5.2 - Information Processing: Assessment Statement Notes 5.2.1
5.2 - Information Processing: Assessment Statement Notes 5.2.1
5.2 - Information Processing: Assessment Statement Notes 5.2.1
2 - Information Processing
5.2.2 Describe Welford’s model of Welford’s model (1968) includes: (i) sense
information processing. organs (ii) perception (iii) short-term
memory (iv) longterm memory (v)
decision making (vi) effector control (vii)
feedback
5.2.6 Discuss the relationship between Selective attention (SA) operates in the
selective attention and memory short-term sensory store (STSS). Only the
relevant information is passed to the
short-term memory (STM) where it is
held for several seconds. SA ensures that
information overload does not occur and
prevents confusion as the brain would
not be able to cope with streams of
information. A filtering mechanism
operates, which separates the relevant
information from the irrelevant (noise)
information so that athletes concentrate
on one cue or stimulus (for example, the
ball, position of player in a game of
tennis) to the exclusion of others. SA is
very important when accuracy or fast
responses are required and can be
improved by learning through past
experience and interaction with
long-term memory.
5.2.8 Define the term response time Response time = reaction time +
movement time. Aim 7: Use of online
methods of measuring response time.
5.2.10 Evaluate the concept of the Include the single channel mechanism
psychological refractory period and how PRP helps to explain deception
in sport.
5.2.13 Outline the role of feedback in Limit to: (i) intrinsic, extrinsic (ii)
information processing models knowledge of results, knowledge of
performance (iii) positive, negative (iv)
concurrent, terminal
5.2.14 Outline the role of feedback with Limit to reinforcement of learning,
the learning process motivation, adaptation of performance
and punishment.
Information processing - the system by which we take information from our surrounding
environment, use it to make a decision and then produce a response
In response to input stimuli, the performer perceives the stimulus, and recounts by
executing an appropriate output, after their brain goes through the decision making process.
Feedback is then often given, so that the response can be altered to be made better if
necessary.
The sensory input is gathered by three forms of receptors in the sensory system:
Proprioceptors - provide information about the position and posture of our body in space
↳ they detect movement
Interoceptors - pass information from within the body’s internal organs such as the heart
and lungs to the brain via the nervous system
5.2.4 - Explain the signal-detection process
- it is the process by which the brain interprets and makes sense of the information it is
receiving from the sensory organs
- likelihood of detection is influenced by sensitivity of sense organs (ex eyes)
- likelihood of detection is influenced by experience with familiar signals
- selective attention can be improved through learning from past experience
Short-term Memory:
- Holds information for several seconds, it can hold 5-9 items
- Low capacity and short duration
- Deals with present information
Long-term Memory:
- Stores information from past experiences
- Unlimited capacity - not everything can be retrieved
- Information can be stored for a very long time
5.2.6 - Discuss the relationship between selective attention and memory and explain how it
can be applied to a games player
Selective attention - a type of memory where you can only focus on one thing or on two
things that require different areas of the brain
- Memory and selective attention play a role in the competitive play of sport, where
performers must recall and retrieve information from the long-term store of their
memory, but utilize the skill of selective attention in order to only recall the
memories vital for the skill being performed
- Attention filters incoming information, allowing only relevant information into
short-term processing stores
- Selective attention is very important when accuracy or fast responses are required
- It can be improved by learning through past experience and interaction with
long-term memory
Sporting Example:
In a football game when passing the ball, you may remember all of the training you have
done on the skill and other variations of the move, but with the aid of selective attention,
you recall and only think about where you have to go, in the position you are in and the
situation you are in.
Reaction Time - from the initiation of the stimulus to the initiation of a movement
Movement - from the initiation of the movement to the end of the movement
- Takes part in your brain and nervous system
5.2.9 - Outline factors that determine response time
- Sex and age
- Level of fitness
- Fatigue/tiredness
- Personality type
- Number of stimuli
- Intensity of stimuli
- Length of neural pathways (if you are tall it takes longer)
Hicks Law - the more choices you have the longer it will take to decide
- The task related to the first stimulus must be fully carried out before the second
response can be made. The overlap is called the psychological refractory period
- The PRP is the increase in RT to a second stimulus caused when the second stimulus
has been delivered while the performer is responding to the first stimulus
- Player has to sort out new and correct stimulus, but first they have to disregard the
old and now useless stimulus and this causes the delay
- Brain processes one action at a time causing a time delay in responding to the
second stimulus
Single Channel Hypothesis - you can only deal with one stimulus at the time, so the first
stimulus needs to be attended before you respond to the second stimulus
Strengths Weaknesses
- can be used to help a performer have - if a performer uses it too often, they will
greater chances of success become predictable and this limits success
- provides a performer with a greater range - anxiety might make the performer get the
of options in their play timing wrong and thus the PRP is not
- external noise eg other players calling, or effective
crowd noise can enhance the effectiveness
of the PRP (Hick’s law)
Coordination of subroutines:
In order for a motor programme to be completed successfully, all subroutines must be
coordinated, both temporally and spatially. This is why skills are initially taught in a closed
environment as performers are less exposed to unpredictable situations.