Jheronimus Raleigh

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Rogue 2 / Fighter 1 steph_sb

CLASS & LEVEL PLAYER NAME


Jheronimus Raleigh
Variant Human Mercenary Veteran (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +4 15 28 --
+0 • +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total
2d8 + 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +2 Athletics STR Cartographer's Tools, Dragonchess Set,
ABILITY SAVE DC Thieves' Tools, Vehicles (Land)
+1 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Dwarvish, Elvish, Thieves’ Cant
30 ft. (Walking)
+1 +1 Intimidation CHA
P +3 Investigation INT
12 P +4 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +6 Perception WIS


+1 Performance CHA === ACTIONS === === SPECIAL ===
+2 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Sneak Attack
Once per turn, you can deal an extra 1d6 damage
Help, Hide, Ready, Search, Use an Object, to one creature you hit with an attack with a finesse or
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, ranged weapon if you have advantage on the attack
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
E +8 Stealth DEX === BONUS ACTIONS === enemy isn’t incapacitated, and you don’t have
CHARISMA Cunning Action disadvantage on the attack roll.
+2 Survival WIS
You can take a bonus action on each of your turns

+1 to take the Dash, Disengage, or Hide action.

Second Wind • 1 / Short Rest


Once per short rest, you can use a bonus action to
12 regain 1d10 + 1 HP.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+6 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +6 1d4+6 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


14 PASSIVE WISDOM (INSIGHT)

Rapier +6 1d8+6 Piercing Martial, Finesse


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortbow +6 1d6+4 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 2 / Fighter 1 steph_sb
CLASS & LEVEL PLAYER NAME
Jheronimus Raleigh
Variant Human Mercenary Veteran (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === * Fighting Style • PHB 72


You adopt a fighting style specialty.
* Hit Points • PHB 95
| Dueling • PHB
* Proficiencies • PHB 95 When you are wielding a melee weapon in one hand
and no other weapons, you gain a +2 bonus to
* Expertise • PHB 96 damage rolls with that weapon.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose * Second Wind • PHB 72
two additional proficiencies. Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 1d6 damage to | 1 / Short Rest • 1 Bonus Action
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if === VARIANT HUMAN RACIAL TRAITS ===
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have * Languages • BR 31
disadvantage on the attack roll. You can speak, read, and write Common and one
extra language.
| Special
* Ability Score Increase • BR 31
* Thieves’ Cant • PHB 96 Two different ability scores of your choice increase by
You have learned thieves’ cant, a secret mix of dialect, 1.
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times * Skills • BR 31
longer to convey such a message than it does to You gain proficiency in one skill of your choice.
speak the same idea plainly.
* Feat • BR 31
* Cunning Action • PHB 96 You gain one feat of your choice.
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.
=== FEATS ===
| 1 Bonus Action
* Prodigy • XGtE 75
=== FIGHTER FEATURES === You gain one skill proficiency, one tool proficiency, and
learn one language of your choice. You gain expertise
* Hit Points • PHB 71 (apply twice your proficiency bonus) with one chosen
skill.
* Proficiencies • PHB 71

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Oil (flask) 2 2 lb.

Dagger 1 1 lb. Piton 10 2.5 lb.

SP 0 Dagger 1 1 lb. Rations (1 day) 5 10 lb.

Shortbow 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Rapier 1 2 lb. Tinderbox 1 1 lb.

Arrows 20 1 lb. Waterskin 1 5 lb.


GP 10 Backpack 1 5 lb. String 10 --

Thieves' Tools 1 1 lb.


PP 0 Dragonchess Set 1 0.5 lb.

Ball Bearings (bag of 1,000) 1,000 2 lb.


WEIGHT CARRIED

66.2 lb. Bell 1 --

ENCUMBERED Candle 5 -- ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Hammer 1 3 lb.

300 lb. Lantern, Hooded 1 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Jheronimus Raleigh
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m always polite and


respectful.
I have a crude sense of humor.
PERSONALITY TRAITS

Nation. My city, nation, or people are all


that matter. (Any)

IDEALS

I fight for those who cannot fight


for themselves.
BONDS

I’d rather eat my armor than


admit when I’m wrong.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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