SumoBots Rules 2020
SumoBots Rules 2020
SumoBots Rules 2020
Contents
Introduction 1
Competition Title: SumoBots Competition 1
Competition Description 1
Competition Categories 1
IEEE Membership 1
Team Composition 1
Number of Teams 1
Competition Structure 3
Safety Inspection 3
Tournament Style 3
Matches 3
Rounds 3
Start Delay 4
Ties and Overtime 4
Mutual Draw 4
Judge’s Discretion 4
1. Introduction
1.1. Competition Title: SumoBots Competition
1.2. Competition Description
The SumoBots Competition is one of the only competitions at the SAC that allows
student teams to face-off directly against each other. Teams will prepare their fighters
by building, designing, and coding a robot. The robot must act autonomously once the
fight begins, and work to push the enemy robot outside of the arena in a sumo-style
battle.
2. Participant Eligibility
2.1. IEEE Membership
All participants shall be registered IEEE student members attending the university they
identified when registering for the SAC.
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3.2. Add-ons
No physical add-ons are allowed. Only software modifications will be permitted for the
kit competition.
4.2. Self-Containment
The robot shall be self-propelled and self-controlled. Once the robot has been
positioned and the start sequence has been initiated, no re-positioning, remote
control, or additional power can be used. The robot, once programmed and prepared by
the team, must be completely autonomous, able to move and make decisions without
outside interference.
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terms is grounds for disqualification of the bot from the competition, whether the
infraction was intentional or not.
6. Competition Structure
6.1. Safety Inspection
In an attempt to prevent potential incidents from happening, all robots are required to
go through a safety inspection prior to competing.
6.3. Matches
A match between two robots shall be broken up into three individual rounds. The first
robot to receive two victories is considered the winner.
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6.4. Rounds
The robots shall be placed parallel to one another in the center of the Dohyo. At the
beginning of each round, the referee will say “Ready. set. Go!”. The team member
which placed the robot will then press a physical switch to initialize the robot. Rounds
are allotted 3 minutes each. A round shall end after the 3 minutes have expired, or if a
robot leaves the Dohyo, whichever comes first. Leaving the Dohyo is defined as any part
of the robot touching the floor that the Dohyo is placed on. The robot that leaves the
Dohyo first for any reason is considered the loser of the round. The round will also end if
either robot loses power, begins to smoke, or is otherwise disabled. The surviving robot
in this case is named the winner.
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