The Enemy Within - v21

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The document provides lists of weapons, armor, equipment and prices as well as recommendations for encounter difficulties and experience point awards at different levels.

Common weapons include daggers, pistols, rifles and their prices. Armor listed includes leather, chain mail, plate armor and their corresponding prices. Other equipment such as ammunition, food, drink and lodging are also priced.

It recommends encounters be a minimum of easy difficulty for a string of encounters, with a minimum of 7 sessions per level. For 'big' encounters it recommends a minimum of hard difficulty, and deadly difficulty for tough encounters, comprising 37.5% minimum.

The Enemy Within

Item Cost Damage Weight Properties


Martial Ranged
Weapons
Pistol 4 gp 1d10 piercing 3 lb. Ammunition (range 30/90), loading
Ammunition (range 20/60), loading, two-
Blunderbuss 2 gp 1d12 piercing 10 lb.
handed
Ammunition (range 100/300), loading, two-
Long Rifle 100 gp 2d12 piercing 10 lb.
handed, cannot explode
Ammunition
Bullets (10) 3 silver — 2 lb. —

Expense Price
Bowl of soup/Bread and cheese 3 brass pennies
Small pot of beef stew/Sizeable pie 6 brass
Full plate of daily roast, sausages, vegetables 1 silver shilling
Locally brewed mug of beer 2 brass
Imported bottle of wine 2-6 silver
Cold bath 2 brass
Hot bath 2 silver
Comfortable lodging 1 gold crown
Coach ride 4 silver
Doctor consultation 4 silver

Animal Price
Chicken 5 brass pennies
Sheep 3 silver shillings
Pig 4 silver
Dog 2 gold crowns
Donkey/Mule 5 gold
Pony 10 gold
Draught Horse 4 gold
Heavy Draught Horse 8 gold
Ox 15 gold
Riding Horse (Palfry) 15 gold
Light Warhorse (Hobby)* 70 gold
Heavy Warhorse (Destrier)* 230 gold
*Double or triple in times of war
Weapon Price
Dagger 16 silver shillings
Shield 2 gold crowns
Spear 15 silver
Lance 1 gold
Rapier 5 gold
Flail 2 gold
Halberd 2 gold
Pike 18 silver
Quarterstaff 3 silver
Greatsword 8 gold
Greataxe 4 gold
War Pick 9 silver
Warhammer 3 gold
Blunderbuss 2 gold
Pistol 4 gold
Hochland Long Rifle 100 gold
Shortbow 3 gold
Longbow 5 gold
Light Crossbow 5 gold
Hand Crossbow 6 gold
Heavy Crossbow 7 gold
Whip 5 silver
Sling 1 silver
Dart 2 silver
Javelin 10 silver
Handaxe 1 gold
Bullet 3 silver

Armor Price
Leather Armor 5 gold crowns
Hide Armor 5 gold
Studded Leather 7 gold
Chain Mail 8 gold
Breastplate 10 gold
Splint Armor 21 gold
Half-Plate 27 gold
Plate Armor 33 gold

Expense: https://roll20.net/compendium/dnd5e/Expenses#content

- Encounters should be a minimum of easy difficulty (in a string of encounters), minimum of 7


sessions per level
- For “big” encounters, they should be minimum hard
- For a tough encounter, Deadly 37.5% minimum
After Kuftsos’ death, Dorflinger (from the Companion) will pick up the trail sometime after the party
reaches Bogenhafen

- The Watch: 1 bandit captain, 5 guards CR ¼

Chapter 6-7 (Level 7)


- Magritte von Wittgenstein (warlock of the fiend), 6 undead soldiers
o Items: ring of cool, wand of the war mage (uncommon)
 Ring of Cool: Grants resistance to fire damage
o At will: alter self, false life, levitate (self only), mage armor (self only), silent image,
eldritch blast, fire bolt, friends, blade ward, light, rot (see WFRP), shocking grasp
o 1/day each: horrid wilting, finger of death, plane shift
o 1st-5th level (4 5th-level slots): banishment, burning hands, flame strike, animate dead,
enervation, scorching ray, wall of light, fear, spiritual weapon, danse macabre
- 20 undead soldiers, Kratz (vampire spawn)
- 3 undead soldiers
- Magritte von Wittgenstein (warlock of the great old one), 4 undead soldiers
- Nightshade Poison
o DC 15. Sleeping for 1d6+6 hours on failure, or until target takes damage. Poisoned until
long rest on success.
- Barrakul, +1 sword, disadvantage attacking dwarfs
- 5 gors (minotaur, CR 2, medium)
- Chapter 6 completed: 2,250 XP
- Beneath the Castle
1. Brutagh (yuan-ti abomination CR 8): 3,900 XP
2. –
3. 2 egg hunter adults (5,400 XP)
4. 4 giant cranium rats (swarm of cranium rats, CR 2): 3,600 XP
5. –
6. 3 furies (griffons), 3 giant bats (young griffons, medium): 3,900 XP
7. –
8. Monstrous leech (young purple worm, CR 8): 3,900 XP
- Outer Bailey
o Sergeant Klinger or Anderer (vampire spawn)
1. –
2. 5 undead soldiers
3. 5 undead soldiers
d. 1 undead soldier
e. 4 undead soldiers
11. Hans Shumacher (chardalyn berserker)
12. Otto and Dolf (werewolves)
11. 6 undead soldiers
18. 1 swarm of cranium rats, CR 6
19. 4 undying soldiers
20. Superior potion of healing
22. Shif Doppler (blood drinker vampire): 3,900 XP
23. 3 skeletal griffons (skeletal owlbears): 4,200 XP
26. 3 skeletal griffons (skeletal owlbears): 4,200 XP
27. Georg Hegel (eye of fear and flame): 5,000 XP
30. 5 undead soldiers
31. 22 blood-toll harpies, 2 harpy
32. 1 myconid sovereign, 50 awakened shrubs
33. 1 zombie clot, CR 8
38. 1 daemonette (succubus, CR 8): 3,900 XP
39. Organ (hoard mimic)
41. 2 servants (werewolves)
42. Boris (reaper of Bhaal), Grundar (chardalyn berserker)
44. 1 swarm of hellwasps
47. Slurd the Butler (half-red dragon veteran)
49. Kurt von Wittgenstein (five-armed troll)
53. Ulfhednar (war priest, CR 10): hard
54. Crakatz (Torogar Steelfist, CR 10): hard
57. 13 gremishkas (CR ¼), 2 mutant ravens (anvilwrought raptors), Lady Ingrid (acolyte, CR ½)
58. Ghost (sword wraith commander)
62. Magritte von Wittgenstein (warlock of the fiend), 1 flesh golem: hard
- The Dungeons
1. Slagdarg (sunder shaman): hard
- 3 clanrat skaven with shields (gnoll pack lords, CR 3, AC 16)
- 3,500 XP for completing chapter 7

Chapter 8 (Level 8)
- 2,600 XP for completing chapter 8

Power Behind the Throne, 1-2 (Level 8)


- Sons of Ulric: 1 berserker, 3 spies: 2,900 XP
- Bandits: 20 bandits, the Black Arrow (bandit captain): 3,800 XP
- Beastmen: 6 ungors (minotaur, CR 2, medium), 1 gors (minotaur, medium): 8,500 XP
- Witch Hunter: Hanniver Tol witch hunter (assassin), 4 bandit captains: 11,400 XP
- Road Wardens: 1 bandit captain, 4 spies: 2,500 XP
- Ambush: 1 illusionist, 4 spies, 3 berserkers
- The Carnival
o Glugnar (gladiator, CR 6)
o The Thugs: 2 veterans, CR 4
o Minotaur, CR 4
o Dieter Schmiedehammer (champion)
- Skaven attack: Snikkit (stormvermin, gnoll fang), 4 clanrats (gnoll pack lords), 2 shielded clanrats
(gnoll pack lords, CR 3)
- Brunhilde Klaglich (swashbuckler), Dagmar Mitschuldige (knight), Hultz Fleischer (gladiator),
Anton Hundisch (warlock of the archfey)
- Hoflich (doppelganger, yagnoloth)
o Spells
 At will: darkness, detect magic, disguise self, invisibility (self only), suggestion
 3/day: lightning bolt, fly
- Wasmeier’s Cottage
o Kitchen: Swelt Tunger (assassin, CR 9)
o Stable: Hawk (house captain, no magic)
o Strong Room: Lurk (champion, AC 16)
o Lounge: Wasmeier (abjurer) and Gaston (swashbuckler, CR 4)

Chapter XP per session (each)


Death on the Reik: 1 220 XP
2 240 XP
3 260 XP
4 280 XP
5 300 XP
6 320 XP
7 340 XP
8 360 XP
Power Behind the Throne: 1 380 XP
XP per chapter is multiplied by number of party members

Player Class Worst Subclass Level XP XP Bounty Sessions


Save Needed
Pale Linde Schillinger Cleric DEX Grave 7 26,520 34,000 18 gp 3
Hartwin Lindenbaum Warlock STR/DEX Celestial 7 26,520 34,000 25 gp 3
Garr Dinor Sorcerer WIS Clockwork 7 26,520 34,000 18 gp 3
Skrakkle Whip-Eater Fighter INT/CHA Rune Knight 7 26,520 34,000 18 gp 3
Walter Hoffman Fighter/ WIS Samurai 7 26,520 34,000 8 gp 3
Rogue

Hartwin’s patron is the Celestant Prime, Linde’s god is Morr

Walter's criminal contact, alias Darien Ashbrow. A fence in Altdorf, and a Dawi-Zharr, associate of the
Hooks Gang

Overarching villains

- Magnus the Red, Vizier of Tzeentch’s vast plan


- Kairos Fateweaver, the architect of the Bogenhafen portal, Gideon’s first master
- Sheerargetru, Lord of Change, Gideon’s second master
- Gideon, and the various cults he has been manipulating
o Vigilant Eye (Bogenhafen)
 Cult Magus Volker Drauchen
o Withering Eye (Altdorf)
o Wandering Eye (Middenheim)
- Purple Hand Cult
- Egrimm van Horstmann, greatest of Tzeentch’s mortal champions

Thanquol (Halaster, CR 21), Boneripper (Borborygmos)

- Boneripper fires a warpfire cannon in a 90-foot line that is 10 feet wide. Each creature in that
line must make a DC 21 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or
half as much damage on a successful one.
o Recharge 5-6

High-Level Endings

- Azhag the Slaughterer


- Tamurkhan: Throne of Chaos
- Age of Sigmar, Plane-Hopping (40k?)
o Starter’s Set (Faltering Light)
o Crash and Burn
o Reap and Sow
- The Thousand Thrones
- Doomstones Campaign
- Something Rotten in Kislev
o Realm of the Ice Queen
o Kattarin the Bloody
- Lichemaster
- Castle Drachenfels
- The Art of Waaagh!
- Ashes of Middenheim/Spires of Altdorf/Forges of Nuln
- MacDeath

For tougher monsters, use Flee Monsters, Monster Manual Expanded or Level Up Monsters

Riverboats move 20 miles per day.

On May 19, a bounty hunter Anke Dorflinger will pick up the party’s trail. By May 22, she will have set a
trap at Unterbaum. She was hired by Emmanuelle Nacht, who is the de-facto ruler of Ubersreik, but has
connections within Nuln. (See Ubersreik Adventures, Heart of Glass).

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