Carlo MAgno
Carlo MAgno
Carlo MAgno
INSPIRATION
STRENGTH Booming-blade
16 0 30ft Sword burst
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
15 PERSONALITY TRAITS
10 Wisdom
Charisma
Slasher
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
● +2 Acrobatics (Dex) Total 3 SUCCESSES
14 Animal Handling (Wis)
1d10 FAILURES
+3 +5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Great Weapon Fighting.
16 Insight (Wis) Action Surge
Second Wind
Intimidation (Cha) GSwd 2d6
WISDOM Investigation (Int)
Crsbow 1d6 Spellcasting Ability
Medicine (Wis) Spell save DC = 8 + PB + I
0 Nature (Int) Spell attack modifier = PB + I
● +2 Perception (Wis)
10 Weapon Bond = 2
Performance (Cha)
● +2 Persuasion (Cha)
CHARISMA Once per turn when you hit a
Religion (Int) creature with an attack that deals
0 Sleight of Hand (Dex) slashing damage, you can reduce
the speed of the target by 10 feet
Stealth (Dex)
10 until the start of your next turn.
Survival (Wis)
SKILLS ATTACKS & SPELLCASTING When you score a critical hit that
deals slashing damage to a
PASSIVE WISDOM (PERCEPTION)
creature, you grievously wound it.
CP
Rusted-Chain Mail Until the start of your next turn, the
Rusted-Greatsword target has disadvantage on all
Rusted-Shield attack rolls.
Common, Elvish SP
Light-crossbow
EP 20 bolts
Armor, Shields, Smp, Martial
Wpns
GP dungeoneer's pack
PP
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