Form Fillable Character Sheet

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Character’s name Player’s name

Player Character Sheet

CLASS: LEVEL: ALIGNMENT: SECONDARY SKILL:


RACE: MAX LEVEL: TITLE: PLACE OF ORIGIN:

ABILITIES SAVING THROWS SAVING THROW ADJUSTMENTS/


RESISTANCES
% Open %
STR: Hit
Adj.
Damg.
Adj.
Weight
Allowed
Stuck
Doors
Bend
Bars
Paralyzation,
Poison, or
Death Magic
%
INT: Additional
Languages
Chance to
Know Spell
Min # of
Spells/Level
Max # of
Spells/Level Petrification
or Polymorph*
1st 2nd 3rd 4th %
WIS Mental Save
Bonus
Spell
Bonuses
Chance of
Spell Failure
*excluding polymorph attacks

Rod, Staff,
or Wand
DEX: Reaction
Adjustment
Missile
Adjustment
Defensive
Adjustment

Breath
% Resur- % Max # #of Weapon**
CON: Hit Point
Adj./Level
System
Shock rection Resur- Resur-
Survival Rection Rection **excluding petrification or polymorph
% %
CHA: Maximum #
of Henchmen
Loyalty
Base
Reaction
Adjustment
Spells***

***excluding above types of saving throws

COMBAT
HIT POINTS ARMOR CLASS MOVEMENT
Normal: 12" V. Heavy Gear: 6"
Armor Type AC Magic Condition Shield Type Magic Condition 3"
Heavy Gear: 9" Encumbered:
Base Adj. Adj.
+/- +/- +/-
+ = Weapons of Proficiency
Helmet Type AC Magic Other Magical Adjustments Total
WOUNDS Base Adj.
Number Non-Proficiency Penalty
Head AC

+ + = + = + =
AC Magic Other Dexterity Shield
Base Adj. Magic Adj. Adj.
Rear AC Shieldless MAXIMUM
Adj.
Temp. AC AC
Rear AC + Shield Adj. = Charge AC Per round

SURPRISE THAC0
AC 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
Surprised on:
To hit
Opponents
surprised on:
Ranges
Mag. Str Space Atks per Damage vs. Damg. Mag. Dex/ Rate of Damage vs.
Hand Held Weapons Adj. Adj. Required Speed Round S-M/L Adj. Ranged Weapons Adj. Adj. Fire S M L S-M/L
-3 -5

-3 -5

-3 -5

-3 -5

-3 -5

OTHER ABILITIES
LANGUAGES SENSES SPELLS USABLE PER DAY TURNING UNEAD
Vision: Type 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Range Skeleton Zombie Ghoul
Hearing:
Range
Shadow Wight Ghast

DETECTIONS THIEVING SKILLS Wraith Mummy Spectre

Pick Open Remove/ Move Hide in Hear Climb Read Vampire Ghost
Pockets Locks* Find Traps* Silently Shadows Noise Walls Languages
Lich Special

% % % % % % % %
Type Range Chance

SPECIAL ABILITIES
EQUIPMENT CARRIED MAGIC ITEMS Spell Components
Qnt. Item Location Weight Item Weight Qnt. Item

Total Magic Item Weight

WEALTH
Stored Carried GEMS
Platinum

Gold

Electrum

Silver

Copper JEWELRY

Total Wealth Weight

Encumbrance Total Equipment Weight


Strength Total Magic Item Weight
Adjustment
Total Wealth Weight
EXPERIENCE
Total Weight
Class: Level: Class: Level: Class: Level:
Normal Weight: 1-350 + = (No Bulk) 10%
Bonus Total Total Total
Heavy Load: 351-750 + = (Fairly Bulky)
Gained Gained Gained
V. Heavy Load: 751-1050 + = (Bulky) Yes
Next Next Next
Encumbered: 1051-1500 + = (Very Bulky) No Level Level Level
Strength Adj. Total Weight

ANIMALS PERSONAL INFORMATION


Name Move AC HP HD #Atks Damage
Birthday: Height: Character Sketch
Mount
True
Name Move AC HP HD #Atks Damage Weight:
Age:
Familiar
/Pet Unnatural Hair
Aging: Color:

COMPANIONS Apparent
Age:
Eye
Color:
Name Class Race Level, THAC0, Damage, etc. Come-
Sex:
lieness:

General Appearance/Distinguising Marks:

Patron/Matron

Church/Guild/Order/School

Holy Symbol Tithings

Tutor

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