53 Animation

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EXP NO: 1 STUDY ABOUT ANIMATION TOOL – BLENDER

DATE:

AIM:
To study about the animation tool – Blender.

INSTALLATION:

Blender is cross-platform, it runs on every major operating system:


• Windows 8.1, 10, and 11
• macOS 10.15 Intel · 11.0 Apple Silicon
• Linux distributions using glibc 2.28 or newer

Steps to install Blender in your system:

1) Visit the official website using the URL https://www.blender.org/ with the help of
any web browser and click on Download Blender.

2) Now find the executable file in downloads in your system and open it.

3) The setup screen will open and now click on the Next button.
4) Click on the Install button.

5) When the installation process is completed Click on the Finish button.

6) Run the software and create your project.


Blender features in 3D:

1. Modeling Tools: Blender offers a diverse set of modeling tools, encompassing mesh
modeling, sculpting, and NURBS modeling. This versatility empowers users to craft
intricate 3D characters, objects, and environments.

2. Rigging: A standout feature in Blender is its rigging capabilities. The software


provides an extensive armature system that facilitates the creation of complex
character rigs. Animators can define bones and their relationships to control character
movements with precision.

3. Keyframe Animation: Animation in Blender is realized through the establishment of


keyframes. Keyframes serve as markers, capturing the state of objects at different points in
time. The interpolation between keyframes produces fluid animations.

4. Graph Editor: The Graph Editor in Blender is a potent tool for refining animation curves,
enabling fine-tuning of timing and interpolation between keyframes. It provides a visual
representation of animation curves for properties such as position, rotation, and scale.

5. Dope Sheet: The Dope Sheet is another valuable tool for managing keyframes. It
provides an overview of keyframes for multiple objects or bones, making it easier to
visualize and edit animations across the timeline.

6. Constraints: Blender supports a wide array of constraints, such as Inverse Kinematics


(IK), copy location, and copy rotation. These constraints can be applied to objects,
simplifying the process of achieving intricate and realistic animations.

7. Action Editor: This editor allows the creation, organization, and blending of different
actions (animations). It's particularly useful for character animations and complex scene
setups.
Blender features in 2D:
1. Grease Pencil: Blender's Grease Pencil is a revolutionary feature that empowers artists to
create 2D animations directly within the 3D space. It supports a variety of animation styles,
from traditional frame-by-frame to cutout-style animation, making it an exceptional tool for
diverse animation projects. Grease Pencil can also serve as a 2D overlay for 3D scenes.

2. 2D Animation Workspace: Recognizing the growing popularity of 2D animation, Blender


introduced a dedicated workspace tailored for 2D animation. This workspace streamlines the
animation workflow for 2D projects, providing a user-friendly environment for animators.

RESULT:
Hence the Blender tool study has been done and installed successfully.
EXP NO:2 ANIMATION OF A 2D BOWLING BALL
DATE:

AIM:
To animate a 2D bowling ball using the Blender tool.

PROCEDURE:

1. Install Blender:
If you haven't already, download and install Blender from the official website
(https://www.blender.org/download/). Make sure you have the latest version of Blender
installed.

2. Set Up Your Workspace:


Open Blender and switch to the "2D Animation" workspace. To do this, click on the
workspace icon in the top left corner of the window and choose "2D Animation" from the
dropdown.

3. Create the Soccer Ball:


Create a simple 2D representation of a bowling ball using the Grease Pencil tool. You can
use circles and lines to draw the ball.

4. Set Keyframes:
To animate the ball, you'll need to set keyframes for its position and rotation. First, select the
soccer ball object. You can do this by clicking on the object with the Select tool in the Grease
Pencil workspace.

5. Move to the First Frame:


Ensure your timeline is at frame 1. You can set the frame using the timeline at the bottom of
the window.

6. Insert Keyframes:
Move the ball to its starting position and orientation on frame 1. With the object
selected, press `I` on your keyboard and choose "Location" to insert a keyframe for its
position.

7. Animate the Ball:


Move to the frame where you want the ball to be at a different position or orientation. Move
the ball to the desired location and press `I` to insert another keyframe for its new position.

8. Create an Animation:
Repeat the process of moving to different frames, adjusting the ball's position and rotation, and
inserting keyframes until you've created the desired animation.

9. Play and Preview:


Use the play button in the timeline to preview your animation. You can adjust the animation
speed by changing the frame rate and duration in the Output settings.
10. Render the Animation:
Once you're satisfied with your animation, go to the "Output Properties" tab and set the
output format and location for your animation. Then, click the "Render" button to create the
final animation.

11. Export Your Animation:


You can export your 2D animation as a video or image sequence. Go to the "Output
Properties" tab and choose the desired format for your export.

OUTPUT:
RESULT:
Hence the implementation of a 2D soccer ball in the Blender tool has been done successfully.
EXP NO:3 ANIMATION OF A 2D SOCCER BALL
DATE:

AIM:
To animate a 2D soccer ball using the Blender tool.

PROCEDURE:

1. Install Blender:
If you haven't already, download and install Blender from the official website
(https://www.blender.org/download/). Make sure you have the latest version of Blender
installed.

2. Set Up Your Workspace:


Open Blender and switch to the "2D Animation" workspace. To do this, click on the
workspace icon in the top left corner of the window and choose "2D Animation" from the
dropdown.

3. Create the Soccer Ball:


Create a simple 2D representation of a soccer ball using the Grease Pencil tool. You can use
circles and lines to draw the ball.

4. Set Keyframes:
To animate the ball, you'll need to set keyframes for its position and rotation. First, select the
soccer ball object. You can do this by clicking on the object with the Select tool in the Grease
Pencil workspace.

5. Move to the First Frame:


Ensure your timeline is at frame 1. You can set the frame using the timeline at the bottom of
the window.

6. Insert Keyframes:
Move the ball to its starting position and orientation on frame 1. With the object
selected, press `I` on your keyboard and choose "Location" to insert a keyframe for its
position.

7. Animate the Ball:


Move to the frame where you want the ball to be at a different position or orientation. Move
the ball to the desired location and press `I` to insert another keyframe for its new position.

8. Create an Animation:
Repeat the process of moving to different frames, adjusting the ball's position and rotation, and
inserting keyframes until you've created the desired animation.

9. Play and Preview:


Use the play button in the timeline to preview your animation. You can adjust the animation
speed by changing the frame rate and duration in the Output settings.
10. Render the Animation:
Once you're satisfied with your animation, go to the "Output Properties" tab and set the
output format and location for your animation. Then, click the "Render" button to create the
final animation.

11. Export Your Animation:


You can export your 2D animation as a video or image sequence. Go to the "Output
Properties" tab and choose the desired format for your export.

OUTPUT:
RESULT:
Hence the implementation of a 2D soccer ball in the Blender tool has been done successfully.
EXP NO:4 ANIMATION OF A 2D BEACH BALL
DATE:

AIM:
To animate a 2D beach ball using the Blender tool.

PROCEDURE:
1. Install Blender:
If you haven't already, download and install Blender from the official website
(https://www.blender.org/download/). Make sure you have the latest version of Blender
installed.

2. Set Up Your Workspace:


Open Blender and switch to the "2D Animation" workspace. To do this, click on the
workspace icon in the top left corner of the window and choose "2D Animation" from the
dropdown.

3. Create the beach Ball:


Create a simple 2D representation of a beach ball using the Grease Pencil tool. You can use
circles and lines to draw the ball.

4. Set Keyframes:
To animate the ball, you'll need to set keyframes for its position and rotation. First, select the
beach ball object. You can do this by clicking on the object with the Select tool in the Grease
Pencil workspace.

5. Move to the First Frame:


Ensure your timeline is at frame 1. You can set the frame using the timeline at the bottom of
the window.

6. Insert Keyframes:
Move the ball to its starting position and orientation on frame 1. With the object
selected, press `I` on your keyboard and choose "Location" to insert a keyframe for its
position.

7. Animate the Ball:


Move to the frame where you want the ball to be at a different position or orientation. Move
the ball to the desired location and press `I` to insert another keyframe for its new position.

8. Create an Animation:
Repeat the process of moving to different frames, adjusting the ball's position and rotation, and
inserting keyframes until you've created the desired animation.

9. Play and Preview:


Use the play button in the timeline to preview your animation. You can adjust the animation
speed by changing the frame rate and duration in the Output settings.
10. Render the Animation:
Once you're satisfied with your animation, go to the "Output Properties" tab and set the
output format and location for your animation. Then, click the "Render" button to create the
final animation.

11. Export Your Animation:


Export the 2D animation as a video or image sequence. Go to the "Output Properties" tab
and choose the desired format.

OUTPUT:
RESULT:
Hence the 2D beach ball has been animated successfully using blender.
EXP NO:5 ANIMATION OF A 2D WATER FILLED BALLOON
DATE:

AIM:
To animate a 2D water filled balloon using the Blender tool.

PROCEDURE:
1. Install and Open Blender:
Make sure you have Blender installed. Open Blender and switch to the "2D Animation"
workspace.

2. Create the Balloon:


Using the Grease Pencil tool, draw the outline of the water-filled balloon on the first frame.
You can make it look like a round balloon with a distinct water level inside.

3. Set Up the Timeline:


Ensure that the timeline is visible at the bottom of the workspace. This is where you'll manage
the animation frames.

4. Keyframe the Initial State:


Position the balloon in its initial state on the first frame. With the balloon object
selected, press 'I' on your keyboard and choose "Location" to insert a keyframe for its
position. You can also insert keyframes for the shape and size of the balloon, as well as for
the water level inside.

5. Move to a New Frame:


Use the timeline to navigate to a frame where you want to change the balloon's state. Click
on the frame or use the arrow keys to advance to a new frame.

6. Keyframe the New State:


Modify the balloon's shape, size, and the water level to depict its new state on this frame. Press
'I' to insert keyframes for these changes. This will create a smooth animation transition
between the two keyframes.

7. Repeat the Process:


Continue moving to new frames, adjusting the balloon's shape, size, and water level, and
inserting keyframes as needed to animate its transformation. To simulate the appearance of
water sloshing inside, you can vary the water level within the balloon on different frames.

8. Preview the Animation:


Use the play button in the timeline to preview your water-filled balloon animation. You can
adjust the animation speed and loop settings as needed.
9. Render the Animation:
Once you're satisfied with your animation, configure the output settings in the "Output
Properties" tab. Specify the format and location for your animation. Then, click the
"Render" button to create the final animation.

10. Export Your Animation:


Export your 2D animation as a video or image sequence using the output settings. Choose the
format that suits your requirements.

OUTPUT:
RESULT:
Hence the 2D water filled balloon has been animated successfully.
EXP NO:6 ANIMATION OF A SOLID 3D SPHERE
DATE:

AIM:
To animate a solid 3D sphere using blender.
PROCEDURE:
1. Install and Open Blender:

Make sure you have Blender installed. Open Blender and switch to the "3D Animation"
workspace.
2. Create the 3D Sphere:

Start by adding a 3D sphere to your scene. To do this, press `Shift + A` to bring up the
Add menu, choose "Mesh," and then select "UV Sphere." You can adjust the sphere's
parameters (e.g., size and segments) in the options that appear in the bottom left corner of
the 3D viewport.
3. Set Up the Timeline:

Ensure that the timeline is visible at the bottom of the workspace. This is where you'll
manage the animation frames.
4. Keyframe the Initial State:

With the 3D sphere selected, set your playhead to frame 1 in the timeline. Adjust the
position, rotation, or scale of the sphere to create its initial state. Press `I` and choose
"Location," "Rotation," or "Scale," depending on what you want to animate. This inserts a
keyframe at frame 1.
5. Move to a New Frame:

Use the timeline to navigate to a frame where you want the sphere to be in a different
position, rotation, or scale. You can either click on the frame or use the arrow keys to
advance to a new frame.
6. Keyframe the New State:

Modify the sphere's position, rotation, or scale to depict its new state on this frame. Insert
another keyframe by pressing `I` and choosing the appropriate transformation property
(Location, Rotation, or Scale).

7. Repeat the Process:

Continue moving to new frames, adjusting the sphere's position, rotation, or scale, and
inserting keyframes as needed to animate its movement or transformation. This creates a
smooth animation transition between the keyframes.
8. Preview the Animation:
Use the play button in the timeline to preview your 3D sphere animation. You can adjust the
animation speed and loop settings as needed.
9. Render the Animation:

Once you're satisfied with your animation, configure the output settings in the "Output
Properties" tab. Specify the format and location for your animation. Then, click the
"Render" button to create the final animation.
10. Export Your Animation:

Export your 3D animation as a video or image sequence using the output settings. Choose
the format that suits your needs.

OUTPUT:
RESULT:
Hence to animate a solid 3D sphere using blender has been done successfully.
EXP NO:7 ANIMATION OF LIQUIDS
DATE:

AIM:
To know how to animate liquids using blender.

PROCEDURE:
Animating liquids in Blender is a complex process that often involves simulating the
behaviour of fluids using the software's fluid simulation capabilities (physics).

1. Install and Open Blender:


Make sure you have Blender installed. Open Blender and choose the appropriate workspace
for your fluid simulation. You can use the "Dynamics" workspace or set up your workspace
as needed.

2. Create a Domain Object:


In Blender, you need to define a domain object that will contain the fluid simulation. This
object defines the boundaries within which the fluid will interact.

3. Add an Emitter:
To introduce liquid into your simulation, you need an emitter. Create an object (e.g., a cube)
and set it as the fluid emitter. You can choose from various types of emitters, like inflow (to
pour liquid into the domain), outflow (to remove liquid), and geometry (to use an existing
object as an emitter).

4. Configure Fluid Settings:


Select the domain object and set up the fluid simulation properties.
You can control parameters like viscosity, density, and surface tension to match the type of
liquid you want to simulate (e.g., water).

5. Simulate the Liquid:


Run the fluid simulation to see how the liquid behaves. This might involve adjusting various
simulation settings, such as the number of frames, time scale, and
resolution, to achieve the desired result.

6. Observe the Results:


Once the simulation is complete, you can play back the animation to see how the liquid
flows and interacts with the objects in your scene.

7. Add Obstacles and Objects:


You can introduce obstacles, such as walls or other objects, to influence the liquid's path and
create realistic interactions.
8. Render the Animation:
Configure the render settings, set up materials, lighting, and camera angles, and render the
animation to create the final visual result.

9. Post-Processing (Optional):
After rendering, you can further enhance your liquid animation through post- processing
techniques like compositing, color correction, and adding effects.

10. Export the Animation:


Export the animation in the desired format for the project.

OUTPUT:
RESULT:

Hence the animation of liquids is done and shown successfully using blender.
EXP NO:8 ANIMATION OF SOLIDS
DATE:

AIM:

To know how to animate solids using blender.


PROCEDURE:

1. Create a New Project:


Open Blender and start a new project.
2. Import Reference Images:
In the 3D Viewport, press N to open the right-hand panel.
Under the "Background Images" section, click "Add Image" and import your
reference image. You can set this image to display in the front, side, and top views to
help with modeling.

3. Model the Knife:


Use Blender's modeling tools (such as extrude, scale, and rotate) to
create the basic shape of the knife.
Start with a basic shape like a cube and gradually refine it to match the
reference image.
Use edge loops and subdivision surface modifiers to add detail and smoothness to the
knife.
4. Add Materials and Textures:
You can apply materials to the knife for realism. You may want to add a
metallic material for the blade and a different material for the handle.
You can also add textures for more realistic details.
5. UV Unwrapping:
If you plan to add textures, you'll need to unwrap the model's UVs to map the 2D
texture to the 3D knife properly.
6. Lighting and Rendering:
Set up lighting in your scene to illuminate the knife.
Configure rendering settings for the final image or animation you want to
create.
7. Create the Plane
Add a new plane (the surface where the knife will land) by selecting "Add" > "Mesh"
> "Plane" from the menu.
8. Set Up Rigid Bodies:
Select both the knife and the plane in the 3D Viewport. Go to
the "Physics" tab in the Properties panel.
Choose "Rigid Body" for both the knife and the plane.
For the knife, set the "Shape" to "Mesh" and "Type" to "Active." For the
plane, set the "Shape" to "Mesh" and "Type" to "Passive."
Adjust Physics Settings
Under the "Rigid Body" settings, you can fine-tune the physics parameters like Mass,
Friction, Bounciness, and Damping according to your desired simulation results.
9. Position the Knife:
Position the knife above the plane at the starting point of the animation.
10. Set Keyframes
In the 3D Viewport, select the knife. Go to the frame where you want the
animation to start and press "I" to insert a keyframe.
11. Choose "Location" to set a keyframe for the knife's initial position.
12. Animate the Fall
Go to the frame where you want the knife to land on the plane. Move the knife
down to its final position. Press "I" again and choose "Location" to set another
keyframe.
13. Run the Animation
In the timeline or the Dope Sheet editor, press "Space" or "Play" to run the
animation. The knife should fall and interact with the plane based on the physics
settings you've defined.
RESULT:

Hence the animation of solids using blender is done and shown successfully.

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