Oath of Glory

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 2

Paladin: Oath of Glory

Paladins who take the Oath of Glory believe they and their companions are destined
to achieve glory through deeds of heroism. They train diligently and encourage
their companions so they’re all ready when destiny calls.

Tenets of Glory
The tenets of the Oath of Glory drive a paladin to attempt heroics that might one
day shine in legend.

Actions over Words. Strive to be known by glorious deeds, not words.

Challenges Are but Tests. Face hardships with courage, and encourage your allies to
face them with you.

Hone the Body. Like raw stone, your body must be worked so its potential can be
realized.

Discipline the Soul. You must marshal the discipline to overcome failings within
yourself that threaten to dim the glory of you and your friends.

Oath Spells
3rd-level Oath of Glory feature

You gain oath spells at the paladin levels listed in the Oath of Glory Spells
table. See the Sacred Oath class feature for how oath spells work.

Oath of Glory Spells


Paladin Level Spells
3rd guiding bolt, heroism
5th enhance ability, magic weapon
9th haste, protection from energy
13th compulsion, freedom of movement
17th commune, flame strike
Channel Divinity
3rd-level Oath of Glory feature

You gain the following two Channel Divinity options. See the Sacred Oath class
feature for how Channel Divinity works.

(RYAN PANCOAST)
Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment
your athleticism. For the next 10 minutes, you have advantage on Strength
(Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift
twice as much weight as normal; and the distance of your long and high jumps
increases by 10 feet (this extra distance costs movement as normal).

Inspiring Smite. Immediately after you deal damage to a creature with your Divine
Smite feature, you can use your Channel Divinity as a bonus action and distribute
temporary hit points to creatures of your choice within 30 feet of you, which can
include you. The total number of temporary hit points equals 2d8 + your level in
this class, divided among the chosen creatures however you like.

Aura of Alacrity
7th- and 18th-level Oath of Glory feature

You emanate an aura that fills you and your companions with supernatural speed,
allowing you to race across a battlefield in formation. Your walking speed
increases by 10 feet. In addition, if you aren’t incapacitated, the walking speed
of any ally who starts their turn within 5 feet of you increases by 10 feet until
the end of that turn.

When you reach 18th level in this class, the range of the aura increases to 10
feet.

Glorious Defense
15th-level Oath of Glory feature

You can turn defense into a sudden strike. When you or another creature you can see
within 10 feet of you is hit by an attack roll, you can use your reaction to grant
a bonus to the target’s AC against that attack, potentially causing it to miss. The
bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can
make one weapon attack against the attacker as part of this reaction, provided the
attacker is within your weapon’s range.

You can use this feature a number of times equal to your Charisma modifier (minimum
of once), and you regain all expended uses when you finish a long rest.

Living Legend
20th-level Oath of Glory feature

You can empower yourself with the legends—whether true or exaggerated—of your great
deeds. As a bonus action, you gain the following benefits for 1 minute:

You are blessed with an otherworldly presence, gaining advantage on all Charisma
checks.
Once on each of your turns when you make a weapon attack and miss, you can cause
that attack to hit instead.
If you fail a saving throw, you can use your reaction to reroll it. You must use
this new roll.
Once you use this feature, you can’t use it again until you finish a long rest,
unless you expend a 5th-level spell slot to use it again.

You might also like