Emotional Portrayal in Popular Children's Movies
Emotional Portrayal in Popular Children's Movies
Emotional Portrayal in Popular Children's Movies
by
HONORS THESIS
Thesis Supervisor:
Second Reader:
by
2021
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work, in whole or in part, for educational or scholarly purposes only.
ACKNOWLEDGEMENTS
I would not be here without my loving parents, Mark and Beth. Thank you for everything
you’ve given me and for always encouraging me to achieve greater. You are the best
parents I could have ever asked for. I love you both.
I would like to thank my thesis advisor, Dr. Amy A. Weimer, for all her of her support
and the incredible patience she has shown me throughout the development of this project.
I would also like recognize Dr. Priscilla Goble for her guidance and initial direction.
Being in the Honors College has been life changing. The professors and faculty I have
become familiar with on this journey are leaving me with an experience I will never
forget. You have been wonderful, kind, and magnificently knowledgeable.
One last special thanks to Toriann, who is sitting beside me as I type these words, and
who just made me a marvelous dinner. I couldn’t imagine concluding my college career
alongside anyone else.
Thank you.
v
TABLE OF CONTENTS
Page
ACKNOWLEDGEMENTS................................................................................................v
LIST OF TABLES............................................................................................................vii
LIST OF FIGURES.........................................................................................................viii
ABSTRACT......................................................................................................................ix
CHAPTERS
I. INTRODUCTION..............................................................................................1
V. METHOD.......................................................................................................12
Coding Measures.............................................................................................16
VI. RESULTS......................................................................................................17
VII. DISCUSSION...............................................................................................20
Conclusions......................................................................................................24
REFERENCES.................................................................................................................25
vi
LIST OF TABLES
Table Page
vii
LIST OF FIGURES
Figure Page
2. Percentage of Basic and Complex Emotion in Aladdin (1992) and Aladdin (2019)..18
viii
ABSTRACT
contribute to how children interpret the television, movies, and other media they watch.
In the last decade, the largest producer of children's movies in the world, Walt Disney
Studios, has remade a number of their animated classics with positive reception. For
theatrical release, making it one of the 50 highest grossing movies of all time (Top
Lifetime Grosses, 2020). Instead of children experiencing Disney stories for the first time
through animation, they might now experience them through live-action or life-like
computer generated imagery. This could have many implications for their emotional
development. The present study analyzed the facial expressions of Aladdin (1992) and
Aladdin (2019) with a focus on investigating how young children might respond to the
emotional content of each film version. Descriptive statistics about the basic and complex
emotions depicted across multiple characters were compared. Results revealed several
differences across the animated and live-action characters and films overall. Most
notably, characters in Aladdin (1992) portrayed more than twice as much basic emotion
than their live-action counterparts in Aladdin (2019). Implications are discussed within
ix
I. Introduction
Ballif, 1991). This form of nonverbal communication can sometimes convey even more
emotion than language alone. The use of facial expressions is especially necessary in
infancy and early childhood when children are still learning how to communicate
(Santrock, 2019). Reading and responding to facial affect is one way children understand
other people’s feelings, their own, and subsequently build social competence (Gross &
Ballif, 1991). It stands to reason that facial expression, specifically during early
childhood, significantly contributes to how children interpret the television, movies, and
other media they watch. Media is not only increasingly prevalent in the lives of children,
but also ever changing. In the last decade, the largest producer of children's movies in the
world, Walt Disney Studios, has remade a number of their popular animated classics.
Instead of children experiencing these stories for the first time through animation, they
largely understudied.
early childhood development, there is relatively little that precisely examines the content
portrayal in movies can illuminate what about emotion they are potentially introducing to
1
movies might drastically change the variety of facial expressions and depth of emotion
The present study examines facial expression and emotional content in media to
discussion on how children might respond to animated children's movies. Finally, the
Walt Disney Studio movies Aladdin (1992) and Aladdin (2019) are analyzed for facial
expression and emotion. Both movies are coded for basic and complex emotion. It is
hypothesized that the characters in the animated Aladdin (1992) will display more basic
emotion than characters in the live-action Aladdin (2019). Results from this study apply
Engagement with and access to media continues to increase in the 21st century.
Children during early childhood are spending “2 to 4 hours per day” watching television
(Santrock, 2019, p. 307). As of 2017, roughly 98% of children between the ages of 0 and
8 have access to internet in their homes (Madigan et al., 2019). With the internet comes
effortless connection to streaming services (Disney+, Netflix, Hulu, Amazon Prime) and
other video viewing platforms (YouTube) that are replacing common cable television.
While child development research in the past has prioritized television, the prevalence of
new media has recently shifted attention towards general screen time. “Screen time”
refers to the time that children spend watching television, movies, and other media on a
2
wide range of devices (Santrock, 2019, p. 307). Ultimately, screen time in early
childhood has been increasing over the last few decades, making research on the
phenomenon quite relevant (Christakis & Zimmerman, 2009; Kirkorian et al., 2008;
development reveal negative impacts (Newman, 2018); however, some research focuses
& Myford, 2014; Coates et al., 1976; Evans et al., 2018; Wilson & Smith, 1998).
audience and media meant to be educational for children (unless otherwise specified,
television and movies in the same way they do to educational television. Differences
despite the medium’s growing cultural presence. In particular, there has been a lack of
thorough analysis of children's movies with reference to screen time and socioemotional
to the conversation of screen time and early child development. Healthy socioemotional
effectively, understand their emotions, and more (Darling-Churchill & Lippman, 2016;
3
Fischer et al., 1990; Marion, 2019; Newman, 2018; Santrock, 2019). Socioemotional
development also has resounding significance in early childhood (Bayet et al., 2018;
Chronaki et al., 2014; Marion, 2019). Early childhood is established as the period of
human development extending “from the end of infancy to about 5 or 6 years of age”
overall socioemotional growth (Christakis & Zimmerman, 2009; Moore et al., 2017).
Socioemotional skills that are actively encouraged in early childhood predict academic
(Christensen & Myford, 2014; Marion, 2019; Rasmussen et al., 2016). As a result, each
al., 2014; Gross & Ballif, 1991; Montirosso et al., 2010; Rasmussen et al., 2016;
and continues to develop throughout childhood (Chronaki et al., 2014; Newman, 2018;
Santrock, 2019; Székely et al., 2011). Additionally, the ability to interpret “emotional
meaning [from] facial expressions” is imperative to building social skill (Gross & Ballif,
1991, p. 368). Gross and Ballif (1991) explain that “children’s understanding of emotion
develops from associations between distinct feelings and facial expressions that are
modified by their association with images, behaviors, and symbols as the child matures
4
and participates in an increasing variety of social experiences” (p. 368-369). Social
experiences for children are also ever changing. Thus, the circumstances in which
children view facial expression must be further investigated, even more so considering
the growing presence of media in their lives (Christakis & Zimmerman, 2009).
content can improve children’s cognitive and behavioral development” (Christakis &
development as well (Wilson & Smith, 1998). Studies across the past several decades
have determined that young children do receive socioemotional benefits from watching
educational children’s television (Coates et al., 1976; Evans et al., 2018, Rasmussen et
al., 2016; Wilson & Smith, 1998). For example, television that includes prosocial
messages can improve “children's social interactions and altruism while decreasing
stereotyping and aggression" (Christensen & Myford, 2014, p. 21) From this perspective
beliefs about emotions, their own emotional experiences, and their overall development”
(Wilson & Smith, 1998, p. 533-534). This does not mean that children’s engagement with
to 2 years of age (Christakis & Zimmerman, 2009; Kirkorian et al., 2008). However,
screen time that is mediated and carefully curated has been shown to have potential
developmental benefits for children older than 3 years of age (Christakis & Zimmerman,
2009; Rasmussen et al., 2016). Specific television “content is the most important
5
mediating factor” in predicting “cognitive skill development and academic achievement”
for children (Kirkorian et al., 2008, p. 53). It is essential that parents and caregivers select
media with the most appropriate content to view with their children (Kirkorian et al.,
2008). An outstanding implication here is that the specific content children watch is more
important than just how much they watch (Christakis & Zimmerman, 2009; Kirkorian et
al., 2008). If this is the case, it is necessary to consider how children comprehend
research is rather lacking, children might better recognize emotion from animated media
media can produce the best outcomes for children is equally important. Previous research
has illuminated how children’s screen time and/or media use relates to their intrinsic
cognitive and behavioral development (Christakis & Zimmerman, 2009; Kirkorian et al.,
2008). Nonetheless, there has been limited consideration for the emotional content in
noneducational children’s media and what its impact on emotional development in early
childhood might be. The literature in early childhood development is particularly lacking
with regard to children’s emotional relationship with movies and animation. Most studies
pertaining to animated children’s movies do not assess direct outcomes for children, nor
6
An understanding of how children interpret facial expressions can reveal why
emotion is so central to their viewing experience. For instance, younger children’s ability
to recognize complex emotions from facial expression is rudimentary (Batty & Taylor,
2006; Székely et al., 2011). Children in early childhood are unable to discern “intricate
emotions like shame, guilt, and contempt” (Wilson & Smith, 1998, p. 538). Instead, they
are much better at recognizing “basic emotions [such as] happiness, fear, and anger”
(Székely et al., 2011, p. 426). Children’s recognition of facial expressions and emotions
most notably improves “between 6 and 15 years of age and adulthood” (Montirosso et al.,
2010, p. 72). However, compared to adolescents and adults, even “children under 11
years [make] errors when asked to recognize facial emotional expressions” (Chronaki et
al., 2014, p. 219). Children’s emotional development and understanding in this context
First and foremost, subtle, or less intense facial expressions are more difficult for
children to interpret than clear and intense expressions (Gao & Maurer, 2009).
Montirosso et al. (2010) aptly explain that “in ‘real life’ facial expression, movements
expressions” is not always consistent “and that individuals are sensitive to intensity
changes” (p. 73). When accounting for such intensity, children have “adult-like accuracy”
for happy and sad expressions “earlier than they do for other expressions” (Gao &
Maurer, 2009, p. 505). As they get older, “by 10 years of age, children perform as well as
adults” on all intensities of facial expression depicting only basic emotions (Gao &
Maurer, 2009, p. 513). Thus, the distinct intensity of an emotional expression directly
contributes to accurate recognition, with less intense expressions being the most difficult
7
to identify. It also is clear that children in early childhood are still developing knowledge
of even the most basic emotions. Ultimately, when watching movies, it can be expected
that children in early childhood “will understand simple portrayals in which characters
experience basic emotions like happiness and sadness” (Wilson & Smith, 1998, p. 538).
Wilson and Smith (1998) explain that “younger children are more likely to attend
to perceptually salient features on television such as animation, lively music, and sound
effects” (p. 535). Additionally, young children are “more likely to focus on physical
appearance” when interpreting television characters (Wilson & Smith, 1998, p. 535).
Houle and Feldman (1991) theorize that children in early childhood “may be unable to
accurately comprehend on a cognitive level the storylines” presented in popular media (p.
262). As a result, young children are “more strongly influenced by facial expressions”
instead of other communicative or emotional cues (Wilson & Smith, 1998, p. 538).
Preschool aged children even have difficulty identifying emotion when listening to tone
of voice; thus, they also rely on language content rather than prosody to determine
emotion (Chronaki et al., 2014). Conclusions made by Chronaki et al. (2014) support the
notion that children will attend mostly to physical appearance or facial expression when
discerning emotion in media. Such implications also would point to why animation so
successfully portrays basic emotion and why it is so widely used in children’s media.
Children are possibly more attentive to animation because of its ability to directly
portray more simple or basic emotions. Even formative educational programs such as
Sesame Street and Daniel Tiger’s Neighborhood utilize puppet characters or animation to
engage their young audience. Kendall et al. (2016) suggest several reasons for why
children might easily identify emotion in animated facial expressions. Their study refers
8
to iconic images or faces as being ubiquitous with animated faces. Kendall et al. (2016)
also clarify that animated and “real life face” are not equivalent, however, “iconic
representations are more efficient at communicating emotional information” (p. 1). Iconic
images are described as having low-level “simplified and enhanced visual features” that
make their emotional portrayal easier to discriminate (Kendall et al., 2016, p. 2). Kendall
et al. (2016) also have found that the “greater contrast and simplicity of cartoon images
facilitate[s] rapid discrimination of facial emotion” (p. 11). The authors imply that iconic
al., 2016). As a result, animation in popular children’s movies has the potential to
values, morality, and more. However, for children to interpret the meaning of a movie’s
emotional portrayals, they must first be able to recognize the emotional expression
displayed by numerous characters (Wilson & Smith, 1998). If children are unable to
identify a character’s emotional state, they might not fully understand what popular
children’s movies are attempting to communicate through said characters. In this case,
animated children’s movies could be better suited for younger children who are less adept
children’s movies and live-action children’s movies can further support these
assumptions.
9
IV. Walt Disney Studios and Children’s Movies
Walt Disney Studios has continued to shape the landscape of children’s movies
through the 21st century. Not only has Disney produced a significant portion of popular
children’s movies, both animated and live-action, these movies have also ranked
consistently among the highest grossing of all time (Top Lifetime Grosses, 2021). In the
top 10 are Frozen 2 (2019) and The Lion King (2019), which have both grossed over
$1,450,000 (Top Lifetime Grosses, 2021). When accounting for movies that are also
intended for older audiences, Disney represents over half of those in the top 10 (Top
Lifetime Grosses, 2021). Additionally, Disney’s movie and television streaming service
(“Disney+”) has reached 94.9 million subscribers as of February 2021 (Mucha & Singer,
2021). Disney’s extraordinary success has established a standard for children’s movies
that other animation studios such as Illumination and DreamWorks must contend with.
have substantial reach and inherent cultural influence. As such, various professionals
have drawn attention to how Disney may be shaping its targeted audience: children
(Fouts et al., 2006; Giroux, 1998; Griffin et al., 2016; Griffin et al., 2018; Padilla-Walker
Fouts et al. (2006) further communicate why Disney’s animated and live-action
feature movies should be of immediate interest to child development. For one, “the
greater length of feature movies allows for the establishment” of characters that children
will then be more likely to identify and become familiar with (Fouts et al., 2006, p. 16).
In this context, character emotions in movies “may have a greater impact on children than
any other medium” (Fouts et al., 2006, p. 16). Furthermore, streaming services, such as
10
Disney+, allow children to easily access Disney movies for repeated viewings. Fouts et
al. (2006) propose that “multiple exposures to these movies… likely increase their impact
experiences are mediated by parents (p. 16). Although Fouts et al. (2006) are primarily
concerned with the social themes presented by Disney, emotional portrayal still functions
engagement. As a result, movie length and parent mediation predict an observable impact
on child development, particularly in regard to social and emotional skills (Mar et al.,
In the last decade, Walt Disney Studios has made a significant effort to remake a
number of their animated classics: Alice in Wonderland, Sleeping Beauty, Cinderella, The
Jungle Book, Beauty and the Beast, Dumbo, Aladdin, and The Lion King. It is clear that
the content of movies can influence children's socioemotional development. This shift in
animated characters to live-action. If younger children are watching these movies now
more than ever, it is crucial to discern whether this content changes children’s
understand what type of content in these movies best portrays facial expressions and
Coding for facial expression and emotion is one method with the potential to
popularity of Walt Disney Studios, their animated and live-action movies present an
11
excellent opportunity for such coding and analysis. A more in-depth study would be
required for understanding how children actually respond to emotional content in these
movies, however, the initial coding of facial expressions and emotion is necessary to
establish its depth and/or quality. The present study addresses these questions as they
V. Method
The present study compared character facial expressions in one animated and one
live-action children’s movie using a detailed process of coding emotions. Aladdin (1992)
and Aladdin (2019), both produced by Walt Disney Studios, were selected to be coded for
facial expression and emotion. The established audience and success of these movies
make them fitting for analysis, especially considering how recently Aladdin (2019) was
released.
The characters of Aladdin, Jasmine, Jafar, and Genie from Aladdin (1992) and
expressions, 7 relatively identical scenes from each movie are selected. A total of 14
scenes are then utilized as primary sources for collecting/capturing images (screenshots)
of character facial expressions. Table 1 details the exact scenes analyzed for this study.
12
Table 1
To improve consistency between each movie, images were captured using several
criteria. Most notably, facial expressions were only considered if the character’s face is
subsequently favored (see Figure 1). Lastly, as many clearly visible facial expressions
were captured as possible throughout each scene. A total of 1,155 images were captured
13
Figure 1
Aladdin
Aladdin (1992) (Musker et al., 1992) Aladdin (2019) (Ritchie et al., 2019)
Jasmine
Jasmine (1992) (Musker et al., 1992) Jasmine (2019) (Ritchie et al., 2019)
Genie
Genie (1992) (Musker et al., 1992) Genie (2019) (Ritchie et al., 2019)
14
Jafar
Jafar (1992) (Musker et al., 1992) Jafar (2019) (Ritchie et al., 2019)
Table 2
Of the 1,155 images gathered from both Aladdin (1992) and Aladdin (2019), 700
were randomly selected to be coded for basic or complex emotion. A random number
generator was used to proportionally select out (remove) images that were not coded. The
remaining images made up the 700 to be coded for emotion. Aladdin was coded for the
largest number of images (125 from each movie) because he is the main character of both
movies and appears in 5 out of the 7 selected scenes. The other characters were coded for
an equal number of images (75 from each movie). These images were then organized and
given to two distinct coders. Each coder was provided with a coding manual directing
15
them to independently label all 700 images as either basic or complex according to
specific guidelines.
Coding Measures
Emotional expressions were coded as Basic or Complex. The six basic emotions
identified for the purposes of this study based on past research included happiness,
sadness, fear, anger, disgust, and surprise (Bayet, 2018; Gao & Maurer, 2009; Gao et al.,
2010; Houle & Feldman, 1991; Montirosso, 2010). These same emotions were identified
by Houle and Feldman (1991) for their coding of emotion in popular children’s
television; they are selected because of their universality and commonality. Whereas
Houle and Feldman (1991) coded for both situational context and emotional expression,
the present study only codes for emotional expression. If characters depicted any of the 6
basic emotions, these were coded as Basic. Observable emotions that did not fall within
the Basic categorization were coded as Complex. Examples of complex emotions include
alienation, etc. (Fischer et al., 1990; Gross & Bailiff, 1991; Székely et al., 2011). All
expression that is neutral and/or displays limited emotion). Ultimately, facial expressions
were only coded as either Basic or Complex and more specific emotions were not noted.
Responses from both coders were collected and compared. Then, reliability was
calculated by dividing the number of images that coders agreed upon by the total number
of images coded. Reliability between the coders is 86%. All discrepancies in coding were
16
VI. Results
Table 3
Table 3 details the mean and standard deviation for each set of coded data. A
paired two sample means test was conducted to determine significance (p < .05) between
each character (1992 vs. 2019) and between each movie (1992 vs. 2019). This measure
character for occurrences of basic emotion. Statistical significant difference was found
between the animated Aladdin (M = 1.46, SD = .50) and the live-action Aladdin (M =
1.78, SD = .42); t(124) = -5.80, p = .000). Significant difference was found between the
animated Jasmine (M = 1.47, SD = .50) and the live-action Jasmine (M = 1.67, SD = .47);
t(74) = -2.48, p = .008. Significant difference was found between the animated Jafar (M =
1.45, SD = .50) and the live-action Jafar (M = 1.84, SD = .37); t(74) = -5.46, p = .000.
Significant difference was found between the animated Genie (M = 1.43, SD = .50) and
17
the live-action Genie (M = 1.79, SD = .41); t(74) = -5.13, p = .000. Finally, statistical
significant difference was found between Aladdin (1992) and Aladdin (2019) for all
respective characters combined; t(349) = -9.37, p = .000. The followings figures (2, 3,
and 4) illustrate rounded percentages for how each movie and character was coded for
emotion.
Figure 2
Percentage of Basic and Complex Emotion in Aladdin (1992) and Aladdin (2019)
The combined totals of basic and complex emotion for each movie is displayed in
Figure 2. Significant difference was found between Aladdin (1992) and Aladdin (2019)
for both basic emotion and complex emotion, respectively. Percentages are calculated as
fractions of basic or complex emotion coded over the total number of images coded for
significantly more basic emotions (55%) than their live-action counterparts (23%).
18
Alternatively, characters in Aladdin (2019) portrayed close to double the amount of
complex emotion (77%) than that of the animated version (45%). Aladdin (1992) also
happens to have a more even distribution of basic and complex emotion than that of
Aladdin (2019).
Figure 3
in Figure 3. There is little variance in basic emotion between characters from the
animated Aladdin (1992), with percentages all close to 55%. Characters from the live-
action Aladdin (2019) had more variance in how much basic emotion they portrayed,
with Jafar being the least (16%) and Jasmine being the most (33%). Again, basic emotion
portrayals for each character in the animated Aladdin (1992) are far more prevalent than
19
Figure 4
portrayed more complex emotion than did characters in the animated Aladdin (1992).
Similar to the results for basic emotion, portrayals of complex emotion are relatively
consistent across all animated characters (around 45%). Genie from Aladdin (1992) has
the least amount of complex emotion portrayals (43%). Alternatively, Jafar from the live-
action Aladdin (2019) portrays more complex emotion (84%) than any other character.
Consistent with Figure 3, the live-action Jasmine portrays the least complex emotion
VII. Discussion
Results indicate that the animated Aladdin (1992) portrays far more basic emotion
than the live-action Aladdin (2019). Although this study only includes two movies, the
20
results do support assumptions that animated facial expressions are more simplified or
basic in emotion than live-action facial expressions. Based on these results, it is presumed
that children will comprehend the emotion of animated characters better than live-action
characters, at least in the case of Aladdin (1992) and Aladdin (2019). Alternatively,
children watching the animated Aladdin (1992) could be limited in their exposure to a
in Aladdin (2019) could present children with a much wider range of emotions and
would need to be coded in order to determine if such conclusions can be made across all
media. Further study also is needed to address exactly what emotions are being portrayed
in Aladdin (1992) and Aladdin (2019), building upon the coding of just basic and
complex emotion. Nonetheless, the coding of basic and complex emotion in these two
characters. Results for complex emotions were similarly distributed. Basic emotion was
subsequently coded at a slightly higher percentage than complex emotion. On one hand,
this balance of emotions could imply that both young children and adults would be
receptive to the emotion portrayed in Aladdin (1992). Adults might find more nuanced or
complex portrayals of emotion as engaging, whereas children will easily follow along
with more basic portrayals. On the other hand, these results could indicate the emotion in
Aladdin (1992) to be less versatile and potentially less engaging for older audiences. It
should also be acknowledged that Aladdin (1992) and Aladdin (2019) are not explicitly
targeted towards an early childhood audience. Although preschool age children are likely
21
watching these movies, Walt Disney Studios is probably not too concerned with how
the live-action Aladdin (2019), Jasmine, the only female character, was coded as having
the highest number of basic emotions. While this may make the character’s expressions
more recognizable to children, it could also communicate that women experience less
complex emotion or even different emotions from men. This portrayal could be damaging
women’s emotions or feelings. Whether Disney or other children’s movies treat women
characters the same way should also be investigated. Also interesting in the live-action
Aladdin (2019) is the character of Jafar. Jafar is the villain of Aladdin (2019) and
subsequently has the most portrayal of complex emotion. If young children are unable to
interpret this character’s emotions, his motives and morality might also be allusive.
The present study provides a basis for understanding that animated children’s
hoped that this study provides insight into what kind of media content children should
ultimately be watching. While these results certainly inform the likelihood that young
children will understand animated movies based on facial expression, they do little to
In other words, it is not clear if children can apply emotions that they recognize in
22
Future studies should most definitely include child participants. Although coding
provides an initial insight into how children might respond to different types of media, it
is not enough to make strong conclusions. The next step in understanding how children
understand animation and live-action movies is to have them watch popular movies and
subsequently interview them for comprehension. This should be done with children in
developmental ages/stages. The context in which children view these movies must also
be taken into consideration (Christakis & Zimmerman, 2009). For example, parent
mediation could significantly alter how children might interpret animated or live-action
movies. If live-action movies are indeed more difficult for children to comprehend,
parent mediation might mitigate that deficit. Furthermore, an analysis of media targeted
towards infants and toddlers might reveal that such programs incorporate even more basic
emotion than animated movies like Aladdin (1992). For example, puppets like those used
in Sesame Street are extremely limited in the variety of facial expressions they are able to
produce. Coding media that utilizes puppet characters could also produce interesting
Finally, implications for how facial expression relates to gender and the portrayal
of evil in children’s movies should be investigated. The notion that female characters in
live-action children’s films might be given less opportunity for displaying complex
emotion requires attention. One explanation for this occurrence could be the use of
makeup on female characters to accentuate their facial features and cause facial
variety of movies and addressed for its potential impact on how women’s facial
23
expressions are perceived. Villainous characters in children’s movies portraying more
complex emotion also has implications for how evil and morality are communicated to
children. Further analysis on these types of characters and the contexts in which their
expressions are more complex could build an understanding of how children’s movies
Conclusions
Results from the present study provide significant evidence that animated
children’s movies can portray more basic emotion than live-action children’s movies.
This is precisely the case when comparing the animated Aladdin (1992) with its live-
action remake, Aladdin (2019). In the context of emotional development and early
childhood, it is then supposed that young children will be more receptive to facial
expression and emotion in animated children’s movies than they would live-action ones.
provide children with a wider variety of emotional experiences. Further study is needed
to determine if these findings and implications are consistent with additional movies or
other forms of children’s media. Most importantly, a study that incorporates child
24
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