Winter King 01
Winter King 01
Winter King 01
E WINTER
R KING
G
A SCENARIO
O FOR
R PULP
P ALLEY
Y
LO NG LIVE TH E KING
This Pulp Alley stand-alone scenario is designed for 1 to 4 players. You need
the Pulp Alley core rules to play this scenario — versus, co-op, or solo.
Versus
2-4 players may play against each other. Each player controls one Pulp Alley
league. All players are opponents and all other leagues are enemies.
Co-op
Prior to set-up, two or more players may form a party.
♦ Members of the same party are friendly (not opponents or enemies).
Solo
To play this scenario solo, you need the Pulp Alley Solo Deck and a bot-league
to play against.
Special Thanks — Chris Abbey, Iain Lovecraft, & Bessy Phipps, W.M.D.
Art & Ilustration by — Iain Lovecraft — i-lovecraft.com.
♦ Watch our Pulp Alley videos — youtube.com/c/PulpAlley
♦ Visit our Pulp Alley store — store.pulpalley.com
Published by Pulp Alley, a family company. Copyright Pulp Alley 2023. All rights reserved.
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SCENARIO S UMMARY
Players — 1 to 4
Type — Versus, Co-op, or Solo
Plot Points — Special
Deployment Zones — Corners: 12”
Turn Limit — 8
Rewards — Special
Special Rules —
Limited Visibility
Polite Society
Underhanded Tactics
Rowdy Party
Minor Plot Points
The Heir
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Scenario set-up
4
random events
Random Events — During set-up each player rolls 1d10 on the table
below. This table is intended to be used with this scenario.
(Some results are adjusted for Solo games.)
Unprepared: You draw –1 Fortune card on turn #1. (Solo: Draw and
2
play a card for the first two characters on turn #1.)
Perilous: Place one additional perilous area (2” to 5” dia.) 1d8” from
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the center of the table in a random direction.
Early Warning: Your Leader gains a +1 bonus to pass the first peril
4
they encounter.
Well Prepared: You draw +1 Fortune card on turn #1. (Solo: Draw
6
and play a card for the first four characters on turn #1.)
Friendly Local: You gain one random Level 1 Backup character for
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this scenario — Brawler, Shooter, Animal, or Scout.
Well Informed: Your Leader gains a +1 bonus to pass the first plot
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point challenge they encounter.
10 Fortuitous Start: You may select one even from this table.
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SPECIAL RULES
Limited Visibility — Line of sight is limited to 12” for this scenario, due to low
light, hanging curtains, smoke, and so on.
Polite Society — Whenever the Heir (major plot point) is not on the table:
Characters cannot attack or rush an enemy.
Characters cannot move over 6”.
Characters may employ Underhanded Tactics (see below).
Underhanded Tactics — As an action, a character may attempt to cow, taunt,
or trick an enemy within 3”. Selected by the active character, both characters
roll an opposed check with Might, Finesse, or Cunning.
Results: The winner of this opposed check may move the loser 1d6”
in any direction. In addition, the loser must roll a 1d Health check,
and the winner becomes the Director. Otherwise, a tie has no results.
Rowdy Party — This 6” (dia.) perilous
area appears to be a mob of rowdy
mourners. They are angry about the old
King’s passing and quick to blame or
accuse anyone nearby. Maybe they
were paid to be here — as a distraction.
6
The Heir (Major Plot Point) — When you draw a Friendly
Introduction card, if the Heir is
not on the table then place the
major plot point marker 1d8”
from the center of the table in
a random direction. Otherwise, if
the Heir is already on the table,
move the major plot point marker
1d8” in any direction.
A character cannot attempt
the major plot point unless
they are currently holding a
Friendly Introduction ard (see
Scenario cards).
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SCENARIO WRAP-up
End of Scenario — At the end of 7 turns, castle guards arrive, and all leagues
must leave the area. All Fortune hands are discarded. All uncontrolled plot
points are abandoned and the scenario ends.
Victor: The league holding the Heir wins the scenario, and earns +3
Reputation.
Reputation — Each league earns +1 Reputation for each minor plot point they
are holding at the end of the scenario.
League Rewards — Record the resources and experience points earned from
your reward cards, then return the reward cards to the stack.
Recuperate — You may choose to use the optional Harrowing Escape table.
Otherwise, all of your injured characters are assumed to fully recuperate and
are ready for action in the next scenario.
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Mistaken IdenƟty A Familiar Face
Move this plot point 1d8” in a Move this plot point 1d8” in a
random direc on. random direc on.
Immediately return this card to Immediately return this card to
the Scenario stack or a ach this the Scenario stack or a ach this
card to your character for the card to your character for the
remainder of the scenario. remainder of the scenario.
The character holding this card: The character holding this card:
+1 Might and -1 Finesse +1 Finesse and -1 Cunning
Pulp Alley © 2019 SoM03 #01 Pulp Alley © 2019 SoM03 #02
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Trouble Maker Losing Hand
Immediately move one character All players must immediately
up to 3” in any direc on. A ach discard one Fortune card. A ach
this card to your character. this card to your character.
The character holding this card: The character holding this card:
AcƟon: Place a 3” (dia.) perilous AcƟon: Draw two cards and then
area anywhere on the table and return this card to the Scenario
then return this card to the stack.
Scenario stack. This area remains
in play un l the end of the game.
Pulp Alley © 2019 SoM03 #05 Pulp Alley © 2019 SoM03 #06
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Friendly IntroducƟon Friendly IntroducƟon
Scenario Reward: Remove the Scenario Reward: Remove the
plot point marker from the table plot point marker from the table
and a ach this reward to your and a ach this reward to your
character. The character holding character. The character holding
this card receives: this card receives:
+1 Might +1 Finesse
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