The Process of Animation Lesson
The Process of Animation Lesson
The Process of Animation Lesson
CONTENTS
PRAYER
—Chuck Jones
WHAT IS ANIMATION?
01
ANIMATION
Animation refers to the technique of creating the illusion of motion and change by displaying a series of
still images in rapid succession. It is a visual art form that involves manipulating visual elements to create
the perception of movement, often used in films, television shows, video games, advertisements, and
various other media.
EXAMPLES
TRADITIONAL ANIMATION
Frames drawn by hand or digitally are shown in sequence to create the illusion of movement.
Common in early cartoons and Disney films.
COMPUTER ANIMATION
Computer software is used to create and manipulate digital images and characters, including 2D
(like Adobe Flash) and 3D (like Autodesk Maya or Blender) animation.
Physical objects or models are photographed frame by frame with slight changes, creating
movement when played sequentially. Includes claymation and puppet animation.
TRADITIONAL ANIMATION
COMPUTER ANIMATION
THE PROCESS/STEPS
Story Sketch
In the animation process, the story sketch at the beginning is crucial as it sets the foundation for the
entire animation.
also known as the film script, visually represents the characters' actions, emotions, and the unfolding
story. It's not just about dialogue; it's about showing attitudes, feelings, and expressions.
An artist skilled in illustration and character design typically handles this stage. Their approach will
establish the animation's style and serve as a guide for the subsequent stages.
Storyboard
The director creates a storyboard, a series of drawn images that lay out the visual representation of the
script.
This step allows the team to visualize the action and identify any flaws in the story's structure or format.
Collaboration between the director, layout artists, and animators may lead to refinements, especially if
the animation is longer and more complex.
Recording
The animation's synchronization with the soundtrack is crucial. Animators need the recorded audio to
accurately time their drawings.
Animators must be able to hear attitudes and expressions in the voice recordings to match their
drawings with the intended emotions.
Simple guide tracks can be created to indicate beats and basic melodies, helping maintain rhythm.
Track Breakdown
The editor assembles the soundtrack, separating dialog, sound effects, and music into distinct tracks.
The assistant director works with the editor to create a script-like version of the soundtrack, aligning the
lines to be delivered by the characters.
Bar sheets, which are charts outlining the timing of each sound in relation to the film's frames, help in
tracking and organizing these elements.
Designs
Character and background designs are created. The director chooses one or more character designers to
visually interpret the characters.
Approved designs are drawn from various angles and consolidated into model sheets, ensuring
consistency in character appearance across the animation.
Designs
Character and background designs are created. The director chooses one or more character designers to
visually interpret the characters.
Approved designs are drawn from various angles and consolidated into model sheets, ensuring
consistency in character appearance across the animation.
Story Reel
Under the director's supervision, the layout artist creates a Leica reel or animatic using bar sheets and
the storyboard.
A Leica reel is a filmed storyboard that helps visualize the entire animation in synchronization with the
soundtrack.
Each scene is carefully drawn to the size it will eventually be animated, and characterizations are drawn
in the intended style.
This stage allows for changes in both sound and picture, forming the basis for the continuing
adjustments.
Line Tests
Line tests provide a visual representation of how the animation will flow and allow for refinement if
actions don't work as intended.
Successful line tests replace the initial drawings on the Leica reel.
Clean Up
Clean-up artists refine the animation drawings to maintain a consistent style across all frames.
This step is especially important when multiple animators are working on the same character to avoid
variations in appearance.
Approved line tests are transferred to celluloid or acetate sheets (cells) and painted with the original
colors.
Computers can aid in this process today, allowing for quicker reproduction of drawings.
Backgrounds
Background artists create the static visual elements behind or in front of the characters that don't move.
Consistency is key to ensure that backgrounds match the film's design and maintain the visual
coherence.
Checking
Completed animation cels and backgrounds are reviewed to ensure correctness before moving forward.
Final Shoot
After passing the checking stage, the completed scenes are shot by the cameraman to integrate into the
animation.
Rushes Viewing
The completed scenes are reviewed for any errors. If issues are found, scenes may need to be reshot.
If scenes are error-free, they are cut into the final film, replacing the previous line test scenes.
Dubbing
Dialog, sound effects, and music are combined into a single track for the final soundtrack.
Care is taken to maintain the unique qualities of each sound element while achieving synchronization
with the animation.
Answer Print
Sound and picture are merged to create the final piece of film ready for viewing.
This marks the completion of the traditional animation process, resulting in the final product.
Story Sketch
Storyboard
Recording
Track Breakdown
Designs
Story Reel
Line Tests
Clean Up
Scene Animation
In live-action, the term shot is used. In animation terminology, the term scene is mainly used.
A scene (shot) contains panels. A scene can have one panel or many. All panels in a scene have the same
background; each panel contains different actions in it, so when you watch them in an animatic, it looks
animated.
STEPS
We have 5 steps
Ask yourself, why is the scene in the story? What should I do with the character? How can I best show it?
Make sure that you know exactly what you are going to do before you start. Do not start animating
before the idea is worked out.
1. Envision
Note the ideas by making small sketches or thumbnails of the scene. Check the continuity and be
familiar with the whole sequence so you know how your scene fits in the entire film. As you sketch:
• carefully plan the camera shot or angles as to which character should it be focused on;
2.
Sketch
Be sure that the perspective matches the layout. Like if two characters are in a scene and have a good
eye contact if they are looking at each other.
3.
Perspective and Scale
Draw your mini sketches on a film scale for line testing. Rough out the key positions of the scene using
your mini sketches as guide.
4.
Blow Up Sketches
END OF DISCUSSION