Final Fantasy X-2 - Manual
Final Fantasy X-2 - Manual
Final Fantasy X-2 - Manual
DIGITAL
lifl·l1 i t1 UH4U
5.1 ch Surround EX
Square Enix U.S.A., Inc. - 6060 Center Dr. Suite 100, Los Angeles, CA 90045
0 2003 SQUARE ENIX CO., LTD. All Rights Reserved. MAIN CHARACTER DESIGN: TETSUYA NOMURA.
ALTERNATE COSTUME DESIGN: TETSU TSUKAMOTO. FINAL FANTASY is a registered tradematk of Square Enix
Co., Ltd. SQUARE ENIX is a trademark of Square Enix Co., ltd. Dolby, Pro Logic, Surround EX and the double·D
symbol are trademarks of Dolby Laboratories. Licensed by Sony Computer Entertainment America for play on
SQUARE ENIX.
PlayStation 2 computer entertainment systems with the NTSC U/C designation only. "PlayStation~ and the "PS"
Family logo are registered trademarks ol Sony Computer Entertainment Inc. The ratings icoo is a trademark of the
Interactive Digital Software Association. Manufactured and printed in the U.S.A.
www.square-enix-usa .com
Published by Square Enix U.S.A., Inc.
Sc;JUARE ENIX,.
WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER
ENTERTAINMENT SYSTEM .
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games, including 111111111
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games played on the PlayStation 2 console, may induce an epileptic seizure in
these individuals. Certain conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior seizures or epilepsy. If you , 1,
or anyone in your family , has an epileptic condition, consult your physician prior
to playing . If you experience any of the following symptoms while playing a video
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game - dizziness, altered vision , eye or muscle twitches, loss of awareness, E
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disorientation , any involuntary movement, or convulsions - IMMEDIATELY = 000000
discontinue use and consult your physician before resuming play.
America may damage your console and/or invalidate your warranty. Only official or
licensed peripherals should be used in the controller ports or memory card slots.
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HANDLING YOUR PLAYSTATION 2 FORMAT DISC: cCl)
• This disc is intended for use only with PlayStation 2 consoles Cl)
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with the NTSC U/C designation. .. .E
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use . Clean the disc with a lint-free,
.
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soft, dry cloth, wiping in straight lines from center to outer edge. -
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0
OPEN button
controller port 2
....____ controller port I
....__ _ _ _ 5400 i.LINK connector
- - - - - - USB connector
START MENU
The start menu shown on the right will appear after the
opening demo or when the START button is pressed .
To play the game from the beginning, select "New Game."
To continue a saved game, select "Load."
SAVE DATA
To save game settings and progress, insert a memory card (8MB)(for PlayStation°2) into
MEMORY CARD slot I or MEMORY CARD slot 2 of your PlayStation° 2 computer
entertainment system . Each save file for FINAL FANTASY X-2 uses at least 186KB of space
on a Memory Card (8MB) (for PlayStation" 2) . One memory card can hold up to 42 save
files from FINAL FANTASY X-2.
PlayStation .. 2
I CONTROLS 9·
DUALSHOCK~2 ANALOG CONTROLLER CONFIGURATIONS
fo r L2button - - - - - R2 button
Windows·
L I button - - - - - RI button
directional buttons
b,. button
0 button
ONL I NE SELECT button - - - - - --
ANALOG mode switch - - - - - -
....__ _ X button
....__ _ _ D button
START button - - - - - - - - -
right analog stick - - - - - - - - - - '
SHARE THE FANTASY. (R3 button when pushed down)
SOUARE
www. playonline .com
ENIX~ PlayQnline. . SELECT button
The controller in FINAL FANTASY X-2 will always be in analog mode, enabling use of the left analog stick.
The analog mode button and red LED light are always set to ON .
-c
·=-=- ~~ C 2001·2003 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by
Yoshitaka Amano I CG Art by Yusuke Naora, SQUARE visual works. FINAL
The vibration mode can be turned on and off in the Con fig section of the ma in menu.
FANTASY is a retiistered trademark of Square Enix Co. , Ltd. SQUARE ENIX,
ANIMATED BLOOD PL.AYONLINE and the P1ay0nline logo are trademarks of Square Enix Co., NOTE: This game may be incompatible with controllers other than tlie DUALSHOCK 0 2 analog controller.
ltd. Windows is a registered trademark of Microsoft Corporation in the
VIOLENCE United States and/or other countries. NVIDIA, the NVIDIA Logo and the Way Only controller port i can be 11sed.
lt'sMeanttobePlayedlogoaretrademarksand/orregisteredtrademarksof
NVIDIA Corporation in the United States and other countries. "PlayStatlon" Press the LI , L2, RI, R2, START, and SELECT buttons together to perform a soft reset, returning the game to the start menu.•
-·":: and the "PS" Family logo are reJJIStered trademarks of Sony Computer
Entertainment Inc. Theralings icon isa trademarkofthe lnteractiveDigital • Pause and soft reset are disabled during certain scenes.
Game Experience May Change During Online Play Software Association. Screens hots shown are from the Windows- version.
~ STORY ORIGINAL PRODUCTS FROM SQUARE ENIX
FINAL FANTASY X
FINALFANTASlX-2 PLAY
A C T
ARTS
G U R E 0 N F
Spira. Once upon a time it was a world of prosperity, sustained by an advanced
civilization of machina.
Then, one thousand years ago, Sin came. This immortal menace brought perennial
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destruction to the land and slowed advances to civilization . The teachings of Yevon
offered solace to Spira's terrified people, but also forbade the use of machina. Still ,
most people were willing to sacrifice progress for a se nse of security, and civilization
eventually came to a standstill.
Summoners emerged as Spira's only hope. They alone were able to stop Sin-if only
for a little while .
On the day she becomes a summoner, Yuna , a girl of seventeen, meets him. The
young man claims to have come from Zanarkand, though that city was supposedly
destroyed a thousand years earlier.
Hearing his claim , Yuna knows this is no chance encounter. Her father, Braska, was a
summoner before her. Jecht, a man who served as his guardian, also claimed to have
come from Zanarkand.
The next day, Yuna and her own guardians-Kimahri, Wakka , and Lulu-set out on a
journey to defeat Sin.
He comes along, too, and before long he becomes one of Yuna's guardians. Others
join them: a man named Auron who guarded Braska and an Al Bhed girl named Rikku .
The pilgrimage continues .
Yuna and her entourage witness much . Operation Mi 'ihen is launched in an attempt
to stop Sin with machina, but it fails . Seymour Guado, a maester of Yevon , reveal s
machinations of his own . Finally, Yuna and company arrive at their destination, the
sacred ruins of Zanarkand . It is here that they were to learn the one and only way to
defeat Sin : the Final Summoning.
But Yuna learns something entirely different. Sin cannot be truly destroyed using the
Final Summoning. Not now, not ever.
Rikku 's father, Cid, takes Yuna and her friends aboard hi s airship. They begin a new
journey, this time in search of another way to destroy Sin . After uncovering the truths
and fallacies behind Sin and the teachings of Yevon , they finally succeed in Don't miss Kotobukiya's original FFX-2
vanquishing Sin . 1/6 scale soft vinyl statues ofYUNA, RlKKU
However, that victory meant he would vanish. and PAINE coming this winter/spring
No.2 Rikku [ 6 inch J to a store near you! !
A heavy price is paid, but Spira finds peace and freedom from the terror of Sin at last.
Filled with the many memories of her journey, Yuna speaks to the people of Spira: © 2003 SQUARE EN IX CO. ,LTD . All Rights Reserved. MAIN CHARACTER DESIGN:TETSUYA NOMURA
FINAL FANTASY is a registered trademark of Square Enix Co., LTD .
"The people and the friends we have lost, or the dreams that have faded...
The images are prototypes and may vary slightly from _ To find a store near you selling the FFX·2 figures, please
Never forget them." the actual product. ..-'! -·~, visit csls.diamondcomics.com or call 1-888-COMI C BOOK.
( .. : , I Retailers, to carry FFX-2 figures in your store , please
K0J0BUKI YA
CMnSMA NS HI~
www.artfx·kotobukiya.com
info @artfx- kotobuklya.com
\.._ _...1 contact the sales staff at Diamond Comic Distributors at
~ 4 10-560-7100 or newaccounts @diamondcomics.com .
www.diamondcomics .com
- .,,
PlayStation..2
STORY 0
ETERNAL CALM
FINAL FANTASY X: Another Story
Since defeating Sin and becoming high summoner, Yuna has lived on her childhood
home of Besaid Island, and the predictable days pass by one after another.
Isn't this simple happiness what she always wanted? Still, Yuna senses something
is missing...
Then, one day, her former guardian Rikku comes to Besaid and shows Yuna a
movie sphere. The recording is of him.
Or is it? Yuna can't tell whether it's him or just someone who looks like him.
No matter what the truth may be, the answers she finds may change things forever.
Yuna begins another, journey.
AUDIO SETUP
The Dolby• Digital Surround EX™ and Dolby• Surround Pro Logic" II soundtracks can only be
played back by using "movie sp heres" in the Luca Theater.
other Al Shed around Spira, missing in her quiet Paine is armed with a Lenne I cam CREE SUMMER SENIOR VICE PRESIDENT & CFO KENZO NOGIMURA
teaching people all there is existence. A movie sphere one-handed sword and a PRESIDENT & CEO IUN IWASAKI
to know about machina. that Rikku shows her gives lukewarm attitude. It seems U S RECORDING Studio E Productions (The Annex)
During the so-called her a reason to journey she joined the Gullwings RECORDING ENGINEERS ERNIE SHEESLEY SPECIAL THANKS BradyGAMES
"search for truth " that once more. because of something that GORDON SUFFIELD The Kenwood Group
happened in her past. ASSISTANT RECORDING Ruder Finn Los Angeles
overtook Spira after Sin's For now, life as a sphere Saatchi & Saatchi Los Angeles
However, none of the ENGINEERS ERIC LEWIS
defeat, a group of Al Shed hunter affords Yuna the LISA CARLON Studio QED, Inc.
joined the ranks of sphere Gullwings know exactly Virtual Interactive, Inc.
chance to live on the wild TECHNICAL SUPERVISOR DENNY DENSMORE Keiko Kato
hunters. With their airship, what that might be. The
side. Old habits die hard, DIALOGUE EDITORS ELLIOT ANDERS
the Celsius, as a base, often ridiculous antics of TERRY REIFF
though . Yuna still can't walk
Rikku and Brother founded the Gullwings tend to ADR EDITORS ERNIE SHEESLEY
away from people in need.
the Gullwings. Rikku prompt sarcastic remarks ELLIOTT ANDERS
invited Yuna to join the from Paine, but the others RECORDING STUDIO Studio E Productions (The Annex!
Gullwings, and they have don't seem to worry about STUDIO MANAGER LAURA LOPEZ
been travelling together it much. DIALOGUE EDITORIAL Studio E Productions (The Annex)
ever since. As always, PRODUCER ALEX 0. SMITH
Rikku's endless supply of LINE PRODUCER MICHAEL HACK
energy keeps the team on VOICE DIRECTOR/
their toes. CASTING DIRECTOR !ACK FLETCHER
. ,,_ ·:, .• . "'' 1
Player's character - - - - - - - - - - -
Save Sphere - - - - - - - - - - - - - - - - - - - - - - - '
Approaching one of these and pressing the 0 button will completely restore your HP and
MP. Use these spheres to return to the airship and save your game.
Once you've accepted a mission, your actions affect how the story will unfold. There are
countless decisions to be made in the course of the game, and each one helps determine
the path your story will take.
You can usually access the Mission Select screen by talking to Buddy, but at certain
critical points, the Mission Select screen will appear automatically. Pressing the ® button
allows you to return to the bridge of the Celsius. However, there are times in the game
when you cannot exit without selecting a mission.
DIRECTING MAGIC AT GROUPS
In FINAL FANTASY X-2, some spells can be targeted at an
HOTSPOTS entire group. To target all party members at once, press
As you select missions and advance through the game, the right directional button when the cursor is in your
"Hotspot" will appear beside locations with new party's HP window. To target all enemies at once, press the
missions and events. Your choice of missions changes left directional button when the
the flow of the game, letting you take the story where cursor is positioned on the enemy
you want it to go. list. Use these targeting skills to turn
the tide of battle!
A meter like the one below appears at the bottom of
the Mission Select screen. The number of *s indicates the strength of fiends found at the
location selected. The more stars shown, the stronger the fiends.
EASY***i~ctl'HARD
e> HINTS
- - -
MAIN MENU If)
USING ACCESSORIES Press the e
button on the field screen to open the main menu. There, you can use items
and equip your party for battle.
By equipping accessories, you can boost a character's HP,
MP, and attributes as well as augment the dressphere she
uses in battle with additional command abilities.
MINI GAMES
Sphere Break
An innovative new coin game that has taken Spira by storm. I Items Use and sort items. View any key items found .
Sphere Break may be a game, but it's also an investment.
2 White Magic Use White Magic spells to restore HP and cure status ailments.
It is said that skillful play can earn one a fortune in gil.
Only appears after you've found the White Mage dressphere.
You, too, can play Sphere
3 Equip Change a character's Garment Grid, dressphere, or accessories.
Break in FINAL FANTASY X-2. --------------------------------------- -----------
Certain story events may also Garment Grids Each character can equip one Garment Grid at a
time. Multiple characters can equip the same
lead to a Sphere Break tournament, featuring a magnificent
prize! Learn the basics by reading the in-game tutorial. ~--·-·-·----·-Ga~~~Gri9~_imultane_?.~~!L______________________
.-, I' Dresspheres Select one of the dresspheres placed on the
Good luck.
V' currently equipped Garment Grid.
' -----------------------· -·
~ I ~ , ,~ ..~~ Gunner's Gauntlet Accessories Each character can equip up to two accessories.
•. ' \, ' . . :.··1 Some accessories allow a character to use abilities
-~r. - -~ If you visit a certain area at the right time, you can test your from dresspheres besides the one currently
strength and skill by running the "Gunner's Gauntlet." equipped.
~I-'• ~:
l
;·. 4 Garment Grids Place and arrange dresspheres on a Garment Grid.
--.v
.
---
.
,.__ _
5 Abilities View a character's progress in learning the abilities of each
dressphere and select the next ability to be learned.
6 Accessories View and sort accessories.
The Calm Lands 7 Dresspheres View the party's dresspheres.
A number of attractions have appeared throughout the 8 Con fig Configure gameplay and system settings.
Calm Lands for your enjoyment.
BATTLE SCREEN The devices used to harness the power of the dresspheres are known as Garment Grids.
I. Command Window During battle, a character can spherechange only to dresspheres placed on her currently
equipped Garment Grid. For this reason, it's important to outfit characters with Garment
2. Help Window
Grids that have been set with dresspheres before going into battle. Once in battle,
3. Status Window
neither a character's Garment Grid nor the dresspheres placed on it can be changed.
Command Window
The Main Commands window displays a character's available commands. When a
character has more than four commands, the window will scroll to display additional
commands. Pressing the right directional button brings up the Subcommands window
and the "Escape" command. Pressing the LI button accesses the Garment Grid to make
a spherechange. Refer to the section on spherechanges for more information.
Characters can gain attribute bonuses and new abilities
simply by having a Garment Grid equipped, or sometimes
by passing through its gates during a spherechange. Gates
are indicated on your Garment Grid as colored icons other
than your dresspheres. The bonuses for gates appear on
the lower right of your Garment Grids screen. Abilities and
bonuses gained by passing through gates expire at the end
of battle.
Help Window
The help window contains a brief description of the currently selected command, item,
etc. The battle help window can be toggled on and off in the Config section of the main PLACING DRESSPHERES
menu.
Dresspheres must be placed on a Garment Grid in order to
be used. To do so, first select a dressphere, then select the
node on the Garment Grid where you would like to place it.
Status Window If another dressphere is already on the node, it will be
Active Time Battle (ATB) Gauge replaced with the newly selected dressphere. In the event a
; Hr>- . .2.44 1vr dressphere that a character had equipped is removed from
When green, the ATB gauge displays "charge time.-"--- - -- ~ the Garment Grid, a new dressphere must be selected for that character.
Once this gauge is full, a character is ready to accept her next command. Depending on
the command previously executed, this gauge may not appear.
Garment Grid Controls
When purple, the ATB gauge displays "wait time:" ."----l!!•is;::;: Directional buttons I Move cursor
Using items and certain abilities requires a wait time before the command.is executed.
Left analog stick
The length of the gauge varies depending on the command selected. The shorter the G button Select or place dressphere
gauge, the sooner the command will be executed. When attempting to "chain " attacks
together, special attention should be given to the wait time a command will require.
e button Remove dressphere
Some commands are "no-wait" commands which, as their name implies, require no wait ®button Done
time before being executed. .....
~ ABILITIEI BATTLE SYSTEM ~
The abilities a character can use vary with the dressphere she has equipped. There are
CHAIN ATTACKS
two types of abilities: command abilities and auto-abilities. Command abilities are When two or more successful attacks immediately follow
displayed in the command window during battle and must be selected to have an effect. each other, the word "Chain" appears. Successive attacks in
Command abilities are not limited to those available when a character first equips a the same chain cause increasing damage. The longer the
dressphere. As a character earns Ability Points (AP), new abilities become available for 1 chain, the greater the additional damage.
use. I
Auto-abilities are designated with the icon to the right and automatically take J
effect during battle. SPHERECHANGES
Characters can use the Garment Grid during battle (press the LI button) to change
dresspheres. This transformation is called a spherechange. Characters can only
LEARNING ABILITIES spherechange to dresspheres placed on their currently equipped Garment Grid.
The percentage to the right of each dressphere name Dresspheres that aren't connected by paths on the Garment Grid can't be selected for
indicates the selected character's mastery of that spherechanges, so arrange dresspheres with care. Also be aware that when the ATB mode
is set to "Active," battle doesn't pause while you select dresspheres for spherechange, so
dressphere's abilities. The command abilities and
auto-abilities available upon equipping the selected enemies will continue to attack. You can toggle the ATB mode between "Active" and
"Wait" in the Config section of the main menu.
dressphere are displayed on the right side of the
screen. Each character has a special dressphere which can only be used by filling a Garment Grid
with dresspheres and spherechanging to all dresspheres on the Garment Grid. Of course,
you have to find those special dresspheres first.
Using the Gunner dressphere as an example, "Attack" and
"Trigger Happy" are learned from the start. Abilities that
have already been learned are designated with the "Master"
graphic to their right.
Confusion Actions are unpredictable and Esuna, Remedy, being Thief: Rikku's starting d ressphere
uncontrollable physically struck Use "Flimflam" to steal just about anything from your enemies. Although it
Berserk Increased Strength, but attacks Esuna, Remedy offers little in the way of Strength or Magic, it's the fastest of the dresspheres,
enemies impulsively and uncontrollably getting in two hits on an enemy with just one attack.
Slow ATB gauge takes longer to fill Esuna, Remedy Songstr ess
Use the "Dance" ability to sustain various effects for the duration of the dance,
Stop ATB gauge stops Esuna, Remedy
and "Sing" to raise the party's attributes for the remainder of a battle. "Sing" is
Pointless• No AP is earned during battle, Esuna, Holy Water especially useful in long battles.
and no EXP is earned after battle
Whit e M age
*These status ailments persist even after battle. Heal and aid party members with "White Magic." HP is low, but Magic Defense
In addition to the above treatments, touching a Save Sphere will cure all status ailments is extremely hign.
and fully restore HP and MP.
Black Mage
Attack enemies with "Black Magic." You can target all enemies in a battle with
"Black Magic," but doing so halves the damage inflicted on each one.
GAME OVER
The game will end if all party members are KO'd (HP is
reduced to 0) or petrified. Play must be resumed from a
save file.