Changelog 45

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v1.7.9b - December 7th, 2022


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Changes
- The Cantripped! challenge now only spawns active item cards, item cards can be
swapped out when picking up new cards when all card slots are already full
- Tainted Cain now has the same starting stats as Cain (increased damage and
reduced range)
- Salvaging Tainted Cain's active item no longer spawns special drops in special
rooms (such as secret rooms)
- The fire aura granted by Breath of Life + Judas' Birthright no longer destroys
projectiles
- Adjusted the active to passive item ratio from TMTRAINER from 1/2 to 1/4
- Glitch items can no longer destroy Cathedral light beams, ending chests and
challenge trophies
- Enemies respawned by the D7 no longer drop loot when killed if they were
champions and no longer grant score in daily runs
- Great Gideon's crawlspace no longer appears in the Ascent (as it crashed the game
when entered)
- Expansion Pack can no longer trigger the Glowing Hourglass
- Items in the Death Certificate area now spawn as "option" items similarly to
items in Boss Rush and Angel rooms - the player is automatically returned to the
main floor whenever picking up an item would cause other items in the room to
disappear
- Added rubber banding to Star of Bethlehem - it now moves faster off screen when
the player is ahead of it along the path to the boss room and slows down if the
player is lagging behind
- Star of Bethlehem now moves towards Mega Satan's room in the Chest and the Dark
Room if its door was unlocked
- Vanishing Twin is now shared by both of Tainted Lazarus' forms - this also fixes
several bugs that occur when flipping while Vanishing Twin is copying a boss
- Spindown Dice is now available in challenges and daily runs, items that are
tagged to never appear in those modes are considered locked and will be skipped
over
- Bag of Crafting is now available in challenges and daily runs, as well as when
playing as Tainted Lost
- Bag of Crafting now obeys changes to item availability such as challenges, daily
runs and Tainted Lost's adjusted item pools and will not craft items that cannot be
normally obtained
- Death Certificate now ignores changes to item availability caused by items or
characters (i.e. Tainted Lost or Sacred Orb) and will only refrain from spawning
items locked behind achievements or current game rules (challenges or daily runs)
- Added new co-op babies
- Updated some of Eden's hair styles
- Updated a few item qualities
- Updated localization files

Fixes
- Fixed a crash that could occur when firing large amounts of Haemolacria shots
with laser attacks
- Fixed a crash caused by killing Siren while she has control of Lil Delirium
- Fixed reward plates crashing the game when attempting to spawn enemies in Home
- Fixed devil room doors and other temporary doors leaving an invisible door with
an invalid state behind when removed (this could cause crashes with certain items
such as Mr. Me)
- Fixed dying from taking a devil deal sometimes displaying the wrong portrait on
the game over screen
- Fixed enemies attempting to pathfind through Bomb Grimaces and Quake Grimaces
- Fixed We Need to go Deeper/Mom's Shovel being unable to create crawlspaces with
Car Battery
- Fixed item pedestals duplicated by Crooked Penny forgetting their option group,
allowing all duplicated options to be picked up
- Fixed instant death when turning into Keeper using Clicker while having 2 or more
broken hearts
- Fixed instant death when Esau Jr. grants Heartbreak when used as Keeper
- Fixed Tainted Lazarus becoming intangible when using Flip with Car Battery and
Birthright
- Fixed The Empress? not applying its speed decrease as intended
- Fixed The Empress? not tracking HP overflow correctly, removing more hearts than
intended upon wearing off in certain situations
- Fixed The High Priestess being able to target Dark Esau and Blood Puppy
- Fixed Tooth and Nail not ticking while Isaac is holding an item above his head
(this could be abused for near-infinite invincibility)
- Fixed Tooth and Nail not removing its invincibility effect until the room is left
if the item is dropped or destroyed
- Fixed the Broken Modem sometimes causing enemies to remain frozen forever if the
item is dropped or destroyed when enemies are present in the room
- Fixed the Book of Shadows visually giving wings to Isaac when he also has Jupiter
- Fixed items gained through full run reroll effects (such as D4) not contributing
towards transformations
- Fixed transformation progress not being properly decreased when holding several
copies of the same passive item and losing one or more
- Fixed active items losing their transformation progress when crafting a new one
as Tainted Cain
- Fixed active items losing their transformation progress when dropping them with
Butter!
- Fixed not being able to shoot or interact after using a pill while flying during
the Mega Mush effect
- Fixed a softlock that could occur when saving and resuming a run while picking up
Dad's Note
- Fixed being able to use Soul of Isaac on Dad's Note
- Fixed Trisagion effects lingering when combined with Lachryphagy or Angelic Prism
- Fixed Star of Bethlehem not entering special boss rooms in the Blue Womb and
Corpse II
- Fixed the D10 being able to devolve permanently charmed enemies
- Fixed the Book of Revelations replacing Mother's boss room with Death in the Red
Redemption challenge
- Fixed Chub, C.H.A.D. and Carrion Queen missing their body segments when spawned
by Delirious
- Fixed Technology 2's laser persisting when changing form as the Forgotten or when
it is removed/rerolled
- Fixed Cursed Eye only allowing the Forgotten to charge up to 4 attacks rather
than the intended 5
- Fixed a softlock caused by using Clicker or reviving from Lazarus' Rags as
Tainted Forgotten while his body is in a location that would be inaccessible
without flight
- Fixed Lilith being able to shoot tears normally when using the Glowing Hourglass
after reviving as a different character
- Fixed the Glowing Hourglass not losing its uses when used in the Beast fight and
behaving like an infinitely reusable teleport
- Fixed the Glowing Hourglass not losing its uses when rewinding to a state where
it is inside Moving Box
- Fixed the Glowing Hourglass triggering effects that normally trigger at the start
of a new level when rewinding back to a previous level
- Fixed Twisted Pair entering a bugged state when rewinding with the Glowing
Hourglass or starting a victory lap
- Fixed Guppy's Eye incorrectly predicting item drops from shopkeepers
- Fixed enemies rarely spawning behind rocks in certain challenge room/Greed mode
waves
- Fixed a minor hitch in the loop of The Lamb's fight theme
- Fixed The Sad Onion's costume not appearing on most characters

Modding changes
- Added extra safety checks to prevent crashing on startup after disabling mods
that contain custom characters or items
- Fixed a crash when resuming a run that was stopped while in the temporary room
created by the goto command
- Fixed not being able to register more than one MC_PRE_PLAYER_COLLISION callback
- Added a new debug flag (14) which displays Lua memory usage as a graph
- Added a dedicated memory pool for use by Lua scripts (this should prevent issues
with loading sounds and textures when many large mods are loaded at the same time)
- Moved all callback related logic to Lua (this should improve performance when
many callbacks are registered)
- Added Isaac.RunCallback(callbackId, entityId, ...), runs all functions tied to
the given callback and entityId (entityId can be nil for callbacks that do not
depend on specific entity types)
- Isaac.AddCallback, Isaac.RemoveCallback and Isaac.RunCallback now accept any
value as a callback ID, even non-numeric values such as strings, this may be used
by mods to define custom callbacks for other mods to use
- The full list of changes can be found here: https://pastebin.com/raw/ujwS23xf

================================================
v1.7.9a - November 10th, 2022
================================================

Changes
- Reduced the chance of Baby Plum being struck by a ballistic missile on death to
0.0001% (was 100%)
- Increased the maximum damage dealt by Cube Baby when pushed
- Added special interactions with the Book of Virtues and Judas' Birthright when
executing a perfect block with Breath of Life
- Breath of Life no longer wastes a charge if released after being fully charged by
clearing a room
- Breath of Life now has a more intuitive interaction with the Battery
- Flying enemies will now be teleported to accessible positions if rerolled into
non-flying enemies by the D10
- Sanguine Bond will now immediately spawn its spikes in the middle of the room
when picked up in a Devil Room
- Added unique drops to Corpse polyps
- Added a proper death portrait for the Mausoleum door
- Renamed the "Glowing Hour Glass" to "Glowing Hourglass"
- Updated a few item qualities
- Updated localization files

Fixes
- Fixed the game failing to start on Windows 7
- Fixed Cube Baby moving in the wrong direction when thrown using Mom's Bracelet
(for real this time)
- Fixed Cube Baby spinning while held with Mom's Bracelet
- Fixed exchanging active items in the Death Certificate area not kicking the
player back to the main floor
- Fixed Mega Satan's door being able to spawn in the Death Certificate area if
Death Certificate was used in the Chest or the Dark Room
- Fixed The Fool crashing the game or not teleporting the player to the correct
room when used in the Death Certificate area
- Fixed a crash caused by using Breath of Life with Butter!
- Fixed Breath of Life setting Bethany's soul heart counter to zero
- Fixed Breath of Life sometimes providing infinite invincibility while remaining
in contact with an enemy
- Fixed the D10 being able to affect Delirium when transformed into certain bosses
- Fixed several enemies not being correctly devolved by the D10
- Fixed D10 wisps rerolling hit enemies into random enemies instead of devolving
them
- Fixed the D Infinity still causing the D10 full screen animation to play
- Fixed Glowing Hourglass infinitely regaining uses when traveling between floors
- Fixed Glowing Hourglass uses not decrementing when used with the 'M trinket
- Fixed Glowing Hourglass uses not decrementing when reverting Tainted Lazarus to
his other form
- Fixed Glowing Hourglass uses resetting when swapped between Jacob & Esau
- Fixed Void not always losing its charge when mimicking Glowing Hourglass with
Schoolbag
- Fixed Genesis allowing challenges and daily runs to continue beyond their
intended goal
- Fixed Tainted Forgotten's items not being rerolled by dice rooms if they were
triggered by Tainted Soul
- Fixed Tainted Forgotten not gaining damage increases from Sanguine Bond
- Fixed not being able to buy items surrounded by spikes from A Pound of Flesh
while invincible
- Fixed backdrop graphics for L rooms not loading properly in the Womb
- Fixed a couple of room layout issues in the Catacombs and Gehenna

Modding changes
- Devolution entries can now be added to <entity> elements in entities2.xml to make
modded enemies compatible with the D10, syntax is <devolve
id="type.variant.subtype" weight="weight" /> (ex: <devolve id="10.1.0"
weight="1" />)
- Devolution entries are randomly picked according to the room's seed if more than
one entry is present (enemies of the same type in the same room will always devolve
into the same entity)
- Devolution ID follows room layout rules, i.e. 999 is used instead of 1000 for
effect entities, 1000 and higher are used for grid entities, allowing certain
enemies to be rerolled into rocks or other obstacles
- Added MC_PRE_ENTITY_DEVOLVE(Entity) callback for more complex custom behavior,
returning true overrides default behavior
- Added HUD:Update(), HUD:PostUpdate() and HUD:Render()
- Added missing enums to TearFlags, SeedEffect and SoundEffect

================================================
v1.7.9 - November 4th, 2022
================================================

Changes
- C Section fetuses now only deal 75% damage every 10 frames (from 100% damage
every 8 frames)
- Lil Dumpy now has a secondary, larger detection radius that can cause it to
randomly trigger from nearby enemy projectiles
- Glowing Hourglass no longer has a cooldown, but can only be used three times per
floor (at which point it temporarily functions as the regular Hourglass)
- Increased the cooldown of D10 to 2 (from 1). It now “devolves” enemies instead of
replacing them with a random enemy
- Cain's Other Eye now follows Isaac and copies all tear modifiers/stats, but
shoots in random cardinal directions and has -25% reduced damage
- Bum Friend can now give batteries and items from the Beggar pool
- The Black Bean now causes multiple farts in quick succession and leaves poisonous
gas clouds
- 20/20 now only decreases damage by -20% (from -25%)
- Isaac's Tears now has an added +5 damage bonus applied to the tears
- Sticky Bombs now cause white creep to splash on the ground, slowing enemies
- Breath of Life now takes less time to activate and recharge. Upon blocking damage
with perfect timing, it will release holy beams in four directions (similar to
Salvation) and grant a brief shield effect
- Athame no longer creates a black ring on damage taken, instead it adds a chance
for the ring to spawn around killed enemies (scales with luck)
- Betrayal no longer charms all enemies on damage taken, it now allows enemy
projectiles to hit other enemies - when an enemy takes damage from an enemy
projectile, it will attempt to target the enemy that fired it
- My Shadow no longer creates dark chargers on damage taken, instead Isaac's shadow
will closely follow him and create temporary dark chargers when enemies come into
contact with it
- Increased the damage of Lil Brimstone to 3 per tick (from 2.5)
- Increased the damage of Shade to 5 per tick (from 2)
- Razor Blade and Blood Rights now only cost a half heart after the first usage in
a room
- Ouija Board now grants a tears up (equal to that of Squeezy)
- My Reflection now grants a damage up (equal to that of Death's Touch) and a luck
down
- Reduced the cooldown of Mom's Pad to 2 (from 3). It now also spawns 1 blue fly on
use
- Adjusted the cooldown of Blank Card with a few cards
- A penny now appears in all curse rooms when in possession of Voodoo Head
- Cube Baby can now be launched by melee attacks
- The Bag of Crafting can no longer be crafted
- Saturnus tears no longer damage grid entities (such as poop and TNT barrels)
- Items spawned from chests can now be safely picked up in the Death Certificate
area
- Removed a redundant range increase from Crown of Light (it used to counteract the
shot speed decrease)
- Reduced the devil price of Sacrificial Altar to 1 heart
- Increased the average amount of items available for purchase in devil rooms
- Added Backstabber to the devil room pool
- Added Book of Revelations, Stigmata, Jesus Juice and Purity to the angel room
pool (they were previously only there in Greed mode)
- Added C Section to the Ultra Secret room pool
- Added Mom's Ring to the Old Chest pool
- Added Epic Fetus to the treasure pool (at very low weight)
- Added Glowing Hourglass to the Greed mode treasure pool
- Added Ouija Board to the Greed mode devil pool
- Added Breath of Life to the Greed mode angel pool
- Moved Mom's Key from the Greed mode silver treasure pool to the Greed mode shop
pool
- Tainted Bethany can now use her blood charges to place bombs when in possession
of Blood Bombs
- Mom's Toenail now drops a foot every 20 seconds (previously every 2 minutes),
with further reduced time for the doubled/golden variants
- Duct Tape now affects delayed following familiars (such as Multidimensional Baby
and Shade)
- Cracked Dice now has a chance to trigger the D10 effect
- Shot speed up/down is now considered a minor pill effect, meaning other stat
modifying pill effects are slightly more likely to appear instead
- The shop is now offering a discount on a variety of active items
- Ultra secret rooms can no longer generate near curse rooms (this fixes a rare
softlock caused by using The Moon? in certain floor layouts)
- Portals, Purgatory cracks and buttons now always render above water to aid in
visibility
- Rooms containing Suction Pitfalls in the Scarred Womb can no longer be bloody
- Reduced the damage enemy Brimstone lasers deal to other enemies to 11 per tick
(from 22)
- Increased the health of Blastocyst's largest form to 300 (from 190)
- Increased the health of The Hollow's segments to 26 (from 22)
- Hangers can now be champions
- Needles and Pasties can no longer be champions
- The Stars and Joker cards can now show up in Greed mode
- Baby Plum, Bumbino, The Pile and Reap Creep are now locked behind the “Something
wicked this way comes+!” achievement
- Added game over portraits for spiked chests, spiked rocks, Hell Game,
Confessional, buckets, mushrooms, polyps and the Mausoleum entrance
- Added attack sound effects for Bob's Rotten Head, The Candle and Red Candle
- Added feedback for actives with a timed recharge being ready to use
- Added more golden/doubled trinket effects
- Added a few more coop babies
- Added even more new room layouts and updated various existing layouts (note that
resuming a saved run from before this update may result in temporarily broken
maps/rooms)
- Updated a few boss champion sprites
- Updated the sprite for Breath of Life
- Updated the “giantbook” animations
- Updated various item qualities
- Added French language support
- Updated localization files

Fixes
- Fixed the button in Greed mode dealing damage when in Lost form (from Soul of the
Lost or when playing as Tainted Jacob)
- Fixed a few useless items, trinkets and cards appearing in Greed mode (such as
The Moon?)
- Fixed Ultra Greed getting stuck in his dash state forever when his movement is
blocked by certain objects (his dash now automatically ends after 3 seconds)
- Fixed Dangle and Turdlings not being locked behind the “Something wicked this way
comes!” achievement
- Fixed Cube Baby sometimes flying in the wrong direction when thrown with Mom's
Bracelet
- Fixed an issue with Multidimensional Baby that could cause laser items to damage
Isaac when changing rooms
- Fixed Esau's items becoming dormant when using a revival item that changes
character
- Fixed the Forgotten's Brimstone balls not dealing increased damage against
enemies affected by Brimstone curse
- Fixed the Forgotten losing his deal chance when losing a bone heart to a curse
room door or similar damage sources
- Fixed rotten hearts and broken hearts getting removed from the Forgotten's
inactive form when saving and resuming a run
- Fixed Tainted Forgotten's soul and Tainted Lazarus' hologram being able to exceed
the movement speed cap
- Fixed Tainted Lazarus' hologram being vulnerable to damage from certain sources
- Fixed a crash caused by using a pill after using The Fool? with Echo Chamber
- Fixed a crash caused by using R Key with Broken Remote
- Fixed a crash caused by too many knives passing through Multidimensional Baby at
once
- Fixed rewards from the Suicide King card not being seeded
- Fixed enemy kills in the current room not giving score after using the D10
- Fixed being able to go beyond the intended goal of a daily challenge using the
crawlspace out of bounds teleport into the Error room
- Fixed using Forget Me Now while picking up another active item with the Schoolbag
causing the other active item to be consumed instead
- Fixed items with variable charge time (such as D Infinity) not always having the
expected amount of charge when dropped and picked back up
- Fixed 120 Volt attacking perma-charmed enemies
- Fixed Adrenaline's damage bonus not updating when losing a bone heart from damage
- Fixed a rare case where Vasculitis would spawn a hostile fire when killing a
burning enemy
- Fixed Friend Finder allies being duplicated when saving/resuming as Jacob & Esau
or Tainted Forgotten
- Fixed win streaks being cleared and not being able to save/resume a run after
being revived by Mysterious Paper
- Fixed Bumbino rarely getting teleported to an invalid position after being
suplexed
- Fixed Siren attempting to take control of Star of Bethlehem and causing damage
from an invisible source
- Fixed Tuff Twins being able to pass through rocks when being pulled by certain
item effects
- Fixed Vis Versa's brimstone beam not always using the correct color in challenge
rooms
- Fixed an issue with pink champion Haunt's death animation
- Fixed champion Flaming Hoppers not using their proper champion sprites
- Fixed certain champion enemies (such as Globins) not using the correct body color
- Fixed status effect icons not appearing on Meatball, Dark Ball, Rag Man's head
and Mega Satan's second phase
- Fixed some items with no passive effect being granted by Lemegeton and Cantripped
challenge cards
- Fixed various items not increasing/decreasing range as much as intended
- Fixed Shard of Glass appearing with the Lost's Birthright
- Fixed Guppy's Eye not being in the curse room pool
- Fixed Chaos not including item pools introduced in Repentance (such as the
Planetarium)
- Fixed double pennies, nickels and dimes healing Keeper for only half of their
intended amount
- Fixed rocket bombs exploding on contact with certain types of projectiles
- Fixed rocket bombs being slowed down when passing through regular bombs
- Fixed Bone Knights receiving more knockback from tears than intended
- Fixed minor issues with certain room layouts

Modding changes
- Debug overlays no longer attempt to localize item/entity names and will always
display them in English
- Added extra safety checks to prevent Bag of Crafting from crashing due to item
pools containing invalid entries

================================================
v1.7.8a - March 25th, 2022
================================================

Changes
- Little Horn now takes reduced damage from his own bombs (this prevents him from
killing himself too quickly)
- Little Horn's orange champion variant now uses unique flaming troll bomb sprites
and always spawns flaming troll bombs when teleporting around the room
- Updated several room layouts
- Updated localization files

Fixes
- Fixed a bug which prevented scores from being submitted upon winning a daily run
- Fixed missing champion sprites for Rag Man
- Fixed champion Mask of Infamy not using its unique champion sprites
- Fixed champion versions of Chub, Little Horn, Rag Man, Brownie, Peep and the
Bloat not using the correct sprites for spawned enemies
- Fixed champion War and Death not using the correct sprites when transitioning to
their second phase
- Fixed Lil Loki not counting towards the Conjoined transformation (for real this
time!)
- Fixed Clutch's Clickety Clacks not dealing contact damage after being revived
- Fixed reviving as Lazarus resetting his devil deal chance even if red heart
damage was taken during the current floor
- Fixed Bethany's unlock condition not working as intended due to Lazarus' new
revival mechanic
- Fixed several special room doors not working correctly in the Pay to Play
challenge
- Fixed Pay to Play (the item) locking doors that would normally be unlocked (such
as the silver treasure room in Greed mode)

Modding changes
- Added missing enums for null items introduced by previous updates

================================================
v1.7.8 - March 21st, 2022
================================================

Gameplay changes
- "Something spooky" has appeared in the Ashpit!
- Lazarus now reverts to his normal form when going to the next floor, gaining his
extra life back if he lost it
- Lazarus now gains a permanent +.5 damage up each time he turns into his revived
form
- Lazarus now only loses up to 1 heart container when turning into his revived
form, this cannot bring him below 1 heart container
- Increased the damage multiplier of Lazarus' revived form to 1.4 (from 1.2)
- Reduced the duration of the temporary damage bonus granted by Lazarus' Birthright
from 3 minutes to 1, however this bonus is granted every time Lazarus turns into
his revived form
- ??? now gets devil deals at a reduced cost and starts with an innate Lil Larva
effect (destroying poop spawns 1 blue fly)
- Bleed effects from Mom’s Razor and Backstabber now deal damage based on how
quickly an enemy is moving (faster enemies take more damage). While an enemy
bleeds, they leave behind creep that damages other enemies. The effects can now
also be applied to bosses.
- Mom’s Razor now blocks projectiles and can damage bosses
- Camo Undies now grants +.5 speed while cloaked. When uncloaking, all nearby
enemies take damage, and Isaac gains a brief tears + damage up
- Lost Fly now deals damage less frequently (7 damage every 7 frames) but forces
nearby enemies to target it
- The D12 can now reroll most obstacles, including poop, spikes and fireplaces, and
can generate more varied obstacles
- Pay to Play now works on double locked doors, key blocks and chests, and features
new sprites for all types of locked doors
- We Need to Go Deeper/Mom’s Shovel/Ehwaz now feature a secret method to guarantee
a crawlspace once per floor and no longer create them based on random chance
- Lil Dumpy is now a follower and automatically produces a Butter Bean fart when an
enemy or projectile is about to hit Isaac
- Voodoo Head now improves curse room layouts/rewards
- Book of Sin no longer creates microbatteries (only normal and rarely golden/mega
batteries)
- Adjusted the formula used to calculate damage for Libra and the pause menu stat
tallies
- Reduced the devil price of The Nail, Bloody Lust and Bloody Gust to 1 heart
- Added Little Horn to the devil room pool (it was previously only there in Greed
mode)
- Added Guppy’s Eye to the curse room pool
- Replaced Razor Blade with Blood Rights in the devil room pool
- Replaced Mom’s Razor with Razor Blade in the curse room pool
- Increased the weight of Blank Card in the shop pool (was previously more rare)
- Bomber Boy now has normal weight/rarity in the bomb bum pool (was previously more
rare)
- Toned down the amount of enemies spawned on the first floor of Greed/Greedier
mode
- Beggars no longer give Treasure Map, Compass or Contract From Below in Greed mode
- Added thick Odd Mushroom to the treasure room pools in Greed mode
- Added Ball of Bandages to the silver treasure room pool in Greed mode
- Removed Cube of Meat from most Greed mode pools except silver treasure/shop
- Removed Dead Bird and Ouija Board from the devil room pool in Greed mode
- Reduced the appearance rate of the devil room layout with only runes in Greed
mode
- Urn of Souls now deals 50% more damage when combined with the Book of Belial via
Judas' Birthright
- Significantly increased the durability of Book of Virtues wisps created from
Ventricle Razor
- Significantly increased the range and damage of the Brimstone beams from Sulfur
wisps
- Devil's Crown no longer affects the mirrored treasure room in Downpour II
- Monster Manual can now grant Gemini and Psy Fly
- Rooms containing pits in the Corpse can no longer be bloody
- The D7 no longer teleports the player when used in certain special rooms (such as
Devil rooms)
- Red champion Monstro II now has faster attacks, but also slightly reduced health
- Added unique champion sprites for bosses
- Added visual and audio feedback for Backstabber’s effect
- Updated Onan’s Streak to require Judas and It Lives be unlocked first
- Added more new room layouts
- Updated various item qualities
- Updated localization files

Fixes
- Fixed some characters in the item description font (such as b and d) not
displaying correctly since last update
- Fixed some missing shading in the Horny Boys' boss portrait
- Fixed Bag of Crafting being able to craft locked items using fixed recipes
- Fixed Bag Lunch and Wish Bone causing strange behavior with pickups for the rest
of the run after triggering (such as infinitely duplicating items from Damocles)
- Fixed Devil rooms not spawning in the Shop floor in Greed mode if the Womb wasn't
unlocked first
- Fixed co-op ghosts being able to take damage from certain sources
- Fixed a rare crash caused by floor generation in the Red Redemption challenge
- Fixed Astral Projection causing a crash when triggering in a room containing rain
- Fixed Clickety Clacks becoming white champions, which could result in a softlock
- Fixed a softlock when throwing Tainted Forgotten into the special minecart in
Mines II right after entering the room
- Fixed Tainted Forgotten getting extra plays on devil beggars during damage
iframes
- Fixed the sound of Tainted Forgotten hitting the ground playing when thrown into
a trapdoor
- Fixed the Book of Belial not increasing devil deal chance when held by Judas with
Birthright
- Fixed Satan sometimes becoming invulnerable during his second phase when under
the effects of I'm Excited
- Fixed not being able to shoot during the Kidney Stone barrage effect with
Chocolate Milk
- Fixed Neptunus and Chocolate Milk preventing the charge bar from completely
filling up
- Fixed Head of Krampus dealing 19 ticks of damage instead of 20
- Fixed Brimstone+Anti Gravity+Soy Milk not working as intended
- Fixed Pyromaniac being more rare than intended
- Fixed various minor issues with certain room layouts
- Fixed Mother's Shadow's chase track not looping correctly
- Fixed the door to the minecart room in Mines II taking longer to open than
intended after successfully escaping Mother's Shadow
- Fixed Colostomia sometimes staying invulnerable for longer than intended during
the transition to her second phase
- Fixed Reverse Justice card removing an item from the current pool for every chest
spawned
- Fixed rocket bombs exploding on contact with perma-charmed enemies
- Fixed a softlock caused by falling into a pitfall while Mega Mush is active
- Fixed Sumptorium sometimes not being able to recall all clots when playing as
Tainted Eve
- Fixed Black Hole not destroying Fool’s Gold rocks
- Fixed various issues caused by the D7 in Home

Modding changes
- The full list of changes can be found at https://pastebin.com/raw/zDPhHUW2

================================================
v1.7.7a - December 6th, 2021
================================================

Localization
- Fixed some achievements being rendered incorrectly when the language is set to
Russian

Modding changes
- Added a placeholder collection sprite for modded items that do not provide one
- Fixed Lemegeton wisps not being rendered properly for modded items
- Fixed costumeSuffix attribute not working as intended when assigned to Isaac
- "goto" command now accepts "default" as a room type when trying to warp to a
special room

================================================
v1.7.7 - December 2nd, 2021
================================================

Gameplay changes
- Added more new room layouts
- Tainted Cain can now pick up items normally in the Genesis room
- Strawman, Found Soul, Soul of the Forgotten and Soul of Jacob and Esau now always
match their speed to their owner's
- Reduced the cooldown of Yuck Heart to 4 (from 6)
- Technology 2 now works with any familiar that replicates the player's attack
(i.e. Incubus)
- Isaac's Heart now grants its effects to Tainted Forgotten's soul instead of
Tainted Forgotten himself
- Ipecac + Hemoptysis no longer deals damage to players
- Wiggle Worm's tears up now scales with trinket multipliers
- Hook Worm, Ring Worm and Ouroboros Worm now grant a tears up similarly to Wiggle
Worm
- The D1 no longer creates exact copies of pickups (i.e. duplicating a card may
spawn a different card)
- Echo Chamber now only copies the last 3 cards/pills used
- C Section + Technology shots now only have a luck based chance to replicate
themselves when combined with Explosivo, Sinus Infection or Mucormycosis to prevent
infinite loops
- Tainted Moles can no longer be champions
- Increased the armor strength of Tainted Round Worm to 30 (from 12)
- Reduced the health of Tainted Mulligan to 100 (from 120)
- Reduced the health of Flesh Death Head to 30 (from 50)
- Added Dead Tooth and Monstro's Tooth to Bumbino's special drop pool
- The creep pool spawned by Free Lemonade now deals more damage and lasts twice as
long
- Updated the sprite of Magic Fingers
- Updated a few item qualities
- Updated localization files

Fixes
- Fixed Tainted Lazarus' hologram taking damage from the lava in the Beast fight
- Fixed Tainted Lazarus' hologram being affected by poison clouds and Dogma's
Godhead shots
- Fixed Tainted Lazarus not being able to shoot after flipping while Dark Arts is
active
- Fixed Tainted Keeper still getting less coins than intended in from killing
enemies in Greed mode if he left the starting room at any point during the current
floor
- Fixed Tainted Forgotten not being able to throw his body if blindfolded with a
charged attack (such as Chocolate Milk or Cursed Eye)
- Fixed a crash caused by recalling clots as Tainted Eve while moving between rooms
- Fixed a crash caused by using Hemoptysis right as the effects of Berserk end
- Fixed a crash caused by Lil Portal picking up a heart that spawned as part of a
devil room
- Fixed secret shops and angel shops not generating in the Red Redemption
challenge, crashing the game if entered
- Fixed Eden's Blessing applying to newly created players during the current run
(such as Strawman or Tainted Lazarus' hologram)
- Fixed Temporary Tattoo, Old Capacitor, Nuh Uh!, Crystal Key and Karma appearing
in Greed mode
- Fixed C Section, Mom's Knife, Brimstone and Monstro's Lung not working at 30 tear
rate or above
- Fixed Cursed Eye not working at 60 tear rate or above
- Fixed Neptunus + Chocolate Milk not firing any tears at 30 tear rate or above
- Fixed red chests in the Genesis room still teleporting the player to the Devil
room
- Fixed the aura of Censer and Succubus not rendering correctly when held by
Tainted Lazarus' hologram
- Fixed Lost Soul taking damage from lasers fired by friendly enemies
- Fixed the Visage getting stuck in its first phase if the chain is broken by
Uranus or Freezer Baby
- Fixed the Boomerang being able to push stalactites around in the Beast fight
- Fixed bouncy lasers from the pink champion version of the Haunt having a
flickering effect
- Fixed the Duke of Flies setting off explosive gas when summoning flies
- Fixed BFFs not affecting Finger
- Fixed Tainted Lazarus' inactive form spawning its familiars if the key pieces or
knife pieces are consumed while shared between the two
- Fixed Tainted Lazarus sometimes causing a crash when flipping with the Mom
transformation
- Fixed flipped items sometimes not granting health or consumables
- Fixed bosses taking less damage when non co-op players are present (such as
Strawman, Found Soul, Soul of the Forgotten and Soul of Jacob and Esau) or when
playing as Tainted Forgotten
- Fixed Lemegeton causing a crash if any non orbiting wisps are present (such as
How To Jump)
- Fixed Tainted Forgotten getting two copies of the Dogma item when entering the
Beast fight
- Fixed freezing the Bony spawned by the Forsaken preventing it from reappearing
and doing its Brimstone attack
- Fixed the Stairway spawning in an inaccessible position in some Greed mode
starting room layouts
- Fixed familiars not storing their RNG seed properly when saved and restored (this
could cause bag familiars to keep dropping the same reward as Tainted Lazarus)
- Fixed active items sometimes getting lost as Tainted Lazarus when both forms
holds two copies of the same active item
- Fixed Trisagion shots always facing right when combined with Anti-Gravity
- Fixed Genesis, Joker and Reverse Emperor not teleporting the player to the
correct room when used in the mirror dimension or the Death Certificate area
- Fixed rocket bombs colliding with tears and other bombs
- Fixed Blood Clot, Chemical Peel and Stye not working correctly on Incubus and
similar familiars
- Fixed troll bombs spawned as part of certain room layouts being turned into poop
pickups when playing as Tainted ???
- Fixed Guppy's Eye causing content previews to briefly appear in room layouts
containing buttons set to spawn chests or sacks when pressed
- Fixed Guppy's Eye not working in crawlspaces
- Fixed Soul of Lazarus not being removed upon revival when held by Esau
- Fixed some lights not rendering properly since 1.7.5 (this was particularly
notable with Night Light)
- Fixed glitch items not being removable by victory laps
- Fixed another issue which caused Lachryphagy tears to accumulate more damage than
intended
- Fixed C Section + Pop! or Lachryphagy causing fetuses to never hit the ground
- Fixed a rare crash caused by using Rotten Tomato against Mask of Infamy
- Fixed hearts staying visible in the HUD after turning into the Lost in the middle
of a run
- Fixed damage inflicted by the Greed Mode button not counting as self inflicted
damage
- Fixed extra items spawning when saving and resuming a run while in the Genesis
room

Modding changes
- The full list of changes can be found here: https://pastebin.com/raw/6znUaNp7

================================================
v1.7.6 - November 17th, 2021
================================================

Gameplay changes
- Reduced the cooldown of Placebo with stat upgrades, Pretty Fly and Experimental
Pill
- The Lost's hearts are now hidden again (Holy Mantle indicator is still visible)
- Enemies are no longer guaranteed to drop coins when encountered in a previously
visited room as Tainted Keeper
- Glyph of Balance no longer drops soul hearts when playing as the Lost
- Glyph of Balance can now drop soul hearts, red hearts and poop pickups as
Bethany, Tainted Bethany and Tainted ??? if they need any
- Esau Jr. now preserves quest items (such as the Polaroid and the Negative)
- Added Red Stew to the Ultra Secret Room pool
- Added even more new room layouts
- Updated a few item qualities
- Updated localization files

Fixes
- Fixed The Marathon achievement not usually unlocking (dailies completed before
this update may not count)
- Fixed the daily exit confirmation popup not rendering correctly in the Chinese
translation
- Fixed the Continue option becoming unavailable when switching languages while
mods are enabled
- Fixed Tainted Judas' birthright not working as intended
- Fixed Tainted Cain being able to take fatal devil deals without dying (again)
- Fixed Tainted Cain not being able to pick up items normally in the Death
Certificate area
- Fixed victory lap popup displaying the wrong message
- Fixed the victory lap HUD icon clipping into the stat display
- Fixed lava pits not refreshing properly if the game window was resized
- 20/20 now decreases the damage given by Polyphemus similarly to other tear
multipliers (this is still very strong since it cancels the firerate decrease from
Polyphemus)
- Fixed 20/20 not increasing Keeper and Tainted Keeper's firerate
- Fixed Tainted Keeper getting less coins than intended from enemies in Greed mode
- Fixed Telescope Lens and Door Stop appearing in Greed mode
- Fixed Butter! having a 100% chance to drop passive items on damage taken
- Fixed Butter! being able to drop active items on damage taken
- Red chests can no longer teleport the player to the Devil/Angel room while in the
Genesis room
- Fixed Dark Esau not blocking enemy projectiles when not charging
- Fixed Dark Esau preventing white champion enemies from losing their
invulnerability
- Fixed Esau Jr. removing Dark Esau when used as Tainted Jacob
- Fixed Tainted Lazarus' charge bar being visible in water reflections
- Fixed Tainted Lilith's birthright preventing her from opening the flesh door in
Mausoleum II
- Fixed Dogma (item) giving hearts every time it is dropped and picked back up
- Fixed Mom's Ring spawning a rune every time it is dropped and picked back up
- Fixed Magic Mushroom and Leo granting the Stompy! transformation when repeatedly
dropped and picked back up
- Fixed a Dross room that could have the right side entrance blocked by rocks
- Fixed a Depths room that could have Brains behind rocks
- Fixed a Cathedral room that could have Polties appear on top of entrances
- Fixed a Flooded Caves boss wave in Greed mode sometimes causing a crash
- Fixed a crash caused by an “I’m Excited!” pill activating in a room with rain
effects
- Fixed Expansion Pack rarely preventing the player from attacking
- Fixed not being able to go to Sheol after having used Genesis
- Fixed Genesis turning other characters into Isaac after having used Esau Jr
- Fixed ultra secret rooms very rarely generating in impossible locations, causing
a softlock when teleported to via the Moon? card
- Fixed white fire rooms in Downpour and special button rooms in the Mines rarely
generating connected to special rooms
- Fixed Decap Attack causing the head to hover endlessly over the player's body if
recalled before the head hits the ground
- Fixed Trisagion lasers getting stuck when spawned by item interactions that
create large amounts of tears
- Fixed a rare freeze caused by Trisagion + Continuum
- Fixed C Section synergies with melee weapons creating more fetuses (causing
loops/crashes)
- Fixed a crash caused by picking up Strawman after Money = Power
- Fixed Shiny Rock not doing anything
- Fixed Dice Bag causing the Whore of Babylon popup to appear whenever it gives a
temporary dice item if the player has Whore of Babylon and is at low health
- Fixed Panic Button triggering on white fires
- Fixed quest items being disabled when the player carrying them dies in co-op
- Fixed Best Friend + Brimstone Bombs damaging the player
- Fixed C Section + Technology sometimes causing self damage when fired by
familiars (such as Incubus and Twisted Pair)
- Fixed Dr. Fetus/Epic Fetus + poison effects spawning harmful poison clouds when
fired by familiars
- Fixed the light emanating from Dogma's TV not rendering correctly

Modding changes
- The full list of changes can be found here: https://pastebin.com/raw/4vq51P4P

================================================
v1.7.5 - November 10th, 2021
================================================

Localization:
- The game has been updated with partial support for the following languages:
Japanese, Korean, Spanish, German, Russian and Simplified Chinese.
- Please note that these language patches are still incomplete and subject to
change. If you see something that appears to be worded incorrectly, or if you
encounter a bug related to the language patch, please email the details to
[email protected]. Your feedback is greatly appreciated!

Additions:
- Added 3 new items to the boss and chest pools: Glass Eye, Stye and Mom's Ring
- C Section is now functional and obtainable after being unlocked
- Bag of Crafting, Flip, and Sumptorium can now be found by all characters after
being unlocked
- Added a Birthright effect to all the characters that were missing one
- Added a description to every Tainted character that was missing one in the
character selection menu
- Added new level transition/VS screen graphics for Tainted Eden
- Added minimap icons for Tainted ???'s poop pickups
- Added unique starting room graphics for every character
- Added 200+ new room layouts

Visual changes:
- The Lost's health is now visible in the HUD
- Holy Mantle is now visible next to the player's hearts in the HUD when active
- Updated sprites for Tainted Lazarus
- Updated sprites for The Thing, Null, Begotten, Evil Twin, Clot, Blue Boil and
Dukie
- Updated sprite for Converter
- Fixed The Visage's attacks to use a consistent red color scheme
- Added unique item costumes to Tainted Lilith's fetus
- Slightly tweaked the color of the Womb to be easier on the eyes
- Updated graphics for ???'s only friend and Big Fan to be more consistent with
Boom Flies and other variants
- Techstone (Tech+Brimstone) lasers now have a large and giant variant similar to
Brimstone lasers

Gameplay changes:
- Tainted Azazel's beam now has a reduced duration unless he holds Brimstone
- Tainted Azazel now sneezes automatically when charging instead of when releasing
a partial charge
- Hitting enemies with Tainted Azazel's sneeze cuts the remaining charge time in
half
- Hitting enemies with Tainted Azazel's sneeze inflicts them with a Brimstone Curse
which makes them more vulnerable to Brimstone attacks and causes them to explode
when killed by Brimstone
- Tainted Eve's clots are no longer lost when recalled by Sumptorium if she has
full health, instead they will drop to the ground next to her
- Tainted Eve's clots now start with 15 HP when spawned and slowly decay down to 1
HP (5 HP for non-red hearts)
- When playing as Tainted Lazarus, all items that spawn as part of a room layout
(such as a treasure room or a shop) now have an alternate form which can be
accessed using Flip, even after they have been picked up
- Tainted Eden no longer rerolls on self inflicted damage (such as blood donations
and curse rooms)
- Tainted Eden no longer rerolls on fatal damage
- Updated Tainted Cain's recipe system to allow golden pennies, golden pills,
golden batteries and poop pickups
- Tainted Cain's crafting recipes are now slightly more consistent (high quality
pickups are more likely to yield high quality items)
- Most of Tainted Cain's crafting recipes are now generated based on the seed of
the current run, aside from a few fixed recipes
- Tainted Forgotten is now thrown by releasing the attack buttons if picked up
while charging an attack
- Bag of Crafting now yields a random item instead of Breakfast when its result
would normally be an item that hasn't been unlocked yet
- Bag of Crafting can now purchase pickups on sale in a shop
- Tainted Lilith's fetus now automatically aims at nearby enemies
- Tainted Jacob can now pick up health when in ghost form (this does not prevent
him from dying in one hit)
- Tainted Jacob now gets more invincibility frames after being hit by Dark Esau
- Tainted Jacob no longer turns into his ghost form if hit by Dark Esau while
invulnerable
- Dark Esau is now invulnerable and no longer blocks tears and bombs, but blocks
enemy projectiles instead
- Dark Esau now always charges towards the player instead of being locked to 8
directions
- Dark Esau now attempts to keep a minimum distance from the player when not
charging
- Dark Esau's charge now ignores boss armor
- Using Anima Sola in a room with no enemies as Tainted Jacob now immediately
summons Dark Esau
- Updated the list of items Tainted Lost/Birthright Lost can find (fixes being able
to find Yuck Heart, or not being able to find Holy Water)
- Donation machines now explode upon being bombed. Most donation progress is
retained, but the machines do not reappear for the remainder of the run.
- Restock machines can now uncommonly appear in shops (for real this time)
- Rocket in a Jar now aims purely based on the player's aim direction (normal bombs
are placed if the player is not attacking)
- Piercing Dr. Fetus bombs now inflict contact damage when passing through enemies
- Dr. Fetus + Rocket in a Jar + Polyphemus now fires piercing rockets that can
explode twice
- Mom’s Knife now synergizes with Technology and Tech X (similar to the Forgotten’s
thrown bone)
- Trisagion shots now trigger on-hit effects only when touching enemies or
obstacles
- The Bean and most fart sources now push enemies, bombs and pickups
- Reduced the volume of farts from Jupiter
- Picking up items granted by Satanic Bible now counts as taking a devil deal
(disabling future angel rooms)
- Devil deals costing 1 heart and 2 soul hearts can now be taken if the player only
has 1 heart container and no soul hearts
- Devil deals can now be taken for free when under the Lost's curse (obtained by
touching a white fire place or using Soul of the Lost), however this will cause
other purchasable items in the room to disappear
- Glass Cannon no longer breaks on self inflicted damage (such as blood donations
and curse rooms)
- Increased invincibility frames from Holy Mantle to 1 second (from 0.5)
- IBS now behaves like a charged attack similar to Kidney Stone, but does not
prevent the player from attacking when fully charged
- Golden Troll Bombs now explode less often when coming in contact with the Beast
- Notched Axe now consumes a soul charge per swing as Bethany after running out of
durability (charges only get consumed if the swing hits an enemy or destroys
something)
- Notched Axe now creates bridges when breaking rocks next to pits
- 'M now rerolls Notched Axe when it runs out of durability
- Increased the price of higher tier items in Angel shops from 15 to 30
- Reduced the price of Lil Brimstone and Lil Abaddon to 1 heart
- Devil rooms are now more likely to have items for sale
- Capped the proc rate of Ghost Pepper and Bird's Eye to 50% (holding both removes
the cap)
- Removed a redundant range increase granted by Sacred Heart and Godhead (this was
originally needed to counteract the shot speed decrease)
- Converter now has 3 room cooldown
- The Hermit? now converts sacks into 7 pennies
- Treasure rooms can now be encountered in the Seeing Double challenge
- Mama Mega now has a more intuitive interaction with golden bombs: using it will
now consume a golden bomb if the player has one, allowing it to be used again
- Suplex now scales in damage and area of effect with the player's size
- Blood Puppy will no longer try to attack the player when they are unable to move
- Mirrors can no longer be broken by tear effects (such as Sulfuric Acid and Terra)
- Anima Sola can now chain up to two targets if the player has Car Battery, if only
one valid target is present it will be chained for twice the duration
- Challenge trophies and giant chests now spawn with a pickup cooldown to prevent
accidentally ending a run
- Pop tears will now start falling to the ground after bouncing off each other 8
times
- Lemegeton now spawns item wisps from randomized pools (Treasure, Boss and Shop
pool), with a 25% chance to pick the same pool as the current room
- Rebalanced the cooldown of Blank Card, Placebo and Clear Rune with certain
effects
- Bombs can now be suplexed
- Little Baggy no longer affects pocket items that are neither pills nor cards
(such as runes)
- Heartbreak can no longer kill the player on pickup
- Reviving after dying from having 100% broken hearts now removes 1 broken heart to
prevent situations where the player would be still alive despite having no health
- Dark Arts now only grants its temporary damage buff to Dark Judas and Tainted
Judas
- Damage buff granted by Dark Arts now decays faster the higher it is, but no
longer decays while Dark Arts is active
- Binge Eater now gives -0.03 speed per food item held
- Binge Eater + Breakfast now increases range and shot speed (instead of range and
speed)
- Binge Eater + Dessert now increases damage and shot speed (instead of damage and
speed)
- Reduced the size of Lost Soul’s hitsphere
- Sigil of Baphomet no longer triggers from stalagmites being destroyed in the
Beast fight
- Expansion Pack can no longer trigger Metronome or D Infinity
- Metronome can no longer trigger Clicker or R Key
- Metronome now has a reduced chance to trigger Genesis and Death Certificate
- Fully charged Azazel's Rage now fires when clearing a challenge room or Greed
Mode wave
- Updated Boom Flies and other variants to use stage HP (this results in them
having less HP before the Caves and more HP after)
- Rebalanced the quality value of several items
- Rebalanced various wisps from Book of Virtues
- Updated Singe’s boss room layouts to have less rocks
- Champion bosses that spawn with a copy of themselves now spawn with a fixed
offset (this should prevent unavoidable damage upon entering a room)
- Pink champion Cage is now smaller for consistency with other duplicating champion
bosses
- Hush's sky lasers are now affected by time scale modifiers (i.e. Hourglass)
- Mama Mega can now cause the Broken Shovel to fall down in Basement 1
- Twisted Pair now interacts correctly with Friendship Necklace
- Monster Manual can now grant Twisted Pair
- Sacrificial Altar can now grant Vengeful Spirit, Hungry Soul and Blood Puppy
- Cube Baby can now be picked up and thrown using Mom's Bracelet
- Psy Fly now enters a brief cooldown period after reflecting a certain number of
projectiles (it's still really good don't worry)
- Guppy's Eye now displays the contents of Shopkeepers
- Pulsing red champions now only heal enemies that are on the same team as them
(perma-charmed enemies will only heal other perma-charmed enemies)
- Morningstars can now sometimes spawn with an alternate facial expression
- The Mausoleum can now be entered for free when under the Lost's curse
- Bad Trip and Health Down can no longer be obtained from pills when under the
Lost's curse
- Golden hearts now only break from taking damage, or when the player no longer has
enough hearts to fit all of them
- Heart container overflow is now tracked for the purpose of full rerolls, this
prevents unfair loss of heart containers when rerolling HP up items away
(especially with Keeper)
- 20/20 no longer adds an extra shot when combined with the Inner Eye or Mutant
Spider, instead cancels out the firerate decrease they grant (extra copies of 20/20
add 1 extra shot per copy)
- Mega Mush now grants more invincibility frames after its effect expires
- Spirit Shackles now grants more invincibility frames after revival
- The random item effect granted by Modeling Clay is now seeded per room
- Abaddon can no longer kill the player if they have Alabaster Box
- Spelunker Hat and Host Hat now block projectiles falling from above
- Spelunker Hat now reveals rooms up to 2 rooms away
- Increased the aura damage of Godhead tears from 1.05 to 2
- Haemolacria + Dr. Fetus tears now split in a more visually satisfying way
- Vis no longer has a random chance to turn into Double Vis, except in Utero
- Boom Flies no longer have a random chance to turn into Red Boom Flies until Caves
1
- Doples no longer have a chance to turn into Evil Twins
- Dr. Fetus + Monstro's Lung now fires a more random looking barrage of bombs with
a shorter fuse time
- Super Secret Rooms with hearts now more consistently force specific heart types
when spawning hearts using cards/items
- Ultra Secret Rooms now have an item pool unique to them instead of using the
Angel room pool
- Replaced the Mitre with Hallowed Ground in the Greed mode Angel room pool
- Updated the Greed mode Secret Room and Curse Room pools to have actual items
instead of only Cube of Meat
- Tammy's Head can now be found in the treasure room pool
- Pyromaniac now has normal weight/rarity
- Glyph of Balance no longer causes soul hearts to drop when playing as the Lost
- Rebalanced payout chances from Sanguine Bond, stepping on the spikes now counts
as intentional self damage (no damage penalties)
- The Stars? no longer attempts to remove starting items
- Curse of the Tower no longer triggers on damage taken from blood donation
machines and devil beggars (but still triggers on other forms of intentional self
damage such as IV Bag)
- Curse of the Lost can no longer be encountered in the Red Redemption challenge
- Losing flight now temporarily grants the Bible effect for the current room if the
lack of flight would cause the player to be stuck otherwise
- Tainted Lazarus now respawns as himself when revived by Lazarus' Rags
- Tainted ??? now respawns as himself when revived by the Ankh or Broken Ankh
- Tainted Judas now respawns as himself when revived by Judas' Shadow
- Ipecac, Haemolacria and Monstro's Lung tears now have a less extreme arc when
fired in a crawlspace or in the Beast fight
- Dad's Note can no longer be rerolled by 4-pip dice rooms and Spindown Dice

Fixes:
- Fixed a bug causing crawlspaces to always lead to the Error room even when they
should lead to a black market
- Fixed TMTRAINER replacing important progression items
- Fixed Soul Locket not granting stat ups when picking up soul hearts as the Lost
- Fixed Dream Catcher showing incorrect items and bosses on certain levels (such as
Greed Mode levels and the Void)
- Fixed Decap Attack being usable while Isaac's head is in mid air
- Fixed Recall causing the Forgotten's body to hover in the air with Car Battery
- Fixed an exploit with the Forgotten which allowed taking infinite items from the
Death Certificate area
- Fixed Lil Abaddon not scaling with BFFs
- Fixed Brimstone dealing one less damage tick than intended
- Fixed several orbitals doing less contact damage than intended
- Fixed invisible mirrors and devil room doors which could appear along walls where
a door should not be present
- Fixed Ludovico tears periodically getting destroyed in sidescrolling sections
- Fixed red chests forcing the devil room to be initialized when opened, regardless
of whether they contain a teleport to the devil room or not (this sometimes caused
angel rooms not to generate properly)
- Fixed treasure rooms in the mirror dimension counting as treasure rooms for the
purpose of calculating Planetarium spawning chance
- Fixed battery bums not giving charges to Tainted Forgotten when touched by his
soul
- Fixed battery bums not being able to recharge Book of Virtues
- Fixed Luna light beams granting their stat bonus to the wrong character when
playing as Tainted Forgotten
- Fixed The Emperor? being able to create final boss fights when used in Caves II
or Depths II (or equivalent floors)
- Fixed The Emperor? creating a bugged Monstro fight when used in Gehenna and the
Blue Womb
- Fixed Genesis giving a lot more items than intended when multiple copies of the
same items are owned
- Fixed Genesis giving less items than intended when used by characters with
multiple bodies (such as Jacob and Esau)
- Fixed Genesis duplicating starting items from challenges and not removing
Damocles and Missing No
- Fixed Vanishing Twin not working correctly when fighting Great Gideon
- Fixed the bottom right corner of closet rooms having no collision (this could
rarely result in entities getting stuck there)
- Fixed Star of Bethlehem crashing the game in challenge runs ending at Mega Satan
- Fixed wisps spawned by Book of Virtues + Fortune Cookie not updating the player's
luck stat
- Fixed Urn of Souls spawning wisps when opened or closed with Book of Virtues
- Fixed Guppy's Paw, Potato Peeler and Sharp Key generating wisps for free with
Book of Virtues
- Fixed Dull Razor killing the player when used under the Lost's curse (white
fire/Soul of the Lost)
- Fixed Dr. Fetus + Marked + Eye of the Occult not moving fired bombs towards the
crosshair
- Fixed Dr. Fetus + Rocket in a Jar always throwing rockets to the right when
playing as the Forgotten
- Fixed Dead Cat always setting the player's max HP to 1 even after being dropped
and picked back up (this mainly affected Tainted Eden and Tainted Isaac)
- Fixed several bugs related to rotten hearts with Tainted Magdalene
- Fixed Haemolacria not working with the Forgotten's bone and similar melee attacks
- Fixed rockets fired by Dr. Fetus + Rocket in a Jar not flying in the correct
direction after passing through Angelic Prism
- Fixed Dr. Fetus bombs being able to knock each other around after passing through
Angelic Prism
- Fixed a softlock caused by jumping down a trapdoor with Mega Mush while having
flight
- Fixed Dark Arts affecting friendly enemies and projectiles
- Fixed speed upgrades being only half as effective on Tainted Forgotten
- Fixed Tainted Forgotten immediately dying upon being revived as a different
character
- Fixed ???'s birthright doubling HP downs
- Fixed an infinite loop caused by Haemolacria + Sad Bombs + Dr. Fetus
- Fixed the full screen effect from Dogma's death animation not going away if the
player teleports out of the room before the animation finishes
- Fixed familiars not firing towards the crosshair when the player has Eye of the
Occult and Technology/Brimstone
- Fixed Clicker not spawning/removing Tainted Forgotten's Soul
- Fixed a crash caused by becoming Tainted Isaac with Clicker
- Fixed not being able to Flip when becoming Tainted Lazarus with Clicker
- Fixed Butter spawning extra items with Damocles
- Fixed items dropped by Butter being affected by auto-rerolling abilities such as
Glitched Crown
- Fixed Guppy's Eye sometimes leaving item previews behind when a chest or sack
gets removed
- Fixed Dead Eye not working correctly with the Forgotten's bone
- Fixed daily runs featuring the Forgotten, Bethany or Jacob and Esau briefly
displaying Apollyon as the starting character during the loading screen
- Fixed not being able to consume an item with Void right after picking it up from
a pedestal if certain active items were previously consumed (such as Smelter)
- Fixed Tractor Beam getting visually cut off too early when hitting the top wall
of the room
- Fixed Esau Jr causing instant death when used as the Lost
- Fixed a crash caused by certain items interacting with Mom's Knife + Tiny Planet
- Fixed I Found Pills using the wrong graphics when obtained with any skin color
other than Isaac's default color
- Fixed Jacob and Esau’s stats clipping into the Hard/Greed mode icons
- Fixed Tainted Azazel's Brimstone beam not becoming stronger when picking up
Brimstone
- Fixed being able to extend the duration of Berserk indefinitely by taking damage
while having no health
- Fixed The Fool? rarely removing all of the player's hearts
- Fixed The Empress? removing all but half of a heart when the effect expires for
certain characters
- Fixed several indestructible enemies missing the "noreroll" tag
- Fixed Rotten Gapers not having a looping idle head animation
- Fixed a rare case where Delirium's death animation would never end, softlocking
the game
- Fixed Gnawed Leaf statue visual having a slightly oddly shaped head
- Fixed Dr Fetus and Epic Fetus costumes using outdated graphics when given to Dark
Judas
- Fixed a crash caused by Purgatory when the owner of a Purgatory ghost stops
existing before it explodes
- Fixed Lil Conquest spawning locusts way more often than intended
- Fixed the Forgotten's bone not being duplicated properly by Multidimensional Baby
and Angelic Prism
- Fixed straight lasers not respecting their range when damaging grid entities
(this caused Technology Zero and Extension Cord to destroy distant poops or TNT
from a distance without actually touching them)
- Fixed Mother not stopping her looping sounds when teleporting out of the boss
room
- Fixed Dark Esau getting instantly killed by bosses that kill all spawned enemies
on death (such as Mom's Heart)
- Fixed Dark Esau preventing Mega Satan from progressing to his next phase
- Fixed Hush sometimes spawning projectiles after dying
- Fixed Tainted Boom Flies dying without exploding if killed while poisoned or
burning
- Fixed Ultra Greed's boss armor not resetting properly after spinning or guarding
- Fixed item pedestals in boss rooms always containing multiple items in co-op,
even if the pedestal wasn't spawned as a room clear reward (i.e. Moving Box,
Mystery Gift, or any item that can spawn item pedestals)
- Fixed Tainted Lazarus not always being able to open the “special” door in Depths
2
- Fixed Tainted ??? being able to donate infinite bombs to bomb beggars if he
somehow manages to obtain bombs
- Fixed Tainted Jacob's co-op ghost turning into a glitched Isaac head when going
to the next floor
- Fixed Tainted Eden not having a randomized haircut
- Fixed being able to delete any enemy or boss by holding them with Suplex right
before the effect of Berserk runs out
- Fixed a few exploits which allowed Found Soul's death to be bypassed
- Fixed How To Jump preventing the player from attacking until they hit the ground
- Fixed dying as Jacob and Esau in co-op not triggering a game over
- Fixed co-op ghosts dealing much less damage than intended
- Fixed some teleport animations in co-op causing the player to become permanently
non-solid if interrupted by another player leaving the room
- Fixed the Forgotten being able to collect pickups as a co-op ghost by using his
bone
- Fixed items not being given back properly when entering and leaving an abandoned
mineshaft as a co-op ghost
- Fixed Tainted Bethany rarely losing Lemegeton when a Polydactyly wisp is
destroyed
- Fixed full rerolls removing Holy Mantle shields and preventing Dark Esau from
spawning for the rest of the floor
- Fixed multi-shot Ludovico tears crashing the game when removed by weapon
modifiers such as Mom's Knife or Brimstone
- Fixed crawlspaces not being colored properly during the Ascent
- Fixed a few rare crashes caused by too many lasers being on screen
- Fixed Lachryphagy tears sometimes accumulating much more damage than intended
- Fixed Chub, C.H.A.D and Carrion Queen segments detaching in Greed mode
- Fixed certain boss fights spawning hearts and stopping the music prematurely,
such as Matriarch or Delirium
- Fixed Tarot Cloth quadrupling the effect of The Hierophant?, The Lovers? and
Temperance? instead of simply doubling it
- Fixed stat bonuses from Redemption, Candy Heart and Soul Locket not being
retained when saving and resuming a run
- Fixed Tainted Lilith's fetus getting duplicated when saving and resuming a run
- Fixed Tainted Lilith's umbilical cord sometimes rendering behind her body when
facing left or right
- Fixed way too many issues with Esau Jr
- Fixed a softlock caused by killing Chimera's body while it is picking up its head
- Fixed Alabaster Box absorbing the black hearts granted by Judas' Shadow,
potentially causing death
- Fixed Lemegeton being able to give the Bible when holding the Rosary
- Fixed a potential softlock when using The Moon? to teleport into an ultra secret
room connected to a regular secret room
- Fixed lock blocks being breakable by Notched Axe, Sulfuric Acid, and other rock
breaking effects (they are supposed to be breakable only by bombs + Broken Padlock)
- Fixed extra copies of Dark Esau not disappearing when going to the next floor in
the Red Redemption challenge
- Fixed a crash caused by Esau gaining Birthright when using Soul of Jacob and Esau
- Fixed helpers spawned by Soul of the Forgotten and Soul of Jacob and Esau being
able to touch ending chests, softlocking the game
- Fixed Tainted Cain being able to go down to 0 hearts from taking devil deals
without dying
- Fixed the Exorcist having an unobtainable Bestiary entry
- Fixed the wrong portrait showing if the player is killed by Scourge’s tendrils
- Fixed a hitsphere from Scourge’s tendrils lingering if Scourge is killed during
certain attacks
- Fixed a crash caused by some of Mother’s attacks being destroyed/deflected
- Fixed thrown haunted chests causing damage when Spirit Sword hits them

Modding changes and fixes:


- The full list of changes can be seen at https://pastebin.com/84zs35AU

================================================
v1.7.4 - May 14th, 2021
================================================

General modding changes:


- Mods have been re-enabled and are now stored in a "mods" folder in the same
directory as the rest of the game files
- Mod save data is now stored separately in a "data" folder, the name of the
subfolder used to store save data is determined by the "directory" property in
metadata.xml

XML changes:
- Players (players.xml)
- Added the following properties:
- broken: Number of broken hearts this player begins with
- pocketActive: Gives this player the specified starting active item in
the pocket item slot
- birthright: The unique description that should be displayed when this
character picks up Birthright
- bSkinParent: If present, marks this character as the "tainted"
version of the regular character that bears the specified name
- Usually, this should be set to the same name as the character,
unless the tainted and regular version of this character bear different names
- If there is no regular character to attach to, this character
will not be available in the character selection menu
- hidden: If set to "true", hides this character from the character
selection menu
- Items (items.xml)
- Added the following properties:
- shopprice: Sets a custom shop price for this item
- initcharge: Overrides the initial charge for this item (this can be
used for active items that do not start with a full charge)
- chargetype: Can be set one of the following 3 values: normal
(recharges on room clear), timed (recharges over time), special (never recharges
automatically, cannot be recharged by batteries or item effects)
- passivecache: If set to true on an active item, evaluates the
player's stats on pickup like a passive item rather than when using the item
- hidden: If set to true, cannot be obtained in game unless explicitly
spawned or given to the player
- persistent: If set to true, temporary effects tied to this item
persist between rooms
- quality: Sets the quality of this item (0 to 4, where 0 is the lowest
quality and 4 is the highest)
- tags: Adds one or more tags to this item (see items_metadata.xml for
reference)

Lua changes:
- Added a new include() function which acts like a "raw" version of require() and
will always load the specified file even if it was loaded before
- Fixed the spelling of EntityPlayer:GetMaxPocketItems() and
EntityPlayer:DropPocketItem()
* Previous spellings are still present for backwards compatibility but should
no longer be used
- Sprite:SetFrame() can now be called with only an int argument, this will adjust
the current frame for the current animation without stopping it
- Vector multiplication is now commutative (number * vector is a valid operation)
and supports element-wise vector by vector multiplication
- Color(R, G, B, A, RO, GO, BO) has been updated:
- Only the first three arguments (R, G, B) are required, A defaults to 1 when
omitted
- The offset parameters (RO, GO, BO) default to 0 when omitted and are now in
the 0-1 range instead of 0-255 for consistency
- Mods that use this feature will need to be updated
- Added constants Vector.Zero, Vector.One and Color.Default for convenience
purposes
- Updated Isaac.GetPlayerTypeByName(string Name, boolean Tainted = false)
- If Tainted is omitted or set to false, only matches non-tainted characters
- If Tainted is set to true, only matches tainted characters
- Tear flags are now represented by the BitSet128 data type, this was a necessary
change due 64 bits no longer being enough to hold every tear effect in the game
- Most AB+ mods should be backwards compatible, however due to a limitation
from Lua, expressions such as "Tear.TearFlags & TearFlags.TEAR_POISON == 0" no
longer work correctly
- This can be quickly fixed by either replacing "==" with "<=", replacing 0
with TearFlags.TEAR_NORMAL, or using the convenience functions below
- The following convenience functions have been added:
- void Entity_Tear:AddTearFlags(BitSet128 Flags)
- void Entity_Tear:ClearTearFlags(BitSet128 Flags)
- boolean Entity_Tear:HasTearFlags(BitSet128 Flags)
- void Entity_Bomb:AddTearFlags(BitSet128 Flags)
- void Entity_Bomb:ClearTearFlags(BitSet128 Flags)
- boolean Entity_Bomb:HasTearFlags(BitSet128 Flags)
- void Entity_Laser:AddTearFlags(BitSet128 Flags)
- void Entity_Laser:ClearTearFlags(BitSet128 Flags)
- boolean Entity_Laser:HasTearFlags(BitSet128 Flags)
- void Entity_Knife:AddTearFlags(BitSet128 Flags)
- void Entity_Knife:ClearTearFlags(BitSet128 Flags)
- boolean Entity_Knife:HasTearFlags(BitSet128 Flags)
- Updated EntityProjectile:
- Added:
- void ClearProjectileFlags(int Flags)
- boolean HasProjectileFlags(int Flags)
- MC_PRE_SPAWN_CLEAN_AWARD, MC_PRE_NPC_UPDATE and all MC_PRE_xxx_COLLISION
callbacks will now only skip remaining callbacks when returning a non-nil value
- MC_GET_SHADER_PARAMS will now only skip remaining callbacks when returning a
table
- Updated arguments passed to MC_USE_CARD (int CardId, EntityPlayer Player, int
UseFlags)
- Updated arguments passed to MC_USE_PILL (int PillId, EntityPlayer Player, int
UseFlags)
- Updated arguments passed to MC_PRE_USE_ITEM (int ItemId, RNG ItemRng,
EntityPlayer Player, int UseFlags, int ActiveSlot, int CustomVarData)
- Updated arguments passed to MC_USE_ITEM (int ItemId, RNG ItemRng, EntityPlayer
Player, int UseFlags, int ActiveSlot, int CustomVarData)
- If a table is returned instead of a boolean, the following fields can be
set to a non-nil value for extra functionality:
- Discharge: Determines whether the item should be discharged or not
after being used
- Remove: Determines whether the item should be removed from the player
or not after being used
- ShowAnim: Plays the default use animation if set to true (equivalent
to simply returning true in AB+)
- Updated PlayerTypes.ActiveItemDesc
- Added:
- int TimedRechargeCooldown: Number of frames before an item with a
timed cooldown can recharge again (used by Spin To Win to pause its recharge after
fully discharging it)
- float PartialCharge: How close the item is to gaining another charge
(0-1 range, used by 4.5 Volt)
- int VarData: Holds extra information for some active items (such as
the number of uses for Jar of Wisps)
- Removed:
- boolean Lock
- Updated EntityPickup:
- Added:
- int OptionsPickupIndex: Any non-zero value causes the item to form an
option group with any other item with the same OptionsPickupIndex value.
When an item belonging to an option group is picked up, all other
items belonging to the same group disappear.
0 is the default value and means the item doesn't belong to any
group.
- Removed:
- boolean TheresOptionsPickup: see above
- Updated GridEntity:
- Added:
- RNG GetRNG()
* The object returned from this function is now a reference
rather than a copy
- Sprite GetSprite()
* Same as above
- Removed:
- RNG RNG
- Sprite Sprite
- Updated Sprite:
- Added:
- string GetAnimation()
- string GetOverlayAnimation()
- Updated EntityPlayer:
- Added:
- void ChangePlayerType(PlayerType Type)
- void AddBrokenHearts(int Num)
- int GetBrokenHearts()
- void AddRottenHearts(int Num)
- int GetRottenHearts()
- boolean CanPickRottenHearts()
- void AddSoulCharge(int Num)
- void SetSoulCharge(int Num)
- int GetSoulCharge()
- int GetEffectiveSoulCharge()
- void AddBloodCharge(int Num)
- void SetBloodCharge(int Num)
- int GetBloodCharge()
- int GetEffectiveBloodCharge()
- EntityPlayer GetMainTwin()
- EntityPlayer GetOtherTwin()
- boolean TryHoldEntity(Entity Ent)
- Entity ThrowHeldEntity(Vector Velocity)
- EntityFamiliar AddFriendlyDip(int Subtype, Vector Position)
- EntityFamiliar ThrowFriendlyDip(int Subtype, Vector Position, Vector
Target = Vector.Zero)
- EntityFamiliar AddWisp(int Subtype, Vector Position, boolean
AdjustOrbitLayer = false, boolean DontUpdate = false)
- EntityFamiliar AddItemWisp(int Subtype, Vector Position, boolean
AdjustOrbitLayer = false)
- void TriggerBookOfVirtues(CollectibleType Type =
CollectibleType.COLLECTIBLE_NULL)
- EntityFamiliar AddSwarmFlyOrbital(Vector Position)
- int GetNumGigaBombs()
- void AddGigaBombs(int Num)
- CollectibleType GetModelingClayEffect()
- void AddCurseMistEffect()
- void RemoveCurseMistEffect()
- boolean HasCurseMistEffect()
- boolean IsCoopGhost()
- EntityFamiliar AddMinisaac(Vector Position, boolean PlayAnim = true)
- void SetPocketActiveItem(CollectibleType Type, ActiveSlot Slot =
ActiveSlot.SLOT_POCKET, boolean KeepInPools = false)
- Updated all enums (see enums.lua)
- Many more additions and changes to existing functions, the full list of changes
can be found here: https://pastebin.com/748vEEdR

================================================
v1.7.3 - April 22nd, 2021
================================================

General fixes:
- Fixed Ashpit crashing the game when lighting is disabled
- Fixed some challenges showing up as locked despite being previously available
- Fixed several controller rebinding issues with Jacob and Esau and other
controllable player entities (i.e. Strawman, Found Soul)
- Fixed the Void portal having no animation in Mausoleum 2 under certain
circumstances
- Fixed Tech X rings bouncing endlessly with Rubber Cement
- Fixed bouncy and orbiting tears never disappearing in side scrolling sections
- Fixed Mucormycosis tears becoming much larger than intended when splitting
- Fixed Ultra Greed's health bar not disappearing as intended during his death
animation
- Fixed Ultra Greedier not having boss armor (that was a bug sorry!)
- Fixed items generated by TMTRAINER not being saved correctly by Glowing Hour
Glass or upon saving and resuming a run
- Fixed Spirit Sword and Urn of Souls not triggering effects that occur when tears
are fired (i.e. Isaac's Tears, Mom's Wig, Immaculate Heart)
- Fixed pause screen sometimes not playing its appear animation
- Fixed Wild Card being tied to the wrong achievement
- Fixed the Backasswards challenge giving the player two of each key piece
- Fixed items not being removed correctly each floor in the Backasswards challenge
- Fixed 1up causing Dark Judas to die instantly upon reviving
- Fixed an infinite loop caused by using the Joker in an Angel shop
- Fixed "Lazarus" sometimes turning into Isaac upon saving and resuming a run
- Fixed some rooms not being saved correctly in Greed Mode, causing crashes upon
resuming a run (this was mostly notable with crawlspaces)
- Fixed "The Forgotten" not showing any items on the gameover screen
- Fixed golden trinkets not being saved correctly upon resuming a run
- Fixed Delirious breaking the backdrop in a certain final boss fight
- Fixed Delirium's death static sometimes not rendering correctly
- Fixed Red Key becoming unusable when absorbed by Void
- Fixed the Lost being able to find Holy Mantle despite already having it
- Fixed a game crash when attempting to pick up a certain special poop with Mom's
Bracelet
- Fixed Ultra Greed's bomb coins never exploding when the room is sped up

Changes:
- Raised the cooldown of Blank Card from 2 to 4 when used with Holy Card
- Souls dropped by enemies with the Urn of Souls are now automatically collected
when exiting the room
- Added a few more unique Dirty Mind dips for certain special poops
- The following items now count towards the Planetarium unlock: Deck of Cards,
Tarot Cloth, Zodiac, Card Reading, Echo Chamber
- The following items can no longer by found by "The Lost": Best Bud, Hallowed
Ground
- Rotten hearts will now be replaced by half red hearts in room layouts that
contain them if they haven't been unlocked yet
- Red Key can no longer be obtained in Greed Mode
- Brimstone/Technology+Ipecac+Ludovico now only starts exploding 1 second after
entering a room and no longer explodes on contact with room boundaries (this could
cause unavoidable damage)

================================================
v1.7.2 - April 7th, 2021
================================================

General fixes:
- Fixed a crash caused by teleporting in Mines/Ashpit II (for real this time!)
- Fixed Death Certificate crashing the game when used in the Void
- Fixed Member Card and the Stairway crashing in Greed Mode
- Fixed a rare crash caused by using Potato Peeler right as the player is
respawning from an extra life
- Fixed a softlock caused by white champion Peeping Fatties
- Fixed a potential softlock when fighting a certain version of Death
- Fixed a softlock caused by trapdoors incorrectly staying closed on XL floors in
the Isaac's Awakening challenge
- Fixed a softlock caused by entering an XL floor on a certain secret path
- Fixed player spawning in the wrong spot in a special version of Basement I,
sometimes resulting in unavoidable damage
- Fixed a certain red door closing itself when it shouldn't
- Fixed an issue preventing Dad's Key and Filigree Feather from being unlocked
- Fixed alternate credits music not playing after unlocking Blue Baby
- Fixed certain voices not stopping when quitting or restarting a run
- Fixed Confessionals not paying out with Angel room items as intended
- Fixed The Lost's Birthright not blacklisting items as intended
- Fixed familiars spawned by Giant Cell causing the Forgotten to be pushed back
when hitting enemies with their melee attack
- Fixed the Eraser causing a rare crash in the D____ fight
- Health Up and Health Down horse pills now play their correct announcer lines
- Fixed cancelling the Red Candle causing it to briefly appear as the regular blue
Candle in Isaac's hands before disappearing
- Fixed a certain final boss not counting as "beating the game" and not granting
Eden tokens
- Fixed ""Eden"" not taking Eden tokens away when restarting a run
- Fixed a certain dark twin still attempting to attack the player during certain
cutscenes
- Fixed Brimstone Bombs causing self-damage in the Hot Potato challenge
- Fixed being able to create trapdoors in Corpse 2 or Corpse XL
- Red Key can no longer create doors to the Error Room on final floors
- Fixed double tap items having flipped controls in a certain secret area
- Fixed active items obtained in a certain secret area having no charge
- Fixed Ventricle Razor being able to create portals between dimensions (i.e. some
secret areas)
- Fixed being able to teleport out of a certain final boss fight using Ventricle
Razor
- Fixed another bug which prevented daily runs from ending properly
- Fixed tarot card dropped from a certain special rock sometimes turning into a
sack if the player has Sack Head
- This same tarot card will now turn into Telepills if the player has Little Baggy
- Fixed R Key not resetting the game properly and causing softlocks on certain
paths

Changes and improvements:


- Increased the drop rate of soul hearts from blue fires from 10% back to 25% in
Normal Mode
- Increased lighting around the player in Curse of Darkness
- Soul heart devil deals can now be taken even if the player cannot afford them
- Removed double tap trigger from Dark Arts since it could often be accidentally
triggered
- Dark Bum can no longer be found by ""The Lost""
- Dark Bum and Brimstone Bombs now cost 1 heart container in deals with the devil
- Added a few more missing Bestiary entries
- Genesis room will now contain a trapdoor back to the starting room on final
floors
- Helper summoned by Soul of the Forgotten now deals more damage and constantly
swings its bone as long as the attack buttons are held down instead of charging a
bone throw
- Bombs thrown by a certain end game boss now interact as expected with Safety
Scissors
- Added a charge bar to Sumptorium to indicate when a blood clot will be spawned
- White fires no longer trigger on-hit effects
- Sacrifice room spikes will no longer teleport the player to the Dark Room when on
a challenge or daily run that does not end there

Misc:
- Updated various room layouts
================================================
v1.7.1 - April 2nd, 2021
================================================

General fixes:
- Fixed a crash caused by dying and reviving during the Rotgut fight
- Fixed a crash caused by Mucormycosis tears
- Reap Creep can no longer appear on the Scat Man challenge to reduce the
likelihood of unfair softlocks
- Fixed I Found Pills causing Keeper, Apollyon, Blue Baby and the Forgotten's head
to disappear
- Fixed Chub and other bomb eating bosses causing a crash when swallowing rockets
- Fixed being able to unlock Golden Razor by saving and resuming a run or by
entering a certain area
- Fixed Doctor's Remote getting cancelled when taking damage before the rocket hits
the ground
- Fixed Delirium's death animation getting stuck in an endless loop when he dies
while slowed or sped up
- Added a tentative fix for corrupted graphics caused by burrowing enemies on AMD
graphics drivers
- Entering certain floors now attempts to place the player in a safe spot to
prevent instant damage from any room hazards
- Fixed pickup animation getting stuck when using certain active items while
holding a red bomb
- Fixed Bestiary entries for some Vis enemies that were missing graphics
- Touching certain fires no longer triggers Shard of Glass' bleed effect
- Touching certain fires no longer rerolls Eden
- Fixed an unintended interaction with certain fires and Pyromaniac
- Fixed a rare situation involving Eden tokens which could cause the character
selection menu to be stuck on the wrong side
- Fixed a crash caused by using Dark Arts while having Midas' Touch
- Fixed Butter allowing single use items to be reused endlessly
- Fixed Wormwood sometimes getting stuck underwater when slowed down
- Lightning flashes in Downpour have had their brightness reduced to accommodate
for users with sensitive vision

Balance changes:
- Chance to find max level Shops in Hard mode increased to 50%
- Added Restock Machines back to Shops, with a 25% chance to replace the Donation
Machine
- Tinted rocks are now slightly more common in both Normal and Hard mode

Book of Virtues fixes:


- Added D12 wisps
- Fixed Spin To Win wisps not dying as expected
- Fixed a crash caused by Box of Friends wisps
- Fixed a possible crash caused by Diplopia wisps
- Fixed a possible crash caused by Compost wisps
- Fixed a possible crash caused by Stitches wisps
- Fixed a possible crash caused by Ventricle Razor wisps
- Fixed interaction between wisps and BFFs

Co-op fixes:
- Fixed infinite boss item respawn exploit
- Dead co-op players are now revived only when the end-of-floor boss is defeated
- Fixed challenge runs
- Fixed dead co-op player being able to unlock certain doors
- Fixed not being able to start co-op if Player 1 has one or less red hearts
Misc:
- Added several missing bestiary entries
- Updated various room layouts
- Updated sprites for Sins and Super Sins

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