Form Fillable Character Sheet
Form Fillable Character Sheet
Form Fillable Character Sheet
Rod, Staff,
or Wand
DEX: Reaction
Adjustment
Missile
Adjustment
Defensive
Adjustment
Breath
% Resur- % Max # #of Weapon**
CON: Hit Point
Adj./Level
System
Shock rection Resur- Resur-
Survival Rection Rection **excluding petrification or polymorph
% %
CHA: Maximum #
of Henchmen
Loyalty
Base
Reaction
Adjustment
Spells***
COMBAT
HIT POINTS ARMOR CLASS MOVEMENT
Normal: 12" V. Heavy Gear: 6"
Armor Type AC Magic Condition Shield Type Magic Condition 3"
Heavy Gear: 9" Encumbered:
Base Adj. Adj.
+/- +/- +/-
+ = Weapons of Proficiency
Helmet Type AC Magic Other Magical Adjustments Total
WOUNDS Base Adj.
Number Non-Proficiency Penalty
Head AC
+ + = + = + =
AC Magic Other Dexterity Shield
Base Adj. Magic Adj. Adj.
Rear AC Shieldless MAXIMUM
Adj.
Temp. AC AC
Rear AC + Shield Adj. = Charge AC Per round
SURPRISE THAC0
AC 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
Surprised on:
To hit
Opponents
surprised on:
Ranges
Mag. Str Space Atks per Damage vs. Damg. Mag. Dex/ Rate of Damage vs.
Hand Held Weapons Adj. Adj. Required Speed Round S-M/L Adj. Ranged Weapons Adj. Adj. Fire S M L S-M/L
-3 -5
-3 -5
-3 -5
-3 -5
-3 -5
OTHER ABILITIES
LANGUAGES SENSES SPELLS USABLE PER DAY TURNING UNEAD
Vision: Type 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Range Skeleton Zombie Ghoul
Hearing:
Range
Shadow Wight Ghast
Pick Open Remove/ Move Hide in Hear Climb Read Vampire Ghost
Pockets Locks* Find Traps* Silently Shadows Noise Walls Languages
Lich Special
% % % % % % % %
Type Range Chance
SPECIAL ABILITIES
EQUIPMENT CARRIED MAGIC ITEMS Spell Components
Qnt. Item Location Weight Item Weight Qnt. Item
WEALTH
Stored Carried GEMS
Platinum
Gold
Electrum
Silver
Copper JEWELRY
COMPANIONS Apparent
Age:
Eye
Color:
Name Class Race Level, THAC0, Damage, etc. Come-
Sex:
lieness:
Patron/Matron
Church/Guild/Order/School
Tutor