Reduction Oomd
Reduction Oomd
Reduction Oomd
In the Unified Modeling Language (UML), structural things are elements that
represent the static structure of a system. They are used to model the static
relationships and dependencies between the various elements of a system.
Some examples of structural things in UML include:
Objects: Objects are instances of classes and represent the actual entities
that exist in a system. They have specific attribute values and can perform
the behaviors defined by their class.
The UML metamodel is organized into several layers, each of which defines a
different aspect of the UML. The layers of the UML metamodel are:
Structural layer: This layer defines the basic concepts that are used to model
the structure of a software system, such as classes, interfaces, and
associations.
Behavioral layer: This layer defines the concepts that are used to model the
behavior of a software system, such as activities, states, and events.
Grouping layer: This layer defines the concepts that are used to group and
organize other elements in the UML, such as packages and diagrams.
Annotation layer: This layer defines the concepts that are used to provide
additional information and documentation about other elements in the UML,
such as notes and stereotypes.
There are several different types of components that can be used in object-
oriented modeling and design:
Hardware components: These are physical components that are used to build
a system, such as sensors, actuators, and other types of hardware devices.
Data components: These are components that store and manage data within
a system, such as databases and other types of storage systems.
Here is an example of a use case diagram for a credit card validation system:
In this use case diagram, there is one actor, "Customer," and three use cases:
"Submit Credit
Card Information," "Validate Credit Card," and "Process Payment."
The "Submit Credit Card Information" use case represents the actions that a
customer performs when they enter their credit card information into the
system.
The "Validate Credit Card" use case represents the actions that the system
performs to validate the credit card information, such as checking the credit
card number and expiration date.
The "Process Payment" use case represents the actions that the system
performs to process the payment, such as charging the credit card and
updating the customer's account balance.
Use case diagrams are useful for modeling the interactions between actors
and a system and for identifying the requirements of a system. They are
commonly used during the analysis and design phases of software
development to represent the high-level functionality of a system and to
identify the requirements of the system.
Answer a call: This use case represents the process of answering a call that
has been received on the cellular telephone. It involves the user answering
the call and the call being connected.
End a call: This use case represents the process of ending a call that is
currently in progress. It involves the user hanging up the call and the call
being disconnected.
View call history: This use case represents the process of viewing a list of past
calls that have been made or received on the cellular telephone. It involves
the user accessing the call history and viewing the list of calls.
Send a text message: This use case represents the process of sending a text
message using the cellular telephone system. It involves the user composing
and sending the message, and the message being delivered to the recipient.
View text message history: This use case represents the process of viewing a
list of past text messages that have been sent or received on the cellular
telephone. It involves the user accessing the text message history and
viewing the list of messages.
View cellular telephone settings: This use case represents the process of
accessing and modifying the settings of the cellular telephone. It involves the
user accessing the settings menu and changing the various settings as
needed.
27. . Draw and explain the state diagram for phone line.
In this diagram, the phone line has three main states: "Idle," "Connected,"
and "Off-hook." The phone line starts in the "Idle" state, which represents
the state where the phone is not in use and is waiting for an incoming call.
If the phone line is in the "Connected" state and the call is ended, it
transitions back to the "Idle" state. If the phone line is in the "Off-hook" state
and the call is rejected or not answered, it also transitions back to the "Idle"
state.
This state diagram shows the different states that a phone line can be in and
the transitions between those states, and can be used to model the behavior
of a phone line in a software system.
Explain collaboration diagram with example.
A collaboration diagram, also known as a communication diagram or
interaction diagram, is a type of behavioral diagram in object-oriented
modeling and design (OOMD) that represents the interactions between
objects in a system and the messages that are exchanged between them.
Here is an example activity diagram that shows the flow of activities for a
simple login process:
[Activity Diagram]
Start
Enter username and password
Check credentials
If credentials are valid:
Show main menu
If credentials are invalid:
Show error message
Go back to step 2
In this example, the activity diagram shows the flow of activities for a login
process. The user begins by entering their username and password, and the
system then checks the credentials to determine if they are valid. If the
credentials are valid, the user is shown the main menu. If the credentials are
invalid, the user is shown an error message and is returned to the step of
entering their username and password.
Activity diagrams are useful for modeling the behavior of a system and for
capturing the flow of control between different activities. They can be used
to model processes, workflows, and other types of activities within a system.
Use case diagram: A use case diagram is a type of static structure diagram
that represents the relationships between actors and the actions they can
perform in a system. It is used to model the functionality of a system and the
interactions between actors and the system.
These are just a few examples of UML diagrams. There are many other types
of UML diagrams, each with a specific purpose and use case. UML diagrams
are useful for understanding and communicating the design of a system and
are often used during the development process to visualize and refine the
design of a system.
18. Explain the impact of an object-oriented approach.
There are several different types of components that can be used in object-
oriented modeling and design:
Hardware components: These are physical components that are used to build
a system, such as sensors, actuators, and other types of hardware devices.
Data components: These are components that store and manage data within
a system, such as databases and other types of storage systems.
State machine diagrams: These diagrams show the different states that an
object can be in and the events that cause it to transition from one state to
another. They are used to model the behavior of an object over time.
In object-oriented modeling and design, the following terms are often used in
the context of architecture modeling:
For example, consider a system that is designed to process and analyze data
from sensors. The system might consist of several nodes, such as sensors,
servers, and storage systems, that collaborate to collect, process, and store
data. The system might also use patterns, such as the "observer pattern," to
manage the flow of data between different nodes and to ensure that data is
processed efficiently.
Name: The name of the class is typically shown at the top of the class box.
Attributes: The attributes of a class are the data that is stored within the
class. These are typically shown in the middle part of the class box.
Operations: The operations of a class are the behaviors that the class can
perform. These are typically shown in the bottom part of the class box.
Relationships between classes in a class diagram include:
ii) Data Flows: In a data flow diagram, a data flow represents the
movement of data between processes, actors, or external systems. A
data flow is represented by an arrow pointing from the source of the
data to its destination, and is labeled with the name of the data being
transferred. Data flows can be either physical, representing the
movement of physical data such as documents or files, or logical,
representing the flow of data within a system or application.