Revelations TTRPG Daimonomicon v0.1 Alpha Sample
Revelations TTRPG Daimonomicon v0.1 Alpha Sample
Revelations TTRPG Daimonomicon v0.1 Alpha Sample
A Book of Examples
for Revelations
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shin.digital.devil.story... 真.女神.転生
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Credits and such…
Game of personal cosmic horror, the price of power... and the end of the world.
Based on Atlus's MegaTen series. Written by Malitia. A One Roll Engine game.
The members of ALL the megaten wikis for collecting the data I could never have dreamed of.
This document is a FREE fan effort. The MegaTen franchise is the registered trademark of Atlus. All
rights reserved. All information and graphics are used without permission. Most artwork made by
Kazuma Kaneko. Fonts used: Arial, Orbitron, and Cherry Monospace Light (originally by aminabedi68
and hacked by me). The 100 Circuit Brushes Toolkit used for additional design elements is by
XResch.
Table of Contents
Cerberus
● Alternative names: Kerberos, Guard Dog of Hades
● Origin: Greco-Roman Mythology
● Grouping(s): Beasts (Kemono zoku 獣族) Beast (Majuu 魔獣)
● Idea Type: Individual
● XP Pool: about 1 000 000
● Rank: 7
● Alignment: Neutral
Light 0OOOO
OOO00 Dark
● Cults: Greco-Roman revival sects and the like loads of casual pop culture exposure.
● Beliefs: Giant vicious guard dog generally of the gates of the underworld. Said to have three
heads and one always awake. One of the children of Echidna and Typhon, pet of Hades.
● Notes:
○ Common spells: Simple attack spells (almost exclusively Fire)
"Origin: Greece. The guard dog of the gates of Tartarus. It has three heads and a snake's tail, and is
the son of Echidna and Typhon, god of storms. It viciously attacks both the living who near the gates,
and the dead who try to escape."
“The Hound of Hell in Greek mythology. Its name means "Demon of the Pit". It is known as the loyal
servant of Hades, the king of the Underworld. Cerberus was born from the union of the half-serpent
Echidna and the storm giant Typhon. The two-headed beast Orthrus is his brother. Cerberus appears
as a three-headed dog with snakes all over his body and a dragon's tail. The three heads are said to
represent the past, the present and the times yet to come.
Cerberus guards the gates of the Underworld, the realm of the dead, welcoming souls of the dead
from the outside world, but ferociously attacking all those who attempt to leave.
It was traditional in ancient Greece to place a copper coin and a honey cake in coffins. This was so
that the departed souls could pay Charon, the boatman of the river Styx, to ferry them across the river,
and feed Cerberus, who favored sweets.”
Full XP Cost: 300 from this Spent: 300 Loose: 0 Magic Points: +20 (28)
Str.: +16 (18) Unarmed Com. (Str.) (Dog-fight) +2 (2) Maragion (Fire) -6
Int.: +6 (8) Investigate (Int.) (Smell out) +2 (2) Roar (Bind Voice) (Fire) - 5
Mag.: +5 (7) Fire (Mag.) +3 (3) Recarm (Fire) - 17
Vit.: +7 (9) Sense (Agi.) (Smell) +4 (4)
Agi.: +9 (12)
Lu.: +7 (10)
Full XP Cost: 320 from this Spent: 319 Loose: 1 Magic Points: +22 (32)
Full XP Cost: 380 from this Spent: 380 Loose: 0 Magic Points: --
Full XP Cost: 640 from this Spent: 640 Loose: 0 Magic Points: +210 (224)
Str.: +24 (26) Investigate (Int.) (Smell out) +2 (2) Agidyne (Fire) -6
Int.: +16 (18) Almighty (Mag.) +1 (2) Masukukaja (Alm) -3
Mag.: +19 (21) Dark (Mag.) +1 (1) Mudoon (Dark) -8
Vit.: +16 (18) Fire (Mag.) +2 (2)
Agi.: +30 (32) Athletics (Agi.) (Running) +1 (3)
Lu.: +16 (18) Sense (Agi.) (Smell) +2 (4)
Elf
"A type of fairy that lives underground in the hills and fields where nature remains unspoiled. They are
thought to have originated in Scotland, but appear in folklore throughout western and northern
Europe. Both male and female elves appear young and beautiful, and enjoy eternal life. It is said that
if a human sees one, he or she will fall in love at first sight.
Elves have a hollow in their backs and a long cow's tail. They are a gentle folk who love music and
sometimes dance on the hilltops. However, some elves live in human houses and cause mischief.
The elves are said to have their own kingdom and a society much like ours."
Example Packages:
Full XP Cost: 220 from this Spent: 208 Loose: 12 Magic Points: +14 (18)
Full XP Cost: 260 from this Spent: 259 Loose: 1 Magic Points: +18 (22)
Full XP Cost: 360 from this Spent: 356 Loose: 4 Magic Points: +33 (39)
Full XP Cost: 500 from this Spent: 493 Loose: 8 Magic Points: +68 (76)
Ghoul
"A man-eating demon of Arabian legend, often seen in graveyards. Its name derives from the Arabic
word for "calamity." Ghouls are associated with the Arabian elementals called jinn. They are wild,
vicious, and repulsive in appearance.
Ghouls generally steal corpses from graveyards and eat them, but they will also attack and eat living
humans. They sometimes assume the form of animals when attacking people, most often hyenas.
Female ghouls are called "ghula" and use their alluring beauty to ensnare and eat human men.
Calling upon the name of Allah will drive off a ghoul. This is because Allah created the jinn, and
ghouls do not dare oppose the God that created them."
"A cannibalistic demon from Islamic lore. It feeds on the flesh of both the living and the dead. It is
indistinguishable from normal humans and prefers to prey on children and travelers."
Example Packages:
Weak (SMT II) Ghoul - Level +6 (7), Rank: +1 (2 max)
Full XP Cost: 120 from this Spent: 120 Loose: 0 Magic Points: +8 (12)
Str.: +4 (6) Unarmed Com. (Str.) (Clawing) +2 (3) Life Drain (Dark)
-8
Int.: +2 (4) Occult (Mag.) (Grave Rites) +2 (2) Venom Claw (Dark) -1
Mag.: +4 (6) Dark (Mag.) +3 (3)
Vit.: +2 (4) Survival (Vit.) (Urban) +2 (2)
Agi.: +4 (6) Sense (Agi) (Spot Weakness) +1 (3)
Lu.: +1 (3) “Humaning” (Lu.) (Pass Human) +1 (2)
Crime (Lu.) (Grave Robber) +2 (3)
Little Angel
"Angelic entities without names. It is said that many are souls that never saw life. As innocent souls,
they are allowed to become angels."
—Compendium
Example Packages:
Sheet Ghost (SMT If...) Little Angel - Level +6 (7), Rank: +1 (2 max)
Full XP Cost: 120 from this Spent: 119 Loose: 1 Magic Points: +6 (10)
Mara
● Alternative names: The Evil One
● Origin: Buddhist and Sri Lankan Mythology
● Grouping(s): Magica (Mazoku 魔族) Tyrant (Maou 魔王)
● Idea Type: Individual
● XP Pool: Who knows… lots and lots and lots.
● Rank: 9
● Alignment: Dark(-Chaos)
Light OOOOO
00000 Dark
● Cults: Buddhism
● Beliefs: Demon king of temptation and fear, basically the personification of all the forces that
one must defeat to reach enlightenment. Or we can say a giant dick. Said to have three
daughters Tanha (Thirst), Arati (Aversion, Discontentment), and Raga (Attachment, Desire,
Greed, Passion).
● Notes:
○ Hell Thrust and Fog of Temptation are Mara specific spells.
○ Mara avatars always manifest in a way to best manipulate the people who called
them. So their Skill specialities are marked with (*) to denote whatever the
summoners know or interests them.
○ Some of them aren’t even a bit humanoid, meaning they can't use equipment not
made specifically for them. Still have the same number or size damage zones just
named differently.
"Origin: India. The embodiment of evil itself. It is said that he controls people via lust and fear of death
and ruins their bodies. He tempts and corrupts the pure, and appeared before Buddha when he was
meditating."
"The hard bringer of death. A Hindu demon that dominates spirits and holds the power to instill fear.
During his meditations, Buddha almost gave in to his temptation when Mara seduced him under a
linden, a hardwood tree. Mara's great power was a sight to behold. His rigid strength spread far and
wide, giving birth to many vile creatures."
Example Packages:
Full XP Cost: 720 from this Spent: 720 Loose: 0 Magic Points: +140 (154)
Attributes: Skills: Spells:
Str.: +33 (35) Unarmed Com. (Str.) (Brawling) +2 (2) Mazanma (Force) -6
Int.: +18 (20) Soft Sciences (Int.) (*) +3 (3) Marin Karin (Alm.) -3
Mag.: +20 (22) Bio. Sci. (Int.) (*) +2 (3) Shibaboo-
Vit.: +23 (25) Hard Science (Int.) (*) +1 (3) -(Paralama) (Alm.) - 3
Agi.: +16 (18) Language&Cult. (Int.) (*) +2 (3) Hell Thrust (Alm.)
-8
Lu.: +13 (15) Occult (Mag.) (*) +4 (5) Fog of Temptation
(Alm.) - 11
Almighty (Mag.) +4 (4)
Force (Mag.) +5 (5)
Vehicles (Agi.) (Chariots) +2 (2)
Convince (Lu.) (*) +5 (5)
Gambling (Lu.) (Betting on shit) +1 (1)
“Humaning” (Lu.) (*) +3 (3)
Full XP Cost: 800 from this Spent: 800 Loose: 0 Magic Points: +304/342 (320)
Str.: +28 (30) Unarmed Com. (Str.) (Brawling) +3 (4) Mazanma (Force) -6
Int.: +25 (27) Scepticism (Int.) (*) +1 (2) Marin Karin (Alm.) -3
Mag.: +38 (40) General Knowledge (Int.) (*) +4 (5) Hell Thrust (Alm.) -8
Vit.: +23 (25) Language&Cult. (Int.) (*) +3 (4) Diarahan (Alm.)
-5
Agi.: +12 (14) Occult (Mag.) (*) +5 (5) Dekaja (Alm.)
-5
Lu.: +13 (15) Almighty (Mag.) +5 (5) Makajamon (Alm.) -5
Force (Mag.) +5 (5)
Vehicles (Agi.) (Chariots) +2 (3)
Convince (Lu.) (*) +5 (5)
“Humaning” (Lu.) (*) +3 (3)
Full XP Cost: 960 from this Spent: 959 Loose: 1 Magic Points: +160 (176)
Str.: +37 (39) Unarmed Com. (Str.) (Brawling) +5 (5) Hell Thrust (Alm.) -8
Int.: +26 (28) General Knowledge (Int.) (*) +2 (3) Diarahan (Alm.) -5
Mag.: +20 (22) Language&Cult. (Int.) (*) +3 (4) Dekunda (Alm.)
-3
Vit.: +37 (39) Occult (Mag.) (*) +5 (5) Tetrabreak (Alm.)
-7
Agi.: +23 (25) Almighty (Mag.) +5 (5) Makarakarn (Alm) - 15
Lu.: +26 (28) Vehicles (Agi.) (Chariots) +2 (3) Fog of Temptation
(Alm.) - 11
Convince (Lu.) (*) +2 (4) Tetrakarn (Alm.) -3
“Humaning” (Lu.) (*) +1 (1) Taunt (Alm.) - 11
Pixie
"In English mythology, they are fairies of the forest that love to play tricks on people. They can also be
a hard worker when necessary."
"Fairies of English legend. They are also called Piskies and Puggsies. Pixies are sometimes said to
be the elements of unbaptized children, or souls that have left their bodies. They are small enough to
fit into the palm of your hand, but can grow bigger or smaller. Pixies live in groups. They love to dance
and can be found dancing in a circle nearly every night. So-called "fairy rings" are said to mark the
group where they hold their dances."
"A small faerie found in southwest Britain. It is cheerful and likes to play pranks.
Their appearance changes from region to region, but their personality is constant. One common prank
is to cause humans to travel in circles. They also help farmers, however, and are generally considered
good faeries."
High Pixie:
"One of a higher class of pixie, these are the Seelie Court's more powerful soldiers. They are charged
with guarding the ruins and caves where other pixies dwell."
"The leader of a swarm of pixies. Any pixie in a leadership role or with remarkable power is called by
this name."
—Persona 5 background
Example Packages:
Full XP Cost: 120 from this Spent: 120 Loose: 0 Magic Points: +8 (12)
Full XP Cost: 180 from this Spent: 179 Loose: 1 Magic Points: +14 (18)
Full XP Cost: 120 from this Spent: 119 Loose: 1 Magic Points: +6 (10)
Weredog
Example Packages:
Full XP Cost: 180 from this Spent: 179 Loose: 1 Magic Points: --
Optional Elements
Element Good At Bad At Status Effect Protection Buff / Debuff
Earth
Description:
Water
Description:
Psychokinesis
Description:
Cantrip: Telepathy.
Nuclear
Description:
Cantrip:
Instaspells
All spells here are assumed to be single target except stated otherwise
Almighty Element:
Die For Me! Dark 12 Long W+6 W+4 Expel Area effect
(死んでくれる?)
Death Flies
Earth Element:
Psychokinesis Element:
Buff Effects:
Life Wall Almight 3 Close Resist (W) Phys. Cont. (by def.) - W rounds
y C. Dmg. Area effect
Light Wall Light 3 Close Resist (W) Light Cont. (by def.) - W rounds
C. spells Area effect
Dark Wall Dark 2 Close Resist (W) Dark Cont. (by def.) - W rounds
C. spells Area effect
Red Wall Fire 3 Close Resist (W) Fire Cont. (by def.) - W rounds
Fire Wall C. spells Area effect
White Wall Ice 3 Close Resist (W) Ice Cont. (by def.) - W rounds
Ice Wall C. spells Area effect
Blue Wall Electric 3 Close Resist (W) Cont. (by def.) - W rounds
Elec Wall C. Electric spells Area effect
Green Wall Force 3 Close Resist (W) Force Cont. (by def.) - W rounds
Wind Wall C. spells Area effect
Void Phys Almight 3 Close Nullifies 1 Phys. Cont. (by def.) - W rounds
y C. Attack Area effect
Void Expel Light 3 Close Nullifies 1 Light Cont. (by def.) - W rounds
C. spell Area effect
Void Death Dark 3 Close Nullifies 1 Dark Cont. (by def.) - W rounds
Void Nerve C. spell Area effect
Void Fire Fire 3 Close Nullifies 1 Fire Cont. (by def.) - W rounds
C. spell Area effect
Void Ice Ice 3 Close Nullifies 1 Ice Cont. (by def.) - W rounds
C. spell Area effect
Void Electric Electric 3 Close Nullifies 1 Electric Cont. (by def.) - W rounds
C. spell Area effect
Void Wind Force 3 Close Nullifies 1 Force Cont. (by def.) - W rounds
C. spell Area effect
Expel Repel Light 3 Close Repels 1 Light Cont. (by def.) - W rounds
C. spell Area effect
Death Repel Dark 3 Close Repels 1 Dark Cont. (by def.) - W rounds
C. spell Area effect
Fire Repel Fire 3 Close Repels 1 Fire Cont. (by def.) - W rounds
C. spell Area effect
Ice Repel Ice 3 Close Repels 1 Ice spell Cont. (by def.) - W rounds
C. Area effect
Elec Repel Electric 3 Close Repels 1 Electric Cont. (by def.) - W rounds
C. spell Area effect
Wind Repel Force 3 Close Repels 1 Force Cont. (by def.) - W rounds
C. spell Area effect
Fire Drain Fire 3 Close Drains 1 Fire Cont. (by def.) - W rounds
C. spell Area effect
Ice Drain Ice 3 Close Drains 1 Ice spell Cont. (by def.) - W round
C. Area effect
Elec Drain Electric 3 Close Drains 1 Electric Cont. (by def.) - W rounds
C. spell Area effect
Wind Drain Force 3 Close Drains 1 Force Cont. (by def.) - W rounds
C. spell Area effect
Lunar Blessing Almight 7 Close Nullifies 1 Phys. Cont. (by def.) - W rounds
y C. Attack every turn Area effect
it lasts (ie.Repeating)
Psy Wall Psy. 3 Close Resist (W) Psy. Cont. (by def.) - W rounds
C. spells. Area effect
Nuke Wall Nuclear 3 Close Resist (W) Nuke Cont. (by def.) - W rounds
C. spells Area effect
Water Wall Water 3 Close Resist (W) Water Cont. (by def.) - W rounds
C. spells Area effect
Void Earth Earth 3 Close Nullifies 1 Earth Cont. (by def.) - W rounds
C. spell Area effect
Earth Repel Earth 3 Close Repels 1 Earth Cont. (by def.) - W rounds
C. spell Area effect
Earth Drain Earth 3 Close Drains 1 Earth Cont. (by def.) - W rounds
C. spell Area effect
Support Scan Almighty Close Area, Magic, Shows the caster the Magics
(+others C. W+2 active
)
These damage the target and give their damage to the caster as healing (or MP).
These do damage to the Caster and give it to the Target. (Mostly used for MP transfer. And only worth
it for the powerful.)
Only work on the dead or dying, and only if it heals all the mortal wounds.
Multi Buffs
Multi Debuffs
Crystal Wall Almighty 15 Close Resists (W) Fire, Cont. (by def.) - W rounds
C. Ice, Elec., Force Area effect
Spells
Bleeding Dry Almighty 15 Close Nullifies 1 Fire, Ice, Cont. (by def.) - W rounds
Brush C. Elec., or Force Spell Area effect
Makarakarn Almighty 15 Close Repels 1 Fire, Ice, Cont. (by def.) - W rounds
(マカラカーン) C. Elec., or Force Spell Area effect
Magic Repel
Crying Scream Dark 7 Long Stone and Charm “Permanent” / Cont. (by
def.) - W rounds,
Area effect
DSPs
The DSPs used in the first novels and the Megami Tensei I & II games and their “forks”. Ie. the ones
that were supposedly made by the original protagonist Nakajima Akemi.
N-Type 1
XP Cost: 22
Feature List: Networked (<- This is needed and needs Features at 3), Summon to Memory (<- This is
also needed, would only require Features 2), Spell Help, Astrology, Moon Phase.
This is the approximation of the first DSP of the Megami Tensei games and the novels in my system.
It’s not portable (to put it mildly), it doesn’t have much space for contracts, or any expandability, what
it has is a Communication Module with no limits, so one that can call up any Daimon in existence
including from different dimensions, and it also has access to the Internet, and only Summon to
Memory as a safety feature.
N-Type 2
XP Cost: 22
SYSTEM REQUIREMENTS 000OO - It’s portable!
MAX. CONTRACTS 00OOO - 8… Expandable to 12
COMMUNICATION MODULE 00OOO - Hey… now that we met, um… Hi?
FEATURES 00OOO - See Feature list
MODULARITY 00OOO - Movable point for Max. contracts
Feature List: Summon to Real World, Encyclopedia (Empty), Fusion Compatibility (Cathedral of
Shadows, (邪教の館, Jakyō no Yakata)), Analyser, Moon Phase, Compass, Mapping, Standardised
Contracts
The first actually usable DSP of the series. It’s basic. But it works.
N-Type S
XP Cost: 20
Feature List: Summon to Real World, Encyclopedia (Empty), Fusion Compatibility (Cathedral of
Shadows, (邪教の館, Jakyō no Yakata)), Analyser, Moon Phase, Compass, Mapping, Standardised
Contracts
This is a slight modification of the “N-Type 2”, as an example to what’s the minimum for a DSP to be
usable as the games show it.
Please turn off the power, and good night.