Untitled
Untitled
Untitled
COMPETENCE - refers to the conscious and unconscious knowledge of an individual about language and
about other aspects of language use
1
c) Social Capital – The behavioral aspect reflects the manager’s ability to act in
a way that helps build trusting relationships with people from other
parts of the world.
6. Never Stop Learning 6. Never Stop Learning – Good global leaders never stop learning. Define a
strategy or yourself to learn something new every day.
2. UNFOLDING THE SELF - the ability to look for shared communication symbols and project the
self into another person’s mind by thinking the same thoughts, feelings, and emotions
as the person.
Unfolding the self-comprises the following components:
a. Ceaseless purifying
b. Continuous learning
c. Cultivate sentivity
d. Develop creativity
e. Foster empathy
3. MAPPING THE CULTURE - ability to contrast cultural differences that may motivate us
to prefer alternative styles of cultural expressions and engender in us a desire to retool
so that we can better function with the demands of global environment and cope with the
changing environment rapidly.
4. ALIGNING THE INTERACTION - requires individuals to foster the ability of cultural adroitness
by which they can function effectively and appropriately without violating their
counterpart’s norms and rules to reach a global civic society.
Adroitness as an individual’s capacity is one of the basic needs of human beings to
interact and adjust effectively with other human fellows and the environment.
Intercultural adroitness is the behavioral dimension of intercultural communication
competence that refers to an individual’s ability to reach communication goals while
interacting with people from other cultures.
Intercultural adroitness is composed of two components:
1. Effectiveness refers to the individual’s ability to select among a set of
communication behaviors to accomplish specific goals in the process of
global communication
2. Appropriateness refers to the ability of a person to meet the contextual
requirements in the global communication
2
a) Verbal and non-verbal contexts
b) Relationship context
c) Environmental context
Chat room – an internet feature that allows people to communicate in real time with strangers
Computer literacy – emerging form of literacy in the globalizing society. It is also termed as internet
literacy
Cyberspace – a general term for World Wide Web, the internet, electronic mailing lists, discussion
groups and forums, chat room, interactive multiplayer games and even email
Digital citizenship – the 21st century concept of citizenship oriented towards the creation of conscious,
critical forms of integration in the globalizing society.
3
Digital competence – it involves the confidence and critical use of Information Society Technology (IST)
for work, leisure, and communication. It is underpinned by basic skills in ICT to retrieve, assess, store,
produce, present and exchange information, and to communicate and participate in collaborative
networks through the Internet.
Digital immigrants – the adults who learn to adapt to their environment at the same time they always
retain, to some degree, their language
Digital natives – the voting people who are regarded as the native speaker of the digital language of
computers. It is also termed as net generation or new millennium learners.
Digital skills – it refers to the ability to evaluate a variety of technological solutions, more than just
knowing how to use a specific technology well.
Emoji – it pertains to the creation of a new alphabet (the alpha BIT): letters + numbers + (emoticons)
diacritical marks + emoji (picture words)
Emoticon – these are words without letters conveying emotional responses, such as smileys
Ethnoscape – it describes the global culture which extends to the landscape of persons who form the
shifting world where we live, that is, tourists, immigrants, refugees, or any moving groups and
individuals of fundamental feature of the world and appear to affect the politics of (and between)
nations to a hitherto unprecedented degree.
Hyperpersonal communication – it refers to computer-mediated communication that is more socially
desirable than face-to-face communication.
Ideoscape – it is the movement of ideologies. It is usually composed ideas, terms, and images including
“freedom, welfare, rights, sovereignty, representation, and democracy.”
Mediascape – it pertains to the electronic and print media in “global cultural flows.”
Mediamorphosis – the transformation of communication media that is usually brought by the complex
interplay of perceived needs, competitive and political pressures, and social and technological
innovations
OMG – one of the first texting expressions (Oh my God!), another is BFF as in Best Friend Forever. First
sign that the Internet would change language
Selfie – an ego manical madness that gripped the world where a greater focus is given on the individual
Streaming multimedia – it refers to a live audio and video available through a website
Technoscape – it refers to the movement of technology (mechanical and informational) and the ability
to move such technology at rapid speeds
Telematic network – it refers broadly to the convergence of telecommunications and information
processing. It includes the Internet, mobile communications and services, cloud computing, intelligent
transport systems, over-the-top content and machine-to-machine applications.
Virtual community – it is a community that exists in the world of electronic communication rather than
in the physical world.
Virtual reality – the use of a computer to simulate an experience in a way that is obscure from reality.
4
5