Major Stars 3 - Unit 4 - Lesson 1
Major Stars 3 - Unit 4 - Lesson 1
Major Stars 3 - Unit 4 - Lesson 1
Week: ……
Period: ……
Date of teaching: …………………
TEXTBOOK: MAJOR STARS 3
Unit 4: GORILLAS ARE BIG
Lesson 1 (page 30)
A. OBJECTIVES
By the end of the lesson, students will be able to:
1. Core competences
- Learn new words about animals and their characteristics.
- Look and say the name of different animals and their characteristics.
2. General competences
- Communication and collaboration: work in groups to review and practice saying the words about
the animals.
- Problem-solving and creativity: based on the knowledge they have learned to fill in the missing
words in the sentences.
3. Attributes
- Kindness: help partners to complete learning tasks.
- Diligence: work hard to complete learning tasks.
- Honesty: tell the truth or play fair in games.
- Responsibility: appreciate kindness.
- Leadership: collaborate with teachers to enhance language skills.
B. LANGUAGE FOCUS AND SKILLS
1. Vocabulary
- Vocabulary: parrot, rhino, lizard, gorilla, dangerous, clever.
- Recycled vocabulary: monkey, lion, giraffe, pig, buffalo, cow.
2. Skills: Listening, speaking, reading, and writing.
C. RESOURCES AND MATERIALS
- Student book – page 30
- Audio: Track 12
- Flashcards/Pictures (Gorillas are big)
- Teacher’s Guide
- Computer, projector, ….
D. LEARNING EXPERIENCES
1
Teacher’s activities Students’ activities PowerPoint
WARM-UP/REVIEW (5 minutes)
Objective: To attract Ss’ attention to the lesson and lead in the new lesson.
*Greeting
- Greet the students: - Greet the teacher.
“Hello, how are you?”
“I’m fine, thank you. Please sit down.”
Game: Touch the board - Play the game - Slides 2-3
- Provide a game to check the student’s memory of
the words they learned before studying new
words.
- Explain the rules to the students. - Listen and follow the
o Divide the class into 2 teams. Each team rules.
reads 1 sentence.
o Describe the learned words for the students - Guess what the word is.
to guess what the word is.
o Each student on each team can guess the - Try to read the full
word by running to the board and touching sentences.
the board.
o The student who touches first has priority to
answer. If they are wrong, it's the other
team's turn. The team with the correct
answer gets 1 point.
o The team with the higher score will be the - Praise the winner.
winner.
- Make sure the students know how to play the - Play the game.
game.
- Set up the game in the class.
- Encourage students to give the answers with full - Try to pronounce the
sentences. sentences correctly.
- Control the class while playing.
- Praise the winner. - Praise the winner.
Expected outcomes and assessment
- Task completed with excellence: Students can remember and say all the words correctly and fluently.
- Task completed: Students can remember and say all the words correctly.
- Task uncompleted: Students are unable to remember and say all the words.
PRESENTATION (10 minutes)
Objective: To help listen, speak and memorize new vocabulary.
*Lead-in:
- Put Flashcards 42-46 (kitchen, living room, - Look at the board.
dining room, bedroom, bathroom) on the board.
- Point to each one, one at a time and say the word. - Listen to the teacher.
- Remove them one at a time, pointing to where - Try to answer with the full
they were and asking students to say the word. sentences.
- Continue until all the flashcards are gone and - Try to remember words
they are saying all five from memory. about types of rooms.
1. Listen, point, and repeat.
- Ask Ss questions like “Have you ever been to a
zoo? Do you like the zoo and why? What animals
do you see at the zoo?” Ss share their answers. - Answer the questions.
2
- Tell the students they are going to learn about
animals in the zoo in this unit.
- Use flashcards to introduce the new vocabulary. - Listen to the teacher. - Slide 5
Then T holds up one flashcard at a time and asks
what it in the flashcard is. - Pay attention to teacher and
- Model any animals if the students don’t know. T answer the question.
explains the 2 adjectives for the students to
understand: dangerous means an animal that can - Listen carefully.
hurt people, clever means an animal that can do
tricks and can act as people say, and clever has a
similar meaning to smart.
- Say all the words in the flashcards for the
students to repeat.
- Hold the flashcards in a different order and Ss - Listen and repeat after the
repeat. teacher.
- Ask the students to open their books and look at - Repeat one more time.
the large picture.
- Play the audio for the first time for the students - Open books and look at the
to listen and point to the appropriate things. large picture.
- Play the audio the second time for the students to - Listen to the audio and
repeat. Check their pronunciation as well. point to the appropriate
- Call up some students to the board. T reads the things.
word and Ss point at the appropriate pictures. - Listen again and repeat.
Then Ss point at the pictures and read out loud - Point at the pictures and
the word. read out loud the word.
- Check the student’s pronunciation if necessary. - Talk about the picture.
3
- Encourage students to give the answers with full - Try to answer with the full
sentences. sentences.
- Control the class while playing.
- Praise the winner. - Praise the winner.
Expected outcomes and assessment
- Task completed with excellence: Students can remember all the new words.
- Task completed: Students can remember some new words.
- Task uncompleted: Students are unable to remember the new words.
PRODUCTION (5 minutes)
Objective: To help students have more practice to remember what they have learned about animals.
*Game: Guess what room it is
- Provide a game for the students to recognize and
tell the words by the shadows.
- Explain the rules to the students: - Pay attention to the rules. - Slides 10-22
o Divide the class into 2 teams and make 2 lines. - Join the teams.
o The first students from each team guess the - Guess the picture and
first picture. Who tells the answer first and answer.
correctly earns 1 point for their team.
o Students from each team takes turns - Take turn.
answering the pictures until there is no
picture left.
o Which team has more points wins. - Praise the winner.
- Make sure the students know how to play the - Play the game.
game.
- Set up the game in the class.
- Encourage students to give the answers with full - Try to give the answers with
sentences. full sentences.
- Control the class while playing.
- After the game, praise the winner. - Praise the winner.
*Game: What have I got? (optional)
- Provide a game to check the student’s memory of
the vocabulary.
- Explain the rules to the students: - Pay attention to the rules.
o Use flashcards to play the game. - Play the game.
o Hold up the cards so that the class only sees
the back of them.
o Ask “What have I got” and tell some hints for - Listen to hints and guess
the students to guess the things teacher is the things teacher is
holding. Teacher can describe the holding.
appearance of the thing or tell the general
uses of the thing.
o When the student guesses it right, show the - Read the word on the card
card to the class and students read the words 1 or 2 times.
1 or 2 times.
o Continue with the rest. Teacher can use
flashcards of the words that have been
learned in the previous lessons for the
students to memorize and practice
pronouncing the words.
- Make sure the students know how to play the - Try to speak English
game. while playing the game.
4
- Set up the game in the class.
- Encourage students to give the answers with full - Try to answer with the
sentences. full sentences.
- Control the class while playing.
- Praise the winner. - Praise the winner.
*Game: What’s the picture (optional)
- Provide a game for the students to memorize the
words about animals.
- Explain the rules to the students: - Pay attention to the rules.
o Invite a student to come to the front of the
class.
o Whispers the name of an animal and the - Listen and draw that
student draws that animal on the board. T says animal on the board.
the words are about animals.
o The other students have to guess what the - The others guess what the
animal is. If the answer is correct, the student animal is.
tells a characteristic of that animal.
o Give about 5 animals then ends the game. - Praise the winner.
- Make sure the students know how to play the
game. - Try to speak English while
- Set up the game in the class. playing the game.
- Encourage students to give the answers with full
sentences. - Try to answer with the full
- Control the class while playing. sentences.
- Praise the winner. - Praise the winner.
Expected outcomes and assessment.
- Task completed with excellence: Students can remember all the vocabulary from the game.
- Task completed: Students can remember the vocabulary from the game.
- Task uncompleted: Students are unable to remember the vocabulary from the game.
WRAP UP AND HOMEWORK (5 minutes)
Objectives: Guess the animals and characteristics by the shadows, and remind students what they
need to do at home
1. Activity 1: Play A Song.
- Play a song about animals. - Listen to the song. - Slides 23-24
- Let students sing this song. - Sing out loud the song.
- Sing along with students.
*Homework:
- Go through what students have learned from
the lesson.
- Ask students to learn the words and phrases
from the unit by heart.
- Require students to practice listening, speaking,
reading, and writing at home.
- Ask students to prepare for the next lesson.
REFLECTION
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