Callum Fergus

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Fighter 4 Raifrost

CLASS & LEVEL PLAYER NAME


Callum Fergus
Variant Human Inheritor (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +5 Constitution +0 19 40 --
+4 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
18
-1 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools
-1 Deception CHA
P +2 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Dwarvish, Elvish
30 ft. (Walking)
+0 P +1 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
=== REACTIONS ===
Maneuvers: Riposte
Help, Hide, Ready, Search, Use an Object, When a creature misses you with a melee attack,
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, you can use your reaction and expend one superiority
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object die to make a melee weapon attack against it (add the
superiority die to the attack’s damage roll on hit).
+0 Stealth DEX Superiority Dice • 4 / Short Rest
CHARISMA You learn maneuvers that are fueled by superiority === SPECIAL ===
P +3 Survival WIS
dice. Maneuvers enhance an attack in some way. You Action Surge • 1 / Short Rest
You can take one additional action on your turn.
-1 have 4d8 superiority dice per short rest.

=== BONUS ACTIONS ===


This can be used 1 times per short rest.

Second Wind • 1 / Short Rest Crusher


8 Once per short rest, you can use a bonus action to Once per turn, when you hit a creature with an
regain 1d10 + 4 HP. attack that deals bludgeoning damage, you can move
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Flail, +1 +7 1d8+5 Bludgeoning Martial

Handaxe +6 1d6+4 Slashing Simple, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Morningstar +6 1d8+4 Piercing Martial


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +6 5 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 4 Raifrost
CLASS & LEVEL PLAYER NAME
Callum Fergus
Variant Human Inheritor (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === * Maneuvers • PHB 74 extra language.

* Fighting Style Options • TCoE 41 | Bait and Switch • TCoE 42 * Ability Score Increase • BR 31
When you’re within 5 ft. of a creature on your turn, you Two different ability scores of your choice increase by
* Hit Points • PHB 71 can expend one superiority die and switch places with 1.
that creature, provided you spend at least 5 ft. of
* Proficiencies • PHB 71 movement and the creature is willing and isn’t * Skills • BR 31
incapacitated. This movement doesn’t provoke You gain proficiency in one skill of your choice.
* Fighting Style • PHB 72 opportunity attacks.
You adopt a fighting style specialty. Roll the superiority die. Until the start of your next turn, * Feat • BR 31
you or the other creature (your choice) gains a bonus You gain one feat of your choice.
| Defense • PHB to AC equal to the number rolled.
While you are wearing armor, you gain a +1 bonus to
AC. | Maneuvers: Bait and Switch: Special === FEATS ===

* Second Wind • PHB 72 | Riposte • PHB * Crusher • TCoE 79


Once per short rest, you can use a bonus action to When a creature misses you with a melee attack, you Once per turn, when you hit a creature with an attack
regain 1d10 + 4 HP. can use your reaction and expend one superiority die that deals bludgeoning damage, you can move it 5 feet
to make a melee weapon attack against it (add the to an unoccupied space, provided the target is no
| 1 / Short Rest • 1 Bonus Action superiority die to the attack’s damage roll on hit). more than one size larger than you.
When you score a critical hit that deals bludgeoning
* Action Surge • PHB 72 | Maneuvers: Riposte: 1 Reaction damage to a creature, attack rolls against that creature
You can take one additional action on your turn. This are made with advantage until the start of your next
can be used 1 times per short rest. | Trip Attack • PHB turn.
When you hit with a weapon attack, you can expend
| 1 / Short Rest • Special one superiority die to add the total to the damage roll, | Special
and if the target is Large or smaller, it must make a
* Martial Archetype • PHB 72 STR saving throw (DC 14). On failure, you knock the | Crusher: Critical: Special
target prone.
| Battle Master * Heavy Armor Master • PHB 167
| Maneuvers: Trip Attack: Special Increase your STR score by 1. While you are wearing
* Combat Superiority • PHB 73 heavy armor, bludgeoning, piercing, and slashing
You learn maneuvers that are fueled by superiority * Martial Versatility • TCoE 42 damage that you take from nonmagical weapons is
dice. Maneuvers enhance an attack in some way. You reduced by 3.
have 4d8 superiority dice per short rest. * Ability Score Improvement • PHB 72

| Superiority Dice: 4 / Short Rest • 1 Action


=== VARIANT HUMAN RACIAL TRAITS ===
* Student of War • PHB 73
You gain proficiency with one type of artisan’s tools. * Languages • BR 31
You can speak, read, and write Common and one

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cursed Night Goggles 1 -- Torch 10 10 lb.

Flail, +1 1 2 lb. Waterskin 1 5 lb.

SP 0 Shield 1 6 lb. Never Tarnishing Ring 1 --

Chain Mail 1 55 lb.


EP 0 Never Tarnishing Ring 1 --

Handaxe 1 2 lb.
GP 49 Handaxe 1 2 lb.

Morningstar 1 4 lb.
PP 0 Backpack 1 5 lb.

Clothes, Traveler's 1 4 lb.


WEIGHT CARRIED

134.98 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

540 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Callum Fergus
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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