Sample NPCs (L5R)

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SUBJECTS OF ROKUGAN

LOYAL BUSHI
COMBAT INTRIGUE
ADVERSARY
4 2
Armed samurai who are in professional service to their clan.
Might be encountered individually or in an organized body
HUMBLE PEASANT
COMBAT INTRIGUE
(from a small squad to an entire army) MINION
1 1

3 SOCIETAL PERSONAL
Comprises most of Rokugans inhabits, who live their
hardworking lives beneath the notice of the samurai.

3 HONOR 55 ENDURANCE 12 Profile can be both for heimin and hinin (hinin status = 0)

3 GLORY 50 COMPOSURE 9
2 SOCIETAL PERSONAL

2 HONOR 20 ENDURANCE 4
2 STATUS 39 FOCUS 5

DEMEANOR 2 GLORY 25 COMPOSURE 4


2 ASSERTIVE
+2 Earth, -2 Air
VIGILANCE 3

ARTISAN
1
MARTIAL
3
SCHOLAR
2
SOCIAL
1
TRADE
0 1 STATUS 15 FOCUS 3

ADVANTAGES DISADVANTAGES
DEMEANOR
Tested in War (Earth):
[Martial]
Hot-Tempered (Water):
[Social] 1 SHREWD
+2 Air, -2 Fire
VIGILANCE 2

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


Sworn to Bushidō (Void): 0 0 0 1 2
[Social] ADVANTAGES DISADVANTAGES
Salt of the Earth (Earth): Deferential (Water):
[Trade] [Social]
FAVORED WEAPONS & GEAR
Katana:
RNG 1, DMG 4, DLS 5-7 [Ceremonial, Razor-Edged] FAVORED WEAPONS & GEAR
Improvised Weapon:
RNG 1, DMG 2, DLS 3-4
Yumi (Bow):
RNG 2-5, DMG 5, DLS 3
Gear (equipped):
Rags
Gear (equipped): Cloth headband
Lacquered armor (Physical 4) [Ceremonial, Cumbersome, Wargear] Shoddy farm equipment
Wakizashi Meager handful of zeni
Quiver
Yari (Spear)
Knife ABILITIES
Overlooked:
At check targeting character with higher status, treat that character´s
Gear (other):
vigilance as 1 lower than normal
Plain robes (Physical 1) [Mundane]
Handful of koku and bu

ABILITIES
Crescent Moon Style:
When performing Guard action:
: If target being guarded is attacked, the bushi may immediately
perform a Strike action targeting the attacker.
Persists for 1 round or until bushi does a Strike action

Sworn Protector:
Once per scene, when another character at range 0-1 is successfully
attacked, a bushi may intervene and become the target instead

Side 1 af 37
WARRIOR MONK
ADVERSARY
COMBAT INTRIGUE SEASONED COURTIER
4 3 COMBAT INTRIGUE
Individuals who dedicate themselves to may different ADVERSARY
1 5
religious faiths and philosophical doctrines and are Samurai who serve as politicians and diplomats. Usually
consistent in therir renunciation of worldly affairs ans search encountered individually or in small groups.
for greater trurth within the universe and themselves. Mostly rely on their yōjimbō for protection.

4 SOCIETAL PERSONAL 2 SOCIETAL PERSONAL

2 HONOR 55 ENDURANCE 12
3 HONOR 60 ENDURANCE 6

2 GLORY 45 COMPOSURE 12
2 GLORY 50 COMPOSURE 12

3 STATUS 25 FOCUS 4
4 STATUS 39 FOCUS 6

DEMEANOR
DEMEANOR
3 DETACHED
+1 Earth, +1 Fire,
-2 Void
VIGILANCE 3
2 SHREWD
+2 Air, -2 Fire
VIGILANCE 4

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
1 3 2 1 0 3 0 2 3 0
ADVANTAGES DISADVANTAGES ADVANTAGES DISADVANTAGES
Advantage: Disadvantage: Inexhaustible Politeness (Air): Sheltered from War (Fire):
[] [] [Social] [Martial]

FAVORED WEAPONS & GEAR Wealth and Resources (Water):


Bō (Polearm): [Trade]
RNG 1-2, DMG 6, DLS 2 [Mundane]
FAVORED WEAPONS & GEAR
Gear (equipped): Wakizashi:
Monk robes (Physical 2) [Mundane] RNG 0-1, DMG 3, DLS 5-7 [Ceremonial, Razor-Edged]

ABILITIES Gear (equipped):


Earthen fist: Extravagant robes (Physical 1) [Ceremonial]
Attack action, TN 3 Martial Arts [unarmed] check targeting 1 Calligraphy set
character at range 0-2.
If successful, -4 Physical damage and target must resist with TN 3 Gear (other):
Fitness (Air 2, Water 4) check or become Prone. Tea set
Until end of scene, monk´s base damage for unarmed profile +4, or Rokugani Pony
+8 if target is Prone.
ABILITIES
Whispering Winds:
Once per session, Courtesy (Air) check targeting 1 character in the
scene. TN = 6 – target glory rank (min. 1)
If successful, learn a rumor about target.

: Learn 1 of target´s advantages or disadvantages of target´s


choice

Fanning the Flames:


At Social (Fire) check:
: 1 target becomes Dazed

Side 2 af 37
+1 combat rank for rank 3+ invocation learned

SCHOLARLY SHUGENJA
COMBAT INTRIGUE
ADVERSARY
4 3
Priests who commune with the Kami, making invocations to
persuade them to cause spectacular and destructive effects in
TRAINED ASHIGARU
COMBAT INTRIGUE
the mortal realm. MINION
2 1
Seldom encountered outside of shrines, temples and
Peasants who have been drafted into military sevice as rank-
libraries.
and-file foot solidiers who make up the bulk of Rokugani

3 SOCIETAL PERSONAL armies.


Considered to belong to the lowest rank of the buke (samurai
caste)
3 HONOR 60 ENDURANCE 10
3 SOCIETAL PERSONAL

3 GLORY 45 COMPOSURE 12
2 HONOR 25 ENDURANCE 6

3 STATUS 39 FOCUS 6
2 GLORY 29 COMPOSURE 12

DEMEANOR
3 AMBITIOUS
+2 Fire, -2 Water
VIGILANCE 3
1 STATUS 19 FOCUS 6
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
3 0 2 3 0 DEMEANOR
ADVANTAGES
Mysticsal Knowledge (Void):
DISADVANTAGES
Scholar´s Physique (Earth):
1 GRUFF
+2 Water, -2 Earth
VIGILANCE 2

[Scholar] [Martial] ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


0 1 0 0 1
ADVANTAGES DISADVANTAGES
Holy personage (Void): Strength in Numbers (Earth): Jaded by Battle (Fire):
[Social] [Martial] [Social]

FAVORED WEAPONS & GEAR FAVORED WEAPONS & GEAR


Wakizashi: Yari (Spear):
RNG 0-1, DMG 3, DLS 5-7 [Ceremonial, Razor-Edged] RNG 2, DMG 5, DLS 3 [Wargear]

Gear (equipped): Gear (equipped):


Sanctified Robes (Physical 1, Supernaturel 3) [Ceremonial] Ashigaru armor (Physical 3) [Wargear]
Scroll satchel Knife
Offerings Dice and cup (or musical instrument)
Handful of bu and zeni
ABILITIES
Paths to Inner Peace (Invocation): ABILITIES
Support action, TN2 Theology (Water) check targeting a character Rank Tactics:
at range 0-2. When providing assistance to a Martial check of another character
If successful, fatigue from target -3 -1 per bonus success.
at range 0-2, that character adds 1 kept set to result instead of
Only once per target per scene.
rolling an additional die

The Fires from Within (Invocation):


Attack action, TN 2 Theology (Water check) targeting 1-3
characters at range 1-3.
If successful, supernatural DMG -3 -1 per bonus success
+: ´Choose 1 additional taget per spent this way

Disciple of Secret Lore:


Choose 0-5 additional invocations to learn
Choose 0-3 additional rituals to learn

Side 3 af 37
their own on the next check they make to complete the task

VENERABLE
PROVINCIAL DAIMYŌ
COMBAT INTRIGUE
ADVERSARY
7 6
Can be extremely deadly in battle, for they often possess
arms and armor of surpassing quality and a lifetime of
experience fighting to maintain what is theirs at court and in
combat.

4 SOCIETAL PERSONAL

4 HONOR 55 ENDURANCE 14

4 GLORY 70 COMPOSURE 16

3 STATUS 65 FOCUS 7

DEMEANOR
4 ASSERTIVE
+2 Earth, -2 Air
VIGILANCE 4

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


2 4 3 3 1
ADVANTAGES DISADVANTAGES
Wisdom of Experience (Void): Long at Court (Water):
[Scholar] [Martial]

Bolstering Prensence (Earth):


[Social]

FAVORED WEAPONS & GEAR


Wakizashi:
RNG 0-1, DMG 3, DLS 5-7 [Ceremonial, Razor-Edged]

Gear (equipped):
Calligraphy set
Personal chop

Gear (other):
Daishō
Plated armor (Physical 5) [Cumbersome, Durable, Wargear]
Various Estates

ABILITIES
Lord´s Command:
Once per scene, Support action, advice a character who can hear
them on how to complete a task they wish the character to perform.

The character may use the daimyō´s ring or skill rank in place of

Side 4 af 37
OUTLAWS AND RŌNIN
DESPERATE BANDIT
COMBAT INTRIGUE
MINION
1 1
Outlaws who usually form gangs and thrive in the more rural
and remote regions of Rokugan.
EXPERIENCED BANDIT
COMBAT INTRIGUE
They mostly target travelers on the Imperial roads, their ADVERSARY
3 2
scouts identifying easy targets in advance.
Bandits who manage to survive their dangerous profession

2 SOCIETAL PERSONAL
and become cunning and dangerous.
Usually end up leading a gang of less experienced fellows.

2 HONOR 15 ENDURANCE 5 3 SOCIETAL PERSONAL

2 GLORY 20 COMPOSURE 6 3 HONOR 10 ENDURANCE 9

2 STATUS 01 FOCUS 4 3 GLORY 15 COMPOSURE 8

1
DEMEANOR
AMBITIOUS
+2 Fire, -2 Water
VIGILANCE 2 2 STATUS 03 FOCUS 6

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE DEMEANOR


0
ADVANTAGES
1 0 0
DISADVANTAGES
1 1 SHREWD
+2 Air, -2 Fire
VIGILANCE 3

Nothing to Lose (Fire): Fool´s Avarice (Earth): ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
[Martial, Social] [Social] 0 2 0 1 1
ADVANTAGES DISADVANTAGES
Age and Cunning (Water): Fool´s Avarice (Earth):
Quarrelsome (Void): [Martial, Social] [Social]
[Social]

FAVORED WEAPONS & GEAR


FAVORED WEAPONS & GEAR Rusted Katana:
Yari (Spear): RNG 1, DMG 4, DLS 5-7 [Ceremonial, Damaged, Razor-Edged]
RNG 2, DMG 5, DLS 3 [Wargear]

Kusuri-Gama:
Sling: RNG 0-3, DMG 3, DLS 3 [Concealable, Snaring, Wargear]
RNG 2-3, DMG 3, DLS 3 [Concealable, Mundane]

Gear (equipped):
Gear (equipped): Ashigaru armor (Physical 3) [Wargear]
Thick clothes (Physical 2) [Mundane] Assortment of knives
Knife Sake jug
Pouch of slingstones Handful of bu
Drinking cup

ABILITIES
ABILITIES Dirty Tricks:
Ability: At Attack check:
When performing Attack action against a target who is Dazed or : 1 character at range 0-2 becomes Disoriented. Then move 1
Disoriented, +2 DMG
range band

…Get Them, You Fools!:


As an action, have 2 Desperate Bandit who have not yet acted this
round move 1 range band and perform a Strike action with skilled
assistance

Side 5 af 37
SKILLFUL RŌNIN
COMBAT INTRIGUE
ADVERSARY
4 2
Masterless samurai, who wander the lands of Rokugan.
What set a rōnin apart from bandits is honor: a desire, on
some level, to uphold Bushidō and its values.

3 SOCIETAL PERSONAL

2 HONOR 30 ENDURANCE 12

2 GLORY 40 COMPOSURE 11

3 STATUS 20 FOCUS 5

DEMEANOR

2 DETACHED
+1 Earth, +1 Fire,
-2 Void
VIGILANCE 3

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


0 3 1 0 2
ADVANTAGES DISADVANTAGES
Killer Instinct (Fire): Unnecesarily Rude (Water):
[Martial] [Social]

Worldly Wanderer (Void):


[Scholar, Trade]

FAVORED WEAPONS & GEAR


Katana:
RNG 1, DMG 4, DLS 5-7 [Ceremonial, Razor-Edged]

Yumi (Bow):
RNG 2-5, DMG 5, DLS 3

Gear (equipped):
Wakizashi
Worn traveler´s robes (Physical 2) [Mundane]
Quiver
Empty sake jug
Straw hat
Handful of bu and zeni

ABILITIES
Striking as Fire:
At Attack action (Fire) check:
+: +2 severity to any Critical Strike per spent this way

Side 6 af 37
CULTISTS
DEADLY
BLOODSPEAKER
COMBAT INTRIGUE
ADVERSARY
9 9
Students of the defeated sorcerer Iuchiban, who have
preserved his teachings of mahō.
Can preserve their lives by placing their hearts in boxes,
making them effectively immortal.

6 SOCIETAL PERSONAL
WICKED MAHŌ-TSUKAI
COMBAT INTRIGUE
4 HONOR 05 ENDURANCE 18
ADVERSARY
4
With whispered teachings of the kansen, mortals may learn
3

to call upon the spirits of Jigoku with offerings of blood and


4 GLORY 07 COMPOSURE 16 death.
Mahō-tsukao use their talents for their own selfish gains, or
in the name of Fu Leng´s eventual return.
4 STATUS 00 FOCUS 6

DEMEANOR
4 SOCIETAL PERSONAL
3 AMBITIOUS VIGILANCE 4

ARTISAN MARTIAL
+2 Fire, -2 Water
SCHOLAR SOCIAL TRADE
3 HONOR 01 ENDURANCE 14

2 3 5 4 1
ADVANTAGES
Undying (Earth):
DISADVANTAGES
Heartless (Void): 3 GLORY 15 COMPOSURE 8

[Martial] [Social]

Whispers of Fu Leng (Void): 3 STATUS 00 FOCUS 7

[Scholar]
DEMEANOR

FAVORED WEAPONS & GEAR


2 AMBITIOUS
+2 Fire, -2 Water
VIGILANCE 3

Obsidian-Edged Katana: ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


RNG 1, DMG 5, DLS 9 [Razor-Edged, Unholy] 0 1 3 2 1
ADVANTAGES DISADVANTAGES
Excellent Liar (Air): Rotting from Within (Earth):
Gear (equipped): [Social] [Martial]
Sorcerous raiment (Physical 2, Supernatural 4) [Unholy]
Set of vile records
Whispers of Fu Leng (Void):
[Scholar]
ABILITIES
Bleed the Soul:
After inflicting a Critical Strike on a living character, the target FAVORED WEAPONS & GEAR
becomes Dazed and Bloodspeaker -3 fatigue Ritual Knife:
RNG 0, DMG 2, DLS 6 [Concealable, Razor-Edged, Unholy]

Hidden Heart:
Cannot be truly vanquished until its heart (usually buried In a deadly Gear (equipped):
tomb or sanctum of evil) has been destroyed. Sorcerous raiment (Physical 2, Supernatural 4) [Unholy]
Cannot become Unconcious. Set of vile records
If slain, can possess a corpse prepared by its allies in a dark rite Concealing mask or coel
which takes 4 days to complete Several bu

Master of Vile Lore: ABILITIES


Tainted being who can perform all mahō Mark of Desecration:
Support action, TN 2 Theology check targeting 1-3 corpses at range

Side 7 af 37
0-3.
If successful, each target rises as a Zombie Peasant or a Bushi
Skeleton (if it was a warrior in life).
Area encompassing 1 range band around each target becomes
Defiled terrain.

Seeker of Vile Lore


A tainted being who can perform 0-2 mahō (GM choice)
+1 combat rank for each mahō learned

SHADOWLAND HORRORS
BUSHI SKELETON
COMBAT INTRIGUE
MINION
3 1
Little more than tattered flesh, bleached bones and an
undying hatred of all that is right and good in the world

4 SOCIETAL PERSONAL

3 HONOR 00 ENDURANCE 7

3 GLORY 03 COMPOSURE ∞

2 STATUS 00 FOCUS 3
BOG HAG
COMBAT INTRIGUE
DEMEANOR ADVERSARY
1 ANGRY
+2 Fire, -2 Water
VIGILANCE 2 8
Loathsome creatures with leathery greenish skin, ragged
5

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE nails and jagged teeth.


0 1 0 0 1 Capable of using the skin of someone they have killed as a
ADVANTAGES DISADVANTAGES disguise by enclosing theselves within it.
Unholy Vigor (Earth): Visage of Death (Water): Typically live in swamps and waterways, preying on those
[Martial] [Social]
who venture near such places alone.

Ancient Katana:
FAVORED WEAPONS & GEAR
2 SOCIETAL PERSONAL
RNG 1, DMG 4, DLS 5-7 [Ceremonial, Damaged, Razor-Edged]
3 HONOR 00 ENDURANCE 14
Decrepit Yumi (Bow):
RNG 2-5, DMG 5, DLS 3 [Damaged]
3 GLORY 05 COMPOSURE 8

Gear (equipped):
Ancient armor (Physical 3) [Wargear]
4 STATUS 00 FOCUS 6

ABILITIES DEMEANOR
Clattering Bones:
Otherworldly, Tainted being.
1 SHREWD
+2 Air, -2 Fire
VIGILANCE 3

First time it would be defeated, it rises againg and receives a scar ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
disadvantage of GM choice instead 3 2 6 2 1
ADVANTAGES DISADVANTAGES
Does Not Bleed: Shapeshifter´s Guile (Air): Dreadful Hunger (Earth):
Ignores conditions and critical strikes fom non-Sacred sources [Social] [Social]

Sorcerous Lore (Void):


[Scholar]

FAVORED WEAPONS & GEAR


Twisted Talons:

Side 8 af 37
RNG 1-2, DMG 4, DLS 5 [Razor-Edged, Unholy]
Gear (equipped):
Horrific Maw: Scavenged ashigaru armor (Physical 3)
RNG 0, DMG 1, DLS 8 Quiver
Teeth or other grotesque trophies
Gear (equipped):
Fresh skin (Physical 3, Supernatural 5) [Unholy] ABILITIES
3 doses each of Noxious Poison, Fire Biter and Night Milk Shadowlands Creature:
Human-skin scrolls of wicked lore Tainted being of silhouette 1

ABILITIES Unsightly Rabble:


Accursed Regeneration: At Attack action check with assistance:
At the end of each round, if damage has been suffered from a Sacred +: 1 character ast range 0-2 suffers 4 physical DMG. Can be
source, remove Lightly Injured condition or reduce Severely Injured
activated a number of times equal to number of goblins assisting
to Lightly Injured
with check

Skins of the Slaughtered:


As an action, may assume the illusory form of anyone it has killed.
A character may make a TN 3 Sentiment check to see through this
illusion.
A character may spend from any check to notice:
- a misplaced fold in the skin
- luminescense in one eye
- oddly sharp teeth
- a conversational fixation on fresh and bloody meat

Seeker of Vile Lore:


Otherworldly, Tainted being.
Choose 0-3 mahō to be learned.
+1 combat rank for each mahō learned

SHADOWLANDS GOBLIN
COMBAT INTRIGUE
MINION
1 1 SINISTER ONI
Individually of little consequence, but hordes of them can COMBAT INTRIGUE
pose a major threat. ADVERSARY
12 5
Most commonly found in the Shadowlands, but also infest Possess twisted horn, razor-sharp teeth and enormous talons
much of Rokugan´s mountains and wilderness areas. on their hands an feet.
They are only able to enter Ningen-dō of the own volition
2 SOCIETAL PERSONAL through the Festering Pit or if invited by misguided or evil
mortals.

1 HONOR 00 ENDURANCE 3
4 SOCIETAL PERSONAL

2 GLORY 09 COMPOSURE 4
3 HONOR 00 ENDURANCE 24

2 STATUS 00 FOCUS 3
6 GLORY 04 COMPOSURE 12

DEMEANOR
1 SHREWD
+2 Air, -2 Fire
VIGILANCE 2
3 STATUS 00 FOCUS 8

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


DEMEANOR
3
0 1 0 0 1
ADVANTAGES DISADVANTAGES ASSERTIVE VIGILANCE 2
+2 Earth, -2 Air
Expert Skulker (Air): Cowardice (Earth):
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
[Martial, Trade] [Martial, Social]
0 4 3 1 0
ADVANTAGES DISADVANTAGES
FAVORED WEAPONS & GEAR Massive Stature (Earth): Horrifying visage (Water):
Small Yari (Spear): [Martial] [Social]
RNG 1, DMG 5, DLS 3 [Wargear]
Unholy Might (Fire):
Small Yumi (Bow): [Martial]
RNG 2-3, DMG 4, DLS 3

Side 9 af 37
FAVORED WEAPONS & GEAR
Crushing Claws:
Grasping Hands:
RNG 1-2, DMG 6, DLS 8 [Razor-Edged, Unholy]
RNG 0-1, DMG 2, DLS 1 [Snaring]

Gear (equipped):
Gear (equipped): Decaying flesh (Physical 2)
Demonic hide and armor scraps (Physical , Supernatural 5) [Unholy]
ABILITIES
ABILITIES Cadaverous Bite:
Dread Bellow: +2 to any checks to resist critical strikes inflicted by zombie
Once per scene, Scheme action, the oni roars, feeding on the primal
terror it instills. Each other character at range 0-4 must resist with
Horrifying Reanimation:
TN 4 Meditation (Earth 2, Air 5) check or become Afflicted and
Otherworldly, Tainted being.
move back 1 range band from oni.
The first time it is defeated by a non-Sacred source, if in Defiled
For each failure, oni removes 2 fatigue.
terrain, it removes all fatigye and reanimates with a scar
disadvantage by GM choice.
Horrors of Jigoku:
Otherworldly, Tainted being of silhouette 4.
After any character attacks the oni and deals 0 DMG, that character
suffers 3 strife.

ZOMBIE PEASANT
MINION
COMBAT INTRIGUE RAVENOUS OGRE
2 0 COMBAT INTRIGUE
ADVERSARY
Rokugani funerary rites involveve cremation – for in 7 1
Rokugan, the dead do not sleep soundly Once intelligent creatures, long ago they were twisted into
little more than beasts that live only to kill and devour
3 SOCIETAL PERSONAL anything that they can catch.
They thrive in mountain passes and remote trails, where they
prey on passersby, but also raid small villages when their
2 HONOR 00 ENDURANCE 4
hunger grows too strong.

3 GLORY 02 COMPOSURE ∞ 4 SOCIETAL PERSONAL

1 STATUS 00 FOCUS 3
2 HONOR 00 ENDURANCE 17

0
DEMEANOR
HUNGRY VIGILANCE 2
3 GLORY 05 COMPOSURE 7

+2 Fire, -2 Air
ARTISAN
0
MARTIAL
0
SCHOLAR
0
SOCIAL
0
TRADE
0 1 STATUS 00 FOCUS 4
ADVANTAGES DISADVANTAGES
Hungry for Flesh (Fire): Shambling Gait (Water): DEMEANOR
[Martial] [Martial] 1 GRUFF
+2 Air, -2 Earth
VIGILANCE 2

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


FAVORED WEAPONS & GEAR 0 3 0 0 1
Jagged Teeth: ADVANTAGES DISADVANTAGES
RNG 0, DMG 3, DLS 5 [Unholy] Single-Minded (Earth): Always Hungry (Earth):

Side 10 af 37
[Social] [Martial] DEMEANOR
2 AGGRESSIVE
+2 Fire, -2 Water
VIGILANCE 2

FAVORED WEAPONS & GEAR


ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
Giant Club: 0 5 0 1 0
RNG 2, DMG 7, DLS 2 [Cumbersome] ADVANTAGES DISADVANTAGES
Massive Stature Earth): Easily distracted (Fire):
Gear (equipped): [Martial] [Social]
Numerous hides (Physical 2)
FAVORED WEAPONS & GEAR
ABILITIES Claws and Teeth:
Crushing Blow: RNG 0-2, DMG 7, DLS 7 [Unholy]
Tainted, silhouette 4 being
When inflicting a critical strike, target becomes Prone in addition to Gear (equipped):
other effects. Bone plating (Physical 3) [Unholy]
Rotted flesh and clothing
Rage of the Beast:
Once per scene, after suffering a critical strike, it becomes Enraged
ABILITIES
Massive Bones:
Otherworldly, Tainted silhouette 5 being.
The first time it would be defeated due to suffering damage, it
ignores that damage and its bone plating is destroyed instead.

GASHADOKURO
COMBAT INTRIGUE
MINION
14 0
An enormous skeleton composed of the mended bones of
unburied dead, said to up to 15x the size of a human. HARIONAGO
Before strict provisions were put in place to recover, cremate COMBAT INTRIGUE
ADVERSARY
and properly dispose of human remains, they would 4 3
frequently rise on the sites of battles and rampage until they Appear to be beautiful women with long flowing hair.
were destroyed. There is tipped with poisonous, barbed, thorns that can easily
They are now quite rare, but still seen occasionally in the ensnare and kill a human, which they then consume.
Shadowlands. They often disguise themselves as travelers who then seek to
isolate their intended prey from its companions before
6 SOCIETAL PERSONAL attacking. They have been known to infiltrate the Empire on
occasion.

2 HONOR 00 ENDURANCE 20
1 SOCIETAL PERSONAL

4 GLORY 05 COMPOSURE ∞ 2 HONOR 00 ENDURANCE 16

2 STATUS 00 FOCUS 6 2 GLORY 05 COMPOSURE 10

Side 11 af 37
3 STATUS 00 FOCUS 9
3 STATUS 00 FOCUS 4

DEMEANOR DEMEANOR
1 SHREWD
+2 Air, -2 Fire
VIGILANCE 3
1 SHREWD
+2 Air, -2 Fire
VIGILANCE 3

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
2 2 0 2 1 0 3 0 1 0
ADVANTAGES DISADVANTAGES ADVANTAGES DISADVANTAGES
Expert in Disguise (Air): Impatience (Earth): Subtle Appearance (Air): Fear of Fire (Fire):
[Social] [Social] [Martial] [Social]

FAVORED WEAPONS & GEAR FAVORED WEAPONS & GEAR


Barbed Hair: Smothering Papers:
RNG 0-2, DMG 3, DLS 6 [Snaring, Unholy] RNG 0-1, DMG 4, DLS 4 [Snaring, Unholy]

Gear (equipped): Gear (equipped):


Variety of clothes and other gear suitable to pose as humans Shifting layers of paper (Physical 6, Supernatural 6) [Unholy]
Small knife
ABILITIES
ABILITIES Masses of paper:
Entangling tresses: Otherworldly, Tainted silhouette 3 being.
Otherworldly, Tainted being. When defending against fire damage, its resistance counts as 0.
When dealing damage to an Immobilized target, it ignores 2
Physical resistance (min. 0).
At successful Attack check:
+: The target begins to Suffocate.
After a character suffers strife and fatigue at the beginning of their
next turn, they may make TN 3 Fitness (Fire 2, Earth 5) to break
free.

KYŌRINRIN
COMBAT INTRIGUE
MINION
3 2
A being composed of scrolls, origami or anything else made
of paper. They can bind, blind or even smother their foes.
They are tenacious and continue to attack until completely
PENANGGALAN
COMBAT INTRIGUE
destroyed ADVERSARY
6 3

2 SOCIETAL PERSONAL
Outwardly appear as normal Rokugani citizens during the as
they about their business as farmers, artisans or even
samurai.
3 HONOR 00 ENDURANCE 6 At night they reveal their true form, their head and internal
organs detaching from their body and becoming able to fly
about. They seek victims who are isolated, which they then
1 GLORY 03 COMPOSURE 10 swiftly attack and strangle with their entangling viscera
before draining their blood.
They spend several days digesting a meal, soaking
themselves in vinegar to speed the process, in order to be

Side 12 af 37
able to squeeze themselves back into their shell of a body.
They take great care to hide their bodies in the meantime. It
is believed that if the body is destroyed, it will weaken and
4 SOCIETAL PERSONAL
die.
2 HONOR 00 ENDURANCE 14

If confronted, they are likely to flee, but fight fiercely if


cornered. Some are even capable of using mahō.
3 GLORY 05 COMPOSURE ∞

3 SOCIETAL PERSONAL
2 STATUS 00 FOCUS 5

2 HONOR 00 ENDURANCE 16
DEMEANOR
1 ASSERTIVE
+2 Earth, -2 Air
VIGILANCE 2

5 GLORY 08 COMPOSURE 7 ARTISAN


0
MARTIAL
5
SCHOLAR
1
SOCIAL
1
TRADE
1
ADVANTAGES DISADVANTAGES
4 STATUS 00 FOCUS 4 Undead Gunsō (Earth):
[Social]
Self-Knowledge (Void):
[Social]
DEMEANOR
2 SHREWD
+2 Air, -2 Fire
VIGILANCE 2 FAVORED WEAPONS & GEAR
Heavy Masakari:
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE RNG 0-1 , DMG 4-5, DLS 4-6 [Mundane]
0 3 0 0 1
ADVANTAGES DISADVANTAGES
Flying Horror (Fire): Vulnerable While Eating Gear (equipped):
[Martial] (Earth): Rusted armor (Physical 2)
[Martial]
(Might be armed with a different weapon or even heavier armor at
FAVORED WEAPONS & GEAR GM discretion)
Tentacle Entrails:
RNG 0-2, DMG 5, DLS 6 [Snaring, Unholy] ABILITIES
Powerful Servant:
Gear (equipped): Otherworldly, Tainted being.
Body shell (Physical 3, while body is worn) May issue orders to undead creatures if they were created by the
same mahō-tsukai. Under creatures under its command ignore their
disadvantages and count as having its assistance on all Scholar,
ABILITIES Social and Trade checks.
Feaster of Blood:
Otherworldly, Tainted being. While body-less silhouette 0, while
wearing a body silhouette 2.
After inflicting critical strike, it removes fatigue equal to severity
(after check to resist).

Optionally, GM may choose 0-2 mahō that it can perform.


+1 combat for each mahō learned

REVENANT
COMBAT INTRIGUE
ADVERSARY
6 2
Powerful undead servants created by mahō-tsukai, that retain TSUMUNAGI
some intelligence and knowledge from their former lives. COMBAT INTRIGUE
MINION
2 2
Act as champions for mahō-tsukai and are sometimes Eel-like creatures that are found in ponds and waterways
supplies with an onikage mount or a group of undead throughout the Shadowlands.
underlings under their command. They latch onto their prey with wickedly barbed hooks, bite
exposed flesh with their jagged teeth and drain their victim´s

Side 13 af 37
blood with the aid of saliva that prevents coagulation. of Iuchiban´s Bloodspeakers – some might even linger in
defiled wells and forgotten caverns
2 SOCIETAL PERSONAL
5 SOCIETAL PERSONAL
1 HONOR 00 ENDURANCE 4

1 HONOR 00 ENDURANCE 18

2 GLORY 00 COMPOSURE 6

3 GLORY 05 COMPOSURE ∞

1 STATUS 00 FOCUS 3

DEMEANOR
1 STATUS 00 FOCUS 3

0 AGGRESSIVE VIGILANCE 1 DEMEANOR

ARTISAN MARTIAL
+2 Fire, -2 Water
SCHOLAR SOCIAL TRADE
1 HUNGRY
+2 Fire, -1 Air
VIGILANCE 2

0 3 0 1 1 ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


ADVANTAGES DISADVANTAGES 0 3 0 0 0
Slippery (Fire): Thirst for Blood (Earth): ADVANTAGES DISADVANTAGES
[Martial] [Martial] Undead Flesh (Earth): Mindless (Void):
[Martial] [Social]
FAVORED WEAPONS & GEAR
Biting teeth: FAVORED WEAPONS & GEAR
RNG 0, DMG 4, DLS 3 [Razor-Edged, Unholy] Rotted Fists and Teeth:
RNG 0, DMG 6, DLS 3 [Unholy]
Gear (equipped):
Slimy skin (Physical 1) Gear (equipped):
Decaying flesh (Physical 3)
ABILITIES
Twisting Leech: ABILITIES
Tainted silhouette 1 being. Fused Corpses:
At Attack action check: Otherworldly, Tainted silhouette 3 being.
: attaches itself to target inflicting Bleeding condition that Unless defeated by damage from a Sacred source, its component
cannot be removed as long it is attached. corpses separate and arise as 3 undamaged zombie peasants.
Any character at range 0-1 of target may make TN 3 Medicine (Air
2, Earth 5) check to remove it, - 1 TN if a fire attack is used.
If successful, it is removed. If failure, target suffers critical strike
severity 7 + shortfall on check.

UNDEAD HORROR
ADVERSARY
COMBAT
5
INTRIGUE
0 WANYŪDŌ
Formed from unholy assemblages of multiple corpses. ADVERSARY
COMBAT INTRIGUE
Are said to have been seen in Rokugan during the dark days 4 2

Side 14 af 37
Has the bizarre form of a flaming wheel of an oxcart, with a
screaming human head for its hub. FUDOSHI
It rolls with preternatural speed across any terrain, MINION
COMBAT INTRIGUE
attempting to wrench the soul from any mortal being it 3 0
encounters. Masses of entangling vines which appear along with other
They are said to be the tortured ghosts of people who were foliage or in patches along the ground throughout the
oppressive tyrants in life. Shadowlands.
They sessile, but when disturbed they leaped out to ensnare
3 SOCIETAL PERSONAL their prey before crushing them towards a long and torturous
death.

2 HONOR 00 ENDURANCE 16
3 SOCIETAL PERSONAL

4 GLORY 05 COMPOSURE 10
2 HONOR 00 ENDURANCE 10

2 STATUS 00 FOCUS 9
2 GLORY 00 COMPOSURE ∞

DEMEANOR
2 ASSERTIVE
+2 Earth, -2 Air
VIGILANCE 3
1 STATUS 00 FOCUS 3

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE DEMEANOR


0
ADVANTAGES
3 0 3
DISADVANTAGES
0
0 AGGRESSIVE
+2 Fire, -2 Earth
VIGILANCE 2

All-terrain Wheel (Fire): Painful Form (Water): ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
[Martial] [Social] 0 2 0 0 1
ADVANTAGES DISADVANTAGES
FAVORED WEAPONS & GEAR No Central Body (Earth): Impulse Attacker (Fire):
Crushing Fire: [Martial] [Martial]
RNG 0, DMG 4, DLS 4 [Unholy]
FAVORED WEAPONS & GEAR
Gear (equipped): Tangling Vines:
Wooden form (Physical 3, Supernatural 1) RNG 0-2, DMG 3, DLS 2 [Snaring, Unholy]

ABILITIES Gear (equipped):


Fiery Soultaker: Outer husk (Physical 3)
Otherworldly, Tainted silhouette 2 being.
At Attack action check: ABILITIES
: inflicts Burning condition on target. Concealed Constrictor:
Tainted silhouette 3 being.
Characters count as using ½ vigilance for the purposes of noticing it
Characters who perish at range 0 of it have their souls dragged to or when it uses its Snaring quality of its vines.
Jigoku, and cannot reincarnate until rescued.

Side 15 af 37
ONIKAGE
COMBAT INTRIGUE
MINION
2
Steeds that have died in the Shadowlands and risen as
0 GOBLIN ACCURSED
mindless zombies.
More bones than flesh, yet they can still effectively carry
PRIEST
COMBAT INTRIGUE
riders into battle. ADVERSARY
2 3
Accursed priests that have achieved great power for
2 SOCIETAL PERSONAL themselves by calling on the favor of Fu Leng.
They command cowering minions, but know that they might
2 HONOR 00 ENDURANCE 10 one day be betrayed and sacrificed, just as they did to rise to
their position.

3 GLORY 00 COMPOSURE ∞ 2 SOCIETAL PERSONAL

1 STATUS 00 FOCUS 3 2 HONOR 00 ENDURANCE 8

1
DEMEANOR
FIERCE
+2 Fire, -2 Earth
VIGILANCE 2 2 GLORY 05 COMPOSURE 8

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


0
ADVANTAGES
3 0 0
DISADVANTAGES
1 2 STATUS 00 FOCUS 4

Tireless (Earth): Hard to Control (Water): DEMEANOR


[Martial] [Martial] 4 COWARDLY
+2 Earth, -2 Fire
VIGILANCE 3

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


FAVORED WEAPONS & GEAR 1 1 2 1 2
Teeth and Hooves: ADVANTAGES DISADVANTAGES
RNG 0-1, DMG 4, DLS 3 [Unholy] Whispers of Fu Leng (Void): Cowardice (Earth):
[Scholar] [Martial]
Gear (equipped):
Corrupted hide and armor (Physical 2, Supernatural 1) [Unholy] FAVORED WEAPONS & GEAR
Riding tack
Ritual Dagger:
RNG 0, DMG 2, DLS 4 [Concealable, Razor-edged, Unholy]
ABILITIES
Unnatural Steed: Gear (equipped):
Otherworldly, Tainted silhouette 3 being. Defiled priestly robes (Physical 1, Supernatural 2) [Unholy]
Can be ridden by any human-sized rider (silhouette 2-). Unless the
rider is Tainted, it will try to throw of off the rider and then attack
them. ABILITIES
Favored by Fu Leng:
Tainted silhouette 1 being.
Deadly Steed:
-1 TN at Command checks targeting goblins.
If the rider is Dark Moto, at Attack action check:
Once per scene, may call on the favor of Fu Leng to change any die
: the mount lashes out with its teeth and hooves, inflicting 5 containing to a result containing .
damage with Unholy quality to 1 target at range 0-1.
Choose 1-3 mahō that it can perform
+1 combat rank for each mahō learned

Side 16 af 37
THE OBSIDIAN FLOWER
COMBAT INTRIGUE
ADVERSARY
10
An ancient entity that was once human and grew to believe
14 THE SIREN
COMBAT INTRIGUE
Rokugan´s ruling caste was incurably corrupt – and that the ADVERSARY
7 8
founding Kami had forsaken their followers. An insidious shapeshifting creature capable of assuming
She stole a Black Scroll and journeyed into the various forms, often in the shape of someone who appears
Shadowlands, where she used the unspeakable knowledge harmless and in need of aid.
within it to become a twisted, demonic conduit. Its true nature is to delay and confuse its targets, to more
Over centuries, she has maneuvered humans into positions egregiously expose them to the corruption of the
where their frailties might someday bring about the end of Shadowlands.
the Empire. If it´s true nature is revealed, it tries to flee and await visitors
at a new location.
2 SOCIETAL PERSONAL
3 SOCIETAL PERSONAL
2 HONOR 10 ENDURANCE 12

4 HONOR 00 ENDURANCE 14

5 GLORY 01 COMPOSURE 20

4 GLORY 03 COMPOSURE 14

6 STATUS 00 FOCUS 7

DEMEANOR
4 STATUS 00 FOCUS 8

3 CALCULATING VIGILANCE 4
DEMEANOR
4
+1 Fire, -1 Earth
BEGUILING VIGILANCE 4
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE +2 Air, -2 Earth
6 3 6 5 0
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
ADVANTAGES DISADVANTAGES 0 5 0 2 2
Ancient Cunning (Air): Long View (Fire): ADVANTAGES DISADVANTAGES
[Scholar] [Social]
Dangerous Allure (Earth): Never Satisfied (Void):
[Social] [Social]
FAVORED WEAPONS & GEAR
Claws: FAVORED WEAPONS & GEAR
RNG 1, DMG 4, DLS 8 [Razor-Edged, Unholy]
Raking Claws:
RNG 0, DMG 4, DLS 6 [Unholy]
Gear (equipped):
Ethereal clothing (Physical 3, Supernatural 5)
Gear (equipped):
Shifting garb (Physical 2, Supernatural 3) [Unholy]
ABILITIES
Through Fainted Glass: ABILITIES
Otherworldly, Tainted being.
Corrupting Guises:
Each time PCs face it, choose 2 different Shadowlands Powers for it.
Otherworldly, Tainted being.
At the end of each round, each other character at range 0-1 becomes
Once per scene, Attack and Scheme action, it may summon a dark Afflicted.
reflection of each PC that uses the same profile as them. They Once per scene, may make TN 1 Sentiment (Air) check to take the
cannot perform Attack or Scheme actions targeting any character form of a friendly, nonthreatening person who would not seem out
other than the one they are mirroring and have the same of place in its current location. Characters may attempt to see
Shadowlands Powers as the Obsidian Flower. through this by making TN 4 Sentiment (Void 2) check or a TN 5
Meditation (Void 3) check.

Side 17 af 37
THE WATCHER
ADVERSARY
COMBAT
10
INTRIGUE
4
OBSIDIAN BONE ONI
COMBAT INTRIGUE
Resembles a man in a tattered kimono, but its pale flesh is ADVERSARY
11 3
punctuated by dozens of eyes that make it almost impossible Massive spikes of Pit-forged obsidian are impaled into the
to take it by surprise. bodies of these monsters. The obsidian sustains them, but the
The eye sockets in the standard location on the face can gape flames of Jigoku burn constantly within their bodies, driving
wide, revealing themselves to be wickedly fanged mouths them to new heights of desperation and cruelty.
that bite at its opponents eyes. They are rarely seen far from the festering pit, but sometimes
If successful, the target eyes are gouged out and new eyes other oni enslave them to make them a part of their armies.
appear on the creatures body.

4 SOCIETAL PERSONAL 6 SOCIETAL PERSONAL

5 HONOR 00 ENDURANCE 16 3 HONOR 00 ENDURANCE 22

4 GLORY 02 COMPOSURE 18 5 GLORY 04 COMPOSURE 18

3 STATUS 00 FOCUS 7 3 STATUS 00 FOCUS 8

DEMEANOR

3
DEMEANOR
SHREWD VIGILANCE 4 3 ENRAGED
+1 Air, -2 Fire
VIGILANCE 3

+2 Water, Fire -2
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE 0 4 0 1 1
0 4 1 2 0 ADVANTAGES DISADVANTAGES
ADVANTAGES DISADVANTAGES Pit-Fueled Strength (Fire): Constant Pain (Earth):
Always Watchful (Air): Phobia od Fire (Water): [Martial] [Martial]
[Martial] [Social]

FAVORED WEAPONS & GEAR


FAVORED WEAPONS & GEAR Obsidian Claws:
Biting Eyes: RNG 0-2, DMG 7, DLS 6 [Razor-Edged, Unholy]
RNG 0, DMG 5, DLS 8 [Razor-Edged, Unholy]

Gear (equipped):
Gear (equipped): Bone layers (Physical 4, Supernatural 5)
Tattered robes (Physical 1, Supernatural 2)

ABILITIES
ABILITIES Burning Bones from the Pit:
Eternally Vigilant: Otherworldly, Tainted silhouette 5 being.
Otherworldly, Tainted silhouette 2 being that always uses its focus Once per round, when a character makes an attack action against it,
value for Initiative checks. attacker may:
When inflicting a Permanent Injury on target, that target is always
: The oni´s pain becomes too intense and infuriates the
assigned Lost Eye disadvantage, and it removes 5 fatigue (and
grows a new eye) creature. +1 TN to it´s next attack and it gains +1 DLS.

Ability:

Side 18 af 37
fudoshi vines that act at Initiative 1 value.
The vines remain until a character interrupts the oni´s chanting by
making it Dazed, Disoriented, Silenced or killing it.

SKULL-CLEAVING ONI
COMBAT INTRIGUE
ADVERSARY
VILE TRICKSTER
9 7
Believes in Fu Leng´s inherent authority and divinity.
It prefers to proselytize its faith to others and try to win them
over to the service of Fu Leng. (LESSER ONI)
It may debate theology or argue for the benefits of COMBAT INTRIGUE
ADVERSARY
embracing the taint if given the chance, but those who let 4 8
their guard down may have their jade stolen so that the Taint Focus on misdirection, deceit and subtle corruption instead
seeps in whether willingly accepted or not. of raw power.
The oni might also offer a defeated foe a chance to repent
before claiming their skull. 2 SOCIETAL PERSONAL

4 SOCIETAL PERSONAL
3 HONOR 00 ENDURANCE 12

4 HONOR 00 ENDURANCE 18
3 GLORY 06 COMPOSURE 14

5 GLORY 05 COMPOSURE 16
4 STATUS 00 FOCUS 8

3 STATUS 00 FOCUS 8
3
DEMEANOR
SHREWD VIGILANCE 4
+2 Air, -2 Fire
DEMEANOR
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
3 DETACHED
+1 Earth, +1 Fire,
-2 Void
VIGILANCE 4 0
ADVANTAGES
2 1 3
DISADVANTAGES
1

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE Unholy Might (Fire): Sickening Visage (Water):
0 3 6 2 1 [Martial] [Social]
ADVANTAGES DISADVANTAGES
Unholy Strength (Fire): Desperate for Converts (Void):
[Martial] [Social] FAVORED WEAPONS & GEAR
Cruel Talons:
RNG 0-1, DMG 5, DLS 4 [Unholy]
FAVORED WEAPONS & GEAR
Obsidian Cleaver:
Gear (equipped):
RNG 1-2, DMG 7, DLS 5-7 [Durable, Razor-Edged, Unholy]
Demonic hide (Physical 2, Supernatural 2) [Unholy]

Gear (equipped):
Demonic hide (Physical 4, Supernatural 4) ABILITIES
Tattered robes Trickery of Jigoku:
Otherworldly, Tainted silhouette 2 being.

ABILITIES
It may purchase up to 2 Shadowlands Powers
Unholy Shrine Guardian:
Otherworldly, Tainted silhouette 3 being.
At night, its appearance changes to that of a placid monk of
silhouette 2 and its cleaver to that of a walking stick. It may dismiss
the illusion at any time and always does so before engaging in
combat.
Characters may make TN 4 Theology (Water 3, Earth 5) check to
see through this illusion.

Once per scene, Support action, may chant to summon and control 6

Side 19 af 37
SAVAGE BRUTE
(LESSER ONI) HELLISH SORCEROR
COMBAT INTRIGUE
ADVERSARY
10
Physically mighty, lacking malign intellect and therefore
3 (POWERFUL ONI)
COMBAT INTRIGUE
easily used as pawns by mahō-tsukai or their own more ADVERSARY
8 10
powerful kin. Have the power to tap into the Taint to power dangerous
magic rivaling the most depraved mahō-tsukai and also do
4 SOCIETAL PERSONAL not lack for physical strength.

2 HONOR 00 ENDURANCE 18 5 SOCIETAL PERSONAL

5 GLORY 03 COMPOSURE 12 4 HONOR 00 ENDURANCE 20

2 STATUS 00 FOCUS 7 5 GLORY 0 COMPOSURE 18

2
DEMEANOR
NEAR FERAL VIGILANCE 2 4 STATUS 7 FOCUS 9
+1 Air, -1 Fire
DEMEANOR00
ARTISAN
0
MARTIAL

ADVANTAGES
3
SCHOLAR
0
SOCIAL
0
DISADVANTAGES
TRADE
1 4 CAPRICIOUS
+2 Air, -2 Earth
VIGILANCE 4

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


Unholy Might (Fire): Sickening Visage (Water):
0 2 2 3 1
[Martial] [Social]
ADVANTAGES DISADVANTAGES
Devious Cunning (Water): Sickening Visage (Water):
FAVORED WEAPONS & GEAR [Scholar] [Social]
Corrupted Tetsubō:
RNG 1-2, DMG 8, DLS 3 [Durable, Unholy]
FAVORED WEAPONS & GEAR
Bone Naginata:
Gear (equipped): RNG 2, DMG 6, DLS 7 [Durable, Razor-Edged, Unholy]
Thick demonic hide (Physical 3, Supernatural 3) [Unholy]
Gear (equipped):
ABILITIES Thick demonic hide (Physical 3, Supernatural 3) [Unholy]
Savagery of Jigoku:
Otherworldly, Tainted silhouette 4 being.
ABILITIES
Sorcery of Jigoku:
It may purchase up to 2 Shadowlands Powers (except for Otherworldly, Tainted silhouette 3 being.
Captivating Voice, Human Mask, Illusion Master or Scent of
Weakness)
It already possesses Tainted Sorcery and may purchase up to 2
additional Shadowlands Powers

Side 20 af 37
MONSTROUS WARRIOR
(POWERFUL ONI) WARLORD OF JIGOKU
ADVERSARY
COMBAT INTRIGUE (POWERFUL ONI)
12 4 COMBAT INTRIGUE
Tend toward unsubtle displays of force but are fully capable ADVERSARY
14 10
of cunning and devious tactics when appropriate. A serious threat even to a large group of experienced
samurai and is likely to massacre those who approach
5 SOCIETAL PERSONAL without proper caution.

3 HONOR 00 ENDURANCE 22 6 SOCIETAL PERSONAL

6 GLORY 06 COMPOSURE 16 4 HONOR 00 ENDURANCE 24

3 STATUS 00 FOCUS 9
6 GLORY 09 COMPOSURE 20

3
DEMEANOR
AGGRESSIVE VIGILANCE 3 4 STATUS 00 FOCUS 10

+2 Fire, -2 Water
DEMEANOR
ARTISAN
0
MARTIAL
3
SCHOLAR
1
SOCIAL
2
TRADE
1 4 ARROGANT
+2 Fire, -2 Water
VIGILANCE 4

ADVANTAGES DISADVANTAGES
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
Unholy Strength (Fire): Sickening Visage (Water): 0 4 3 4 2
[Martial] [Social] ADVANTAGES DISADVANTAGES
Aura of Terror (Void): Sickening Visage (Water):
FAVORED WEAPONS & GEAR [Social] [Social]
Massive Axe:
RNG 1-2, DMG 10, DLS 7 [Durable, Razor-Edged, Unholy] FAVORED WEAPONS & GEAR
Massive claws:
Gear (equipped): RNG 1-2, DMG 9, DLS 8 [Razor-Edged, Unholy]
Demonic hide and scavenged armor (Physical 3, Supernatural 3)
[Unholy] Gear (equipped):
Demonic hide and Pit-forged armor (Physical 5, Supernatural 5)
ABILITIES [Unholy]
Monster of Jigoku:
Otherworldly, Tainted silhouette 4 being. ABILITIES
Lord of Jigoku:
It may purchase up to 4 Shadowlands Powers Otherworldly, Tainted silhouette 5 being.

It may purchase up to 5 Shadowlands Powers

Side 21 af 37
Stolen Name: ABILITIES
If oni has been given a name by a mahō-tsukai or stolen one, +1 to Segment of Jigoku:
each of it rings and may purchase 2 additional Shadowlands Powers. Otherworldly, Tainted silhouette 0 being.

It may use any Shadowlands Powers that owner possesses and that
are appropriate to its form.

If an Eye, +1 Air ring


If a Hand, +1 Fire ring
If a Tongue, +1 Water ring

ONI FRAGMENT
COMBAT INTRIGUE
ADVERSARY
3 3
The detached eye, hand or tongue of an oni with the Foul
Separation power.

2 SOCIETAL PERSONAL

2 HONOR 00 ENDURANCE 8

2 GLORY 02 COMPOSURE 8

2 STATUS 00 FOCUS 4

DEMEANOR

2 As oni VIGILANCE 2

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


0 1 0 1 1
ADVANTAGES DISADVANTAGES
Terrible Grip (Fire) [Hand]: Dulled Senses (Air) [Hand]:
[Social] [Martial]

Keen Sight (Air) [Eye]: Weak (Fire) [Eye]:


[Martial] [Martial]

Persuasive Voice (Water) Sensitive Flesh (Earth)


[Tongue]: [Tongue]:
[Social] [Martial]

FAVORED WEAPONS & GEAR


Demonic Claw [Hand]:
RNG 0, DMG 6, DLS 4 [Unholy]

Gear (equipped):
Demonic flesh (Physical 1, Supernatural 1) [Unholy]

Side 22 af 37
SPIRITS AND STRANGE BEINGS
FOREST TROLL
COMBAT INTRIGUE
ADVERSARY
7 4
Intelligent but unpredictable, and not above eating rude
humans.
KI-RIN
COMBAT INTRIGUE
Quite rare inside the Empire, but occasionally enter cia the ADVERSARY
7 7
forest Shinomen Mori on Rokugan´s western border.

4 SOCIETAL PERSONAL
4 SOCIETAL PERSONAL

4 HONOR 30 ENDURANCE 16
4 HONOR 60 ENDURANCE 14

5 GLORY 10 COMPOSURE 9
2 GLORY 50 COMPOSURE 16

2 STATUS 05 FOCUS 4
3 STATUS 39 FOCUS 3
DEMEANOR
3 ASSERTIVE VIGILANCE 3 DEMEANOR

ARTISAN MARTIAL
+2 Earth, -2 Air
SCHOLAR SOCIAL TRADE
5 DETACHED
+1 Earth, +1 Fire,
-2 Void
VIGILANCE 5

1 3 3 2 1
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
ADVANTAGES DISADVANTAGES 0 2 6 3 0
Brute Strength (Fire): Insatiable Appetite (Water): ADVANTAGES DISADVANTAGES
[Martial] [Social] Wisdom of the Forest (Air):
[Scholar]
FAVORED WEAPONS & GEAR
Massive Cugel: FAVORED WEAPONS & GEAR
RNG 2, DMG 9, DLS 5 [Cumbersome] Majestic Antlers or Horns:
RNG 1-2, DMG 4, DLS 6 [Ceremonial, Sacred]
Rending Grip:
RNG 1, DMG 4, DLS 6 Gear (equipped):
Magic hide (Physical 3, Supernatural 3)
Gear (equipped):
Scaled hide (Physical1 , Supernatural 1) ABILITIES
Animal-pelt clothes Mystical Creature:
Polished skull collection Otherworldly being of silhouette 3 that can fly and ignores the
negative effects of terrain.
ABILITIES Once per scene, can perform any Earth or Water invocation and
Ancient and Powerful: count as succeeding with 3 bonus successes and .
Otherwoldly being of silhouette 4
Sacred Envoy:
Sorcerous Scales: Can speak any language and knows many secrets of the world.
After suffering damame from a Physical or Supernatural source, +4 To perform an Attack action against it a character must forfeit honor
resistance against that type of damage. Persists until suffering equal to honor rank (and glory equal to glory rank if seen doing it)
damage from a different type.
Wrath for the Wicked:
Once per scene, Attack action, can breaths holy fire from its
mouth.Each Tainted being at range 0-4 must resist with TN 4
Fitness (Air 3, Earth 5) check or suffer 8 supernatural damage, +
additional damage equal to shortfall, of Sacred quality and suffer the
Burning condition

Side 23 af 37
KITSUNE
COMBAT INTRIGUE
MINION
1 2
Mischievous spirits that often take the form of foxes with
multiple tails that grow in number as they age.
Thet inhabit deep forests but frequently interact with humans
TENGU
and can even take on human form to mingle in their affairs. COMBAT INTRIGUE
ADVERSARY
2 2

2 SOCIETAL PERSONAL Avian humanoids with large wings that do not age and are
part of an ancient race that predates the Empire.
They are rarely encountered as they lead solitary lives, but
1 HONOR 25 ENDURANCE 6 do come forth when they sense humans worthy of their
training and wisdom

2 GLORY 20 COMPOSURE 8
2 SOCIETAL PERSONAL

2 STATUS 20 FOCUS 4 3 HONOR 80 ENDURANCE 8

DEMEANOR
2 CLEVER
+2 Air, -2 Earth
VIGILANCE 2 3 GLORY 64 COMPOSURE 16

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


0
ADVANTAGES
0 0 2
DISADVANTAGES
1
4 STATUS 30 FOCUS 3

Expert in Disguise (Air): Impatience (Earth): DEMEANOR


[Social] [Social]
4 DETACHED
+1 Earth, +1 Fire,
-2 Void
VIGILANCE 2

FAVORED WEAPONS & GEAR ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


Bite: 0 3 2 2 1
RNG 0, DMG 2, DLS 2 [Razor-Edged] ADVANTAGES DISADVANTAGES
Advantage: Disadvantage:
[] []
ABILITIES
Trickster:
Silhouette 1 creature (in fox form) that delights in playing pranks on FAVORED WEAPONS & GEAR
humans. Katana:
RNG 1, DMG 4, DLS 5-7 [Ceremonial, Razor-Edged]
Shapeshifter:
Support action, transform into human form or back again. They are Gear (equipped):
always curious and eager to learn more of human ways, but also Impressive robes (Physical 3, Supernatural 1)
seek to hide their true nature.
If Compromised, their fox feet, ears or tail reappear.
ABILITIES
Master of Illusion:
Once per scene, Support action, can use their illusory power to
appear human or turn invisible until the end of the scene.
A character must make a TN 4 Theology (Void) or Survival (Void)
check to detect it while invisible

Flight:
Otherworldly, silhouette 2 creature that can fly and ignores all
negative effects of terrain.

Void Points:
Has 2 void points to use per normal rules

Side 24 af 37
NINGYO
COMBAT INTRIGUE
ADVERSARY
4 5
Piscine humanoids that, according to myths and legends, live
in a city beneath the waves.
They are said to have a predatory appearance and sometimes
act friendly, and other times as merciless hunters SEA TROLL
COMBAT INTRIGUE
ADVERSARY
1 SOCIETAL PERSONAL 7
Intelligent but often belligerent, wise but often short-
4

tempered.
4 HONOR 40 ENDURANCE 7 Only few scholars believe they exist, but they are probly
similar to their land-borne cousins in many ways.

2 GLORY 12 COMPOSURE 12
3 SOCIETAL PERSONAL

3 STATUS 06 FOCUS 6
5 HONOR 25 ENDURANCE 14

DEMEANOR

2 VIGILANCE 2 4 GLORY 10 COMPOSURE 9

ARTISAN
1
MARTIAL
1
SCHOLAR
2
SOCIAL
3
TRADE
2 2 STATUS 05 FOCUS 4
ADVANTAGES DISADVANTAGES
Natural Swimmer (Water): Distrustful of Humans: DEMEANOR
[Martial] [Social] 4 COVETOUS
+2 Earth, -2 Air
VIGILANCE 3

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


FAVORED WEAPONS & GEAR 1 3 3 1 1
Coral-tipped Spear: ADVANTAGES DISADVANTAGES
RNG 1, DMG 5, DLS 4 [Ceremonial, Durable] Surprisingly Stealthy (Air): Insatiable Appetite:
[Martial] [Social]
Gear (equipped):
Shark leather armor (Physical 2) FAVORED WEAPONS & GEAR
Etched bones Rending Grip:
Handful of valuable shells RNG 1, DMG 4, DLS 6

ABILITIES Gear (equipped):


Aquatic Humanoid: Rough hide (Physical 2, Supernatural 2)
Otherworldly, silhouette 2 aqautic being.
ABILITIES
Drag Under: Ancient and Powerful:
At Attack (Water) action: Otherworldly, silhouette 4 aqutic being.
+: Drag 1 target with vigilance =/< number of beneath the
waves. Mystical Diffusion:
If successful, taget must resist with TN 3 Fitness (Earth 1, Fire 4) While fully submerged in water, its Supernatural resistance is 8.
check or be pulled 1 range band under water and begin to Suffocate.

Side 25 af 37
Otherworldly being of silhouette 2, 3 or 4 and may change its size as
an action.
Once per scene, as an action it may perform any 1 Air invocation
(other than “Rise, Air”). It counts as succeeding with 3 bonus
successes and .

Swoop:
At Attack action check:
+: move 1 range band away from target per spent this way. If
target is silhouette 5-, the target can be carried to its destination
instead.

MANIFEST AIR KAMI


COMBAT INTRIGUE
ADVERSARY
7 5
Their form is that of a many-armed whirlwind, flickering
hands reaching out to toss about loose items. MANIFEST EARTH KAMI
COMBAT INTRIGUE
1 SOCIETA PERSONAL ADVERSARY
8 2
Often shape bodies of stone for themselves.

2 HONOR 99 ENDURANCE 11
They are powerful wise and slow to anger – but once their
wrath has begun it cannot be stopped.

1 GLORY 99 COMPOSURE 6 6 SOCIETAL PERSONAL

6 STATUS 99 FOCUS 2 2 HONOR 99 ENDURANCE 15

1
DEMEANOR
FLIGHTY VIGILANCE 4 2 GLORY 99 COMPOSURE 8
+2 Air, -2 Fire

1
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
3 3 0 3 2 STATUS 99 FOCUS 3
ADVANTAGES DISADVANTAGES
Ethereal Form (Air): Easily Distacted (Fire): DEMEANOR
[Martial, Trade] [Scholar, Social] 1 OBSTINATE
+2 Water, -2 Air
VIGILANCE 3

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


FAVORED WEAPONS & GEAR 2 3 3 0 3
Talons of Air: ADVANTAGES DISADVANTAGES
RNG 2-3, DMG 4, DLS 7 (deals Supernatural damage) Massive Stature (Earth): Honest to a Fault (Air):
[Martial, Trade] [Social, Trade]
Gear (equipped):
Misty mantle (Physival 5, Supernatural 2) FAVORED WEAPONS & GEAR
Stone Fists:
ABILITIES RNG 0-2, DMG 7, DLS 4 (deals Physical or Supernatural damage)
Flight:
Can move vertically and ignores the negative effects of terrain Gear (equipped):
Rocky hide (Physical 6) [Sacred]
Living Air Spirit:

Side 26 af 37
ABILITIES FAVORED WEAPONS & GEAR
Burrow: Blazing Touch:
Movement action, may burrow into the ground. RNG 1-3, DMG 6, DLS 6 (deals Supernatural damage) [Razor-
It cannot be targeted by actions or effects or perform actions other Edged]
than “Eruption”.
Gear (equipped):
Eruption: Corona of flames (Physical 3)
Attack and Movement action while burrowed, it bursts from the
ground at a chosen point at range 0-3. Each character at range 0-2 of
ABILITIES
that point must resist with a TN 4 Fitness check (Air 2, Water 5) or
suffer 6 Physical damge and become Prone. Living Fire Spirit::
Otherworldly being.
Once per scene, as an action it may perform any 1 Fire invocation
Living Earth Spirit (other than “Rise, Fire”). It counts as succeeding with 3 bonus
Otherworldly being of silhouette 3. successes and .
Once per scene, as an action it may perform any 1 Earth invocation
(other than “Rise, Earth”). It counts as succeeding with 3 bonus
successes and . Mantle of Smoke and Ash:
Other character treat the area around it as Dangerous and Obscuring
terrain

Searing Caress
At Attack action check:
+: target and up to 1 other character per spent this way at range
0-1 of target suffer Burning condition

MANIFEST FIRE KAMI


COMBAT INTRIGUE
ADVERSARY
9 2
Usually appear in a humanoid shape, clothed in a robe of
smoke and with blazing skin.
While intelligent and knowledgeable, the single-mindedly
MANIFEST WATER
seek only to consume everything within their reach before
sputtering out.
KAMI
COMBAT INTRIGUE
ADVERSARY
2 SOCIETAL PERSONAL
7
Usually take the form of a humanoid torso ring from a
4

source of water, with their legs only becoming visible if they


2 HONOR 99 ENDURANCE 12 stride onto land.
Their forms change as circumstances require and they can
even split themselves to act multiple places at once and
6 GLORY 99 COMPOSURE 3 reabsorb copies to regenerate damage.

1 SOCIETAL PERSONAL
1 STATUS 99 FOCUS 4

DEMEANOR 6 HONOR 99 ENDURANCE 14

1 INTENSE
+2 Air, -2 Water
VIGILANCE 1

ARTISAN
0
MARTIAL
3
SCHOLAR
3
SOCIAL
2
TRADE
3
1 GLORY 99 COMPOSURE 8

ADVANTAGES DISADVANTAGES
Primal Terror (Fire):
[Martial, Social]
Endless Hunger (Water):
[Artisan, Scholar] 2 STATUS 99 FOCUS 8

Side 27 af 37
DEMEANOR
2 ADAPTABLE
+2 Fire, -2 Earth
VIGILANCE 2
1 STATUS 00 FOCUS 2

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE DEMEANOR


3
ADVANTAGES
2 3 3
DISADVANTAGES
0
1 FIERCE
+2 Fire, -2 Earth
VIGILANCE 1

Liquid Body (Water): Without Conviction (Earth): ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
[Martial, Trade] [Artisan, Social] 1 1 1 1 1
ADVANTAGES DISADVANTAGES
FAVORED WEAPONS & GEAR Tireless: Rebellious:
Smashing Torrent: [Martial] [Martial]
RNG 1-2, DMG 7, DLS 3 (deals Supernatural damge) [Snaring]
FAVORED WEAPONS & GEAR
Gear (equipped): Cutting Edges:
Enshrouding fog (Physical 3, Supernatural 4) RNG 0, DMG 1, DLS 2

ABILITIES Gear (equipped):


Living Water Spirit: None
Otherworldly being.
Once per scene, as an action it may perform any 1 Water invocation ABILITIES
(other than “Rise, Water”). It counts as succeeding with 3 bonus Imbued with Power:
successes and . If a Shikigami is invested with 1+ invocations of a particular
element (Air, Earth, Fire, Water or Void) it treats that ring value as
equal to the highest among the school rank prerequisites of those
Split:
invocations.
Once per round, after suffering a critical strike, it may split in
2.Each half has ½ endurance of the original and fatigue is divided as
evenly as possible on the 2. They both also remove any conditions Living Invocation:
that the original was suffering and both get a turn going forward. Once per scene as an action, a Shikigami may perform 1 invocation
invested in it without making a check. It counts as having 2 bonus
successes and .

Restricted Action:
During a conflict, if Shikigami and the creator are both present, the
Shikigami does not take its own turn but can move 1 range during
the creator´s turn.
As a Support action, the creator may have the Shikigami perform an
action with their assistance.

SHIKIGAMI
COMBAT INTRIGUE
MINION
1 1
Small creature that can be created through relatively simple
rituals, commonly using paper, that tie the newly constructed
beings to their creator.

They follow the directions of their creator (mostly) and can


perform simple tasks or remember conversations.

1 SOCIETAL PERSONAL

1 HONOR 00 ENDURANCE 4

1 GLORY 00 COMPOSURE 4

Side 28 af 37
ANIMALS
BEAR
ABILITIES
Crushing Swipe:
COMBAT INTRIGUE Silhoutte 3 creature with terrifying strenghth.
ADVERSARY When inflicting a critical strike, TN to resist is 4 and if target fails to
7 1
Solitary, fiercely territorial animals that inhabit the wild resist they become Dazed in addition to any other effect.
regions of Rokugan.
The large brown bears are found in Shinomen Mori, and the
smaller black bears in Sekitsu and the Twilight Mountains

4 SOCIETAL PERSONAL

3 HONOR 00 ENDURANCE 12

3 GLORY 00 COMPOSURE 9

1 STATUS 00 FOCUS 4

DEMEANOR
1 INTIMIDATING
+2 Fire, -2 Air
VIGILANCE 3

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


0 1 0 0 0
ADVANTAGES DISADVANTAGES
Enormous Stature (Earth): Opportunist (Fire):
[Martial] [Martial]

FAVORED WEAPONS & GEAR


Claws and Fangs:
RNG 1-2, DMG 8, DLS 6

Gear (equipped):
Thick hide (Physical 4)
BOAR
COMBAT INTRIGUE
ADVERSARY
5 1

Side 29 af 37
Aggressive and territorial wild pigs, with sharp, jagged MINION
COMBAT INTRIGUE
tusks. 1 1
Small, furry felines that reside in homes of samurai and
3 SOCIETAL PERSONAL peasants alike, providing theirtheir owners with
entertainment, pest control and occational entertainment.

3 HONOR 00 ENDURANCE 9
1 SOCIETAL PERSONAL

4 GLORY 00 COMPOSURE 4
2 HONOR 00 ENDURANCE 3

2 STATUS 00 FOCUS 6 1 GLORY 00 COMPOSURE 9

DEMEANOR
1 TERRITORIAL
+2 Fire, -2 Air
VIGILANCE 2
4 STATUS 00 FOCUS 6

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE DEMEANOR


0 1
ADVANTAGES
0 0
DISADVANTAGES
0
4 PLAYFUL
+2 Fire, -2 Air
VIGILANCE 3

Keen Sense of Smell (Fire): Hot-Tempered (Water): ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
[Trade] [Martial] 0 1 0 0 0
ADVANTAGES DISADVANTAGES
FAVORED WEAPONS & GEAR Silent Stalker (Air): Hubris (Air):
Tusks: [Martial] [Social]
RNG 0, DMG 7, DLS 7 [Durable, Razor-Edged]
FAVORED WEAPONS & GEAR
Gear (equipped): Claws:
Thick hide (Physical 4) RNG 0, DMG 0, DLS 2 [Concealable, Razor-Edged]

ABILITIES ABILITIES
Sustaining Fury: Pouncing Predator:
Silhouette 2 creature. Silhouette 0 creature.
After suffering a critical strike it becomes Enraged. At Attack action against unaware or Prone target:
While Enraged, it cannot become Unconscious and can perform : Target becomes Disoriented.
Attack actions even while Incapacitated.

CAT

Side 30 af 37
DOG
COMBAT INTRIGUE
MINION
1 1
Extremely devoted to humans and assist with a variety of
tasks including acting as guards, serving as trackers and
hunters and fighting alongside their master in battle
HAWK
COMBAT INTRIGUE
MINION
2 1
Large dog: Majestic grfaceful creatures. Many samurai see a certain
Silhouette 1. kinship with them and even tame them for sport hunting
+1 Physical resistance, +2 endurance, +1 conflict rank

Small dog:
1 SOCIETAL PERSONAL
Silhouette 0.
+1 vigilance 2 HONOR 00 ENDURANCE 2

2 SOCIETAL PERSONAL
2 GLORY 00 COMPOSURE 5

3 HONOR 00 ENDURANCE 4 4 STATUS 00 FOCUS 6

DEMEANOR

1 GLORY 00 COMPOSURE 5 1 PROUD


+2 Fire, -2 Earth
VIGILANCE 2

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


0 1 0 0 0

2 STATUS 00 FOCUS 3 ADVANTAGES


Sharp Eyesight (Water):
DISADVANTAGES
Hollow Bones (Earth):
DEMEANOR [Martial, Trade] [Martial]

1 FRIENDLY
+1 Fire, -2 Earth,
-2 Water
VIGILANCE 4
FAVORED WEAPONS & GEAR
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE Beak and Talons:
0 1 0 1 0 RNG 0, DMG 1, DLS 6
ADVANTAGES DISADVANTAGES
Keen Tracker (Water): Dependant on Humans (Fire):
ABILITIES
[Trade] [Trade]
Nimble Flyer:
Silhouette 0 creature that can fly and ignores the negative effects of
FAVORED WEAPONS & GEAR terrain.
Bite:
RNG 0, DMG 4, DLS 2 [Snaring]
Swoop:
At Attack action check:
ABILITIES +: move 1 range band away from target per spent this way. If
Working Companion: target is silhouette 0-, the target can be carried to its destination
Choose 1 Martial or Trade skill. When a dog provides assistance on instead.
a check with this skill, it counts as providing skilled assistance.

Side 31 af 37
HORSE
(ROKUGANI PONY)
COMBAT INTRIGUE
MINION
2
Horses that were in Rokugan before the Unicorn clan
1
HUNTING CAT
returned with their foreign-bred steeds.
(COUGARS/LIONS/TIGERS)
3 SOCIETAL PERSONAL ADVERSARY
COMBAT
6
INTRIGUE
1
Fearsome predators, that prefer to stalk and ambush their
3 HONOR 00 ENDURANCE 8 prey before mauling them quickly and savagely.

2 SOCIETAL PERSONAL
2 GLORY 00 COMPOSURE 4

3 HONOR 00 ENDURANCE 6

1 STATUS 00 FOCUS 6

DEMEANOR 1 GLORY 00 COMPOSURE 12

1 LOYAL
+1 Air, -2 Earth,
VIGILANCE 2

ARTISAN
0
MARTIAL
0
-2 Fire
SCHOLAR
0
SOCIAL
1
TRADE
0
4 STATUS 00 FOCUS 6

ADVANTAGES DISADVANTAGES DEMEANOR


Tireless Runner (Earth):
[Martial]
Skittish (Fire):
[Martial]
1 OPPORTUNISTIC
+2 Water, -2 Fire
VIGILANCE 4

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


0 2 0 0 0
FAVORED WEAPONS & GEAR ADVANTAGES DISADVANTAGES
Hooves: Silenty Stalker (Air): Hubris (Air):
RNG 1-2, DMG 6 , DLS 5 [Martial] [Social]

Gear (equipped): FAVORED WEAPONS & GEAR


Hide (Physical 2) Claws and Fangs:
Saddle RNG 1, DMG 5, DLS 9 [Razor-Edged]
Saddlebags
Feed bag
Grooming kit Gear (equipped):
Thick fur (Physical 2)

ABILITIES
Loyal Steed: ABILITIES
Silhoutte 3 creature that be ridden by a human-sized rider (silhouette Pouncing Predator:
2-). Silhouette 3 creature.
At Attack action against unaware or Prone target:
: Target becomes Disoriented.

Savage mauling:
Disoriented target cannot defend against attacks from it

Side 32 af 37
UTAKU STEED
COMBAT INTRIGUE
MINION
4 2
The sacred steeds of the Utaku Battlemaidens.
Fiery and ferocious, but utterly loyal to their riders and
fearless in the field.
WOLF
COMBAT INTRIGUE
MINION
3 SOCIETAL PERSONAL 1
Lurk among the forested regions of the Empire in packs of
1

10+, working collectively to stalk and bring down prey.


3 HONOR 00 ENDURANCE 14 They use relentless pursuit an hit-and-run attacks to hunt,
only closing in for the kill when target has been worn down.
Usually avoid humans but can be territorial if provoked.
3 GLORY 00 COMPOSURE 10

2 SOCIETAL PERSONAL

1 STATUS 00 FOCUS 6

DEMEANOR
3 HONOR 00 ENDURANCE 4

1 LOYAL
+1 Air, -2 Earth,
-2 Fire
VIGILANCE 2
3 GLORY 00 COMPOSURE 4
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
0 3 0 3 0
ADVANTAGES
Tireless Runner (Earth):
DISADVANTAGES
Quick to Anger (Fire):
2 STATUS 00 FOCUS 6

[Martial] [Social] DEMEANOR


1 CAUTIOUS
+2 Air, -2 Earth
VIGILANCE 4

FAVORED WEAPONS & GEAR


ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
Hooves:
RNG 1-2, DMG 7, DLS 6
ADVANTAGES DISADVANTAGES
Pack tactics (Water): Cautious Hunter (Fire):
Gear (equipped):
[Martial, Social] [Martial]
Hide and armor (Physical 4)
Saddle
Saddlebags FAVORED WEAPONS & GEAR
Feed bag Fangs:
Grooming kit RNG 0, DMG 4, DLS 4 [Snaring]

ABILITIES Gear (equipped):


Legendary Steed: Hide (Physical 2)
Silhoutte 3 creature that be ridden by a human-sized rider (silhouette
2-), but generally does not tolerate any other rider than a worthy
Utaku Battle Maiden. ABILITIES
Circle the kill:
At Martial Arts [Unarmed] check:
Paragon of Horses: Water : Target starts Bleeding
Grants their rider skilled assistance Martial checks while mounted.
Fire : Target treat all terrain as Dangerous until the end of their
next turn

Side 33 af 37
AQUATIC ANIMALS
EEL 1 GLORY 00 COMPOSURE 4
COMBAT INTRIGUE
MINION
1 0
Long, slippery fish which serve as a popular meal in
Rokugan.
1 STATUS 00 FOCUS 2

They can be aggressive if provoked, but generally prefer to DEMEANOR


hide within crevasses, striking at smaller prey when the time 1 SKITTISH
+2 Fire, -2 Earth
VIGILANCE 1
is right.
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE

1
0 0 0 0 0
SOCIETAL PERSONAL ADVANTAGES DISADVANTAGES
Slippery (Water): Easily Baited (Earth):
[Martial] [Social]
2 HONOR 00 ENDURANCE 3

FAVORED WEAPONS & GEAR


Razor Teeth:

Side 34 af 37
RNG 0, DMG 2, DLS 4
FAVORED WEAPONS & GEAR
ABILITIES Sharp Beak:
Swarming Hunter: RNG 0, DMG 1, DLS 4 [Razor-Edged]
Silhouette 1 aquatic creature.
At Attack action check with assistance:
Arms:
+: 1 character ast range 0-2 suffers 2 physical DMG. Can be RNG 0, DMG 3, DLS 2 [Snaring]
activated a number of times equal to number of eels assisting with
check
ABILITIES
Master of Disguise:
Silhouette 1-2 aquatic creature.
When performing any check:
+: The octopus disguises itself in its environment, causing each
character with vigilance =/< number of to lose sight of it.

OCTOPUS
COMBAT INTRIGUE
MINION
3 1
Considered a delicacy of coastal Rokugan, it is capable of
changing its skin color and texture to blend into its
environment and getting into and out of nearly any
SHARK
COMBAT INTRIGUE
enclosure. MINION
7 0
They range in size from tiny specimens to behemoths nearly
Even large ones rarely target humans unprovoked.
as large as a person.
Shark fishing is common and is considered a rite of passage

1 SOCIETAL PERSONAL
in the Isles of Silk and Spice.

2 SOCIETAL PERSONAL
3 HONOR 00 ENDURANCE 3

4 HONOR 00 ENDURANCE 12

3 GLORY 00 COMPOSURE 6

4 GLORY 00 COMPOSURE 9

3 STATUS 00 FOCUS 6

DEMEANOR 2 STATUS 00 FOCUS 8

1 CURIOUS
+2 Void, -2 Water
VIGILANCE 3
DEMEANOR
ARTISAN
0
MARTIAL
1
SCHOLAR
0
SOCIAL
0
TRADE
0
3 INTIMIDATING
+2 Fire, -2 Air
VIGILANCE 2

ADVANTAGES DISADVANTAGES ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


0 3 0 0 0
Flexibility of Form (Water): Easily Startled (Earth):
[Martial] [Martial] ADVANTAGES DISADVANTAGES
Blood Tracker (Air): Feeding Frenzy (Earth):

Side 35 af 37
[Trade] [Trade]

Sinuous Power (Water):


[Martial]

FAVORED WEAPONS & GEAR


Bite:
RNG 0, DMG 6, DLS 6 [Razor-Edged]

Weapon:
RNG , DMG , DLS []

ABILITIES
Apex Hunter of the Sea:
Silhouette 3 aquatic creature.
+4 DLS against a Bleeding target

Blood in the Water:


Attack and Movement action, TN 2 Fitness (Water) check
targeting 1 character at range 0-1.
If successful, target becomes Dazed and must resist with TN 3
Fitness (Earth 2, Fire 5) check or start Bleeding.

NEZUMI
THIRD WHISKER Nezumi who live near Shiro Kaiu and observe the dreams of
their human neighbors.

DREAMER 3 SOCIETAL PERSONAL


COMBAT INTRIGUE
ADVERSARY
3 3

Side 36 af 37
for at time.
3 HONOR 00 ENDURANCE 12

3 SOCIETAL PERSONAL
3 GLORY 08 COMPOSURE 12

3 HONOR 00 ENDURANCE 12

3 STATUS 00 FOCUS 6

DEMEANOR
3 GLORY 08 COMPOSURE 12

4 AMBITIOUS VIGILANCE 3

ARTISAN MARTIAL
+2 Fire, -2 Water
SCHOLAR SOCIAL TRADE
3 STATUS 00 FOCUS 6

1 2 3 2 2
DEMEANOR
ADVANTAGES
Mystical Insight (Void):
DISADVANTAGES
Arrogance (Fire): 4 AMBITIOUS
+2 Fire, -2 Water
VIGILANCE 3

[Scholar] [Martial] ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


1 2 3 2 2
FAVORED WEAPONS & GEAR ADVANTAGES DISADVANTAGES
Nezumi Blade: Mystical Insight (Void): Arrogance (Fire):
RNG 0-1, DMG 3, DLS 3 [Scholar] [Martial]

Gear (equipped): FAVORED WEAPONS & GEAR


Stolen robes (Physical 2, Supernatural 2) Obsidian Dagger:
Several Rokugani and Nezumi scrolls RNG 0, DMG 2, DLS 4 [Concealable, Razor-Edged, Unholy]

ABILITIES Gear (equipped):


Dreamshaper: Stolen robes (Physical 2, Supernatural 2)
Silhouette 1 being that can never become Afflicted or gain Several Rokugani and Nezumi scrolls
Shadowlands Taint disadvantage.
Once per scene, can make Theology (Void) check to improve the ABILITIES
destiny of a target at range 0-2. TN = target´s void ring. Stealer of Fates:
If successful, target gains 1 void point. Silhouette 1 being that can never become Afflicted or gain
Shadowlands Taint disadvantage.
Once per scene, can make Theology (Void) check to chip away at
the destiny of a target at range 0-2. TN = target´s void ring.
If successful, target loses 1 void point and becomes Disoriented
Target regains void point if Dreamer is killed

Dark Illusions:
Scheme and Support action, Theology (Air) check to plant a
nightmare into the mind of a target at range 0-2. TN = target´s
vigilance.
If successful, target if plagued by nightmares and cannot remove
fatigue or strife until they succeed at TN 3 Meditation (Fire 2,
Earth 5) check as downtime activity.

RENEGADE DREAMER CRACKED BONE


COMBAT INTRIGUE
ADVERSARY
3
A Dreamer who has forsaken the well-being of their tribe
3
WARRIOR
and works only for personal gain. COMBAT INTRIGUE
ADVERSARY
They can use their talents to steal destinies via Yume-dō to 4 1
extend their lives indefinitely and can also induce vivid Accomplished warrior Nezumi, large enough to look down
hallucinations in their victims, though the effort drains them on the average bushi and can hold their own in a fight.

Side 37 af 37
Sport many piercings, wounds and scars. They are quick to
fight and fearless when they do. REMEMBERER
COMBAT INTRIGUE
3 SOCIETAL PERSONAL
ADVERSARY
1
Tell tales of the waariors from whom they descend.
4

The senior Burnt Paws Rememberer wears a patchwork robe


3 HONOR 00 ENDURANCE 12 fashioned by the first Rememberer of the tribe. Each new
Rememberer fixes and adds to the garment, and each piece is
painstakingly embroidered with any new legendary deeds of
3 GLORY 09 COMPOSURE 10
the tribe.

2 STATUS 00 FOCUS 5 2 SOCIETAL PERSONAL

2
DEMEANOR
ASSERTIVE VIGILANCE 3 3 HONOR 00 ENDURANCE 8

+2 Earth, -2 Air
ARTISAN
0
MARTIAL
4
SCHOLAR
0
SOCIAL
2
TRADE
2 2 GLORY 03 COMPOSURE 10

ADVANTAGES DISADVANTAGES
Battle Hardened (Earth): Arrogance (Fire):
[Martial] [Social] 4 STATUS 00 FOCUS 6

DEMEANOR

Katana:
FAVORED WEAPONS & GEAR
2 DETACHED
+1 Earth, +1 Fire,
-2 Void
VIGILANCE 3

RNG 1, DMG 4, DLS 5-7 [Ceremonial, Razor-Edged]


ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
2 0 3 2 2
Small Yumi (Bow): ADVANTAGES DISADVANTAGES
RNG 2-3, DMG 4, DLS 3 Ready to Run (Earth): Lost in the Past (Water):
[Martial] [Social]
Gear (equipped):
Nezumi armor (Physical 2, Supernatural 1) [Wargear] FAVORED WEAPONS & GEAR
Quiver Looted Knife:
RNG 0, DMG 2, DLS 4 [Concealable, Mundane]
ABILITIES
Tribal Warrior: Gear (equipped):
Silhouette 2 being that can never become Afflicted or gain Rememberer´s robes (Physical 1, Supernatural 2) [Ceremonial]
Shadowlands Taint disadvantage.
At Attack action check targeting character at range 0-1:
ABILITIES
: Lash target with tail, inflicting 3 physical damage and target
Keeper of History:
becomes Immobilized. Silhouette 1 being that can never become Afflicted or gain
Shadowlands Taint disadvantage.
Once per scene, when an Attack action check against another Whenever a character in scene with it makes a Scholar skill check
Nezumi at range 0-1 succeeds, it may intervene, becoming the target involving the Shadowlands, the character may spend to have it
instead. relate something tangentially useful

BURNT PAWS

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OUTCAST NEZUMI
COMBAT INTRIGUE
ADVERSARY
3 1
Nezumi that survive by instinct, running on 4 paws and
eating anything they find.
They recognize scent signals to keep away, so they rarely
NEZUMI PUP
bother the tribes, but consider any Rokugani as either an COMBAT INTRIGUE
MINION
1 1
enemy or potential food.
Occasionally, they band together to hunt, but inevitably turn Fear usually drives a pup back to its parents or other adult,
on each other once the prey runs out. but if its home suffers a disaster or is attacked, it obeys its
instinct to flee. Unless found by its own or a friendly tribe, it
2 SOCIETAL PERSONAL either perishes or becomes an outcast Nezumi.

1 SOCIETAL PERSONAL
2 HONOR 00 ENDURANCE 10

1 HONOR 00 ENDURANCE 4

3 GLORY 03 COMPOSURE 8

2 GLORY 05 COMPOSURE 4

1 STATUS 00 FOCUS 4

DEMEANOR 1 STATUS 00 FOCUS 3

1 FERAL
+2 Air, -2 Feral
VIGILANCE 2
DEMEANOR
ARTISAN
0
MARTIAL
3
SCHOLAR
0
SOCIAL
1
TRADE
2
1 CURIOUS
+2 Void, -2 Water
VIGILANCE 1

ADVANTAGES DISADVANTAGES ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


Instinctive Behavior (Fire): Always Hungry (Earth): 0 1 0 1 1
[Martial] [Martial] ADVANTAGES DISADVANTAGES
Unnoticed (Earth): Defenseless (Fire):
[Martial] [Martial]
FAVORED WEAPONS & GEAR
Claws and Teeth:
RNG 0, DMG 2, DLS 3 FAVORED WEAPONS & GEAR
Teeth and Claws:
RNG 0, DMG 1, DLS 2
Gear (equipped):
Fur (Physical 1)
Several haunches of raw meat Gear (equipped):
Fur (Physical 1)

ABILITIES
Ferocious Defender: ABILITIES
Silhouette 1 being that can never become Afflicted or gain Inquisitive:
Shadowlands Taint disadvantage. Silhouette 0 being that can never become Afflicted or gain
When it is the target of an Attack action check, it may receive 1strife Shadowlands Taint disadvantage.
to remove 1 from the attacker´s result. Their curiosity means that they might be found anywhere in the
Shadowlands.
As a downtime activity, a character may observe its playful antics
and remove 3 strife. A character who targets it with an Attack action
receives 5 strife.

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NAME
COMBAT INTRIGUE
ADVERSARY/MINION

SOCIETAL PERSONAL

HONOR ENDURANCE

GLORY COMPOSURE

STATUS FOCUS

DEMEANOR
VIGILANCE

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE

ADVANTAGES DISADVANTAGES
Advantage: Disadvantage:
[] []

Advantage: Disadvantage:
[] []

FAVORED WEAPONS & GEAR


Weapon:
RNG , DMG , DLS []

Weapon:
RNG , DMG , DLS []

Gear (equipped):

ABILITIES
Ability:

Ability:

Side 40 af 37
Ability:

NAME
COMBAT INTRIGUE
ADVERSARY/MINION

SOCIETAL PERSONAL
NAME
HONOR ENDURANCE COMBAT INTRIGUE
ADVERSARY/MINION

GLORY COMPOSURE

SOCIETAL PERSONAL
STATUS FOCUS

HONOR ENDURANCE
DEMEANOR
VIGILANCE
GLORY COMPOSURE
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE

STATUS FOCUS
ADVANTAGES DISADVANTAGES
Advantage: Disadvantage:
DEMEANOR
[] []
VIGILANCE

Advantage: Disadvantage:
[] [] ARTISAN MARTIAL SCHOLAR SOCIAL TRADE

FAVORED WEAPONS & GEAR ADVANTAGES DISADVANTAGES


Weapon: Advantage: Disadvantage:
RNG , DMG , DLS [] [] []

Weapon: Advantage: Disadvantage:


RNG , DMG , DLS [] [] []

Gear (equipped): FAVORED WEAPONS & GEAR


Weapon:
RNG , DMG , DLS []

ABILITIES Weapon:
Ability: RNG , DMG , DLS []

Gear (equipped):

Side 41 af 37
Weapon:
RNG , DMG , DLS []

ABILITIES
Weapon:
Ability: RNG , DMG , DLS []

Gear (equipped):
Ability:

ABILITIES
Ability:

Ability:

NAME
COMBAT INTRIGUE
ADVERSARY/MINION

SOCIETAL PERSONAL
NAME
HONOR ENDURANCE COMBAT INTRIGUE
ADVERSARY/MINION

GLORY COMPOSURE

SOCIETAL PERSONAL
STATUS FOCUS

HONOR ENDURANCE
DEMEANOR
VIGILANCE
GLORY COMPOSURE
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE

STATUS FOCUS
ADVANTAGES DISADVANTAGES
Advantage: Disadvantage:
DEMEANOR
[] []
VIGILANCE

Advantage: Disadvantage:
[] [] ARTISAN MARTIAL SCHOLAR SOCIAL TRADE

FAVORED WEAPONS & GEAR ADVANTAGES DISADVANTAGES

Side 42 af 37
Advantage: Disadvantage:
[] [] STATUS FOCUS

DEMEANOR
Advantage: Disadvantage:
[] [] VIGILANCE

FAVORED WEAPONS & GEAR ARTISAN MARTIAL SCHOLAR SOCIAL TRADE


Weapon:
RNG , DMG , DLS []
ADVANTAGES DISADVANTAGES
Advantage: Disadvantage:
Weapon: [] []
RNG , DMG , DLS []
Advantage: Disadvantage:
Gear (equipped): [] []

FAVORED WEAPONS & GEAR


Weapon:
ABILITIES
RNG , DMG , DLS []
Ability:

Weapon:
RNG , DMG , DLS []
Ability:
Gear (equipped):

ABILITIES
Ability:

Ability:

NAME
COMBAT INTRIGUE
ADVERSARY/MINION

SOCIETAL PERSONAL

NAME
HONOR ENDURANCE

COMBAT INTRIGUE
GLORY COMPOSURE ADVERSARY/MINION

Side 43 af 37
SOCIETAL PERSONAL
NAME
COMBAT INTRIGUE
HONOR ENDURANCE ADVERSARY/MINION

GLORY COMPOSURE

SOCIETAL PERSONAL
STATUS FOCUS
HONOR ENDURANCE
DEMEANOR
VIGILANCE
GLORY COMPOSURE

ARTISAN MARTIAL SCHOLAR SOCIAL TRADE

STATUS FOCUS
ADVANTAGES DISADVANTAGES
Advantage: Disadvantage: DEMEANOR
[] []
VIGILANCE

Advantage: Disadvantage:
ARTISAN MARTIAL SCHOLAR SOCIAL TRADE
[] []

FAVORED WEAPONS & GEAR ADVANTAGES DISADVANTAGES


Weapon: Advantage: Disadvantage:
RNG , DMG , DLS [] [] []

Weapon: Advantage: Disadvantage:


RNG , DMG , DLS [] [] []

Gear (equipped): FAVORED WEAPONS & GEAR


Weapon:
RNG , DMG , DLS []

ABILITIES Weapon:
Ability: RNG , DMG , DLS []

Gear (equipped):
Ability:

ABILITIES
Ability:

Ability:

Side 44 af 37
Side 45 af 37

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