Q1 Create Flying Arrows in Maya: 1. Open Maya Auto Desk

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Q1 Create flying arrows in Maya.

1. Open maya auto desk

2.click on create then choose pencil curve tool


3. Click on curves and then choose pencil curve tool. After that create a curve on the grid.

4.click on animate and then choose motion path, then attach to motion path.
5.click on play button
Q2. Make a Bouncing Ball animation in Maya.
1.Make a sphere from polygon primitives

2. Click on curves and then choose pencil curve tool. After that create a curve on the grid.

3. Go to animate then choose motion path and then attach to motion path
4. Then, Click on play button
Q3Create a coin in 3D model.
1.Make a cylinder from polygon primitives

2.click on create text>text


3.type the text $5 in textbox then select bevel
4.click on create and then apply , transform and adjust the text to the coin
Q4. Animate your name( ANUKRITI) forming from particles in Maya.
1. Select Create tab->text
2. type Anukriti in textbox in text curve option, select bevel then press create button.

3. Go to Dynamics and select add emitter


Q 5. Create a character with proper background and make a movie in Maya.
1. Go to the Character Controls window and select the Controls tab if required.

2. Create an Animation layer:


a. Go to the right of the Character Controls and select the Channel Box / Layer Editor. The
Layer Editor is displayed at the bottom.
b. Select the Anim tab.

c. In the Animation Layer Editor toolbar ( ), click to


create an empty Animation layer.

d. Select the new Animation layer (AnimLayer1).

3. Go to the right of the Channel Box / Layer Editor and select the Character Controls.

).
The Controls tab toolbar ( ) shows the keying
mode is set to Body Part (
4. In the Character representation, select an effector.
When you select an effector, the effector is displayed with a blue contour ( ) and the
effector is highlighted in green in the scene view.

5. On the left side of the interface, go to the Tool Box and select the Move tool ( ) or
use the keyboard shortcut w.
The Move manipulator is displayed in the scene view on the selected effector.
6. Use the Move manipulator by dragging an arrow to change the position of the selected object
along that axis.

When the keying mode is set to Body Part ( ), you modify all the keyframes on the
effectors that belong to the body part of the selected effector.

7. If you want to manipulate the entire character as opposed to a body part, undo the
change(s) to the position of your object by using the keyboard shortcut + Z.

8. Go to the Controls tab toolbar ( ) and select the


Full Body ( ) keying mode.
9. Use the Move manipulator in the scene view to change the position of the selected object.

When the keying mode is set to Full Body ( ), you can select individual effectors to
manipulate the entire character.

For example, translating a character's wrist effector in Full Body keying mode affects the whole
body as it moves to reach that effector.
10. Define the playback range:
a. Go to the animation controls.
The following figure shows the playback range (below the time range) does not
display the range values of the time range.

The Range Slider bar lets you control the playback range of your animation up to the limits
of the Animation Start/End settings.

b. Double-click the playback range.

The playback range is set to the range values in the Animation Start/End fields.
11. Set keys:
a. With the effector still selected, press S. A key is set at the current time.
b. Select a time frame by clicking on the Time slider or by entering a time in the Time slider
field.
c. In the scene view, change the position of the selected object.
d. Set a key. The visual feedback of the key is shown by a red vertical line in the Time slider.
e. Select a time frame, change the position of the selected object, and set a key.

12. Go to the Playback Controls ( ) and click to play


the animation.
Q6. Create a scenary in maya.
1.Open maya, go to windows tab then select general editors then select visor
2.Draw the image on panel by selecting respective images.

3.Go to windows->Rendering Editors->select render view

Q 7. Create a lightening effect in Maya


1. Add the objects to the scene that you want the lightning to extend between.
2. Select the objects you want the lightning to extend between.
3. Select Effects -> Lightning.
A lightning node is created between each selected object.
4. Press the play button to see the lightning in motion.
5. Set lightning creation controls
6. Edit and Set lightning attributes
Q8. Make a solar System where planets are rotating around the sun.
Step1: File-> new scene
Step2: Create-> Polygon primitives -> Select Interactive creation and NURBS primitive

Step3: Copy and paste the polygons 9 times for 9 planets.


Step4: Set the name and size of each planets.
Step5: Use scaling feature to create ring around the planets and set the attributes values.

Step6: Now select the sun and right click on it and go to ‘assign new material’ then select
limbered.
Step7: Apply colour to each planet.
Step8: Animate the planet to the orbit
Create NURBS primitive -> Circle -> create 9 duplicates for 9 orbits ->set the path of each
planets.
Step9: Now Go to create menu -> Light -> Point Light and set for each planet.

Step 10: Set the frames and click on Play option to review the solar system.
Q9. Create a waving flag using cloth simulation.
Step1: Go to “Create > Polygon Primitives > Plane”.
Step2: Create a plane that matches the size of a flag and rotate it by '90' degrees.

Step 3: Open the Attributes Editor for the plane, name it, and increase the “Subdivisions Width”
to '30', and the “Subdivisions Height” to '50'.

Step 4: Go to “Create > Polygon Primitives > Cylinder”.


Step 5: Position the cylinder, and scale it to match the size of a flag pole.
Step6: Select the top vertex of the pole.

Step7: Use the move tool to position the vertex.


Step9: Select the flag, and in the “nDynamics” menu, go to “nMesh > Create nCloth”.
Step10: Rewind the animation.
Step11: Select the flag, and in the "Window" menu, go to “Show > Isolate Select > View
Selected".
Step12: Select all of the vertexes that you want to be attached to the pole.
Step13: In the “nDynamics” menu, go to “nConstraint > Transform”.
Step14: Select the flag, and in the "Window" menu go to “Show > Isolate Select > View
Selected” then select the pole.
Step15: In the “nDynamics” menu, go to “nMesh > Create Passive Collider”.
Step 16: Go to the Attributes Editor of the flag´s “nucleus1”, and in the “Gravity and Wind” section,
change the following values:
• Air Density = 10.000
• Wind Speed = 8.000
• Wind Direction = – 1.000 z axis
Step17: Set the frames and click on play.
Q10. To make a Staircase using “Duplicate” tool and make a ball falling down from it using the
“Ghost” effect in Maya.

1. Create > Polygon Primitives > Cylinder

2. Select the object and Edit >Duplicate or press ctrl+D


3. Create > Polygon Primitive > Sphere
4. Now select the position of ball on different slides and save by pressing S
Q11. To create a burning rope in Maya and render it to make a Video Clip of it.
1. Select Curve> EP Curve.
2. Draw Curve using Paint Effects.

3. Go to General Editor>Visor.

4. Select and apply fire effect.


5. Play the Animation.
Q12. To make the Ball bounce on the Springs and passing through the Rings in Maya.
1. Create > Polygon Primitives > Hellix

2. Create > Polygon Primitives > sphere

3. Position the ball on different slides and save it by pressing S


4. Click on Play

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