Eberron For Savage Worlds

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

HOME NEW POSTS FORUM BLOGS STORE FIND GAMES HELP SITE SEARCH Log In Register

Forum Game Systems Savage Worlds Eberron for Savage Worlds

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Page 1 of 5 1 2 3 ...

Thread: Eberron for Savage Worlds Thread Tools

August 6th, 2019, 22:31 #1

Talyn Eberron for Savage Worlds


Celestial Paragon
Eberron for Savage Worlds
Join Date: May 2016
With the explicit permission and guidance of the original author, Kristian Serrano, I present the Fantasy Grounds adaptation of Eberron for Savage Worlds under the Savage Worlds Fan Content Policy, and in compliance with the Wizards of the
Location: Jacksonville, FL Coast Fan Content Policy. (In fact, the project was also submitted to WotC and given the thumbs up!)
Posts: 2,211
I intentionally designed the reference manual to mimic the SWADE Player's Guide reference manual, even though it does not exactly comply with the usual practices we're supposed to use.
Blog Entries: 7

Extension
Adds support for the following Arcane Backgrounds: Aberrant Dragonmark, Artifice, Dragonmark, Druidism
Adds desktop decal using the Unofficial Eberron Logo by Alex Denby
Changes several string values related to bennies to refer to prophecy shards
Changes "GM" identity to "Prophesier"

Module
Contains the full Eberron for Savage Worlds in a single product. I didn't feel like breaking it up into separate Player and GM modules. Other products such as the Players Handbook for 5E and the Core Rulebooks for both editions of
Pathfinder do this as well.
In Special Substances & Items I renamed "Acid" to "Acid Flask" as that was the specific example given.

SWEL Source Markdown


In the spirit of community development and the fan content policies, I am also providing the SWEL markdown used to create this project. Of course you will need to have the Savage Worlds Enhanced Library extension loaded to use it, but since
there is precious little SWEL markdown to learn from, this is a master class on how to use SWEL. Most of the advanced features and tricks are utilized in this project.

Required DLC
Eberron for Savage Worlds is written for the Savage Worlds Adventure Edition (SWADE) ruleset, and all the Edges, Hindrances, Powers, Skills, etc. are linked from the SWADE DLC so that is required to use this.

Optional DLC
Eberron for Savage Worlds also uses the Sorcery arcane background from the Fantasy Companion and the ritual magic stuff from the Horror Companion. Those are not duplicated here as they are from commercial published products. To use
those features you'll need to either own those DLC or enter the data yourself. Additionally, edges, powers, etc. from several other DLC are linked as well, per the Eberron for Savage Worlds document. You don't need to own them in order to
play; the links just provide easy access if you do.

To Do

Prophecy Shards. Right now, the extension does nothing but tweak some text strings regarding prophecy shards. The actual rules Kristian came up with use three different types of prophecy shards. For now, my suggestion is that if you own
Deadlands Reloaded, use the DLR extension along with this so that you can play with the three colors of fate chips. Or you can just manually adjudicate which type of prophecy shard (benny) you're using at any given time if you either do not
own DLR or choose to not use the extension with Eberron for Savage Worlds. Coding this from scratch is beyond my ability right now, and as my typical bad luck would have it, all the usual gang of Lua scripters are either vacationing or on
break from Fantasy Grounds and unable to provide assistance. If I receive permission to split off the appropriate bits of the DLR extension, I can do that in a future update.

Theme. I had an initial theme for this but everyone on Discord (including myself) hated it so that's gone for now. Along with a desktop theme, I would eventually like to get custom dragonshard "bennies" to use as the prophecy shards too.

Attached Images
eberronscreenshot002.jpg (557.3 KB, 749 views)
Attached Files
File Type: ext Eberron for Savage Worlds.ext (1.42 MB, 147 views)
File Type: mod Eberron_for_Savage_Worlds.mod (514.5 KB, 147 views)
Eberron_SWEL.zip (490.7 KB, 162 views)

Last edited by Talyn; April 18th, 2020 at 20:22. Reason: New version

August 6th, 2019, 22:39 #2

Thanks for this, Talyn!!


GunbunnyFuFu
High Patriarch GBFF

Join Date: Feb 2012

Location: Indiana

Posts: 692

Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

Timezone: Eastern Standard Time (EST) United States; GMT -5 hours

August 6th, 2019, 22:49 #3

Wow Talyn - Very nice


Talen
Saint

Join Date: Jul 2006

Location: New York, US EST

Posts: 1,509
Blog Entries: 6

August 8th, 2019, 14:19 #4

I don't currently use Fantasy Grounds, but I'd love to see screenshots if possible.
Amaril
Crusader

Join Date: Dec 2004

Location: Atlanta, GA

Posts: 22

Last edited by Amaril; August 8th, 2019 at 21:07.

~ Kristian Serrano

August 9th, 2019, 07:57 #5

This is amazing. I like it very much.


Valyar
Publisher
Celestial Paragon

Join Date: Mar 2018

Location: Europe

Posts: 2,107

The past is a rudder to guide us, not an anchor to hold us back.

August 10th, 2019, 03:35 #6

Awesome. I was putting some of this in myself just to better learn FG - this really great! I have Wayfinders guide too, so between them I can run a good at a game on FG.
amerigoV
Grand Templar Just happened to randomly notice the Warforged have Outsider (Major). I think that would be Minor since they do have rights.

Join Date: Feb 2009

Location: Columbus, Ohio

Posts: 298

August 10th, 2019, 03:49 #7

I am at work for a few more days but next week I will get the magic items in and post a screenshot. Hopefully I can have the magic items in their own entry. I know I can with manual XML like I usually do but this was supposed to be a 100%
Talyn SWEL project. I have a theory I'll test when I'm home.
Celestial Paragon

Join Date: May 2016

Location: Jacksonville, FL

Posts: 2,211
Blog Entries: 7

August 10th, 2019, 18:19 #8

Amaril Originally Posted by amerigoV


Crusader
Just happened to randomly notice the Warforged have Outsider (Major). I think that would be Minor since they do have rights.

Join Date: Dec 2004


Legally, yes, but their actual protections, experiences, and statuses vary depending on where they are. A good analogy would be "separate but equal", but actually far from equal in practice.
Location: Atlanta, GA
In general, their life experiences are far worse than just a -2 to Persuasion rolls.
Posts: 22

Last edited by Amaril; August 10th, 2019 at 18:24. Reason: Clarification

~ Kristian Serrano

August 12th, 2019, 19:34 #9

Just uploaded RC2 which adds in the Magic Items. This will probably be the final version as well unless there are any additional tweaks that are possible (effects on items?). Just a matter of beefing up the extension as I learn more Lua.
Talyn
Celestial Paragon I also added a screenshot that shows most of the UI elements.

Edit: Just uploaded another one that fixed two ability links on an NPC. NPC Maker grabbed the one in memory that I'd build in the UI instead of the one from the module.
Join Date: May 2016

Location: Jacksonville, FL

Posts: 2,211
Blog Entries: 7

Last edited by Talyn; August 12th, 2019 at 20:29.

August 15th, 2019, 01:15 #10

I have to say your Mod + Wayfinder Guide + UniversalModule.ext + the Gray background (to go with the Eberron background) = awesomesauce!!
amerigoV
Grand Templar

Join Date: Feb 2009

Location: Columbus, Ohio

Posts: 298

Page 1 of 5 1 2 3 ...

Quick Navigation Savage Worlds Top

« Previous Thread | Next Thread »

Thread Information

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks Posting Permissions

Digg You may not post new threads BB code is On


del.icio.us You may not post replies Smilies are On
You may not post attachments [IMG] code is On
Google
You may not edit your posts [VIDEO] code is On
Facebook HTML code is Off
Forum Rules

Twitter

-- FGResponsive Contact Us Archive

Powered by vBulletin® Version 4.2.1


Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. Follow us on:
Skin by Themecrate.com copyright SmiteWorks USA, LLC 2004-2023

You might also like