Experiential Learning Real-Life or Scenario Based Learning
Experiential Learning Real-Life or Scenario Based Learning
Experiential Learning Real-Life or Scenario Based Learning
Learning by doing. This is the basis for the - an instructional strategy that uses interactive
experiential learning theory. Experiential learning scenarios as the basis for learning.
focuses on the idea that the best ways to learn
things is by actually having experiences. Those - These scenarios imitate real-life situations
experiences then stick out in your mind and help and train the viewer in complex decision-
you retain information and remember facts. making via simulated work challenges.
- Make content important by creating
For teachers, creating opportunities for students to experiential situations through using a blend
have experiences based on the things they are of affective elements including contextual
learning about is key. Teachers can help create framing, anecdotal narrative, personal
environments where students can learn and have impacts, and self-reflection.
experiences at the same time. - Real life scenarios allow you to put your
learners in the picture. Creating immersive,
The experiential learning theory works in four relatable scenarios enables learners to apply
stages—concrete learning, reflective observation, skills and knowledge easily and directly in
experimentation. The first two stages of the cycle - Real Life or Scenario Based Learning usually
involve grasping an experience, the second two works best when it’s applied to tasks that
Reflective observation comes next, where the to tailor your structure to the subject you’re
Mock cities and trials able to remember what you learn better if
Interactive classroom games (video-game time applying what they've learned in the real
In the experiential model, David Kolb described Real Life or Scenario Based Learning).
two different ways of grasping experience: Builds confidence: Even though we imitate
real situations, SBL builds confidence in its
Abstract Conceptualization
students, because it will feel like they've been
Concrete Experience
there, done that when they encounter such a
He also identified two ways of transforming
situation.
experience:
Active Experimentation
-Case Analysis/ Training Videos/dialogue
Reflective Observation boxes/ “Pause and Reflect”/
Course Code SAMPLE ONLY Course Title DISASTER READINESS & RISK
REDUCTION MANAGEMENT
Academic Year 2022-2023 Semester FIRST
Instructor’s Name MRS. SHERIE ANN EVANGELIO (eme) Signature:
Identifyi
ng
Classroo
TOPIC: HAZARDS and DISASTERS
ACTIVITY: “Hazard Map”
Experiential Learning:
The students will be grouped into teams of five. The groups will be
specifically assigned a part of Millenium Building (rooms, clinic, school
grounds, lobby, pathways etc) , they will be asked to walk around and
identify at least 10 potential hazards and disasters they can take note
of. Example: (falling books, broken glasses, collapsing furnitures). After
30 minutes, they will be back in the room to discuss and create their
own Hazard Map using manila paper, crayons, marker, tape. The map
should show safe spaces labeled in blue and potential hazards labeled
in red. Possible impacts should be noted and presented to the class by
the reporters. The other groups are encouraged to ask questions during
the presentation.