Q1 Create Flying Arrows in Maya: 1. Open Maya Auto Desk
Q1 Create Flying Arrows in Maya: 1. Open Maya Auto Desk
Q1 Create Flying Arrows in Maya: 1. Open Maya Auto Desk
4.click on animate and then choose motion path, then attach to motion path.
5.click on play button
Q2. Make a Bouncing Ball animation in Maya.
1.Make a sphere from polygon primitives
2. Click on curves and then choose pencil curve tool. After that create a curve on the grid.
3. Go to animate then choose motion path and then attach to motion path
4. Then, Click on play button
Q3Create a coin in 3D model.
1.Make a cylinder from polygon primitives
3. Go to the right of the Channel Box / Layer Editor and select the Character Controls.
).
The Controls tab toolbar ( ) shows the keying
mode is set to Body Part (
4. In the Character representation, select an effector.
When you select an effector, the effector is displayed with a blue contour ( ) and the
effector is highlighted in green in the scene view.
5. On the left side of the interface, go to the Tool Box and select the Move tool ( ) or
use the keyboard shortcut w.
The Move manipulator is displayed in the scene view on the selected effector.
6. Use the Move manipulator by dragging an arrow to change the position of the selected object
along that axis.
When the keying mode is set to Body Part ( ), you modify all the keyframes on the
effectors that belong to the body part of the selected effector.
7. If you want to manipulate the entire character as opposed to a body part, undo the
change(s) to the position of your object by using the keyboard shortcut + Z.
When the keying mode is set to Full Body ( ), you can select individual effectors to
manipulate the entire character.
For example, translating a character's wrist effector in Full Body keying mode affects the whole
body as it moves to reach that effector.
10. Define the playback range:
a. Go to the animation controls.
The following figure shows the playback range (below the time range) does not
display the range values of the time range.
The Range Slider bar lets you control the playback range of your animation up to the limits
of the Animation Start/End settings.
The playback range is set to the range values in the Animation Start/End fields.
11. Set keys:
a. With the effector still selected, press S. A key is set at the current time.
b. Select a time frame by clicking on the Time slider or by entering a time in the Time slider
field.
c. In the scene view, change the position of the selected object.
d. Set a key. The visual feedback of the key is shown by a red vertical line in the Time slider.
e. Select a time frame, change the position of the selected object, and set a key.
Step6: Now select the sun and right click on it and go to ‘assign new material’ then select
limbered.
Step7: Apply colour to each planet.
Step8: Animate the planet to the orbit
Create NURBS primitive -> Circle -> create 9 duplicates for 9 orbits ->set the path of each
planets.
Step9: Now Go to create menu -> Light -> Point Light and set for each planet.
Step 10: Set the frames and click on Play option to review the solar system.
Q9. Create a waving flag using cloth simulation.
Step1: Go to “Create > Polygon Primitives > Plane”.
Step2: Create a plane that matches the size of a flag and rotate it by '90' degrees.
Step 3: Open the Attributes Editor for the plane, name it, and increase the “Subdivisions Width”
to '30', and the “Subdivisions Height” to '50'.
3. Go to General Editor>Visor.