Hot To Draw Comics With Midjourney
Hot To Draw Comics With Midjourney
Hot To Draw Comics With Midjourney
Note: This guide was written in September 2022. At the rate this technology is moving, I don't
know how long any of this will stay relevant. Hopefully as the mechanics and abilities of ai
change at least some of the basic methods here maintain some value.
Introduction
I won't go on about myself, but to give you a little self-confidence, let me say this: four months
ago I was a writer who dreamed of one day publishing a comic. To date, thanks to MidJourney,
I've published two. Don't get me wrong, I'd love to be able to work with an artist some day, to
collaborate with a human being rather than arguing with a computer to give me the correct breed
of cat with just the right annoyed expression, but the fact is I've always believed in making the
best thing you can with whatever you have. And MidJourney, if you're patient and enjoy the
challenge, can make comics.
Like any advice worth a damn, I'll start by saying there's never one best way to do pretty much
anything, there's just the best way for you. The way that makes sense and works for your projects
specifically. So for the sake of helping others find their best way, here's how I personally make
comics with MidJourney- at least until I learn better.
I know you didn't come here to have me lecture you on writing, but here's why you should think
about writing your story before you start prompting images, and it's a lesson I learned myself:
Because then you'll know exactly what images you need. I've done both, prompting images with a
complete story, and with a half-finished story that I would “discover” along the way. The first one
took me two weeks. The second took me two months. What I found is, if you already know every
character, every scene, every image you need before you start prompting, you'll save yourself a
ton of time. You can sit down each day with a list of images you need and start making them, and
making them good. If you're looking to just play around and enjoy the process, there's absolutely
nothing wrong with that. If you want to be productive, especially with a longer project, think
about writing the story first.
Tip: You can write your story in any format you want, from short story to full script, and even
comic scripts themselves have famously varied styles. For an easy format that you can pretty
much cut-and-paste your story into, I suggest downloading the templates from
https://www.oheysteenz.com/scs-template and altering them as needed. I personally don't use a lot
of description in my scripts, because usually those descriptions are to paint the picture for the
artist and, well, no one's reading it but me.
Step 3: Now use THAT image as an image prompt, once again repeating the character description
and style prompts, but this time give it a setting. Example:
<Image Prompt of color image here> Wide shot of tough woman in her 30's in street of dusty
Mars town, extremely short brunette hair, pixie hairstyle, serious expression, scifi comic art by
Christopher Shy and Ben Templesmith and Dan Mumford and Jean Giraud and Jim Lee, 4k
That's a simplified version, and it doesn't always work for what you need, but it's one method you
can use to get a character with the look you want, and in a way that's repeatable in different
costumes and settings.
One of the things to pay attention to if you plan to use the above image prompting method, is that
you should try to have it be in the basic color palette of your comic. More than anything (and
again, at the time of writing,) MidJourney takes color inspiration from image prompts. If your
image prompt is all red but you're trying to make a blueish comic, you're going to have a bad
time.
The Method Actor Method
The main method I use is to use actor names and have them play the part of my character. I
recommend either blending two actors together or using lesser known actors, ones who
MidJourney has a pretty good idea of what they look like but aren't immediately identifiable by
:
MidJourney has a pretty good idea of what they look like but aren't immediately identifiable by
the reader. Nothing takes a person out of the experience faster than seeing a bunch of images
where some guy who is clearly Tom Hardy does a bunch of stuff, and they're supposed to pretend
that it's totally not Tom Hardy doing a bunch of stuff. It might even get you sued for using
someone's likeness without their permission.
Another great trick to use with this method is to bring in the Hair and Makeup department to
change your actor's appearance. Change their age, weight, hair color, anything that makes them
look less like the actor and more like your character. Then, when you have it right, relentlessly
keep using the same wording to describe your character. Here's what I mean. Let's say we want a
low-level criminal character, and we decide to cast Stephen McHattie.
Stephen McHattie, comic art by Greg Capullo and Jim Lee
If you know the actor, it kinda looks like him, kinda doesn't. Now let's change him to fit our
character:
Young Stephen McHattie, comic art by Greg Capullo and Jim Lee
Okay, that's a big difference, but not the look I want. What if we try:
Blonde Stephen McHattie, comic art by Greg Capullo and Jim Lee
Nice, that was the character I was looking for. Now we can put him in different settings by
describing him the same way but adding a place:
Blonde Stephen McHattie on city sidewalk, comic art by Greg Capullo and Jim Lee
:
Even better, let's get him into costume:
Blonde Stephen McHattie wearing red suit, in an abandoned warehouse, comic art by Greg
Capullo and Jim Lee
I like this method best because at the moment it gives the most flexibility in action. MidJourney
easily moves actor names into different shots and actions, whereas the image prompt methods
seem to prefer the same portrait composition of the original sketch. You might have better results,
or it might just get better with time, so do with that what you will.
Note that whatever method you use, it's going to take a lot of playing around to get it right. I
recommend turning settings like --stylize and --chaos and whatever other creative modifiers are
currently being used as low as possible to get your results more consistent and closer to what
you're looking for. Once you find the right settings, try to more or less lock them in.
This is the trick to consistent results: experiment until you find what works, then hammer that
:
This is the trick to consistent results: experiment until you find what works, then hammer that
wording in again and again. Only if I'm having trouble with a particular image will I change my
wording up, otherwise I keep describing the character exactly the same way. That also goes for...
Then I build the page from the bottom layer to the top, going from the background to the images
to the dialogue and caption boxes. Look up some good tutorials on dialogue boxes, such as
@twiststreet's post: https://twiststreet.tumblr.com/post/693990807968038912, or do what I do and
make your life harder by taking stock images of paper and cutting out pieces to tweak and adjust
and apply shadows and stroke to. It's more custom, more handmade, but it's also way too extra in
a very on-brand way.
See? I wasn't lying. Photoshop.
When it comes to the text, remember that readability is king. It doesn't matter how fancy your font
is if no one can read it. I'll be honest and say this isn't my strong point, but I've made a good
amount of progress, and I plan to make a whole lot more. A reader will forgive a lot of things in
the art, but they won't forgive a font style or size that makes reading a chore.
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the art, but they won't forgive a font style or size that makes reading a chore.
I currently use a free font called Lafayette Comic Pro, but sometime soon I plan to up my game
and purchase one from Comic Craft: https://www.comicbookfonts.com Whatever you do, keep
your focus on clarity and then get some feedback from a few sources. You're not the best judge of
this, since you already know what it's supposed to say.
Once you have your completed comic, print out a pdf and give it to a bunch of people to read. Get
feedback, listen to it, and adjust anything that will make the comic better. You don't have to listen
to every bit of feedback you get, but if you agree with it, or it's repeated by a few people, or it has
anything to do with clarity, put aside your ego and make those changes. The book will only get
better for it, and that's the goal. And now that you have your finished comic...
Find fellow ai comic creators on Discord at Making Modern Comics and Books
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