Revelations TTRPG Daimonomicon v0.1 Alpha Sample

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Daimonomicon

A Book of Examples
for Revelations

v0.1 Alpha - The Unedited Unreadable Mess

Edition! THE SAMPLE


Booting...

LOGIN DDS NET

LOADING…
reset:

sei
clc
xce
cld
x16
m8
ldx #1ffh
txs
stz nmitime
lda #blanking
sta inidsp
bjsr Atlus

'el elohim eloho elohim sebaoth'


'elion eiech adier eiech adonai'
'jah sadai tetragrammaton sadai'
'agios o theos isciros athanatos'

'Agla amen'

shin.digital.devil.story... 真.女神.転生

%>_
Credits and such…
Game of personal cosmic horror, the price of power... and the end of the world.

Based on Atlus's MegaTen series. Written by Malitia. A One Roll Engine game.

This game is fiction…


….you are REAL!

I want to thank all the people who made my efforts possible:

The geniuses at Atlus / Namko for making the game series.

The members of ALL the megaten wikis for collecting the data I could never have dreamed of.

Greg Stolze for creating the One Roll Engine.

Dorian T Hawkins for making the ORE Toolkit

People who believed in me. (Hi, mom!)

AND YOU! Have fun!

This document is a FREE fan effort. The MegaTen franchise is the registered trademark of Atlus. All
rights reserved. All information and graphics are used without permission. Most artwork made by
Kazuma Kaneko. Fonts used: Arial, Orbitron, and Cherry Monospace Light (originally by aminabedi68
and hacked by me). The 100 Circuit Brushes Toolkit used for additional design elements is by
XResch.
Table of Contents

Credits and such…


Table of Contents

Daimons Alphabetically (with Packages)


Daimon Extras:
C
Cerberus
Fiery (Old SMTs) Cerberus - Level +15 (16), Rank: +3 (4 max)
Scary (MeT2) Cerberus - Level +16 (17), Rank: +3 (4 max)
Athletic (MaT2) Cerberus - Level +19 (20), Rank: +3 (4 max)
Powerful (PQ) Cerberus - Level +32 (33), Rank: +6 (7 max)
E
Elf
Young (SMT If...) Elf - Level +11 (12), Rank: +1 (2 max)
Balanced (SMT NINE) Elf - Level +13 (14), Rank: +1 (2 max)
Healer (SMT) Elf - Level +18 (19), Rank: +2 (3 max)
Noble (MaT II) Elf - Level +25 (26), Rank: +3 (4 max)
G
Ghoul
Weak (SMT II) Ghoul - Level +6 (7), Rank: +1 (2 max)
L
Little Angel
Sheet Ghost (SMT If...) Little Angel - Level +6 (7), Rank: +1 (2 max)
M
Mara
Firm (Old SMTs) Mara - Level +36 (37), Rank: +6 (7 max)
Dominating (SMTIII) Mara - Level +40 (41), Rank: +7-8 (9 max)
Penetrating (SMTIV) Mara - Level +48 (49), Rank: +7 (8 max)
P
Pixie
Original (MeT II) Pixie - Level +6 (7), Rank: +1 (2 max)
Basic (SMT) Pixie - Level +9 (10), Rank: +1 (2 max)
Adorable (SMT IV:A) Pixie - Level +6 (7), Rank: +1 (2 max)
W
Weredog
Common (SMT - non-magic) Weredog - Level +9 (10), Rank: +1 (2 max)
Magic
Optional Elements
Instaspells
Simple Attack Spells - Basic Elements
Physical Damage Effect:
Almighty Element:
Light Element:
Dark Element:
Fire Element:
Ice Element:
Electric Element:
Force Element:
MP Damage Effect:
Simple Attacks Spells - Optional Elements
Physical Attack Effect:
Earth Element:
Water Element:
Psychokinesis Element:
Nuclear Element:
Simple Healing Spells
Heal Damage Effect:
Remove Buff / Debuff Effect:
Simple Buff / Debuff Spells
Buff Effects:
Debuff Effects:
Simple Protection Spells
Add Protection - Basic Elements:
Remove Protection - Basic Elements:
Add Protection - Optional Elements:
Simple Status Effect Spells
Inflict Mental Status Effects:
Remove Mental Status Effects:
Inflict Physical Status Effects:
Remove Physical Status Effects:
Inflict Polymorph Status Effects:
Remove Polymorph Status Effects:
Simple Information Spell
Complex Attack Spells - Basic Elements
Attack + Healing effects = Draining spells
Attack + Debuff effects
Attack + Status Effect effects
Complex Attacks Spells - Optional Elements
Complex Healing Spells
Healing + Attack effect = Sharing spells
Resurrect Effect (+ Healing Effect):
Healing + Remove Status Effect effects
Complex Buff / Debuff Spells
Multi Buffs
Multi Debuffs
Buff + Debuff
Buff + Status Effect effects
Complex Protection Spells
Multi Protect Spells
Multi Protect Remove
Complex Status Effect Spells
Multi Status Effects!
Multi Status Effect Removes
DSPs
The Nakajima (N) Types
N-Type 1
N-Type 2
N-Type S
Daimons Alphabetically (with Packages)
Daimon Extras:
● 8 Damage Zones:
○ Winged: Left Leg (1 - 4 wounds), Right Leg (2 - 4 wounds), Left Arm (3 - 4 wounds),
Left Wing (4 - 4 wounds), Right Arm (5 - 4 wounds), Right Wing (6 - 3 wounds), Torso
(7-9 - 9 wounds), Head (10 - 3 wounds)

Cerberus
● Alternative names: Kerberos, Guard Dog of Hades
● Origin: Greco-Roman Mythology
● Grouping(s): Beasts (Kemono zoku 獣族) Beast (Majuu 魔獣)
● Idea Type: Individual
● XP Pool: about 1 000 000
● Rank: 7
● Alignment: Neutral
Light 0OOOO
OOO00 Dark
● Cults: Greco-Roman revival sects and the like loads of casual pop culture exposure.
● Beliefs: Giant vicious guard dog generally of the gates of the underworld. Said to have three
heads and one always awake. One of the children of Echidna and Typhon, pet of Hades.
● Notes:
○ Common spells: Simple attack spells (almost exclusively Fire)

"Origin: Greece. The guard dog of the gates of Tartarus. It has three heads and a snake's tail, and is
the son of Echidna and Typhon, god of storms. It viciously attacks both the living who near the gates,
and the dead who try to escape."

—Shin Megami Tensei A-Mode DDS dictionary

“The Hound of Hell in Greek mythology. Its name means "Demon of the Pit". It is known as the loyal
servant of Hades, the king of the Underworld. Cerberus was born from the union of the half-serpent
Echidna and the storm giant Typhon. The two-headed beast Orthrus is his brother. Cerberus appears
as a three-headed dog with snakes all over his body and a dragon's tail. The three heads are said to
represent the past, the present and the times yet to come.

Cerberus guards the gates of the Underworld, the realm of the dead, welcoming souls of the dead
from the outside world, but ferociously attacking all those who attempt to leave.

It was traditional in ancient Greece to place a copper coin and a honey cake in coffins. This was so
that the departed souls could pay Charon, the boatman of the river Styx, to ferry them across the river,
and feed Cerberus, who favored sweets.”

—Shin Megami Tensei IMAGINE compendium


Example Packages:

Fiery (Old SMTs) Cerberus - Level +15 (16), Rank: +3 (4 max)

Full XP Cost: 300 from this Spent: 300 Loose: 0 Magic Points: +20 (28)

Attributes: Skills: Spells:

Str.: +16 (18) Unarmed Com. (Str.) (Dog-fight) +2 (2) Maragion (Fire) -6
Int.: +6 (8) Investigate (Int.) (Smell out) +2 (2) Roar (Bind Voice) (Fire) - 5
Mag.: +5 (7) Fire (Mag.) +3 (3) Recarm (Fire) - 17
Vit.: +7 (9) Sense (Agi.) (Smell) +4 (4)
Agi.: +9 (12)
Lu.: +7 (10)

Scary (MeT2) Cerberus - Level +16 (17), Rank: +3 (4 max)

Full XP Cost: 320 from this Spent: 319 Loose: 1 Magic Points: +22 (32)

Attributes: Skills: Spells:

Str.: +9 (12) Fire (Mag.) +2 (2) Maragi (Fire) -4


Int.: +6 (8) Sense (Agi.) (Smell) +3 (3) Roar (Panic Voice) (Fire)
-5
Mag.: +6 (8)
Vit.: +15 (17)
Agi.: +14 (17)
Lu.: +10 (12)

Athletic (MaT2) Cerberus - Level +19 (20), Rank: +3 (4 max)

Full XP Cost: 380 from this Spent: 380 Loose: 0 Magic Points: --

Attributes: Skills: Spells:

Str.: +17 (19) Unarmed Com. (Str.) (Dog-fight) +2 (2) -- NONE --


Int.: +5 (7) Investigate (Int.) (Smell out) +2 (2)
Mag.: +8 (10) Athletics (Agi.) (Running) +3 (3)
Vit.: +16 (18) Sense (Agi.) (Smell) +3 (3)
Agi.: +16 (18)
Lu.: +10 (12)

Powerful (PQ) Cerberus - Level +32 (33), Rank: +6 (7 max)

Full XP Cost: 640 from this Spent: 640 Loose: 0 Magic Points: +210 (224)

Attributes: Skills: Spells:

Str.: +24 (26) Investigate (Int.) (Smell out) +2 (2) Agidyne (Fire) -6
Int.: +16 (18) Almighty (Mag.) +1 (2) Masukukaja (Alm) -3
Mag.: +19 (21) Dark (Mag.) +1 (1) Mudoon (Dark) -8
Vit.: +16 (18) Fire (Mag.) +2 (2)
Agi.: +30 (32) Athletics (Agi.) (Running) +1 (3)
Lu.: +16 (18) Sense (Agi.) (Smell) +2 (4)

Elf

● Alternative names: Sidhe (- Celtic), Huldra (Hulder) (- Scandinavian)


● Origin: European Mythology
● Grouping(s): Magica (Mazoku 魔族) Fairy (Yousei 妖精)
● Idea Type: Collective
● XP Pool: About 100 000 000 or even more
● Rank: 4
● Alignment: Neutral
Light 0OOOO
OOOO0 Dark
● Cults: Various Norse and Celtic revival sects, Tolkien fans, Fantasy fans etc. loads of casual
pop culture exposure.
● Beliefs: They’re pretty, tall, close to nature, good archers, have magic, are better than you,
are mostly but not exclusively female etc.
○ Hulder: Has hollow back and cow tail.
○ Fantasy Elf: Definitely pointy eared.
● Notes:
○ Common spells: Simple attack spells (mostly Force or Electric), Simple healing
Spells (mostly Damage Heal), Mental Status Effects (mostly Happy, and Sleep)

"A type of fairy that lives underground in the hills and fields where nature remains unspoiled. They are
thought to have originated in Scotland, but appear in folklore throughout western and northern
Europe. Both male and female elves appear young and beautiful, and enjoy eternal life. It is said that
if a human sees one, he or she will fall in love at first sight.

Elves have a hollow in their backs and a long cow's tail. They are a gentle folk who love music and
sometimes dance on the hilltops. However, some elves live in human houses and cause mischief.
The elves are said to have their own kingdom and a society much like ours."

—Shin Megami Tensei IMAGINE compendium

Example Packages:

Young (SMT If...) Elf - Level +11 (12), Rank: +1 (2 max)

Full XP Cost: 220 from this Spent: 208 Loose: 12 Magic Points: +14 (18)

Attributes: Skills: Spells:

Str.: +6 (8) Weapons (Str.) (Knives) +1 (2) Zan -2


Int.: +6 (8) Missile Weapons (Str.) (Bows) +5 (5) Mazan -4
Mag.: +7 (9) Bio. Sci. (Int.) (Natural remedies) +1 (3) Hapirma (Force)
-4
Vit.: +1 (3) Occult (Mag.) (Elf naturalism) +3 (3) Dormina (Force) -4
Agi.: +4 (6) Force (Mag.) +2 (3)
Lu.: +2 (4) Survival (Vit.) (Forests) +4 (5)
Athletics (Agi) (Navigate Forest) +3 (4)
Sense (Agi) (Danger sense) +5 (5)
Crafts (Agi) (Woodworking) +4 (4)
Entertain (Lu.) (Sing) +4 (4)

Balanced (SMT NINE) Elf - Level +13 (14), Rank: +1 (2 max)

Full XP Cost: 260 from this Spent: 259 Loose: 1 Magic Points: +18 (22)

Attributes: Skills: Spells:

Str.: +8 (10) Weapons (Str.) (Knives) +1 (2) Zionga -4


Int.: +8 (10) Missile Weapons (Str.) (Bows) +5 (5) Zanma -4
Mag.: +9 (11) Bio. Sci. (Int.) (Natural remedies) +1 (3) Dormina (Elec.) - 4
Vit.: +2 (4) Occult (Mag.) (Elf naturalism) +3 (3) Diarama (Force) -5
Agi.: +5 (7) Force (Mag.) +2 (3)
Lu.: +3 (5) Electric (Mag.) +2 (3)
Survival (Vit.) (Forests) +4 (4)
Athletics (Agi) (Navigate Forest) +3 (4)
Sense (Agi) (Danger sense) +5 (5)
Crafts (Agi) (Woodworking) +4 (4)
Entertain (Lu.) (Sing) +4 (4)

Healer (SMT) Elf - Level +18 (19), Rank: +2 (3 max)

Full XP Cost: 360 from this Spent: 356 Loose: 4 Magic Points: +33 (39)

Attributes: Skills: Spells:

Str: +13 (15) Weapons (Str.) (Knives) +1 (1) Zionga -4


Int.: +11 (13) Missile Weapons (Str.) (Bows) +5 (5) Dormina (Elec.) - 3
Mag.: +11 (13) Bio. Sci. (Int.) (Natural remedies) +1 (3) Diarama (Elec.) - 5
Vit.: +7 (9) Occult (Mag.) (Elf naturalism) +3 (3)
Agi.: +9 (11) Electric (Mag.) +2 (4)
Lu.: +5 (7) Survival (Vit.) (Forests) +4 (5)
Athletics (Agi) (Navigate Forest) +3 (4)
Sense (Agi) (Danger sense) +5 (5)
Crafts (Agi) (Woodworking) +4 (4)
Entertain (Lu.) (Sing) +4 (4)

Noble (MaT II) Elf - Level +25 (26), Rank: +3 (4 max)

Full XP Cost: 500 from this Spent: 493 Loose: 8 Magic Points: +68 (76)

Attributes: Skills: Spells:

Str.: +11 (13) Weapons (Str.) (Knives; Staves) +2 (3) Zanma -4


Int.: +16 (18) Missile Weapons (Str.) (Bows) +2 (3) Makakaja (Alm.)
-2
Mag.: +17 (19) Econ.&Pol. (Int.) (Feudal Lord) +3 (4) Diarama (Alm.) -4
Vit.: +11 (13) Occult (Mag.) (Elf naturalism) +3 (4) Paralama (Alm.)
-3
Agi.: +13 (15) Almighty (Mag.) +3 (3) Paraladi (Alm.) -4
Lu.: +13 (15) Force (Mag.) +3 (3) Marin Karin (Alm.) -3
Survival (Vit.) (Forests) +1 (1)
Athletics (Agi) (Navigate Forest) +3 (4)
Sense (Agi) (Interpersonal) +5 (5)
Crafts (Agi) (Crafts Design) +2 (2)
Entertain (Lu.) (Dance) +4 (4)

Ghoul

● Alternative names: Ghouleh (‫ )جهله‬or Ghoulette (if female)


● Origin: Arabian Mythology
● Grouping(s): Demoniacs (Oni zoku 鬼族)/Evil Spirits (Jarei zoku 邪霊族) Haunt (Yuuki 幽鬼)
● Idea Type: Collective
● XP Pool: About 100 000 000 or even more
● Rank: 6
● Alignment: Dark(-Chaos)
Light OOOOO
OO000 Dark
● Cults: Middle Easterns superstitious folk, H.P. Lovecraft fans, Fantasy fans etc. loads of
casual pop culture exposure.
● Beliefs: Undead, live in graveyards and other abandoned places, eat human corpses…
occasionally even if they need to make them a corpse first, bring sickness possibly, look like
humans or corpses, turn into hyenas maybe, some say invoking Allah’s name turn them away
(needs a Faith test if the attempting person believes this).

"A man-eating demon of Arabian legend, often seen in graveyards. Its name derives from the Arabic
word for "calamity." Ghouls are associated with the Arabian elementals called jinn. They are wild,
vicious, and repulsive in appearance.

Ghouls generally steal corpses from graveyards and eat them, but they will also attack and eat living
humans. They sometimes assume the form of animals when attacking people, most often hyenas.

Female ghouls are called "ghula" and use their alluring beauty to ensnare and eat human men.
Calling upon the name of Allah will drive off a ghoul. This is because Allah created the jinn, and
ghouls do not dare oppose the God that created them."

—Shin Megami Tensei IMAGINE compendium

"A cannibalistic demon from Islamic lore. It feeds on the flesh of both the living and the dead. It is
indistinguishable from normal humans and prefers to prey on children and travelers."

—Shin Megami Tensei IV Apocalypse compendium

Example Packages:
Weak (SMT II) Ghoul - Level +6 (7), Rank: +1 (2 max)

Full XP Cost: 120 from this Spent: 120 Loose: 0 Magic Points: +8 (12)

Attributes: Skills: Spells:

Str.: +4 (6) Unarmed Com. (Str.) (Clawing) +2 (3) Life Drain (Dark)
-8
Int.: +2 (4) Occult (Mag.) (Grave Rites) +2 (2) Venom Claw (Dark) -1
Mag.: +4 (6) Dark (Mag.) +3 (3)
Vit.: +2 (4) Survival (Vit.) (Urban) +2 (2)
Agi.: +4 (6) Sense (Agi) (Spot Weakness) +1 (3)
Lu.: +1 (3) “Humaning” (Lu.) (Pass Human) +1 (2)
Crime (Lu.) (Grave Robber) +2 (3)

Little Angel

● Alternative names: Holy Ghost


● Origin: Abrahamic Mythology
● Grouping(s): Aerials (Hiten zoku 飛天族) Divine (Tenshi 天使)
● Idea Type: Collective
● XP Pool: About 100 000 000 or even more.
● Rank: 1
● Alignment: Neutral(-Law)
Light 00OOO
OOOOO Dark
● Cults: Cultural Christians especially children, New Agers, and everybody who wants to
believe their god is actually decent.
● Beliefs: Said to be the innocent spirits of the unborn or those who died way too young.
● Notes:
○ Winged: 8 Damage Zones. (See extras in the beginning.) Relevant skills have flying
related specialities.

"Angelic entities without names. It is said that many are souls that never saw life. As innocent souls,
they are allowed to become angels."

—Compendium

Example Packages:

Sheet Ghost (SMT If...) Little Angel - Level +6 (7), Rank: +1 (2 max)

Full XP Cost: 120 from this Spent: 119 Loose: 1 Magic Points: +6 (10)

Attributes: Skills: Spells:

Str.: +2 (4) Investigate (Int.) (Curious) +1 (2) Bufu (Ice) -2


Int.: +3 (5) Light (Mag.) +2 (2) Zan (Force) -2
Mag.: +3 (5) Ice (Mag.) +2 (2) Hapirma (Ice or Light) -3
Vit.: +1 (3) Force (Mag.) +2 (2) Patra (Ice or Light) -4
Agi.: +3 (4) Athletics (Agi.) (Flying) +1 (2) Dia (Light) -2
Lu.: +5 (7) Sense (Agi.) (Danger sense) +2 (3) Mapper (Any) -4
“Humaning” (Lu.) (Empathetic) +1 (3)

Mara
● Alternative names: The Evil One
● Origin: Buddhist and Sri Lankan Mythology
● Grouping(s): Magica (Mazoku 魔族) Tyrant (Maou 魔王)
● Idea Type: Individual
● XP Pool: Who knows… lots and lots and lots.
● Rank: 9
● Alignment: Dark(-Chaos)
Light OOOOO
00000 Dark
● Cults: Buddhism
● Beliefs: Demon king of temptation and fear, basically the personification of all the forces that
one must defeat to reach enlightenment. Or we can say a giant dick. Said to have three
daughters Tanha (Thirst), Arati (Aversion, Discontentment), and Raga (Attachment, Desire,
Greed, Passion).
● Notes:
○ Hell Thrust and Fog of Temptation are Mara specific spells.
○ Mara avatars always manifest in a way to best manipulate the people who called
them. So their Skill specialities are marked with (*) to denote whatever the
summoners know or interests them.
○ Some of them aren’t even a bit humanoid, meaning they can't use equipment not
made specifically for them. Still have the same number or size damage zones just
named differently.

"Origin: India. The embodiment of evil itself. It is said that he controls people via lust and fear of death
and ruins their bodies. He tempts and corrupts the pure, and appeared before Buddha when he was
meditating."

—Shin Megami Tensei A-Mode DDS dictionary

"The hard bringer of death. A Hindu demon that dominates spirits and holds the power to instill fear.
During his meditations, Buddha almost gave in to his temptation when Mara seduced him under a
linden, a hardwood tree. Mara's great power was a sight to behold. His rigid strength spread far and
wide, giving birth to many vile creatures."

—Shin Megami Tensei: Liberation Dx2 compendium

Example Packages:

Firm (Old SMTs) Mara - Level +36 (37), Rank: +6 (7 max)

Full XP Cost: 720 from this Spent: 720 Loose: 0 Magic Points: +140 (154)
Attributes: Skills: Spells:

Str.: +33 (35) Unarmed Com. (Str.) (Brawling) +2 (2) Mazanma (Force) -6
Int.: +18 (20) Soft Sciences (Int.) (*) +3 (3) Marin Karin (Alm.) -3
Mag.: +20 (22) Bio. Sci. (Int.) (*) +2 (3) Shibaboo-
Vit.: +23 (25) Hard Science (Int.) (*) +1 (3) -(Paralama) (Alm.) - 3
Agi.: +16 (18) Language&Cult. (Int.) (*) +2 (3) Hell Thrust (Alm.)
-8
Lu.: +13 (15) Occult (Mag.) (*) +4 (5) Fog of Temptation
(Alm.) - 11
Almighty (Mag.) +4 (4)
Force (Mag.) +5 (5)
Vehicles (Agi.) (Chariots) +2 (2)
Convince (Lu.) (*) +5 (5)
Gambling (Lu.) (Betting on shit) +1 (1)
“Humaning” (Lu.) (*) +3 (3)

Dominating (SMTIII) Mara - Level +40 (41), Rank: +7-8 (9 max)

Full XP Cost: 800 from this Spent: 800 Loose: 0 Magic Points: +304/342 (320)

Attributes: Skills: Spells:

Str.: +28 (30) Unarmed Com. (Str.) (Brawling) +3 (4) Mazanma (Force) -6
Int.: +25 (27) Scepticism (Int.) (*) +1 (2) Marin Karin (Alm.) -3
Mag.: +38 (40) General Knowledge (Int.) (*) +4 (5) Hell Thrust (Alm.) -8
Vit.: +23 (25) Language&Cult. (Int.) (*) +3 (4) Diarahan (Alm.)
-5
Agi.: +12 (14) Occult (Mag.) (*) +5 (5) Dekaja (Alm.)
-5
Lu.: +13 (15) Almighty (Mag.) +5 (5) Makajamon (Alm.) -5
Force (Mag.) +5 (5)
Vehicles (Agi.) (Chariots) +2 (3)
Convince (Lu.) (*) +5 (5)
“Humaning” (Lu.) (*) +3 (3)

Penetrating (SMTIV) Mara - Level +48 (49), Rank: +7 (8 max)

Full XP Cost: 960 from this Spent: 959 Loose: 1 Magic Points: +160 (176)

Attributes: Skills: Spells:

Str.: +37 (39) Unarmed Com. (Str.) (Brawling) +5 (5) Hell Thrust (Alm.) -8
Int.: +26 (28) General Knowledge (Int.) (*) +2 (3) Diarahan (Alm.) -5
Mag.: +20 (22) Language&Cult. (Int.) (*) +3 (4) Dekunda (Alm.)
-3
Vit.: +37 (39) Occult (Mag.) (*) +5 (5) Tetrabreak (Alm.)
-7
Agi.: +23 (25) Almighty (Mag.) +5 (5) Makarakarn (Alm) - 15
Lu.: +26 (28) Vehicles (Agi.) (Chariots) +2 (3) Fog of Temptation
(Alm.) - 11
Convince (Lu.) (*) +2 (4) Tetrakarn (Alm.) -3
“Humaning” (Lu.) (*) +1 (1) Taunt (Alm.) - 11

Pixie

● Alternative names: Pixy, Piskie, Puggsie, Fairy, etc.


● Origin: English Mythology
● Grouping(s): Magica (Mazoku 魔族) Fairy (Yousei 妖精)
● Idea Type: Collective
● XP Pool: About 100 000 000 or even more.
● Rank: 4
● Alignment: Neutral
Light 0OOOO
OOOOO Dark
● Cults: Children, New Agers, Fantasy fans mostly. Loads of pop culture (especially childrens)
exposure.
● Beliefs: Small, winged, childlike, playful humanoid, likes pranks, games and flowers,
generally female.
● Notes:
○ Winged: 8 Damage Zones. (See extras in the beginning.) Relevant skills have flying
related specialities.
○ Common Spells: Simple attack spells (mostly Force or Electric), Simple healing
Spells (mostly Damage Heal), Mental Status Effects (mostly Happy, and Charm),
Status Effect Removes

"In English mythology, they are fairies of the forest that love to play tricks on people. They can also be
a hard worker when necessary."

—Shin Megami Tensei III: Nocturne profile

"Fairies of English legend. They are also called Piskies and Puggsies. Pixies are sometimes said to
be the elements of unbaptized children, or souls that have left their bodies. They are small enough to
fit into the palm of your hand, but can grow bigger or smaller. Pixies live in groups. They love to dance
and can be found dancing in a circle nearly every night. So-called "fairy rings" are said to mark the
group where they hold their dances."

—Shin Megami Tensei IMAGINE compendium

"A small faerie found in southwest Britain. It is cheerful and likes to play pranks.

Their appearance changes from region to region, but their personality is constant. One common prank
is to cause humans to travel in circles. They also help farmers, however, and are generally considered
good faeries."

—Devil Summoner: Soul Hackers 3DS compendium

High Pixie:
"One of a higher class of pixie, these are the Seelie Court's more powerful soldiers. They are charged
with guarding the ruins and caves where other pixies dwell."

—Shin Megami Tensei: Strange Journey compendium

"The leader of a swarm of pixies. Any pixie in a leadership role or with remarkable power is called by
this name."

—Persona 5 background

Example Packages:

Original (MeT II) Pixie - Level +6 (7), Rank: +1 (2 max)

Full XP Cost: 120 from this Spent: 120 Loose: 0 Magic Points: +8 (12)

Attributes: Skills: Spells:

Str.: +3 (5) Investigate (Int.) (Curious) +2 (2) Hapirma (Dark) - 2


Int.: +4 (6) Dark (Mag.) +1 (2)
Mag.: +4 (6) Survival (Vit.) (Woodland) +1 (3)
Vit.: +3 (5) Athletics (Agi.) (Flying) +3 (3)
Agi.: +3 (5) Sense (Agi.) (Sense change) +1 (2)
Lu.: +3 (5) Convince (Lu.) (ADORABLE!) +1 (2)

Basic (SMT) Pixie - Level +9 (10), Rank: +1 (2 max)

Full XP Cost: 180 from this Spent: 179 Loose: 1 Magic Points: +14 (18)

Attributes: Skills: Spells:

Str.: +0 (2) Weapons (Str.) (Knives) +2 (2) Hapirma (Elec.) - 3


Int.: +6 (8) General Knowl. (Int.) (Gossip) +2 (2) Dia (Elec.) -3
Mag.: +7 (9) Investigate (Int.) (Curious) +2 (3) Zionga (Elec.) - 4
Vit.: +1 (3) Occult (Mag.) (Flower Rites) +2 (2)
Agi.: +6 (8) Electric (Mag.) +2 (3)
Lu.: +6 (8) Survival (Vit.) (Woodland) +1 (2)
Athletics (Agi.) (Flying) +3 (3)
Sense (Agi.) (Sense change) +2 (3)
Convince (Lu.) (ADORABLE!) +2 (3)
Crime (Lu.) (Pickpocket) +1 (1)

Adorable (SMT IV:A) Pixie - Level +6 (7), Rank: +1 (2 max)

Full XP Cost: 120 from this Spent: 119 Loose: 1 Magic Points: +6 (10)

Attributes: Skills: Spells:

Str.: +1 (3) Weapons (Str.) (Knives) +2 (2) Dormina (Elec.) - 3


Int.: +2 (4) General Knowl. (Int.) (Gossip) +3 (3) Dia (Elec.) -3
Mag.: +3 (5) Investigate (Int.) (Curious) +2 (3) Zio (Elec.) -2
Vit.: +1 (3) Occult (Mag.) (Flower Rites) +2 (2)
Agi.: +4 (6) Electric (Mag.) +2 (3)
Lu.: +2 (4) Survival (Vit.) (Woodland) +2 (3)
Athletics (Agi.) (Flying) +4 (4)
Sense (Agi.) (Sense change) +2 (3)
Convince (Lu.) (ADORABLE!) +2 (3)
Entertain (Lu.) (Sing) +1 (1)
Crime (Lu.) (Pickpocket) +1 (1)

Weredog

● Alternative names: Cynanthrope


● Origin: XXth Century Pop Culture; European Mythologies (as extrapolation from Werewolf)
● Grouping(s): Humans (Ningen 人間) Therian (Juujin 獣人)
● Idea Type: Collective
● XP Pool: About 100 000 possibly less
● Rank: 3
● Alignment: Neutral
Light 0OOOO
OOOO0 Dark
● Cults: Furries, Fantasy fans, has some pop culture presence.
● Beliefs: Human who turns into a dog, might be a curse or experiment or something like that.
Basically Werewolf but nicer.
● Notes: No special rules about their shape shifting, they keep the same stats it just affects how
they present, and who they can communicate with (more human -> people; more dog ->
canines).

Example Packages:

Common (SMT - non-magic) Weredog - Level +9 (10), Rank: +1 (2 max)

Full XP Cost: 180 from this Spent: 179 Loose: 1 Magic Points: --

Attributes: Skills: Spells:

Str.: +3 (5) Unarmed Com. (Str.) (Dog-fight) +1 (2) -- NONE --


Int.: +5 (7) Weapons (Str.) (Improvised) +2 (2)
Mag.: +4 (6) Survival (Vit.) (Urban) +4 (4)
Vit.: +7 (9) Agriculture (Vit.) (Canine Care) +1 (2)
Agi.: +7 (9) Athletics (Agi) (Running) +3 (4)
Lu.: +3 (5) Sense (Agi) (Smell) +3 (3)
“Humaning” (Lu.) (Pass Human) +1 (1)
Crime (Lu.) (Robbery) +2 (2)
(Random Skill from human life +0 (2))
Magic

Optional Elements
Element Good At Bad At Status Effect Protection Buff / Debuff

Earth Attack Status Effect Paralyze Earth Vitality

Water Attack Meta Close Water Luck

Psychokinesis Attack Healing Confusion Psychokinesis Magic

Nuclear Attack Information Poison Nuclear Strength

Earth

Also known as: 地変 (chihen)

Description:

Generally used for:

Cantrip: Transform matter.

Water

Also known as: 水撃 (mizu geki)

Description:

Generally used for:

Cantrip: Control liquid.

Psychokinesis

Also known as: 念動 (nendō)

Description:

Generally used for:

Cantrip: Telepathy.

Nuclear

Also known as: Nuke, 核熱 (kaku netsu)

Description:

Generally used for:

Cantrip:
Instaspells

Simple Attack Spells - Basic Elements

All spells here are assumed to be single target except stated otherwise

Physical Damage Effect:

Almighty Element:

Name(s) Element Cost Range Stun Kill Status Other


Damage Damage Effect

Micro Nova Almighty 5 Long W(idth)+ W(idth) - Area effect


Demonic Breath 2

Nova Kaiser Almighty 5 Long W+4 W+2 - -

Megido Almighty 7 Long W+4 W+2 - Area effect


(メギド)
Necro Dogma
High Pressure
Summon Ghost

Asteroid Bomb Almighty 7 Long W+5 W+3 - -


Divine Shot
Photon Edge

Megidola Almighty 9 Long W+5 W+3 - Area effect


(メギドラ)
Holy Wrath
Judgement
Sea of Chaos
Dark Tsunami
Sol Smasher
Megidoplasma
Gaea Rage
Freischutz
Crescent Mirror
Summon Demon
Shadow Run

Black Viper Almighty 9 Long W+6 W+4 - -


Riot Gun Copy

Megidolaon Almighty 11 Long W+6 W+4 - Area effect


(メギドラオン)
Big Bang
Great Logos
Morning Star
World's End
Prana

Last Word Almighty 13 Long W+8 W+6 - -

Black Sun Almighty 15 Long W+8 W+6 - Area effect

Divine Retribution Almighty 8 Long W+5 W+3 - Area effect


Hurts
Caster
Light Element:

Name(s) Element Cost Range Stun Kill Status Other


Damage Damage Effect

Hama (ハマ) Light 4 Long W(idth)+ W(idth) Expel -


or 2
Kouha (コウハ)

Mahama Light 6 Long W+2 W Expel Area effect


(マハンマ)
or
Makouha
(マハコウハ)

Kouga (コウガ) Light 6 Long W+4 W+2 Expel -


Violet Flash

Makouga Light 8 Long W+4 W+2 Expel Area effect


(マハコウガ)
or
Baikouha
(バイコウハ)
Alpha Blaster
Light
Nirvana

Hamaon Light 8 Long W+5 W+3 Expel -


(ハマオン)
or
Kougaon
(コウガオン)

Mahamaon Light 10 Long W+5 W+3 Expel Area effect


(マハンマオン)
or
Makougaon
(マハコウガオン)
Eternal White
Bright Judgement
Radiance
Xanadu

Judgement Light Light 12 Long W+6 W+4 Expel Area effect


Samsara
Dark Element:

Name(s) Element Cost Range Stun Kill Status Other


Damage Damage Effect

Mudo (ムド) Dark 4 Long W(idth)+ W(idth) Expel -


or 2
Eiha (エイハ)

Mamudo Dark 6 Long W+2 W Expel Area effect


(マハムド)
or
Maeiha
(マハエイハ)

Eiga (エイガ) Dark 6 Long W+4 W+2 Expel -

Baeiha Dark 8 Long W+4 W+2 Expel Area effect


(バイエイハ)
or
Maeiga
(マハエイガ)
Curse

Mudoon Dark 8 Long W+5 W+3 Expel -


(ムドオン)
or
Eigaon
(エイガオン)
Death Road
Hell's Eye
Sol Cluster
Hell Gaze

Mamudoon Dark 10 Long W+5 W+3 Expel Area effect


(マハムドオン)
or
Maeigaon
(マエイガオン)
Dark Verdict
Eternal Black

Deathtika Dark 10 Long W+6 W+4 Expel -

Die For Me! Dark 12 Long W+6 W+4 Expel Area effect
(死んでくれる?)
Death Flies

Evil Gaze Dark 9 Long W+6 W+4 Expel Hurts


Caster

Omega Cluster Dark 16 Long W+6 W+4 Expel Area effect,


Repeating
Fire Element:

Name(s) Element Cost Range Stun Kill Status Other


Damage Damage Effect

Agi (アギ) Fire 2 Long W(idth)+ W(idth) Burn -


Fire Shot 2

Maragi Fire 4 Long W+2 W Burn Area effect


(マハラギ)
Fire Spray
Fire Breath

Agilao Fire 4 Long W+4 W+2 Burn -


(アギラオ)
Flame Shot

Maragion Fire 6 Long W+4 W+2 Burn Area effect


(マハラギオン)
Flame Spray
Pyroclastic Tempest
Crimson Sublation
Azure Cessation
Firestorm
Hellfire
Fireball
Fire Dance

Agidyne Fire 6 Long W+5 W+3 Burn -


(アギダイン)
Inferno Shot

Maragidyne Fire 8 Long W+5 W+3 Burn Area effect


(マハラギダイン)
Inferno Spray
Inferno
Black Flame

Ragnarok Fire 8 Long W+6 W+4 Burn -


Trisagion
Corona Cannon

Maralagidyne Fire 10 Long W+6 W+4 Burn Area effect


Burning Petals
Inferno of God
Deadly Burn
Blazing Hell
Ice Element:

Name(s) Element Cost Range Stun Kill Status Other


Damage Damage Effect

Bufu (ブフ) Ice 2 Long W(idth)+ W(idth) Freeze -


Ice Shot 2

Mabufu Ice 4 Long W+2 W Freeze Area effect


(マハブフ)
Ice Spray
Aeon Rain
Ice Breath
Refrigerate

Bufula Ice 4 Long W+4 W+2 Freeze -


(ブフーラ)
Frost Shot

Mabufula Ice 6 Long W+4 W+2 Freeze Area effect


(マハブフラ)
Frost Spray
Ice Bound
Gentle Wave
Mighty Wave
Absolute Zero
Cold Wave
Crystal Dust
Cocytus
Icy Paradise

Bufudyne Ice 6 Long W+5 W+3 Freeze -


(ブフダイン)
Frigid Shot

Mabufudyne Ice 8 Long W+5 W+3 Freeze Area effect


(マハブフダイン)
Frigid Spray
Hailstorm of God
Glacial Blast

Diamond Dust Ice 8 Long W+6 W+4 Freeze -


Release Jail

Cocytus Ice 12 Long W+8 W+6 Freeze -

Niflheim Ice 14 Long W+8 W+6 Freeze Area effect


Fimbulvet
Electric Element:

Name(s) Element Cost Range Stun Kill Status Other


Damage Damage Effect

Zio (ジオ) Electric 2 Long W(idth)+ W(idth) Shock -


Elec Shot 2

Mazio Electric 4 Long W+2 W Shock Area effect


(マハジオ)
Elec Spray
Shock
Plasma Discharge
Bolt Flare

Zionga Electric 4 Long W+4 W+2 Shock -


(ジオンガ)
Bolt Shot

Mazionga Electric 6 Long W+4 W+2 Shock Area effect


(マハジオンガ)
Bolt Spray
Shuuraigeki
Sanraigeki
Vile Thunderbolt
Jupiter's Fury
Elec Dance

Ziodyne Electric 6 Long W+5 W+3 Shock -


(ジオダイン)
Shock Shot

Maziodyne Electric 8 Long W+5 W+3 Shock Area effect


(マハジオダイン)
Shock Spray
Wild Thunder
Megido Storm
Lightning of God
Bolt Storm
Thunder Baptism
Keraunos

Thunder Gods Electric 8 Long W+6 W+4 Shock -


Raging Lighting

Thunder Reign Electric 10 Long W+6 W+4 Shock Area effect


Guardian Hammer
Narukami

Narukami Electric 14 Long W+8 W+6 Shock Area effect


Meru Thunder
Force Element:

Name(s) Element Cost Range Stun Kill Status Other


Damage Damage Effect

Zan (ザン) Force 2 Long W(idth)+ W(idth) Stun -


or 2
Garu (ガル)
Wind Shot
Sonic Boom

Mazan Force 4 Long W+2 W Stun Area effect


(マハザン)
or
Magaru
(マハガル)
Wind Spray
Wing Flap

Zanma (ザンマ) Force 4 Long W+4 W+2 Stun -


or
Garula
(ガルーラ)
Gust Shot

Mazanma Force 6 Long W+4 W+2 Stun Area effect


(マハザンマ)
or
Magarula
(マハガルーラ)
Gust Spray
Sonic Thrust
Shock Wave
Gale Shot
Tempest
Force Dance

Zandyne Force 6 Long W+5 W+3 Stun -


(ザンダイン)
or
Garudyne
(ガルダイン)
Storm Shot

Mazandyne Force 8 Long W+5 W+3 Stun Area effect


(マハザンダイン)
or
Magarudyne
(マハガルダイン)
Storm Spray
Senpu Jin
Untainted Wind
Hurricane
Rimdora
Ruinous Wind

Panta Rhei Force 8 Long W+6 W+4 Stun -


Wind Cutter
Deadly Wind

Twinkle Nebula Force 10 Long W+6 W+4 Stun Area effect


Vacuum Wave

Vayaviya Force 14 Long W+8 W+6 Stun Area effect


MP Damage Effect:

Name(s) Element Cost Range MP Status Other


Damage Effect

Sacrifice Almighty 5 Long W(idth)x2 - Area effect

Light, Dark 7 Long Wx2 - Area effect

All Other 4 Long Wx2 Default Area effect

Vile Fang Almighty 9 Long (W+3)x2 - Area effect

Light, Dark 11 Long (W+3)x2 - Area effect

All Other 8 Long (W+3)x2 Default Area effect


Simple Attacks Spells - Optional Elements

Physical Attack Effect:

Earth Element:

Name Element Cost Rang Stun Kill Status Other


e Damage Damage Effect

Magna (マグナ) Earth 2 Long W+2 W Paralyze -


or
Tera (テラ)

Mamagna Earth 4 Long W+2 W Paralyze Area


(マハマグナ) effect
or
Matera
(マハテラ)
Avalanche

Magnara Earth 4 Long W+4 W+2 Paralyze -


(マグナラ)
or
Terazi (テラジ)

Mamagnara Earth 6 Long W+4 W+2 Paralyze Area


(マハマグナラ) effect
or
Materazi
(マハテラジ)
Rock Fall,
Hell Drop,
Gokuraku Fall
Heavy Rock

Magnadyne Earth 6 Long W+5 W+3 Paralyze -


(マグナダイン)
or
Teradyne
(テラダイン)

Mamagnadyne Earth 8 Long W+5 W+3 Paralyze Area


(マハマグナダイン) effect
or
Materadyne
(マハテラダイン)
Magma Drop

Titanomachia Earth 14 Long W+8 W+6 Paralyze Area


Earth's Anger effect
Water Element:

Name Elemen Cost Rang Stun Kill Status Other


t e Damage Damage Effect

Aqua (アクア) Water 2 Long W+2 W Close -

Malaqua Water 4 Long W+2 W Close Area


(マハクア) effect

Aques Water 4 Long W+4 W+2 Close -


(アクエス)
Waterspout

Malaques Water 6 Long W+4 W+2 Close Area


(マハクエス) effect
Acid Rain

Aquadyne Water 6 Long W+5 W+3 Close -


(アクアイン)

Malaquadyne Water 8 Long W+5 W+3 Close Area


(マハクアイン) effect
Fear Torrent

Aquary Tide Water 10 Long W+6 W+4 Close Area


Bloody Honeymoon effect

Psychokinesis Element:

Name Elemen Cost Rang Stun Kill Status Other


t e Damage Damage Effect

Psi (サイ) Psy. 2 Long W+2 W Confusio -


n

Mapsi Psy. 4 Long W+2 W Confusio Area


(マハサイ) n effect

Psio (サイオ) Psy. 4 Long W+4 W+2 Confusio -


n

Mapsio Psy. 6 Long W+4 W+2 Confusio Area


(マハサイオ) n effect

Psiodyne Psy. 6 Long W+5 W+3 Confusio -


(サイダイン) n

Mapsiodyne Psy. 8 Long W+5 W+3 Confusio Area


(マハサイダイン) n effect

Psycho Force Psy. 8 Long W+6 W+4 Confusio -


n

Psycho Blast Psy. 10 Long W+6 W+4 Confusio Area


n effect
Nuclear Element:

Name Element Cost Rang Stun Kill Status Other


e Damage Damage Effect

Frei (フレイ) Nuclear 2 Long W+2 W Poison -

Mafrei Nuclear 4 Long W+2 W Poison Area


(マハフレイ) effect

Freila Nuclear 4 Long W+4 W+2 Poison -


(フレイラ)

Mafreila Nuclear 6 Long W+4 W+2 Poison Area


(マハフレイラ) effect

Freidyne Nuclear 6 Long W+5 W+3 Poison -


(フレイダイン)

Mafreidyne Nuclear 8 Long W+5 W+3 Poison Area


(マハフレイダイン) effect

Atomic Flare Nuclear 8 Long W+6 W+4 Poison -

Cosmic Flare Nuclear 10 Long W+6 W+4 Poison Area


effect

Nova Cyther Nuclear 12 Long W+8 W+6 Poison -

Heat Kaiser Nuclear 14 Long W+8 W+6 Poison Area


Nuclear Missile effect
Simple Healing Spells

Heal Damage Effect:

Name(s) Element Cost Range Stun Kill Status Other


Healing Healing Effect

Dia Light, 2 Close C. W(idth)+ W(idth) - -


(ディア) Almighty 2

Fire, Psy. 4 Close C. W+2 W - -

All other 3 Close C. W+2 W - -

Media Light, Alm. 3 Close C. W+2 W - Area effect


(メディア)
Recovery Fire, Psy. 5 Close C. W+2 W - Area effect
Renewal Ray
All other 4 Close C. W+2 W - Area effect

Diarama Light, Alm. 4 Close C. W+4 W+2 - -


(ディアラマ)
Fire, Psy. 6 Close C. W+4 W+2 - -

All other 5 Close C. W+4 W+2 - -

Mediarama Light, Alm. 5 Close C. W+4 W+2 - Area effect


(メディラマ)
Life Goblet Fire, Psy. 7 Close C. W+4 W+2 - Area effect
Renewal Aura
All other 6 Close C. W+4 W+2 - Area effect

Diarahan Light, Alm. 6 Close C. W+5 W+3 - -


(ディアラハン)
Fire, Psy. 8 Close C. W+5 W+3 - -

All other 7 Close C. W+5 W+3 - -

Mediarahan Light, Alm. 7 Close C. W+5 W+3 - Area effect


(メディアラハン)
Fire, Psy. 9 Close C. W+5 W+3 - Area effect

All other 8 Close C. W+5 W+3 - Area effect

Heroic Wind Light, Alm. 7 Close C. W+2 W - Area effect,


Repeating

Fire, Psy. 9 Close C. W+2 W - Area effect,


Repeating

All other 8 Close C. W+2 W - Area effect,


Repeating
Remove Buff / Debuff Effect:

Name(s) Element Cost Range Effect Status Other


Effect

Dekaja Light, 5 Long Removes All Buffs - Area effect


(デカジャ) Almighty

Fire, Psy. 7 Long Removes All Buffs - Area effect

All other 6 Long Removes All Buffs - Area effect

Dekunda Light, 3 Close Removes All - Area effect


(デクンダ), Almighty C. Debuffs
Becalm,
Silent Prayer Fire, Psy. 5 Close Removes All - Area effect
C. Debuffs

All other 4 Close Removes All - Area effect


C. Debuffs

Simple Buff / Debuff Spells

Buff Effects:

Name(s) Element Cost Range Buffs... Status Other


Effect

Tarukaja Almighty 2 Close Strength, W(idth) - Continuous


(タルカジャ) C. Points (by default)

Light, Fire 3 Close Strength, W - Cont. (by def.)


(Nuke) C. Points

Matarukaja Almighty 3 Close Strength, W - Cont. (by


(マハタルカジャ) C. Points def.),
Fighting Spirit Area effect
Guiding Sword
Light, Fire 4 Close Strength, W - Cont. (by
(Nuke) C. Points def.),
Area effect

Makakaja Almighty 2 Close Magic, W Points - Cont. (by def.)


(マカカジャ) C.

Light, Elec. 3 Close Magic, W Points - Cont. (by def.)


(Psy) C.

Mamakakaja Almighty 3 Close Magic, W Points - Cont. (by


(マハマカカジャ) C. def.),
High Energy Area effect

Light, Elec. 4 Close Magic, W Points - Cont. (by


(Psy) C. def.),
Area effect
Rakukaja Almighty 2 Close Vitality, W Points - Cont. (by def.)
(ラクカジャ) C.

Light, Ice 3 Close Vitality, W Points - Cont. (by def.)


(Earth) C.

Marakukaja Almighty 3 Close Vitality, W Points - Cont. (by


(マハラクカジャ) C. def.),
Guarding Staff Area effect

Light, Ice 4 Close Vitality, W Points - Cont. (by


(Earth) C. def.),
Area effect

Samakaja Almighty 2 Close Luck, W Points - Cont. (by def.)


(サマカジャ) C.

Light, Force 3 Close Luck, W Points - Cont. (by def.)


(Water) C.

Masamakaja Almighty 3 Close Luck, W Points - Cont. (by


(マハサマカジャ) C. def.),
Area effect

Light, Force 4 Close Luck, W Points - Cont. (by


(Water) C. def.),
Area effect

Sukukaja Almighty 2 Close Agility, W Points - Cont. (by def.)


(スクカジャ) C.
Rebellion
Critical Eye Light 3 Close Agility, W Points - Cont. (by def.)
Orb of Haste
C.

Masukukaja Almighty 3 Close Agility, W Points - Cont. (by


(マハスクカジャ) C. def.), Area
Revolution effect
Brave Step
Mind's Eye
Light 4 Close Agility, W Points - Cont. (by
C. def.),
Area effect

Charge Almighty 1 Close Strength, W - Cont. (by def.)


Power Charge C. Points Targets Caster
Dark Energy
Light, Fire 2 Close Strength, W - Cont. (by
(Nuke) C. Points def.),
Targets Caster

Concentrate Almighty 1 Close Magic, W Points - Cont. (by


Mind Charge C. def.),
Spiritual Focus
Targets Caster

Light, Elec. 2 Close Magic, W Points - Cont. (by


(Psy) C. def.),
Targets Caster
Debuff Effects:

Name(s) Element Cost Range Debuffs... Status Other


Effect

Tarunda Almighty 3 Long Strength, W(idth) - Continuous


(タルンダ) Points (by default)
Enervate
Dark, Fire 3 Long Strength, W Points Defaul Cont. (by def.)
(Nuke) t

Matarunda Almighty 5 Long Strength, W Points - Cont. (by


(マハタルンダ) def.),
Area effect

Dark, Fire 5 Long Strength, W Points Defaul Cont. (by


(Nuke) t def.),
Area effect

Makanda Almighty 3 Long Magic, W Points - Cont. (by def.)


(マカンダ)
Dark, Elec. 3 Long Magic, W Points Defaul Cont. (by def.)
(Psy) t

Mamakanda Almighty 5 Long Magic, W Points - Cont. (by


(マハマカンダ) def.),
Spell Gloom Area effect

Dark, Elec. 5 Long Magic, W Points Defaul Cont. (by


(Psy) t def.),
Area effect

Rakunda Almighty 3 Long Vitality, W Points - Cont. (by def.)


(ラクンダ)
Dark, Ice 3 Long Vitality, W Points Defaul Cont. (by def.)
(Earth) t

Marakunda Almighty 5 Long Vitality, W Points - Cont. (by


(マハラクンダ) def.),
Area effect

Dark, Ice 5 Long Vitality, W Points Defaul Cont. (by


(Earth) t def.),
Area effect

Samanda Almighty 3 Long Luck, W Points - Cont. (by def.)


(サマンダ)
Dark, 3 Long Luck, W Points Defaul Cont. (by def.)
Force t
(Water)

Masamanda Almighty 5 Long Luck, W Points - Cont. (by


(マハサマンダ) def.),
Area effect

Dark, 5 Long Luck, W Points Defaul Cont. (by


Force t def.),
(Water) Area effect

Sukunda Almighty 3 Long Agility, W Points - Cont. (by def.)


(スクンダ) Dark 3 Long Agility, W Points Defaul Cont. (by def.)
t

Masukunda Almighty 5 Long Agility, W Points - Cont. (by


(マハスクンダ) def.),
Fog Breath Area effect

Dark 5 Long Agility, W Points Defaul Cont. (by


t def.),
Area effect

Simple Protection Spells

Add Protection - Basic Elements:

Name(s) Elemen Cost Range Inflicts Status Other


t Effect...

Life Wall Almight 3 Close Resist (W) Phys. Cont. (by def.) - W rounds
y C. Dmg. Area effect

Light Wall Light 3 Close Resist (W) Light Cont. (by def.) - W rounds
C. spells Area effect

Dark Wall Dark 2 Close Resist (W) Dark Cont. (by def.) - W rounds
C. spells Area effect

Red Wall Fire 3 Close Resist (W) Fire Cont. (by def.) - W rounds
Fire Wall C. spells Area effect

White Wall Ice 3 Close Resist (W) Ice Cont. (by def.) - W rounds
Ice Wall C. spells Area effect

Blue Wall Electric 3 Close Resist (W) Cont. (by def.) - W rounds
Elec Wall C. Electric spells Area effect

Green Wall Force 3 Close Resist (W) Force Cont. (by def.) - W rounds
Wind Wall C. spells Area effect

Void Phys Almight 3 Close Nullifies 1 Phys. Cont. (by def.) - W rounds
y C. Attack Area effect

Void Expel Light 3 Close Nullifies 1 Light Cont. (by def.) - W rounds
C. spell Area effect

Void Death Dark 3 Close Nullifies 1 Dark Cont. (by def.) - W rounds
Void Nerve C. spell Area effect

Void Fire Fire 3 Close Nullifies 1 Fire Cont. (by def.) - W rounds
C. spell Area effect

Void Ice Ice 3 Close Nullifies 1 Ice Cont. (by def.) - W rounds
C. spell Area effect

Void Electric Electric 3 Close Nullifies 1 Electric Cont. (by def.) - W rounds
C. spell Area effect
Void Wind Force 3 Close Nullifies 1 Force Cont. (by def.) - W rounds
C. spell Area effect

Tetrakarn Almight 3 Close Repels 1 Phys. Cont. (by def.) - W rounds


(テトラカーン) y C. Attack Area effect
Phys Repel
Steel Wall

Expel Repel Light 3 Close Repels 1 Light Cont. (by def.) - W rounds
C. spell Area effect

Death Repel Dark 3 Close Repels 1 Dark Cont. (by def.) - W rounds
C. spell Area effect

Fire Repel Fire 3 Close Repels 1 Fire Cont. (by def.) - W rounds
C. spell Area effect

Ice Repel Ice 3 Close Repels 1 Ice spell Cont. (by def.) - W rounds
C. Area effect

Elec Repel Electric 3 Close Repels 1 Electric Cont. (by def.) - W rounds
C. spell Area effect

Wind Repel Force 3 Close Repels 1 Force Cont. (by def.) - W rounds
C. spell Area effect

Fire Drain Fire 3 Close Drains 1 Fire Cont. (by def.) - W rounds
C. spell Area effect

Ice Drain Ice 3 Close Drains 1 Ice spell Cont. (by def.) - W round
C. Area effect

Elec Drain Electric 3 Close Drains 1 Electric Cont. (by def.) - W rounds
C. spell Area effect

Wind Drain Force 3 Close Drains 1 Force Cont. (by def.) - W rounds
C. spell Area effect

Lunar Blessing Almight 7 Close Nullifies 1 Phys. Cont. (by def.) - W rounds
y C. Attack every turn Area effect
it lasts (ie.Repeating)

Remove Protection - Basic Elements:

Name(s) Element Cost Range Remove Status Other


Effect...

Tetracoerce Almighty 7 Long All Physical Area effect


Tetra Break Protect - W+2

Add Protection - Optional Elements:

Name(s) Elemen Cost Range Inflicts Status Other


t Effect...

Psy Wall Psy. 3 Close Resist (W) Psy. Cont. (by def.) - W rounds
C. spells. Area effect
Nuke Wall Nuclear 3 Close Resist (W) Nuke Cont. (by def.) - W rounds
C. spells Area effect

Water Wall Water 3 Close Resist (W) Water Cont. (by def.) - W rounds
C. spells Area effect

Void Earth Earth 3 Close Nullifies 1 Earth Cont. (by def.) - W rounds
C. spell Area effect

Earth Repel Earth 3 Close Repels 1 Earth Cont. (by def.) - W rounds
C. spell Area effect

Earth Drain Earth 3 Close Drains 1 Earth Cont. (by def.) - W rounds
C. spell Area effect

Simple Status Effect Spells

Inflict Mental Status Effects:

Name(s) Element Cost Rang Inflicts Status Other


e Effect...

Marin Karin Dark 2 Long Charm Continuous (by default) -


(マリンカリン) W rounds
Sexy Gaze
Insanity Eye All Other 3 Long Charm Cont. (by def.) - W rounds

Force 4 Long Charm Cont. (by def.) - W rounds


(Earth)

Sexy Dance Dark 4 Long Charm Cont. (by def.) - W


Holy Light rounds,
Evil Shine
Area effect
Allure
Frolic
Babylon Pheromone All Other 5 Long Charm Cont. (by def.) - W
rounds,
Area effect

Force 6 Long Charm Cont. (by def.) - W


(Earth) rounds,
Area effect

Dormina Dark 2 Long Sleep Cont. (by def.) - W rounds


(ドルミナ)
Hypnosis All Other 3 Long Sleep Cont. (by def.) - W rounds

Force 4 Long Sleep Cont. (by def.) - W rounds


(Earth)

Lullaby Dark 4 Long Sleep Cont. (by def.) - W


Sleep Circle rounds,
Area effect

All Other 5 Long Sleep Cont. (by def.) - W


rounds,
Area effect
Force 6 Long Sleep Cont. (by def.) - W
(Earth) rounds,
Area effect

Hapirma Dark 2 Long Happy Cont. (by def.) - W rounds

All Other 3 Long Happy Cont. (by def.) - W rounds

Force 4 Long Happy Cont. (by def.) - W rounds


(Earth)

Joy Song Dark 4 Long Happy Cont. (by def.) - W


Happy Dance rounds,
Happy Step
Area effect

All Other 5 Long Happy Cont. (by def.) - W


rounds,
Area effect

Force 6 Long Happy Cont. (by def.) - W


(Earth) rounds,
Area effect

Mador Dark 2 Long Rage Cont. (by def.) - W rounds


(マドール)
or All Other 3 Long Rage Cont. (by def.) - W rounds
Balzac
(バルザック) Force 4 Long Rage Cont. (by def.) - W rounds
Balzacaia (Earth)

Doroid Dark 2 Long Puppet Cont. (by def.) - W rounds


(ドロイド)
All Other 3 Long Puppet Cont. (by def.) - W rounds

Force 4 Long Puppet Cont. (by def.) - W rounds


(Earth)

Tentarafoo Dark 2 Long Fear Cont. (by def.) - W rounds


(テンタラフ)
All Other 3 Long Fear Cont. (by def.) - W rounds

Force 4 Long Fear Cont. (by def.) - W rounds


(Earth)

Panic Voice Dark 4 Long Fear Cont. (by def.) - W


Sonic Wave rounds,
Wild Dance
Area effect
Shipani
Panic Circle
All Other 5 Long Fear Cont. (by def.) - W
rounds,
Area effect

Force 6 Long Fear Cont. (by def.) - W


(Earth) rounds,
Area effect

Body Shield Dark 2 Long Marked Cont. (by def.) - W rounds


Safeguard
All Other 3 Long Marked Cont. (by def.) - W rounds
Force 4 Long Marked Cont. (by def.) - W rounds
(Earth)

Remove Mental Status Effects:

Name(s) Element Cost Range Removes Status Other


Effect with…

Charmdi Dark 3 Close C. Charm - -


(チャームディ) W(idth)+2
Void Charm
All Other 4 Close C. Charm - W+2 -

Force 5 Close C. Charm - W+2 -


(Earth)

Enradi Dark 3 Close C. Rage - W+2 -


(ブルトディ)
All Other 4 Close C. Rage - W+2 -

Force 5 Close C. Rage - W+2 -


(Earth)

Cotl-Di Dark 3 Close C. Puppet - W+2 -


Kotoludi
(コトルディ) All Other 4 Close C. Puppet - W+2 -

Force 5 Close C. Puppet - W+2 -


(Earth)

Patra (パトラ) Dark 3 Close C. Fear - W+2 -


Void Panic
All Other 4 Close C. Fear - W+2 -

Force 5 Close C. Fear - W+2 -


(Earth)

Me Patra Dark 4 Close C. Fear - W+2 Area effect


(メパトラ)
All Other 5 Close C. Fear - W+2 Area effect

Force 6 Close C. Fear - W+2 Area effect


(Earth)

Tetraja Dark 2 Close C. Expel Cont. (by def.) - W


(テトラジャ) (Works like “Null”) rounds,
Area effect

All Other 3 Close C. Expel Cont. (by def.) - W


(Works like “Null”) rounds,
Area effect

Force 4 Close C. Expel Cont. (by def.) - W


(Earth) (Works like “Null”) rounds,
Area effect
Inflict Physical Status Effects:

Name(s) Elemen Cost Range Inflicts Status Other


t Effect...

Poisma Dark 2 Long Poison Continuous (by default) -


(ポイズマ) W rounds
Poison Gas Breath
Bad Breath All 3 Long Poison Cont. (by def.) - W rounds
Other

Force 4 Long Poison Cont. (by def.) - W rounds


(Earth)

Venom Claw Dark 1 Close Poison Continuous (by default) -


C. W rounds

All 2 Close Poison Cont. (by def.) - W rounds


Other C.

Force 3 Close Poison Cont. (by def.) - W rounds


(Earth) C.

Poison Mist Dark 4 Long Poison Cont. (by def.) - W


Poison Breath rounds,
Venom Breath
Area effect
Nigamoyogi
Poison Circle
All 5 Long Poison Cont. (by def.) - W
Other rounds,
Area effect

Force 6 Long Poison Cont. (by def.) - W


(Earth) rounds,
Area effect

Paralama Dark 2 Long Paralyze Cont. (by def.) - W rounds


(パララマ)
Shibaboo All 3 Long Paralyze Cont. (by def.) - W rounds
Paral Eyes Other
Arachno Wire

Force 4 Long Paralyze Cont. (by def.) - W rounds


(Earth)

Death Ring Dark 4 Long Paralyze Cont. (by def.) - W


Paral Web rounds,
Demon Teeth Grind
Area effect
Bind Voice
Wire Breath
Binding Cry All 5 Long Paralyze Cont. (by def.) - W
Magnetic Storm Other rounds,
Lethargy Circle Area effect

Force 6 Long Paralyze Cont. (by def.) - W


(Earth) rounds,
Area effect

Stun Gaze Dark 2 Long Stun Cont. (by def.) - W rounds

All 3 Long Stun Cont. (by def.) - W rounds


Other
Force 4 Long Stun Cont. (by def.) - W rounds
(Earth)

Stun Circle Dark 4 Long Stun Cont. (by def.) - W


rounds,
Area effect

All 5 Long Stun Cont. (by def.) - W


Other rounds,
Area effect

Force 6 Long Stun Cont. (by def.) - W


(Earth) rounds,
Area effect

Makajam Dark 2 Long Close Cont. (by def.) - W rounds


(マカジャマ)
Mute Gaze All 3 Long Close Cont. (by def.) - W rounds
Makafuji Other

Force 4 Long Close Cont. (by def.) - W rounds


(Earth)

Makajamon Dark 4 Long Close Cont. (by def.) - W


Fool's Voice rounds,
Melody of the Expanse
Area effect
Laughing Yakushi
Tango of Dispelling
Silence Circle All 5 Long Close Cont. (by def.) - W
Other rounds,
Area effect

Force 6 Long Close Cont. (by def.) - W


(Earth) rounds,
Area effect

Remove Physical Status Effects:

Name(s) Element Cost Range Removes Status Other


Effect with...

Posumudi Dark 3 Close Poison - W+2 -


(ポズムディ) C.
Void Poison
All Other 4 Close Poison - W+2 -
C.

Force (Earth) 5 Close Poison - W+2 -


C.

Paraladi Dark 3 Close Paralyze - W+2 -


(パララディ) C.

All Other 4 Close Paralyze - W+2 -


C.

Force (Earth) 5 Close Paralyze - W+2 -


C.
Mutudi Dark 3 Close Close - W+2 -
Closedi C.
(クロズディ)
Void Mute All Other 4 Close Close - W+2 -
C.

Force (Earth) 5 Close Close - W+2 -


C.

Inflict Polymorph Status Effects:

Name(s) Elemen Cost Rang Inflicts Status Other


t e Effect...

Petra Eyes Dark 2 Long Stone “Permanent” (by default) - W effect


Glimmering Eye
Stone Gaze All 3 Long Stone “Permanent” (by default) - W effect
Other

Force 4 Long Stone “Permanent” (by default) - W effect


(Earth)

Petrifier Dark 4 Long Stone “Permanent” (by default) - W


effect,
Area effect

All 5 Long Stone “Permanent” (by default) - W


Other effect,
Area effect

Force 6 Long Stone “Permanent” (by default) - W


(Earth) effect,
Area effect

Wolvaan Dark 2 Long Beast “Permanent” (by default) - W effect


(ウルバーン)
All 3 Long Beast “Permanent” (by default) - W effect
Other

Force 4 Long Beast “Permanent” (by default) - W effect


(Earth)

Blood Thief Dark 2 Long Bat “Permanent” (by default) - W effect

All 3 Long Bat “Permanent” (by default) - W effect


Other

Force 4 Long Bat “Permanent” (by default) - W effect


(Earth)

Remove Polymorph Status Effects:

Name(s) Element Cost Range Removes Status Other


Effect with...

Petradi Dark 3 Close C. Stone - W+2 -


(ペトラディ)
All Other 4 Close C. Stone - W+2 -

Force (Earth) 5 Close C. Stone - W+2 -

Simple Information Spell


Name(s) Element Cost Range Provides Info. Description
(Target, Focus,
Effectiveness):

Mapper Almighty 4 Close Area, General, Gives the Caster a general


(+others C. W+2 mental map about their
) surroundings in 360 degrees. If
the Effect’s high enough hidden
Electric 5 Close Area, General, passages and such too.
(Nuke) C. W+2

Support Scan Almighty Close Area, Magic, Shows the caster the Magics
(+others C. W+2 active
)

Electric Close Area, Magic,


(Nuke) C. W+2

Complex Attack Spells - Basic Elements

Attack + Healing effects = Draining spells

These damage the target and give their damage to the caster as healing (or MP).

Name Element Cost Range Stun Kill MP Stat. Other


Dmg. / Dmg. / Dmg. / Eff.
Heal. Healing Healing

Life Drain Alm. +all 6 Close W(idth W(idth) - - Does Ph.


Others C. )+2 Dmg + Heal.

Light, 7 Close W+2 W - - Does Ph.


Fire C. Dmg + Heal.
(Nuke)

Dark 8 Close W+2 W - Does Ph.


C. Dmg + Heal.

Spirit Drain Alm. +all 6 Close - - Wx2 - Does MP.


Others C. Dmg + Heal.

Light, 7 Close - - Wx2 - Does MP.


Fire C. Dmg + Heal.
(Nuke)

Dark 8 Close - - Wx2 - Does MP.


C. Dmg + Heal.
Energy Drain Alm. +all 10 Close W+2 W Wx2 - Both MP and
Others C. Ph. Dmg +
Heal

Light, 12 Close W+2 W Wx2 - Both MP and


Fire C. Ph. Dmg +
(Nuke) Heal

Dark 14 Close W+2 W Wx2 - Both MP and


C. Ph. Dmg +
Heal

Mother Earth Ice 24 Long W+6 W+3 - - Does Ph.


Dmg + Heal,
Area Effect

Attack + Debuff effects

Name(s) Elemen Cost Range Stun Kill Status Other


t Damage Damage Effect

Curse Thy Almight 12 Long W+5 W+3 - Debuff Str.


Enemy y

Ragnarok Strike Almight 15 Long W+5 W+3 - Area effect,


y Debuff Vit.

Antichthon Almight 81 Long W+6 W+4 - Area effect,


Jihad y All 5
Debuffs

Demon Fury Almight 85 Long W+8 W+6 - Area effect,


y All 5
Debuffs

Attack + Status Effect effects

Name(s) Element Cost Range Stun Kill Status Other


Damag Damag Effect
e e

Fog of Alm. 11 Long W+2 W Charm Area


Temptation effect

Hell Thrust Alm. 8 Close W+4 W+2 Close -

Stinger Alm. 12 Long W+5 W+3 Expel -

Babylon Goblet Alm. 15 Long W+5 W+3 Random Area


(Fear/Charm) effect

Damnation Alm. 15 Long W+5 W+3 Poison Area


effect

Stigmatic Gleam Alm. 15 Long W+5 W+3 Burn Area


effect
Third Eye Alm. 17 Long W+6 W+4 Stun Area
effect

Pralaya Alm. 17 Long W+6 W+4 Expel Area


effect

Bloody-Honeymoon Light 22 Long W+8 W+6 Confusion Area


effect

Toxic Cloud Dark 11 Long W+2 W Poison Area


effect

Dismal Tune Dark 13 Long W+4 W+2 Close Area


effect

Sly Charmer Dark 13 Long W+4 W+2 Charm Area


Bacteria One effect
Randy Haze

Dark Slumber Dark 13 Long W+4 W+2 Sleep Area


Drop Voice effect

Poison Breath Dark 13 Long W+4 W+2 Poison Area


effect

Fog Breath Dark 13 Long W+4 W+2 Paralyse Area


effect

Thunder Inferno Fire 14 Long W+5 W+3 Shock Area


effect

Titanomachia Fire 16 Long W+6 W+4 Fear Area


effect

Cold World Ice 14 Long W+5 W+3 Expel Area


effect

Charming Bolt Electric 14 Long W+5 W+3 Charm Area


effect

Vengeful Electric 14 Long W+5 W+3 Paralyse Area


Thunder effect

Floral Gust Force 13 Long W+4 W+2 Close Area


effect

Attack + Meta effect

Name(s) Element Cost Range Stun Kill Status Other


Dmg. Dmg. Effect

Vacuum Almighty 10 Long W+2 W - Escape - Meta effect

Complex Attacks Spells - Optional Elements


Name(s) Elemen Cost Range Stun Kill Status Other
t Damag Damag Effect
e e
Brain Burst Psy 10 Long W+2 W Paralyse Area
effect

Complex Healing Spells

Healing + Attack effect = Sharing spells

These do damage to the Caster and give it to the Target. (Mostly used for MP transfer. And only worth
it for the powerful.)

Name Element Cost Range MP Damage Status Other


/ Healing Effect

Makatora Almighty, 6 Close Wx2 - Does MP. Dmg +


+all Others C. Heal.

Light, 7 Close Wx2 - Does MP. Dmg +


Fire C. Heal.
(Nuke)

Dark 8 Close Wx2 - Does MP. Dmg +


C. Heal.

Resurrect Effect (+ Healing Effect):

Only work on the dead or dying, and only if it heals all the mortal wounds.

Name Element Cost Range Stun Kill Status Other


Healin Healin Effect
g g

Recarm Light, 13 Close W+8 W+6 - Resurrects


(リカーム) Almighty C.

Fire, 17 Close W+8 W+6 - Resurrects


Psy. C.

All other 15 Close W+8 W+6 - Resurrects


C.

Samarecarm Light, 21 Close W+12 W+10 - Resurrects


(サマリカーム) Almighty C.

Fire, 25 Close W+12 W+10 - Resurrects


Psy. C.

All other 23 Close W+12 W+10 - Resurrects


C.

Recarmdra Light, 19 Close W+12 W+10 - Resurrects,


(リカームドラ) Almighty C. Hurts Caster

Fire, 23 Close W+12 W+10 - Resurrects,


Psy. C. Hurts Caster
All other 21 Close W+12 W+10 - Resurrects,
C. Hurts Caster

Healing + Remove Status Effect effects

Name(s) Element Cost Range Stun Kill Status Other


Healin Healin Effect
g g

Healing Almighty, 60 Close W+4 W+2 - Remove Debuffs,


Harp All other C. + All Non Protect
Status Effects,
Light 58 Close W+4 W+2 - Area effect (W+2),
C. Repeating (W+2
rounds)
Dark 57 Close W+4 W+2 -
C.

Fire, 63 Close W+4 W+2 -


(Psy.) C.

Force, 63 Close W+4 W+2 -


(Earth) C.

Salvation Almighty, 31 Close W+5 W+3 - Remove All Non


All other C. Protect Status
Effects (W+3),
Light 30 Close W+5 W+3 - Area effect
C.

Dark 28 Close W+5 W+3 -


C.

Fire, 32 Close W+5 W+3 -


(Psy.) C.

Force, 34 Close W+5 W+3 -


(Earth) C.

Complex Buff / Debuff Spells

Multi Buffs

Name(s) Elemen Cost Range Buffs... Status Other


t Effect

Bestial Roar Almight 4 Close C. Strength + Agility, - Cont. (by def.)


Dragon Cry y W(idth) Points

Light 5 Close C. Strength + Agility, - Cont. (by def.)


W Points

Orb of Power Almight 4 Close C. Strength + Magic, - Cont. (by def.)


y W Points

Light 5 Close C. Strength + Agility, - Cont. (by def.)


W Points

Orb of Resolve Almight 4 Close C. Vitality + Luck, - Cont. (by def.)


y W Points

Light 5 Close C. Vitality + Luck, - Cont. (by def.)


W Points

Power Breath Almight 5 Close C. Strength + Agility, - Cont. (by


y W Points def.),
Area effect

Light 6 Close C. Strength + Agility, - Cont. (by


W Points def.),
Area effect

Dark Breath Almight 5 Close C. Magic + Vitality, - Cont. (by


y W Points def.),
Area effect

Light 6 Close C. Magic + Vitality, - Cont. (by


W Points def.),
Area effect

Heat Riser Almight 22 Close C. All 5 Abilities, - Cont. (by def.)


y W Points

Light 23 Close C. All 5 Abilities, - Cont. (by def.)


W Points

Blood Ritual Almight 16 Close C. All 5 Abilities, - Cont. (by def.)


y W Points Targets Caster
Hurts Caster

Light 17 Close C. All 5 Abilities, - Cont. (by def)


W Points Targets Caster
Hurts Caster.

Luster Candy Almight 23 Close C. All 5 Abilities, - Cont. (by def.)


Hyakka Ryouran y W Points Area effect

Light 24 Close C. All 5 Abilities, - Cont. (by def.)


W Points Area effect

Multi Debuffs

Name(s) Elemen Cost Rang Debuffs... Status Other


t e Effect

Debilitate Almight 35 Long All 5 Abilities, - Cont. (by def.)


Checkmate y W+2 Points Area effect

Dark 35 Long All 5 Abilities, Expel Cont. (by def.)


W+2 Points Area effect
Buff + Debuff

Name(s) Element Cost Range Buffs... Debuffs... Other

Taunt Almighty 11 Long Strength, W+2 Vitality, Cont. (by


Points W+2 P. def.),
Area effect

Buff + Status Effect effects

Name(s) Element Cost Range Buffs... Status Other


Effect

Pain-Eater Almighty 6 Close C. Vitality, W Marked Cont. (by def.)


, All Points
other

Dark 5 Close C. Vitality, W Marked Cont. (by def.)


Points

Force 7 Close C. Vitality, W Marked Cont. (by def.)


Points

Vault Guardian Almighty 7 Close C. Vitality, W Repel 1 Cont. (by


Points Phys dmg def.),
Area effect

Complex Protection Spells

Multi Protect Spells

Name(s) Element Cost Range Inflicts Status Other


Effect...

Crystal Wall Almighty 15 Close Resists (W) Fire, Cont. (by def.) - W rounds
C. Ice, Elec., Force Area effect
Spells

Bleeding Dry Almighty 15 Close Nullifies 1 Fire, Ice, Cont. (by def.) - W rounds
Brush C. Elec., or Force Spell Area effect

Makarakarn Almighty 15 Close Repels 1 Fire, Ice, Cont. (by def.) - W rounds
(マカラカーン) C. Elec., or Force Spell Area effect
Magic Repel

Multi Protect Remove

Name(s) Element Cost Range Removes Status Other


Effect with…

Makaracoerce Almighty 25 Long Fire, Ice, Elec., Force Area effect


Makara Break Elemental Protect -
W(idth)+2
Complex Status Effect Spells

Multi Status Effects!

Name(s) Elemen Cost Rang Inflicts Status Other


t e Effect...

Crying Scream Dark 7 Long Stone and Charm “Permanent” / Cont. (by
def.) - W rounds,
Area effect

All 9 Long Stone and Charm “Permanent” / Cont. (by


Other def.) - W rounds,
Area effect

Force 11 Long Stone and Charm “Permanent” / Cont. (by


(Earth) def.) - W rounds,
Area effect

Shivering Taboo Dark 7 Long Random: Paralyse, Cont. (by def.) - W


Fear, Sleep, Poison rounds,
Area effect

All 9 Long Random: Paralyse, Cont. (by def.) - W


Other Fear, Sleep, Poison rounds,
Area effect

Force 11 Long Random: Paralyse, Cont. (by def.) - W


(Earth) Fear, Sleep, Poison rounds,
Area effect

Lamentation Dark 7 Long Random: Burn, Cont. (by def.) - W


Paralyse, Sleep, rounds,
Poison Area effect

All 9 Long Random: Burn, Cont. (by def.) - W


Other Paralyse, Sleep, rounds,
Poison Area effect

Force 11 Long Random: Burn, Cont. (by def.) - W


(Earth) Paralyse, Sleep, rounds,
Poison Area effect

Multi Status Effect Removes

Name(s) Element Cost Range Removes Status Other


Effect with…

Amrita, Dark 7 Close C. All not Protect - -


Wings of Wisdom W(idth)+2
Void Ailment
All Other 10 Close C. All not Protect - -
W+2

Force 13 Close C. All not Protect - -


(Earth) W+2
Purifying Rain Dark 8 Close C. All not Protect - Area effect
Refresh W+2

All Other 11 Close C. All not Protect - Area effect


W+2

Force 14 Close C. All not Protect - Area effect


(Earth) W+2

Holy Blessing Dark 20 Close C. All not Protect - Area effect


Pure Memento W+2 Repeating (W+2 rounds)

All Other 23 Close C. All not Protect - Area effect


W+2 Repeating (W+2 rounds)

Force 26 Close C. All not Protect - Area effect


(Earth) W+2 Repeating (W+2 rounds)

DSPs

The Nakajima (N) Types

The DSPs used in the first novels and the Megami Tensei I & II games and their “forks”. Ie. the ones
that were supposedly made by the original protagonist Nakajima Akemi.

N-Type 1

XP Cost: 22

SYSTEM REQUIREMENTS 0OOOO - This thingy needs a mainframe…


MAX. CONTRACTS 0OOOO - 4… way too much
COMMUNICATION MODULE 00000 - Yo! New Phone Who This?
FEATURES 000OO - See Feature list
MODULARITY 0OOOO - Nope

Feature List: Networked (<- This is needed and needs Features at 3), Summon to Memory (<- This is
also needed, would only require Features 2), Spell Help, Astrology, Moon Phase.

This is the approximation of the first DSP of the Megami Tensei games and the novels in my system.

It’s not portable (to put it mildly), it doesn’t have much space for contracts, or any expandability, what
it has is a Communication Module with no limits, so one that can call up any Daimon in existence
including from different dimensions, and it also has access to the Internet, and only Summon to
Memory as a safety feature.

Or in other words a disaster waiting to happen.

N-Type 2

XP Cost: 22
SYSTEM REQUIREMENTS 000OO - It’s portable!
MAX. CONTRACTS 00OOO - 8… Expandable to 12
COMMUNICATION MODULE 00OOO - Hey… now that we met, um… Hi?
FEATURES 00OOO - See Feature list
MODULARITY 00OOO - Movable point for Max. contracts

Feature List: Summon to Real World, Encyclopedia (Empty), Fusion Compatibility (Cathedral of
Shadows, (邪教の館, Jakyō no Yakata)), Analyser, Moon Phase, Compass, Mapping, Standardised
Contracts

The first actually usable DSP of the series. It’s basic. But it works.

N-Type S

XP Cost: 20

SYSTEM REQUIREMENTS 000OO - It’s portable!


MAX. CONTRACTS 00OOO - 8
COMMUNICATION MODULE 00OOO - Hey… now that we met, um… Hi?
FEATURES 00OOO - See Feature list
MODULARITY 0OOOO - NOPE!

Feature List: Summon to Real World, Encyclopedia (Empty), Fusion Compatibility (Cathedral of
Shadows, (邪教の館, Jakyō no Yakata)), Analyser, Moon Phase, Compass, Mapping, Standardised
Contracts

This is a slight modification of the “N-Type 2”, as an example to what’s the minimum for a DSP to be
usable as the games show it.
Please turn off the power, and good night.

Be careful not to get possessed by any


daimons while you rest...

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