Sample
Sample
Sample
Ashana Ikatu
Master of the Coiled Viper Dojo,
First of the Night’s Talons
Background: Ashana Ikatu has gone by many names in her life. Her first, Tahari, came from peasant parents in a
village on the Porcelain Coast. As a child, her parents gave her to an Immaculate monastery, where her postulant
name was Sparrow and her monk name Daughter of Winds.
Ambitious, unprincipled, and easily bored, she abandoned the Order in her twenties to seek her fortune. She wan-
dered the Threshold as a charlatan and mountebank, claiming and discarding names as she pleased, thrilling in
outwitting the clever and breaking the strong.
Eventually she came to the Coiled Viper Dojo, an ancient and reputable school for
the martial arts. There she challenged and defeated the old master, Ashana
Ikatu, and took his name for her own — along with the sifu’s mystical bless-
ing passed down from its serpent-god founder — in accordance with
the dojo’s tradition. Now she’s sifu to a score of students, training
them rigorously in martial techniques and her own brand of
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chicanery.
Secrets: Ikatu keeps tabs on the wealthy and powerful Merits: Contacts (Local Criminals) 1, Fast Reflexes,
nearby for future leverage. She caches away keepsakes Followers (Night’s Talons) 2, Influence 2, Language
from thefts and schemes, some immensely valuable, (Native: Low Realm; High Realm, Flametongue) 2,
waiting for the right time to use them as bait. A few past Martial Artist, Resources 2
victims still seek her, to retrieve such treasures or exact Attack (Unarmed): 13 dice (Damage 10); Tags:
revenge; she keeps their names close to her chest, not Bashing, Brawl, Grappling, Natural
wanting her students to get any ideas about betraying Attack (Knife): 13 dice (Damage 10 + poison: 2i/
her for profit. round [L in crash], 3 rounds, −3 penalty); Tags: Lethal,
Melee, Thrown (Short)
Equipment: custom-tailored silk martial arts uniform,
Attack (Grapple): 9 dice (8 to control)
hidden knives, vial of snake venom, lockpicks, pouch of
dinars Combat: Soak 5, Hardness 0; Parry 5 (Martial
Arts); Evasion 5; Rush 8 dice; Disengage 8 dice
Roleplaying Hints: Though Ikatu relishes her power Social: Resolve 4, Guile 4
and secrets, she’s grown restless from years ensconced Students: Ikatu often travels with one or more stu-
in the Coiled Viper Dojo. Characters can sway her to join dents. Ordinary students have monk traits; Night’s
dangerous schemes that are sufficiently challenging or Talons have assassin traits (Exalted, p. 499). She
stimulating. This isn’t a death wish, however; she flees can muster the Talons as a Size 1 battle group with
if brought to her −2 health levels. Her students seek re- elite Drill, and the other students as a Size 2 battle
venge on anyone who would dare slay her. group with average Drill.
SPECIAL ABILITY: SERPENT’S SOUL
Attributes: Strength 3, Dexterity 4, Stamina 5; Cha-
risma 2, Manipulation 4, Appearance 2; Perception An ethereal, serpentine presence dwells within Ikatu’s
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3, Intelligence 3, Wits 4 soul. Spending one Willpower manifests it for a
scene; while it’s active, her skin takes on a faint snake-
Essence: 1 like pattern. She gains Hardness 5 and Initiative +2
Willpower: 9 for determining turn order, and ignores one Defense
ple
Join Battle: 9 dice point if her target has a Major or Defining Tie of fear
Health Levels: −0/−1x2/−2x2/−4/Incap. toward her. Once active, another Willpower extends
this effect to an individual who knows Snake Style
m
Abilities: Athletics (Jumping) 4, Awareness 4, Brawl and has a positive Intimacy toward her. She may also
1, Bureaucracy (Assess Value) 1, Dodge 4, Integri-
Sa