PF2 Quest #11 - A Parchment Tree
PF2 Quest #11 - A Parchment Tree
PF2 Quest #11 - A Parchment Tree
A Parchment Tree
By Carlos Cabrera
AUTHOR
Carlos Cabrera
DEVELOPMENT LEAD
Michael Sayre
DESIGN LEAD
Mark Seifter
Table of Contents
EDITING LEAD
Leo Glass
CONTRIBUTING ARTISTS
Maichol Quinto
Appendix 1: Subtier 1–2 Encounters . . . . . . . . . . . . . . .8
CARTOGRAPHER
Jason Engle Appendix 2: Subtiers 3–4 Encounters. . . . . . . . . . . . . .9
ART DIRECTION AND GRAPHIC DESIGN
Sonja Morris and Tony Barnett Appendix 3: Art. . . . . . . . . . . . . . . . . . . . . . . . . . . 10
ORGANIZED PLAY LEAD DEVELOPER
Linda Zayas-Palmer
GM References . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
ORGANIZED PLAY MANAGER
Tonya Woldridge
CREATIVE DIRECTOR
Event Reporting Form. . . . . . . . . . . . . . . . . . . . . . . 15
James Jacobs
PUBLISHER
Erik Mona How To Play
Pathfinder Society Quest #11: A Parchment Tree is a Pathfinder Society Quest designed for 1st-
through 4th-level characters (Tier 1–4; Subtiers 1–2 and 3–4). As a quest, this adventure is
designed to take about 1 hour to play. It is designed for play in the Pathfinder Society Organized
Play campaign but can easily be adapted for use with any world. For more information on
the Pathfinder Society campaign, how to read the attached Chronicle sheets, and how to find
games in your area, check out the campaign’s home page at PathfinderSociety.club.
GM Resources
A Parchment Tree makes use of the Pathfinder Core Rulebook and Pathfinder Gamemastery
Guide, as well as the map Flip Tiles: Urban Starter Set. All rules referenced in this adventure
are available in the free online Pathfinder Reference Document at paizo.com/prd.
Scenario Tags
Scenario tags provide additional information about an adventure’s contents. For more
information on scenario tags, see the Pathfinder Society Guide to Play at http://www.
organizedplayfoundation.org/paizo/guides/. This quest does not have any tags.
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A Parchment Tree
By Carlos Cabrera
GM Synopsis
A Parchment Tree is a short adventure with a brief WHERE ON GOLARION?
investigation followed by a combat. A series of skill
encounters and some light combat allows the players to A Parchment Tree takes place in Katheer, the capital of
flex their expertise in and out battle. the nation of Qadira. Qadira is perhaps the wealthiest
nation in the Inner Sea region, with marketplaces that
Adventure Background move vast amounts of gold and spices between the
In many ways, the nation of Qadira is the gateway from many nations of the Inner Sea region to the west and
the Inner Sea to the wealthy Padishah Empire of Kelesh, the powerful Keleshite Empire, which rules most of the
and the entrance to the continent of Casmaron beyond. continent of Casmaron to the east.
The Pathfinder Society’s only foothold in the region is
through their lodge in Qadira’s capital, Katheer. This is all • Katheer
about to change, however, through the efforts of Venture-
Captain Esmayl ibn Qaradi (NG male human aristocrat).
With a considerable contribution of his own personal
funds, Esmayl has entered negotiations to purchase a QADIRA
plot of land for a new lodge close to Sedeq, a slave port
positioned at the mouth of the nation’s southern river.
Esmayl’s goal there is twofold. First, with lodges in both
the north and south of Qadira, the Pathfinder Society
can begin their push farther into central Qadira (and by
extension, Casmaron to the east). Second, this new lodge
would be well-positioned to serve as temporary housing
for Pathfinders and their allies rescued from slavery.
The venture-captain’s plan has unfortunately run Once at the bazaar, the PCs faces several skill
into a hitch. Two different merchant families have come encounters where they can use their various talents
forward, each with papers claiming the land rightfully to recover these documents of authenticity. The PCs
belongs to them—the Agarja family of spice merchants interact with a collector of antiquities, a priestess
and the Patari family of cattle traders. Esmayl needs of Sarenrae, a cartographer, and a scribe known for
to determine who the rightful owner of the property producing patents of nobility. In the encounter with
is before he can close the sale which, under normal the scribe, the PCs discover a plot from the false family
circumstances, would require a months-long process to steal the patents and any other documents from the
before a representative of Qadira can provide their stamp PCs, dead or alive.
of approval. Esmayl hopes to end the matter swiftly, as
there are Pathfinder agents in the region currently in need Getting Started
of assistance. Requesting the PCs personally, Venture-Captain Esmayl
ibn Qaradi invites them all to his personal estate in
Adventure Summary Qadira’s capital of Katheer. Signs of wealth abound; fine
Instead of sending the PCs to the Pathfinder lodge in cloth awnings hang over an impressive spread of food
Katheer, Venture-Captain Esmayl ibn Qaradi invites and drink, with fruits, meats, and grains from across the
the PCs to his personal estate in the capital. There, he Inner Sea. Esmayl’s attire is expensive, finely pressed,
tasks the PCs with recovering four different documents, and immaculate. When the PCs arrive, the venture-
all within Katheer’s bustling bazaar. Together, these captain clasps the arm of each PC at the elbow one by
documents are sufficient to authenticate which family one (waiting a moment to watch for any social cues
is indeed the rightful owner of the land on which he that might indicate the physical contact is unwelcome)
wishes to found a new Pathfinder lodge. To the victor and invites them to enjoy the refreshments. Once the
goes the spoils of a very lucrative land agreement, while PCs are satisfied and have had a chance to introduce
the family whose claim is rejected might face additional themselves, Esmayl informs them why they’re all here.
losses as the legitimacy of their other claims are brought Read or paraphrase the following once the PCs
into question. are ready.
R R
Ruffian
UR2 UR2
05A 04A
UR2 UR2
11A 13A
Challenge Points
Challenge Points are a system for scaling the difficulty
of encounters appropriately for groups of mixed size
and level. Total up the number of Challenge Points your
group has, using the Challenge Points per PC table above.
Next, use the Challenge Points and Subtier table above
to determine which Subtier is appropriate for your
PCs. Subtier 1–2 encounters appear in Appendix 1, and
Subtier 3–4 encounters appear in Appendix 2.
Location
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction Reputation
A.K.A. -2
Faction Reputation
Player Name Character Name Organized Play # Character #
Faction Reputation
Adventure Summary
A long day spent exploring the bazaar of Katheer led to encounters with a variety of interesting individuals and a few run-ins with
some unsavory characters. Having determined that the Agarja family are the rightful landowners, your efforts will ensure that the new
lodge near Sedeq can advance the Pathfinder Society’s interests in Qadira.
Boons
▫▫Amateur Genealogist (General): Your efforts assisting Venture-Captain Qaradi have given you some
insights into family trees. Immediately after the venture-captain briefing in a scenario, you can check a box
next to this boon to increase your proficiency in either Genealogy Lore or Heraldry lore by 1 step until the Starting XP
end of the scenario: untrained becomes trained, trained becomes expert, and expert becomes master. You
can’t increase your proficiency to legendary using this boon, and the effects of this boon aren’t cumulative
with any other temporary proficiency increases to the associated skills. XP Gained
Starting GP
SUBTIER 1–2
GP Gained
REWARDS
GP Spent
Total GP
Starting Fame
Notes Downtime
Fame Earned
Total Fame
FOR GM ONLY
EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #