The Dread Gauntlet of The Goblin King 01
The Dread Gauntlet of The Goblin King 01
The Dread Gauntlet of The Goblin King 01
Level 1
General Size Medium (51 x 65)
Walls Superior Masonry (Climb DC 25)
Floor Smooth Stone
Temperature Average
Corridor Features a A narrow shaft descends from the corridor into the
next dungeon level down
Room #2 East Entry Iron Portcullis (lift DC 25, break DC 28; hard 10, 60
hp)
South Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
→ Leads to room #5
Empty
Room #3 East Entry #1 Unlocked Iron Door (hard 10, 60 hp)
→ Leads to room #1, inhabited by 1 x Shrieker
East Entry #2 Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
→ Leads to room #4, inhabited by 1 x 1st Level
Warrior Duergar
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
→ Leads to room #7
Monster 1 x Darkmantle
Room #4 West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
→ Leads to room #3, inhabited by 1 x Darkmantle
East Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp) (slides down, +1 to break DC)
→ Leads to room #5
East Entry #2 Wooden Portcullis (lift DC 25, break DC 28; hard 5,
30 hp)
→ Leads to room #8, inhabited by 1 x 1st Level
Warrior Duergar
South Entry Unlocked Stone Door (hard 8, 60 hp)
→ Leads to room #9
Monster 1 x 1st Level Warrior Duergar (dwarf)
Empty
Room #6 North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
Room #7 North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
→ Leads to room #3, inhabited by 1 x Darkmantle
Room Features A faded and torn tapestry hangs from the west wall,
and ghostly wailing can be faintly heard near the
west wall
Monster 1 x Shrieker (fungus)
Room #15 North Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #8, inhabited by 1 x 1st Level
Warrior Duergar
Room #17 East Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
→ Leads to room #18
South Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5,
30 hp)
→ Leads to room #20
Room Features A faded and torn tapestry hangs from the east wall,
and motes of prismatic light fill the north-west corner
of the room
Monster 1 x Medium Monstrous Spider (vermin)
Room #18 West Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
→ Leads to room #17, inhabited by 1 x Medium
Monstrous Spider
Empty
Room #20 North Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5,
30 hp)
→ Leads to room #17, inhabited by 1 x Medium
Monstrous Spider
West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
→ Leads to room #16
East Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5,
30 hp)
→ Leads to room #21
Empty
Room #21 North Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #18
West Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5,
30 hp)
→ Leads to room #20
East Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #22, inhabited by 1 x 1st Level
Warrior Duergar
East Entry #2 Archway
→ Leads to room #31
South Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
→ Leads to room #34
Room Features The north and west walls have been engraved with
incoherent labyrinths, and a pile of empty bottles lies
in the west side of the room
Room #22 West Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #21
South Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #31
Monster 1 x 1st Level Warrior Duergar (dwarf)
Room #23 North Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
→ Leads to room #10
Monster 1 x Darkmantle
Room #25 North Entry #1 Wooden Portcullis (lift DC 25, break DC 28; hard 5,
30 hp)
→ Leads to room #13
North Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #14
East Entry Archway
→ Leads to room #26
South Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
→ Leads to room #33, inhabited by 1 x Shrieker
Room Features A stone dais sits in the east side of the room, and
the floor is covered in perfect hexagonal tiles
Monster 3 x 1st Level Warrior Goblin
Room #29 West Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #23, inhabited by 1 x Darkmantle
East Entry #1 Archway
→ Leads to room #24
East Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)
→ Leads to room #32
Room Features A narrow shaft descends from the room into a
magical cyst below, and a warped spear lies in the
east side of the room
Monster 12 x Rat (animal)
Room #30 East Entry Trapped Wooden Portcullis (lift DC 25, break DC 28;
hard 5, 30 hp)
Ⓣ Ceiling Pendulum: CR 3; mechanical; timed
trigger; automatic reset; Atk +15 melee (1d12+8/x3,
greataxe); Search DC 15; Disable Device DC 27
→ Leads to room #34
South Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
Room Features Part of the ceiling has collapsed into the room, and
several empty bottles are scattered throughout the
room
Room #31 North Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #22, inhabited by 1 x 1st Level
Warrior Duergar
West Entry #1 Archway
→ Leads to room #21
West Entry #2 Trapped Wooden Portcullis (lift DC 25, break DC 28;
hard 5, 30 hp)
Ⓣ Scything Blade Trap: CR 1; mechanical; location
trigger; automatic reset; Atk +8 melee (1d8/x3);
Search DC 21; Disable Device DC 20
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
Empty
Room #32 North Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #24
West Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
→ Leads to room #29, inhabited by 12 x Rat
East Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp) (slides down, +1 to break DC)
→ Leads to room #33, inhabited by 1 x Shrieker
Room Features The south and west walls have been engraved with
incoherent labyrinths, and a sundered shield lies in
the south-east corner of the room
Room #33 North Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
→ Leads to room #25, inhabited by 3 x 1st Level
Warrior Goblin
West Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp) (slides down, +1 to break DC)
→ Leads to room #32
South Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
→ Leads to room #39, inhabited by 1 x Darkmantle
Room Features A ladder ascends to a wooden platform in the south-
east corner of the room, and someone has scrawled
"Linmhe died here, the best among us" in blood on
the south wall
Monster 1 x Shrieker (fungus)
Room #36 North Entry Unlocked Good Wooden Door (hard 5, 15 hp)
→ Leads to room #26
East Entry Archway
→ Leads to room #37, inhabited by 1 x 1st Level
Warrior Drow
South Entry #1 Unlocked Stone Door (hard 8, 60 hp)
South Entry #2 Wooden Portcullis (lift DC 25, break DC 28; hard 5,
30 hp)
Room Features Someone has scrawled "Shori died here, slain by
orcs" in dwarvish runes on the west wall, and a
rusted chain shirt lies in the south-east corner of the
room
Monster 1 x Troglodyte Zombie
Room #38 North Entry Iron Portcullis (lift DC 25, break DC 28; hard 10, 60
hp)
→ Leads to room #28
West Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp) (slides to one side, +1 to break DC)
→ Leads to room #37, inhabited by 1 x 1st Level
Warrior Drow
Room #44 North Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #41
East Entry #1 Archway
→ Leads to room #45, inhabited by 1 x Shrieker
East Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #46, inhabited by 15 x Rat
South Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #48, inhabited by 1 x Troglodyte
Room Features A tile mosaic of ancient mythology covers the floor,
and someone has scrawled an evil symbol on the
north wall
Room #45 North Entry #1 Trapped Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
Ⓣ Poison Needle Trap: CR 1; mechanical; touch
trigger; manual reset; Atk +8 ranged (1 plus poison);
poison (greenblood oil [injury, Fort DC 13, 1 Con/1d2
Con]); Search DC 22; Disable Device DC 20
→ Leads to room #41
North Entry #2 Archway
West Entry Archway
→ Leads to room #44
South Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
→ Leads to room #46, inhabited by 15 x Rat
Room Features A narrow pit covered by iron bars lies in the north
side of the room, and a clanking sound can be faintly
heard near the south wall
Monster 1 x Shrieker (fungus)
Room #46 North Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
→ Leads to room #45, inhabited by 1 x Shrieker
Room #48 North Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #44
Room #53 North Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp) (magically reinforced, +10 to break DC)
→ Leads to room #50
South Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
→ Leads to room #57
Room Features Someone has scrawled "It's a trap" on the north wall,
and the floor is covered with mud
Room #55 West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
→ Leads to room #56, inhabited by 9 x Rat
East Entry #3 Stuck Iron Door (break DC 28; hard 10, 60 hp)
→ Leads to room #58
Room #58 West Entry #1 Stuck Iron Door (break DC 28; hard 10, 60 hp)
→ Leads to room #55
West Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)