MSX Computing - Dec 1986-Jan 1987
MSX Computing - Dec 1986-Jan 1987
MSX Computing - Dec 1986-Jan 1987
A Haymarket publication
December1986/January 19871
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If you have any difficulty in obtaining your copy of Football Manager for the MSX please send your cheque or postal order to:
Endurance Games Ltd, ZLitle Prk Gardens, Enfield, Middlesex EZP.Tel: -37Z13.
Don't forget to include your name and address and please allow Zbdays for delivery.
HEGULAHS
4 NEWS. Read all about it
four pages of the latest MSX
developments.
8 POSTBAG. Hints, queries,
criticisms or praise - keep
those letters coming.
25 READER INFO. Find out
what we've done i n the past and
what we are up to i n the future.
Don't forget to take out a
subscription.
65 HIGH SCORES. More dedi
cated joystick bashers join our
high score hall of fame.
66 CLUBS. Join an MSX cl ub
and learn how to make friends
and influence people.
FEATUHES
14 TOP GAMES. Need ideas
.
for Christmas? Martin Banks
tells us his all time favourite top
MSX game hits.
33 COMPETITION. Don think
ing caps for our caption com
petition and win a Level Ni ne
year planner and pen.
34 DESKTOP PUBLISHING.
lt's the talk of the town, so find
out how to produce profession
al-looking documents.
57 COMPETITION WINNERS.
We list the lucky competition
winners including those from
the software review challenge.
DEPAHTMENTS
1 8 BASIC. Tim Markes final
ises his Basic series and begins
a Basic programming ques
tions and answer column.
21 ADVENTURE QUEST.
More problems solved i n the
weird and wonderful world of
adventure.
30 ARCADE HINTS. Staring
this month, a hint and tip
session for arcade game
addicts.
HEVIEWS
26 PRINTERS. What should
you look for i n a printer? Steven
Mansfield puts together an
interesting selection and helps
you choose the right one.
38 SOFWARE SCENE. MSX
software production is on the
increase.
LISTINGS
52 Flex those fingers, tap those
keys -it's listings time.
DECEMBER 1986/JANUARY 1987
MSX hardware will be harder to find in the shops next year.
Many of the manufacturers have now completely ex
hausted their stocks in this country and are unwilling to
commit themselves either to bring in new supplies of the
familiar MSX-1 machines or to launch MSX-2 in the
foreseeable future. The companies which have effectively
closed their Lh MSX operations are Toshiba, Mitsubishi,
Panasonic, Sony and Sanyo. Once dealers' existing stocks
of these machines are sold, there will be no more from the
manufacturers to replace them.
Companies still marketing their MSX products are
Yamaha and Spectravideo. Yamaha rightly sees the
enhanced music capabilities of the CX5MII as a unique
selling point taking it out of the normal home computer
market. Spectravideo also has an enhanced machine, the
X' Press, which is now being marketed more as a low-cost
CP/M micro in the Amstrad mould than as a pure MSX. JVC
retains some small stocks of the HC-7GB, though what will
happen when these run out, probably just after Christmas, is
anyone's guess.
What does this mean for MSX users? lt's not all doom and
gloom. The software scene is surprisingly healthy, as the
review pages in this issue testify. The signs are that even if
no-one ever sold _another MSX in this country ever again,
the existing user base, variously estimated at about
250,000, would be enough to ensure continuing support
from software houses. Meanwhile the runaway success of
MSX in the rest of Europe should ensure plenty of support
from across the channel.
This issue of MSXCOmpu||Ugfeatures some year-end
changes. Out goes the old Basic programming course,
having reached its logical conclusion, and in comes a new
question-and-answer programming workshop. We have
also managed to find space for something many of you have
requested, a regular forum on arcade games, similar to
Mike Gerrard's popular adventure department. These
features can only thrive through your suppor, so keep the
questions, information and comments coming.
The editor welcomes any corrections or additions. Prices quoted in
editorial and advertisements are correct at the time of going to press but
may be subject to variation.
Every care is taken in compiling the contents of this magazine to ensure
that they are correct and accurate, but the publisher assumes no
responsibility for any effect from errors or omissions. All material published
in MSX Computing is copyright and reproduction in whole or in part is
forbidden, except by permission of the publishers.
Editorial, advertising and circulation departments: Haymarket Publishing
Ltd., 38-42 Hampton Road, Teddington, Middlesex T11 OJE
Telephone: 01-977 8787
Photosetting and litho origination by Meadway Graphics, Carlisle House,
198 Victoria Road, Romford, Essex RL 1 2NX. Printed by: Chase Webb
Offset, Plymouth
1986 Haymarket Publishing Ltd
EDITORIAL
Editor: Simon Craven
Ar Editor: Tony Baldwin
Photography: Mike Cameron
Publisher: Gareth Renowden
Publishing Director: Patrick
Fuller
ADVERTISING
Adverising Manager: Nail
Alldritt
Production Manager: Dominic
Negus
Production Assistant: Julia Bell
Adverisement Director:
Chandra Harrison
Front cover illustration by Pentrix.
Technical queries: we regret
these cannot be answered over
the telephone. However, should
you wish to write in we will
endeavour to answer any queries
through the magazine.
UK .....& .... . ................................ 16
Europe ............................ : ....... 20
Overseas ...N N #..# .....=.......# .......<20
Airmail/Middle East ..... ....... . . < 35
Airmaii/USA, Can, Afr, lnd ....... 42
Airmail/ Aust, NZ, Japan .......... 45
W W
Prestellink
with Gold
Good news for subscribers to
Prestel , British Telecom's pub
l i c videotex service - from
early December subscri bers
wi be able to access T elecom
Gold, British Telecom's elec
tronic mail system.
The move follows the crea
tion of a new X 29 based
gateway l i nk between the two
serices and is the first stage i n
establishing ful l communica
tion between the two networks.
The X 29 gateway has been
developed to i mprove the re
ception of Telecom Gold on
videotex terminals.
One of the main advantages
of the l i nk is that i nformation
sent on a "scroll ing" ASCI I -type
terminal will be formatted i n a
Prestel page style which has 24
lines with 40 characters to a
l i ne.
Another asset is that T ele
com Gold will look much more
elegant on a videotex termi nal,
with the last two or three lines of
message carried forard to the
top of the next page for easier
readi ng.
Additional features of the l i nk
include text editing prior to
transmission as well as si mpl e
access enabling the user to go
straight to an ID entry point.
If you are worried about the
extra cost, don't be, because
Prestel users will only pay the
equivalent of a local telephone
call plus both service charges.
For more details contact
Prestel on 01 -822 1 056.
Just arrived
Bernard Babani has just pub
lished its new 1 987 catalogue.
As well as listing books
dealing with MSX micros speci
fically such as An I ntroduction
to MSX BASIC by R. A. and J. W.
Penfold or Easy Add-On Pro
jects for Amstrad and MSX
Computers by L. Bishop, the
catalogue also lists many
books dealing with al l aspects
of 90mputer programmi ng.
Obtain a free copy by send
i ng your name and address to
Bernard Babani at The Gram
pians, Shepherds Bush Road,
London W6 7NF.
Tel: 01 -603 7296.
King size
fraud
Watch out, watch out there's a
fraud about! And rew Steele of
Cheshire wrote i n to warn us
about King Size by Robtech.
He purchased the game cas
sette from a branch of John
Menzies i n Edinburgh for
9.95, and was horrified to find
that it was a di rect rip off from
not only our magazine listings,
but bona fide games manufac
turers as well.
The case cover advises us
ers that the games cassette
contains 50 games, but what it
doesn't say is that at least 1 2 of
the games are direct copies of
games listings publ ished by
MSX Computing over the past
year.
Nor does it mention that a
game called Golf on the tape is
an identical copy of Crazy Golf
by Mr Micro.
We contacted John Menzies
in Edinburgh and Nick Gregory,
product manager of home com
puters, told us that after receiv
ing this information Menzies
has decided to discontinue
selling King Size.
You might be forgiven for
thinking that this mind-man
gl ing crew is the cast for
Konami's latest zap-a-minute
carridge game. I n fact it is a
collective mug shot of the
entrancingly awful Sigue Sigue
Sputnik, a group whose main
ai m i n life is to make Frankie
onam1car r1
Konami has grown from suc
cess to success i n the last two
years and its operations have
spread worldwide cul minating
in the opening of a new head
quarters in Japan.
Carridge software for MSX
has been a bit thin on the
ground recently, but Konami
are hoping to release two
arcade games and Games
Master, all in cartridge form,
before 1 987.
Games Master is a program
designed to enhance your play
of Konami's other cartridge
games and plugs into the
second cartridge port.
Once plugged i n, players can
alter stage numbers, player
numbers as well as changing
the ranking mode whenever he
wishes.
The advantage is that when
playing a game where you have
to complete the lower levels
before moving to a higher level ,
you can bypass this occa
sionally tedious process and
just move straight to a new
higher level .
I n addition, players can save
orror.
Goes to Hol lywood look like the
Dagenham Girl Pipers.
We know we need a pretty
bul l et-proof excuse for blight
i ng the pages of your favourite
computer magazine with the
gri m visages of the boys behind
Love Missile F111, to mention
but one of their hideous sound
games on tape or disk and also
print the scores out.
Games Master costs 1 5. 95
and wi l l be avai lable i n early
December.
Green Beret is a high action
arcade game featuring the
player trying to get through
German lines while avoiding all
the dangerous obstacles such
as guns and tanks which inevit
ably accompany such a
dangerous mission.
Costing 1 5.95, the carridge
wi l l be available just before
Christmas.
creations, but this particular
picture (part of an album cover)
was hard to ignore. Why is it, we
wonder, that arch-Sputnik
Tony James (left) is wearing a
top hat with MSX written all over
it? Maybe there is going to be a
computer program featuring
these talent-free terrors.
MSXGolf
missing lines
turn up
Funny things, program listings.
Sometimes we wonder just
how many people actually
bother to type them i n.
Fido
update
Adventure forum
Unti l , that is, something goes
wrong. The Golf listing i n the
last issue got a few l i nes
chopped out of the middle, and
several hundred of you rang i n
to let us know. The omission
was entirely your editor's fault,
so naturally he got someone
else to find the missing chunk of
program. Eventually the crucial
lines of code were found adher
i ng sneakily to the underside of
contributor Phi I Rotsky's ghast
ly plastic briefcase.
This one wasn't our fault,
honest. If you've been ringing
the Stockton Fido computer
bul letin board, you probably
haven't been getting the right
number. The board recently
moved to (0642) 605838, 6pm
to 6am. Use 300 baud.
Adventure game addicts i n the
Reading area wi l l be delighted
to hear that Level Ni ne Comput
i ng is holding its fi rst ever
Adventure Forum.
The whole Level Ni ne team
wi l l be at ORDEM computer
store in the Harris Arcade off
Friar Street, Reading between
1 1 am and 1 pm on Saturday
1 3th December.
Apart from talking to you
about adventure problems,
Level Ni ne might have two
brand new adventure games
ready.
The Growing Pains of Adrian
Mole sel ling on the Mosaic label
for 9. 95 and Night Ore selling
on the Rainbow label for 4.95
are the two titles to look forard
to.
2670 PRESET (8, 1 75), 2:
PRI NT #1 ,"Tree. "
2680 GOSUB 2750
2690 PRESET
(8, 1 75),2:COLOR
2: PRI NT#1 ,"Tree. ":COLOR 7
2700 DI =(RND(1 )*4)+ 1
271 0 RETURN
Under
ware
reeso wareo
We can't resist telling you about
the latest great idea from the
States (at least, that's what it
says here). Underare is
sweeping the mi crocomputing
community. Buy one of these
special ribbons for your Apple
l magewriter or Epson MX, RX
or FX-80 printer and you can
use your graphics software to
make iron-on transfers which
you then apply to your . . .
er . . . T -shir.
This is especially timely as
this issue of MSX mputing
carries a review of Pri nt-X
Press, a software package
suitable for just such an ap
pl i cation. The ribbons cost be
tween 9.95 and 1 4.95, and a
pack of heat transfer paper a
furher 6.95. MGA Microsy
stems has these items and
more: you can contact them
on (05806) 4278, or write to
MGA Microsystems, 1 40 Hi gh
Street, T enterden, Kent.
Prohibitive price tags on busi
ness and scientific software
can be an obstacle to serious
MSX users, but the Public
Domain software group has
come up with a solution.
Andrew Emmerson, MSX
Computing contributor and a
member of the group explains,
"Many people write their own
software and wish to share it
with others without making
commercial gai n."
"By forming a computer cl ub
or user group such as Public
Domain software, users can
share their utilities, business
and scientific programs
amongst fellow enthusiasts."
Emmersoncontinues, "Once
a group member has written a
program he thinks other users
wi l l be i nterested i n, he adver
tises it amongst the group and
asks a small fee to cover his
costs only. "
"For i nstance I ' m asking 6 a
disk for three MSX business
utilities I've just written. "
General advice to readers
concerning advertisements
When replying to adverisements in this issue, you should note the following points:
1 + Always clarity the exact nature of any guarantee being offered.
/. Never send cash-always a cheque, Postal or Money Order.
3. Insist on a written receipt.
, Clearly state the equipment you seek, and detail any acceptable alternatives.
. Request an immediate statement of how and when the goods are to be delivered
and whether the delivery will be split.
. Check by telephone the latest prices and availability of goods you are ordering.
7. Cases of non-supply or wrong supply of goods should initially be taken up directly
.
and as soon as possible with the supplier.
8. Because of fluctuations in prices and discounts, it is advisable to ensure that you
reply only to adverisements published in current issues.
Mail Order Protection Scheme
(Limited Liability)
kyou oraer gods from mall order adverisrs In this magaine and pay by post In
advanc m deliver, this publication ('u8xComputing') will consider you for
Opnstion If the averiser should bome Insolvent or bankrupt, provid:
T. You have not ived the goos or had your money returne; and
Z. You write to th publishr mthis publication ('u8xComputing') explaining the
psition nt erlier thn Zdays from the day you sent your order and not later
than Zmonths from that day.
Ples do not wait until the last moment to Inform us. When you write, we will tell
yo hw to make your claim and what evidence mpayment la reuire.
We guaraDto me t thclalmafrom readers made lnaccrdancwlththeabve
proure as son aa pssible afer the adverisr has ben delared bankrupt or
Inslvent up to a limit of E4,Mpr annum for any on adveriser so af and up.
to ET3,Mp.a. ln respt of all Insolvent adverisers. Claims may mpaid for higher
amounts, Owhen th abve prour had no ben complied with, at the decision
of th publction ('u8xComputing') but Wdo not guarante to do so In view of the
m to some limit to thla cmmitment and to learn quickly of readers'
dlfcuHiea.
This guaraD cvers only advance payments snt In dImlrespons to an
adveriBnt In this magazine (not, for example, payments made In respns to
catalogues ,reived as a resul of answering such adverisements). Classifie
adverisements are exclude.
Note: Te sums referre to are annual amounts available for compnsation and
thy will mdivide equally amongst all valid claims reeived.
"Of course it is ill egal to sell
such programs as they are i n
the Publ i c Domain," Emmerson
adds.
Members of Publ i c Domain
Software pay annual mem
bership costs of 1 5 and re
ceive four magazines per year,
but the group deals with all sorts
of computers not just MSX.
If there is enough i nterest
and any other MSX users would
like to share their software
ideas with other people
Emmerson says "I wi l l act as a
clearing house for ideas,
although it is i mportant to
realise that only disk software is
used and that onl y serious
business and utility programs
are considered. "
lt sounds like an excellent
idea to us and Emmerson can
be contacted for further i n
formation at 71 Falcutt Way,
Norhampton, NN2 8PH. Tel :
0604 8441 30 (after 4pm).
Please enclose a stamped
self-addressed envelope.
Foreign
news
A number of readers have
written to Microsoft UK to buy
copies of the MSX Technical
Guide and received a letter
saying that Microsoft can no
longer supply these. There has
i n fact been a break between
Microsoft and the Japanese
ASCII Corporation.
The result is that Microsoft no
longer has any dealings with
MSX. Microsoft suggest read
ers contact the various hard
ware manufacturers but this is
clearly not going to enable you
to buy the Technical or BIOS
manuals.
I nstead you wi l l now have to
write direct to the ASCI I Cor
portion at Sumitomo Minami
Aoyama Bui l di ng, 5-1 1 -5 Mina
mi Aoyama, Minato-ku, Tokyo,
Japan.
This is not very satisfactory,
but unforunately this is the sort
of thing that happens when two
business organisations fall out
with each other! MSX technical
books are also rumoured to be
avai lable from Quest Pub
lishing i n the USA, but we have
no address for them - can
anyone help?
NewSony
in France
The new HB-F700 computer
just released by Sony i n France
offers a number of new faci l i
ties, not least a mouse. This
comes supplied as standard,
as does 256K of user RAM and
1 28K of screen memory
(VRAM). To go with the mouse
there is an on-screen menu
system based on icons, rather
like that of Apple's Macintosh
and the Atari ST. Thus you have
pictures of how to move the
mouse to activate the printer,
disk drive A (built-in), drive B
(optional ) , Basic, notepad,
dustbin, and so on. Also pro
vided is Hi-Brid, a bui lt-in suite
of interactive programs for the
electronic office. These com
prise Hi-Text (word processor),
Hi-Base (filer), Hi-Calc
(spreadsheet) and Hi -Graph (a
graphics designer package).
Both English and French lan
guage versions are available.
Apar from this, all the normal
MSX-2 features are provided,
down to bit-mapped graphics of
256 ?21 2 pixels, each defin
able i n 256 di fferent colours. At
a price of 4990 francs (about
500) this computer should
really put Sony back on the
map: just don't ask when it wi l l
be available here!
Continental
copycats
Just across the water in France
the MSX magazines are firing
sniping shots at each other.
The latest issue of Micros MSX
points out how one of its rivals.
MSX Magazine France has
been copying material from the
competition, even down to re
peating errors i n tables of
technical data. Accepting that
i mitation is the sincerest form of
fl attery, your own MSX Com
puting is delighted to see how
much our French cousins en
joyed our map of the game of
Sorcery. Only the order of
rooms and numbering of ob
jects has been reversed -
apart from this .he text is a l iteral
translation and the artwork is
virtually indentical! Plus ea
change, plus c'est la meme
chose!
The Minfluence spreads ever wider
Don't believe anything you hear
about MSX-3: that's the mes
sage spelled out in Micros
MSX. If it ever arrives i n the
Western World it wi l l probably
carry some other name, to
escape the reputation of MSX-
1 and MSX-2(makeof thatwhat
you will!).
I n the meantime though, if
you can't wait for MSX-3 but
want the next best thing, Hol
land or France is the place to
go. That's where you can buy
the Spectravideo X' Press 1 6.
Billed as the most powerfu I
home computer ever, the
X' Press 1 6 represents a fasci
nating hybrid between IBM PC
clone and MSX-2. lt has an
ISM-style keyboard and 5. 25"
drive, while it generally looks
like the IBM as well. Ful l IBM
compatibility is claimed, with
built-in MS-DOS operating sys
temandGW-BASIC(notMSX).
Graphics are PC CGA stan
dard, with a colour palette of
51 2 combinations. Memor is
vast by MSX standards-256K
user RAM expandabte to 640K
and an additional 1 28K for
enhanced graphics. A PC
compatible joystick is also sup
plied; a mouse for the mouse
port (mousehole?) might have
been more usefu |.
But here the similarity with, say,
the Amstrad and other PC
clones ends, because the
X' Press 1 6 also has MSX-2
features! So you get the MSX-2
Advanced Video Display Pro
cessor (AVDP) offering 256 ?
21 2 pixel resolution with 256
colours or 51 2 ? 21 2 pixels with
1 6 shades. Sprites - we got
'em too! Thiry-two i n al l , with
mul tipl e col, ours. You can fl i p
the screen for animation
effects. An exclusive superim
pose capability enables you to
overlay images created by the
normal PC display on those
generated by the AVDP. The
MSX sound capabilities are
also provided on the new
X' Press, so you have 8 octaves
and .3 sound channels, together
with a programmable envelope
generator for sound effects.
A number of bolt-on goodies
are also listed. A games car-
tridge adapter wi l l enable you to
play virtually all MSX games
and connect standard MSX
joysticks. A low-cost multi
tu nction card adds 384K of
RAM, and RS232C port and a
real-time clock and calendar.
Cooling fans, video adapters
and a second disk drive are also
noted.
The price of the machine wi l l
be under 2000 Dutch gui lders
(approximately 660) i n Hol
land and under 9000 francs
(900) i n France. UK price and
availabil ity are not yet stated,
but one thing is sure - you
won't be able to upgrade your
existing X' Press to 1 6 bits!
on aga1 n.
Programs which contain
LPRI NT statements tend to
hang up if the printer has not
been switched on i n advance.
The following l i ne wi l l cure the
problem.
I F I NP(&H90) = 255 THEN
PRI NT"Printer notconnected!
Switch on and type RUN
<RETURN> to continue":
STOP
The following routine will give
a screendump at any time "p" is
typed during a BASIC program.
60000 ON I NTERVAL= 1 00
GOSUB60020
6001 0 I NTERVALON: GOTO
(start of program)
60020 I FI NKEY$="p"THEN
60030 ELSE RETURN
60030 FQRN=OT0959:
LPRI NTCHR$
(VPEEK(N));:
M=M+1 :
I FM<40THENNEXT
ELSEM=O:
LPRI NT: NEXT.
If you have a disk system you
wi l l be aware that the computer
reseres some RAM for the
W
W
W
W
Reset risk
I would like to point out that
Brian Scott's advice about a
reset switch for the M LF -80
involves risky procedure and
also invalidates the guarantee.
I also had to have repairs
made to my power on/off switch
and my method of resetting the
machine involves a switch con
necting the two rightmost pins
on any joystick port. This
method seems to work as long
as the switch is pressed down
for more than two seconds.
I s there any chance that you
could include machine code
game listings? This would
make entering listings easier
and a lot more interesting.
Paul Kinsella
Newtown
Eire
We can't really see how
machine-code games list
ings would be easier to enter.
Even fully-documented
assembly listings are a lot
harder to foHow than Basic,
and for a given program they
would be so much longer
than Basic listings that we
could only get one or two i nto
each issue.
Considering that lots of
readers don't have assemb
ler/editor/debugger softare
we might be reduced to Basic
hex loaders and reams of hex
to type in. The debugging
would be horrifying - one
mistake and the whole
machine could crash, giving
you no idea of where the error
lay. There's also the fact that
999 out of every thousand
programs sent i n are Basic.
... and more
With reference to the reset key
for Mitsubishi's MLF-80 by
Brian Scott of Aberdeenshire, I
feel I must warn you that this
modification should not be car
ried out. Scott suggests that
you connet a switch pin 28 of
the HN61 3256P chip to earth.
Since all Z80 mi cro-proces
sors have a reset pi n, I am
surprised that using that wasn't
suggested. Pin 26 (RESET) of
the Z80 has two inverter/buffer
stages plus a resistor and
capacitor connected to it.
These form the power-on reset
circuit found on all MSX compu
ters. If a push-to-make switch is
connected to the circuit and
*>v
M1
255 P]
During reset time, address
K6>7
and data busses are disabled
all control output signals
MLdJpower switch problems
become i nactive - i n other
words, a cold reset.
Perhaps some bright spark
might pick up the RESET
connection from the cartridge
port -if not too busy chasing
disembodied legs . . .
I enjoy reading your maga
zine -after Commodore any
thing makes light readi ng.
Perhaps you, might find
room in your pages for connec
tor pin-outs? If you haven't
come across them yet, I refer
you to Electronics and Comput
ing, September 1 984.
James F Fowkes F. I Diag. E
Kings College
London
Technical
enthusiast
Like so many potential compu
ter users, I was captured by
computing as a consequence
of the recent price-cutting war.
My first computer had too
little memory, but when MSX
came into existence, I felt the
Sony Hit Bit had a lot going for it
including a reasonable price
tag (under 1 00), a 29K user
memory and an attractive black
cas1ng.
Computers have a great role
to play in this new world and we
have only just begun to scratch
the surface of the potential of
these machines.
The price cutting policies of
MSX companies have given
the ordinary man or woman the
chance to get over what I call
techno-fear, a psychological
fear of anything technical, and
given them the opportunity to
learn about something only a
few could afford until now.
A computer is not a God and
neither is programming a reli
gion -but they are the future.
When we get our act together
EJ/odirJ
computing
Help! Yesterday I inadvertently
withdrew and reconnected the
disk drive attached to my Sony
Hit Bit without first switching it
off. The result is of course a
mess. Can you tell me the name
of any qualified and reliable firm
who can repair it? Do you think I
have done any terrible damage
to my computer?
Lastly can you suggest a
method I can use to save data
from my Personal Data Bank to
disk. According to the operating
instructions, this can be done,
but no further reference is
made except for tape or car
tridge.
L CButt
Weston-Super-Mare
Avon
Tricky. There are a number of
computer repair outfits
around, but they all seem to
restrict themselves to Com
modore, Sinclair, Amstrad
and Acorn. lf any readers can
recommend repair firms,
we' ll pass on the info. If it's
any consolation, the damage
is likely to be limited to a few
chip replacements.
Business
aplication
You state i n the October/
November issue (on page 3)
that your readers fall into two
main categories. l consider that
these two should be subdivided
into a further two -those who
use MSX computers as a
games machine and those who
put them to small business use.
Reviews of games software
are very useful and interesti ng,
but reviews of business soft
ware wou Id also be of interest to
people like myself.
Aricles relating to pri nters
have been fairly prevalent i n
recent MSX Computing issues.
As a computer novice, I pur
chased a Brother M-1 009 for
about 1 50 and was very
pleased with it.
In future I hope you include
more utility programs instead of
games i n your listings pages as
I consider the MSX a useful tool
in the business world.
David Woodhams
Guildford
NITITdisk system-repair shop needed
Atari joysticks do work afer al
Joysticks
I noted i n the letters page of the
October/November issue that
"Disgruntled" of Lancashire
couldn't get any joysticks to
work with his MSX.
I use a standard Atari joystick
on my Mitsubishi and also a
Pointer Master from my Com
modore 64 and both work
perfectly. They also work on my
friend's Toshiba. From the way
"Disgruntled" calls everthing
rubbish, I suspect that ifs not
the equipment, but the man
that's rubbish.
H Fisher
Dewsbur
Yorkshire
MSX
library
I agree with al l the complaints
about the shortage of MSX
software and I must agree that it
i s difficult to get hold of in the
usual retail outlets.
There is another way of
obtaining MSX software-hire
it. The Mi dlands Computer
Li brary, based i n Worcester,
hi res out software from 75p to
4
2. 50 per week. To get its MSX
software catalogue, send 1
and state clearly that you have
an MSX computer.
Apart from the obvious
advantage of hiring (it's less
expensive), i t also enables
potential purchasers to test
drive programs. The address is
Midland Computer Library, 28
College Street, Worcester
WR1 2LS. Tel : (0905) 61 1 072.
Go/in Hunter
Salisbur
Wiltshire
KNN| UHTH| UES
Green Beret & & & & & M & W & & & W M & L14. 5b
Jail Break & W W & W M & W & & W & . M & & W L14.5b
Nemesis (new) W & W & & & & & # & W L14.5b
The Goonies (new) M M & & M & L14. 5b
Kni ghtmare M # & W & W & & W & W # # W L14. 5b
Vie Ar Kung Fu 2 # W & W & W # & W L14.5b
Vie Ar Kung Fu 1 & & & & & & # & & L14.5b
Hyper Sports 3 # # & & # & M M # & M L14.5b
Hyper Spors 2 & W # & # # & & # & # L14.5b
Hyper Sports 1 M M M & M W & W & M W L14.5b
Roadfighter W & W M & & M & W M & W M & W L14.5b
Hyper Rally & M & W & & # & & W & & # & & L14.5b
Soccer & & & & & & W & & # & & W & & W & & W B & L14.5b
Boxing & W & W & & # & W & # W & & # & & W & & W L14.5b
Kings Valley W W & # & & W & & W # & & & L14.5b
Sky Jaguer & # & W & # & & W & & & # & & L14.5b
Comic Baker M & W & & W & & W & & & B L14.5b
Super Cobra & M & W # & W # W # # . M # L14. 5b
Time Pilot M W M & M M # & & & & & & & W & & L14.5b
Ping Pang M W M M # & W & & & & W & & & & W L14.5b
Bi l l i ards & W & W & & W & W & W # & W & & # & # L14. 5b
Golf M & W M & W & & W & & M & & M M & W M & M M M L14. 5b
Athletic Land # & & & & # & & & & W & W L14.5b
Antarctic Adventure & & & & & W L14.5b
Tennis & W & W M & W M & W & W M W M # . M M L14.5b
Track And Field 1 M M M W # M # & L1 1 .5b
Track And Field 2 W & & W & & & & L1 1 .5b
Circus Charlie & & W & & & W & W & & L11 .5b
Monkey Academy W M & W & W & & L11 .5b
Mopi ranger M W M & W M & W M M M M W M & L11 .5b
TSh| BPEH| PhEHLS
HX-R700 RS232 W & & & & # & W & L55.5b
HX-E600 2 Cart Slot & W & # # LZ5.5b
HX-C81 0 Datarecorder LZ4.5b
HX-J400 Joystick & # & # & # & # & L5.5b
HX-S665 Wordpro & & & W & & & L45.5b
HX-P1 01 Di sc Drive M M M .LZ55.5b
Robot Wars & & # & W & & W & & W & W # & # LZ.5b
Ice W M & M & M M W M & M # # M & M # M # W M & # M # LZ.5b
Smack Wacker . M M W & W # & # # & & LZ.5b
Panel Panic & & W & W & & M & & & & & W & & LZ.5b
Mazes Unl i mited & W & M M M & M & LZ.5b
Snake l t & & # & W & W # & # & & M & & & & W & & LZ.5b
Spacebusters # M & W M # M & . W & W # & LZ.5b
Jewels of Darkness . & & # & W L14.5b
King size & & & & & W & & & & & & & # & & # # & L5.5b
Syberun & W & M & & & & M M & M & W M & & 4 M & L5.5b
Footballer of the Year & # & W & L1.5b
Veracruz W M & M & W M W & W M & & M & & . M & & L5.5b
Winter Games & M & W & & M M # . M & & L5.5b
Speed King . . . . . . . . . . . . . . . . L1 . 55
Astro Pl um mer & & & & & & # W & W & L1 . 55
Di amond Mi ne 2 . . . . . . . . . . . L1 . 55
Dars . W ...................... L1 . 55
M-D ro i d s & .................. L1.55
Silicon Dreams & & W & & M M W M & W L1 4. 5b
Adrian Mole . . . . . . . . . . . . . . . . L5.5b
Front Line W W & & & & & & W & & M M & M B W & Lb.5b
Winter Olympics W M & W & W # & # & L1.5b
MSX Extra . . . . . . . . . . . . . . . . . . L5.5b
Vestron . . . . . . . . . . . . . . . . . . . . . L1 . 55
Foot Volley & W M & & & & M & W M & W & & M M L1 .55
Bounder . . . . . . . . . . . . . . . . . . . . L.5b
Harvey Smith . . . . . . . . . . . . . . L1.5b
Reflexes W ................... L5.5b
World Cup Soccer & & M & & & M & L5.5b
MSX Classics . . . . . . . . . . . . . . L5.5b
The I nheritance # & & & & & M & & & & # L5.5b
|0|0|
NSXS|TWHE
International Karate. & ..... L1.5b
Grogs Revenge & & & & 4 & & & . W W & L0.5b
Mandragore & . W . W W . . W . W W W W L14.5b
Ice King W W # # W W W W & & W & . & & & & & & W L0.5b
Steve Davis Snooker W . W W . W L.5b
Castle Blackstar W . W & W W W W & W W L0.5b
Boulderdash W W W W W & & . & & 4 . W . . L0.5b
Flight Deck & W W W . W W W W . . W W W W # W L5.5b
North Sea Helicopter W W W W W & L5.5b
Scenti pede # . W W . & W # & & . & & W W W W LZ.5b
Boom W ...................... LZ.5b
Hopper . . W W W . W W . W W W W & W W & W & W & LZ.5b
Oh No. . . .................... LZ.5b
Space Rescue . . . . . . . . . . . . . LZ.5b
Mac Attack W W # W W . & & W & & & & W . & & LZ.5b
Musix # W W W W W W W W . & & & & W & & . W W W . W L1.5b
Masteroice W W W . W W W W W W W W W . W L1.5b
Heist W W W # # W W W W W & & W & & W & & W & & W W W L1.5b
Time Curb . W W # W W W . W W . W W W W W W L.5b
Oils Well W W W W W W W # W & W & & W & & . & & & L1.5b
Jet Bomber # & W . & & . W W W & W . W W L0.5b
Chess Game W .............. L1.5b
Ghostbusters . W W W W W W W W W W W W L1 1 . 00
Decathlon W & & & W & & & & & & & & & & & & L1 1 . 55
Hero W W W W W W W W W . W W W W W . W W W W W W W L1 1 . 55
Master Of The Lamp 4 & & & & L11 .55
River Rai d . . W W W W W W W W W W W W W W L1 1 . 55
Blagger W W W W W W W W W W W W W W W W W W W W W L1.00
Contract Bridge & W & & . & & W & W W L5.5b
JJKnockout . . . . . . . . . . . . . . . L1.5b
Superbowl . W W . W W W & & & & W & & & & & LZ.55
Lets Go MSX W W W W W & & W W & W & & & L5.5b
Flight Path J. & & W W . W W W W W W W L.5b
Jump Jet W W W W W W W W W W W W W W W W W W W L5.5b
Slapshot. & .................. L.5b
Mr Wong . W W W W W W W W W W W W W W W W W & L.00
Mutant Monty & & W & & W & & & & & W . L0.5b
Computer Hits . . . . . . . . . . . . . L0.5b
Hustler W W W W W W . W W W W W W W W . W W W . W LZ.55
Turmoil . . . . . . . . . . . . . . . . . . . . . LZ.5b
Journey/Centre . . . . . . . . . . . . LZ.5b
Minder . . . . . . . . . . . . . . . . . . . . . . L5.5b
A View To A Ki l l W W & & & W & & & .L10. 55
NSXS|TWHE
Lemans 4 & W & W W . W W . W W W W W W W W W W W LJ.55
The Wreck (ROM) W W W W # W & & .L5.5b
Buzz Off & . . . . . . .. . .. . . . . . . . . L1 .55
Barnstormer . W # W W . W W W . W # W W . LJ.55
Sweet Acorn W .............. LJ.55
XYZolog W & & & W & & & & W . & & & W & & & & . LJ.55
MSX Arist . W . W W W W . W W . W . W W W W LJ.55
Way Of The Tiger W # W W W W W W W & L5.5b
Bounder & & W & & & & W & & & . W & & W & . & & L.5b
Valkyr W . W . W W W W . W W W W W W W W W . W W W W L.5b
Eric And The Floaters . . . . . . Lb.5b
Coco I n The Castle W W W W W W W W L0.5b
Zi pper W W W W & W & W & W & & & & & & & W & & . & LJ.5b
Stop The Express . . . . . . . . . . L0.5b
Dungeon Adventure & # & & & & L5.00
Colossal Adventure . . . . . . . L5.5b
The Price I s Magic & & W W W . W W W L5.5b
Grid Trap W W W W W W W W W . W . W W W & W & W L1 . 55
Scramble W W W W W W . W W . W W W W W W & & . L1 . 55
Alphablaster & & & & W W W W W W W W W W W L1 . 55
Brian Jacks Challenge . . . . . L1.5b
Zoids & W & W W W W W W W . W W . W . W . W W W W . L.5b
Samantha Fox . . . . . . . . . . . . . L.5b
Space Walk . & & & & W W W W W W W # W W W L1 . 55
Chi l l er . W W W W W W W & & . & & & & & & & W & W W L1 . 55
Finders Keepers W W W W W W . & . & & L1 . 55
Formula 1 W W W W & . & & # W & . & & & & W & L1 . 55
Mol ecul e Man W W . W W . W . . W W W W L1 .55
Kni ghtyme . & & W W W W W W W W & & & W & W LZ.55
Hob bit & ..................... L5. 5b
Hobbit Book W W & W W W . W W W W W W W . L4.5b
Classic Adventure & & . W & & & & W L0.5b
Star Seeker W W W W . W W W W W . W . W W W L5. 5b
Zakil Wood W W W & W W W W W . W W W W W W . L1.5b
Crazy Golf W W W W & W W W W W W W W W W & & W L1.5b
Hunchback & & & & & & & . & W & W . W W & W L0.50
Boulderdash W . W W W W W W W W W W W W W L0.5b
Board Games . . . . . . . . . . . . . . L4.5b
El i don . . . & & & . & W & . & & & & & & & & . & . & L.5b
The Boss W .................. L0.5b
Les Fii cs W W W & & W W W W W W W W W W W W & W & L1.5b
Maxi ma . . . . . . . . . . . . . . . . . . . . . LJ.b0
Vacumania . W W W . W W W W W W W W W W W W LJ.b0
Macadam Bumper & & & & . W & W L.5b
PSG Musi cwriter W W W W W W W W W LZ4.5b
NSX S|TWHE
Jet Set Wi lly & & & & & W W & # . & # & & N & L4.00
Jet Set Willy 2 & . & & & . N W . # W W # W L1.5b
Manic Mi ner . W W W W W W W W W W W W & L1.5b
Lazy Jones W . W & W W W W W W & W W W W W L.5b
Alien a W W W . W W W W W W W W W W W . W W W W W & L5.5b
Gunfright & & . & & & & & & . W & & & . & . & & L5.5b
Knight Lore W W & W W W . W W W W W W W W W L5.5b
Knight Shade W W W W W W W W W & # & & W L5.5b
Sorcer W .................... L.5b
Monopoly & W W W W W W W W W W W W W & W & & L5.5b
Scrabble W W . W W W W W W W W W W . W W W . W W L5.5b
Cluedo W W & & W W W W W W W W W W & & W W W & W L5.5b
Breakout . . . . . . . . . . . . . . . . . . . L1 .55
Checkmate W ................ L1 . 55
Teach Yourself Basic W . W . W W L1 .55
MSX Text & W & & & W W . W W . W W W . W . W L45.5b
MSX Calc W W W W W W # W W W W . W W W W . W L45.5b
Cards W W W W & W W W & W & W W W W W W W W W . & LJ5.5b
The Secretar W W W W W W W W W W W W W L55.5b
Home Budget . W W W W W # . W W W . . L14.5b
Kuma Wdpro W W W W . W W W W W W W W LZ5.5b
|
SO|1ABLOBDLB
|
|
'
|
I
l
|
.
|C|0l
ormally, I don't
take too kindly to
having my sleep
disturbed by unwarranted
Interventions, even by peo
ple I know, so when the
esteemed editor of this au
gust organ telephoned me
the other day, l took a dim
view of things.
But that was only at fi rst, for
he qui ckly managed to pacify
my rising angst with a simple
and magic word: Christmas.
That's what he said, just like
that. My curiosity was aroused.
With care he became more
specific. No, he wasn't actually
offering me a Christmas pre
sent, and certai nly not one now,
that would be most unfair.
I nstead, he wanted me to look
at some Christmas presents.
"For me?" I enquired hopefully.
The answer was disappoint
i ng; well, for me it was, anyway.
The presents weren't for me,
they were for you lot out there.
Then again, they were only for
you lot out there if someone
Ping-pong's disembodied hands
Martin Banks dons his
1~
SanyMPC- 1 0 Computer
NEMESIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . Car 14.75
GOONIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . Car 14.75
KNIGHTMARE . . . . . . . . . . . . . . . . . . . . . . . Car 14.75
GREEN BERET . . . . . . . . . . . . . . . . . . . . . . Car 14.75
JAIL BREAK . . . . . . . . . . . . . . . . . . . . . . . . . Car 14.75
MEANING OF LIFE . . . . . . . . . . . . . . . . . . . L .50
FUZZBALL . . . . . . . . . . . & . . . . . . . . . . . . & . . & . . . 7.50
APE MAN STRIKES AGAIN . . . . = . . . . . . . . . . . 7.50
CONFUSED & . & 4 4 & . & . & . & . 4 . . & . & . . . . . . . . . . . . 8.25
FRONT LINE . . . . . . . . . . . . . . . . . . . . . = . .89
MSX ARTIST . . . . 4 . . . . . . . . . . . & . .89
ATTACK OF KI LLER TOMATOES . . . . . 4 . .6.95
DEVS EX MACH I NA 4 . . . . . . . . . . . . . . . . . . . . L.W
STAR QUAKE . . . . . . . . . . . . . . . . . . . . 4 & . L.95
SCRABBLE & . . . 4 . . . . . . . = . . = . . . . . . . 8. 75
MONOPOLY . . & 4 . . . . . . = . . = . . = . . . & . . . . . 8.75
CLUEDO . . . & . 4 & . . . . . . . . . = : . . . . . . . . . . . . . 8.75
OLE . = . . . . . . . . . . . . . 4 . . . . . . & . . . & . . . . . . .99
CHICKEN CHASE . . . . . . . . . . . . . . . . . . . . . . ..99
TRAI LBLZER . . . . . . . . . & . . . . . . . . . . . . . . . . . 7.25
FUTURE KNIGHT . & . . . . . . . . . . . . . . . . . . . . . .25
AVENGER . . . . & . . . . 4 . . . . . . . . . . . . . . . . . . . . 8. 75
FOOTBALLER OF THE YEAR . . . . . . . . . . . . . . .25
MSX CLASSICS . . . . . . . . . . . . . . . . . . . . . . . 8.75
CYBERUN . . & . . & . . & . . . . . . . . . . . . . . . . = 4 8.75
GAUNTLET . . 4 . . . . . . . . . . . . . . . . . . . . . . . . .75
SUPERCYCLE . . . & . . . . . . . . . . . . . . . . . . . . . . 8.75
WINTER GAMES . . . . & . . . . . . . . . . . . . . & . . 4 . 8.75
Toshiba HX-F101 DiskDriv VERA CRUZ . . . . . . . . 4 . 4 . . . . . . . . . . . . & . . . . . . 8. 75 BC ||GROG'S REVENGE . . . . . . 4 . . . . . . & . . 7.99
PRICE OF MAGIK . . . 4 . . 4 . 4 . . . . . 4 4 . . . . . . . 8. 75 DAMBUSTERS . . . . . . . . . . . . . . . . . . . . . . . . . . 8.75
SPEED Kl NG . . . . . 4 & . . 4 . . . . . . . . . . . 1.99 MSXTRA & . 4 . . . . . . . . . . . . . . . . . . . . . 8.75
COMPUTER HITS J& . & . . & . & . . . . . . . . . 8.75 W .A. R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8.25
VESTRON . . . . . . . . . . & 4 & . & . . . . & 4 = . . . . . . . 1.99 MANDRAGORE . . . . . . . . . . . . . . . & & 4 . . . . . 12.95
FOOT VOLLEY . . . . . . . 4 . . & . & . . . & . . & & . . . . . 1.99 JEWELS OF DARKNESS . . . . . . . . . . . . . . . 12.95
JOYSTICKS ACCESSORIES
CHEETAH 125 . . . . . . . . . . & . . . & . . . 4 & . . . . . . . . L.50 5%" DS/DD DISKS, 10 Pack . . . . . . . . . . . 12.49
CHEETAH MACH 1 & 4 4 . & & . & . & . & . 4 . . & . . 4 . . 13.49 C15 DATACASSETTES, 10 Pack . . . . . . . . . . . . 44W
Toshiba HXP550Printer
Nowln Sfock
COMP PRO 5000 & & . 4 . 4 & . . . . . . . . . . 4 . . . 13.95
OUICKSHOT TURBO 4 . . . . & . & . . . . . . . . . . . . . . 12.49
QUICKSHOT I|. . . & . & . . . & . . . . . . . ..'. . . . . . . . . . . . 6.99
DATA RECORDER (Cheetah) . . . . . . . . . . . . . . 24.50
HEAD ALIGNMENT TAPE KIT . . . . . . . . . . . .4.95
TOSHIBA HX-P550 PRINTER . . . . . . . . 129.95
Toshiba HX1 0 & HX22 Computers, HX-P550 Matrix Printer,
HXF1 01 Disk Drive, HX-R700 Communication Interface, HXJ400
Joystick
A-ZSOFTWARETel : {0604)24380
1 74 KETERING ROAD, NORTHAMPTON NN1 4BE
NPMLMLM LLPVPLPLL~LMLPLLMULL L
AlSo ln Sfock
Sanyo MPC 1 00 Computer, MLP-001 Light Pen, PR3000 Daisy
Wheel Printer, JVC-F303 Disk Drive
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NPNL# # & & # 4 & & & & & & # # # & & # & # & # & # # & & 4 # # # & # = w # # & & 4 & & # & & & # & & # & 4 # & 4 & & & # # 4 & & 4 & w 4 & # & & # & & & & # 4 & # 4 4 & = = 4 = & # & & & # & 4 4 &
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Phone or write for our 377 titles mail order price list
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TOTAL
YOUR NAME AND ADDRESS
NAM
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MSX 1 286
# & & # & # & . # . & . = & = 4 & 4 . & & & # # & & # # & & & # # & & # & & & & # & & & # # . # . # & # & 4 # 4 . ' & # . 4 . & & 4 & & 4 # & & # # & 4 # . & . & . # . 4 & # .# & & # & & # & # & 4 # & . . & . # . & & . & 4 4
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LL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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PLUS VERY MANY MORE
ASK FOR LIST
is is the final
appearance of the
Basic course i n its
present form, but to make up
for that, the first Instal ment of
a Basic programming ques
tion/answer shop is i ncorpo
rated into this feature.
lt will be a regular series and
its driving force wi l l be you-so
write to MSX Computing with
any queries and, in particular,
any tips you have for other
readers.
lt's your chance to get into
print, but fi rst it seems appropri
ate to round off the present
Basic series and to review the
essential points covered. So
mainly for beginners, here
goes.
Perhaps the most obvious
talent you would expect of your
computer is the abil ity to com
pute.
You need to know nothing
about programmi ng to do si m
ple sums like this -providing
you always press RETURN to
send each l i ne for processing.
?25+ 1 34 [RETURN]
1 59 (answe
You can also try rather more
complex formulae like this
sequence to conver from Cen
tigrade to Fahrenheit:
LET C=25
Ok
LET F=32+C9/5
Ok
?F
77
Remember that the asterisk
means multiply i n Basic and the
circumflex i s "to the power of ".
You can also use left and right
brackets for expressions.
Most of you wi l l recognise
LET as being one of the most
powerful , but least used
keywords i n the Basic pro
gramming language. The com
puter's intelligent i nterpretation
will understand the statement
even if LET i s missing. lt also
takes up valuable memor
space -so it is rarely, if ever,
used.
Tim Markes rounds off
his programming
course and introduces a
new help feature
To create a program, just
number the key lines i n the
sequence and they wi l l be
stored i n the computers mem
or to be used again and again,
as often as you like.
1 F=32+C*9/5
2 ?F
Now we can run this simple
temperature conversion pro
gram (for that's what it is) for
any value of C, like this, for
example:
C=22
GOT0 1
71 . 6
Ok
Any list I make usually needs
renumbering to allow for later
insertions-and program lines
are no different. Type RENUM
to number i n i ncrements of ten
and LIST to check the result.
Notice that the symbol ? is
actually a shorhand single
keystroke version of PRI NT
which i n Basic normally means
"display on the screen".
C i s a variable name, which
can be up to two significant
characters. Imagine it as a
pigeon hole i n the computer
memory where you can hold
numeric values or text ( charac
ter strings). Naturally you can
I NPUT i nformation from the
computer keyboard - so a
more flexible i nteractive pro
gram would look like this:
05 'Temp Conver
1 0 I NPUT"Centigrade";C
20 F=32+C*9/5
30 PRI NT"Fahrenheit" , F
40 END
Type RUN, which clears out all
the variable locations and
stars the program sequence at
the lowest line number.
This functional trio of I NPUT
i nformation, PROCESS it, and
OUTPUT the result, i s fun
damental to all computer soft
ware - including games.
Another key feature of compu
ter programs is their looping
abil ity. Here is a looping pro
gram you can type and RUN,
which pl ays all the notes i n the
MSX music scale (in semi
tones):
1 0 'Chromatic Scale
20 X=X+1
30 PLAY"N=X;"
40 GOT020
The format of PLAY doesn't
conform to the usual BASIC
rules - it is part of a special
MSX Music Macro language,
which you can read all about i n
your manual (or back copies of
MSX Computing).
Notice that a variable loca
tion like X, which is initially set to
zero by the RUN command,
can be changed (X=X+ 1 ) dur
i ng the progress of a program
sequence. This "Chromatic
Scale" program will eventually
go illegal, when the value of X
becomes higher than the sound
system can manage - check
using PRI NT X. You can pre
vent this happening by ENDi ng
the program when the final note
value (96) has been reached:
40 I F X<96 THEN 220 ELSE
END
The I F . . THEN . . ELSE
command i s a very powerul
method of conditionally chang
i ng the sequence i n which a
program is performed. You can
also use I F to test for equality,
inequality, greater than etc. ,
most of which are used i n this
article.
3
A semitone scale is actually a
ver simple example of "repeat
this sequence for values of X
from 0-96 (i n steps of 1 )". lt's
better programming practice i n
these circumstances - and
much easier to understand-if
you use a FOR . . TO . . NEXT . .
LOOP like this:
05 'Chromatic scale
1 0 FOR X=O T0 96 STEP 1
20 PLY"N=X; "
30 NEXT X
40 END
Check that negative STEPS
are also OK by altering l i ne 1 0
as follows:
1 0 FOR X=96 TO 0 STEP -3
and you wi l l hear the notes of a
"diminished" chord!
Words, sentences or any
character string can also be
stored and recalled as vari
ables (add the character$) , as
i n this question and answer
sequence:
05 'Text/Numbers
1 0 I NPUT"Name,Age"; N$, A
20 PRI NT"Hal l o! "N$" aged"A
The Basic programmi ng lan
guage also has a method of
reservi ng a group of locations,
which can then be treated like a
table or list. Take this sequence
for continuously storing and
recalling up to fifty different
items -say people at a pary,
for example.
05 'Remember me?
1 0 DI M NA$(50)
20 I NPUT"Name"; NA$(0) :
S=O
30 S=S+1
40 I F NA$(S)=NA$(0)
THEN PRI NT"Hello again"
50 I F NA$(S) =" "THEN
NA$(S)=NA$(0)
: PRI NT "Welcome"
60 I F NA$(S)= NA$(0)THEN20
ELSE30
The powerful DIM command in
l i ne 1 0 wi l l set up a "string"
variable NA$ with 51 elements,
numbered NA$(0) to NA$(50)
each of which can be addres
sed using the number i n brack
ets - which is called a sub
script. A multi element variable
like this is called an array. DI M
can get quite complex accord
ing to the DI Mensions of the
"table" it is representing. Notice
that line 50 shows an example
of two instructions on one
program line.
Basic will also allow you to
define tables of preset DATA,
but you can't do anythi ng with
this information until you READ
it into variable storage-which
might also be an array, of
course. Here's an example of
using READ and DATA to hold
the notes of a melody (Good
King Wenceslas, since it's
Christmas soon).
05 'Tune
1 0 RESTORE 40
20 READ N$
30 I F N$<>"Z"THEN PLAY N$
ELSE END
40 DATA L404C, C, C, D, C, C,
L203G, Z
50 GOT020
The instruction READ always
picks up the next item i n the
OAT A list, but you must point to
the first OAT A l i ne using RES
TORE or the program wi l l find
itself trying to play a OAT A l i ne
from another section of the
program.
There are several Basic
methods of examining charac
ter strings -to find a letter or
. phrase, for example. Just one
of them is I NSTR, which you
could use to find the position of
~
a word i n a line of text, say. Like
many other BASIC facilities, it
can be used in some surprising
situations. Here is I NSTR,
helping to convert your compu
ter keyboard into a simple
monophonic synthesiser (my
final method' ). lt can be done i n
just 5 i nstructions, but here i s
the enhanced fully transpos
able model (use the < > keys)
i n just 7 lines. Just add
appropriate characters to l i ne
1 0 to complete the keyboard
and get octaves too.
05 'Tuneable Synth
1 OT =30: P$="qawsedftgyhjik"
20 K$= I N KEY$: I F K$="?'
THEN20
! 30 I F K$="<"THEN T=T-1
40 I F K$=">"THEN T=T +1
50 X=I NSTR(P$, K$)+ T
60 I F X<>TTHEN PLAY
"N=X; "
70 GOT020
I seemed to have used music as
a logical teaching tool once
again, but when you under
stand the fundamentals of vari
ables, looping and changing
di rection, you wi l l find it si mpl e
to apply these techniques to
any MSX application.
Now for the very first time
here's the new Basic program
mi ng questions and answers
series. For the first session,
you've sent in some very in
teresti ng letters and apart from
the enormous enjoyment I get
|
'
(
from readi ng them, you've
brought up some fascinating
topics for me to try and solve
such as ti me, musi c, colour and
graphics. Keep them coming.
I wonder how many of you
forgot to put your clocks back
this year and arrived for a date
an hour early on Sunday 26th
October? I know a few people
who di d which just goes to show
that we could all do with a
built-in timer occasionally and
this happens to be the subject
of our first letter from D. Lindsay
of Lancashire.
He writes to ask if his Sony Hit
Bit has a built-in timer? Well the
short answer is no, but perhaps
it is worthy spending time to
explain further. Anytimerwhich
keeps track of real (24 hour
clock) time needs a processing
capability and power to drive it.
I n pre-chip days, clocks were
driven by a wind up spring. Now
they need continuous mains or
batter power to keep accurate
time. The Sony Hit Bit was
uni que i n that it provided a
battery powered 4K RAM Data
Carridge system, which could
be used with special organiser
software in 1 6K ROM to create
and store names and addres
ses etc. When the Sony MSX
was switched off, the batteries
i n the Data Cartridge continued
to preserve the contents of its
(CMOS) 4K RAM.
*
P
P
7
I
.
/
i
.
f/ I
9
1 1 0 RETURN
Remember to include your
own method of ending the
program or you wi l l be forced to
use the rest switchf
On the subject of graphics,
G. White of Rochester has
been trying to dump Hi Resolu
tion screens to his Canon
T -22A thermal dot-matrix prin
ter, but has been unsuccessful
so far-can our readers help?.
MSX Computing would also
like to hear from everyone who
has experience of creating and
producing hard copy of
graphics screens. Please write
to us with details of your
particular hardware/software
technique and see your name
in print.
So far this month, we have
mentioned time, colour, num
bers, security and graphics. But
I have received more queries
about MSX music than al l
these, so in reply to many
readers, here is an update on
the scene.
Musically inclined MSX
Computing readers on a
budget wi l l know that you can
now use most of the Yamaha
CX5M music features on any
MSX computer. Details of how
you can connect Yamaha's
new SFG05 sound module to
your MSX appear i n the
November issue of Yamaha X
Series Owners Club News
letter. Any MSX owner with an
i nterest i n musi c should be-
come a member - apply to:
Box 494 Bletchley, Milton
Keynes. Membership fee is 5.
Another Yamaha product in
tremendous demand is the
FB01 Sound Generator. This
can be MI DI connected to any
multi-channel music software
system (for example the EMR
Performer) to produce up to any
eight of 240 preset FM stereo
sounds of DX7 keyboard quali
ty. At under 300, this is a
multi-timbral heart stopperf
Yamaha and EMR will also
be producing editing packages
for original FB01 voice creation
in time for the Christmas mar
ket. Watch out too for a nippy
new Playcard system -music
on credit? This multi-track fun/
teach product wi l l be on special
offer to X Series members for
25 -is this a record and can
you tell the difference?
CX5 (or MSX+SG05 sys
tem) owners are eagerly await
ing Digital Music Systems
DMS1 . 2 package, confidently
expected for release by Christ
mas. Expect a ful l colour, touch
sensitive, 1 6 track music com
position system, with windows
and mouse option, designed for
use with the SG05 sound
module, but with facility for i/o
from any MI DI instrument.
This i s the first of new series
of integrated music modules for
the CX5 from DMS, which will
include a sound sampling sys
tem, score writer and multi
carridge expansion unit.
Watch out for reviews of these
and other music products soon.
Remember, if you are having
any Basic programming prob
l ems, are having trouble with a
particular technique or have a
tip you'd like to pass on why not
write to us. We can't guarantee
to solve every problem as Basic
does have its l i mitations, but
we' 1 1 do our best.
Unfortunately we can't give
personal replies, but as many
enquiries as possible will be
answered through the maga
zine. The address to write to is
Basic problems, MSX Comput
ing, 38-42 Hampton Road,
Teddington, Middlesex TW1 1
OJE.
References:
Electra Musical Research
(EMR) Ltd, 1 4 Mount Close,
Wickford, Essex SS 1 1 81 1 G.
Tel: 0702-335747.
Digital Music Systems (DMS)
Ltd, 1 82 Wilmslow Road, Heald
Green, CheshireSK83BG. Tel:
061 -436 4799.
OMEGA ELECTRONI CS
0kllM5805IL55501NkL
ATENTION!! WENOW ONLY SPECIALISE IN BUSINESS &
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job as a clerk. Don't accept a
YTS or YOP job, and if you're
not offered a clerk's job you
should keep tryi ng, though one
reason for not being offered
one could be that you haven't
taken a shower i n your Habi
home-keep clean at all times!
You should also progress to
better jobs as time passes.
Gavin Kruse is stuck in The
Worm in Paradise, wondering
how to get tickets for the boat,
get to a party, and find hi mself a
job. Fi rstly some general
advice on this game, as it's not
one with a set solution that's
identical every time you play it.
Only the very early par is
constant, and there are lots of
random elements governing
the later stages, not to mention
things that you the player can
do which create new problems
for yourself not covered by any
conventional 'solution'. One
piece of advice is to be sure to
be home before the curfew is i n
Gavin also asked about the
party at the Temple. For the
i nvitation forth at you need to go
to the Socialist's Habihome, the
location for which is found by
examining a brooch. You must
take your faithful Dagget with
you, and this wi l l find the
i nvitation for you.
Some of these cor ments wi |
also hel p reader Jeremy
Stocks, who asked me various
questions about the adventure,
and who also asked me to print
the answers backwards so he
could choose which ones to
read rather than read them all .
I n a game like this, though,
some answers are so long that
it's i mpossible to print them
backwards. What I can tell you,
though, is the use for the
Batpak you asked about: TEG
GAD NI TRESNI . Spi l l i ng wine
when opening the bottle at the
party: DAETSNI EMOH Tl
EKAT. Where to get the valve:
RERUOBAL A ERA UOY
NEHW ESUOHERAW ERAW
DRAH NI YUB.
One reason for
not being
ofered a job
could be that
you haven't
taken a shower
-keep clean at
all times!
&
Jeremy's final two questions
were how to cross the ravine
and how to get the scale off the
Behemoth. These two are link
ed, and again it will have to be
given forwards so be warned.
Once the Behemoth wakes and
stars to chase you, you can
hide i n the thornbush thi cket
close by, and at this the crea
ture l umbers past and will fall
into the ravine. You can then
cross the ravine on its back,
taking the scale as you go. and
see what happens then!
Finally those clues on Castle
Blackstar. Map the forest maze
by dropping objects. lt con
tai ns: SNOITACOL LAICEPS
EERHT. These are: ELPMET
DNA ETARG, GNI RAELC. To
get past the drawbridge: WO A
RA ER I F. To get the eggs from
the aviary: NI LOI V YALP. For
this you need: WOB DNA
NI LOIV. Use of the gold ring:
SNOGARD DNA SEVRAWD
OT ELBI SI VNI UOY SEKAM.
I can see the bottom of the
page approachi ng, so it just
remains for me to say: EMIT
TXEN UOY EES.
STOP PRESS: the editor in
forms me that the best com
plete solution to Special Opera
tions received by 5th January
1 987 wi l l i n fact win the Firebird/
Level 9 Jewels of Darkness
trilogy. Entries must be your
own work.
SNAKE I T
MOON RI DER
PANEL PANI C
*
SMACK WACKER
The toughest games, the biggest thrill, the most explosive
challenge. CLASSICS! Marellous arcade action plus a FHEE
joystick test and MUBIC and BPEECH built in with each program.
CLASSICS! Top quality software at budget prices.
Dealer inquiries call AACKOSOFT 0031-71 41 21 21 for your local
distibutor.
#
MAZES UNLI MI TED
I CE
ROBOT WARS
PANI QUE
@
W
===== T
June/July 86
Beyond Basic -the first steps
to more advanced program
ming with other languages.
Typing in readers' listings -
where to look if you run i nto
difficulties, and some hints on
sending in your own program-
August/September 86
Yamaha's new software for the
CX5M | revealed, plus an
explanation of MI DI .
Programmi ng hints to help you
et the best from your disk
drives.
Making the Spectravideo
Xpress work for its l iving, by a
satisfied user.
Compact printer - the near
If you've missed these issues of MSX Computing and want
to get hold of a paricular feature, help is at hand.
Contact our Book Sales deparment which will be happy
to send you back issues from our warehouse for 1 .45 per
copy (including postage and packing}.
hat's noisy, ex
pensive and
takes up valu
able room on your desk? The
answer is, of. course, a prin
ter. If you didn't know the
answer, the chances are that
you haven't got a printer, in
which case read on. The rest
of you can go back to debug
ging, or playing games or
whatever else it is you do
with your computer.
Choosing a printer isn't easy,
especially if you get bogged
down i n the terminology (for
which we have a less polite
name, but the editor probably
won't let me print it).
To help you out we've put
together an interesting selec-
Top: Juki 0. Above: Centronics Lll
company markets a batter
powered laptop micro.
The P-40 wi l l give you
reasonable print with its 9 x 6
matrix, albeit on narrow paper.
As well as the standard pica
style characters this machine
will come up with emphasised,
enlarged and condensed fonts.
lt's not up to producing classy
letters, especially as it uses
tacky thermal paper, but it's
more than adequate for pro
gram listings and hard copy for
your own records. l n spiteofthe
narrow paper you still get 80
characters a l i ne with the stan
dard font. That's handy when
you're printing listings as it
prevents too many program
statements being broken over a
couple of lines.
There's just one snag,
however. Epson, in its infinite
wisdom, has just decided to
drop the P-40 from its range, so
if you do find one of these
printers make sure that you get
any accessories you need -
l i ke a mains power unit and
rechargeable batteries
straight away. You might not be
able to find them in a few
months.
Star's STX-80 is another
thermal printer, but has the
advantage over the Epson of
taking wider paper. Like most
thermal models it's very qui et,
and i n spite of being cheap
produces quite good qual ity
type. Part of the reason for that
is that it uses a 7 x 9 matrix
which gives more detailed
characters than you get from
most pri nters of this type.
lt's a little l i mited when it
comes to typestyles, however.
You get a choice of normal or
enl arged -that's it.
At 60 characters per second
( cps) the STX -80 is reasonably
fast yet it has the one real
advantage of thermal printers
- it whispers. Try holding a
telephone conversation next to
a normal printer as it spews out
text and you'll realise what a
boon a quiet printer can be.
The Citizen 1 200 might not
be particularly quiet-it i s, after
al l , a standard dot matrix
machine. But it has a few other
things going for it. For a star, it
has that magical attribute to
which so many printers aspire
these days-near letter quality
(NLQ).
Unfortunately, the term NLQ
has a wide range of interpreta
tions in the printer manufactur
i ng community. With top of the
l i ne dot matrix printers, like
Epson's LQ series, costing in
tte region of 500-600 up
wards, the phrase means ex
actly what it says - that the
quality of the print is ver close
to the letter or correspondence
qual ity that you get from some
thing like a posh electric type
writer.
lt's a bit much to expect that
kind of qual ity from a printer
which only sets you back a
couple of hundred, but the
Citizen has a pretty good stab at
it. As well as the NLQ mode the
1 200 wi l l , if you ask it nicely,
come up with emphasised,
condensed, expanded and
double strike modes. lt will also
provide super- and subscript
and underl i ni ng.
Hidden i nsi de the machine
are a load of chips which can
save you a lot of hanging
around. These are memor
chips used as a buffer. Printers
without decent buffers stop the
computer sending characters
while they print the ones
they've already got. As pri nters
invariably print slower than the
computer sends out data the
result is a micro which does a lot
of waiting and not a lot of
computing.
A buffer takes as much data
as it can handle, feeding it to the
printer when it's ready. Once all
the data is dumped into the
buffer the micro is once more
free to do your bidding while the
printer plods away. The Citizen
has a generous 4K buffer which
i s equal to a reasonably large
word processed document or
Basic program.
Another interesting point ab
out thi s machine is the inter
face. Most micros talk to their
printers through a parallel inter
face, mainly because it's fast.
But there are occasions when a
serial interace is requi red -
because the micro hasn't got a
parallel port, is using it for
something else or is talking to
the printer through some other
device which happens to be
serial, l i ke a network.
For those reasons the major
ity of printers are available i n
serial or parallel versions. The
trouble is that once you've
chosen which you want, and
have handed over the requi red
dosh, it can be a little difficult
changing to the other type -
short of replacing the main
circuit board in the printer.
To overcome this, many prin
ter manufacturers are provid
i ng interchangeable interaces
on their machines. I n some
cases the interace comes ex-
..
..__
. .
..
..
WEIGHT: 3. 7kg
OPTIONS: Parallel i nterface
(38). Serial interface (52).
Automatic sheet feeder (90).
SPECIAL FEATURES: Pl ug
i n interface cartridges. B/W
reverse image print.
CONTACT: Citizen Europe
. Ltd, Welli ngton House, 4/1 0
Cowley Road, Uxbridge,
Mi ddlesex UB8 2XW. Tel :
(0895) 72621 .
CENTRONICS GLP II 1 99
TYPE: Dot matrix (9 pins)
PRINTING SPEED: 1 OOcps
(draft) 25cps (NLQ)
MAXIMUM PAPER WIDTH:
254mm
PAPER FEED: Friction
PRINTING DIRECTION:
Normal : Bi -di rectional, logic
seeking
Graphics: Uni -di rectional
INTERFACES: Centronics
and serial versions available
DI MENSIONS: 327 ? 1 95 ?
71 mm
WEIGHT: 3. 5kg
OPTIONS: Paper roll and
tractor feed available
SPECIAL FEATURES: NLQ
mode. Smal l
CONTACT: Centronics Data
Computer ( UK) Ltd,
Petersham House, Harrington
Road, London SW7 3HA. Tel:
01 -581 1 01 1 .
SAMLECO DX-85 21 7
TYPE: Dot matrix (9 pins)
PRINTING SPEED: 1 20cps
(draft)
MAXI MUM PAPER WIDTH:
240mm
PAPER FEED: Friction and
tractor
PRINTING DIRECTION: Bi
di rectional, logic seeking
INTERFACES: Pl ug-in. Most
avai lable
DIMENSIONS: 370 x 280 x
1 30mm
WEIGHT: 6.0kg
SPECIAL FEATURES:
Forard and reverse line feed.
Pl ug-i n interfaces. Ribbon or
spool option
OPTIONS: MSX interface
avai lable
CONTACT: Samleco Ltd, 9
Fairacres I ndustrial Estate,
Dedworth Road, Windsor,
Berks SL4 4LE. Tel: (0753)
85471 7.
SHINWA CPA 80+ 230
TYPE: Dot matrix (9 pins)
PRINTING SPEED: 1 OOcps
(draft)
MAXIMUM PAPER WIDTH:
254mm
PAPER FEED: Friction and
tractor
PRINTING DIRECTION:
Normal : Bi -di rectional, logic
seeking
Graphics: Uni -di rectional
BUFFER: 2K or 4K options
INTERFACES: Centronics as
standard. Serial version
avai lable .
DIMENSIONS: 384 x 31 5 ?
1 25mm
WEIGHT: 5.0kg
SPECIAL FEATURES: NLQ
mode. Can be changed .
between parallel and serial
types by replacing interface
board inside printer
CONTACT: Micro Peripherals
Ltd, lntec 2, Uni t 3, Wade
Road, Basingstoke,
Hampshire RG24 ONE. Tel :
(0256) 4 73232.
JUKI 6000 230
TYPE: Daisywheel
PRINTING SPEED: 1 Ocps
MAXIMUM PAPER WIDTH:
300mm
PAPER FEED: Friction
PRI NTI NG DIRECTION: Bi
di rectional, logic seeking
BUFFER: 2K
INTERFACES: Centronics or
serial options.
DIMENSIONS: 41 5 ? 222 ?
1 28mm
WEIGHT: 6.0kg
SPECIAL FEATURES: Low
noise. Simple operation
CONTACT: Micro Peripherals
Ltd, l ntec 2, Unit 3, Wade
Road, Basingstoke,
Hampshire RG24 ONE. Tel :
(0256) 4 73232.
CITIZEN LSP-10 266
TYPE: Dot matrix (9 pins)
PRINTING SPEED: 1 20cps
-
(draft) 25cps (NLQ)
MAXIMUM PAPER WIDTH:
250mm
PAPER FEED: Friction and
tractor
PRINTING DIRECTION:
Normal: Bi-directional, logic
seeking
NLQ and Graphics: Uni
di rectional
BUFFER: 4K
INTERFACES: Plug-in.
Centronics as standard
DIMENSIONS: 385 ? 255 ?
90mm
WEIGHT: 3. 7kg
SPECIAL FEATURES: Plug
i n interface cartridges. B/W
reverse image print.
Proportional spacing. Hex
dump
OPTIONS: Stand for bottom
feeding
CONTACT: Citizen Europe
Ltd, Welli ngton House, 4/1 0
Cowley Road, Uxbridge,
Mi ddl esex UB8 2XW. Tel:
(0895) 72621 .
STAR NL-1 0 278
TYPE: Dot matrix (9 pins)
PRINTING SPEED: 1 20cps
(draft) 30cps (NLQ)
MAXIMUM PAPER WIDTH:
250mm
PAPER FEED: Friction and
tractor
PRINTING DIRECTION:
Normal: Bi -di rectional , logic
seeking
"LQ and Graphics: Uni
di rectional
BUFFER: 5K mi ni mum
INTERFACES: Pl ug-i n. Most
avai lable
DIMENSIONS: 400 ? 336 ?
1 04mm
WEIGHT: 6.6kg
SPECIAL FEATURES:
Forward and reverse micro
feed. Hex dump. Front panel
operation
OPTIONS: Automatic cut
sheet feeder. Interface
carridges
CONTACT: Star Micronics,
Craven House, 40 Uxbridge
Road, London W5 2BS. Tel:
01 -840 1 800.
t last - we've got
enough space to
include all those
handy hints, topical tips,
adventure game maps and all
those cunning methods you
keep sending in to us on how
to get ahead with your
favourite games.
From now on, MSX Comput
ing will be incl uding any i n
formation you may care to pass
on to fellow readers. We'll also
print a selection of game
queries and judging by the
volume that we receive there
are an awfu | lot of frustrated
games pl ayers out there!
So keep the information flow
i ng i n and hel p a fellow MSX
user beat the system. Write to
Arcade Action, MSX Comput
i ng, 38-42 Hampton Road,
Teddington, Mi ddlesex TW1 1
OJE.
KNIGHTMARE
I have just purchased the game
Knightmare by Konami , but I
can't get past the snake
headed Medusa in the fi rst level
as she blocks the entrance to
the next level. I think I have tried
everythi ng.
J. Grifiths
Newcastle
1=
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1
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| 7
Bonus Level.
Switch to multiple double fire
and missiles and go through the
centre passage. With this fire
you can blow a hole in the roof to
reach the yellow capsules for
extra bonus points. The green
capsules give extra lives.
Level Four.
Much l i ke level one but faster
and upside down. Using mul ti
ple fire and missiles dive low
under the roof volcano and
move off when clear. The insect
drones can be si mpl y blasted,
then avoided and finished off on
their next pass.
Level Five.
One of the toughest levels to
crack but it can be beaten if you
use the enemies' weapons
agai nst them. Again mul tiple
fire and missiles are the best
weapons as you wi l l need a
constant flow of fire. Shoot at
the skulls as soon as they
appear, before they can shoot,
and they will go down a treat.
Hide behind the skul l s you can't
shoot in ti me. The skul l s take a
lot of shooting but do go down
and the pools need to be blown
up. Avoid the flying bones and
the few more dragon skul l s and
you wi l l be on to the next bit
which is quite tricky.
Stay at the top left half of the
screen to avoid the alien crois
sants and make sure none of
the bl ue ball-shaped aliens get
above you. Make sure you
shoot as many as you can
without moving too far down.
Level Six.
A very si mpl e but time-consum
ing level which is made much
easier by a technique which
leaves the aliens practically
harmless. Try to get multipl e
fire and when faced with the
brains with tentacles, shoot
away the red segment of the
tentacle to render it harmless. If
you don't have time to take out a
tentacle then dive to the bottom
of the screen and fly under the
alien. Deal with the guardian i n
the usual manner.
Level Seven.
You must have lasers for most
ofthis level as you have to shoot
your way through. Make sure
you can switch to mul ti pl e fire
near the end as you wi l l need a
constant flow of fire and a shield
if possible. At the end, position
yourself between the two bl ue
layers of wall so you are firing a
constant stream of fire two
bul lets thick, with your shi p
positioned near the back of the
screen using the bl ue walls for
cover. Fire centrally so none of
the big white aliens fire can get
past your own. Soon he should
phase out and di ssolve leaving
you with i mmense satisfaction
and the final level to work on.
Level Eight.
Armed with double fire and
missiles simpl y push forward
trying to stay as central as
possi bl e. A little speed wi l l be
needed to out-manoeuvre the
package monsters and the
ridiculous hailstorm of bombs.
At the end of this level shoot
away at one of the arms and fly
through the gates before they
slam on you. Now you're here
shoot away the ropes holding
the master brain together, and
you will see . . . wel l , do it and
see for yourself.
Finally . . . buy a big bottle of
Scotch and do it again in one
game. I managed to get one
and a half times round before
retiring.
Nick Brown
Farnham
SORCERY
I need hel p with Virgin's Sor
cery. I have managed to free al l
the sorcerers, reached the
fountain of life where they are
waiting and received the mes
sage, "You have rescued all the
sorcerers", but | noted in the
Aprii/May issue that someone
sent i n a high score of 1 09, 841
and reached stage 3.
My problem is that my game
doesn't have any more stages
and my highest score is onl y
28,000 after completing the
game. Is there anything wrong
with my program?
David Kelly
Find horn
Scotland
Our mistake, David, it was a
printing error. There is only
one level in Sorcery and the
sole aim of the game is to find
all the sorcerers. The person
responsible has been made
to use a Commodore 64 for a
week.
Sorcer - only one level
VARIOUS GAMES
I have taken ti me off from
playing my computer to write
down some hints and tips on
Mutant Monty, Ghostbusters
and Way of the Tiger for fellow
readers.
Mutant Monty: for endless lives
press RUN after l i ne 50 of the
following program and press
play on Mutant Monty tape.
1 0 CLEAR 1 OO, &H87FF
20 BLOAD "CAS:"
30 POKE#27872,0
40 DEF USR=&H9000
50 A=USR(O)
Ghostbusters: buy a compact,
ghost bait and one trap and
then sit outside GHQ. Press B
on marshmal l ow alert and
move your car onl y when the
key and lock get close to Zuut .
When asked for account
name type i n CODEBUSTERS
and press return. When asked
for account number type i n
001 66605 for a mi l l i on dollars.
Try account name ANDY and
number 777 for unl i mited
amount of money. When asked
for name just press RETURN.
When asked for code type
31 222646 for 999, 000 dollars.
finally, when asked for name
just press RETURN. When
asked for code type: 61 4.
Way of the Tiger - Sword
Fighting: 1 st Warrior - keep
slashing at the legs. Ninja -
keep doing a head splitter. 2nd
Warri or-hi t hi m and jump out
of the way. After a whil e you'll
be able to do a continuous slash
to the legs. Armed warrior-he
is only vunerable in the neck
and legs. A sword ritual is
effective against hi m and so is
.any move to the neck or l egs.
Green Beret: the defenders
who carry guns are able to walk
up ladders so be carefu | if you
are at the top of a lorry or
pl atform. The defenders who
don't carry guns occasionally
start to jump, but to stop them
just jump i n the air and stab
them. Try to keep your
weapons until the end as there
i s a final charge at you before
you go on to the next level .
On level 2 (the harbour) go to
the far left hand of the screen if
you see a parachute i n the sky
as his bul l ets can't always
reach that far.
If you encounter a bouncing
dog at the end of the level , use
the same tactics as on the
w
w w w w
v
ne of the hottest
concepts of the
moment is electro
nic or desktop publishing:
with the aid of a personal
computer and a printer you
can create complete pages of
catalogues, newsletters or
magazines on your own
desktop.
Text produced by word pro
cessing can be combined with
graphics and headings and
titles also created on the com
puter. You can also leave
spaces for photographs, then
dump the compl eted pages to
the computer and give it
straight to a printing company
for offset printing.
Desktop publishing allows
you to "do your own thing" and
create text, pictures and page
layouts, with no need to pay
other people a fortune. You can
then take the finished sheets to
an "instant printing" shop or use
your own offset printing equip
ment or even a photocopier if
desired. Al ready many com
mercial catalogues, customer
newsletters and in-house com
pany newspapers are pro
duced by this method, and the
technique is destined to grow
by leaps and bounds as the cost
of the technology comes down.
Sounds fabulous, doesn't it?
Perhaps you would like to do
this kind of thing at school or at
work, or you may be th editor
of a club or parish newsletter.
What do you need to join i n the
fun?
Well, as with so many things
in life, it depends! What it
depends upon is what sort of
results you are expecti ng. If you
want the same quality as "MSX
Computing" forget it: desktop
publishing does not give those
Andy Emmerson
investigates advanced
word processing
techniques
sort of results. Even to produce
a catalogue of reasoable
qual ity you need a business
computer such as a Macintosh
(an I BM PC is barely adequate)
and you also need a laser
printer with a resolution of at
least 300 dots to the inch, 32
shades of grey and an image
scanner for converting pictures
to computer format. By the time
you have bought the software
as well you are talking of more
than 8,000, which is probably
a little more than you or I had i n
mi nd!
But with a little bit of effort and
enthusiasm, plus a little more
imagination, we can achieve
something not too far different
on an MSX micro, using an
ordi nary dot-matrix printer and
affordable software. Virtually
all dot-matrix pri nters can
handle graphics as well as text,
and it is not difficult to design
large letters for titling and
headings on a micro. If you
have a printer with a Near Letter
Quality (NLQ) facility this will
enable you to print out the main
text of articles even more
neatly.
Chars, diagrams and other
graphics can also be produced
on the printer, and all you need
to do is cut out the various items
to go on each page. Then you
can lay them out on a blank
sheet of paper, add any photo
graphs and when you like the
final layout, past them down
with Pritt, Cow gum or some
other adhesive which doesn't
cause the paper to cockle. I f
you want a special typeface or
effect it may be advantageous
to use Letraset or some other
similar rub-down dry transfer
lettering, though this tends to
be expensive if you use only
par of a sheet.
The finished artwork, as it is
called, can then be photo
copied or taken to a print shop.
One ti p: most professionals i n
this field reduce their work. Let
me explai n: if your finished
page size is to be A4 (and you
should stick to standard page
sizes, as the printer probably
won't handle any othors) make
your artwork A3. 1 n other words,
always use the next size paper
(the numbers decrease as they
get bigger). If you intend to print
on A5 paper, make your
artwork on A4 paper. Al l profes
sional pri nters can handle the
task of reducing the page-size
(many photocopiers also do
this now). Hand-drawn dia
grams wi l l look neater, any
misalignment wi l l look less
obvious and you wi l l be able to
get more typed text on a page.
Although it will be reduced by
one third, al l ypur arwork wi l l
still be perfectly legible, and the
reduction in size wi l l make it
neater.
There are a number of
graphics designer and word
processing packages for most
home micros, even some
desktop publishing programs,
replica of the
formatted document).
This last feature is called
WYSIWYG i n the busi ness -
What You See I s What You Get!
Having said all this, there is no
single word processor which
achieves all thi s. Wordstar gets
close and that is what I use now
(and intend to continue using),
but it wi l l only work on compu
ters with an 80 column display
(Spectravideo X'Press and
MSX-2 series). Prior to this I
used Aacko Text and I was
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Load Speedsave, change the baud rates to any speed you wish
between 43band 400baud. Add a third saving speed, and you are
able to save and load with the most convenient speed.
luIl back-up laciIities to tape or disk
Speedsave loads and saves all machine code programs, even
headerless and beneath basic area. Files directory or tape header
reader to detail names, kind of programs, length and addresses of
all files on disk or tape. Screen copy routne. Cassette based to back
up programs up to 43K, tape to tape.
Oisk version with liIes recovery to restore deIetedliIes
Disk version for transferring machine code programs up to 40Kfrom
tape to disk. With automatc shift in memory when a program
conflicts with the disk area and slot selecton. Files recover to
restore killed files on disk, no matter the length and kind of file. With
disk sector reader.
A very easy utiIity lor use on M5X and 2.
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'#
SUPPLIER: Eaglesoft
TYPE: Arcade
FORMAT: Cassette
Our hero, the aforementioned penguin,
though in truth he looks more like a refugee
from a Pac-Man Convention, starts the
game on a screen that's partly-filled with a
pattern of ice-cubes. In among the ice
cubes are three diamonds, at least on the
first level, though these increase in number
as the game goes on . . . or more likely
doesn't, as this is a pretty tricky one, it has to
be said. Why, we had to play it for hours
before we could even review it. All in the call
of duty, of course.
Now as any sel f-respecting penguin will
tell you, ice-cubes are just there to be kicked,
so as you move round the screen under
joystick or keyboard control you can bash
the space bar or hit the fire button to send an
ice-cube sliding across the surace before it
smashes into oblivion.
One thing you're definitely doing is
keeping away from the inevitable nasties
that share the screen with you and plod
relentlessly in your direction. But if you kick a
cube or a diamond in their direction then they
kick the bucket - at least for a while, as
there's always a substitute waiting in the
wings. Wouldn't you just know it? And likely
as not it'll be one of the Mafia-types with the
cool shades that have the ability to walk
through some of the objects. Rats!
Graphics are good enough, as is the
speed of the action, and we toved the sound
on this one: a truly awful strangled yell when
you lose a life, and the "Oh my God, game
over!" when you've lost the lot. Not quite
good enough to warrant three stars, but
worth three quid of anybody's money.
lt is a pity that the instructions aren't a bit
better, otherwise we might have given it the
fu |three stars.
RAM NEEDED: 64K
GRAPHICS**
SOUND**
VALUE***
VERDICT**
l t is hard to describe Knight Tyme as it is not
what you'd call a traditional adventure
although you do have to go on a journey,
figure out the clues and fulfill your quest.
effort into the design of the game and I
particularly like the use of a technique they
call Windmation. What it means is that you
are allowed to access the windows in which
the command choices are given.
SUPPLIER: Mastertronic
01-377 6880
TYPE: Graphic/adven-
Knight Tyme isn't in the same category as
the classic text adventures, like those from
Level 9 , all the same it i s an adventure and a
cracking good one at that.
Cast as a Magic Knight, you are trans
ported to the 25th century and are on board
the Starship USS Pisces.
A metal creature called Klink has given
you a datacube from which you have
absorbed a host of i nformation which should
hel p you formulate a plan for your survival.
Do read the instruction before playing
Knight Tyme otherwise many of the choices
won't make much sense. The authors have
very graciously included some playing tips
on the cassette cover-use them. Don't try
to be bold and manage without 'cos you'll
end up making the same mistakes that I did.
l t took me ages to realise that Sarabwouldn't
reveal how to move the starship until I
appeared wearing a valid identity card.
ture
FORMAT: Cassette
RAM NEEDED:64K
The first task is to locate the Tyme
Guardians-that's if they exist, and obtain a
Tyme machine from them so that you can
make your escape.
The graphics are superb with plenty of
intricate and colourul details, which all add
to the game's appeal.
This is not the sort of game that can be
played in a couple of hours, it is going to take
several days unless you're one of these
ultra-brilliant whizz kids who has a penchant
for solvi ng adventures in not time at all.
GRAPHICS* * *
SOUND**
VALUE***
If you've read the last issue of MSX
Computing you'll already have a head start
as we published a map of the game that was
sent in by one of our avid readers. If you
haven't read it, do so now, you never know
when it might come in handy.
Your journey will take you far across the
galaxy and you'll have to visit and explore
many planets so I recommend that you draw
a map as you go along otherwise you could
find yourself covering the same ground.
According to the text on the cassette
cover Knight Tyme is the third in a series of
adventures from Mastertronic, if that's the
case all I can say is that this one's brilliant
and I can't wait to get the other two l
VERDICT***
The authors of this title have put a lot of
I f you're looking for an ace adventure that
doesn't cost a fortune, Knight Tyme is a
must.
4
Eaglesoft must know that the only hope they
have of boosting sales of this title i s by
putting a drawing of a topless woman on the
cover, though the fact that she has a reptile's
head does li ttle to enhance her appearance:
Nor do the graphics do much to enhance
the appearance of this rather dated version
of the old arcade favourite, Space Panic,
although any resemblance to arcade
graphics begins and ends with the title
screen, which is annoyingly the best part of
it. Pity you can't play a title screen, isn't it?
For those who don't know, Space Panic is
one of the original platforms and ladders
games, before Manic Miner came along and
made them better beyond belief. You control
the legendary little man, without whom no
arcade game i s complete, as he climbs up
and down ladders and runs along the
platforms trying to avoid the meanies whose
general attitude is: this screen ain't big
enough for the both of us.
As he' s usually outnumbered about
four-to-one, the LLM is given a shovel to
even things up a bit. With a bit of help from
you at the fire button or space bar (the best
place to buy a pan-galactic gargle-blaster),
he can dig holes in the platforms and hope to
tempt the meanies to fall right into them.
A quick bash on the bonce with the old
shovel and the meanie's sent to meet its
maker. If you omit to hit it quick enough, it
climbs out and continues in its pursuit of you.
Clear a screen of meanies and your reward
i s naturally to go onto even worse screens,
with .more complicated patterns of platforms
and ladders, ensuring eventually that you
probably get trapped as the filling in a
meanie sandwich.
You have three lives and in addition, the
man must complete doing his Charles
Bronson act on the meanies before his
oxygen level runs out. There are four levels
of nasties you can confront yourself with,
these being smart, normal, dumb or moron.
The game can be fun, and Panique has
some nice features: keyboard or joystick
control, hi -score table digitised voice saying
'Don't panic' and 'Next level. '
What it doesn' t have is decent graphics.
This is the original stick-man and the screen
colours are very limited. Response was
none too hot either, and despite the bargain
basement price tag it didn't make us want to
go on to the next screen, it made us want to
load up the next game quickly.
If you haven't played a game like this
before then it's worth 2.99 to find out what
all the fuss is about, as the actual playability
of the game i s fine. But if you are used to the
original arcade version you will be dis
appointed .
SUPPLIER: Eaglesoft
TYPE: Arcade
N
FORMAT: Cassette
RAM NEEDED:64K
GRAPHICS*
SOUND**
VALUEt*
VERDICT*
SUPPLIER:
TYPE:
FORMAT:
RAM NEEDED:
Eagle soft
Arcade
Cassette
b4B
GRAPHICS* * *
SOUND***
VALUE***
VERDICT***
And so once more unto the arcades, dear
friends, once more, to suffer the slings and
arrows of outrageous Fuzzba/. Or some
thing like that, anyway. But the only suffering
you'll do in this one is through lack of sleep
from playing it just one .more time about 87
times i n a row.
This i s based on the arcade game called
by various names along the lines of Q-Bert,
in which you control uoystick or keyboard) a
springy thingy as it bounces around a
pyramid that's constructed from various
cubes. As the thingy, hereinafter referred to
as Fuzzbal l , lands on a cube it generally
changes colour, and the idea is that you
have to bounce around the pyramid until all
the cubes are the same colour, the colour
you want being indicated at the top left of the
screen.
For those poor souls who can only afford
black and white, there i s a monochrome
option, and we tried this too to discover that it
works perectly well. Fuzzball always starts
at the top of the pyramid, and the first screen
i s comparatively easy as many of the cubes
only change colour once, i . e. when Fuzzbal l
lands on them a second time they don't
change again. But this i s only the first
screen . . . guess what's coming, folks!
Yes, on later screens a cube will change
each time you land on it, so you have to plan
your route very carefully. Deal with the top
three cubes fi rst i s a good bet, then try and go
down one side and sort out the bottom ones
too, before filling in the rest. One reason for
this i s that FuzzbaJI naturally isn't the only
thing on the pyramid. Balls start bouncing
down from the top, so it's best to sort out that
area first before the balls start raining down
in abundance. Later screens have more
balls, as you might expect.
The reason for attending to the bottom
cubes next is that occasionally a ball will
remain at the bottom instead of bouncing
off-screen, and this will slowly hatch into a
snake that then comes bounding after you,
by which time you should be dealing with
cubes elsewhere on the screen. Snakes are
pretty dumb, though, and you can usuplly
tempt them to leap suicidally over the edge,
but make sure Fuzzball doesn't do it unless
it's on to one of the platforms that spring you
back up to the top again.
Later screens lead to more complications,
without which no addictive game would be
complete,like the rival who also bounces
around changing all the cubes back again.
By then it's hai r-tearing time.
Fuzzball is frustrating, i rritati ng, madde
ningly addictive, and could result in a
severely strained joystick as you thrash it
from side to side. Recommended.
Just what is the Meaning of Life? Is it 42, an
answer that current philosophical theory
holds in very high esteem? Whatever it is,
the answer won't be contained in a silly
game like this.
anything with these dismal graphics. l t
seems odd to have sprites the size of
The game wou Id be pretty poor even if it
weren't forthe rather nasty scenario in which
your given task is to assemble the latest
Soviet nuclear device, named KRAZY. Is it
just us, or do you too find this hardly the right
subject for a computer game? Maybe if the
results had been better we might have been
less critical, but one loo at the first screen
and you can see you're not exactly in for a
life-enhancing experience.
This is the type of arcade adventure in the
Manic Miner mode, where you move a
character about the screen and have to leap
over objects, pick things up by passing
through them, head for an exit, and
generally work out for yourself how all those
things fit together. Great fun i n a good game,
but this ain't a good game.
The various missile components are
scattered throughout the factory that the
game takes place in, and you have to pick all
these up and bring them to the assembly
spot, one at a time. A demo mode shows you
whereabouts the assembly spot is, and what
you're meant to be picking up, which i s just
as welt as you'd be hard pushed to recognise
elephantsand yet still contai ning no detail,
but you only have to look at our screen-shot
to see how lacking in detail everthing is.
Those enormous sets of stairs, for instance,
which look like they've been drawn by a
5-year-old.
The fact that there are clashes of sprites
doesn't help, either, with blocks of one
colour passing through and temporarily
obliterating something else. The extension
of this i s usually that the accuracy you need
for moving about is poorly defined as well,
and that's the case here -you can be on
something when not seeming to be on it, and
hit some things before your man actually
makes contact.
Other elements of the game include a
clock in the top right-hand corner that ticks
down from 5,000 while you're searching for
the parts, and when it reaches zero you lose
a life. The ESC key allows you to quit and
return to demo mode, and you can use
keyboard or joystick, but why bother? There
has to be more to life than this.
At 2.99 this i s a low-cost product, but the
budget game league has made enormous
strides in recent months and this offering
from the talented Eaglesoft team comes as a
disappointment.
SUPPLIER:
TYPE:
FORMAT:
RAM NEEDED:
Eaglesoft
Arcade
Cassette
b4B
GRAPHICS*
SOUND*
VALUE*
VERDICT*
SUPPLIER: Eaglesof
TYPE: Arcade
FORMAT: Cassete
RAM NEEDED: 64k
GRAPHICS **
SOUND**
VALUE**
VERDICT**
Another in the series of Eaglesoft Classics,
re-releases of oldies that are sometimes
even goldies as well, and this version of the
arcade addiction of a few years ago is one
that might be worth adding to your collection.
In Moonrider, naturally enough, you ride
the moon. Well, you don't literally sit astride it
as if it were a Kawasaki made of cheese, you
ride your moon buggy over its surface which
unfortunately has more holes and bumps on
it than the M1 .
As with many of these Eaglesoft Classics,
you're given the option of testing both your
joystick ports as soon as the title screen's
loaded, but if your por is pole-axed you can
use the keyboard as well: left and right
cursor keys to decrease and increase
speed, up arrow to jump and space bar to
fire.
lt would have been nice to have had a
chance to redefine this, as we found
ourselves firing when we should have been
jumping, but we dare say that you arcades
tars out there with your dexterous digits
won't have that trouble at all.
The landscape, or moonscape, scrolls
from right to left across the screen and you
must leap the holes as you encounter them
and shoot away the boulders and larger
rocks. Just occasionally they slip in a tiny
boulder that has to be jumped rather than
shot at, to keep you on your toes. Naturally
enough the first stage is reasonably easy,
although later ones have rather nasty
combinations of boulders and holes and
sequences of potholes that require a fine
judging of the speed needed. A Rider Radar
at the foot of the screen shows you how far
you've progressed along the various sec
tions of the surface.
Holes and boulders alone might not be too
bad, if itweren't also for the UFO's that come
flitting along dropping bombs and firing at
you. Luckily for you, your firing action allows
you to shoot forwards and upwards simul
taneously, although sadly your forwards
firing range is severely restricted so you
need to practise hitting boulders at the last
minute.
The sound effects on this one are only
average, a feeble plinky-plonky effect that
could surely have been beefed up a bit.
However, it's well-presented with a hi-score
table for all you egomaniacs out there. 1t also
has that all important 'just-one-more:go'
quality, without which no arcade game is
truly complete.
At 2.99 it's not to be sniffed at, unless
you're into that kind of thing, and as long as
you don't expect state-of-the-art mega
blasting with the ultimate in graphics, you
shouldn't be disappointed.
This, according to the inl ay, is ''the most
stunning three dimensional Frogger of all
time!" Someone at Livewire obviously had a
mis-spent youth. And "full colour isometric
projection" they also proclaim, which
sounds grand, but it has to be said that this is
by far the best in Livewire's classic arcade
series, at least giving you a good game
which is not a million hops from the original
arcade machine.
landing on turtles and logs that also flow in
opposite directions. Your final leap must
take you into one of five safe spaces, and as
you have five lives, guess what you get to do
then? Right, do it again, four more times, till
all the spaces are fi lied with frogs. The space
at the extreme left is the hardest to get at,
mainly because the logs in front of it are
floating from left to right and to get there you
really have to hop to it.
The 3-0 graphics are impressive, too, and
we especially liked the addition of Sinclair's
C5's in the slow lane of the motorway you've
got to hop across.
Anyone who's led a frogless life so far
won't know what that means, but the idea of
the game is that you control the hopping
hero and must move him across the screen
from top to bottom, the problem being that
between the top and bottom lie a couple of
fairly major hazards. The first is a five-lane
motoray, which has to have the most
unusual contra-flow system ever invented
as the vehicles in alternate lanes travel in
opposite directions, and generally getting
faster the further across you get. Or don't get
if you're not quick enough on your flippers
and end up as another road traffic accident
statistic. lt beats the M25 any day.
Survive the hazards of the road and you
then have to cross the river by leaping and
Then what? Why, do it again with more
hazards, of course. Faster cars (must have
put new batteries in the C5s betwen levels)
and snakes and crocodiles just anxious to
snap at an unsuspecting frog as he crosses
the river. There are bonuses, too, if you can
catch a dragonfly or rescue a female frog on
your travels, but as the levels progress you'll
have your work cut out just in surviving. The
snakeless logs start to get slippy, and the
turtles have a habit of submerging just when
you least want them to.
The game didn't seem to us to be quite as
tricky as the original, but it's very nicely
animated with good sound effects and
should especially appeal to owners of 32k
machines. Would that all so-called arcade
classics were this good.
So if being an animated amphibian is the
life for you, buy it. But can someone explain
why arcade frogs can't swim?
SUPPLIER: Livewire
TYPE: Arcade
FORMAT: Cassete
RAM NEEDED: 32k
GRAPHICS* * *
SOUND**
VALUE***
VERDICT***
SUPPLIER:
TYPE:
FORMAT:
RAM NEEDED:
Mastertronic
01-377 6880
Arcade
Cassette
64K
GRAPHICS**
SOUND**
VALUE***
VERDICT***
Fancy a quick spin round Silverstone on a
high speed motorcycle? If the answer's yes
then this release from Mastertronic called
Speed King is the game to play.
Your aim is to pit your wits and skills
against 19 other determined riders and work
your way up to world class level.
The game has three skill levels and until
you get the hang of things your best bet is to
stick to the first level.
Your bike is equipped with six gears and
the selection is made either by waggling
your joystick forward and back or pressing
the top and bottom cursor control keys.
Each of the gears corresponds to a
particular speed range, just like 'real' gears,
and although it's tricky at first, once you've
practiced a few times changing gear will
become second nature.
Once you get going you'll find that your
speed increases very rapidly and you'll soon
be tearing round the circuit at breakneck
speeds of 200mph or more.
Colliding with another rider will cost you
dearly as it will result in a spill from your
machine and a subsequent time penalty
whilst you fight to regain control. A further
time penalty will be incurred if you swere off
the circuit at any time, so you need to keep a
cool head.
The only other bike game I have played
involved a character cal led Eddy Kidd who
bore a remarkable resemblance to a
matchstick man. | was far from impressed
with that title, but Speed King is far superior
and will I'm sure turn out to be a winner and a
real money spinner for Masterronic.
Great skill is required throughout the
game if you are to keep up a consistently
high speed and stay on the circuit without
becoming a cropper.
The graphics although basic are ver
realistic and there's a good scrolling effect
as you wind your way round the many
circuits on offer. My only complaint is that the
background music before the start of each
race is ver metallic and becomes boringly
repetitive after a while. However this is
compensated for by the realistic purr of a
cycle engine as you race around the track.
For me one of the game's major plusses is
that you can choose to preview the circuit
and suss out exactly what you are letting
yourself in for before competing with the
other riders.
If you manage to achieve a new record it
will appear on the grandstand display board,
another nice feature that adds to the game's
appeal.
Motorcyle racing games are few and far
between which is one of the reasons why I
reckon this game will prove to be popular.
Now how to review two versions of the
mighty Kong arcade game in one issue,
without repeating all that gumph about
Mario having to rescue his damsel in
distress from the clutches of Kong by
leaping over barrels etc? Because if you're
interested in this then you're sure to read the
review for Congo too.
Perhaps we could fill the space by quoting
from the Dutch instructions, which makes
the game sound very interesting, with
phrases like "Trommelend op zijn beestach
tige torso. " At least the Dutch readers would
know what we're on about, but you do get
instructions in English as well. What we want
to know is how you get an English pun like
"Fight for her before she goes bananas"
from a Dutch original reading "Vecht voor
haar, voor ze de pisang is!" Makes it seem
like she's been at the contents of the barrels.
That's not a sound you should hear for a
while, as the drawback of this version is that
it appears to us to be very much easier to
play. We got through the first two screens on
our very first game, though we admit to still
being struggling on screen three, with all so
far being reasonably close approximations
of the originals. Congo's problem is that it is
harder to play, but for all the wrong reasons
- sl uggish and inaccurate sprite move
ment, for instance.
On with the game, however. Where
Congo has all the hallmarks of the cheapie
product, Ape Man looks a lot better all round.
lt has the synthesised sound that appears in
many of these games that originate in
Holland from Aackosoft, and we like the way
they try to do something different in each
game. This time you get a real maniacal
laugh, and "He's coming for you . . . Ape
Man!" That's as well as the more usual
"Game Over".
Graphics on Ape Man are better in some
areas, worse in others. The ape himself
doesn't move while lobbing the barrels down
on your bonce, but he does a nice shuffle
when he lopes off to the next screen. Your
man Mario, Alfredo, or whatever he's called
in this one, is much better animated with
good detail, and his legs prove pretty long in
leaping over the rolling barrels, which is one
reason the first screen is so easy.
Neither of these, then, is the perect
Donkey Kong substitute, but overall we
generally preferred Ape Man despite the
fact that even average play
e
rs like us are
soon playing the last two screens. The
choice is yours.
Maybe someone will do a journalist's
version one day . . . a mad printer hurling
rolls of paper at a writer tring to file his copy
by the deadline . . .
SUPPLIER:
TYPE:
FORMAT:
RAM NEEDED:
Eaglesoft
Arcade
Cassette
64K
GRAPHICS**
SOUND**
VALUE**
VERDICT**
W
%
SUPPLIER:
TYPE:
Bubble Bus
Arcade-adven
ture
un1verse.
You're provided with a Galaxy A-Z, and
this shows that the game is choc-a-block
In its earlier Amstrad and Spectrum
versions, Starquake has picked up 'Crash
Smash' and C& VG 'Game of the Month'
accolades and that's not in the least
surprising. Good to see a great deal of care
has obviously been taken in its conversion
and we can therefore only declare it
MSXcellent.
According to the cassette inlay, this is "For intervals and the patterns that wil l enable
all Donkey Cong enthusiasts-a chance to you to move up the screen and leap over or
relive those yesterdays in the arcades", and avoid the barrels as they come at you. There
it isn't just the spelling they've got wro
n
g are also one or two hammers lying around,
either. Real Donkey Kong enthusiasts will and these you can pick up to bash the barrels
be bitterly disappointed if they expect this with, although you can't climb the ladders
attempt at converting the arcade version to while you're holding a hammer -and they
come even close to the fun and enjoyment of also have this nasty habit of disappearing
the original.
without warning, too. The ape, sorry, the
For an'one who might have been living in bear, also throws down fireballs but these
the depths of the jungl e when Donkey Kong are a minor irritation and usually pretty easy
came out, this is a four-screen arcade game to dodge.
that requi res you as the noble hero Mario, lt's surprising Alfredo can dodge any
here renamed Alfredo, to rescue your lady thing, though, as his movement is so
friend from the clutches of the killer gorilla, sluggish, while the bear consists of just three
the mighty Kong, except this version . sprites, hardly the ultimate in micro anima
changes the villain of the piece to Congo the tion.
crazy circus bear. Bears, frogs, gorillas, Later screens include umbrellas to help
penguins-it'sareal menageriethis month. you in your monkeying around the ladders
He still shares Kong's liking for rolling and platforms, while on the final screen you
barrels and throwing fire, however, and in have to flit about and remove the joints that
the fi rst screen you start at bottom left and hold the gi rders together in order to bring
have to zig-zag up the various platforms to the dreaded Congo crashing to the ground
. reach the top level, whereupon the hair one and ensure that your damsel is no longer in
will take the young lady and remove her to distress.
the second screen, whereupon you get to do The game at least has all the fripperies,
the same to a different design that also like keyboard or joystick control, good
involves moving pul leys and a bit more hi-score table, pause option, music on/off
planning. option, and so on, but none of that makes up
The barrels come rolling down the ladders for the actual boredom of playing it. Not a
SUPPLIER:
TYPE:
FORMAT:
RAM NEEDED:
Livewire
ware
Arcade
Cassette
dZB
GRAPHICS**
SOUND*
VALUE**
VERDICT*.
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TELEPHONE OUR INFORMATION HOT LINE (0224) 630526 WITH ACCESS & VISA ORDERS
NO N N N N N N N
LUW
bCLLLW
C
bCL
Stranded light yean frm earh Rocket Roger mus explore
the mer planet In sarh of the pwer crstals that will
rchare his spacecraf. Tke control as Roger
manoeuvrs with hlsjet pack avoiding the
nasteS desrolng his enemies
Alllgata SOar Ltd
Orange Street, Shefield V
Tel: ?55?96
LL d
NNNN
ITL5I0
NN
EAST LONDON' S
SOFTWARE CENTRE
IF IT'S COMPUTER
GAMES YOU WANT
THEN CALL AT:
280 BARKI NG ROAD
PLAI STOW, LONDON
E1 3 8HR .
Tel : 01 -476 5580
6b551d|h| bh1db15| b
6b5b5dd5.
0, 1 0, 40, 00, 0
f
oU//LNuh/u/L
MNu/Cu/L/o/LUu///Nu
u/o//ou/UN
CUNC.
MSX COMPUTER 0SO
. 1 BRADPOLE ROAD
ELI ZABETH WEST
SOUTH AUSTRALIA 51 1 3
Tel : 01 061 8255 6738
Telex: AD 288
GROUND FLOOR OPPORUNIT
?
g
@
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@ @ @
,
@
,
,
___
____________
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_____________
@ @ @
@ @ @
@
SKIPPY
, @ @
f f
This game featured in the October/November issue of MSX
Computing was wrongly attributed to David McQuiston. In fact the
program was written by two of Mr. Micro's programmers, who
included it The MSX Games Book, published by Collins. Apologies
to all concerned, and thanks to all those who took the trouble to let
us know. Eagle-eye of the month award must however go to Peter
Kay of Flixton who was the first to spot the problem.
We are always glad to receive program listings from readers, but
we must emphasize that anything you send in must be entirely your
own work. Sending i n someone else's program in your own name
can lead to breach of copyright. Don't be tempted.
DAM RAID
By fan Bradick
This game i s one of the best we've ever seen written in Basic for
any computer. As the name suggests, your task is to fly the
legendar Lancaster bomber through enemy fire and barrage
balloons to reach your target. On your final approach to the dam,
your height speed and timing must be spot . on if your single
bouncing bomb is to blow up the dam.
Full instructions are incl uded i n the first of the two listings. Save this
first
then type in the second listing and save it on the cassette just
after the end of the first program.
This is an extremely di fficult game to wi n. I an offers the tip that
adding one l ine to the second listing, 9 45 RETURN, will eliminate
some of the flak damage effects and make life a little easier during
your first attempts. All pound signs are # (SHI FT 3).
%%% T
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1 7: GOSUB t ooo
soo ot- css socc oo TO LOAD DAM .
BUSTERS" : A=21 : GOSUB 1000
st o IF t orcvt- " THEN CLOAD" DAMBUS"
520 GOTO 510
1000 LOCATE O, A: FOR I=l TO LEN < A$) : 8
$=MID$ < A$ , I , 1 > : PRINT " " JCHR$ < &H1D> )
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szo st fct : s -st t t s
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4.U uf st fc t , : x-t s , v , t 4
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sso sosue t zso
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zt o uf s t fcs , : c-sc , i zo , s , z
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z4o t = L~ x LM ~ t LLLL RL
L LPLRt L -o fco L~xt P t L
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zso t= . fco sosuo t oso
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t ooo t = u-t fco v t t i -v t t i -t : v t zi -v t
zi -z
t ot o t = u-s fco v t t i -v t t i -t : v t zi -v t
z: -z
t ozo cfuo
t oso cn ----- oon -----
t o4o uf st fc 4 , t c-z, t s4i , t 4
t oso uf st fc s, t c, t szi , t 4
t oso ct oc t c-s, t si - t c-t s, t zoi , t z, o=
t ozo cfuo
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t oo f-zss: sosuo s4t o
t t oo =o t -t fo t oo
t t t o t = t :o ooo t t s fco st fct t s:
-stl t zi
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i -st t t t i
t t so t = t :z ooo t so fco st fct t s
i-sttt oi
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i -st t t t i
t t so t = i :z fco st fct t si -st t t z
r
t t so uf st fc s , t x t si , t soi , coc
t t zo ocxf
t t so t = oo-t fco sosuo t sso ccsc so
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t zoo t= t fco oo--t : coc-z: tf-t
t zt o t= t : fco oo--t : coc-t t : t f-z
s
t zzo t = t- ooo c x t si -z fco oo--t :
coc-t t : t f-zs
t zso t = t- ooo c:x t si - fco oo-- t :
coc-z: t f-t
t z4o t = ou-s. s MM t- MM c:x t si -z
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t zso cfuo
r
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t zso sft s t t i o==
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: f-zs: t f-t : sosuo s4t o
t st o t = v t t i t so- t sozoui fco s--s
xL t = ou-s. s ooo v t t i :-t so fco so
fo t t o
t sso f st fcs , t x t si , v t t i i t s
t s4o cfuo
.
t sso cn ------ =cooo -----
t sso sosuo ssso
t szo st fct t si -st t t si
t sso =o t -c fo zss sfc 4
t so ct oc t t , t si - t t -4 , t si , 4 , o=
t 4oo uf st fc s , t t -t z, t szi , t s , s
t 4t o =o a-o fo :o: ocxf
RxL ML
t 4so sofo soso
t 44o uf L Lc q \ q Y l q
RL cfuo
t 4so c- -----t f MLLLLM
t 4zo t = Y`P x fco cfuo
t 4so st fc L
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-t : sosuo RL
t soo st fc on
t st o cfun
xL L MMLL MLLLLML
-
t sso t = LPx cM LM Y l
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t sso ~L
cL t= Y \ PL fco so
L LLM
L MM cL q LL q L q c R s zo "
1 1 9
cq 4 , q c q g c q ooq c q "sc q U q
t so L LM| -------
cLL P LM LLL t sso
c L ~ R
cxL LPM \ t L~ M l RL xL
cL L L4 PL4 l x
t s4o o-t : t -t s4-c
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fo cL
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.
cL c- LLLL -----
t zoo L L4 I PL4 RI
t zt o uf L L q l L, =si q
t zzo ~ LL t Pxt LLLL s4t o
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ccsc sofo cL
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of c @ o
L t = t ~4 L LM~
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t zzo LLM
L
L
LL
L
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L
L L\ LLL --------
LV`cL fcn occ: cnf-cnf-i
t = cvso fco YPYxt
: = LV5 L LM LM~
t = LV`x MM LVc MM LM`L
LM~ LM LMPLM
LMPxL LM LMP
t = cn-t fco YPYR
`
tsso
tss
i szo
i sso
so
cfum
----- cn ------ cos --
uf st fcs , t -zo , -zor , o
t = co:-zc o v-t s4fcm
tso v-v-s: x-x-z
t oo uf st fco , t x , vr , t 4
4 t t o uf st fc t , t x-t s, vr , t
t zo t=v:-t 4o fco sofo t so
t so =o i -t fo so: ocxf t
t 4o sofo t so
sofo t
:-o af-or -st t 4r : stfct t t r -s
t t 4r
o t zo t f-zs: f-zoo: soso s4t :
t so =o t -o fo 4oo: ocxft
t o sofo soso
zooo cn -----novcncof------
zot o o-o: o-sft cr t avrr
zoso t
o- fco cv-cv-t : sofo .t t o zo4o t=
ofo
t 4o o-s fco v-v-z: s . zoso t
o=z fcm cv-cv-i : sofo zt t o zoso t
t = o- fcm v-v-z: cv-cv-i : sof zozo .
O zt t o
fcm v-v-z: cv-cv-i : sof zoso t = o-4
i
= o-s fcm v-v-z: cv-cv-t : sof
O zt t o
-s fcm v-v-z: cv-cv-t zt oo t = o-
s: t o= ct oc t oo sr - t z4o , t ,
, zt t o
=
,
ooo cv st fco coco zt zo t = cv..
t ccsc coco s
t : o
ct oc t oo sr - t zoo- t cvizr , g g zt so .
,
=
t = cv -o fco cv-o: sosuo t sso
: o t = v. t 4o fco sosuo t sso
zt so t = v4s :cm v-4s
zt zo x-cv-z
t = cz fcm sfc
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i
csc uf st fct fct 4 , t x t t r , .4 r , ,
4 , t x :tr, z4 ,o , t 4
zzoo cfuo
cs ------
zt o cn ------- st f
zzzo csfoc zsso
zzso =o o-o fo
=o o-t fo .
zzso coo ot
t voc t ot: : zzso st : or -st t or -ct
zzzo ocx1 o
zzso ocxf o
zzo cfum
t fcs ----- zsoo cn ----- cf u s
zst o st fct t or -st t o:
zszo st fct t t : -st t t :
zsso stfct t zr -st t sr
zs4o st fct t s: -st t zr
zsso st fct t 4r -st t s:
zsso st fct t sr -st t ts:
zszo cfuo
scccu
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zsso cn scf u
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t
s .s:, t vt r , t z, or
4t o ct oc t o, t st r - t zss, t st r , s
z4zo ct uc t o t ss r - t zss , t ssr , s
z4so ct oc t o, t szr - t zss , t szr ,
z44o ct uc t o t ssr - t zss , t ssr ,
z4so ct oc t o , t st r - t zss , t st r , s
z4so ooa ont s, o :ooac4zssrsot 4ss czsssut 4cs
z4zo ooa onzo, s : ooac4t oorzot osz ct oozut ocz
z4so scf t z4 , zr , t : t ofct , : fs:
`
z4vo ooaont so , s :ooac4vsrzotosz cszut ocz
zsoo scf t t sz, zr , t : : ofct , cvs:
.
v zst o ot of t t so, zr , 4
zszo ooaons4 , zo
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c4ozorzt ooczuzo
zs4o ooa
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zsso ooa4orzot 4szc4ozut 4cz zsso ooaont 4s , zz
zszo ooa4orzot4szc4ozut 4cz zsso o: of t sz , zzr , 4
zso ooaont 4v , zs
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SPRITE EDITOR
By A. Fedyn
Our first reaction to this program was 'ono, not ag
d save
them on cassettes for later use. l t is also very easy to use, wtth clear
instructions and logical use of the keyboard and screen. All pound
signs are # (SHI FT 3).
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zt o t t t r -t t t r -- t t -svr
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=
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-s
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y
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e
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:
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.
t zso ncscf t o , zt r : =ont-ofczsssfcs: c
t nc- t t -4 , ss-nno t t r -t or , t 4: ct nc- t t -s
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t zso sosuot zo
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tfo , a
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soqsJzosost t s4qsosuzo: cocons: ncsc
f t ss , t zr : nt nfct , fonr offocr: cocon
t s: ufsnt fco , t zo , sr , s , s: ufsnt fct ,
t zt , sr , s , z
t st o =ont -ssfct zzsfc: ncooot
t szo ncscf t z , t r : nt nfct , ot: nctf
t sso coconz: ncscf t z , t ss: : nt nfct ,
-o-- ao, -o,
t s4o =ont -t fcso: rt-t nrcvt: nctf
t sso rt-inuft t t r : ncfunn
t sso ncn - fuoo -
t szo a-a- t : t =a .4fucna-4: ncfunn
t sso ot- cc. at sa. at sa4acc . at sa. at so-
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sc . o4o-t sa. q t sa4 4 . t s . ot sJ4o-4o-4
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t so sounoz , ss: ot-nt ot t ot , t a-t r -sz-t
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t t o ncfunn
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t zo ncfunn
t so oofo , z , ss , z4o, 4s , o, zo , ss , t zs , t
zs zt , t zs , 4s , zzs , ss , zs , t z , sz , o , zs , t s
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t , t zs, t ss , sz , zzz, zot
zooo oofoss , z4o , 4s , o , zo , ss , t zs , 4s , zz
4 , ss , zs , t z , sz , o , zs, t s , zss , sz, s , st , t 4
, t ss , zos , t ot , z4o , s , ss , zos , t ot , z4o, 4
s , zos , t t 4 , z4o, ss
zot o oofot s, z4s , t zs , zos, t t 4 , z4o , ss , z
t , t zs , t ss , sz , zzz , zot , z4s , zsz , t os, zsz
, z , t s , o , o, zsz , t zo , t z , zst , zot
zozo oofoz4s , zsz , t os , s , t z4 , z4s, s4, zs
z , t zt , s , t s , zsz , t zt , t z, zst , zot
L L L L L 1 C q 1C L
q L L L L q L q L q cL cL q cL q cLq cL cL
g L q 1 1 L LL q cL cL q cL cL cL
P zLHL MML L q L q L q 1 1 q 1 1 q L 1 1 1 11
_ LL 1 GL q GO q HO 1 q L L L q GL q GL q GL GL
1 G q 1 1 1 1 q L q 1 G L q O q Oz q 1 C
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As you grow more familiar with your micro, and
become confident that you can produce a game or
program of interest to all our readers, why not send it i n?
But we have to insist on tape or 3. 5 inch disk copies, as
we haven't the time to type in programs ourselves.
Your covering letter should include instructions on
how to use or play the program, as well as a brief
description of any interesting programming techniques
and a list of the main variables.
We wi l l , of course, pay for any listings we print, exactly
how much depending on the qual ity of the program
NOT the length!
bR0fR@gOUf 8R@8
Most of the (forunately few) complaints we get about
listings can be traced to incorrect typing of the program.
So it's worth making a few points about how to enter
listings, and problems to watch out for.
Sometimes you will see a row of
letters or other
characters in a PRINT statement. This happens when
the program, as supplied, contains graphics characters
which our printer doesn't recognise. If the particular
character is i mportant then we'll tell you what it should
be in the introduction to the program.
When a program crashes, yDUwill often get an error
` LO
#..
= W+
7 1 11 @m0G \L\ rG 1
'~
L
c
BR0
Alien 8
Alpha Blaster
Barnstormer
Battleship Clapton
Beam rider
Blagger
Boom
Boulderdash
Bounder
Boxing
Buck Rogers
Centipede
Chiller
Choro Q
Circus Charlie
Disk Warrior
Dogfighter
Elidon
Eric and the Floaters
Finders Keepers
Fire Rescue
Flight Deck
Fruity Frank
Galaga
Ghostbusters
Golf
Gridtrap
Gunfright
Heist
Hero
Highway
Hopper
Hots hoe
Hunchback
Hustler
Hyper Rally
Hyper Spors l
Hyper Spors
Hyper Sports I l l
Hyper Viper
International Karate
Jet Fighter
Jet Set Willy
Kings Valley
Knightmare
Lazy Jones
Les Flies
Le Mans
Manic Miner
Maxima
Monkey Academy
Mopiranger
Mutant
Nightshade
Ninja
Oh Mummy
Oh No!
Oil's Well
Panic Junction
Pastfinder
Pillbox
Pinball
Pitfall l l
Polar Star
Punchy
Price Magik
MBR0
Andrew Talbot (Bridlington)
Mohamad Shuib (Pontypridd)
Graham Dixon (Lincolnshire)
AS Clark (Bradford)
Sean Baxter (Qyfed)
Euan Marshall (Epping)
Christopher Swain (Kent)
Alan Jones (Streatham)
Johan Karda (Noray)
Philpott (Chaddesden)
Neil Macfall
Tracy Randles (Penrion)
Martin Alien (Weybridge)
Scott Fielding (Truro)
I an Bucklow (Worksop)
Chris Needham (Banstead)
Neil Sims (Derbyshire)
Andrew Talbot (Bridlington)
Sean Baxter (Dyfed)
A. Munro (N. Yorks)
Mark Lowles (Greenock)
D. Booth (Southampton)
Lesley Robinson (Biairgowrie)
Gar Barnes (Holland)
Laurence Burke (Ireland)
Joseph Gleeson (Ireland)
Lynn Scott
Neil Aldritt (Parkhurst)
Ashok Ras
Gerry Van Cleef (Holland)
Dermot Long (I reland)
Clristopher Rutherord (Hexham)
Dan Gavik (Denmark)
David McEwan (Lanarkshire)
Derek Powers (Milton Keynes)
Dermot Long (I reland)
Mark Bosselli (Kenton)
L Henry (Battersea)
Richard Reynolds (Brampton)
Helen Carter (Mkt Weighton)
I an Povey (Nowan)
Adrew Talbot (Bridlington)
Sally Wood (Turkey)
Paschal Wilson (N. Ireland)
Moren Serink (Noray)
Mark Sutton (Rayleigh)
Rob Cranston (Northampton)
Jacob Poviah
W. Wither (Scotland)
Les Lynch (Worsley)
Michael Masson (Fraserburgh)
lan West (Aylesbur)
Mark Drabwell (Essex)
Paul Grave (Caithness)
Marion Worsley (Orpington)
Paul Tooke (Whitley Bay)
J C Ledesma (London)
Andrew Talbot (Bridlington)
A. Stubbs (Warrington)
Daniel Goodwin (Evesham)
Roger Worsley (Orpington)
A Baker (London)
Arild T ennessen (Noray)
P. French (Walsatl)
William Sanchez (Gibraltar)
Barrie Fleming (Glasgow)
CDf0 IB@0
49oo
89,235
279,955 1 2
97,300
133,380 25
231 ,520
99,240 34
59,848 F/4
286,726 5
1 0
31 0,900 6
53,795 7
33,481
42,380
1 ' 1 98,460 1 05
1 ,400,000
1 0, 1 00
94oo
1 ,844, 1 60
1 8,323
29,540
6, 410
21 ,000
244, 010
$999,900
28 under par
558, 1 20
$1 50,000 51
384,201
692, 1 20 Pro
339,360 4
100,050 3
187,575 19
2,700,000
8 shots
239,500
2,050,800 51
500,500
59,713
1 27,500
999,999
21 4,950
1 20 objects
5,'42,60 928
238,020
1 49,650
1 00,200
42,530 8
1 1 7,321 52
21 1 , 1 20 120
305,300
620,400 44
737 7
137,000 1 3o/o
23,550
5,030
76,250
1 98,400
14,91 9 1 0
24,205
2,800 3
1 ,240,680
1 99,000
289,990 8
6,959,870
1 2oo 18
The MSX Club (Wales)
C/0 PJ Morgan
230 Dunvant Road
Swansea
West Gl amorgan SA2
7SR
The MSX Computer
Club
C/0 Dean Adams
1 73 Hampden Way
Southgate
London N1 4
BR0
Pyramid Warp
River Raid
Road Fighter
Roller Ball
Sasa
Scion
Socer
SpacWalk
Spoks and Ladders
Step Up
Stop The Express
Super Cobra
Sweet Acorn
Tennis
The Snowman
The Wreck
Time Bandits
Time Curb
Time Pilot
Track and Field |
Track and Field
Turmoil
Vacumania
Valkyr
MSX West
C/0 Mark Smith
1 4 Beech Hi l l
* Wel l ington
Somerset
Tel : N/A
MBR0 CDf0
Marcus Sear (Botley) 820,758
D. J. Cowell (Biackburn) 73,450
Richard Cobelli (F avers ham) 998,675
A Baker (London) 3, 1 20, 180
Nigel Sims (Derbyshire) 200, 1 95
Gary Barnes (Holland) 67,90
David Orpington (Camberley) %
Stephen McCioskey 1 ,846,200
Helen Carter (Mkt Weighton) 189,930
Mick Bedwell (Whitstable) 60,250
Johan Kovda (Noray) 7,360
lan West (Aylesbury) 501 g 1 0
Brian Richardson (Ossett) 6,348,460
Mark Drabwell (Essex) 6-0, 6-0
Ole Morten Finnset (Norway) 36,51 0
Niclas Penn Shog (Sweden) 23,975
K. Baird (Beaumont) 9,990
Amy Louise Goulsbra (Lines) 1 76,050
Uilam Vu Ong (London) 689,000
V. Williams (Kirkby) 266,640
Martin Green (London) 500,300
Peter Bell (Hexham) 1 1 ,740
Tony Watson (Boroughbridge) 22,340
Marin Green (London) 23,975
Yamaha DXIMSX
Users Club
C/0 Tony Wride
PO Box 6
Ripon
Norh Yorks HG4 2QT
MSX Users' Club
C/0 V.W. Warren
32 Staford Road
Great Yarmouth
NR31 0EX
MSX User Group
C/0 Andrew Phi l l ips
Room 5
1 4 Moor Street
Ormskirk
Lancashire
IB@0
38
7
79
212
62
240
8
MSX'r
C/0 Tony Brown
23 Hal l Street
Foham
Cambridgeshi re
CB7 5BN
Tel : N/A
MK-MSX
C/0 Jef Whiting
.
8 Blackheath Crescent
Bradwel l Common
Mi lton Keynes
MK1 3 BAD
Tel : (0908) 674065
MSX Link
C/0 David Webb
1 1 Ayscough Avenue
Spalding
Lincolshire PE1 1 2QB
Tel : N/A
MSX Ireland
C/0 Liam Lynch
84 Orchardville
Crescent
Finaghy Road North
Northern Ireland
BT1 0 0JT
NUN&CONgUI0r8 LIO., UI T 2, MOr808HO0 H&rR,
MOr808HO0 HO&O, H&@DOUr0, 0rR8 HB7dW.
lO85O 5ODO ul/ C8I8lOQuO OD CZ!OOuCI5.
Name & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & &
Addre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . &
& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & &
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fhone. . . . . . . . . . . . . . . . . . .. . . . . . . . . . &
I Ow B & & . . . . . & w w < < < . . w w . & & & & & . . . NbXLOOu!C|.
MSX1Z
1tB0e Qute5 DDe 07357-4335