Activity 14

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Lesson 11c

Clean-up Drawing Preparations (cartoon-simple)


Clean-up Drawing Preparations (cartoon-simple)

What to prepare in Clean-up Drawing (cartoon-simple)


1.Identify all relevant cleaned-up requirements from the appropriate source materials.

a. Actual Scene Folder for Character Attitudes.


b. Mouth Charts. Shows the breakdowns of the mouth
movement into at least 8 different mouth.
c. Collecting all relevant model sheets
d. Character expressions
e. Layout
2. Check key drawings and refer to appropriate personnel
(animator, department supervisor, director) if there are
problems/errors encountered.
3. Compare and check animation breakdowns against x-
sheets.
4. Identify all necessary materials and equipment according to
the task undertaken.

5. Prepare all necessary materials and equipment.


Techniques to develop your hand drawn lines necessary in clean- up drawing.

1. Draw lines in relax manner, loosen your hands will help you
making straight lines.
2. Make use of 2 points method by putting it apart in any
direction, then connect it with straight lines in single stroke
only. Avoid repeating the strokes.
3. Try to move away from the points or dots, gradually doing
without the aid of the dots in making lines.
4. Try to curve your lines from dot to dot. The dots are
important for accuracy. When you have achieved that skills,
and only then, dispense with them.
5. Don’t spare the scrap paper. Practice these exercises again
and again until you develop your confidence and skill in
drawing lines. And be able produce quality lines.

6. This lines is what we’re trying to eliminate.


To be continue
Animation Workflow (Traditional, Traditional Cum Digital, Western and Japanese)

Inside the animation studio, there are specific work to be done and it can only be achieved through a good and
effective workflow. Let us first know what is an animation workflow is all about.

Animation Workflow is the steps and the order in which they occur when producing your movie. No matter which
method you choose to create your project, the pipeline to follow will always be decided in three segments: pre-
production, production, and post-production.

Here are the examples of workflow in different types of animation.


Traditional Animation or 2D Animation Workflow

Traditional Animation is done on paper. The animator receives the layout folder and uses the references to animate
the scene. The animator will draw each frame of the animation or each pose of the character. Sometimes the
animator will do all the work, from the key poses to the in-betweens and then clean-up.

In traditional animation workflow is a very straight pipeline. Many of the steps cannot be done simultaneously,
meaning they must be completed before continuing on the next step in the process.
Steps/Workflow in Traditional Animation

1. Script all projects start with a script. It’s provided by the studio’s script writer or from the client.
2. Designs the design team will take charge of the character, prop and location design as soon as the script is locked.
It can be done on paper or digitally. They are cleaned up, added to the model pack and sent to colour styling
department.
3. Colour Styling can be done before or after the animation. It doesn’t really have an impact of the pipeline.
4. Audio Recording, Dialogue and Nat Pause. The dialogue is recorded from the script. The voices are often recorded
of the studio. If there is dialogue involved, the final version must be recorded soon enough to
import it into the project before the animation. This allows the animator to do the sound breakdown and animate
the mouth and expressions, as well as the storyboard that’s required.
5. Storyboard. it is an illustrated script of the film. It can be started in parallel with the design and the audio
recording.
6. Animatic Reel or leica, is made from the storyboard. each scene is timed along with sounds, dialogue and music.
Complete storyboard drawings are being scanned and start preparing the animatic.
7. Background Layout and Posing. It is very important to communicate the storyboard information very clearly to the
animators. The layout contains all the information needed to complete the animation in the scene. (background,
overlay, underlay, and key poses).
8. Background Painting it can be painted in the animation software or in an external software.
9. Animation. Traditionally, it is done on paper. The animator receives the layout folder and uses the references to
animate the scene. The animator will draw each frame of the animation or each pose of the character.
10. Line-Test. during the animation process, the scene are regularly passed through the line-testing process, which
consists of quickly testing the rough key poses of an animation to see if the animation is going in the right direction.
11. Scan is the gateway between traditional and digital animation.to import the animation drawing into the project,
a person is assigned to the scan task. Once the cleaned-up drawings are scanned and imported in the software in a
simple step that incorporates all of the drawings in the scene, they are ready to be inked and painted.
12. Inking and Painting at this point the color models are ready and the drawings are scanned in and properly
exposed. Using Harmony’s optimized tools, the colourist can clean the scanned artwork and start applying colour
to the different drawings.
13. Compositing the compositor imports the coloured background, animatic reference and sound as required.
Referring to the exposure sheet, animatic and animation, the compositor assembles all these elements and creates
the camera moves and other necessary motions. Adds digital effects which includes tones, highlights and shadow.
14. Export-Render the last step is to render the scene as a movie or image sequence. It is done by the compositor
itself.
15. Post-production when all scenes are rendered out, the user assembles them in an external application and adds
sound to the project. The final effects and filter are added.
Traditional Cum Digital
Paperless animation is the most recent 2D animation process. It consists of digitally drawing all of the images of an
animation. It is similar to the traditional animation technique. This method is entirely digital; it does not involve any
materials other than virtual tools. However, the animator still must draw each frame individually.

Paperless animation requires the user to be familiar with digital graphic applications and be able to convert this
traditional knowledge to a digital medium. This method of animation allows significant control over the drawings,
a possibility for greater quality and an infinite number of complex poses and rotations for the animated characters
and objects. It also eliminates the paper used in traditional animation and gives you the opportunity to instantly
see a line test. Paperless animation allows you to easily cut and paste parts of a drawing, undo actions in case of
mistakes, and zoom in and out of drawings.
Western and Japanese Animation
Generally, the term anime refers to a style of animation originating from Japan. As Japanese Animation
called anime became increasingly popular, Western Animation studios began implementing some visual stylizations
typical in anime- such as exaggerated facial expressions and “super deformed” versions of characters.

Western Animation (often simply called “cartoons”) is a general term used to describe animated media
that comes from the Americas, Western Europe, Australia, and New Zealand. Though it’s called western animation,
in the present most of the actual animation is outsourced to Korea, but the rest of the process is done in the west.
Though its main demographic is young children, there have been plenty of shows and films targeted towards adults
and teenagers.
Western and Japanese Animation Workflow
A. Pre-Production
This process depends on who’s pushing for an idea and who is backing it up, it can be animation studios themselves
along with sponsors, but many anime are adaptations of manga or light novels.
When the core staff is arranged, they meet and plan out the project.
Creating staff as Character Designers. One of the most crucial staff is the Director, they dealing with the animators
who make the character’s movie. He is one responsible in making decisions in order to manage the schedule,
budget and quality of an anime.
Following the early panning sessions, designs of characters, costumes, etc. are then created. Once the story and
design are mapped out, the first episode is tackled.
B.Production
The first step is to write the episode scripts. Following the episode’s synopsis/plans, the full script is
written. The script is reviewed by the director, producers, and the author of the original work before being finalized.
This stage is expressed as a storyboard and marks the beginning of actual animation production.
1. Storyboarding it is created by the director but usually separate storyboard artist is used to actually draw them. It
is drawn on A-4 paper and contain most of the vital building blocks of anime- the cut numbers, actor
movements, camera movements such as zooming and panning, the dialogue, the length of shot.

2. Layouts is the beginning of art production. Developing a layout is about positioning the cels that will be used in
cut and the background art that will be needed.

3. Animation it is initially drawn by hand, there are some animators who draw 2D animation directly onto computer,
but in anime this is largely restricted to in solo animation production rather than commercial anime. Here’s how
animation is done:

a. Based on the storyboard, the key animators start working on the


Key Drawing or Key Frames guided by the layout drawing.

b. We have approved key frames, but we need to complete the animation to make the moves fluidly, more drawings
have to be completed to go between the key frames. This is called In-between animation. It is handled by less
experienced animators called assistant animators which is the in-between artists.
c. Clean up the drawing
d. Line testing the animation
e. Scanning the cleaned-up drawings
f. Digital Painting/ coloring
g. Adding special effects
h. Compositing and editing
C. Post-Production
a. Voice recording
b. Sound effects
c. Film developing
d. Dubbing
e. Editing
ACTIVITY
ACTIVITY
LINE EXERCISES

Materials:
•Drawing Pencil
•Animation paper
•Eraser

Tools and Equipment:


•Animation Table

Directions: Perform Line Exercises

Note: Each lines must be drawn in a separate sheet of


animation paper in freehand stroke only and maintain the
consistency in thickness of lines.

1.Straight Lines (Vertical, Horizontal, Inclined)


2.Curved Lines
3.Irregular Curved Lines
Directions:
1. Complete the Traditional Animation Workflow
2. Complete the Western and Japanese Animation Workflow
C. Pre- Production
A.1
A.2
A.3
D. Production
B.1
B.2
B.3
a.
b.
c.
d.
e.
f.
g.
h.
E. Post Production
C.1
C.2
C.3
C.4
C.5
https://www.youtube.com/watch?v=8J39SslgJsQ&t=92s

https://www.angryanimator.com/word/page/2/?fbclid=IwAR1n
7Z2HGN5vM6xHVW-Vbq7Rq3jZiCx7BCM6KdQnb-
WzGHQUnbgYBp1eUCQ

https://www.angryanimator.com/word/page/2/?fbclid=IwAR1n
7Z2HGN5vM6xHVW-Vbq7Rq3jZiCx7BCM6KdQnb-
WzGHQUnbgYBp1eUCQ

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