Team Building

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TEAM BUILDING PROGRAM

I. Opening Huddle for all the Participants.


 Warm Laresio Welcome
 Introduction of Facilitators in charge
 Safety Briefing
 Participant’s Grouping (Option to be grouped by Laresio team-building facilitators)

II. Cheering Competition and TOMPSAS Explanation

 The teams will be given 15-20 minutes to create their Name and their group Chant
or Cheer. The team that will have the coolest cheer will win. This will be included in the
accumulation of points at the end of the entire program.

 TOMPSAS explanation
T- Title of the Game
O- Objective of the game
M- Mechanics of the game
P- Strategize and practice first before actual game
S- Start of the game
A- Assessment
S- Sharing

 Assignment of Facilitator per group

III. Game Proper (Choose a maximum of 5 games)

TEAM BUILDING GAMES, OBJECTIVE and MECHANICS

1. HULA PASS (DRY)


Objective: The participants should be able to pass the hula hoops from one end to the
other end and vice versa without letting go of each other’s hands as the hula hoops being
passed increases in number.
Participants will make a straight line then hold each other’s hands facing one side only.
There will be a total of six (6) hula hoops, three on each end. The first on the line must get
one hula hoop to pass to the other members. When the first hula hoop reaches the last
member, the last member will not let go of that hula hoop, instead he/she will add one
hula hoop and pass it back until the two hula hoops reach back the starting person. Timer
stops as soon as all the six (6) hula hoops have passed through all the participants.
Participants should not let go of their teammate's hand or they will go back to START.

2. WHO LET THE BALLS OUT??


Objective: The participants should be able to cause the ball to come up the holed pipe
by putting water into it.

The pipe’s body is holed, thus water can flow out of it. Before the game, the team
should be able to strategize on how they will be able to cover all the holes in the pipe
using their hand or fingers. Alternately, each member will put water to the pipe so that
the ball inside will come out. The faster they put the water the higher the chance they
can get the ball out in no time. But they have to make sure that they do not miss
covering a single hole that could be a leak and miss a chance of achieving the goal.

3. PYRAMID RELAY (WET AND DRY)

Objective: The participants should be able to form a pyramid using cups on the other end.

The team will form a line on one end; this will be the starting line. Each team has 10 cups on
the other end. The first player will run or swim to the other side to stack the cups into a
pyramid. After stacking the cups up, the player needs to raise both hands and then
collapse the pyramid again so that the cups will sit inside each other. Then the player will
run back to his team for the next player to do the same until the last player. Timer stops
after the last player runs back to his/her team. The team who will be able to finish first wins
the game.

4. MINE FIELD (DRY)

Objective: The blind folded participants should be able to go through the obstacle
successfully with the help of a team member providing him/her with directions.

This is an activity that involves trust and teamwork. Members will cross the obstacle one by
one. Each will be blind folded as he cross the obstacle. Only one team mate is allowed to
guide the player crossing the obstacle. Should a member trips, or an obstacle falls down,
then he/she goes back to the start but as the last player. The player next to him should
quickly take his/her turn and try to attempt to cross the obstacle. The team to finish first wins
the game.

5. SILENT WALKER (DRY)


Objective: The participants should be able to walk with wood plank on their feet without
talking to each other.
Talking will not be allowed in the whole duration of the game. Thus, before the start of the
game, the team should choose one person who will be in charge of commanding and
leading the group without talking. Using 2 pieces of wood planks with strings, players
(should be five) must step on it and start walking "silently". If a player falls off the plank they
will start again at the beginning. The fastest team wins the game.

6. ROLL ME AT PIPE (DRY)

Objective: The participants should be able to put the golf balls inside the bucket the
soonest possible time by rolling them through the pipes each participant is holding.

The participants must form a single straight line and will face one side only. Each player will
hold a half-pipe. The facilitator will be the only one allowed to hold and to put the balls into
the pipes. After the ball pass through all the players’ pipe, and still they did not reach the
bucket then the players in the front need to run to the last person in the lane and extend
the pipe until they reach the bucket and shoot the ball. If the ball accidentally falls off,
players should automatically go back to the starting line for a new attempt. The team who
will be able to shoot all of their balls the fastest wins the game.
7. BLEW JUMP

Objective: The participants should be able to blow the ping pong ball up to the last
tumbler.

There is a line of tumblers in the table across the team players line. Inside the first tumbler is
a ping pong ball. Each player, carrying a tumbler shall dip it on the team’s bucket of water
and transfer its contents on the tumblers on the table across. As the tumblers gets full of
water, the ping pong ball will float hence the player can blow it going to the direction of
the next tumbler. The rest of the team shall repeat the process the fastest way they can
until the ping pong ball reaches the last tumbler. The team who finishes first wins the game.

8. BALLS IN BETWEEN

Objective: The participants should be able to go to and from the other side with a big ball
in between his/her legs.

In this game, a big ball will be used. Strong legs and good balancing is required here. With
the ball placed between the knees of the player, he should be able to walk to and from
the other end. Every time the ball falls from the player’s knees, the player goes back to the
start of the line. Timer stops when all the players finish doing the same. The team who
finishes first wins the game.

9. TOGETHER FOREVER

Objective: All of the participants should be able to go to and from the other side by 2’s with
their foot tied together.

This is a relay game. The players (by pair) of each team should go to and from the other
side with their foot tied together. If any of the players/ pairs trips or tumbles, the pair should
go back to start. The first team to finish wins the game.

10. SIAMESE TWINS

Objective: All of the participants should be able to go to and from the other side by 2’s with
a ball placed on their back.

This is a relay game. The players (by pair) of each team should go to and from the other
side with a big ball between their backs. If the ball falls, the pair shall go back to start. The
first team to finish wins the game.

11. STICK WITH YOU

Objective: The participants should be able to get all the balls from the other side

This is a relay game. The number of balls on the other side is based on the number of
players on the other side. One by one, the players of each team should go to the other
side and get one ball, put it between his team mate’s back and the player’s chest.
Together, they will go to the other side, fetch another teammate and get another ball on
the other side. If a ball falls, the team shall go back to start thus, the team members must
stick with each other until they are able to get all the balloons from the other side. The first
team to finish wins the game.

12. PENCIL CRAZE

Objective: The pencils should be able to reach the last member by tossing them and
catching them from one player to the other team members.

The participants must form a single straight line and will face one side only. The first player
will hold 1 pencil and toss it towards the next player. The player next in line should be able
to grab the tossed pencil. The rest of the team shall repeat the process the fastest way they
can until the pencil reaches the last player. The first player will then toss 2 pencils and then 3
pencils. Timer stops when 3 pencils reach the last player and the last player successfully toss
and grab all 6 pencils.

13. CAN TOWER (DRY)

Objective: The participants should be able to form a tower of can using a rubber with 10
strings to be held by the 10 participants.

The team will form a circle and hold the 10 strings attached to the rubber. The participants
will then get each can one by one through loosening and tightening the rubber then stack
the cans to form a tower of cans. The timer stops as soon as the 5 cans are all stacked up.
The first team to finish the task wins the game.

14. BLOCK/BRICK GAME

Objective: All the team members should be able to get across using the blocks/bricks they
have as their bridge.

The teams will be provided with a number of bricks based on the number of team players
who will play this game. All of the team members should be able to go to the other side
using the bricks as their bridge, passing the bricks stepped into for the other players to step
on. There should never be a player to step on the ground all throughout as they cross from
the starting line to the finish. The fastest team wins.

15. PASS THE PLATE

Objective: The team should be able to pass all the plates from one end to the other in the
fastest time possible.

There will be plates on the starting point. Each member should get a plate, put it in
between his/her knees and pass it on to the next team member. The members will pass the
plate without using his/her hands until the plate reaches the last member on the line. The
first member will then pass another plate and repeat the same procedure until all the
plates reaches the last member on the line. The fastest team to get all the plates across
wins the game.
16. HELIUM RING

Objective: The participants should be able to move the Helium ring (Hula Hoop) from one
point to the other by holding it using sticks.

The team will form a circle. Each member will use a stick in holding the Helium ring; holding
the ring using the hands is prohibited. As soon as the Helium ring is placed on top of the
team members’ sticks, they can start transporting it towards the other point. Should the
Helium ring falls, team goes back to starting point. The team who will be able to finish first
wins the game.

17. HULA HOOP RELAY

Objective: The participants, with their feet tied with one another should be able to pass
through the hula hoops laid on the floor.

Each team should have 10 members. The participants’ feet will be tied with one another. A
team member’s foot will be tied with another and the other foot tied with another. All the
members should be able to pass through the hula hoops laid on the floor. The team who
will be able to finish passing through wins the game.

18. FILL ME UP (WET)

Objective: The participants should be able to fill the bottles with water from the pool using
their own wet clothes.

The team will form a line on one end; this will be the starting line. The first team member will
be given a shirt. This shirt will be worn by the first player then he/she will swim towards the
end of the pool where the bottles are lined up. He will then take the shirt off, and squeeze
all the water off the shirt and unto the bottle. The team player will go back to the team,
give the shirt to the next player and the next player will do the same procedure until all the
bottles are filled with water. The team who will be able to finish first wins the game.

NOTE:

1. Activity outfit should be: (Boys) Cotton Shirt, Shorts, Rubber Shoes
(Girls) Cotton Shirt, Leggings, Rubber Shoes

2. This serves as Laresio’s menu of Team Building Games from which you can choose a
maximum of 5 games. Our activities are categorized as WET (activities that will be done on
the pool), DRY and WET&DRY. The types of games that will be played depend on the
following consideration:
 Number of participants
 Number of groups that can be formed out of all the participants
 Age bracket of the participants
 Health condition of participants
 Game preference (mild physical or hard-core physical) of the participants
It is imperative that the participants inform us of anything that is related to the above-
mentioned considerations prior to the event.

IV. CLOSING HUDDLE


 Announcement of the Winning Team should only be done by Laresio’s
facilitators.
 Closing Remarks

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