Pickleball Lecture
Pickleball Lecture
Pickleball Lecture
1965
After playing golf one Saturday during the summer, Joel Pritchard,
congressman from Washington State and Bill Bell, successful
businessman, returned to Pritchard’s home on Bainbridge Island, WA
(near Seattle) to find their families sitting around with nothing to do. The
property had an old badminton court so Pritchard and Bell looked for
some badminton equipment and could not find a full set of rackets. They
improvised and started playing with ping-pong paddles and a perforated
plastic ball. At first they placed the net at badminton height of 60 inches
and volleyed the ball over the net. As the weekend progressed, the
players found that the ball bounced well on the asphalt surface and soon
the net was lowered to 36 inches. The following weekend, Barney
McCallum was introduced to the game at Pritchard’s home. Soon, the
three men created rules, relying heavily on badminton. They kept in mind
the original purpose, which was to provide a game that the whole family
could play together.
1967
1972
1975
1976
During the spring of 1976, the first known pickleball tournament in the
world was held at South Center Athletic Club in Tukwila, Washington.
David Lester won Men’s Singles and Steve Paranto placed second. Many
of the participants were college tennis players who knew very little about
pickleball. In fact, they practiced with large wood paddles and a softball
sized plastic ball.
1978
The book, The Other Raquet Sports, was published and included
information about pickleball.
1982
1984
1990
1992
1997
Joel Pritchard passed away at age 72. Though he was Washington State’s
Lieutenant governor from 1988 to 1996, he is probably better known for
his connection to the birth of pickleball.
1999
The game of pickleball was introduced for the first time in the Arizona
Senior Olympics through the efforts of Earl Hill. The tournament was
played at Happy Trails RV Resort in Surprise, AZ and drew 100 players. It
was the largest event ever played to that point. Over the next few years
the event grew to nearly 300 players.
THE GAME
The ball is served diagonally across the net to the opponent’s receiving
court using an approved motion. The ball is struck back and forth across
the net until a player fails to return the ball in accordance with the rules.
Points are scored only by the serving side when the server or the server’s
team wins the rally, or the opposing side commits a fault. The server
continues to serve, alternating service courts, until the serving side loses
the rally or commits a fault. Typically, the first side scoring 11 points and
leading by at least a 2-point margin wins. Pickleball can be played as
singles or double
THE PLAYERS
Either partner in doubles can make calls, especially line calls; there
is no place in the game for one partner telling another, “that was
my call, not yours”. 2 USA PICKLEBALL Official Rulebook (2023)
Players avoid wearing clothing that closely matches the ball color
Court Specifications
The dimensions and measurements for the standard pickleball court are
The court shall be a rectangle measuring 20 feet (6.10 m) wide and 44
feet (13.41 m) long for both singles and doubles matches.
Baselines
Sidelines
The area of the court, specific to each team, on either side of the net
bounded by a line between the two sidelines (nonvolley zone line) parallel
to and 7 feet (2.13 m) from the net. All NVZ lines are part of the NVZ.
Service Court.
The area beyond the NVZ on either side of the centerline, including the
centerline, sideline, and baseline.
Centerline.
The line down the center of the court on either side of the net extending
from the NVZ to the baseline separating the odd and even service courts.
Right/Even Court.
The service area on the right side of the court when facing the net.
Left/Odd Court.
The service area on the left side of the court when facing the net.
PICKLE BALL COURT LINES AND AREAS
Net Specifications.
The net may be made of any mesh fabric material that will not allow a ball
to pass through it.
Posts.
Net posts should be 22 feet +/- 0.0 Inches (6.71 m) from the inside of
one post to the inside of the other post. The maximum diameter of the
net post should be 3 inches (7.62 cm) Size.
Edge
The top of the net should be edged with a 2- inch (5.08-cm) white tape
binding over a cord or cable running through the binding. This binding
must rest upon the cord or cable.
Design.
Approval.
The Tournament Director will choose the tournament ball. The ball
selected for play in any USA PICKLEBALL-sanctioned tournament must be
named on the official list of approved balls posted on the USA PICKLEBALL
website
Construction.
Material.
The paddle must be made of any material deemed safe and not prohibited
by these rules. The paddle shall be made of rigid, non-compressible
material meeting the criteria located on the USA PICKLEBALL website.
Surface.
The paddle’s hitting surface shall not contain delamination, holes, cracks
or indentations that break the paddle skin or surface.
Reflection.
The paddle’s hitting surface shall not be adversely reflective, such that it
has the potential to negatively affect the vision of opposing player(s).
The combined length and width, including any edge guard and butt cap,
shall not exceed 24 inches (60.96 cm). The paddle length cannot exceed
17 inches (43.18 cm). There is no restriction on paddle thickness.
Weight.
There is no restriction on paddle weight.
Alterations.
Altered paddles must meet all specifications. The only alterations or
additions that may be made to a commercially made paddle are edge
guard tape, lead tape, changes to the grip size or grip wrap, and name
decals and/or other identification markings on the paddle face. Decals and
tape can extend no farther than 1.0 inch (2.54 cm) above the top of the
grip 8
DEFINITIONS
Carry – Hitting the ball in such a way that it does not bounce away from
the paddle but is carried along on the face of the paddle.
Court – The area inside the outer dimensions of the baselines and
sidelines.
Cross-Court – The court diagonally opposite of the court from which the
ball was last struck.
Double Bounce – When the ball bounces twice on one side before it is
returned.
Fault – A rules violation that results in a dead ball and/or the end of the
rally.
First Server – In doubles, the player who shall serve from the right/even
service court after a side out, according to the team’s score. 3.A.13.
Forfeit – An egregious behavior violation or a combination of technical
warnings and/or technical fouls that result in either a game or match
being awarded to the opponent.
Groundstroke – A strike of the ball after the ball has bounced.
Left/Odd Court – The service area on the left side of the court, when
facing the net. The starting server in doubles or the singles server should
be positioned on the left/odd side of the court when their score is odd. 13
USA PICKLEBALL Official Rulebook (2023)
Live Ball/In Play – The point in time when the referee or server (or
server's partner per rule starts to call the score.
Plane of the Net - The imaginary vertical planes on all sides extending
beyond the net system.
Playing Surface – The court and the area surrounding the court
designated for playing.
Rally – Continuous play that occurs after the serve and before a fault.
Right/Even Court – The service area on the right side of the court,
when facing the net. The starting server in doubles or the singles server
should be positioned on the right/even court when their score is even.
Serve – The initial strike of the ball with the paddle to start the rally.
Server – The player who initiates a rally. Depending on the team’s score,
it is possible that the player who serves may not be the correct server.
Service Court – The area on either side of the centerline, including the
centerline, sideline, and baseline, excluding the NVZ.
Serving Area – The area behind the baseline and on and between the
imaginary extensions of the court centerline and each sideline.
Side Out – The awarding of the serve to the opposing team after a
singles player or doubles team loses its serve.
Starting Server – For each doubles team, the player designated to serve
first at the start of the game. In doubles tournament play, the starting
server shall wear a visible form of identification determined by the
Tournament Director.
Volley – During a rally, a strike of the ball out of the air before the ball
has bounced.
Groundstroke:
A groundstroke is simply any shot you make after the ball has bounced
once. Most of the shots that you will make in pickleball, like dinks, for
example, will be groundstrokes.
Volley
To put it simply, a volley is any shot that is made before the ball hits the
ground. It doesn’t matter if you hit the ball near the ground or over your
head, as long as it hasn’t bounced, it’s a volley! Volley shots are typically
much more powerful. A popular type of volley is the overhead smash.
Keep in mind that you can’t volley in the kitchen!
Dink
A dink is a type of groundstroke that’s only used at or near the net. The
main characteristics of a dink are that they are done at the kitchen, are
very soft and just barely get over the net. There are tons of different
types of dink shots that you can use during a pickleball match.
You can perform a dinking stroke however you want. Just keep in mind
that it should be a controlled, mindful and focused shot. It requires an
enormous amount of touch and precision. But as always, the more you
practice it, the better you get.
There are a lot of shots to learn in pickleball, but the most important ones
to master are the basic ones.
The serve
The serve is the shot that gets the point started. It’s neither a volley nor a
groundstroke. It’s just the serve. There are many different ways that you
can serve.
The lob
The lob shot in pickleball is infamous. This is a shot where you hit it high
up into the air and over the heads of your opponents. It forces your
opponents to turn around quickly to run the ball down in backcourt. The
sudden change of pace can make your opponent panic and their likelihood
of making a mistake increases. This shot is used almost primarily for one
reason: it helps to reset the tempo (pace of play) of a point. If your
opponent is smashing ball after ball at you and you can’t seem to slow
down the pace, the lob can help you reset all of this. Lobbing the ball into
backcourt forces your opponent to run away from the net, allowing you to
take the net instead. You don’t want to do this too often though because
lobbing it too short can result in them smashing it back at you, or it can
easily go out if you lob it too far.
Cross-court dink
A cross-court dink is simply a dink stroke that is sent from one side of the
court to the opposite side of the opponent’s court.
The key here is to understand your distances. A dink that’s going straight
ahead of you is going to be much shorter in distance than a dink that’s
going cross-court. It’s at least twice as long. This means that you have to
use more power to get it over there.
The drive
A drive is simply a groundstroke or volley that you hit at, or near as hard
as you can. Drives are meant to be hard, fast and unstoppable. Drives are
great for people who have the upper body strength to pull it off but will be
very difficult for people who aren’t very strong. Drives should be used as
a tool and not a shot to use regularly. If you see an opening in the court
or if your opponent is running towards you, driving to any of these
positions can be very effective.
Block shot
In pickleball, the block shot is used to stop third shot drives or just
regular drives from giving your opponent the advantage. It’s easy to mess
up if an opponent hits a hard shot at you. But the block shot is here to
help.
Block shots are also a great way of slowing down the game so that your
opponent doesn’t have the advantage.
This is a very important shot to learn how to do well. It’s not exactly
difficult, it just takes time to learn how to do effectively.
Understandably, it can be very difficult to know how far you’re hitting the
ball into backcourt. Our depth perception gets a bit funky when we’re
trying to judge distances that far. The best way to train this is to find a
friend or pickleball buddy and return serve to them. They can then tell
you how far you’re hitting it in order to help you figure things out.
Eventually, your brain will develop a pattern and you’ll get used to it.
Backhand punch
This is a cool little shot that always catches the opponent off guard. The
backhand punch is a shot typically made at the net that literally involves
you punching at the ball. This shot is designed to turn a high dink that
your opponent made to a shot that shoots straight for them.
It’s simple to perform. Just put your paddle in the backhand position and
pretend like you’re punching with your fist! Easy!
Overhead smash
The overhead smash is designed for one thing and one thing only: to
destroy the ball and make it impossible for your opponents to return it.
It’s an opportunity shot. If your opponent’s pop up a shot that goes
slightly over your head, then it’s your chance to put it away! Reach up
and smash the ball downward. The key here is accuracy. If you’re hitting
them into the net, don’t use as much wrist action. But if you’re hitting
them out the opponent’s baseline then either use more wrist action or use
a lighter paddle.
The third shot drop is the most important shot to master in pickleball.
This shot is absolutely essential to learn in advanced pickleball play. A lot
of points are lost on the third shot. The reason is that players feel a lot of
pressure when trying to make this shot. The opponents are already at the
kitchen with a huge advantage, but you and your partner are still at or
near the baseline.
Third shot drops are soft shots that arc upward then land softly into the
kitchen. The soft landing will force your opponent to dink the ball instead
of drive it. If you hit your shot too far, or too high, your opponent can
smash or drive the ball making it likely that you lose the point.
This is one of the sneakiest and slyest shots in pickleball. The dink fake is
brutal if done correctly, but it’s difficult to pull off.
The dink fake is when you make yourself look like you’re about dink a
semi-high ball, but you end up driving the ball instead. It’s sudden, fast
and can also be used for a third shot drive if the return was short.
The key here is to make it seem that it’s coming out of nowhere. You
want to shock your opponents!
This shot is also very effective if you aim it right at your opponent.
This shot is not only effective when used correctly, but it’s absolutely
hilarious when it’s done perfectly.
To do this shot, wait for a semi-high serve to come your way. When it
looks soft and easy, slice straight downward with your paddle. The ball
will sail up into the air softly but will land with a tremendous amount of
sidespin on it. The ball should bounce straight to the side and be nearly
impossible for your opponent to return. When done perfectly, the shot will
land on either side of the kitchen, and bounce a foot off the ground and to
the side. Brutal!
Around-the-post shot
It’s one of the most flashy shots considering it’s rarity and prestige. The
only way you can pull this shot off is if the opponent makes a powerful
cross-court shot or dink that is bouncing way out of your side of the
court. The key here is actually to run with the ball to keep up with the
speed. As long as the ball has bounced far enough out the sideline, you
can hit it around the post.
Remember though, if it hits the side post, it’s automatically a fault, even
if it lands in the opponent’s side of the court!
If you’re already comfortable with a dinking stroke, then you may want to
look into upgrading it to something a bit more special. This kind of shot
only works if it’s a cross-court dink shot being made with your backhand.
If you’re right-handed, you will be on the left side of the court and vice
versa for lefties.
This is such a fun shot to use if you’re confident enough. The trick is to
cut underneath the ball to apply some backspin. Your opponent will
probably see the shot in action and will be ready for it, but that doesn’t
mean that mistakes won’t happen.
This shot is deceptive because the dink is usually soft, but the backspin
makes everything much more unpredictable. A common mistake with this
shot is to hit it too high. If you’re playing against tall players with huge
wing spans then you may want to stick with a normal cross-court dink.