Pe 103
Pe 103
Pe 103
Table tennis also called (trademark) Ping-Pong, ball game similar in principle to lawn
tennis and played on a flat table divided into two equal courts by a net fixed across its
width at the middle. The object is to hit the ball so that it goes over the net and
bounces on the opponent’s half of the table in such a way that the opponent cannot
reach it or return it correctly. The lightweight hollow ball is propelled back and forth
across the net by small rackets (bats, or paddles) held by the players. The game is
popular all over the world. In most countries it is very highly organized as a
competitive sport, especially in Europe and Asia, particularly in China and Japan.
China won the $12,500 first prize. Table tennis became an Olympic sport in 1988,
with singles and doubles competition for men and women.
3. Equipments Used
Table tennis equipment is relatively simple and inexpensive. The table is rectangular,
9 by 5 feet (2.7 by 1.5 metres), its upper surface a level plane 30 inches (76 cm)
above the floor. The net is 6 feet (1.8 metres) long, and its upper edge along the
whole length is 6 inches (15.25 cm) above the playing surface. The ball, which is
spherical and hollow, was once made of white celluloid. Since 1969 a plastic like
celluloid has been used. The ball, which may be coloured white, yellow, or orange,
weighs about 0.09 ounce (2.7 grams) and has a diameter of about 1.6 inches (4 cm).
The blade of a racket, or bat, is usually made of wood, is flat and rigid, and may be
covered with a thin layer of ordinary stippled, or pimpled, rubber, which may be laid
over a thin layer of sponge rubber and may have the pimples reversed. Whatever
combination is used, each of the two sides of a paddle must be different in colour.
The racket may be any size, weight, or shape.
4. Basic Skills
● Forehand -The fundamental skill for playing table tennis is the forehand drive or a
forehand. A rookie player needs to learn this basic skill to play. When the ball comes
to the paddled side of the body, this shot is necessary. You need to hit the running ball
while rotating your body and the other arm. A forehand shot increases the power, and
the opponent gets a powerful knock. While playing this shot, you need to put your
thumb upwards.
● Backhand -The second fundamental skill is to know the backhand drive or the
backhand. When the ball comes to the other side of the paddled hand, this skill is
required. You can also play this shot when the ball comes straight at your body. In
both of these scenarios, your footwork and stance are important with swinging the
racket. You can also play this shot when the ball is fast, as you don’t need to apply
force.
● Serving -Serving in table tennis is important, as your opponent will get the
opportunity the hit the ball after an easy serve. In serving, you need to bounce the ball
on your side and then to the other side. After every point, players start the new point
with a serve. There are so many variations of a table tennis service. You can serve
with both forehand and backhand serve. Players who can swing the ball are the best
servers.
● Pushes -There are mainly two strategies players follow. One is to play the ball with
full force and the other one is to play a short ball. So, when a short ball is played, you
need to get closer to the table and lean forward. You don’t need to apply force to the
ball as your body movement will automatically apply force to the ball. You can use
this skill regardless of which side of your body the ball is.
● Flicks -The flicks are the skill to return a spin shot. Suppose your opponent plays a
shot where the ball has a spin and is also close to the net. You may confuse this skill
with the push. But here, a motion from your wrist and elbow is needed to deliver the
ball to the opponent’s side. Also, you don’t need to apply full force to the ball, as a
force can push the ball outside the table.
● Spinning -In table tennis, there are mainly four different spins. Spin is very important
in a table tennis match, as it is a tricky shot that can challenge the opponent. No
matter whether you want to play defensive or offensive, you need to learn to spin the
ball.
● Loops -This is one of the modern table tennis basic skills. Recently table tennis
players have acquired this skill to put a spin on the ball during the offense. Players
play this shot by swinging their racket from low to high to put swing and force. The
style of the shot generates topspin and makes it harder to play for the opponent. When
there is a monotonous game running, then there is a need for loops.
● Footwork -There are two types of footwork needed in a table tennis match. Players
need to move front and back and also left and right. Also, table tennis professionals
are agile, quick, and masters at moving anywhere. If you want to play a competitive
game, then you need to move quickly. You also need to get back to your original
position after playing every shot.
● Stance -For a game where footwork and moving fast are necessary, the stance is also
one of the most important things. First, when you take the service, you need to put
your other leg in the front and the paddled leg in the back. Also, this is the basic
stance. This is the stance you need to follow when you play a short ball. And when
you have to defend, put your legs parallel to play both forehand and backhand shots.
● Speed -With time and experience, you should be able to be agile with your
movement. If you want to pay at the highest level, then you need speed both in your
legs and hands. For example, a professional player can volley the ball at 70mph.
Though recreational and casual games are different, I am talking about competitions.
The game’s pace is fast, and sometimes you will need help to keep up with the game
while watching a professional game.
Singles Play
I. General Rules
The choice of playing position at the table and order of service are determined by the toss
of a coin. If the winner of the toss prefers to have first choice of playing positions, the
opponent then has the choice of whether to serve first or receive first, and vice versa.
The change of service takes place after 5 points have been scored. A point is normally
awarded when the play of a service is concluded. The receiver then becomes the server and
the server becomes receiver, and so on, after each 5 points until the end of the game or the
score is 20-all. Whenever the score becomes 20-all, the receiver becomes the server and the
server the receiver, and so on after each point until the end of the game.
At the start of a new game, the player who served first in the previous game becomes
receiver and the receiver becomes server and so on, alternating after each game.
The players exchange ends after each game, and if play consists of more than one game, in
the deciding game of the match the players change ends when one player reaches a score of
10 points.
A game is won by the player who first scores 21 points with a 2-point margin.
A match consists of the best two (2) of three (3) games.
II. Service
A good service is delivered by projecting the ball from the free hand, which must start
from above the playing surface. The ball must be resting in the palm of the free hand. The
ball is tossed into the air.
As it starts to descend, the ball is struck so that it touches the server’s court first and then,
passing directly over or around the net, touches the receiver’s court. At the instant of contact
of the racquet on the ball in service, both handle and ball must be behind the end line of the
server’s court.
A good return of a served ball must be struck by the receiver on the first bounce so that it
passes directly over or around the net and touches directly on top of the opponent’s court.
III. Points
A point is awarded to the opponent in the following circumstances:
Failure to make a good service, unless a let is declared.
Failure to make a good return of a good service or a good return made by the
It has, except in service, touched each court alternately without having been struck by the
racquet immediately.
It has been struck by either player more than once consecutively.
It has touched either player or anything that the player wears or carries.
It has touched any object other than the net and supports.
Doubles Play
I. Good Service
The service is delivered (as described in Singles), except that it must touch first the right
half of the server’s court or the centerline on the server’s side of the net and then, passing
directly over or around the net, touch the right half of the receiver’s court or the center line on
the receiver’s side of the table.
II. Choice of Order of Play
The team winning a coin toss has the option of choosing:
The choice of ends
The right to receive or serve first.
The right to require the losing team to make the first choice.
After choice A & B have been made, the other team makes the remaining choice.
III. Order of Service
The first five services must be delivered by the serving partner (Player 1) of the pair who
has the right to do so. The service must be received by the receiving partner (Player 3) of the
opposing pair.
The second five services must be delivered by the receiver of the first five services (Player
3) and received by the partner of the server (Player 2) of the first five services.
The third five services must be delivered by the partner of the first five services (Player 2)
and received by the partner of the server (Player 4) of the first five services.
The fourth five services must be delivered by the partner of the receiver (Player 4) of the
first five services and received by the server (Player 1) of the first five services.
The next five services start over as in Rule A of “Order of Service”.
6. Terminologies
ACKHAND: A shot done with the racket to the left of the elbow for a right hander, the
B
reverse for a lefthander.
OREHAND: A shot done with the racket to the right of elbow for a right hander, the
F
reverse for a left hander.
PIN: The rotation of a ball. Topspin: Spin placed on a ball to allow it to curve down onto
S
the table.
BACKSPIN: When the ball rotates backwards after being hit. It is also called as Underspin.
TOPSPIN: When the ball rotates backwards after being hit. It is also called as Underspin.
SIDESPIN: When the ball rotates sideways either on the left or right after being hit.
ERVE: The first shot, done by the server. It begins with the ball being thrown up from palm
S
of hand and struck by the racket.
RECEIVE: The return of a serve.
STROKE: Any shot used in the game, including the serve.
RIVE: When the ball does not rotate but it is a plain shot by tapping the ball forward with
D
the racket.
MASH: A put away shot. Ball is hit with enough speed so the opponent can not make a
S
return.
OUNTER- DRIVE: A drive made against a drive. Some players specialize in counter-
C
driving.
USH: A push is an underspin shot executed over the table, and usually close to the net. This
P
is a passive shot that is used when it is impossible to attack a ball.
RACKET: Same as bat.
RALLY: The period in which the ball is in play.
BLADE: Wooden part of bat. Also called as ply.
SHAKEHAND GRIP: The most commonly used grip while playing Table Tennis.
PENHOLD GRIP: Also known as the Chinese grip. Used mainly by the Chinese & Koreans.
PENHOLDER: A type of grip giving the best possible forehand but the most awkward
backhand of the conventional grips.
ROUND THE NET: When player hits the ball but not over the net. The ball lands on the
A
opponent’s court from the side of the net. This is considered as a valid shot and it takes years
of practice to master this stroke.
FLAT: A ball that has no spin, usually travelling with good pace.
LICK OR FLIP: A shot generated over the table close to the net, usually with the power
F
generated only from the upper arm or the wrist. Used to start offense on a short ball.
CROSS- COURT: A ball that is hit diagonally from corner to corner.
OWN THE LINE: A ball that is hit along the side of the table, parallel to the sidelines, is
D
hit down the line.
INNER: A term used when the player hits the shot in such a way that the player is in no
W
condition to return the ball on the table.
FOOTWORK: How a person moves to make a shot.
POINT: A unit of scoring in table tennis.
LET: Service ball hitting the net or a distraction that causes the point played over.
TIME OUT
There could be times when you are losing badly in a table tennis match and your brain is not
tactically able to think. That’s the time when you need a break. This is allowed officially as
well. ITTF allows each player to take a time out of 1 minute between a set only once. This is
not a mandatory thing.
The player can take it only if he or she thinks it is necessary. Want to take a time out? Just do
a hand gesture with a T-sign, the umpire shall allow you for the same. While taking a time
out, a player needs to keep his/her racket at the table and is not allowed to take it along unless
both the umpire and the opponent approves for the same.
GAME: Set. Each game is played to 11 points unless a deuce occurs.
GAME POINT: Last point of a game.
HITTER: A style of play where hitting is the primary shot.
CHOPPER: A style of play where chopping is the primary shot.
LOBBER: A style of play lobbing is the primary shot.
LOOPER: A style of play where the primary shot is the loop.
3rd BALL ATTACK: An attack when in the; 1st ball – Player serves, 2nd ball – Opponent
returns, 3rd ball – Player attacks in such a way that the opponent is not able to return the ball.
Sponge: The part of the table tennis rubber which helps the racket to give additional speed.
Top sheet: The top part of the racket above the sponge.
ITTF: International Table Tennis Federation, founded 1926, is the world governing body of
the sport, and its members are the table tennis Associations of more than 150 countries.
JUNK: Rubber that produce no spin, such as anti-spin and long-pips.
PIPS: The small conical bits of rubber that cover a sheet of table tennis rubber.
PIPS OUT: A type of racket covering. It consists of a sheet of pips out rubber on top of a
layer of sponge. The pips point outward, the opposite of inverted.
Rating: A number that is assigned to players after their first tournament. The better the player
the higher the rating should be.
TWIDDLE: Same as twirl.
TWIRL: Turning of the paddle, used for confusing opponents on which side of the paddle is
being used. Not as deceptive now due to the two-color law, namely black on one side and
bright red on the other side. Usually utilized with combination bat.
References:
https://www.britannica.com/sports/table-tennis
https://www.tabletennisday.com/blog/skills-in-table-tennis.html
https://www.liberty.edu/media/1211/rules/IMS-Table-Tennis-Rules.pdf
https://blog.decathlon.in/articles/the-table-tennis-jargon
BADMINTON
1. What is Badminton?
Badminton is a racquet sport played by either two opposing players (singles) or two
opposing pairs (doubles). The players or pairs take positions on opposite halves of a
rectangular court that is divided by a net.
2. History of Badminton
Badminton is widely believed to have originated in ancient Greece about 2000 years
ago. From there it spread via the Indo-Greek kingdoms to Indian and then further east
to China and Siam (now Thailand). In England since medieval times a children's
game called Battledore and Shuttlecock was popular. Children would use paddles
(Battledores) and work together to keep the Shuttlecock up in the air and prevent it
from reaching the ground. It was popular enough to be a nuisance on the street of
London in 1854 when the magazine Punch published a cartoon depicting it. In the
1860s, British Army officers in Pune, India, began playing the game of Battledore
and Shuttlecock, but they added a competitive element by including a net. As the city
of Pune was formerly known as Poona, the game was known as Poona at that time.
About this same time, the Duke of Beaufort was entertaining soldiers at his estate
called " Badminton House", where the soldiers played Poona. The Duke of Beaufort’s
non-military guests began referring to the game as "the badminton game", and thus
the game became known as "badminton". In 1877, the first badminton club in the
world, Bath Badminton Club, transcribed the rules of badminton for the first time.
However, in 1893, the Badminton Association of England published the first proper
set of rules, similar to that of today, and officially launched badminton in a house
called 'Dunbar' at 6 Waverley Grove, Portsmouth, England on September 13 of that
year. They also started the All England Open Badminton Championships, the first
badminton competition in the world, in 1899. The International Badminton
Federation (IBF) was established in 1934 with Canada, Denmark, England, France,
the Netherlands, Ireland, New Zealand, Scotland, and Wales as its founding
members. India joined as an affiliate in 1936. The IBF now governs international
badminton and develops the sport globally.
3. Equipments Used
Grip: Grip is the interface between the player's hand and the racquet. Type, size and
thickness are three characteristics that affect the choice of grip. There are two types
of grips: synthetic and towel.
String: Perhaps one of the most overlooked areas of badminton equipment is the
string. Different types of string have different response properties. Durability
generally varies with performance.
Shuttlecock: A shuttlecock has an open conical shape, with a rounded head at the
apex of the cone, they are made of cork and overlapped by sixteen goose feathers.
4. Basic Skills
● Grip -Like any racquet game, having a proper grip in badminton is essential.
The correct grip will allow you to have more control and will help you dictate
where you place your shot.
● Forehand grip: Anything on your racquet side (right side if you’re right-handed,
left side if you’re left-handed) whether it be overarm or underarm.
● Backhand grip: Anything to your non-racket side (left side if you’re right-
handed, right side if you’re left-handed) whether it be overarm or underarm.
● Universal grip: A type of backhand grip where your thumb has moved to the
edge of the fatter face of your grip. This is used for backhand cross-court net
shots, backhand clears, and backhand straight drop shots from the rear court.
● Panhandle grip: Where your thumb and the finger pinch the top of the racket in
order to tap/net-kill the incoming shuttlecock.
● The Serve -A good serve is likely to get you points and may give you some
advantage during the rally.
● Footwork -Good footwork not only rewards you by helping you move more
nimbly across the court, increasing your chances of picking shots more often.
● Stance -While returning strokes from the opponent, the stance is a crucial skill
required in badminton.Proper posture will allow you to return the opponent’s
strokes efficiently and enable you to get an advantage in rallies.
● Strokes -Strokes are fundamental to becoming a good badminton player and
executing superior shots.
Rules
A player must wait until his opponent is ready before serving. If the opponent
attempts a return then he is ruled having been ready.
The feet of both players must remain in a stationary position until the serve is
made. Your feet can not be touching the line at this time.
It is not a fault if you miss the shuttle while serving.
The shuttle cannot be caught and slung with the racket.
A player cannot hold his racket near the net to ward off a downward stroke by his
opponent or to interfere with his racket.
6. Terminologies
Alley - side-extension of the court by l½ feet on both sides that is used for doubles play.
Back Alley - Area between the back boundary line and the long service line for doubles.
Backcourt - the back third of the court, in the area of the back boundary lines.
Baseline - Back boundary line at each end of the court, that runs parallel to the net.
Bird or birdie - another name for the shuttlecock
Carry - An illegal tactic, also called a sling or throw, in which the shuttle is caught and held
on the racket and then slung during the execution of a stroke.
Center Line - Line perpendicular to the net that separates the left and right service courts.
Clear - A shot hit deep to the opponent’s back court.
Court - Area of play, as defined by the outer boundary lines.
Drive - A fast and low shot that makes a horizontal flight over the net.
Drop - A shot hit sohly and with finesse to fall rapidly and close to the net on the opponent’s
side.
Fault - A violation of the playing rules, either in serving, receiving, or during play (see
common faults listed below).
Flick - A quick wrist and forearm rotation that surprises an opponent by changing an
apparently soft shot into a faster passing one; used primarily on the serve and at the net.
Forecourt - Front third of the court, between the net and the short service line.
Hairpin Net Shot - Shot made from below and very close to the net with the shuttle rising,
just clearing the net, and then dropping sharply down the other side. The shuttle’s flight
approximates the shape of a hairpin.
Halfcourt Shot - A shot hit low and to midcourt, used effectively in doubles against the up-
and-back formation.
Kill - Fast, downward shot that cannot be returned; a "putaway."
Let - A legitimate cessation of play to allow a rally to be replayed.
Long Service Line - In singles, the back boundary line. In doubles a line 2 l/2 feet inside the
back boundary line. The serve may not go past this line.
Match - A series of games (at U.S. Olympic Festival-’93 it is three out of five), to determine
a winner. Midcourt - The middle third of the court, halfway between the net and the back
boundary line.
Net Shot - Shot hit from the forecourt that just clears the net and drops sharply.
Push Shot - Gentle shot played by pushing the shuttle with little wrist motion, usually from
net or midcourt to the opponent’s midcourt.
Racket - Instrument used by playerto hit shuttlecock Weight:About3 ounces. Length: 27
inches. Made of: Ceramic, graphite, or boron frame; beef-gut string. Cost: $60-$175
(unstrung).
Rally – this occurs when the players hit the bird back and forth several times before one side
scores a point
Serve or Service – players put the shuttlecock into play for points by “serving” it to
opponents, hitting it over the net into a special part of the court near their opponent
Service Court - Area into which the serve must be delivered. Different for singles and
doubles play.
Short Service Line - The line 6 l/2 feet from the net which a serve must reach to be legal.
Shuttlecock - thje name for the object that players hit, made of a ball of cork or rubber with a
crown of feathers in an open conical shape.
Smash – when a shuttle is floated high into the air, a player has time to unleash a powerful
overhand shot straight to the floor of the opposing court
Wood Shot - a shot that results when the base of the shuttle is hit by the frame of the racket.
Once illegal, this shot was ruled acceptable by the International Badminton Federation in
1963.
Leading Innovations, Transforming Lives, Building the Nation
Republic of the Philippines
BATANGAS STATE UNIVERSITY
The National Engineering University
Lemery Campus
Rajah Matanda St., Brgy. Bagong Sikat, Lemery, Batangas, Philippines 4209
Tel Nos.: (+63 43) 980-0385; 980-0387; 980-0392 to 94; 425-7158 to 62 loc. 5101/5102
E-mail Address: [email protected] | Website Address: http://www.batstate-u.edu.ph
References:
https://www.cs.mcgill.ca/~rwest/wikispeedia/wpcd/wp/b/Badminton.htm
https://thesportsmag.org/basic-skills-in-badminton/
https://web.mst.edu/~ima/rules/badmintonrules.html
pimples, and antispin. However, the vast majority are the inverted style. These are
your standard rubbers where the pimples face inwards into the sponge.
● Table Tennis Blade -Table tennis blades are the wooden part of your paddle. They
consist of a handle and a flat face to which both of your rubbers are glued to. Blades
are available in various handle types such as flared, straight, anatomic, and penhold.
Which is best for you largely depends on your grip — that’s the manner in which you
hold your bat. If you use a shakehand grip like most table tennis players, we
recommend purchasing a blade with a flared handle. It’s comfortable to hold and
helps reduce the risk of your bat slipping out of your hand.
● Table Tennis Paddle Case -Once you’ve got your bat you need to protect it. Rubbers
will degrade when exposed to sunlight, dust, and dirt so it’s important to store your
bat when it is not in use. You can easily do this by putting your bat safely away in a
case. This equipment is commonly used in table tennis, virtually all players use a case
● Table Tennis Cleaner -After a long training session, your rubbers tend to get a little
dirty. There’s no escaping that fact. Balls bounce around the floor in all of the dirt and
dust and some of this ultimately makes its way to your bat.
● Table Tennis Table -Included in the list of important table tennis equipment is the
table. The ITTF specifies that the official table tennis tables used in tournament
settings must be 9 ft long, 5 ft wide, and 30 inches above the ground. They come in
either green, blue, or black and are made from hardboard. The surface must be smooth
to provide the lowest friction possible.
● Table Tennis Net and Post -While nets are sometimes included when you purchase a
table tennis table, most of the time you will have to purchase them separately. Nets
should measure 6 ft long and 6 inches wide. They should also have an upper white
tape that is no more than 15mm wide.
● Table Tennis Robots -Now some of you might not have heard of robots before, they
are a fairly different type of table tennis equipment from what you usually see.
However, they are very useful for training. Table tennis robots feed you balls to hit to
work on your technique and consistency. They are especially ideal for players who
struggle to find a playing partner.
● Table Tennis Clothing -When you’re playing you want to feel comfortable. This is
why it is a good choice to pick up a variety of table tennis clothing. We recommend
choosing lightweight clothes that feature breathable material such as micro polyester.
This helps in removing moisture away from the body.
● Table Tennis Shoes -While you can get away with using non-table tennis clothing,
it’s harder to do so when it comes to shoes. This is why they are such an important
type of equipment in table tennis. Table tennis shoes are developed specifically for the
sport therefore their qualities are exactly what you need. Other sports shoes simply
fall short when it comes to table tennis. For instance, you might consider badminton
shoes to be a good alternative, but they are heavier and feature thicker outer soles due
to badminton involving more running and jumping.
4.BASIC SKILLS
● Forehand -The fundamental skill for playing table tennis is the forehand drive or a
forehand. A rookie player needs to learn this basic skill to play. When the ball comes
to the paddled side of the body, this shot is necessary. You need to hit the running ball
while rotating your body and the other arm. A forehand shot increases the power, and
the opponent gets a powerful knock. While playing this shot, you need to put your
thumb upwards.
● Backhand -The second fundamental skill is to know the backhand drive or the
backhand. When the ball comes to the other side of the paddled hand, this skill is
required. You can also play this shot when the ball comes straight at your body. In
both of these scenarios, your footwork and stance are important with swinging the
racket. You can also play this shot when the ball is fast, as you don’t need to apply
force.
● Serving -Serving in table tennis is important, as your opponent will get the
opportunity the hit the ball after an easy serve. In serving, you need to bounce the ball
on your side and then to the other side. After every point, players start the new point
with a serve. There are so many variations of a table tennis service. You can serve
with both forehand and backhand serve. Players who can swing the ball are the best
servers.
● Pushes -There are mainly two strategies players follow. One is to play the ball with
full force and the other one is to play a short ball. So, when a short ball is played, you
need to get closer to the table and lean forward. You don’t need to apply force to the
ball as your body movement will automatically apply force to the ball. You can use
this skill regardless of which side of your body the ball is.
● Flicks -The flicks are the skill to return a spin shot. Suppose your opponent plays a
shot where the ball has a spin and is also close to the net. You may confuse this skill
Leading Innovations, Transforming Lives, Building the Nation
Republic of the Philippines
BATANGAS STATE UNIVERSITY
The National Engineering University
Lemery Campus
Rajah Matanda St., Brgy. Bagong Sikat, Lemery, Batangas, Philippines 4209
Tel Nos.: (+63 43) 980-0385; 980-0387; 980-0392 to 94; 425-7158 to 62 loc. 5101/5102
E-mail Address: [email protected] | Website Address: http://www.batstate-u.edu.ph
with the push. But here, a motion from your wrist and elbow is needed to deliver the
ball to the opponent’s side. Also, you don’t need to apply full force to the ball, as a
force can push the ball outside the table.
● Spinning -In table tennis, there are mainly four different spins. Spin is very important
in a table tennis match, as it is a tricky shot that can challenge the opponent. No
matter whether you want to play defensive or offensive, you need to learn to spin the
ball.
● Loops -This is one of the modern table tennis basic skills. Recently table tennis
players have acquired this skill to put a spin on the ball during the offense. Players
play this shot by swinging their racket from low to high to put swing and force. The
style of the shot generates topspin and makes it harder to play for the opponent. When
there is a monotonous game running, then there is a need for loops.
● Footwork -There are two types of footwork needed in a table tennis match. Players
need to move front and back and also left and right. Also, table tennis professionals
are agile, quick, and masters at moving anywhere. If you want to play a competitive
game, then you need to move quickly. You also need to get back to your original
position after playing every shot.
● Stance -For a game where footwork and moving fast are necessary, the stance is also
one of the most important things. First, when you take the service, you need to put
your other leg in the front and the paddled leg in the back. Also, this is the basic
stance. This is the stance you need to follow when you play a short ball. And when
you have to defend, put your legs parallel to play both forehand and backhand shots.
● Speed -With time and experience, you should be able to be agile with your
movement. If you want to pay at the highest level, then you need speed both in your
legs and hands. For example, a professional player can volley the ball at 70mph.
Though recreational and casual games are different, I am talking about competitions.
The game’s pace is fast, and sometimes you will need help to keep up with the game
while watching a professional game.
- Players serve two serves each, alternating. A player does not have to win specifically off
their own serve in order to win a point
- If a game ties at 10-10, a player must win by 2 points. In this situation, players serve one
serve each, alternating
- In competition, games are played best of 5 (first to win 3 games) or best of 7 (first to win 4
games). Social games can also be played best of 3 (first to win 2 games)
Legal Serving:
- You must throw the ball up straight, from a flat palm, at least 6 inches (16cm)
- Your toss and service contact must be behind the table surface (not over)
- You cannot hide the ball from the ball toss to contact, with any part of your body
- If the ball hits the net during service, it is a let, the point is replayed. There is no limit or
point deductions for let serves.
6. TERMINOLOGIES
● Heavy Used to describe a strong spin.
● Blade Wooden part of the racquet.
●
Anti-spin A defense spin used to confuse the opponent or even as a reaction to one strong spin.
●
Inverted rubber Smooth side of rubber which is used to play and the pimpled side is glued to b
●
Pimples (Pips) Rubber side of the racquet that gives different spin effects unlike inverted rubbe
●
Crossover Change of stroke from forehand to backhand. A player needs to change his/her strok
●
Tight A strong return which is difficult for the opponent to handle. It is usually a combination
●
Loose A weak return that has insufficient spin or stroke or both, and is easy for the opponent t
● Penhold This is a style used to hold the paddle. This resembles t-holding a pen.
●
Shakehand Holding the paddle with index finger perpendicular to handle. This is the most com
●
Third ball This is a stroke that’s hit by server in response to the opponent’s stroke after serve.
BADMINTON
1.WHAT IS BADMINTON
● Badminton is a racquet sports played by two opposing players who take positions on
opposite halves of a rectangular court that is divided by a net.Also is a type of indoor
game which is played between either two teams or two players. It is one of the best
indoor games for an individual's physical fitness. The game is played with a racket
and a shuttlecock.
2.HISTORY OF BADMINTON
● Badminton is one of the racquet sports requiring players to hit a shuttlecock across a
net with a racket inside a badminton court. Generally, it comes in 2 forms:
“Singles”, a 1 vs 1 game and
“Doubles”, a 2 vs 2 games.
You can play badminton in both indoor or outdoor environments, however, most of the
world-class competitions are held in an indoor area because they want to reduce the influence
caused by external factors such as wind and lights to the minimum level.Badminton could be
traced back to more than 2000 years ago to the ancient game called battledore (bat or paddle)
and shuttlecock (also called “bird” or “birdie”), similar games were played for centuries
across Eurasia countries such as Greece, Egypt, China, India, and Japan.
3.EQUIPMENTS USED
● Badminton Racket -Modern Badminton Rackets are light in weight and don’t weigh
more than 100 grams. The frame of the Racket can be made of common metals like
steel or aluminium. Sometimes rackets are made of alloys, tough carbon fiber,
ceramic, or boron. Its length does not exceed 680mm and width does not exceed 230
mm.
● Shuttlecock -Sixteen feathers fixed in a cork base enveloped in a thin leather sheet
make a shuttlecock. Interestingly, the best Badminton Shuttlecocks are made from
feathers from the wing of a goose. The shuttle weighs between 4.74 to 5.50 grams.
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● Badminton Shoes -A good pair of Badminton Shoes provide good grip, cushioning
and some flexibility at the forefoot.
● Badminton Accessories -The commonly used Badminton Accessories are Grip,
Badminton Clothes, Socks, Wrist Band and Head Band.
● Grip -A grip made of cloth or synthetic fiber absorbs sweat and provides you a drier
feel.
● Badminton Clothes -Comfortable T-shirts and shorts, that don’t hinder your
movement are ideal to play Badminton. A cotton round-neck or a collar t-shirts with a
pair of light shorts are usually preferred.
● Socks -Wear a pair of thick cotton socks as they help to absorb sweat. They also
prevent your feet from slipping inside your shoes. Avoid wearing Nylon socks that
don’t absorb sweat.
● Wrist Band -If you perspire a lot, you may consider getting a wrist band that prevents
your sweat from flowing to your racket handle.
● Head Band -Wear a Head Band if you wear spectacles. It prevents your lenses from
getting wet and also stops the sweat and hair from getting into your eyes while
playing.
4.BASIC SKILLS
Grip -Like any racquet game, having a proper grip in badminton is essential.
The correct grip will allow you to have more control and will help you dictate where
you place your shot.
Forehand grip: Anything on your racquet side (right side if you’re right-handed, left
side if you’re left-handed) whether it be overarm or underarm.
Backhand grip: Anything to your non-racket side (left side if you’re right-handed,
right side if you’re left-handed) whether it be overarm or underarm.
Universal grip: A type of backhand grip where your thumb has moved to the edge of
the fatter face of your grip. This is used for backhand cross-court net shots, backhand
clears, and backhand straight drop shots from the rear court.
Panhandle grip: Where your thumb and the finger pinch the top of the racket in order
to tap/net-kill the incoming shuttlecock.
The Serve -A good serve is likely to get you points and may give you some
advantage during the rally.
Footwork -Good footwork not only rewards you by helping you move more nimbly
across the court, increasing your chances of picking shots more often.
Stance -While returning strokes from the opponent, the stance is a crucial skill
required in badminton.Proper posture will allow you to return the opponent’s strokes
efficiently and enable you to get an advantage in rallies.
Strokes -Strokes are fundamental to becoming a good badminton player and
executing superior shots.
6. TERMINOLOGIES
● Alley - side-extension of the court by l½ feet on both sides that is used for doubles
play.
● Back Alley - Area between the back boundary line and the long service line for
doubles.
● Backcourt - the back third of the court, in the area of the back boundary lines.
● Baseline - Back boundary line at each end of the court, that runs parallel to the net.
● Bird or birdie - another name for the shuttlecock
● Carry - An illegal tactic, also called a sling or throw, in which the shuttle is caught and
held on the racket and then slung during the execution of a stroke.
● Center Line - Line perpendicular to the net that separates the left and right service
courts.
● Clear - A shot hit deep to the opponent’s back court.
● Court - Area of play, as defined by the outer boundary lines.
● Drive - A fast and low shot that makes a horizontal flight over the net.
● Drop - A shot hit sohly and with finesse to fall rapidly and close to the net on the
opponent’s side.
● Fault - A violation of the playing rules, either in serving, receiving, or during play (see
common faults listed below)
● Flick - A quick wrist and forearm rotation that surprises an opponent by changing an
apparently soft shot into a faster passing one; used primarily on the serve and at the
net.
● Forecourt - Front third of the court, between the net and the short service line.
● Hairpin Net Shot - Shot made from below and very close to the net with the shuttle
rising, just clearing the net, and then dropping sharply down the other side. The
shuttle’s flight approximates the shape of a hairpin.
● Halfcourt Shot - A shot hit low and to midcourt, used effectively in doubles against
the up-and-back formation.
● Kill - Fast, downward shot that cannot be returned; a "putaway."
REFERENCES
https://us.cornilleau.com/content/71-the-history-of-table-tennis#:~:text=It%20was
%20in%20England%2C%20in,and%20books%20for%20the%20net.
https://www.rookieroad.com/table-tennis/list-table-tennis-skills/#:~:text=The%20most
%20basic%20table%20tennis,tennis%20player%20needs%20to%20know.
https://en.m.wikipedia.org/wiki/Table_tennis#:~:text=The%20ball%20must%20remain
%20behind,the%20ball%20at%20all%20times.
https://www.sportsengine.com/table-tennis/terms-to-know
https://badmintonprofessor.com/history-of-badminton/