FAFO Zacapulco v1

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ZACAPULCO

Scene Challenge: Poolside Scene Challenge: Grounds


The scene begins with the main characters all in the The scene begins when the players escape the
main plaza area of the resort. To set the stage, ask slaughter at the poolside. Zombies are still
what each of them are doing, and why they have everywhere, but less concentrated. They can use
noticed each other. stealth for the time being. Because of the mayhem,
A Deadly Vacation Destination for FAFO-RPG
Soon, the screams of delight on the water slide they may not realize that the power has shut down.
change to screams of terror as a small army of
Note: Spoilers ahead! Surprise Objective, Di iculty 3
lurching zombies come pressing into the plaza from
If you intend to play, stop reading now. Evade Wandering Zombies
several directions!
Zombies are infesting the resort. The group can move
Introduction Objective, Di iculty 2 stealthily, but cannot avoid all of the zombies – there
The year is 1977. The brand-new luxury resort, La Find a way out not clogged with zombies are far too many to avoid completely.
Pantera Rosa, has its grand opening 23 miles up the The zombies are pressing in from several directions, Zombie pops out of a side door and attacks: -1 Strike
coast from the bustling city of Acapulco, M xico. The and all kinds of mayhem is breaking out. They need You are cornered and disoriented as they close in: -1 FA
richest of the rich have come from all over the world to get somewhere safe, because they're sitting ducks
to this new, extravagant playground, complete with Red Herring Objective, Di iculty 3
out in the open here. Players looking for an egress
large wading pools, water slides, manicured gardens, Escape the Resort Grounds
from the plaza that isn't blocked by a crush of
oceanside bars, tennis courts, massage parlors, zombies can score successes on this objective. It's dangerous to stay in the resort grounds. Players
indulgent spas, casinos, and vibrant dance clubs. looking for ways to leave the resort can score
Someone you know gets eaten: Story consequence
Walled off from the surrounding jungle (and worse, successes. However, each time they score a success,
Panicked crowds fuel surge in horde: +1 dif iculty
the riff-raff of the local populace), the resort is a they are blocked by high walls or locked gates. When
Terri ied people knock you down: -1 FA
veritable fortress with its own heliport, power this objective is over, it becomes clear they're
station, motor pool, and stables. Security is high and Objective, Di iculty 4 trapped; the resort has gone into emergency
inhibitions are low – the perfect place for the world's Fight straggler zombies that assault you lockdown due to a power outage, and they will need a
elite to come and enjoy themselves. Even if they ind a way out, there are so many different strategy. Reveal the other objectives.
What they don't know is that the resort is merely a zombies, they're inevitably going to encounter at Alternatively, if they realize the power is out and
front for a sinister cabal of mad industrialists who least some, which they will have to deal with before decide to go try to restore it instead of escaping, they
have been developing bioweapons in a mad scheme they can escape. Players ighting zombies can score can circumvent this objective immediately.
for world domination. Deep in the bowels of the hotel successes on this objective. This place is like a maze: +1 FO
are the labs where morose, hopeless scientists are Zombie tries to bite you: -1 Strike Getting tired from all the running: -1 FA
cowed into working on the most terrifying projects You trip and fall trying to get away from it: -1 FA Cornered by zombies following us: +1 dif iculty
assigned to them.
Surprise Sidequest, Di iculty 3 Surprise Objective, Di iculty 3
And on the morning of the grand opening, something Restore Power
Get the keycard
goes horribly wrong. The experimental bioweapon
A player who indicates that they're paying attention The players are trapped inside the resort. Players
escapes, turning the scientists into berserk zombies
to what the zombies are wearing will see that most of who come up with a plan to restore power can score
who will relentlessly hunt down the living to feast on
the zombies are dressed in resort wear or resort successes. Any resort employees will have a better
their lesh! Now, the fortress has become a prison,
employee uniforms, but that a few look like they are idea of where the generator and other utility/
and it will take wits, cunning, daring, and luck for any
dressed in lab coats, which seems oddly out of place. maintenance areas are; they can re-roll their FA die
of them to survive.
If they subdue one, they can avail themselves of the once when rolling against this objective.
Players take the role of three spoiled, trust-fund
scientist's keycard, which lets them bypass the The way we need to go is clogged with zombies: +1 FO
teenagers or the overworked, underpaid teenaged
Locked Door objective in the Tunnels scene. Getting tired from all the running: -1 FA
resort volunteers who attend to them. As all hell
Cornered by zombies following us: +1 dif iculty
breaks loose around them, will they be able to ind a Zombie scientist hard to get to in horde: +1 FO
way out, or even ind a way to put an end to the Zombie scientist seems more infected: -1 Strike
zombie plague before it takes over the world? Copyright ©2023 by CC Chamberlin
Released under CC BY-NC-SA 4.0.
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Scene Challenge: Tunnels Scene Challenge: Turbine Shaft Scene Challenge: The Lab
The characters inally ind their way to the access The security door opens onto a cavernous, cylindrical The sound of groaning and shuf ling feet prompt the
tunnel that leads to the power generation center, but shaft where a massive turbine that lies dormant and group to make their way through a series of doors
not even employees have been past this point. They dark. Rickety catwalks lead from the door in both and blood-smeared corridors and into what looks
look down a long, industrial hallway that recedes into directions. Down some stairs to the left, you see like a facility housing scores of scienti ic laboratories.
darkness. Flickering luorescent bulbs make visibility windows and doors, suggesting a control center of Large, metal cylinders with broken glass panels
erratic, and the entire tunnel is plunged into some sort. Also, the catwalk continues up and to the dribble a viscous, green liquid on the loor that mixes
darkness for ten to twenty seconds at a time. As they right from here, towards the surface. with the blood from slain scientists in a thick slurry.
enter and the door closes behind them (locked, of Hundreds of security cells line either side of long
course!), they see in the distance a silhouette of a Conditional Objective, Di iculty 5 corridors, their thick metal doors hanging open
igure shambling towards them... Restart the Turbine ineffectually.
To the left, zombies are scarce, but there are still a If the players did not restart the turbine, this scene is
Objective, Di iculty 5 few. Once in a while, you hear the screams of a all in shadowy darkness. If they did, everything is lit
Reach the Power Generator surviving worker, or see someone plummet down the up with garish luorescent lights.
Zombies lurk in the darkness of the tunnel. Long shaft from above. To restart the turbine, players will The careless tap of a test tube causes the eerie silence
stretches of shadowy darkness hide lurking horrors have to reach the control panel and ind a surviving to be suddenly broken, and a chorus of groans and
as stragglers feast slowly on the remains of workmen technician to explain how to restart it. Players gurgling rises as more and more and more of the
who were caught in the chaos. Anything that searching side rooms and talking to survivors can zombies come shambling out of the cells! There's
advances the party down the tunnel can score a score successes. If they start up the turbine, the nothing to do now but run for your life.
success, but each time a success is scored, all players power comes on, and the egress at the top of the
suffer +1 FO for entering a new dark area (but see the stairs closes; they'll have to make their way out Objective, Di iculty 5
Caution and Awareness objective, below). through the lab. Reduce the dif iculty of the Escape the Horde
Zombie lurches out of the shadows: -1 Strike objectives in The Lab by one each.
Zombies, everywhere! Players who hold zombies at
Two zombies are feasting, but they see you: -1 FA The tech is too afraid to go out there: -1 FA bay with scienti ic equipment, ind a map or diagram,
Zombie almost knocks you off catwalk: -1 Strike use surveillance cameras to plot a route, or just
SideQuest Objective, Di iculty 2
Caution and Awareness Conditional Objective, Di iculty 5 frantically try different directions to run may score
Climb up to the Surface successes. Running through the halls without a plan,
It's dangerous to advance down this hallway. There's
however, is dangerous. Doing so will add +1 FO.
nowhere to run, nowhere to hide, and anything could To the right, the stairs get more and more rickety.
be lurking in the darkness. If a player make a light There was obviously a ight here, zombie clamber Terrifying horde of the shambling dead: -1 FO
source (or managed to get one in a previous scene over piles of bodies where desperate technicians Zombies reach you, clawing and biting: -1 Strike
challenge) or come up with some other way to lush tried to make their way to the surface. Halfway up, Surprise SideQuest Objective, Di iculty 3
out dangers from the dark areas, they may advance the catwalk has detached from the wall and hangs Learn the Secret
this objective. When completed, scoring successes on precariously out over the turbine. An impaled zombie
Reach the Power Generator no longer increases FO. on it reaches helplessly for the survivors as they Players who try to investigate and see what caused
consider how to cross over it. Characters making the outbreak or what the scientists were doing here
Side access crawlways can still hide threats: +1 FO can score successes. If they complete it, they ind
Flushing out too many dangers at once: +1 FO progress upwards may score successes. If they
manage to climb to the top and escape, they'll emerge documentation about the research being done here,
You missed a zombie behind us: -1 Strike
through a door and ind themselves in the lab. complete with correspondence that can be used with
(Players will end up in the lab no matter which way a congressional committee to nail the conspirators to
SideQuest Objective, Di iculty 2 they go; it's a multi-story installation with more area the wall...provided the characters escape with their
Locked Door than they could hope to cover during a zombie lives. Otherwise, the players may escape, but
At the end of the hallway is a locked door. Players outbreak!) eventually, the world will fall to the zombie horde...
who try to open it may score successes. If they have I almost fell: -1 Strike Locked iling cabinet: -1 FA
the key card, they can pass this for free. Precarious, unstable catwalks: +1 FO How to use these state-of-the-art tape drives? +1 FO
The catwalk is coming apart: Add a D1 objective to ix. Zombies get closer as we do this: +1 dif iculty
Hurry, something's coming! +1 FO
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