ICT CS101 Week1
ICT CS101 Week1
ICT CS101 Week1
Introduction to ICT
Lecture: 01
By: Sanam Fayaz
Course Objectives
■ This course is intended to give students a solid background in Computers,
with a focus on basic computer terminology, Computer Networks,
Information and Communication Technologies.
■ This course will discuss various topics related to ICT domain, such as:
■ Computer and their uses,
■ Internet and the world,
■ Interacting with computer, seeing, hearing and printing data,
processing and storing of data,
■ Using operating systems and working with application software’s,
■ Networking basics
■ Basic data communication terminologies,
■ Working in the online network
■ This course will also cover basic Information and Communication
Technologies and processes involved in design of Information Systems.
Learning Outcomes?
■ Understand basic functions of computer hardware and software components
including operating system
■ Explain the role of system software and application software within computers
■ Identify the usage of emerging hardware and software technologies and how
they are being used to solve problems and create efficiency
■ Reference Books
❑ Peter Norton, Introduction to Computers, 7th Edition
■ Semester Project
❑ 2 members per group
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Contact and Course Logistics
■ Course Instructor: Ms. Sanam Fayaz
❑ Email: [email protected]
❑ Counseling Hours:
■ Friday, 11:00AM to 1:00PM, however, it is strongly recommended
that appointments are set up through email beforehand
■ Course Website
❑ https://sites.google.com/iba-suk.edu.pk/sanamfayaz
❑ Check often for announcements
❑ Assignments/Projects
❑ Discussion/Help
Chapter 1:
Introduction to the World of Computers
Overview
■ This chapter covers:
❑ What computers are, how they work, and how they are used
❑ Computer terminology
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Computers in Your Life
■ Why learn about computers?
❑ Pervasive computing
■ Knowing about and understanding computers and their uses is an essential skill today for
everyone
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Examples:
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Examples:
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Computers in Your Life
■ Before 1980
❑ Computers were large, expensive
❑ Very few people had access to them
❑ Computers were mostly used for high-volume processing tasks
■ Microcomputers in the early 80s
❑ Inexpensive personal computers
❑ Computer use increased dramatically
■ Today
❑ More than 80% of US households include a computer, and most use computers at work
❑ Electronic devices are converging into single units with multiple capabilities
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Group Activity #1
■ What variety of tasks computers used for?
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Computers in the Home
■ Computers used for a variety of tasks:
❑ Looking up information and news
❑ Exchanging e-mail
❑ Shopping and paying bills
❑ Watching TV and videos
❑ Downloading music and movies
❑ Organizing digital photographs
❑ Playing games
❑ Telecommuting
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Computers in the Home
■ Convergence
❑ The computer has become the central part of home entertainment
❑ Dual-mode mobile phones
■ Wireless networking
❑ Computers can be used in nearly any location
■ Smart appliances
❑ Traditional appliances with built-in computer or communication technology
■ Smart homes
❑ Household tasks are monitored and controlled by a main computer in the house
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Computers in the Home
❑ Employees in all lines of work need to continually refresh their computer skills
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Computers on the Job
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Computers on the Go
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What Is a Computer and What Does It Do?
■ Computer: A programmable, electronic device that accepts data, performs
operations on that data, and stores the data or results as needed
❑ Computers follow instructions, called programs, which determine the tasks the
computer will perform
■ Basic operations
❑ Input: Entering data into the computer
❑ Processing: Performing operations on the data
❑ Output: Presenting the results
❑ Storage: Saving data, programs, or output for future use
❑ Communications: Sending or receiving data
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What Is a Computer and What Does It Do?
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Data vs. Information
■ Data
❑ Raw, unorganized facts
❑ Can be in the form of text, graphics, audio, or video
■ Information
❑ Data that has been processed into a meaningful form
■ Information processing
❑ Converting data into information
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Computers Then and Now
■ The history of computers is often referred to in terms
of generations
■ Each new generation is characterized by a major
technological development
■ Precomputes and early computers (before 1946)
❑ Abacus, slide rule, mechanical calculator
❑ Punch Card Tabulating Machine and Sorter
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Computers Then and Now
Mechanical Calculator
Slide rule
Abacus
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Computers Then and Now
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Computers Then and Now
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Computers Then and Now
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Group Activity #2
■ List down the followings?
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Hardware
■ Hardware: The physical parts of a computer
❑ Internal hardware
■ Located inside the main box (system unit) of the
computer
❑ External hardware
■ Located outside the system unit
■ Connect to the computer via a wired or wireless
connection
❑ There is hardware associated with all five computer
operations
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Hardware
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Hardware
■ Input devices
❑ Used to input data into the computer
❑ Keyboards, mice, scanners, cameras, microphones,
joysticks, touch pads, touch screens, fingerprint
readers, etc.
■ Processing devices
❑ Perform calculations and control computer’s operation
❑ Central processing unit (CPU) and memory
■ Output devices
❑ Present results to the user
❑ Monitors, printers, speakers, projectors, etc.
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Hardware
■ Storage devices
❑ Used to store data on or access data from storage
media
❑ Hard drives, CD/DVD discs and drives, USB flash drives,
etc.
■ Communications devices
❑ Allow users to communicate with others and to
electronically access remote information
❑ Modems, network adapters, etc.
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Hardware
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Software
■ Software: The programs or instructions used to tell
the computer hardware what to do
❑ System software: Operating system starts up the
computer and controls its operation
■ Without OS computer cannot function
■ Boots the computer and launches programs at the user’s
direction
■ Most use a GUI to interact with the user via windows,
icons, menus, buttons, etc.
■ Windows, Mac OS, Linux, etc.
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Software
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Application Software
❑ Application software: Performs specific tasks or
applications
■ Creating letters, budgets, etc.
■ Managing inventory and customer databases
■ Editing photographs
■ Scheduling appointments
■ Viewing Web pages
■ Sending and receiving e-mail
■ Recording / playing CDs/DVDs
■ Designing homes
■ Playing games
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Application Software
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Computers to Fit Every Need
■ Six basic categories of computers:
❑ Embedded computers
❑ Mobile devices
❑ Personal computers
❑ Midrange servers
❑ Mainframe computers
❑ Supercomputers
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Embedded Computers
■ Embedded computer: Embedded into a product and
designed to perform specific tasks or functions for
that product
■ Cannot be used as general-purpose
computers
■ Often embedded into:
❑ Household appliances
❑ Thermostats
❑ Sewing machines
❑ A/V equipment
❑ Cars
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Mobile Devices
■ Mobile device: A very small device with
some type of built-in computing or
Internet capability
■ Typically based on mobile phones
■ Typically have small screens and
keyboards
■ Examples:
❑ Smartphones
❑ Handheld gaming devices
❑ Portable digital media players
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Personal Computers (PCs)
■ Personal computer: A small computer designed to be
used by one person at a time
❑ Also called a microcomputer
❑ Range in size from desktop computers to UMPC’s
■ Desktop computers: Fit on or next to a desk
❑ Can use tower case, desktop case, or all-in-one
❑ Can be PC-
compatible or
Macintosh
❑ Not designed to be
portable
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Portable Computers
■ Notebook (laptop) computers: Typically use clamshell
design
■ Tablet computers: Can
be slate tablets or
convertible tablets
■ Netbooks: Small
notebooks; rapidly
growing type of PC
■ Ultra-mobile PCs (UMPCs):
Handheld computers
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Thin Clients and Internet Appliances
■ Thin client or network computer (NC): Device
designed to access a network for processing and data
storage
❑ Lower cost, increased security and easier maintenance
❑ Limited or no local storage
❑ Not able to function as a computer if network is down
■ Internet appliance: Specialized network computer
designed for Internet access and/or e-mail exchange
❑ Often set-top boxes
❑ Can include Internet-enabled gaming consoles
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Set Top Boxes:
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How Set Top Box Works?
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Thin Clients and Internet Appliances
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Midrange Servers
■ Midrange server: A medium-sized computer used to
host programs and data for a small network
❑ Users connect via a network with a
computer, thin client, or dumb terminal
❑ May consist of a collection
of individual circuit boards
called blades
❑ Virtualization: Creating
virtual environments (often
used to share a server for
increased efficiency)
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Mainframe Computers
■ Mainframe computer: Powerful computer used by
several large organizations to manage large amounts
of centralized data
❑ Standard choice for large organizations, hospitals,
universities, large businesses, banks, government
offices
❑ Located in climate-controlled data centers and
connected to the rest of the company computers via a
network
❑ Larger, more expensive, and more powerful than
midrange servers
❑ Usually operate 24 hours a day
❑ Also called high-end servers or enterprise-class servers
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Mainframe Computers
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Supercomputers
■ Supercomputer: Fastest, most expensive, most
powerful type of computer
❑ Generally run one program at a time, as fast as possible
❑ Commonly built by connecting hundreds of smaller
computers, supercomputing cluster
❑ Used for space exploration, missile guidance, satellites,
weather forecast, oil exploration, scientific research,
complex Web sites, decision support systems, 3D
applications, etc.
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Supercomputers
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Data and Program Representation
■ Coding systems: Used to represent data and programs
■ Digital computers: Two states, OFF and ON (0 and 1)
■ Digital data representation:
The process of representing
data in digital form so it can be
understood by a computer
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Digital Data Representation
• Bit: The smallest unit of data
that a binary computer can
recognize (a single 1 or 0)
■ Byte = 8 bits
■ Byte terminology used to express
the size of documents and other
files, programs, etc.
■ Prefixes are often used to
express larger quantities of
bytes: kilobyte (KB), megabyte
(MB), gigabyte (GB), terabyte
(TB), etc.
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The Binary Numbering System
■ Numbering system: A way of representing numbers
■ Decimal numbering system
❑ Uses 10 symbols (0-9)
■ Binary numbering system
❑ Uses only two symbols (1 and 0) to represent all possible
numbers
■ In both systems, the position of the digits determines the
power to which the base number (such as 10 or 2) is raised
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The Binary Numbering System
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Coding Systems for Text-Based Data
• ASCII and EBCDIC
– ASCII (American Standard Code for
Information Interchange): coding
system traditionally used with
personal computers
– EBCDIC (Extended Binary-Coded
Decimal Interchange Code):
developed by IBM, primarily for
mainframe use
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Coding Systems for Text-Based Data
• Unicode: newer code (32 bits
per character is common);
universal coding standard
designed to represent
text-based data written in
any ancient or modern
language
• Replacing ASCII as the
primary text-coding
system
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Coding Systems for Other Types of Data
■ Graphics (still images
such as photos or
drawings)
❑ Bitmapped images: A
variety of bit depths
are possible (4, 8, 24
bits)
■ More bits = more
colors
■ Audio data
■ Video data
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Representing Programs: Machine Language
■ Machine language: Binary-based language for representing
computer programs the computer can execute directly
❑ Early programs were written in machine language.
❑ Today’s programs still need to be translated into machine
language in order to be understood by the computer
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Inside the System Unit
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