Edgar Dales Cone of Experience
Edgar Dales Cone of Experience
Edgar Dales Cone of Experience
“The cone is a virtual analogy, and like all analogies, it does not bear an exact and detailed
relationship to the complex elements it represents” Edgar Dale
In preparing to become a teacher, there are elements that should be taken into
consideration. One way of putting it is the 8M’s of teaching and each element contributes to
ensuring effective instruction.
The Eight M’s of Teaching
With reference to the 8 M’s of instruction, one element is media. Another is material.
These two M’s (media, material) are actually the elements of the Cone of Experience. Edgar
Dale’s Cone of Experience relates well in various instructional media which form part of the
system’s approach to instruction.
The Cone of Experience is a visual model that shows a continuum of pictorial device
that presents bands of experience. It does not strictly define the bands to be mutually
exclusive but allows the fluid movement across the levels. In fact, the sensory aids may
overlap and even blend into one another. For example, viewing a play is far different from
being a part of it. It is far different listening to somebody explaining the architectural
design from actually executing the plan.
The version of Dale's Cone of Experience with percentages as to which band will
hone higher order thinking skills and engage learners more may be confusing because it
may not necessarily mean that learning better takes place when materials or activities
belong to the upper level of the cone or that the nature of involvement is more active if it is
in the bottom. For all the descriptive categorization of learning experiences, other elements
such as students' motivation to be engaged and learn have to be factored in as well.
Dale (1969) asserts that:
the pattern of arrangement of the bands experience is not difficulty but degree
of abstraction - the amount of immediate sensory participation that is involved. A still
photograph of a tree is not more difficult to understand than a dramatization of
Hamlet. It is simply in itself a less concrete teaching material than the dramatization ...
In our teaching, then, we do not always begin with direct experience at the
base of the Cone. Rather, we begin with the kind of experience that is most appropriate
to the needs and abilities of particular learning situation. Then of course, we vary this
experience with many other types of learning activities. (Dale, 1969 as cited in B.
Corpuz & P. Lucido, 2012).
Contrived experiences
- It is in this category that representations such as models, miniatures, or mock
ups are used. There are things or events that may be beyond the learners grasp
and so contrived experiences can provide a substitute.
Dramatized experiences
- These are commonly used as activities that allows students to actively
participate in a reconstructed experience through role playing or dramatization.
Demonstrations
- When one decides to show how things are done, a demonstration is the most
appropriate experience. It is an actual execution of a procedure or a process. A
demonstration of how to bake a cake or how to execute the dance step is an
appropriate way of making the learning experience meaningful.
Study trips
- These are actual visits to certain locations to observe a situation or a case which
may not be available inside the classroom.
Exhibits
- These are displays of models such as pictures, artifacts, posters, among others
that provide the message or information. These are basically viewed, however,
there are currently exhibits that allow the viewers to manipulate or interact
with the display and as a result, the exhibit becomes more engaging and fun.
Verbal symbols
- This category appears to be the most abstract because they may not exactly look
like the concept or object, they represent but are symbols, words, codes or
formula.
In addition, Brunner's three-tiered model of learning points out that every area
of knowledge can be presented and learned in three distinct steps.
1. Enactive - a series of actions
2. Iconic - a series of illustrations or icons
3. Symbolic - a series of symbols
The enactive stage appears first. This stage involves the encoding and storage of
information. There is a direct manipulation of objects without any internal representation
of the objects.
For example, a baby shakes a rattle and hears a noise. The baby has directly
manipulated the rattle and the outcome was a pleasurable sound. In the future, the baby
may shake his hand, even if there is no rattle, expecting his hand to produce the rattling
sounds. The baby does not have an internal representation of the rattle and, therefore, does
not understand that it needs the rattle in order to produce the sound.
The iconic stage appears from one to six years old. This stage involves an internal
representation of external objects visually in the form of a mental image or icon. For
example, a child drawing an image of a tree or thinking of an image of a tree would be
representative of this stage.
With young learners, it is highly recommended that a learner proceeds from the
ENACTIVE to ICONIC and lastly to the SYMBOLIC. A young learner would not be rushed to
move to immediate abstraction at the highest level without the benefit of a gradual
unfolding. However, when the learner is matured and capable to direct his own learning, it
may move fluidly across the cone of experience
1) How a future teacher can use the Cone of Experience to maximize learning?
2) Does the Cone of Experience design mean that all teaching and learning must move
systematically from the base to pinnacle?