Coffee Shop Management System
Coffee Shop Management System
Coffee Shop Management System
System
.
ABSTRACT
This study explored the characteristics that encourage gathering behavior and contribute to
place attachment in selected coffee shops in the context of literature suggesting social
gathering places contribute to social capital. These gathering places, with the potential to
enhance community in this manner, have been called third places. The study was qualitative
in nature and included the research techniques of visual documentation, observation and
behavioral mapping, interview, and survey. A transactional approach to this study was chosen
to better understand the meaning of the person-environment relationship. Each coffee shop
was observed for twenty-five hours for a total of seventy-five hours. Eighteen interviews were
conducted and surveys were collected from 94 patrons to reveal patron attitudes toward the
physical and social aspects of the coffee shop as well as their feelings regarding the
The key findings regarding the physical characteristics showed the top five design
and a view to the outside. A number of themes emerged related to people, their activities, and
their feelings and attitudes regarding the coffee shop. Each coffee shop was found to have a
unique social climate and culture related to sense of belonging, territoriality and ownership,
productivity and personal growth, opportunity for socialization, support and networking, and
sense of community. Regarding feelings of community, survey findings from coffee shops
patrons showed a positive correlation between length of patronage and their sense of
(p. 19). Putnam expressed concern that the decrease in community activity
and community sharing results in the shrinking of social capital which
threatens our civic and personal health.
In The Great Good Place, author Ray Oldenburg (1999) emphasized the
importance of neighborhood gathering places in enhancing the lives of
people. Oldenburg de- fined these gathering places as third places, and
further explained that these places are not home or work, but the places
that help get people through the day. Olden- burg describes the third place
as “a generic designation for a great variety of public places that host the
regu- lar, voluntary, informal, and happily anticipated gath- erings of
individuals beyond the realms of home and work” (p. 16). Third places
provide a place to connect with the people in communities as well as a
place to ex- change ideas and news. However, Oldenburg expressed
concern that many third places are disappearing, and
that in the United States, the third place has become a distant third. He
raised the question of how this de- crease in the availability of community
gathering places impacts the lives of people. What are the consequences
when communities lack places to gather with neigh- bors, friends, and to
mingle with the familiar strangers who hold the potential for new
friendships, relation- ships, and ultimately the growth of the social capital
in a community?
Oldenburg (1999) explained that most third places draw their identity
from the beverages they serve. His- torically, coffee houses have provided
places for social intercourse and conversation, as well as political debate
(Pendergrast, 1999). They have also served as places where people could
gather, speak freely, and mingle with others from their communities
(Oldenburg, 1999). For many people, the coffee shop serves as a third
place, a place to regularly interact with fellow community mem- bers. In
the United States, from 2000 to 2004, fast food chains grew at a rate of 2%
per year, while coffee shop chains grew more than 10% annually (Holmes,
2004). In 2004, forty-two percent of adults in the United States aged 18-34
purchased their coffee at a coffee shop with 48% consuming the beverage
on the premises. These numbers seem to indicate that the coffee shop is
about more than just coffee; perhaps the place in which it is consumed has
significance in itself.
When relationships develop between people and places, the result is often a
feeling of place attachment. Low (1992) stated, “Place attachment is the
symbolic re-lationship formed by people giving culturally shared
emotional/affective meanings to a particular space or piece of land that
provides the basis for the individual’s and group’s understanding of and
relation to the envi- ronment” (p. 165). Proshansky, Fabian, and Kaminoff
(1983) described place attachment as involving the in- terplay of emotions,
knowledge, beliefs, and behaviors in reference to a place.
Place attachment refers to the idea that people develop special bonds with
certain settings that hold deep mean- ing to the individual (Low & Altman,
1992). The word
“attachment” refers to affect while the word “place” re- fers to the
“environmental settings to which people are emotionally and culturally
attached” (Low & Altman, 1992, p. 5). Affect, emotion, and feeling are
central to the concept of place attachment and appear consistently in studies on
this topic. Relph (1976) believed that to be inside a place is to belong and
identify with it. Tuan (1980) suggested the existence of a state of rootedness
in which one’s personality merges with one’s place. He wrote that the primary
function of place is to engender a sense of belonging and attachment.
OBSERVATION SESSIONS
Observation sessions assisted in the understanding of how the coffee shops
were used and how the design re- lated to the activities that took place in the
space. Prior to the observation sessions, floor plans were drawn and copied for
each coffee shop denoting walls, windows, doors, furniture placement, service
areas, and any other important permanent or semi-permanent design features
for use in accurately recording the people and activities that took place in the
space. Each of the three coffee shops was observed for 25 hours each, for a
total for 75 hours with care taken to observe on a variety of
days and times. The researcher conducted all of the ob- servation sessions,
therefore inter-rater reliability was not an issue. The behavior of the patrons
was docu- mented with 862 patrons observed during the sessions. During each
observation session, a copy of a floor plan was used to denote occupied seats.
Detailed field notes outlining the activities of the patrons were also record- ed.
Each patron was assigned a letter on the floor plan which corresponded with
the same letter noted in the field notes. This allowed the floor plans and field
notes to be further studied at a later date and the activities in the coffee shop
reconstructed. All observation notes were typed for use in coding the data with
the corre- sponding floor plans attached for later use.
SURVEY
To better understand the preferences of the patrons, sur- veys were distributed
in each of the coffee shops. Nine- ty-four surveys were completed, 31 in two
coffee shops and 32 in another. The sample of survey respondents can be
considered a nonrandom purposive sample. Care was taken to gather data at a
variety of times during the day. In each of the three coffee shops,
approximately 10 survey participants were chosen in the morning, 10 dur- ing
the middle of the day, and 10 in the evening. It was considered important to
survey patrons from various times of day due to the varied social climate in the
cof- fee shops during these different timeframes. Every per- son who entered
the coffee shop during the designated time frame was asked to participate in
the survey. The researcher had the full cooperation of the management of
each coffee shop. Of the 96 people asked to partici- pate in the survey, only
two declined to participate.
The survey had two parts and included both close-ended and open-ended
questions. The first part of the survey asked each patron to evaluate the
characteristics of the coffee shop they patronized while the second part asked
what characteristics they would like to see in their ideal coffee shop. Questions
were asked about characteris- tics of their ideal coffee shop, so the researcher
could identify those attributes that were highly valued, and may even be
missing from the coffee shop they frequent.
The survey included questions regarding the location of the coffee shop, how they got
to the coffee shop, their preferred seat location, various acoustic, lighting, and
ambient conditions, their socialization habits in the cof- fee shop, as well as questions
on the design and décor found in the coffee shops. Finally, there were several open-
ended questions addressing participants’ feelings about the coffee shop and level of
satisfaction with the community in which they live.
INTERVIEW SESSIONS
To further understand the coffee shop environment and the meaning these
coffee shops held for patrons, inter- views were conducted. To get a variety of
perspectives, 18 interviews took place including 12 patron interviews, three
employee interviews, and three interviews with the owner or manager of each
coffee shop. These interviews were divided evenly among the three coffee
shops. The interviews took place in the coffee shops, lasted approxi- mately 45
minutes and were recorded with notes tran- scribed for later use in the coding
of the data.
ANALYSIS
The data derived from the observations and interviews was analyzed
qualitatively using coding techniques outlined by Strauss and Corbin (1998).
Microanalysis, open coding, axial coding, selective coding methods were used
to examine the data. The coding began with microanalysis, sometimes referred
to as line-by line analysis with lines, phrases, sentences, and paragraphs
analyzed. All of the field notes from the observation ses- sions, open-ended
survey questions, and interview tran- scripts were examined line by line in
search of unique events involving the physical and social use of the cof- fee
shops. This phase was followed by open coding, in which the data were broken
down into discrete parts and compared for similarities and differences (Strauss
and Corbin, 1998). Physical and social events found to be similar in nature or
related in meaning were grouped were grouped in categories. Many entries re-
ceived more than one label because they fell into several categories. For
example, the group of older men, who arrived at the coffee shop every
morning, and pulled chairs together to talk would fall into coding catego- ries
related to their age, the way they modify the physi- cal space, the fact that
they socialized at length while drinking coffee, and were regular patrons. Notes
from the interviews would also reveal that these men were retired and still
enjoyed getting up early and “having to be somewhere.” While categories were
assembled in the open coding process, axial coding also took place (Strauss and
Corbin, 1998). Open and axial coding are not sequential events, but proceed
naturally together. This phase allows the researcher to look for answers to
questions such as why, where, when, how, and with what results (Strauss &
Corbin, 1998). The last stage of coding is referred to as selective coding. This
stage is the process of integrating and refining categories to form a larger
theoretical scheme that eventually results in theory. From this process, four
categories of findings emerged. These included findings related to the physical
characteristics of the spaces, the social characteristics of the spaces, the people
who patronized the spaces, and the feelings and attitudes of the patrons
regarding the coffee shop and their community.
FINDINGS
The findings will be broken down into the following categories: Characteristics
of the coffee shops, charac- teristics of the patrons, and then each of the four
re- search questions will be addressed and discussed.
The data showed that seats near windows, walls, and partial walls were
most frequently selected. Patrons were clearly drawn to sheltered seats,
those with archi- tectural elements that offered a physical structure on at
The layout of any coffee shop is influenced by a number of things, including
the original purpose of the building, size and shape of the space,
architectural features, level changes, availability and location of windows,
avail- ability of views, the available seating, and the location of the coffee
bar and service areas. The first layout issue to be discussed is how the
interior space and the ar- rangement of furniture related to the seating
preferenc- es of the patrons. During observation sessions, the seat- ing
preferences of patrons were noted and the seats that filled first and those
that were repeatedly occupied were considered the most desirable. In
Coffee Shop 1, the fa- vorite seats were sheltered somewhat due to their
place- ment along walls, or next to the edge of the second floor level, which
essentially created a partial wall (see Figure 7). The only preferred seat not
sheltered by some archi- tectural feature was the lone upholstered chair,
reported to be the only comfortable chair in the coffee shop. This
upholstered chair was moved frequently by patrons to accommodate their
preferences. In Coffee Shop 2, all the favorite seats except one were also
sheltered against walls or the counter (see Figure 8). In Coffee Shop 3, the
seats along the walls were chosen first, with corner seats being the most
preferred (see Figure 9).
The data showed that seats near windows, walls, and partial walls were
most frequently selected. Patrons were clearly drawn to sheltered seats,
those with archi- tectural elements that offered a physical structure on at
ASPECTS OF SOCIAL INTERACTION
Results from the coding and analysis of the interviews, survey data, and
observations resulted in the emergence of six categories regarding the
social aspect of the coffee shop. These themes include the opportunity to
linger; ownership and territoriality; trust, respect and anonym- ity;
productivity and personal growth; social beings and familiar strangers; and
support. These themes are dis- cussed in detail below.
Although this study sheds light on three coffee shops as potential third
places or community gathering places, it raises new questions as well. For
example, it would be interesting to better understand the differences be-
tween people who come to the coffee shop to interact and those who
come to quietly sit and watch. What dif- ferent needs do they have in the
space and how can their needs be accommodated. Another unanswered
ques- tion surrounds the finan- cial aspects of running a coffee shop. This
study did not set out to understand what it takes to keep a cof- fee shop
running. How- ever, further studies could shed light on what it takes to
make a coffee shop fi- nancially solvent. How fast do the tables need to
turn over? Is there an ideal square footage or number of tables, depending
on the traffic and volume? What are the implications when campers sit and
stay for hours and other patrons
Many patrons mentioned their desire for cozy spaces. However, more study is
needed on color and texture preferences in this type of setting.
Further study could also investigate more fully Olden- burg’s (1999) criteria for
third places to see how well they hold up in different situations. One of the
fascinat- ing aspects of this study included the number of people who were
and its integral connection of community building and social capital.
Coding
#include <iostream>
using namespace std;
int main()
{
//Develop a billing statement for a store/restaurant
// Define variables
double donut, bagel, burrito, sandwhich, omelet, coffee, cappachino, smootie,
water, spirit, total, tax;
char answerType;
bagel = 2.50;
burrito = 3.50;
donut = 1.00;
sandwhich = 3.50;
omelet = 1.25;
coffee = 1.50;
cappachino = 2.00;
smootie = 3.25;
water = 0.99;
spirit = 1.00;
total = 0.00;
tax = 6.25;
cout << "Welcome to Junelle's Cafe" << endl;
// Introduction to my cafe
if (answerType == 'y')
cout << "A bagel has been added to your order. Your total is " << total + bagel
<< endl;
}
{
cout << "Your total is " << total << endl;
}
//item2
cout << "Would you like to buy a donut for $1.00?:";
cin >> answerType;
if (answerType == 'y')
cout << "A donut has been added to your order. Your total is " << total +
donut+bagel << endl;
{
cout << "Your total is " << total << endl;
}
//item3
cout << "Would you like to buy a omelet for $1.25?:";
cin >> answerType;
if (answerType == 'y')
cout << "A omelet has been added to your order. Your total is " << total +
donut + bagel+ omelet << endl;
{
cout << "Your total is " << total << endl;
}
//item 4
cout << "Would you like to buy a burrito for $2.50?:";
cin >> answerType;
if (answerType == 'y')
cout << "A burrito has been added to your order. Your total is " << total +
donut + bagel
+ omelet + burrito << endl;
{
cout << "Your total is " << total << endl;
//item 5
cout << "Would you like to buy a sandwhich for $2.50?:";
cin >> answerType;
if (answerType == 'y')
cout << "A sandwhich has been added to your order. Your total is " << total +
donut + bagel
+ omelet+ burrito+sandwhich << endl;
{
cout << "Your total is " << total << endl;
}
//item 6
cout << "Would you like to buy a coffee for $1.50?:";
cin >> answerType;
if (answerType == 'y')
cout << "A coffee has been added to your order. Your total is " << total + donut
+ bagel
+ omelet+ burrito + sandwhich + coffee<< endl;
{
cout << "Your total is " << total << endl;
//item 7
cout << "Would you like to buy a cappachino for $2.00?:";
cin >> answerType;
if (answerType == 'y')
cout << "A cappachino has been added to your order. Your total is " << total +
donut + bagel
+ omelet + burrito + sandwhich + coffee+ cappachino << endl;
{
cout << "Your total is " << total << endl;
}
//item 8
cout << "Would you like to buy a water for $0.99?:";
cin >> answerType;
if (answerType == 'y')
{
cout << "A water has been added to your order. Your total is " << total + donut
+ bagel
+ omelet + burrito + sandwhich + coffee + cappachino + water << endl;
{
cout << "Your total is " << total << endl;
}
//item 9
cout << "Would you like to buy a spirit for $1.00?:";
cin >> answerType;
if (answerType == 'y')
cout << "A spirit has been added to your order. Your total is " << total + donut
+ bagel
+ omelet + burrito + sandwhich + coffee + cappachino + water + spirit<<
endl;
{
cout << "Your total is " << total << endl;
}
//item 10
cout << "Would you like to buy a smootie for $1.25?:";
cin >> answerType;
if (answerType == 'y')
cout << "A smootie has been added to your order. Your total is " << total +
donut + bagel
+ omelet + burrito + sandwhich + coffee + cappachino + water + spirit +
smootie << endl;
}
{
cout << "Your total is " << total << endl;
cout << "Thank you for visiting Junelle's Cafe" << endl;
while (1);
return 0;
}
output
HARDWARE REQUIREMENTS
SOFTWARE REQUIREMENTS
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