Chaos BladesofKhorne 2023

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BLADES OF KHORNE BLADES OF KHORNE BLADES OF KHORNE BLADES OF KHORNE

BATTLE TRAIT BATTLE TRAIT BATTLE TRAIT BATTLE TRAIT

LOCUS OF FURY MURDEROUS TO HATRED OF THE BLOOD TITHE


While a friendly Blades of Khorne THE LAST SORCERY When commanding a Blades of Khorne
daemon unit is more than 8” from army, you can earn Blood Tithe points
Each time a friendly BloodBound Each time a friendly Blades of
all enemy units, it benefits from the (BP) and spend them to use the Blood
model is slain by an attack made Khorne unit is affected by a spell
Locus of Fury. Units have a ward Tithe Reward abilities below and to
with a melee weapon, you can cast by an enemy unit or the abilities
of 5+ while they benefit from the summon units to the battlefield (pg 74).
pick 1 enemy unit within 3” of that of an endless spell summoned by
Locus of Fury. If a friendly Blades
model and make a murder roll by an enemy unit, make a Hatred of You begin the battle with 0 Blood Tithe
of Khorne daemon unit retreats, it
rolling a dice. On a 5+, that unit Sorcery roll by rolling a dice. On a points. Each time a unit is destroyed, you
does not benefit from the Locus of
suffers I mortal wound. If the slain 5+, ignore the effects of that spell or earn 1 Blood Tithe point.
Fury for the rest of the battle.
BloodBound model was a hero, endless spell’s abilities on that unit
Once at the end of each hero phase, you
make 3 murder rolls instead of 1. and you receive 1 Blood Tithe point.
can spend your Blood Tithe points on
1 of the Blood Tithe Reward abilities
from the list below. Each ability costs the
number of Blood Tithe points shown next
to its entry, and you can only spend Blood
Tithe points on a Reward if you have
enough Blood Tithe points to do so.
`Rising Hatred’ and `Slaughter Triumphant’
can be picked multiple times in the same
battle, and they are cumulative.

BLADES OF KHORNE BLADES OF KHORNE BLADES OF KHORNE BLADES OF KHORNE


BLOOD TITHE REWARD BLOOD TITHE REWARD BLOOD TITHE REWARD BLOOD TITHE REWARD

MURDERLUST SPELLEATER BRASS SKULL APOPLECTIC


1 Blood Tithe point CURSE METEOR FRENZY
Up to 3 different friendly 2 Blood Tithe points 3 Blood Tithe points 4 Blood Tithe points
Blades of Khorne units more
You can spend Blood Tithe points Pick 1 enemy unit on the battlefield Pick 1 friendly Blades of Khorne
than 3” from all enemy units can
on this Reward in your opponent’s and roll 8 dice. For each 5+, that unit within 3” of an enemy unit. That
make a move of D6” (roll separately
hero phase immediately after an unit suffers 1 mortal wound. Add 2 Blades of Khorne unit can fight.
for each unit). They can finish this
enemy Wizard has cast a spell but to each roll if the enemy unit has a
move within 3” of enemy units.
before an unbinding attempt is Wounds characteristic of 10 or more
made. That spell is automatically or has 10 or more models.
unbound (do not make an unbinding
roll). If you spend Blood Tithe points
on this Reward, you cannot spend
any Blood Tithe points at the end
of the same hero phase.
BLADES OF KHORNE BLADES OF KHORNE BLADES OF KHORNE BLADES OF KHORNE
BLOOD TITHE REWARD BLOOD TITHE REWARD BLOOD TITHE REWARD BLOOD TITHE REWARD

RISING HEADS LET THE SLAUGHTER


HATRED MUST ROLL BLOOD FLOW TRIUMPHANT
5 Blood Tithe points 6 Blood Tithe points 7 Blood Tithe points 8 Blood Tithe points

Add 1 to Hatred of Sorcery rolls Improve the Rend characteristic of Roll 1 dice for each enemy unit Add 1 to the Attacks characteristic
until the end of the battle. melee weapons used by friendly on the battlefield that is within of melee weapons used by friendly
Blades of Khorne units by 1 until 3” of any friendly Blades of Khorne Blades of Khorne units until the
(cumulative)
the end of the turn. units. On a 2+, that unit suffers end of the battle.
D3 mortal wounds.
(cumulative)

BLADES OF KHORNE BLADES OF KHORNE KHORNE DAEMON GENERAL KHORNE DAEMON GENERAL
BLOOD TITHE BLOOD TITHE COMMAND TRAITS COMMAND TRAITS

SUMMON SUMMON EMBODIMENT FAVOURED OF


DAEMONS OF DAEMONS OF OF WRATH KHORNE
KHORNE KHORNE At the start of your hero phase, If your general has this command
roll a dice for each friendly trait, you begin the battle with
If you have any Blood Tithe points BLADES OF KHORNE UNIT BP Bloodletter host wholly within 1 Blood Tithe point.
at the end of your movement phase, 16” of this general. On a 2+, you can
you can summon 1 unit from the list 1 Wrath of Khorne Bloodthirster 10
return D3 slain models to that unit.
on the right to the battlefield and 1 Bloodthirster of Insensate Rage 10
add it to your army. Each unit you
summon costs the number of Blood 1 Bloodthirster of Unfettered Fury 10
Tithe points shown next to its entry, 1 Bloodletter host (20 models) 8
and you can only summon it if you
have enough Blood Tithe points to 1 Flesh Hounds unit (10 models) 6
do so. Units must be set up more 1 Bloodletter host (10 models) 5
than 9” from all enemy units and
either wholly within 8” of a friendly 1 Bloodcrushers unit (3 models) 5
Khorne hero or wholly within 16” of 5
1 Skull Cannon
a Skull Altar in your army.
1 Herald of Khorne on Blood Throne 5
1 Skullmaster, Herald of Khorne 4
1 Flesh Hounds unit (5 models) 3
1 Bloodmaster, Herald of Khorne 3
KHORNE DAEMON GENERAL KHORNE DAEMON GENERAL BLOODBOUND GENERAL BLOODBOUND GENERAL
COMMAND TRAITS COMMAND TRAITS COMMAND TRAITS COMMAND TRAITS

FIREBRAND UNRELENTING DIABOLICAL BARBARIAN


This general becomes a Priest. HUNTER PURPOSE LORD
If this general is already a Priest, At the end of the combat phase, Add 1 to the Damage characteristic Add 1 to run rolls and charge rolls
they instead know 1 additional if this general fought in that phase of attacks made by this general that for this general and for friendly
prayer from the Blood Blessings and is within 3” of any enemy units, target an enemy hero. Bloodreavers, ClaWs of KaranaK
of Khorne (pg 77). this general can make a pile-in and flesh hounds units while they
move. Alternatively, at the end of are wholly within 16” of this general.
the combat phase, if this general
fought in that phase and is more
than 3” from all enemy units, this
general can make a normal move
or attempt a charge.

BLOODBOUND GENERAL BLOODBOUND GENERAL KHORNE DAEMON HERO KHORNE DAEMON HERO
COMMAND TRAITS COMMAND TRAITS ARTEFACTS OF POWER ARTEFACTS OF POWER

LORD OF THE HIGH-PRIEST MARK OF THE AR’GATH,


GORECHOSEN OF KHORNE BLOODREAPER THE KING OF
Add 1 to the Attacks characteristic Priest only. In each of your The bearer has a ward of BLADES
of melee weapons used by friendly hero phases, your general 4+ against mortal wounds
GoreChosen units while they are can chant 2 prayers that they Ward rolls cannot be made
wholly within 16” of this general. know instead of 1. for enemy units while they are
within 3” of the bearer.
KHORNE DAEMON HERO KHORNE DAEMON HERO BLOODBOUND HERO BLOODBOUND HERO
ARTEFACTS OF POWER ARTEFACTS OF POWER ARTEFACTS OF POWER ARTEFACTS OF POWER

HALO OF SKULLSHARD BLOOD RUNE BANNER


BLOOD MANTLE At the end of the combat phase, OF BLOOD
if any wounds caused by an
The strike-first effect applies Add 2 to Hatred of Sorcery BloodseCrator only. You can
attack made by the bearer were
to the bearer. rolls made for the bearer. re-roll charge rolls for friendly
allocated to a hero or monster
Blades of Khorne units wholly
and not negated, you receive
within 16” of the hearer.
1 Blood Tithe point.

BLOODBOUND HERO BLOODBOUND HERO


ARTEFACTS OF POWER ARTEFACTS OF POWER

THE CRIMSON GORECLEAVER


BLADES OF KHORNE PRIEST BLADES OF KHORNE PRIEST
PRAYER SCRIPTURES PRAYER SCRIPTURES

PLATE Pick I of the bearer’s melee BLOOD BLOODBIND


The bearer has a ward of 5+. weapons. Improve the Rend
characteristic of that weapon by 1. SACRIFICE Bloodbind is a prayer that
In addition, if the unmodified hit roll has an answer value of 3 and
Blood Sacrifice is a prayer that
for an attack made with that weapon a range of 16”. If answered,
has an answer value of 4 and
is 6, that attack causes 1 mortal pick 1 enemy unit within
a range of 8”. If answered,
wound to the target in addition to range, visible to the chanter
pick 1 friendly Blades of Khorne
any damage it inflicts. and more than 3” from all
unit wholly within range and
friendly units. Your opponent
visible to the chanter. That unit
must make a move of up to
suffers D3 mortal wounds and
8” with that unit. All of the
you receive I Blood Tithe point.
models in that unit must finish
that move as close as possible
to the chanter and can finish
that move within 3” of units
in your army.
BLADES OF KHORNE PRIEST BLADES OF KHORNE PRIEST BLADES OF KHORNE PRIEST BLADES OF KHORNE PRIEST
PRAYER SCRIPTURES PRAYER SCRIPTURES PRAYER SCRIPTURES PRAYER SCRIPTURES

BRONZED KILLER UNHOLY WITCHBANE


FLESH INSTINCT FLAMES CURSE
Bronzed Flesh is a prayer that Killer Instinct is a prayer Unholy Flames is a prayer Witchbane Curse is a prayer
has an answer value of 3 and that has an answer value that has an answer value that has an answer value of 4.
a range of 16”. If answered, of 3 and a range of 16”. of 4 and a range of 16”. If If answered, pick 1 enemy Wizard
pick 1 friendly Blades of Khorne If answered, pick 1 friendly answered, pick 1 friendly unit visible to the chanter. Until
unit wholly within range and Blades of Khorne unit wholly Blades of Khorne unit wholly the start of your next hero phase,
visible to the chanter. Add 1 to within range, visible to the within range and visible to subtract 1 from casting rolls made
save rolls for attacks that target chanter and more than the chanter. Until the start of for that unit. In addition, until
that unit until the start of your 3” from all enemy units. your next hero phase, improve the start of your next hero phase,
next hero phase. That unit can make a the Rend characteristic of that each time that unit attempts to
normal move. unit’s melee weapons by 1. cast a spell and that spell is
not successfully cast, that unit
suffers D3 mortal wounds.

REAPERS OF VENGEANCE BLOODLORDS BALEFUL LORDS THE GORETIDE


ARMY RULES ARMY RULES ARMY RULES ARMY RULES

DEVOUR THE THE FIRST TO UNBOUND TIRELESS


CRAVEN DRAW BLOOD SLAUGHTER CONQUERORS
Add 1 to hit rolls for attacks made When you use the Decapitating While a friendly Baleful lords Add I to wound rolls for attacks
by friendly reaPers of venGeanCe Blow ability for a Bloodlords Bloodthirster, other than made with melee weapons by
daemon units that target an enemy Bloodletter unit, mortal wounds sKarBrand, is wholly within 8” friendly Goretide BloodBound units
hero. In addition, each time an are caused on an unmodified roll of of any other friendly Baleful that target an enemy unit that is
enemy hero is slain, you receive 5+ instead of 6 if that unit made a lords Bloodthirsters, other than contesting an objective you do not
1 additional Blood Tithe point. charge move in the same turn. sKarBrand, use the top row on its control, or that target an enemy unit
damage table regardless of how wholly within enemy territory.
many wounds it has suffered.
GRAND STRATEGIES GRAND STRATEGIES
THE SKULLFIEND TRIBE THE FLAYED
ARMY RULES ARMY RULES BLADES OF KHORNE BLADES OF KHORNE

BLOOD-CRAZED BLOOD-WOKEN THE BLOOD `BRING ME A


BERSERKERS RUNES LEGIONS WORTHY SKULL’
If you make an unmodified charge Friendly the flayed BloodBound MARCH At the start of the first battle round,
ask your opponent to pick 1 hero
roll of 8+ for a friendly sKullfiend units have a ward of 5+ if they When the battle ends, you complete
triBe BloodBound unit, the strike- have been picked to fight in from their army to be the worthy foe.
this grand strategy if in every battle
first effect applies to that unit until the same phase. When the battle ends, you complete
round after the first you summoned
the end of the turn. this grand strategy if that hero has
any Blades of Khorne daemon units
been slain and the model picked to
to the battlefield by spending
be your general has not been slain.
Blood Tithe points.

GRAND STRATEGIES GRAND STRATEGIES BATTLE TACTICS BATTLE TACTICS

BLADES OF KHORNE BLADES OF KHORNE BLADES OF KHORNE BLADES OF KHORNE

REAP THE DISCIPLES OF BLOOD FOR SLAY THE


BLOOD TITHE CARNAGE THE ALTAR SORCERER
When the battle ends, you When the battle ends, you Pick 1 enemy unit within 8” of Pick 1 enemy Wizard hero on
complete this grand strategy if complete this grand strategy if your Skull Altar. You complete this the battlefield. You complete this
in every battle round after the first, you completed at least 4 battle battle tactic if that enemy unit is battle tactic if that hero is slain
you spent Blood Tithe points to tactics and every battle tactic you destroyed during this turn. during this turn.
use a Blood Tithe Reward and you completed was from the ‘For the
did not use the same Blood Tithe Skull Throne’ Battle Tactics list.
Reward more than once.
BATTLE TACTICS BATTLE TACTICS BATTLE TACTICS BATTLE TACTICS

BLADES OF KHORNE BLADES OF KHORNE BLADES OF KHORNE BLADES OF KHORNE

THE TRIAL NO COWARDS LEAVE NONE THE


OF SKULLS AMONG US STANDING BATTLEFIELD
Pick 1 friendly unit. You complete
this battle tactic if 8 or more enemy
You complete this battle tactic
at the end of this turn if all friendly
Pick 1 friendly unit within 3” of any
enemy units. You complete this
RUNS RED
models are slain by attacks made by Blades of Khorne. units on the battle tactic if that unit fights in the You complete this battle tactic
that unit during this turn. battlefield are within 8” of combat phase of this turn and at if 4 or more units were
any enemy units. the end of that phase there are no destroyed during this turn.
enemy units within 3” of that unit.

CORE BATTALIONS

BLADES OF KHORNE
BLOODMASTER HERALD OF KHORNE ON BLOOD REALMGORE RITUALIST
GORECHOSEN PRAYER SCRIPTURES THRONE PRAYER SCRIPTURES PRAYER SCRIPTURES

BLOODMARK BLOOD CALL BLOODHEX


Bloodmark is a prayer that has Blood Call is a prayer that has Bloodhex is a prayer that has
Unified: One-drop Deployment
an answer value of 3 and a range an answer value of 3 and a range an answer value of 4 and a
(see 26.2.1)
of 16”. If answered, pick 1 enemy of 16”. Add 1 to the chanting range of 16”. If answered, pick
unit within range and visible to roll if the chanter is within 3” of 1 enemy unit within range and
the chanter. Until the start of your any enemy units. If answered, visible to the chanter. Until the
next hero phase, add 1 to wound pick 1 friendly Bloodletter host start of your next hero phase,
Magnificent: When you pick rolls for attacks made by friendly or 1 friendly BloodCrushers unit subtract 1 from the Attacks
enhancements for your army (see 27.3), Blades of Khorne daemon units wholly within range and visible characteristic of that unit’s melee
you can pick 1 extra enhancement. that target that enemy unit. to the chanter. If the unit is a weapons (to a minimum of 1).
Bloodletter host, you can return
D6 slain models to that unit. If it
is a BloodCrushers unit, you can
return 1 slain model to that unit.
MIGHTY LORD OF KHORNE
COMMAND ABILITIES
SLAUGHTERPRIEST DROMM
`BRING ME PRAYER SCRIPTURES PRAYER SCRIPTURES

THEIR SKULL!’ BLOOD BOIL WOUND THE


You can use this command ability Blood Boil is a prayer that REALM
at the start of the combat phase. has an answer value of
This unit must issue the command Wound the Realm is a prayer
4 and a range of 16”. If
and the unit that receives the that has an answer value of
answered, pick 1 enemy unit
command must be a friendly 4 and a range of 16”. If
within range and visible to the
GoreChosen unit. The strike first answered, pick 1 point on the
chanter. That enemy unit
effect applies to that GoreChosen battlefield within range and
suffers D6 mortal wounds.
unit until the end of the phase. visible to the chanter and draw
a straight line between that
point and the closest part on the
chanter’s base. Roll a dice for
each enemy unit passed across
by that line. On a 2+, that unit
suffers O3 mortal wounds.
GRAND STRATEGIES
Tame the Land*: When the battle ends, you Survivor’s Instinct*: When the battle ends, `Bring Me A Worthy Skull’ †: At the start
complete this grand strategy if you control you complete this grand strategy if the model of the first battle round, ask your opponent
all of the objectives on the battlefield that picked to be your general is a Galletian to pick 1 hero from their army to be the
are wholly outside your territory. Champion and that model is contesting an worthy foe. When the battle ends, you
objective wholly outside your territory. complete this grand strategy if that hero
Defend What’s Ours*: When the battle ends,
has been slain and the model picked to be
you complete this grand strategy if there are The Day is Ours!*: When the battle ends,
your general has not been slain.
no enemy units wholly within your territory. you complete this grand strategy if there
are more friendly Galletian Champions Reap the Blood Tithe †: When the battle
Take What’s Theirs*: When the battle ends,
from your starting army than Galletian ends, you complete this grand strategy if
you complete this grand strategy if there
Champions from your opponent’s starting in every battle round after the first, you
are more friendly than enemy units wholly
army on the battlefield. spent Blood Tithe points to use a Blood
within enemy territory.
Tithe Reward and you did not use the same
The Blood Legions March †: When the
Stake a Claim*: When the battle ends, you Blood Tithe Reward more than once.
battle ends, you complete this grand
complete this grand strategy if 3 or more
strategy if in every battle round after the Disciples of Carnage †: When the battle
friendly Galletian Champions are wholly
first you summoned any Blades of Khorne ends, you complete this grand strategy if
within enemy territory.
daemon units to the battlefield by spending you completed at least 4 battle tactics and
Blood Tithe points. every battle tactic you completed was from
the ‘For the Skull Throne’ list.

BATTLE TACTICS
Gaining Momentum*: Pick 1 enemy unit A Matter of Honour*: Pick 1 enemy Slay the Sorcerer †: Pick 1 enemy
on the battlefield. You complete this battle Galletian Champion or Sworn Bodyguard unit Wizard hero on the battlefield. You
tactic if that unit is destroyed during this on the battlefield. You complete this battle complete this battle tactic if that hero
turn and you control more objectives than tactic if that unit is destroyed during this turn is slain during this turn.
your opponent at the end of this turn. by an attack made bya friendly Galletian
The Trial of Skulls †: Pick 1 friendly unit.
Champion or Sworn Bodyguard unit.
An Eye for an Eye*: You complete this You complete this battle tactic if 8 or more
battle tactic if 1 or more friendly units were United Offence*: Pick 1 objective controlled by enemy models are slain by attacks made by
destroyed in the previous turn and 1 or more your opponent. You complete this battle tactic that unit during this turn.
enemy units are destroyed during this turn. if you control that objective and 2 or more
No Cowards Among Us †: You complete
friendly Galletian Champion are contesting
Desecrate their Lands*: Pick 1 terrain this battle tactic at the end of this turn if
that objective at the end of this turn.
feature or faction terrain feature that is all friendly Blades of Khorne units on the
partially or wholly within enemy territory. Cunning Manoeuvre*: Pick 1 friendly battlefield are within 8” of any enemy units.
You complete this battle tactic if you control Galletian Champion on the battlefield that
Leave None Standing †: Pick 1 friendly unit
that terrain feature at the end of this turn. is more than 3” from all enemy units. You
within 3” of any enemy units. You complete
complete this battle tactic if, at the end
This One’s Mine!* Pick 1 enemy unit on the this battle tactic if that unit fights in the
of the turn, that Galletian Champion is
battlefield. You complete this battle tactic if that combat phase of this turn and at the end of
more than 3” from all enemy units and is
unit is destroyed during this turn by an attack that phase there are no enemy units within
contesting an objective you control that is
made by the model picked to be your general. 3” of that unit.
wholly outside your territory.
Lead the Assault*: You complete The Battlefield Runs Red †: You complete
Blood for the Altar †: Pick 1 enemy unit
this battle tactic if at least 2 of the this battle tactic if 4 or more units were
within 8” of your Skull Altar. You complete
objectives you control are in enemy destroyed during this turn.
this battle tactic if that enemy unit is
territory and are each contested by any
destroyed during this turn. *GHB22-23.2
friendly Galletian Champion. †
Blades of Khorne Battletome

THE BLOOD TITHE (BP) TRACKER


When commanding a Blades of Khorne army, you Each ability costs the number of BPs shown next to right to the battlefield and add it to your army. Each
can earn Blood Tithe points (BP) and spend them its entry, and you can only spend BPs on a Reward unit you summon costs the number of BPs shown
to use the Blood Tithe Reward abilities below and to if you have enough BP to do so.`Rising Hatred’ and next to its entry, and you can only summon it if you
summon units to the battlefield (pg 74). `Slaughter Triumphant’ can be picked multiple times have enough BPs to do so. Units must be set up
in the same battle, and they are cumulative. more than 9” from all enemy units and either wholly
You begin the battle with 0 BPs. Each time a unit is
within 8” of a friendly Khorne Hero or wholly within
destroyed, you earn 1 BP. Once at the end of each SUMMON DAEMONS OF KHORNE
16” of a Skull Altar in your army.
hero phase, you can spend your BPs on 1 of the If you have any BPs at the end of your movement
Blood Tithe Reward abilities from the list below. phase, you can summon 1 unit from the list on the

BP BLOOD TITHE REWARD BP BLADES OF KHORNE UNIT


Murderlust: Up to 3 different friendly Blades of Khorne units more than 3” from all enemy units can 10 1 Wrath of Khorne Bloodthirster
1
make a move of D6” (roll separately for each unit). They can finish this move within 3” of enemy units.
10 1 Bloodthirster of Insensate Rage
Spelleater Curse: You can spend BP on this Reward in your opponent’s hero phase immediately after an
2 enemy Wizard has cast a spell but before an unbinding attempt is made. That spell is automatically unbound 10 1 Bloodthirster of Unfettered Fury
(do not make an unbinding roll). If you spend BP on this Reward, you cannot spend any BP at the end of
the same hero phase. 8 1 Bloodletter host (20 models)
Brass Skull Meteor: Up to 3 different friendly Blades of Khorne units more than 3” from all enemy units can 6 1 Flesh Hounds unit (10 models)
3
make a move of D6” (roll separately for each unit). They can finish this move within 3” of enemy units.
5 1 Bloodletter host (10 models)
Apoplectic Frenzy: Pick 1 friendly Blades of Khorne unit within 3” of an enemy unit. That Blades of
4
Khorne unit can fight. 5 1 Bloodcrushers unit (3 models)
5 Rising Hatred: Add 1 to Hatred of Sorcery rolls until the end of the battle.
5 1 Skull Cannon
Heads Must Roll: Improve the Rend characteristic of melee weapons used by friendly Blades of Khorne
6 5 1 Herald of Khorne on Blood Throne
units by 1 until the end of the turn.
Let the Blood Flow: Roll 1 dice for each enemy unit on the battlefield that is within 3” of any friendly 4 1 Skullmaster, Herald of Khorne
7
Blades of Khorne units. On a 2+, that unit suffers D3 mortal wounds.
3 1 Flesh Hounds unit (5 models)
Slaughter Triumphant: Add 1 to the Attacks characteristic of melee weapons used by friendly Blades of
8
Khorne units until the end of the battle. 3 1 Bloodmaster, Herald of Khorne
SPELLS
MYSTIC SHIELD ARCANE BOLT GRINDING TEETH OF GALLET*
Mystic Shield is a spell that has a casting Arcane Bolt is a spell that has a casting value Grinding Teeth of Gallet is a spell that has
value of 5 and a range of 12”. If successfully of 5 and a range of 12”. If successfully cast, at a casting value of 6 and a range of 12”. If
cast, pick 1 friendly unit wholly within range the start of any 1 phase before your next hero successfully cast, pick 1 objective within range
and visible to the caster. Add 1 to save rolls phase, you can pick 1 enemy unit within range and visible to the caster. Then, roll a dice for
for attacks that target that unit until your next and visible to the caster. That unit suffers 1 each unit within 6” of that objective. On a 4+,
hero phase. mortal wound. If that unit is within 3” of the that unit suffers D6 mortal wounds.
caster, it suffers D3 mortal wounds instead of 1.

PRAYERS HEROIC ACTIONS


BLESS Heroic Leadership: Pick 1 friendly hero and roll a dice. Add 2
Bless is a prayer that has an answer value of 4 and a range of 12”. to the roll if your general has been slain. On a 4+, you receive 1
If answered, pick 1 friendly unit wholly within range and visible to the chanter. command point that can only be spent during that turn to allow
Until the start of your next hero phase, that unit has a ward of 6+. that hero to issue a command.
Heroic Willpower: Pick 1 friendly hero that is not a Wizard. If it
SMITE is the enemy hero phase, that hero can attempt to unbind 1 spell
Smite is a prayer that has an answer value of 2 and a range of 48”. If in that phase as if they were a Wizard. If it is your hero phase,
answered, pick 1 enemy Priest within range and visible to the chanter. That that hero can attempt to dispel 1 endless spell in that phase as if
enemy Priest suffers 1 mortal wound. If the chanting roll was 6 or more, that they were a Wizard (you can still only attempt to unbind or dispel
enemy Priest suffers D3 mortal wounds instead of 1 the same spell or endless spell once in the same phase).
Heroic Recovery: Pick 1 friendly hero that is more than 3” from
all enemy units and make a heroic recovery roll by rolling 2D6. If
the roll is less than or equal to that hero’s Bravery characteristic,
COMMAND ABILITES you can heal up to D3 wounds allocated to that hero.

RALLY FRIENDLY & ENEMY HERO PHASE Thier Finest Hour: Pick 1 friendly hero. Add 1 to wound rolls for
You can use this command ability at the start of the hero phase. The unit attacks made by that hero until the end of that turn, and add 1
that receives the command must be more than 3” from all enemy units. to save rolls for attacks that target that hero until the end of that
Roll 1 dice for each slain model from that unit. For each 6, you can return turn. You cannot carry out this heroic action with the same hero
1 slain model to that unit. You can only return models to that unit that more than once in the same battle.
have a combined Wounds characteristic of 10 or less. For example, if the
unit that received the command has a Wounds characteristic of 2, you can Strike at the Opening*: Pick 1 friendly Galletian Champion
within 3” of an enemy unit. That hero can fight if it has not
return a maximum of 5 models to that unit. already fought in that phase. However, that hero cannot fight
again in that phase and the strike-last effect applies to that hero
AT THE DOUBLE FRIENDLY MOVEMENT PHASE until the end of the turn.
You can use this command ability after you declare that a friendly unit will run.
Lead by Example*: Pick 1 friendly Galletian Champion that has
That unit must receive the command. The run roll is not made for that unit.
a Sworn Bodyguard unit (pg 14) and that has just carried out the
Instead, 6” is added to that unit’s Move characteristic in that phase. The unit is
‘Strike at the Opening’ heroic action. If that Sworn Bodyguard unit
still considered to have run. is wholly within 6” of that Galletian Champion and within 3” of
an enemy unit, that Sworn Bodyguard unit can fight if it has not
REDEPLOY ENEMY MOVEMENT PHASE already fought in that phase. However, that unit cannot fight again
You can use this command ability in the enemy movement phase after in that phase and the strike-last effect applies to that unit until the
an enemy unit finishes a normal move, run or retreat. The unit that end of the turn.
receives the command must be within 9” of that enemy unit and more
than 3” from all enemy units. You can make a D6” move with the unit that
receives the command, but it must finish the move more than 3” from all
enemy units and cannot shoot later in the turn. MONSTROUS RAMPAGES
Roar: Pick 1 enemy unit within 3” of this model and roll a dice. On
FORWARD TO VICTORY FRIENDLY CHARGE PHASE a 3+, that unit cannot issue or receive commands in the following
You can use this command ability after you make a charge roll for a combat phase.
friendly unit. That unit must receive the command. You can re-roll the
charge roll for that unit. Stomp: Pick 1 enemy unit within 3” of this model that is not a
monster and roll a dice. On a 2+, that unit suffers D3 mortal
wounds.
UNLEASH HELL ENEMY CHARGE PHASE
You can use this command ability after an enemy unit finishes a charge Titanic Duel: Pick 1 enemy monster within 3” of this model.
move. The unit that receives the command must be within 6” of that enemy Add 1 to hit rolls for attacks made by this model that target that
unit and more than 3” from all other enemy units. Models in the unit that enemy Monster until the end of the following combat phase.
receives the command that are within 6” of the target unit can shoot in
that phase, but when they do so, you must subtract 1 from hit rolls for their Smash to Rubble: Pick 1 faction terrain feature or defensible
terrain feature within 3” of this model and roll a dice. On a 3+, the
attacks and they can only target the unit that made the charge move. terrain feature is demolished if it was defensible (see 17.2.3), and
the scenery rules on its warscroll cannot be used for the rest of the
ALL-OUT ATTACK FRIENDLY SHOOTING / COMBAT PHASE battle if it was a faction terrain feature.
You can use this command ability when you pick a friendly unit to shoot in
your shooting phase or fight in the combat phase. That unit must receive
the command. Add 1 to hit rolls for attacks made by that unit until the end
of that phase. MYSTERIOUS TERRAIN
1. Damned: In your hero phase, you can pick 1 friendly unit within
ALL-OUT DEFENCE ENEMY SHOOTING / COMBAT PHASE
1” of any terrain features with this rule. That unit suffers D3 mortal
You can use this command ability when a friendly unit is picked as the wounds but you can add 1 to hit rolls for attacks made by that unit
target of an attack in the shooting or combat phase. That unit must receive until your next hero phase.
the command. Add 1 to save rolls for attacks that target that unit until the
end of that phase. 2. Arcane: Add 1 to casting, dispelling and unbinding rolls for models
while they are within 1” of any terrain features with this rule.
NO RETREAT, NO SURRENDER* FRIENDLY COMBAT PHASE
3. Inspiring: Add 1 to the Bravery characteristic of units while
You can use this command ability at the start of the combat phase.
they are wholly within 1” of any terrain features with this rule.
The unit that receives the command must be a friendly unit that is not a
h ero or monster , that did not charge in the same turn, and that is within 4. Deadly: Each time a unit is set up or finishes a normal move
3” of an enemy unit. That unit cannot make pile-in moves in that phase, within 1” of any terrain features with this rule, roll a dice. On a 1,
but add 1 to the Attacks characteristic of melee weapons used by that that unit suffers D3 mortal wounds.
unit until the end of that phase (excluding those of its mounts, if it has
any). 5. Mystical: Add 1 to chanting and banishment rolls for models
while they are within 1” of any terrain features with this rule. In
addition, models have a 6+ ward while they are within 1” of any
INSPIRING PRESENCE FRIENDLY & ENEMY BATTLESHOCK PHASE terrain features with this rule.
You can use this command ability at the start of the battleshock phase.
The unit that receives the command does not have to take battleshock 6. Sinister: Subtract 1 from the Bravery characteristic of units while
tests in that phase. they are wholly within 1” of any terrain features with this rule.

*GHB22-23.2

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