Chapter 10
Chapter 10
Chapter 10
Advantages of Networks:
1) Sharing devices such as printers saves money.
2) Files can easily be shared between users.
3) Network users can communicate by email and instant messenger.
4) Security is good-users cannot see other user’s files unlike on stand-alone machines.
5) Data is easy to backup as all the data is stored on the file server.
Disadvantages of Networks:
1) Purchasing the cabling and the file servers can be expensive.
2) Managing a large network is complicated, requires a training and a network manager
(needs to be employed)
3) If the file server breaks down the files on the file server become inaccessible.
4) Viruses can spread to the other computers throughout a computer network.
5) The danger of hacking, particularly with the wide area networks. We need firewall to
prevent such abuse.
1. Hosts/Nodes:
• Node refers to the computers that are attached to network or seeking to share the
resources with network.
Workstation: - A computer when connected to network is known as Workstation.
2. Servers:
It is the most important computer in a network.
3. Client: It is a host computer that request for some services from server.
4. Network Hardware: The hardware which is required to carry various tasks such as
establishing connection and, controlling network traffic, etc.
Some Examples:
5. Communication Channel: Host in a network interact with other host and servers by
communication channel or communication medium.
They can be of two types:
a. Wired Medium:
b. Wireless Medium:
a. Wired Medium: Host and servers are connected through guided media like network
cables, it is called a wired communication.
E.g., Twisted pair Cables, co-axial cables, optical fiber cable, etc.
b. Wireless Medium: Host and servers are connected through unguided media like radio
waves, satellite etc., it is called a wireless communication.
E.g. Microwaves, radio waves, satellite, infrared waves, laser etc.
Types of Networks:
• Based on different parameters networks are of two types:
• 1) Based on geographical Spread.
2) Based on Component Roles.
1) Peer-to-Peer Networks:
A peer-to-peer network is a simple network of computers.
Each computer acts as a node for file sharing within the formed network.
Here each node acts as a server and thus there is no central server in the network.
Evolution of Internet:
1. ARPANET: ARPANET stands for Advanced Research Projects Agency Network.
• The goal of this project was to connect computers at different universities.
• The National Science Foundation created a new, high-capacity network known as
NSFnet, which has more capabilities than ARPANET.
• But NSFnet allows only the academic research on its network and not any kind of
private business on it.
The Internet:
The Internet is a world-wide network of computer network.
• Internet is super-network. It connects many smaller networks together and allows all
the computers to exchange information with each other.
• The common set of rules for communication are called Protocols.
• Internet uses a set of protocols called TCP/IP.
• TCP stands for Transmission Control Protocol.
• IP stands for Internet Protocol.
The Interspace:
• The interspace is a client/server software program that allows multiple users to
communicate online with real-time audio, video and text chat in dynamic 3D
environments.
SWITCHING TECNIQUES:
What is Switching Technique?
• It is used for transmitting data across networks.
• There are three switching techniques:
• 1) Circuit Switching.
• 2) Message Switching.
• 3) Packet Switching.
1) Circuit Switching:
• It is a switching technique that establishes a dedicated path between sender and
receiver.
• In this once the connection is established then the dedicated path will remain to exist
until the connection is terminated.
• It operates in a similar way as the telephone works.
• A complete end-to-end path must exist before the communication takes place.
• It is used in public telephone network. It is used for voice transmission.
• Fixed data can be transferred at a time in circuit switching technology.
2) Message Switching:
• It is a switching technique in which a message is transferred as a complete unit
and routed through intermediate nodes at which it is stored and forwarded.
• In these techniques, there is no establishment of a dedicated path between the
sender and receiver.
• Each and every node stores the entire message and then forward it to the next
node. This type of network is known as store and forward network.
• Message switching treats each message as an independent entity.
3) Packet Switching:
• It is a technique in which the message is sent in one go, but it is divided into
smaller pieces, and they are sent individually.
• The message splits into smaller pieces known as packets and packets are given a
unique number to identify their order at the receiving end.
• Every packet contains some information in its headers such as source address,
destination address and sequence number.
• Packets will travel across the network, taking the shortest path as possible.
• All the packets are reassembled at the receiving end in correct order.
• If any packet is missing or corrupted then the message will be sent to resend the
message.
• If the correct order of the packets is reached than the acknowledgement message
will be sent.
4. Bandwidth:
• It’s the range of frequencies over which a communication system works.
• It generally measures the amount of data that can be transferred in a given amount of
time over a data channel.
• It’s the difference between the highest and the lowest frequencies of a data channel.
• The measurement unit of frequency is cycles per second i.e. hertz.
Network Topologies
What is Topology?
• The pattern of interconnection of nodes in a network is called the Topology.
1. Star Topology:
• Each device within the network is connected to a central device called a hub.
• It consists of a central node to which all other nodes are connected by a single path.
• It is used for data processing or voice communications.
• E.g., IBM 370
Advantages:
1) Ease of service.
2) One device per connection.
3) Centralized control/problem diagnosis.
4) Simple access protocols.
Disadvantages:
1. Longer Cable Length.
2. Difficult to expand.
3. Central node dependency.
2. Bus Topology:
• In this topology single length transmission is used for conversation (mainly co-axial
cable) onto which the various nodes are attached.
• Data is transmitted in small blocks, known as Packets. Each packet has some data
bits, also a header containing its destination address.
Advantages:
1. Short cable length and simple wiring layout.
2. Very cost effective.
3. Easy to connect other devices.
Disadvantages:
1. Not suitable for large networks.
2. Additional devices will reduce the speed of the network.
3. Packet loss is high.
Advantages:
• Short Cable length.
• Suitable for optical fiber.- for high speed data transmission
• Equal access to the resources
• Easy to manage.
Disadvantages:
• Due to the Uni-directional Ring, a data packet (token) must have to pass through all
the nodes.
• If any code gets failed, it will cause to node failure.
• Total dependence in on one cable.
• It is Expensive.
4. Tree Topology:
• Also known as star bus topology.
• Tree Topology is a topology which is having a tree structure in which all the
computers are connected like the branches which are connected with the tree.
Advantages:
• Point-to-point wiring for individual segments
Advantages:
• Failure during a single device won’t break the network.
• It provides high privacy and security.
• Adding new devices won’t disrupt data transmissions.
• A mesh doesn’t have a centralized authority.
Disadvantages:
• Installation is extremely difficult in the mesh.
• Maintenance needs are challenging with a mesh.
• It’s costly
6. Fully Connected:
• When in a network each host connected to other directly then the network is said to be
fully connected.
Network Device
1. Modem:
• A modem is a computer peripheral device that allows you to connect and
communicate with other computers via telephone lines.
• Modulator/Demodulator.
• Modem is a device that converts digital signal to analog signal (modulator) at the
sender’s site and converts back analog signal to digital signal (demodulator) at the
receiver’s end, in order to make communication possible via telephone lines.
Types of Modems:
• Internal Modem: It refers to the modem that is fixed within a computer, e.g., dial-up
and wireless.
• External Modem: A modem that resides in a self-contained box outside the computer
system, e.g., USB modem, Cable modem.
2. RJ-45:
• It is short for Registered Jack-45.
• It is an eight-wire connector, which commonly used to connect computers on LAN
(Local Area Network).
3. NIC (Network Interface Card):
• Also known as TAP (terminal access point) & NIU (network interface unit).
• It is a device that is attached to each of the workstation and the server, and helps the
workstation establish all – important connection with the network.
• Every NIC has a unique number identifying it, which is known as Node Address.
• MAC Address: The physical address assigned by the NIC manufacturer.
• It is a 6-byte address.
• It is separated by colon.
• First digit is manufacturer id and last 6 digit is the card number.
• Eg: 10 : B5 : 03 : 63 : 2E : FC
Network Protocols
What is a Protocol?
• In networking, a protocol is a standardized set of rules for formatting and processing
data. Protocols enable computers to communicate with one another.
1. HTTP:
• HTTP stands for Hypertext Transfer Protocol.
• HTTP is an application-level protocol and it is widely used for viewing information of
a web page over Internet. It is a generic, stateless and object-oriented protocol.
• HTTP consists of a set of requests from the browser of a local computer to the web
server and a set of responses going back to the other way.
• Though HTTP is designed for the use in the web application but it has scope to be
used in future object-oriented applications.
.in -> India .nz -> New Zealand .au -> Australia .dk -> Denmark
Note: that the upcoming topics are not in official syllabus of CBSE 2023-24 but still question
can be asked so I’m including them in this module.
Wireless/Mobile Computing:
What is Wireless Computing?
• It is simply data communication without the use of landlines.
What is Mobile Computing?
• Mobile computing means that the computing device is not continuously connected to
the base of central network.
b) GPU or Graphics Process Unit: It assists the CPU by handling the visuals, even for
games and other graphically- rich applications.
c) Camera ISP (Image Signal Processor): It provides instant image
capture, high-resolution support, image stabilization, and other image enhancements.
1. Wi-Fi: It refers to wireless Fidelity, which lets you connect to the Internet without a
direct line from your PC to ISP.
ISP: Internet Service Provider.
Make sure that your wi-fi is security enabled so that hackers couldn’t steal your data.
Wi-fi Hotspots:
A Hostpot is a venue that offers Wi-Fi access.
2. WiMax:
It is a wireless digital communications system. It can provide broadband wireless
access (BWA) up to 30 miles (50km) for fixed stations. Usually, it is limited to only
100-300 feet (30-100m).