Manual: Screen
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Manual: Screen
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A PRACTICAL MANUAL OF
SCREEN PLAYWRITING
for theater and television films
A PRACTICAL MANUAL OF
BY LEWIS HERMAN
FORUM BOOKS
With but few exceptions— which will be duly noted and discussed
—all the material written in this book regarding feature-length films
for theaters can be applied to feature films for television as well.
There was a time, for example, when the long shot was proscribed
to the television film. This was so because the average home TV
image screen was considerably smaller than it is at the present time.
Thus, the figures in a long shot appeared so small as to make them
almost invisible. But with the advent of the large TV screen, this
injunction, together with many others, was lifted. So that now it can
be safely said that the TV film script is almost the exact counterpart
of the feature-film script.
Screen plays must be written for motion pictures other than Holly-
wood feature films— for documentary films, commercial films, educa-
tional films, and training Although screen plays for these use
films.
certain basic techniques, writing forthem requires specialized knowl-
edge that would require another book to detail. Hence, in this book,
complete emphasis will be put on the rules for writing screen plays
only for feature films for theaters and dramatic films for television.
The techniques given will be those that have evolved through the
years into a sort of filmic grammar. As such, they have become
almost inflexible rules for the making of acceptable motion pictures.
The result is that the noncreative segment of picture makers abide
by them with doctrinaire slavishness. A corollary result is bad pic-
tures.
The rules are being presented here, however, in no such light.
For the free and creative spirit recognizes no rules. It accepts rules
merely as conventions to be shattered if fresh, unfettered creations
are to result. Therefore, the rules given in this book should be used
only as signposts— or springboards— to creative invention.
Accept most of these rules with reservations. Accept them only as
steppingstones. And go on from there to create, if you are able,
original and imaginative works.
LEWIS HERMAN
November, 1951
CONTENTS
DRAMATURGY
54 Westerns
55 The gimmick, integrate the gimmick, scene-tag gimmicks.
58 Plants, plant with care, plants must flow, plant without
telegraphing, build your plants, pay off your plants.
60 The running gag. character and humor, running-gag pay-
off, build with running gag, transition running gags,
running-gag props.
62 Comedy relief, why comedy relief?, it must flow, played by
minor characters, as natural reactions, relief without
comedy.
64 Humor, the wisecrack is king, pictorial humor better, don't
contrive humor, real people mean
humor.
real
66 The flash back, flash backs impede movement, flash backs
fritter suspense, flash backs lose immediacy, flash backs
make money, flash-back transitions, flash-back uses lim-
ited, start at the beginning, flash backs within flash
backs, tricky but unnecessary.
7/ Repetition, character traits, repeat figures, avoid undue
recapitulation, use dissolves, condense repetitions, when
recapitulation is unavoidable.
75 Quick conversions, time is the essence, action vs. character,
arguments are not enough, plant conversions, dramatized
motivated conversions.
J5 Realism, the omnipresent camera, candid realism, infinite
details, dialogue selectivity, reel realism is not realistic,
93 The shots
98 The full shot
100 The long shot
101 The medium shot
102 The medium close shot
102 The close shot
103 The close-up
104 Inserts
104 Extreme close-ups
105 Moving shots
jo6 The pan shot, follow action only, exit and entrance pans,
pan-motivated movement, revelation pan, pay-off pan,
medium to close pan, reaction pan, subjective pan, limit
the pan, flash pan, transition flash pan, avoid reverse
pan.
112 The tilt shot
114 Dolly shots, trucking shots, dolly or cut-in?, pullback dolly,
transition dolly shot, re-establishing dolly shot, travel vs.
pan, Chinese dolly.
119 The angles, eye-level angle, low angle, high angle, side
angle, boom shots, avoid too many unusual angles, point-
of-view angles, change angles, reverse-angle shots, reverse-
angle revelations, dialogue reverse angles, reverse-angle
action.
198 Dialects
200 Foreign language dialogue
205 The dialogue hook, single-word repetition, line repetition.
210 Speech length, speech length regulates tempo.
211 Stream of consciousness, use stream of consciousness spar-
ingly, memory recall thoughts.
213 Monologue, motivate monologue.
213 Dialogue realism, realism compromise, dialogue selectivity,
dialogue un grammatical, use dialogue tags, overtones,
dialogue directions, avoid gratuitous directions.
21J Indirection
21J Dialogue punctuation, reading punctuation vs. acting
punctuation.
218 Interjections
219 Dialogue revision, superfluity, repetition, length, rhyming,
singsong, alliteration.
221 Telephone dialogue, use consistent phone dialogue.
224 Dialogue cutaways
226 Writing character action, describe action thoroughly, de-
scribe actions exactly, act it out, present-tense directions,
participial present, action before speech, delayed reac-
tions, exits and entrances, crossing actions, action for
children, consider children's limitations, animal action
directions.
253 Budget writing. "B" picture weather, visit the back lot,
SECTION
1
The Screen play ™L J The motion-picture screen play
is a written composition designed to serve as a sort of work diagram
for the motion-picture director. He causes it to be photographed as
a series of picture sequences. When spliced together these sequences
become the finished motion-picture film, after suitable sound effects
and background music have been dubbed in.
Unlike the play or novel, the motion-picture screen play— or, as it
has been variously called, the shooting script, the script, or the
scenario— has seldom become a work of literary art. Like the blue-
print in architecture, it has served only as an intermediate stage
through which the completed motion picture must go before it
achieves its ultimate structure as a movie.
3
4 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
rating— these and a multitude of others are all essential to the
making of motion pictures.
To some idea of the varied amount of craft work involved,
give
the following were observed on the sound stage where Maugham's
The Razor's Edge was being shot.
In addition to the director, his two assistants, the actors and their
standees, were: the gaffer (head electrician) and his assistants; the
cameraman (director of photography) and two assistant cameramen;
a camera operator; a crane operator; a crane steerer; the head grip
(stagehand) in charge of five other grips; a script clerk; four elec-
tricians; a dialogue director; a unit production manager; a contact
man; a fixture man; a greenery man; a special-effects man; a sound
engineer and his assistant; a sound-boom man; a sound-cable man;
a prop man and his assistant; two make-up men; a hairdresser; two
wardrobe people; and a still photographer.
Note particularly that the screen-play writer was not present.
Incidentally, these employees were only those actually working on
the set. They did not include the hundreds of others who had been
involved in the many other phases of picture making, from the set
designers through to the man who swept up the debris after the set
had been used and struck. Even in the production of cheaply made
television dramas— those produced in accredited studios and with
union and guild personnel— the number of workers is surprising.
In addition to this multiplicity of crafts and talents that makes
for the differences between screen-play writing and other forms of
creative writing, there is still another important variance.
The novel (especially) and the dramatic play (occasionally) are
written directly for an audience. The screen-play writer, however,
creates only a set of directions for the director, the actors, the cam-
eraman, and the vast horde of other craftsmen. Therefore, a screen
play should never be written to be read. That is why so few of them
have ever been published. When they are, it is usually with most of
the camera directions and actor actions deleted.
The test of a screen play, then, should be not how it reads, but
rather how effective it is in describing scenes to be photographed,
dialogue to be heard, and actions to be seen.
This accounts for the frequent failure of so many novelists— and
even playwrights— who are called to Hollywood to write screen plays.
DRAMATURGY 5
They write beautiful scripts that read well. Their dialogue— written
extensively, as it is done in the discursive novel— has fire, emotion,
and realism. And their descriptions of a character's appearance, his
actions, and immensely apt and readable.
his motivations are indeed
But is called in to do a
unless an experienced screen-play writer
"polish job" on the script, it will usually photograph very badly.
Its dialogue will emerge from the sound track as uninspired and
pedestrian. The elaborate directions for the action will, of necessity,
have been watered down by the time it is brought to life by the
actors. And the inept camera directions will have been ignored by
the director, who usually asserts his prerogative of shooting the
scenes in his own way.
It can be stated, then, that a successful fiction writer does not
necessarily possess the ability to write acceptable and shootable
screen plays.
The screen writer. It can also be stated that, because a writer works
in a Hollywood studio or at an Eastern television film studio as a
screen-play writer, he does not necessarily practice screen-play writ-
ing. Of the roster of more than fifteen hundred members of the
Screen Writers' Guild in Hollywood less than one-fourth actually
write screen plays.
Many are known as "idea men." That is, they are proficient in
dreaming up ideas for future motion pictures. Others are "situation"
men, who can read a completed script and suggest new scenes and
situations with which to enliven the action and dialogue. Still others
are "gag" men, whose job it is to insert funny situations or dialogue
jokes. And then there are the "polish job" writers whose forte is to
take a completed script, juggle scenes and dialogue, add or take out
scenes and dialogue, generally clean up rough spots, heighten action,
and accelerate tempo.
But a majority of the screen writers, other than the above-men-
tioned, write master-scene scripts, without camera shots and angles
indicated.
Historical background
play writer; and sometimes, but not often, by the director assigned
to the picture, although usually the director is assigned only after
the screen play has been completed.
The story idea is thrashed out. The writer is given sundry opin-
ions and injunctions. Production values are discussed. There is also
much consideration of the stars that might be available for the
picture. Innumerable phone calls interrupt the proceedings. Loca-
tions and budgets are discussed. Finally the conference ends. The
writer returns to his cubbyhole to think, to make notes, to pound
out on his typewriter, write longhand, or dictate to a stenographer,
his elaboration of the synopsis into what is known as a "treatment."
The writer tries to incorporate into it all the ideas that have been
proferred him during the story conference, plus the ideas implicit
in the original story and his own ideas about it. This takes the form
of a fifty-page short story written in the present tense. It is corre-
spondingly shorter, of course, for the shorter television drama. It
lO A PRACTICAL MANUAL OF SCREEN PLAYWRITTNG
should describe the characters, list their individual characteristics,
detail their various interrelated actions throughout the story,
and, at the same time, try to give the dramatic high spots of the
dialogue.
But story conferences continue to be held between the writer and
his unit producer. Story values, actions, and dialogue are thrashed
out, always to the satisfaction of the producer who, at the same time,
bends a quaking ear omnipresence— not necessarily physical—
to the
of his supervising producer. And the result becomes a finished treat-
ment.
This treatment then goes to the supervising producer. Copies are
sent to the heads of the story department, to the studio heads, and
to their assistants. That is to say, about twenty-five people then read
it, comment on it, make suggestions for it, tear it apart, or build
it up. The shreds of the treatment are then returned to the writer
for co-ordination. He, of course, is told that he may reject or accept
the suggestions as he sees But if he is experienced, he rejects only
fit.
DRAMATURGY 1
MELODRAMA DRAMA
Action Romantic
Adventure Biographical
Juvenile Social Problem
Detective-Mystery Musical
Murder-Mystery Comedy
Social Problem Action
Romantic Religious
War War
Musical Psychological
Psychological-Mystery Historical
Psychological
MISCELLANEOUS
Fantasy Documentary
Fantasy-Musical Semi-Documentary
Comedy-Fantasy Cartoon
Comedy-Fantasy-Musical Historical
Farce-Comedy Travelogue
Farce-Murder-Mystery Musical-Review-Drama
Farce-Horror Drama
Horror Serial
Horror-Psychological Two-Reel Comedy
DRAMATURGY 13
Before we begin
"In the beginning was the word." This biblical phrase can well be
applied to motion-picture making. For in the beginning of every
modern motion picture there must be words— the words of the
screen-play writer fashioned into a script from which the entire
studio personnel takes off and begins to function.
The era of the off-the-cuff cameraman and director has become
only a vestigial remnant in Hollywood. With the exception of very
few directors— Roberto Rossellini of Italy and Charles Chaplin, in
his Woman of Paris, are the only two who come to mind— directors
can begin to function only after the screen play has been written.
The screen-play writer, then, is the prime mover of every motion
picture, whether it be for theater or television presentation. It is
incumbent on him to see that his work, which serves as the initial
impetus, continues to carry the action forward. His screen play
should have overt and covert movement. It should suggest shots that
contain action movement and dialogue movement. It should string
those shots together so that the movement does not falter, but con-
tinues to go forward progressively, in a pattern designed to suit the
general mood of the finished picture.
This cannot be repeated too often: The prime consideration
fact
DRAMATURGY 1
original cost is its only cost. What is more, bankers who are ap-
proached for backing by independent producers consider a com-
pleted original screen play as a property and will often advance
money solely on the strength of it.
real people that the stories of your reel people should come.
Ideas for free. The printed word is another fruitful source of ideas.
Newspapers are ideal for this purpose, particularly the items on the
local news pages. Human interest stories are constantly recorded.
Avoid the national story covered by the big news services. Motion-
picture studios themselves have research units that clip these stories
for submission to their story departments and producers.
Once again, try the oblique method. Use the news item only as
a springboard for another story by delving into the story's back-
grounds, and by developing them.
Sam Goldwyn is said to have gotten the original idea for his pic-
ture The Best Years of Our Lives from an item in Time. The story
he read was simply one about a trainload of marines returning home
from the wars. What was eventually evolved for him from this
starter idea was a trenchant picture detailing the postwar readjust-
ments of returned soldiers.
Jerry Wald, another dynamic producer of Hollywood pictures,
subscribes to scores of magazines and newspapers which he scans
and clips religiously for topical story ideas from which many excel-
lent pictures have emerged.
Research ideas. Story ideas may come indirectly, while you are
doing research for background material. Suppose you decide a story
with a trucking background would be saleable. You do some library
DRAMATURGY 19
Ideas are not enough. But the Hollywood studios are crawling
with idea men, who do nothing but dream up ideas for pictures.
Unless you are well placed in the industry, unless you have the ear
of an executive who can say "yea" or "nay" to the purchase of your
bare idea, don't try to sell it as an idea alone. Only a Ben Hecht
can get away with it. And he has been known to sell an idea verbally,
get paid for it, and forget about it the next day. If you can do this,
then you are in the wrong business. You should be selling stocks
and bonds or real estate.
But if you are just another journeyman writer, like most of us,
and can recognize an idea as picture material, adapt it into a fresh
conception, and develop it into a cohesive, unified, and dramatic
story, then you are well on the road to beginning what may turn
out to be an acceptable and profitable sale.
At least you have the basic foundation for going into the next
process in the fashioning of a screen play— the synopsis.
Theme outline
DRAMATURGY 2
Write for story analysts. There is a definite reason for writing the
theme outline in this way. For that is just what the story analysts
will do if your treatment or completed screen play is submitted to
the studio on a free-lance basis. It is their job to read everything
submitted, and to break down each story into a one-paragraph plot
theme, condensing the story so that it can be easily and quickly read
by the studio's story chief and the producers.
After boiling down the story to one paragraph, the story analyst
reverses the process and enlarges the theme to a three-paragraph
DRAMATURGY 23
summary, on the order of the one given above. If the story is well
constructed, should be able to withstand the sloughing off of the
it
advisable to write your story so that it will stand up under his expert
probings. He looks, primarily, for a good basic idea. Then he'll
appreciate a rational and moving development of the idea. He'll
spot story weaknesses immediately, so make certain that all story
holes are plugged up. Finally, he seeks constantly for honest, ra-
tional, and orderly character development, perfectly integrated into
lively action.
With these facts in mind, your next step should be to develop
your story line from the three-paragraph theme outline, to a more
detailed synopsis.
do, and if you hold that character up to ridicule, you are inviting
certain libel suit. Do
not make acrostics out of real names, or re-
verse real names. They always have a phony, manufactured ring.
Unless you have a specific purpose for doing so, give Smith, Jones,
and Brown the go-by. Instead, use names that are distinctive,
graphic, and easily understood. Above all, do not get snared into
the currently popular name trend. Some time ago an epidemic of
"Peters" popped into all casts. For women, it was "Lisa." England
contributed "Gogo" and "Jiji."
And do not use names for puns. Puns are all right in their place,
especially if they are bright and fresh. But puns on names are in
bad taste and are resorted to only by rank amateurs.
A last word about names: All character names must be in capitals
(GEORGE) when first introduced— in the synopsis, the treatment,
and the screen play— for identification purposes. Some prefer to
continue capitalization throughout the screen play. Others use only
the initial capitalization.
The synopsis
With the names of your characters set, your next job is to enlarge
on the three-paragraph theme outline and develop a more detailed
synopsis. The
result will not contain the complete action of the
story as it go into the finished screen play. For, in the process of
will
continued development of the story, other factors always enter to
change the story line, sometimes radically. But, with the synopsis,
the writer will have a detailed blueprint to aid him in building the
finished edifice of the screen play.
Your first task in this process is to establishyour characters. Using
the given outline as a basis, you will establish: (a) a young, happy
bricklayer (b) his understanding wife (c) his adoring young son
(d) an eccentric motion-picture director (e) his beautiful and
26 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
bored wife (f) an earthy, older bricklayer as a foil and for comedy-
relief (g) a cynical know-it-all assistant director to be used as a foil
and for comedy relief; together with various minor characters neces-
sary to the development of the story.
All cats are gray. Here again, when endowing a good character
with negative traits, the method is not to show them in violent
opposition to the good qualities, but rather to fashion them so that
there will be a gradual graying-off from the white into the black, if
DRAMATURGY 27
be brought into the synopsis itself. But a basis for their use must
be introduced into it. Later, when the treatment is written, there
will be no awkward and unfounded action that must be forced to
remain in the script because later plot developments will be based
on them.
been beautiful in her youth finds herself confronted with the prob-
lems of old age— loss of love, health, friends, etc. How she goes about
solving those problems will be the burden of your tale.
Even colors can make for dramatic conflict. Let's take black and
white. The story conflict: a light-skinned Negro who is passing as
white is suddenly exposed as a Negro.
The most exploited set of opposites is to be found in the poor-rich
pair. In most success stories use it
fact, in obvious and cliched ways.
There is no end to this involvement of characters with "positive"
traits in conflict with characters with "negative" traits. You need
only a good book of synonyms and antonyms to have an inex-
DRAMATURGY 29
haustible fund, enough to last you for your entire lifetime of writ-
ing. Take each set and see what you can do about working out a
story conflict.
Once you have mastered the technique of establishing conflicts by
contrasting opposites, you should find it comparatively simple to
endow your characters with values that represent either positive
or negative aspects of their opposite, and to set their conflicts in
motion by juxtaposing the opposite aspects.
It is in the synopsis that these basic conflicts must be definitely
established. For without conflicts, there willbe no story— no motion-
picture or television story, at least, which demand that emotional
and physical conflict be present if motion is to result.
problems which must be solved. If they are solved, your screen play
will end happily. If these personal problems remain unsolved at the
end of the picture, as far as your characters are concerned, your
screen play is a tragedy and will have an unhappy ending. But there
will be a solution to your problem, even though it may be an un-
happy one for your characters.
DRAMATURGY $
in his life.
and viewed by the audience, then it would not be difficult for that
same audience to visualize not only his pre-picture life, but his
post-picture life as well.
The pre-picture elements can be subtly indicated by means of
dialogue "hark backs," or by certain present actions that will hark
back to similar actions of the past.
The post-picture elements can be suggested, at the picture's end,
by means of dialogue and action. The fairy tale's "they lived happily
ever after" is an example of writing that suggests the nature of the
hero's post-story life.
Plot patterns
The plot patterns mentioned above can run the entire gamut of
human emotions and actions. Generally speaking, though, they fall
into a number of broad classifications. Georges Polti attempted to
DRAMATURGY 33
1. Love pattern. Here, boy meets girl, boy loses girl, boy gets girl
is the order of events. It is the tried and true formula of many
pictures.
Minor-character development
Minors are human too. But at the same time, these minor charac-
ters have lives of their own which cause them to become compli-
cated with those of the major characters. To round out these minor
characters so that they can become clothed with essential depth and
third-dimensional realism it is necessary that they too be motivated
by well defined, natural character traits. For unless they are well
developed, their connections with the major characters will become
clouded with unreality. As a result, the actions of the major charac-
ters, no matter how realistically they may have been presented, will
suffer because they will reflect the unreality of the minor characters.
But because they are minor characters, and because they are pre-
sented only for brief periods, they must be developed quickly. This
can be done in dialogue and action. Often this is accomplished with
foreign or regional accents— by making the characters Brooklyn cab-
bies, Irish cops, or cockney maids.
But this is not enough. It is necessary to present them, not only
as sounding like Brooklyn cab drivers, but acting like them as well.
In addition, they must not be presented as cliched types, to be seen
in hundreds of other pictures, but as individuals. The cab driver,
for example, can be given to complaining constantly of traffic cops—
a persecution complex. Or, instead of dialogue, he can be character-
ized by a bit of identifying pantomime— a peculiar grin, an ugly
leer, or even a tic. Una O'Connor's mincing walk, in the minor role
Subplots
contrasted with the bad, the slow with the speedy, and the rich with
the poor. There must always be some means of comparison, some
frame of reference, if any quality, good or bad, is to be presented
truthfully and effectively.
That is why in all dramatic forms subplots are resorted to as
foils for the main plot. Shakespeare was addicted to far too many
of them, which accounts, at times, for the confusion in his plays,
especially his comedies. When he hews to the story line, as in
Hamlet and Antony and Cleopatra, Shakespeare's art is seen at its
best.
Basically, a subplot is a divagation from the main story line, con-
cerning minor characters whose doings are tied in with the main
story line and with the actions of the major characters.
Other subplot uses. Subplots and minor characters have this added
virtue— they make excellent vehicles for comedy relief, crisis relief,
and time-lapse cutaways. When the major story line becomes too
tense, the action can always be cut away to the antics of the charac-
ters in the subplot.
Dramatic values
Straight-line story line. The story line, however, must not progress
in a straight line. It can appear to wander off at times, but only for
planned, definite purposes.
The straight-line story line is the commonplace story, the devel-
opment ofwhich forces the characters to follow hackneyed patterns
of behavior which result in hackneyed situations and, therefore, in
definitely undramatic values. This subject will be treated more fully
in the section entitled GIMMICKS. But here it will suffice to men-
tion that the story line must never be one of straight, to-be-expected
developments.
For the straight-line story reveals its plot prematurely. It excludes
the important element of suspense— of which more later. This factor
of suspense is not confined "who-dunnits" and psychologi-
strictly to
cal thrillers. It is an element that should be present in every story
if audience interest is to be maintained.
40 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
Telegraphing. A major fault that robs many stories of suspense is
to be found in "telegraphing"— revealing a story point prematurely
so that an imminent incident is robbed of its full dramatic value.
A prize fighter is said to "telegraph" his Sunday punch when, as a
preparatory maneuver, he cocks his fist, wrist, and elbow in such
a manner as to inform his opponent that an intended haymaker is
on the way. This same fault is to be found in many badly written
stories.
Telegraphing can be visual and verbal. It would be verbal tele-
graphing, for instance, to have one of your characters announce,
"I'm afraid we're going to have trouble with that guy!" The audi-
ence will then expect that trouble and be on the qui vive for it, so
that when it does eventually come it will have lost its dramatic
impact.
Other common errors of this type are such statements as, "You'll
be sorry for this," and, "He doesn't know what's in store for him,"
and, "You'll find out soon enough"— in short, any predictions of
dire consequences that tend to vitiate suspense.
Suspense
The pay-off. Every dramatic element in the story must pay off.
heir must turn up. The character traits of an individual actor must
result in something positive. Information that has been withheld
must be revealed to achieve its full measure of suspense value. If
DRAMATURGY 43
Fight against time. One of the most effective and most often used
of such devices for sustaining suspense in motion pictures is the
so-called "fight against time." This is so because it contains all
the virtues of movement, of violent action and reaction so essen-
tial to the forward flow of a good motion picture.
44 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
A crude but effective application of this device has the baddie say,
"If you don't hand over the papers by the time I count five,
well ." Then he starts to count as the shot changes to an extreme
. .
bomb that had been set to go off at one o'clock. The camera fol-
lowed the boy in his meandering through the London streets, as he
stopped to have his hair shampooed by an itinerant soap grifter, as
he paused to get a puppy, etc., until finally he boarded a bus. All
the while, the audience had been shown various shots of different
clocks indicating that the time was dangerously approaching one
o'clock. Finally, after an almost excruciating, ever mounting peak
of suspense— and as the last clock indicated the creeping but in-
sistent stream of minutes, then seconds— the time bomb exploded
and the crowded bus blew up.
Actually, every story— if it is to show a struggle to achieve a defi-
nite end—must have some form of this fight-against-time element
in its make-up. Someone must do something before something or
DRAMATURGY 45
someone By adding a
else intervenes to frustrate his intentions.
which the intention is to be executed,
definite limit to the time in
the suspense can be heightened and the interest strengthened and
sustained. Even without setting a time limit, suspense can result.
The chase
Movement in the extreme. The chase was used in the first feature
motion picture ever produced— The Great Train Robbery. It has
been an effective stock in trade ever since.
Griffith used it effectively in the ice floe scene of Way Down
East, in the ride of the hooded men in Birth of a Nation, and in
the chase to save a man doomed to the gallows in Intolerance, which
he also used in Danton's ride to the guillotine in Tale of Two Cities.
The chase, of all filmic devices, is basic motion-picture material.
By its very nature, because it presents movement in the extreme,
it furnishes motion to every picture in which it plays a part. There
was a time, in the early days of picture making, when the chase was
imperative, because the producers were fully cognizant of its sure-
fire propensities.
Ripper is chasing the young girl, or his next victim, while, at the
same time, the Ripper is being chased by the Scotland Yard man
who is in love with the young girl.
The Carol Reed picture, Odd Man Out, was a sustained chase
from beginning to end, suspenseful to the very moment when the
chase ended with Mason and his girl framed in the pitiless glare
of the police-car headlights.
Dialogue impedes chases. The chase itself then, should serve as the
high spot of the build-up. It should be written briskly. The de-
pendence here should be not so much on dialogue as on action. The
audience should be permitted to see the story rather than to hear it
being told in dialogue form. In Western chases, minutes often elapse
before a word of dialogue is heard, and then the dialogue is usually
staccato, on the order of a laconic, "He went thataway!" the cliche
which has come to typify most Western chases.
For dialogue tends to slow up the action necessary to the chase.
But where the action has been breathlessly fast and where a halt
is called for, dialogue— and only that of the terse, staccato type-
In the Western "hoss oprys" chase, the clop of horses' hoofs, the
squeak of saddle leather, the click of hardware, the grind and groan
of the swaying stagecoach, the snuffling of the horses, the punctu-
ating pistol shots are all accouterments to the chase. In murder
mysteries the use of such sound atmospherics as echoing footsteps,
creaking doors, disembodied shrieks in the night, and dogs baying at
the moon, can all be used to give an effect of third-dimensional chase
tension. Sometimes, in suspense pictures, a desired mood can be
achieved by the complete absence of sound, or by the sudden injec-
tion of a slight sound into tense silence.
The British picture It Always Rains on Sunday concluded with
an astounding chase when the hero tried to escape capture by
the police. It was climaxed by a terrifying melange of railroad
sounds when he was cornered in a switchyard— the puff of locomo-
tives, the click of steel rails, the screaming of sirens, the clank of box-
cars—these sounds, played as a sort of aural backdrop to the chase,
served to give it a sense of tense expectancy that made it the redeem-
ing sequence of what was a pretentious and otherwise unsatisfactory
picture. The section devoted to sound will suggest additional uses
of this important element in chase sequences.
DRAMATURGY 49
hew to the line of normality, the elements of the chase can be atypi-
cal. They can be comic, humanly realistic, outlandishly burlesqued,
even maudlinly sentimental. Chaplin's comedies— even the later
ones— drool with bathos of the worst sort. Yet, because much of the
bathos is introduced in a fast-action chase, the frenetic, supercharged
effects engendered by the chase tend to offset the false sentiment, so
that it loses some of its objectionableness.
So, in the chase, the writer has an opportunity to go hog-wild, as
it were, with his creative imagination. Because anything can happen
in a seemingly uncontrolled chase, even the most fantastic situa-
tions and developments can be resorted to. Hitchcock and Rene
Clair have both fully realized this virtue of the chase in many of
their pictures.
In the old days almost every comedy company hired what it
termed a "wild man," someone who knew nothing about picture
making but who was capable of suggesting the most outlandish,
the most impossible things to be done. The results were chases that
bordered on the maniacal— but they were funny.
The serial
edge the while a cougar nibbles at his straining fingers. Then comes
what is known as the "take-out"— the rescue, in other words.
To accomplish this, it is necessary to cheat the audience with
what is known as a "cheater cut." done by cutting in a few
This is
feet of a scene that introduces the means of escape which had been
carefully ignored in the closing feet of the previous episode: that
is, the hero's leaping from the wagon immediately before it goes
crashing over the cliff, or succeeding in de-activating the death-ray
machine seconds before it is to be detonated.
All this preliminary material must be brought out in the first
two or three minutes of each episode. From then on, the action be-
comes once again a wild, headlong chase which, in the closing feet
of the film, ends with the hero hopelessly entrapped by the baddie.
The first few minutes of this twelve-minute section should be
devoted to exposing the course the new action is to take. The bad
guy, for example, orders his henchmen (they're always henchmen
in serials) to waylay the hero's girl as she wends her way to her
father's scientific laboratory. Suspense is then introduced for about
two minutes, as we see the girl being stalked by the mobsters, and
as we yearn for the marines to arrive, in the form of the bemuscled
52 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
These invariably end with the tough guy landing a lucky, one-punch
knockout blow on the hero's chin.
The girl is then spirited away by the henchmen and the place
is set on fire with our hero still unconscious in it. But he recovers
for about seven minutes of film and should call into play the use
of any vehicles that move, and the faster the better. By this time,
nine minutes of the serial should have elapsed, so that when the
hero reaches the baddie's hangout, he should have about two or
three minutes of time to become embroiled in still another fight
with the henchmen, in an attempt to save the girl from a fate
worse than death. Once again the hero should receive a lucky clout
on the jaw. Once again he finds himself chin-deep in a manhole
situation. Once again the girl whisked away as the water slowly
is
fills the manhole, to kill off the hero for certain this time.
It should be obvious from the foregoing that the accent in serials
is on action. One inflexible rule in the making of serials is: Keep
it moving! Only a minimum of dialogue should be written— about
seven hundred words per episode— and only enough to carry the
plot forward. There must be no idle repartee, no wisecracks.
Characterization, of course, must be sedulously avoided. The hero
must always be a clean-living, typical American lad. The leading
heavy, or menace, must always be sinister and suave. And his hench-
men must always be "dirty dog" heavies, with leering countenances,
innumerable facial scars, and heavy eyebrows. The heroine must
be blonde, frail, comely, capable of displaying a perpetual "badge
DRAMATURGY 53
Westerns
Because most Westerns are made for the same juvenile trade as
serials, they must also conform to certain traditions. The hero must
critical acclaim— but died in the box office. Its people were depicted
But the audience stayed away in droves
in shades of gray. It was real.
because it did not give them what they seek in all Westerns— escape.
The moral is this: Forget about any ideas you may have about
doing something new and different if you are ever assigned to do
a Western picture. Not that this is a common occurrence, for most
Western screen plays are written by specialists willing to accept sea-
sonal employment. Westerns are shot only in the outdoors when the
weather is clement enough to warrant continuous days of shooting.
But if you can turn out reasonably different variations on the
same theme pattern; if you are hep to cowboy lingo (and it must
be authentic, and not of the Coney Island variety) if you are con-
;
versant with the mores of the old West; if you have seen sufficient
hoss oprys and read enough Western novels to be able to limn
Western characters with reasonable likenesses of same; if you are
quick on the typewriter trigger finger and can turn out a Western
opus in, at most, two weeks; if you know some of the many methods
for cutting production costs; if you have a faculty for visualizing
and for depicting exciting horse chases; if you can remember not
to permit cowboys to fire their six-shooters more than six times
without reloading; if you are able to write scene after scene with-
out resorting to action-impeding dialogue; if you are aware of the
limitations of a horse's mentality so that you do not give it too
many script lines to read; if you can remember that cowboys are
sexless, silent, strong men of impeccable scruples; if you are will-
ing and able to forget that you are a creative writer, and to com-
pose drivel of the corniest kind— then you should be able to make
a pretty good living.
The gimmick
The search for the weenie is not confined to serials and Westerns
alone. Known variously as the "gimmick," "old switcheroo," "wee-
nie," "boff," "yak," "topper," "twist," "routine," "formula," "heart,"
and "bleeder," this device is used in other types of pictures. It is
simply an arbitrary reversal of the usual elements in a situation
56 A PRACTICAL MANUAL OF SCREEN PLAY WRITING
So our writer returns to his cubbyhole and rewrites his story until
it is completely out of joint, in order to squeeze in the gimmick.
And the result will be a surprise ending that will have shock effect
—but nothing more.
One independent producer purchased a radio drama solely be-
cause of the unique gimmick which he thought would make for a
good picture. His writers evolved a completely new story to fit the
gimmick. Then the picture was shot. After viewing the answer
print (the last temporary print made before the final release print
is OK'd) the producer decided he didn't like the gimmick after
,
all, reshot the end, and made it, of all things, a dream topper.
the flow of the story. As surprising as its revelation may be, it must
be realistic in thatshould be within the realm of probability as
it
then come away from the picture with the impression of the gim-
DRAMATURGY 57
mick alone. And although they may have been entertained by the
gimmick's novelty, they will be puzzled at the same time because
they will be unable to connect the gimmick's denouement with any
definite plot or character development. Usually such an unmoti-
vated gimmick is brought off only by leaving an unexplained story
hole in the plot. This, in itself, breeds audience dissatisfaction.
Plants
Still another type of gimmick used in screen plays is the plot plant.
This an item of information— either in the form of dialogue or
is
Plant with care. The seed for a plant must be sown with care,
subtly and unostentatiously. The audience must never be permitted
to realize that later on the plant will be developed and paid off.
Otherwise they will wait expectantly for it to appear, pounce on it
when it does, and thus destroy the effect of explosive suddenness
DRAMATURGY 59
which the denouement or pay-off of each plant must possess to justify
its use. The
planting of the cat licking Welles's shoe, for example,
seemed to be a perfectly natural thing when it was first introduced.
The camera did not linger on it nor was there any reference made
to it in the dialogue. It was introduced naturally and then dropped.
Plants must flow. The plant must be written so that it flows natu-
ally out of the preceding scene, action, or dialogue, and then flows
just as naturally into the succeeding scene, action, or dialogue.
Build your plants. At the same time, however, care must be taken
not to throw off the plant with such careful carelessness that it will
be buried. If the plant loses its significance, so that when it is finally
paid off its denouement is lost to the audience, the resulting fizzle
will be as disappointing as a dud giant firecracker. That is why a
second-act development— or repetition— of the plant is almost im-
perative. For if the initial plant is lost, the repetition can serve to
return it to the audience's awareness and thus justify its use in the
pay-off.
Running-gag pay-off. The running gag must always pay off. Con-
stant repetition of this device induces an expectation in the audi-
ence for something to happen to cap the gag— something to make it
complete.
In the French picture The Procession of the Hours Fernandel
plays a cadging deadbeat who tries to live by borrowing money and
drinks from his bistro friends. Instead of paying him off at the end
of the picture— by having him come into money, perhaps, and then
having him turn down his old friends— the picture concludes with
his singing a few naughty French ballads.
DRAMATURGY 6l
Build with running gag. The running gag need not be humorous. It
can be used in a serious picture for the purpose of building a series of
scenes or situations. It is almost a must— as a visual element— in mys-
tery and horror pictures when successive shots of shadows, footsteps,
creaking noises, and the like, are introduced at well chosen spots to
build suspense. In the original play, and in the picturization of Wex-
ley's The Last Mile, the intermittent dimming of the electric bulbs
Comedy relief
gag sequence in which the ward patients tried to learn what the
Scotsman wore under his kilts. The attempts were interspersed so
that stark tragedy was relieved with humor.
It must flow. This relief need not always be humorous. But it must
flow naturally from the previous dramatic scene into the succeeding
scene. And it should be kept in only long enough to relieve the
dramatic tension without breaking it entirely.
Although much of this depends on the film editor, it helps for
the screen-play writer to insert his relief scenes into their niches, to
prevent tampering by the director and the film editor.
some way advance the story line so that no break will occur to bring
confusion as to the direction in which the plot is developing.
Humor
In the days of the old silent pictures, was necessary to flash title
it
cards onto the screen to effect transitions and also to furnish high
spots in the dialogue, which could not be heard, of course, but which
was essential to the understanding of the action. It was found that
these titles had to be written brightly to hold attention. Their com-
position, therefore, was relegated to vaudeville writers, who gagged
them up.
Later, when the talkies arrived, the heavy dramas were so over-
laden with dialogue that only the comedies purchased from Broad-
way were able to survive as acceptable box-office material.
The wisecrack is king. The vaults of most studios are filled with
treatments that were purchased only because they were witty and
read well, but which could not be developed into acceptable screen
plays.
DRAMATURGY 65
entertaining.
But the average person does not converse with sparkling, ad lib
humor. Even Oscar Wilde, who was supposed to have been a su-
preme master of the witty retort, actually composed his witticisms
carefully, long before he found— or made— an appropriate opening
for their use.
Real people mean real humor. And they must be real if they are
to be concerned with real people. Good, acceptable comedy— not of
the comic remark variety— must be, to quote Lincoln, "of the people,
by the people, and for the people." It must concern itself with the
antics of people caught in the tentacles of modern society, who react
with natural evasions and subterfuges.
Consider the Italian masterpiece To Live in Peace, which con-
cerned itself with the grim subject of war but which was presented as
66 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
Filmic realism is often killed with still another popular device— the
flash back. Why should be necessary to go back in time to pick
it
Flash backs impede movement. For one thing, the flash back defi-
nitely impedes the forward flow of a picture's action. Because it is
retrogressive, it halts progression. That in itself defeats the primary
rule of motion-picture making— the picture must move.
Flash backs lose immediacy. More often than not, the flash back
destroys that sense of immediacy. Because, unless it is actually told
by a narrator and in the form of a back does not
story, the flash
happen in real life. Life is a continual flow of events that begin and
end without going back in time. Unless the flash back is sufficiently
motivated in a picture, the continual flow of events which the
picture must try to represent in its delineation of life will be inter-
rupted unnaturally.
When an entire picture written as a flash back it is necessary
is
Flash backs make money. There are concrete reasons why pro-
ducers use the flash-back device so often. It has audience-acceptance
value. Pictures in which it is featured make money despite the short-
comings of the technique. But the producers realize that they would
make money even if they were to return to title cards. For picture
makers have created a hunger for motion pictures that cannot be
put off by inferior quality. The "B" picture has thrived because audi-
ences demand pictures— any pictures— as long as they can relieve the
tedium of humdrum life and furnish a colorful vehicle of vicarious
escape. Popular success, therefore, should be no criterion for quality.
What is more, the flash-back picture is easier to write than one
using normal techniques. For cutbacks to the narrator serve as
transition devices to connect the component flash-back sequences
that go to make up the picture as a whole. And fresh, effective
transitions are not easy to come by.
Start at the beginning. The flash back's only excuse for being is
that can depict characters in actions that took place some time
it
before the picture's story began. If the flash back concerns these
people in incidents that took place only a short time before the
opening of the picture, there is no reason for its use. The picture
could just as well have started with the previous incident presented
in the normal manner, with a time lapse to connect it with the
ensuing action.
DRAMATURGY 7
Tricky but unnecessary. Avoid the flash back. It may look pretty,
but itcan do more harm than good. It's tricky. On the stage, in
Death of a Salesman, the flash back was used so often that, although
it appeared to have a positive effect on the audience, its use began
Repetition
You may have noted in the foregoing section that the words "orient"
and "reorient" were repeated time and again. This was done de-
signedly. For a lack of orientation on the part of the audience makes
only for confusion. That is why, at all times, they must be made
fully aware of what is going on, why it is going on, who is involved
in the goings-on, where the goings-on are taking place, how the
goings-on affect each of the characters, and when the goings-on are
taking place in time.
72 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
One method of accomplishing this is by repetition. Because the
motion-picture image is so fleeting, it is necessary for the screen-play
writer to resort to constant repetition throughout the story in order
to retain audience orientation and to make certain that the impor-
tant story elements will remain integrated with the picture's theme
throughout the picture.
Use dissolves. The most common device for surmounting this diffi-
culty is the "dissolve," (see p. 135) a filmic device which can in-
dicate the passage of time which the retelling may consume. Indicate
that the picture should fade out at the beginning of the retelling
and then fade in at its end, thus eliminating much unnecessary
detail without losing attention.
Another device is simply to dissolve or wipe out at the beginning
of the retelling and leave it up to the audience to fill in the balance
with their previously obtained knowledge.
Quick conversions
the writer neglects to furnish a solid, realistic basis for the conver-
sion of a character from evil to good, when the plot calls for such
a conversion. Usually this switch occurs at the climax and leaves
the audience with a vague feeling of dissatisfaction. In Sirocco,
after practicing assorted skulduggery through almost the entire
picture, Humphrey Bogart undergoes a last-reel conversion and per-
forms the customary noble gesture.
74 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
Time is the essence. There are reasons for this failing. The motion
picture— and especially the half-hour television film— is afforded
only a short period of time in which to present its story as compared,
say, with the novel. A novelist can devote a considerable number of
pages to the development of the motivation and character revela-
tions necessary to accomplishing a satisfactory conversion.
Arguments are not enough. Usually only one, or a few at best, are
brought into play to bring about a quick conversion. When little
time is available for it, a very quick conversion is accomplished
by the use of "argument." The evildoer is made to see the evil of
his ways by having a good character— usually someone on the order
of a priest, a teacher, or any other older person of accepted moral
stability (and sometimes a child)— convince him by argumentative
persuasion that what he is doing is bad and that if he is to enter
the Kingdom of Heaven he will have to mend his ways and confess
to having been the real perpetrator of the act of which some inno-
cent character has been accused. It stands to reason that a hardened
character whose evil has been developed over a long period of time
would hardly be so receptive to moral suasion.
Realism
essential details that develop character and plot, details that may
slow up the picture's pace, but which are essential to the reproduc-
tion of reality.
British pictures offer many good examples of this almost fanatical
attention to realistic details. In Brief Encounter, what could have
been a tawdry, ordinary story of middle-class marital infidelity, had
it been produced with the customary pseudorealistic techniques,
Don't gild the lily. But in the ordinary motion picture, such ex-
tremes of realism would be out of order. As an art form, motion
pictures are necessarily subject to certain limitations. To gain real-!
ism, for example, by painting sculpture-as was done by the
Greeks
-is to court a definite esthetic loss in that the pure medium
of
sculpture has been encroached on by the similarly pure medium
of
painting, even though added realism may result. The sculptor must
recognize the limitations of his medium and work within their
scope. In the same way, the screen-play writer should recognize the
limitations of his own art form.
In Von Stroheim's Greed, for example, a definite and deleterious
shock of audience disapproval came with the shot of the hoarded
gold under Zazu Pitts' mattress. Suddenly, in a black and white pic-
ture, the real color of gold was injected. Someone had suggested
that the shots of the gold pieces be hand-tinted, frame by frame,
to
make them more realistic! To have done this was, indeed, tanta-
mount to penciling a mustache on the Venus de Milo.
Semi-documentaries
There has been a world-wide trend toward the making of what have
been called semi-documentary pictures. Before discussing these it
would, perhaps, be advisable to determine, first, what a documen-
tary picture is. According to what Robert Flaherty, the dean of
documentary pictures, has said about his own work— Nanook of
the North, Moana and, most recently, his Louisiana Story—
a documentary picture is a fact film in which the story stems out
photographed on location at
of a real and, therefore, realistic locale,
and using the actual people concerned
the actual scene of the story
with that story. The documentary, as it has been developed through
the years, has become much more than this. But, for our purposes
—to examine the semi-documentary picture— this definition is suffi-
cient.
The semi-documentary picture compromises with a strict adher-
ence to the documentary tenets. It photographs exterior scenes only
on location, but shoots interior scenes on stage. It uses professional
actors in the main and, only occasionally, and for bit parts, resorts
to the use of local, non-professional actors. It is not averse to inject-
ing stock shots to simulate verisimilitude. Its cameramen let up a
little in their constant drive to lighting perfection to permit for a
sort of newsreel immediacy in their lighting of both exterior and
interior sets. But, mainly, in the semi-documentary, the story takes
precedence over the background material, the reverse of conditions
in the documentary film.
The British Brief Encounter, for example, is an ideal
film,
example of an excellent semi-documentary which recorded what
appeared to be the true, unromanticized events in the lives of two
real people, with all the real details of the milieu in which they
moved as a realistic background for their tortured peregrinations.
The Italian Open City, Shoe Shine, Bicycle Thief and Bitter Rice,
and the Swiss The Search similarly presented unvarnished life. To
all intents, facts were not juggled in these films to suit the purposes
of the story.
In most American semi-documentaries, however, far too often
the facts are tortured in order to present a more palatable story. In
8o A PRACTICAL MANUAL OF SCREEN PLAYWRITING
de Rochemont's Boomerang, for example, the hero of the story was
purported to be the actual and real Homer S. Cummings, a former
Attorney-General, although the facts as limned by the picture did
not follow the actual life of Mr. Cummings. In Sturges' Sullivan's
Travels, a screen writer of fatuous comedies (Mr. Sturges, him-
self) decides to desert Hollywood to make a hegira through the dis-
ability to act in the projected film— people who are fully repre-
sentative of the characters to be portrayed and who are typical of
the locale.
Then he must scout out locations for the shots he intends to de-
scribe in his screen play, locations that are best suited— from a pro-
duction standpoint as well as a story standpoint— to the delineation
of the events that are to be photographed.
He must be particularly observant of revelatory details— those
little which people do and say which can be developed into
things
little gems of epiphany. For it is the intelligent and effective use of
such details that make for the difference between a solid document
tary film and a so-so fictional motion picture. Graphically presented,
even a series of manufacturing details can be made inordinately
absorbing to any audience. What could be quite banal and common-
place in the completely fiction film could, in the semi-documentary,
be presented interestingly and even suspensefully.
Dialogue in the semi-documentary must be extremely realistic,
must sound as though the microphone had recorded candid conver-
sations, as it were, but with the felicitous use of authorial selec-
tivity, of course.
Candid photography is a must. In de Rochemont's 73 Rue
Madeleine the most impressive scenes— in an otherwise unpre-
possessing cloak-and-dagger melodrama— were those, shot with a
hidden camera, of the spies in operation and conversation. For
shooting scenes in the documentary The City, New York's mil-
lions were dramatically caught by a camera hidden in a suitcase.
Camouflaged trucks (as used in the picture Berlin) can be used.
One resourceful director set up a dummy camera and crew at one
street corner to attract crowds, so as to leave the street free for him
to shoot scenes,with a real camera and crew, at an adjacent scene,
using the crowds meandering past to get to the dummy camera as
the crowds for his real shots.
many of these candid shots cannot carry live sound
Obviously,
dialogue. Hence they should be written so as to be shot silent, with
narration to carry over. But remember this: let the picture tell the
story. Only when additional narration is an absolute must should
narration be resorted to.
Much of the information given in the section on dramaturgy
is adaptable to the writing of the semi-documentary screen play.
,
humor (of the real-life variety and not the wisecrack) and repeti- ,
Try to avoid too many optical wipes and dissolves. Such filmic
DRAMATURGY 83
Fantasy
fashioned. It all made for a good adult motion picture, one that was
enjoyed by millions. But itwas frankly designed as fantasy and
made no pretense of being anything else.
heels, for effect only. Its length must be timed so that it will not in-
terfere with the over-all pacing of the story. Its content matter should
flow naturally from what has gone on before into what happens
afterward. And it should be motivated so as to make it completely
credible and acceptable to the audience. For, because of expression-
DRAMATURGY 87
Story holes
seen?"
These story holes are to be found in stories other than those of
the murder-mystery genre. They are errors in plotting that somehow
escaped the writer and all who were involved in making the picture.
Some of them are not mere holes— some are big enough, as the say-
ing goes, "to drive a truck through."
In the otherwise splendid picture The Winslow Boy, for example,
the audience is never quite clear about how such a tremendous
amount of apparently incontestable evidence could have been
amassed against the boy.
Such errors are attributable only to bad plotting— which is bad
writing. The expert author who outlines everything his characters
will be and say and do rarely falls into these holes. This shoddy
writing results from a writer's saying to himself, "no one's going to
remember Johnny's losing his gun in the last reel— so why worry
about the fact that he uses it again at the end of the picture?"
Such story holes engender vague dissatisfaction in the audience
with the story as a whole. A well planned, well plotted, holeless
story leaves the audience with the feeling that they have witnessed
a completely unified, satisfying tale of events that could have hap-
pened to anyone, even to themselves.
Everything in any story must be completely understandable to
88 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
the audience, at least after the denouement. There is only one way
to avoid falling into these holes: check and double check the actions
and dialogue of every character in the story. They must all jibe with
one another. Care must be taken that every hole is plugged; that
every loose string is tied together; that every absence is fully ex-
plained; that every entrance and exit is fully motivated, and that
they are not made for some obviously contrived reason; that every
coincidence is motivated to make it credible; that there
sufficiently
is no between what has gone on before, what is going on
conflict
currently, and what will happen in the future; that there is com-
plete consistency between present dialogue and past action— that no
baffling question marks are left over at the end of the picture to
detract from the audience's appreciation of it.
In the picture The Best Years of Our Lives, a happy ending was
achieved by all three GI heroes solely because of forces that oper-
ated outside their own spheres of influence. Fate was given the job
of deciding that their picture lives should all have happy endings.
Thus the dramatic impact was considerably weakened. Had at least
one of them been permitted not to succeed, then the negative effect
would not have been so noticeable. Or, better still, had the three
heroes been permitted to work out their own lives, struggled them-
selves to achieve their own happy endings, the effect would have
been far more realistic, far more credible and, therefore, immeas-
urably more entertaining to the audience.
But it is an onerous task, indeed, to overcome this tendency to
telegraph the happy ending. One way is to cover up the denoue-
go A PRACTICAL MANUAL OF SCREEN PLAYWRITING
ment as much as possible— by holding it off to the very end of the
picture, if theme not too
necessary; by introducing the poor-girl
soon in the story; by permitting the hero to fail almost up to the
climax and then by a sudden but well motivated switch, throw-
ing him back into the happy-ending pattern again. If the certainty
of a happy ending is withheld almost to the very end, if the hero
becomes engulfed in enough situations that are seemingly impos-
sible to overcome, and if the happy ending is so fashioned that it
flows naturally out of the series of catastrophes that have befallen
the hero, then it is quite possible to defer the telegraphing and re-
tain audience absorption. Then the expected happy ending will
have been forgotten, temporarily at least, so that while the hero is
in the throes of his soul-searing troubles the audience will suffer
with him without being bothered with the knowledge that some-
how, somewhere, at some time, he is certainly going to extricate
himself from his woes and win the girl.
Treatment
These, then, are the elements that must be considered when elab-
orating your idea into a synopsis and eventually into a treatment.
If they are not considered for the synopsis they will be forgotten
and will never get into the treatment, which is the next step after
the synopsis has been completed.
Actually, the treatment is nothing more than a long short story,
told in the present tense. Its length may vary from ten pages to as
many as one hundred pages. It must contain only certain elements
of dialogue— not all the dialogue extensively treated, but just the
dramatic highspots, enough to carry the story forward and to sug-
gest the style in which all the dialogue will be handled.
Quite often screen-play writers include directions for some of the
master shots, or for dissolves and fades. But these are not essential.
Trick shots and effects are also suggested but they, too, can be left
out.
THE FILMIC COMPONENTS
SECTION
2
The shots ™*L *! Up to this point we have dealt only
with literary aspects of the motion-picture story as they relate to the
writing of screen plays.
The writer who is interested only in producing master-scene
scriptsdenuded of all camera directions can cease reading from here
on in and can settle down to writing only what is expected of him,
and no more.
But if he aspires to being more than merely a screen-writing
journalist, if he believes that the screen-play writer should be ex-
actly what the title signifies— a screen-play writer— then he will read
further.
For in the following material he will find the vital substance of
the screen play. He will find detailed discussions of almost every
element necessary to the fashioning of a shooting script— a scenario
a film editor may use as a basic outline with which to put together
the bits of film shot by the director, who may well have followed the
script word for word in its entirety.
The writers of television films will find themselves confronted
with a number of problems that do not ordinarily concern the
writers of films for theater presentation. These problems will all
be discussed in their proper places. But a general discussion of the
television film in relation to live television production and theater
feature-film production might be appropriate at this time.
There is no doubt that televised film plays can be far superior to
live television dramas. This is so for the following reasons:
1. Whereas the live show is transitory, the film is a concrete rec-
ord that can be shown again and again. Although live show defini-
tion is superior to that of filmed shows, at the present time, the
93
94 A PRACTICAL MANUAL OF SCREEN PLAYWRITINC
kinescoped version o£ live shows— that is, photography off the tele-
vision screen— is far inferior to both. With a film, a sponsor can
present his entertainment in whatever locale he chooses and at
whatever time he desires, since he is not forced to present a live
show on the coaxial cable, at arbitrary times which vary across the
country.
2. Because television films can be edited, they are free of the ac-
cidents to which the live drama is prone, as when actors blow their
lines; cameras go out; directors signal for the wrong camera; sound
booms fall into the camera's view; a grip is caught on the set;
drawers stick, actors trip.
vision film companies that are currently turning out films at costs
within the advertising budgets available.
To make television films cheaply enough, these producers have
resorted to every cost-cutting dodge and device available. They have
limited the number of sets; reduced the size of the casts; refrained
from using high-salaried stars; resorted to P. P.P. P. (pre-production
planned preparation) so that the casts are perfectly rehearsed be-
fore they come onto the set, thus reducing the time and money
spent on the set for actual production.
They have methods as the "multicam"
also devised such shooting
system, which shoots each scene with three cameras instead of one,
so that a medium-long shot, a medium shot, and a close shot can be
photographed simultaneously, thus making for obvious shooting
economies. When such a system is used, the detailed shooting script
must give way to the master-scene script. But, like all stopgaps, the
multicam system has its faults. No one will contend that it is pos-
sible for a cameraman to light a set that will be photogenic for a
variety of shots. Extreme close-ups, and inserts, for instance, will
have to be shot in the conventional manner. Pans and other camera
movements will, of necessity, be restricted by the presence of other
cameras which can obtrude in the "take" and thus "n.g." it.
So far, the films produced by this method have been found want-
ing in many respects. The all-important chase has been studiously
avoided; in the main, action has been confined to interior sets; pac-
ing and tempo have suffered because film editors have not been
furnished with sufficient shot material, with varying angles and
image sizes to make for effective montage and building effects; and
what would have ordinarily been n.g. takes from one camera have
been cut into the film because no more satisfactory shot was avail-
able. Also, it is difficult enough to dress a set for a single camera
with the actors and props in their right places so as to obtain the
most felicitous composition possible; to expect to obtain esthetically
satisfying composition from three cameras, while the actors are in
motion, is to expect the impossible. The only way to accomplish it
is to limit the action of the actors, which is tantamount to obstruct-
pecially for those made at the larger studios, a more definite desig-
nation of time can be made— on the order of TWILIGHT or
EARLY MORNING— because there is more money available in the
budget to cover the time the cameraman must devote to achieving
more subtle lighting gradations.
That done, the screen-play writer indicates, on the next line,
something on the order of:
med. shot on jane, as she lifts her baby from the crib, hugs it
to her breast, and looks around frightenedly.
Now, how does the writer know that a medium shot would be best
suited for this action? What
can he accomplish, visually, with it?
Would Should the camera pan
a close shot suit the purpose better?
Jane from the crib to the door, when she exits, or should she simply
walk out of the frame, to be picked up a second later as she enters
the frame with the camera focused on the door? Or should a cut-
away shot be indicated, to someone else either in the same room or
in a different locale?
These and many other plaguy questions will come up to bother
The answers to them will be attempted in
the screen-play writer.
the following pages.
Let us look into the business of shots, then, discussing first the
proper distances between the camera and the subject being photo-
graphed. Unfortunately, despite the hundreds of thousands of mo-
tion pictures that have been produced, no accepted standards of
exact measurements have been evolved. A medium shot, to one
director, may be a shot resulting in an image that will include the
subject's knees. To another director it may mean an image in
which everything from the hips up is to be seen.
The cinematographic societies have tried to formulate exact
measurements, but to date there has been no strict conformance to
any of them by the entire industry.
The following material, then, should not be interpreted as the
final word in such matters. It merely represents one writer-director's
interpretation of the many conflicting dicta gathered from research
and experience. The principles have worked for him. There is no
reason why they cannot work for anyone else. At least it is an honest
attempt to establish standards, a task which has heretofore been
sadly neglected and almost studiously avoided.
98 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
because the entire action must be repeated for each new camera
setup.
It is suggested that the single-setup method be indicated for tele-
The long shot is not necessarily a full shot, although, with it, the
camera lens is also set at infinity and the angle is widened. It has
effects similar to those of the full shot. It is used to show the subject
or subjects in full length, but not necessarily in relation to the sur-
rounding background locale.
When the subject held in a long shot, the angle of the lens
is
remains constant. But when the subject comes closer to the camera,
it is necessary for the camera operator to "follow focus" so that the
in the foreground.
This can be done by the operator's adjusting his focal length in
the lens. Orson Welles has used this effect advantageously, espe-
cially by having the foreground subject come into the shot in an
extreme close-up, while the background long-shot subject remains
in focus, so that the action in both planes is also in focus. This is
done by using a wide-angle lens— and with judicious lighting, at
which Gregg Toland was a master— so that both the action up close
and in the extreme background remain in sharp focus simultane-
ously. With this kind of "forced focus" or "shooting in depth" it is
quite possible to see objects that are both 18 inches and 200 feet
from the camera.
Here again the television screen-play writer should be extremely
cautious. In the early days of television, when the ten-inch screen
was the rule, the long shot was completely restricted. Nowadays,
with home TV screens running to twenty inches or more, and with
larger screens promised, the long shot has lost many of its pariah
qualities. A
few long shots— preferably of a medium-long quality-
can be injected into a half-hour script provided the action it covers
is not too important to the story line. Also, screen definition in
THE FILMIC COMPONENTS
ance of the shots used are close shots or close-ups, all of which must
be fully established for the audience to avoid confusion.
102 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
The close shot is often confused with the close-up. In the former,
the camera distance is such that the figure shown includes only
everything from the shoulders up. However, it is still possible to
include in the picture a few details, such as props or set dressing,
which can be used either for pictorial, for compositional, or for
thematic or story purposes.
Thus, although the close shot has a tendency to slow up the for-
For the close shot can particularize. It can say to the audience,
in effect, "Look here! See what's happening now. It's really
important!"
The close shot should be to the television script what the me-
dium shot is to the theater feature-film screen play. It should be
used again and again, but do not forget to re-establish, after a series
For it was with these cinematic devices that the screen writer and
director became cinematic creators.
THE FILMIC COMPONENTS 10g
The close-up
This was so especially with the close-up, which goes even closer to
the subject and shows only full-screen heads, faces, hands, feet—
in fact, any significant detail that can point out and point up, for
the audience, and thus heighten the dramatic impact.
With the close-up at his disposal, the writer has a tool that is
creased tremendously.
It is the close-up that has made the motion picture the singular
art it is today, and that can make it the supreme expres-
form that
sion of art in the future. For dramatic impact to top off a scene,
there is nothing so effective in the entire lexicon of cinematic de-
vices. In David Lean's British picture Great Expectations, the boy,
Pip, is shown running wildly through marshes, past gibbets and
into a churchyard cemetery, the camera traveling with him. It holds
on him when he gets to one of the tombstones. Then suddenly it
pans around from Pip to an abrupt close-up on the leering, menac-
ing, distorted features of the escaped convict. The result is an elec-
tric shock to the audience and a high spot in a film replete with
high spots.
Although the close-up results in a larger screen image, for tele-
vision it is it be used only when added particulariza-
suggested that
tion— more than could be obtained from a close shot— is called for.
Here, also, remember to re-establish with a medium or medium
close shot for an orienting frame of reference.
104 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
Inserts
But that is only one use of the close-up. Others will be discussed in
other sections. Here, though, it might be appropriate to add that
printed in large type, with only a few words as the legend. Use
every dodge you can to avoid showing an insert of a letter, a page
of type, a newspaper item, or a telegram. Allow one of the charac-
ters to read it, or parts of it. If it is absolutely essential to show it
Extreme close-ups
Moving shots
Follow action only. Note well the italicized words: follow the
action. They tie in with the rule given at the opening of this section.
For no pan shot is justified unless there is a definite reason for using
it. And one of the most important reasons for using a pan shot is
almost head on. Then, as the vehicle passes by, the camera is
Exit and entrance pans. The pan shot is also used to follow indi-
vidual actions, such as entrances or exits from one room into
another. It goes without saying that the exit or entrance pan
should be used only where such movement is essential to the de-
velopment of the story. There is no sense in wasting a pan shot on
an exit or entrance that does not add to the story's development.
It is best, then, simply to cut away from the action and cut to the
series of continuous pan shots, long shots, medium shots, close shots
and close-ups, so that cut-ins and cutaways were avoided. This
called for an inordinate amount of camera movement, from side
to side in pan shots, up and down in tilt shots, up and back in dolly
shots, and again from side to side in trucking shots. As a matter of
fact, each individual shot was a long trucking shot, with the camera
and the revelation of violent death— is what makes for the dra-
matic impact. Usually the camera then dollies in to the corpse and
holds on a close-up of the blunt instrument, or whatever instru-
ment of death has been used, or on some other significant detail
necessary to the development of the plot. This method of capping
one dramatic impact (the pan revelation) with still another (the
close-up particularization) can have an exceedingly dramatic effect
on the audience. Here again the device should be used only spar-
ingly, so as not to weaken its effectiveness.
It is with the pan revelation device that the screen-play writer
can assure himself that his camera direction will be followed by
the director. No director would dare to discard a fresh approach to
the device, for he would realize that, to the average audience, he,
and not the writer, would be accredited with its creation. The pan
revelation, like the pay-off pan, is another means by which the
writer can assert himself creatively.
Pay-off pan. Another type of revelatory pan begins with the cam-
era panning with a person without holding on him completely.
Instead, it holds momentarily on some significant detail and per-
mits the person being panned to walk out of the frame, centering
the new item of interest for dramatic particularization. To cap this
impact, immediately after holding on the new item, the camera
often dollies in for a close shot, or a close-up, of what has inter-
rupted the pan. The effect here is of endowing the camera with
the human trait of curiosity. And when that curiosity results in a
dramatic pay-off, the impact is made even more effective.
A splendid example of was found in Miracle on 34th Street
this
where, after the lawyer has proved in court that Santa Claus does
not exist, the audience discovers, by means of a pan, the old gentle-
man's cane standing in a corner of the room.
Medium to close pan. The pan shot is also an excellent device for
taking the audience from the general to the particular, and for
connecting the two. Thus the camera can hold on one action in the
medium shot, and wind up holding on a close-up of, say, a letter
lying on a desk. This method avoids the dollying in, which is a
time-consuming device as far as production is concerned.
HO A PRACTICAL MANUAL OF SCREEN PLAY WRITING
Reaction pan. The pan can also be used quite effectively to pre-
sent a collective reaction to a speech or an action. In The Magnificent
Ambersons, while some dialogue was being conducted, the camera
panned from the speakers' heads across the hallway and along the
staircase, revealing various eavesdroppers to the conversation.
Flash pan. The pan can also be used to simulate the human eye
in its place-skipping proclivity. When it is essential toshow two or
more vital actions taking place simultaneously in the same vicinity,
the flash pan (also called the "blur pan") can be used as an ideal
THE FILMIC COMPONENTS 111
link. This device is the result of having the camera operator jerk
his camera around violently from one action to another, so that
the connecting link between the action appears on the screen as a
blurred flash. It will be necessary, in order to produce this linkage,
to flash-pan into the succeeding scene so that, when the two shots are
put together, it will appear as though the camera zips from one
object in sharp focus to another object also in sharp focus.
Avoid reverse pan. A final injunction about the use of the pan:
avoid reversing the pan too often in the same shot. A single pan
works enough strain on the audience's eyes without having them
jerked to and fro to cover the same territory. The result is a choppi-
ness that destroys the smooth flow of continuity.
The reverse pan should be used only at certain times, and then
quite cautiously. If it is absolutely essential that two separate ac-
tions in the same vicinity be tied together to indicate simultaneity,
contrast, or revelation, the camera can pan from one action to the
other and then flash-pan back to the first action again for a revela-
tory reaction. It can also be used in fight scenes, or in any scenes
of violent action in which the contestants shuttle from side to side.
In such cases the jerky effect is permissible because it suggests the
seesawing results of the fight and matches the filmic tempo with
the story tempo.
Although a good director will do it automatically, it is advisable
112 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
vision script writer should not avoid them completely but resort to
them only when they are absolutely necessary.
shots." Thus, the tilt is an ideal device for catching important fall-
opened a door. In the meantime the camera, tilted down to his feet
:n a close-up, traveled down to the door as it opened, and then
Dolly shots
What is more, while panning and tilting, the camera can also
"dolly"— move along parallel with the subject, keeping the subject
centered. This type of dolly shot is called the "traveling" shot.
Slower action can be shot with the camera on a regulation dolly
carriage. Faster action requires that the camera be placed on a
vehicle, the speed of which is equal to the speed of the vehicle or
person being photographed.
Trucking shots. Dolly shots, often also called "trucking" shots (or
"tracking" shots in England) or described simply as "The camera
moves in," or "the camera pulls away," or "the camera trucks
along with," are almost always made on a "dolly" (a rubber-
wheeled camera carriage) which rolls on a set of aluminum tracks
nailed down to the stage floor and sometimes kept rigid by means
of wooden-bar "spacers." These precautions are necessary in order
to insure absolute rigidity to the camera, which will make for
smooth-flowing, jerk-free film images.
THE FILMIC COMPONENTS 115
Travel vs. pan. One reason for using a traveling dolly shot instead
of a pan is that, in the latter, the subject's size grows progressively
smaller or larger, depending on whether the subject
is coming to,
f
or going away from, the camera. It may be essential, though, to
i
carry the subject large-size for some time, in order to obtain certain
physical details, such as realistic expressions or gestures. Then,
1 again, it may be necessary to record certain lines of speech from
j
the subject while he is in motion, in which case the sound level
would have to diminish in direct ratio to the subject's diminution
in size.
Therefore, a traveling dolly shot would be required so that the
image size and the voice volume would remain constant. Even then,
if the movie-house or television picture is to be cheaply produced,
it might be possible to avoid the dolly shot simply by resorting to
the use of a long focal-length lens pan, providing only a few feet of
footage of the action are required, and no sound is to be recorded.
For, with a long, focal-length lens pan, it is possible to set up the
camera some distance from the subject and still get an enlarged
image, because of lens magnification. Sound would not be possible
because the sound boom, on which the microphone is installed,
would be in camera range. This is definite: If the photographed
action requires a considerable amount of footage andif sound is
The angles
the angles.
A motion-picture camera can show the audience not only what
to see but also how to see it. In the main, it is the angle at which
the camera photographs the shot that determines how the shot is to
be viewed.
At the same time, though, the camera angle is determined by
certain factors implicit in the screen play.These factors must be
taken into consideration by the writer. For, with them, he is able
to add to the general mood of the picture, increase or decrease the
tempo, affect the rhythm, and intensify the dramatic impact.
One important rule must be noted here in the use of camera
angles: Always change the camera angle or image size when moving
from one shot to another.
Eye-level angle. One of the angles at which most scenes are viewed
in real life from head-on eye level. To reproduce this effect,
is
the camera should be from four to six feet from the ground.
Because it is a normal viewpoint, it is comparatively lacking in dra-
matic qualities. In spite of this, it is often used as a frame of
reference angle in order to serve as a contrast to the other unusual
angles.
When building for montage, where it is necessary to have some-
thing from which to build, the eye-level angle is ideal. These shots
would, of necessity, occur in scenes that serve as transitions between
more dramatic scenes. Expository scenes can be shot at eye level. In
fact, any shot in which the general premise of mood and dramatic
quality are more or less static can be carried by the camera set at
sye level.
When the eye-level angle is used in a head-on shot, in which
speeding action advances a vehicle or person head on into the cam-
era,the effect can be electrifyingly dramatic— as when a train rushes
headlong into the camera, or when a character hurtles into the
camera as though lunging for an opponent.
120 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
The problems now are: What are the angles to change to, and
how can they be best used to suit the purposes of the screen play?
Low angle. The low angle is a perfect camera position for shots
that require extreme dramatic effects. The image caught by the
camera in this position is one with figures that loom exaggeratedly
large.
When the subject is in a medium shot and coming into a close
is
shot or close-up, the low angle tends to speed up the action. Thus,
in murder-mystery stories, or in stories calling for physical violence,
the low-angle shot can be used to good advantage. Under ordinary
conditions, the camera is taken and set up on a small
off the dolly
the set lights are fixed. This calls for other means of lighting— hid-
den lighting, side lighting, and specially devised overhead lighting
—all time-consuming to set up and therefore quite expensive. But
the results, as are to be noted in Citizen Kane, are worth the
trouble and money.
Low-angle shooting can be a money-saving device for cheap-
budget movie-house pictures and television films. To obviate build-
ing sets for exterior close shots, it is the common practice to set the
camera low, shooting upward at the subject, with the sky as a back-
drop. These shots can be made in the studio against a sky "eye"
(cyclorama) , or on location, when the background does not match
the action being photographed. This device is often resorted to for
"pick-up" shots, required by the film editor to fill in certain sections
of his cut film after the entire film has been shot.
In shooting special-effects miniature shots, a low-angle close-up
can give what is actually a toy life-size proportions and feeling.
Moving objects are made even more real by increasing the speed of
the camera to thirty-two, forty-eight, or sixty-four frames per second.
Side angle. Both the high- and low-angle shots have a common
deficiency— they tend to flatten out the picture so that it loses third
dimensional roundness. This lack, however, can be supplemented
by a judicious interweaving of side-angle shots which do possess a
122 A PRACTICAL MANUAL OF SCREEN PLAYWR1TING
third dimensional quality. Not only is the subject well rounded, but
he remains in a constant relation to his background and surround-
ings and gains depth and perspective.
A good side angle can frame two or more subjects or actions so
that they can be visible at the same time although actually they are
some distance apart.
In addition, with careful framing on the part of the operator,
extraneous material can be excluded in a side-angle shot, and only
the pertinent, relevant material need be chosen for inclusion in the
shot.
The side-angle shot is also invaluable in building. The speed of
a subject as it hurtles toward the camera— and thus toward the audi
ence— can be carefully controlled by the angle at which the camera
lens photographs the shot. Action is practically stopped by the head
on shot. But as the angle is changed— either to the right or left, but
preferably to the right, because it follows the natural left-to-right
action of the human eye— the speed of the subject can be increased
until it reaches a 180 degree variation from center.
high shots that can zoom down into low close shots and even close-
ups— shots that start high at one corner of the set and wind up lou
in the extreme opposite corner.
Thus, with a boom shot, an entire sequence can be photographed
all in one shot, using the whole gamut of shots and angles. It was
can subtly incise character identification into the audience, and pre-
pare them, physically at least, for an emotional identification.
Murnau's Variety was a forerunner in presenting startling and
unusual angles. Previously, in circus pictures, the viewpoint of only
the audience had been given. But Murnau shot his scenes from the
viewpoint of the performer, so that the audience was enabled to
identify itself with the performer by means of extremely distorted
camera angles.
He accomplished this because he was aware of the properties of
the human eye which automatically compensate for distortion by
rectifying it to a permanent eye level. Things viewed from an un-
natural angle automatically adjust for normality. Thus, the eye can
adjust for foreshortening when one part of a person— his feet, say-
is in the foreground while another part is in the background. A
Change angles. Finally, the writer should realize that the camera
lens should be treated as though were the eyes of the audience, as
it
far as angles are concerned. Normal eyes scanning any scene see
that scene and its various elements from a number of ever changing,
self-adjusting points of view. They may start to view a room and
see, first, a mirror hanging over a fireplace, from a head-on, eye-level
THE FILMIC COMPONENTS 125
Cutaways
The close-up, as has been explained, is a shot that focuses the au-
dience's attention on a significant detail of the main action. The
cutaway, however, takes the attention from the main action and
focuses on a secondary action that can be related to the main
it
would have been with a time lapse dissolved through from the
roaring fire to a shot of the same fire in glowing embers. This
Indirection
tee in Hollywood would not permit it. But at the same time, it is
possible to indicate what happens in the main action by showing,
in a reaction cutaway, what some person's reaction to that action is
—by indirection, in other words.
In the picture Payment Deferred, for example, indirection was
resorted to when Laughton's nephew was being poisoned. The
camera lingered on a shot of Laughton, standing across from his
nephew and watching him fascinatedly as he drank the poisoned
liquor. In addition, a close-up cut-in of Laughton's own liquor glass,
quivering in his shaking hands until its contents spilled over the
sides of the glass, heightened the power of the shot. At no time was
it necessary for the audience to see the nephew going through the
of the open door informed the audience that the trapped killer
had escaped while his captors were arguing between themselves.
In the picture Miracle on 34th Street, Edmund Gwenn (Santa
Claus) is seen showing a little girl how he can handle a wad of
bubble gum. A close-up shows him starting to blow up the bubble.
Then a cutaway to a close-up of the little girl's face shows her re-
acting to the bubble she sees being blown up. From her widening
eyes, the audience can almost see the bubble increasing in size until
finally it is heard to burst with a pop. In the next shot, Gwenn is
seen in a close-up trying to remove the bubble gum from his beard.
This bit of oblique visualizing by means of an indirection cutaway
THE FILMIC COMPONENTS 133
shot was used not only as a cutaway shot but also, first, because it
was not thought advisable to waste footage by showing the entire
process of blowing up a balloon; second, because Gwenn was prob-
ably unable to blow a bubble balloon; and third, because even if
he were capable, the uncertainty of obtaining a large-sized bubble
that would burst with a pop would make trying to photograph it a
Quixotic adventure. All of these objections were overcome, and the
dramatic effect was heightened, simply by resorting to a reaction
cutaway that indicated the whole business by indirection.
Time lapses
What are they. One of the most effective devices available to the
screen-play writer is mechanism
the time lapse. It was with this
that early motion pictures were able to break away from the con-
fines of the "four-wall" technique adapted from the stage.
For, with the time lapse, it was possible to leave the immediate
scene of action and traverse a period of time essential to the devel-
opment of the story but not important enough to be completely
dramatized.
The early pictures paid little attention to this new device. They
had already established the direct cut as indicating a paralleling
THE FILMIC COMPONENTS 135
How they are used. Present-day pictures, however, make full use
Dissolve time lapse. The dissolve, which is the basis of all pictorial
time lapses, is a method of fading out the image at the tail end of
a shot and then, about halfway between full image and complete
fade-out, jading in the introductory frames of the succeeding shot,
in reverse density from that of the frames in the previous shot.
This results in a smooth transition of dark to medium of the last
frames of the first shot, blended with medium to dark of the first
Time lapses impede action. Time lapses tend to slow down the
forward action of a picture. Actually, action stops when a time
lapse is introduced. Because a time lapse is nothing but a symbol—
a motion-picture convention accepted by the audience only by force
of habit— it veers tangentially away from realism and, thus, away
from action continuity.
The ideal motion picture would be one that uses no time lapse
whatsoever. Hitchcock attempted just that in The Rope, where the
length of time consumed in showing the film was identical with the
length of time covered by the action of the story. But obviously it
would be inadvisable, as far as story diversification is concerned, to
write all stories within such strict time limits. Hence the need for
time-lapse devices.
into days and months, the calendar gimmick is resorted to. This
ancient wheeze uses an optical effect of leaves of the calendar being
torn off in slow motion and floating away until the date required
by the story is reached. This sort of calendar art has become so
trite that writers have completely run out of refurbishing tricks. To
The same can be said of the many other time lapse cliches: the
piled-up milk bottles or newspapers left by canny, though undiscern-
ing, vendors; the waves washing interminably against a seashore;
the same waves washing away footprints in the sands of time; the
roast turkey dissolving through to a gleaming turkey skeleton; the
"you can't do this to me!" last line dissolving to "look what they
done to me!"; the window darkening from day to night and vice
versa; the hourglass with the sands trickling down; the new pair
of shoes dissolved through to the same shoes worn out— these and a
multitude of variations on the same theme. They were once fresh
conceptions invented by adroit writers, which, through overuse, have
since bred contempt. They have all had their day in pictures.
Use cutaways for short time lapse. In certain situations where the
time lapse is only a matter of a minute or so, and where the con-
Dialogue time lapse. The calendar gimmick does it with dates, the
clock with clock hands and numerals, and the newspaper headline
series with publishing dates or well-known events. But there are
many time-lapse devices which do not have these aids. In such cases
the exact time must be given in dialogue, either before the time
lapse begins, or after it has taken place.
For example, the dialogue can say: "I'll see her after I do the
dishes." Now, if we dissolve through from the woman at the kitchen
sink to the same woman in the bedroom talking with her sister, the
audience will know that the time elapsed was the amount necessary
for the woman to have washed her dishes.
Another example: if a character is to travel from New York to
Bombay, and if the audience is given some idea as to how that trip
is to be made by means of a montage of planes, trains, autos, etc.,
they will also be given an intimation of the amount of time that has
elapsed when they next see the traveler, in Bombay. Some time
before the time-lapse montage begins, the character should be per-
mitted to say something on the order of, "I'll be writing you my first
letter from Bombay."
at a place where there should have been intense suspense and ex-
citement. To avoid this uncalled-for outburst, it would have been
easy to plant the fact, either visually or verbally, that the fire station
was In that way, the audience would have been prepared
close by.
for the hook and ladder's almost immediate entrance, and the un-
designated time lapse would have been given a specific period of
time.
Transitions
the camera distance and angles flow in natural order, or with pleas-
ing symmetry and rhythm— with the traditional long shot, medium
shot, and close shot sequence, or with a series of staccato close-ups,
or the like— continuity is a natural result.
the screen-play writer to work with— both visual and oral— transi-
tions are either neglected completely, so that a break in the con-
tinuity ensues, or old, hackneyed cliches are resorted to, such as the
chestnuts in the time-lapse transitions on the order of falling cal-
endar leaves and the "you can't do this to me" protest.
It is with the transition that the writer can really create artistically
and justify the film makers' belief in their medium as a truly unique
art form.
We have already discussed the time-lapse transition, one of the
many visual transitions available to the screen-play writer. Suppose,
then, we examine the other visual transitions that can be put to use.
Direct cut for suspense. The handling of this problem would de-
pend on a number of considerations. If, for example, it were nee-
Fig. 1 CLOSE-UP. The dramatizing potentialities of the close-up can
be seen in this striking shot. The slight low-angle contributed to the
shot's sensational quality.
alone because of the fact that three heads were seen in the medium shot
and two in the close shot. To have followed them with a close-up of the
eyes alone would have been confusing because the audience would not
be certain which character's eyes were being featured. A close-up of the
eyes alone, however, could have followed a close-shot of the single head
of Fig. 4.
Fig. 6 MEDIUM SHOT. The war poster should have given an indi-
cation as to the photographic treatment this shot deserved. Shot from a
low angle — instead of the eye-level angle used in the illustration —with
the figure heads in a big, dramatic close shot, the shot could have been
much more effective than the ordinary, routine shot shown here.
Fig. 7 MEDIUM CLOSE SHOT. What could have been an excellent
medium was spoiled by the presence of the cluttered table in
close shot
the foreground. Actually, the important elements in the shot were the
torn up bits of snapshot on the table and in the girl's hands. Were they
to have been at the bottom of the frame, alone, the meaning of the
shot would have been much clearer.
Fig. 8 MEDIUM LONG SHOT. A fairly good example of the use of
a medium long shot. The jerry-built set, however, showing an obviously
studio-fabricated staircase and sidewalk spoil the realism. Semi-docu-
mentaries, photographed on location, obviate this fault. See Fig. 9.
Fig. 9 FULL SHOT. This scene, showing a camera crew photograph-
ing a picture on location, shows how only the real thing can make for
absolute realism. It was shot without sound, which was dubbed in later.
Suitable live-sound, dialogue close-ups were also shot later, in the
studio, against studio-built sets duplicating smaller segments of the
real location set.
Fig. 10 MIRROR SHOT. This interesting mirror shot was used in a
subjective camera picture in order to show the main character —who
—
was the camera in most cases to establish his physical lineaments so
that the audience could have some idea as to who they were "rooting
for."
Fig. 11 LOW-ANGLE SHOT. The imposing stature of the fore-
ground cadets is obviously enhanced by the low angle used to photo-
graph this shot. The heavy black oblique sections at the top and bottom
are part of the basement superstructure used as an excellent foreground
framing device.
Fig. 12 HIGH-ANGLE LONG SHOT. This production still demon-
strates what can be done with a high-angle shot. It also shows a sound,
camera crew in operation. In the picture being photographed, the
—
camera was supposed to represent the main character seated at the
—
lower left corner in the subjective camera technique.
THE FILMIC COMPONENTS 143
room, going down a long flight of stairs, opening the street door,
closing the street door, walking down the stairs to the street, ambling
down the street to a subway station, meandering down the stairs of
the subway station, riding on a subway train, getting off the train,
climbing upstairs to the street, sauntering down the street to his
destination, ascending the street stairs to the door, ringing the door-
bell, entering, climbing up another flight of stairs, going down the
hallway, knocking at a door, opening it, entering through it, and
flight of stairs, cross a hallway, enter a reception room, cross it, enter
the president's office, walk up to the president's desk, rasp out a
loud Bronx cheer directly at his disconcerted boss, turn, exit, and
retrace his victorious journey down the stairs and back to his office.
frames of the succeeding shot fade in, thus linking up the two in
a smooth flow of visual action. Wheels of all sorts are thus inter-
related, so that an entire journey across the world can be depicted
simply by dissolving auto wheels, train wheels, plane propellers,
steamship propellers, more train wheels, rickshaw wheels, and so
forth until the character's final destination is reached.
The match dissolve can also be used to interrelate characters
separated by space. In Carol Reed's Bank Holiday, as Margaret
Lockwood stared down ocean surf on the beach where she
at the
stood, the camera tilted down to her feet to show the sea washing
away the pebbles. A dissolve through to water from the River
Thames, and a tilt-up from it, revealed John Loder, of whose tragic
life Margaret Lockwood had been thinking, standing on the Em-
Motivate match dissolve. One reason why the match dissolve tran-
sition has been so overworked is that, in addition to being visually
satisfying and startling, it can be universally applied. Hands per-
forming a certain task can be dissolved into hands performing
another task; feet running can be dissolved into other feet walking
or running; toast popping up in a toaster can be dissolved through
to a high jumper clearing the bar; ocean waves pounding a rocky
shore can be dissolved through to a person knocking desperately at
a door. The possibilities are limitless. But special attention should
be given by the screen-play writer to avoid the cliche— such as the
wheel match dissolve— and to try for a less obvious, more poetic, more
symbolic transition, something on the order of the last named in
the above examples— of the ocean waves pounding and followed by
the knocking on a door. But he should make certain that the sub-
stance of the device stems from the action or the locale. If the ocean-
wave device is used, for instance, be sure the action revolves around
a locale that is near the ocean, so that the physical proximity of the
ocean can be planted beforehand.
Another word of caution regarding the match dissolve— use it
sparingly. To overuse it in one picture is to dissipate its efficacy. A
surfeit of match dissolves will negate their powers of transition,
because they will stand out as technical devices instead of remaining
as anonymous continuity sustainers.
Instead of resorting to a match dissolve, it is often better to use a
146 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
jects be exactly the same in image size and angle and be in exactly
the same position in the frame. For the purpose is to establish some
sort of paralleling comparison between the two subjects as, for
example, dissolving through from a close-up of a rich child to a
poor slum kid, or from a tramp to the same man dressed in soup-
and-fish. The dissolve serves as a connecting and transitional
element.
Montage
mula that comes first to mind, and try to work out fresh versions.
Opticals
solve. The length of the dissolve depends entirely on the action in-
volved. If a long period of time is to be indicated, a slow dissolve
would be suggested by the writer; a shorter space of time would be
indicated by a quick dissolve.
Do not dissolve out on one scene and dissolve in to the same scene
at the same angle later. The practice is frowned upon. Try to dis-
solve in on an entirely different scene or angle. If you cannot,
dissolve out with a time-lapse dissolve on the order of a close-up
of the moving hands of a clock, or night-and-day windows and the
like, and you will accomplish your purpose.
the feature-film screen play, it has its place in other types of screen
play— in educational, business, and training films.
Fade-in, fade-out. There are two other optical effects used in pic-
tures—the fade-in and the fade-out. Once again the names are amply
descriptive of the uses to which they are put. In the fade-in, the first
few frames of a shot are printed very darkly and become progres-
sively lighter until the standard density is obtained. In the fade-
out, the reverse effect is achieved by darkening the last few frames
of a shot progressively until a black density results.
The fade-in is used in the opening shot of almost every screen
play. It says, in effect, "All right— let's start!" It leaves the impres-
sion with the audience that they are to be slowly acquainted with
an action that does not necessarily begin with the beginning of the
film, but has been going on for some time.
The fade-out, on the other hand, is used to suggest to the audi-
ence that the sequence of action they have just seen has been
brought to a halt, and that a considerable amount of time— plot
time, not running time— will elapse before the next action starts.
The next action, however, must always start with a fade-in, in
which the blackness of the opening few frames of the first shot in
the second sequence are dissolved in with the closing few frames
of the last shot of the first sequence. The succeeding frames are
then lightened in density until the desired normal lighting is ob-
tained. The word "dissolve," however, need not be indicated. It is
enough merely to write in FADE OUT, and then, under it, three
or four spaces down, FADE IN.
This fade combination should be used only infrequently in a
screen play. For a fade-out definitely stops action. And action picks
up again only when the fade-in is fully realized. Overused, it will
have a choppy effect and will tend to give the finished picture the
unintegrated quality of most pictures that have been adapted from
long, time-leaping novels.
Actually, the screen play for movie-house pictures should be de-
signed so that it can fall into three or four definite act separations.
And these act separations can be indicated in the script with a fade-
out, fade-in combination.
Finally, the screen play and the picture should end with a fade-out
l6o A PRACTICAL MANUAL OF SCREEN PLAYWRITING
in which the action is gradually faded out, to leave the impression
with the audience that here is not an abrupt ending to the action
they have seen, but rather only an interlude in a series of larger
actions which took place before the picture started and which will
continue to take place after the picture is over.
The fade-out or fade-in is to be discouraged for television films.
In the first place, the television screen cannot picture the complete
blackness required by them. Secondly, such blackness on film tends
to cause a disturbing edge-flare on the television screen. Finally,
long, dark fades on a television screen slow up the action which,
in television productions, is highly undesirable because of the need
for overriding possible audience boredom with constant movement.
Audiences have become habituated to these opticals as screen con-
ventions. And it is have made motion
just these conventions that
form they have been and can continue to
pictures the distinct art
be. Only by using them sensibly, by making certain that technical
excellence does not detract from creative art, can the screen-play
writer fulfill his obligations to his craft.
At the same time, the writer should realize that these are not
inflexible conventions. If they can be supplanted with more in-
ventive substitutes, by all means suggest them.
Special effects
possible for an actor playing twin parts not only to talk with him-
self but to cross his own image.
"Matte'* (masking) shots permit a budget-conscious producer to
photograph an imposing edifice simply by building the lower part
as an actual set while the upper section is painted on a frame of
glass placed in front of the lens. More expensively produced "trav-
eling matte" shots call for a highly involved system of matte cut-
outs graduated in size to accommodate human action in the scene.
By means of false perspective, an actor can appear to be walking
a tightrope, although he actually is walking a plank to the edge of
which a rope has been nailed. The camera is placed in such a posi-
tion as to photograph only the rope without catching the plank.
Things can be made to appear or disappear simply by stopping
the camera and then putting in or taking off whatever is involved
in the "magical" effect.
In the picture Beyond Tomorrow, a ghost was seen to appear
and then walk in the midst of a crowd of people. Yes, it was done
with mirrors, as is the trick of photographing a single ship so that
it becomes a whole fleet of ships which, when photographed with a
split screen, could become the fleets of two opposing forces.
These are but a few of the tricks the camera can perform. There
are many, many more. But most of them are carefully guarded
secrets. Studios do not want competitors to profit from them and
they also fear that by informing the general public of them au-
diences will not accept them as real, and thus lose interest.
SECTION
3
Writing the screen play "™L g Now, with all the
preliminaries covered, the screen-play writer should be able to begin
to work on the shooting script. He must understand, though, that
this will not be the final shooting script. After he has completed it,
the brains and hands of many will pick it apart, elide, telescope,
reject, suggest, elaborate— in fact, almost rewrite the entire script
forhim at numerous conferences. The director, for example, will
have made his suggestions after reading the treatment. Certain of
his objections will be based on the claim that he cannot shoot the
scene as indicated, and he will suggest changes. The producer will
expect his ideas to be included. The front-office superiors will all
have definite notions which are to be incorporated into the shoot-
ing script.
FADE IN
EXT. ENTRANCE MERIWETHER HOSP.-DAY
1. A cab parked at the curb. A nurse is handing a bundled-up
is
NURSE
(with finality)
There you are, Mrs. Meade.
MRS. MEADE
(fearfully)
Will the ride hurt him, nurse?
NURSE
(smiling reassuringly)
He'll live through it, I'm sure.
MR. MEADE
(hesitantly)
I can hold him, dear.
MRS. MEADE
He's not heavy, darling.
MR. MEADE
Thanks for everything, nurse.
NURSE
Thank you!
The nurse straightens up from the cab, slams the door shut, and
grins.
NURSE
He's all yours now! Watch out for kidnapers! 'Bye!
WRITING THE SCREEN PLAY 171
The cab pulls away. The nurse watches it for a moment, sighs, and
shrugs her shoulders. Then she turns to the hospital entrance, and
walks to it, passing the sign on the hospital wall reading MERI-
WETHER HOSPITAL, as she disappears into the entrance.
The next scene will be in the hospital room of Jane Bedell, the
heroine. The writer will continue with the same method. Only the
dialogue conducted between Jane and the nurse— whom we have
seen in Scene I— will be written, together with the manner in which
it is to be spoken, and the actions of both characters.
The above Scene I may not have been included in the original
example treatment. It is the screen writer's prerogative to deviate
from the treatment which is, after all, only a blueprint for the
screen play. For instance, after making a number of starts, he may
decide to begin with an episode that would set the scene (the ma-
ternity hospital) and a new-baby situation (to serve as a contrast to
the new-baby situation of the main story line) and to plant the baby
kidnaping motif, to be developed later.
The opening scene can then deal with minor characters only, in
the same situation (the new baby) in which our major characters
will soon be seen.
Working in this fashion, with master scenes, the writer will sim-
ply fill in the undetailed segments of the treatment, using as much
of the treatment's material as is feasible. If the treatment has been
well thought out and properly developed, these changes should be
of small consequence.
The finished master-scene screen play will then be gone over by
the producer and various supervisors, for suggested changes and
elisions. The writer will make most of them and resubmit the
script. More suggestions will result in more changes until finally a
finished script, acceptable to all, will result.
When the final-final screen play is "OK for production," it is
in the script. The cameraman, then, does the job of getting the
camera set up, the lighting properly adjusted, and so on. It is the
film cutter who, with the help of the director, will put the finished
picture together; the music composer who will write the musical
score; and the actors who, with the directive comments of the direc-
tor, will actually speak the lines and perform the actions. The direc-
tor will direct the various craftsmen in their jobs for the purpose
of making a finished picture that will be unified in all of its varied
elements.
That is why what the audience sees on the screen is not always
the result of the director's creative ability. Given a screen writer
who knows his craft— one who can visualize as well as verbalize,
WRITING THE SCREEN PLAY 173
who can create the appropriate visual symbols and then translate
them into revelatory dialogue and action, who is cognizant of all
At the same time, the knowing screen writer can write his camera
directions, actions, and dialogue so that the director will be forced
to shoot just what the screen writer has indicated in the way he has
indicated it. In many respects, a professionally written screen play
can be, to all intents and purposes, a predirected screen play.
FADE IN
NURSE
There you are, Mrs. Meade.
INT. CAB-DAY
MRS. MEADE
(fearfully)
Will the ride hurt him, nurse?
NURSE
(smiling)
He'll live through it, I'm sure.
174 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
MR. MEADE
(hesitantly)
I can hold him, dear.
MRS. MEADE
Oh! he's not heavy at all, darling.
EXT.-CAB AT CURB-DAY
3. MED. SHOT on nurse as we see Mr. Meade slip a bill into
her hand.
MR. MEADE
Thanks for everything, nurse.
NURSE
Thank you.
The nurse straightens up.
4. EXT.-CAB AT CURB-DAY
REVERSE ANGLE
The cab pulls away and out of the frame. The nurse stares after
it moment, sighs, shrugs her shoulders, turns to the hos-
for a
pital entrance and walks to it, the CAMERA TRUCKING IN
to her, as she passes the sign on the hospital wall reading
MERIWETHER HOSPITAL. As she disappears in the en-
trance, the CAMERA CONTINUES TO GO IN for an EXT.
CLOSE-UP on the sign.
DISSOLVE
By holding on and then trucking in with her to the
the nurse
hospital entrance, instead of panning out with the cab, we can indi-
cate that the succeeding action will continue with the nurse, and
not with those in the cab. Were the latter to be necessary, we would
pan out with the cab, holding on it for a while, and then cut di-
rectly into the cab interior. As it is now, we will cut into the hos-
pital interior, on the nurse again, as she enters Jane's room.
Since little time will elapse between the time we last see the nurse
WRITING THE SCREEN PLAY 175
at the hospital entrance and when we next pick her up, a quick
dissolve from the close-up on the sign to, perhaps, a close-up on
Jane's room number, is in order. However, if it were necessary to
indicate a lapse of considerable time, we could tilt the camera down
to the nurse's feet as she walks into the hospital, and then dissolve
through to her feet walking into Jane's room.
When the above shooting-script scene is shot, the director will
shoot the cab exterior from one camera setup, and the cab interior
from another setup. The film editor will then intercut the exterior
shots with the interior shot, as indicated in the script, unless he
and the director have other plans. Then again, the director may
decide to shoot a few close-ups of the baby in the nurse's arms, or
of the anxious parents in the cab. If these are available to the film
editor, he may decide to intercut some of the close-ups into the
other shots. In this case, though, because the close-ups would not
necessarily reveal details that are important enough to require
spot-lighted revelation, would be doubtful that the director
it
would cover himself with extra close-ups. That is why they were not
suggested in the shooting script.
The foregoing discussion should give further indication as to
the qualifications necessary to the screen-play writer and his use of
motion-picture techniques.
In the previous sections, we dealt largely with things literary and
with things technical. The idea, the synopsis, the treatment, and
even the master-scene screen play, were simply literary exercises
that could well have been written by any competent writer with a
specialized knowledge of dramatics— as it pertains to the motion
picture— and with a flair for visualization in addition to ver-
balization.
But the writing of a shooting script calls into play a number of
specialized skills— skills that often are not within the province of
the ordinary writer.
Granted the screen writer should have the psychological insight
to develop character; a sense of story so as to be able to involve his
characters in and extricate them from various situations; the plot
faculty to juggle these situations so that they tell a well-ordered
story; the ability to dramatize these situations so that they can pre-
sent impact; together with the various other literary aptitudes nec-
essary to the equipment of the experienced writer.
176 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
in which they are made so that he may know how they can best be
used.
Then, he must have a considerable knowledge of sound-track
devices and techniques, and be able to co-ordinate sight with sound.
He will be at a considerable advantage if he has, in addition, a
working knowledge, at least, of film cutting, set designing, and
musical background accompaniments.
The screen writer who possesses all of this knowledge is the ideal.
Ordinarily, he would soon be able to step out of the screen-play
writer class, and become a writer-director, a director, or even a pro-
ducer. But it stands to reason that the more specialized knowledge
the writer has of those elements that go into the making of a
motion picture, the more qualified he would be for writing screen
plays.
The problem is how knowledge. Courses in screen-
to obtain that
play writing at colleges and universities attempt to teach it but
with varying success because, obviously, they can teach only the
theories. The best place to learn the practical fundamentals is at a
motion-picture studio. But studios rarely open their doors to begin-
ners. A few of them, sporadically, have tried to institute a system of
using junior writers, in which inexperienced screen-play writers
(though they may have had a great deal of writing experience in
other media) are taken in hand by an experienced supervisor, and
put through a course. For the most part, though, studios seldom
use inexperienced screen writers— which puts the ordinary writer
more or less on the horns of a dilemma. Quite often, however,
because a writer's book or play has been purchased by a studio,
and an arrangement made whereby the author "goes with the deal"
to work on the screen play, he is paired off with an experienced
collaborator whose job it is to supply the technical details of the
screen play.
At other times, if a collaborator is not furnished, the novitiate
WRITING THE SCREEN PLAY 177
when completed, should provide the basis for learning the funda-
mentals of the art of screen-play writing.
the opening few seconds of the television film that induce the tele-
viewer to continue viewing or send him off on a wave-length jour-
ney to more promising programs.
Opening with a bang, however, despite its attention-getting vir-
tue of movement, has its drawbacks, drawbacks which European—
and, especially, British— pictures have overcome simply by opening
without a bang.
For opening with a bang can militate against building. It is nec-
essary to keep up the opening pace throughout, to sustain interest.
It is necessary, in order to build, that the pace be continually quick-
And the more they see, the more will they enjoy the slower paced
but more realistic British pictures, and the more opportunities will
there be for the screen writer to present the screen play that opens
more leisurely, with more characterization and, certainly, more
effectively.
This brings up another subject— one of particular interest to tele-
vision screen-play writers. Until recently, most of the better foreign
films were shown at movie theaters that specialized in them. They
were called "sure seaters" because a certain segment of movie-goers
attended them faithfully every week. This segment, however, was
quite small compared to the millions who studiously avoided for-
eign films, and it has remained fairly constant in size so that, even
today, few foreign films achieve the box-office success of many less
Building
Build with details. In the same way, and for the same purpose of
building the shots within the scene for the most dramatic impact,
scenes should be built up with significant details.
A catastrophe scene, for instance, could be built up so as to de-
velop it to its fullest interest and understanding and to its peak of
dramatic intensity. This is done with cut-ins and cutaways; with
reaction shots of spectators in close-up; with pan shots of whatever
moving vehicles would be racing to the scene; with shots of suffer-
ing; with action shots of valiant rescues; and with shots of the smoke
and flames, or of the flooding waters, or of whatever the catastrophe
may be.
Remember this— first try to build interest and understanding for
the audience. Then go into the main line of the story. In Carol
Reed's picture The Third Man, in order to build to the startling
shock of showing the porter being carted out dead to a sidewalk
ambulance— and also to reveal this fact slowly to Cotten and his
girl friend, who are approaching the scene— Reed inserted a series
of shots of various people looking anxiously out of high windows at
what is going on in the street below, together with shots of other
people running out of doors and houses. So that when the pair
finally come up to the scene of the ambulance, the audience in-
terest and curiosity have been so piqued that the revelation of
the fact that the porter is dead comes with an immense dramatic
impact.
Build-up between scenes and between sequences is achieved by
means of suitable transition devices. Only with an effective build-up
is it possible to present a picture that follows the most important
dictum of motion-picture rite— make it move!
the length of the shot, the scene, and the sequence so that the tempo
required by the story line will be captured successfully.
Organize for rhythm. Not only must the length of the shots and
scenes and sequences be considered by the screen writer but, in
addition, he must arrange them so that the action flows rhythmically
—and not in a dull, deadly straight line—within the shot, within the
scene, and within the sequence.
effected.
Image size
Image angle
Camera movement
In addition, the direction of camera movement should receive simi-
lar montage considerations.
Tempo
Build for rhythm. The sum total of this organization would result
in a pattern of rhythm that would be most felicitous to the finished
picture. It would be most felicitous because, contrary to the manner
in which most screen plays are written, directed, and produced, the
desired rhythm would have been deliberately and consciously writ-
ten into the screen play.
WRITING THE SCREEN PLAY 191
Only in this way can the screen-play writer negate the destructive
influence of "too many cooks," now rife in the motion-picture in-
194 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
dustry. Only in this way can the screen-play writer assert his indi-
viduality, assure himself of proper delineation of his work, establish
himself firmly in a manner which truly befits him and his craft.
Dialogue writing
As with all the other elements that go into the making of a motion
picture screen play, motion-picture dialogue must move. If it pauses
to digress, even a trifle, it stops the all-important flow of continuity
so vital to the successful unreeling of a motion picture.
Verbal cliches
The use of cliches in a screen play can make for excellent character-
ization. But at the same time, they can be harmful, when used
indiscriminately.
Avoid the bon mot. For most of us speak, as well as write, in verbal
cliches— even those who decry the cliche in writing. Talking is not
writing. Conversation can be creative, but only for a limited few.
The art of the brilliant conversational bon mot is not commonly
practiced. And one is led to suspect that even in those who are
accredited with its mastery the supposedly freshly concocted verbal
tidbit was actually pretty well predigested before it was sprung on
the listener, as was the case with Oscar Wilde's brilliant quips.
You have only to eavesdrop on the conversation of the people
around you— sophisticates included— to realize that the average per-
son does not talk in original, brilliant aphorisms, smart wisecracks,
or topical jokes. Instead, he confines his sparkling repartee to out-
landish puns and, more often, to hoary cliches. It sometimes re-
quires hours and hours of labored writing for a writer to evolve one
tag-gag for a character. How, then, can it be expected of an average
person— even one who has a flair for humor— to drip quips at the
flip of a lip?
Cliches for comedy. The gagged verbal cliche is a device that may
be used for comedy effect— but again, sparingly. Here the cliche is
used as a hook from which the gag is hung. Quotation cliches are
ideal for this purpose. "The early worm catches the fish," used to
hurry a lagging character to a fishing trip, or "a rat in burro's cloth-
ing, huh!" used when a supposed rat in a basement turns out to be
a burro. These are possible— if somewhat corny— twists to cliched
quotations. But used unsparingly in a script, they would become
completely gratuitous.
The conclusions, then, regarding the use of verbal cliches are:
they can be used, but not overdone, to create effects. They can, for
198 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
instance, be inserted to build a humorous character who is addicted
to them; to add naturalness to the dialogue of ordinary folk; or to
serve as springboards for gags, witty repartee, and topical patter.
But the writer must always keep in mind that, at best, cliches are
crutches, jaded short cuts. He must compromise, use moderation,
resort to cliches only for rounding out character, but with the selec-
tivity necessary to the creative craftsman in all the graphic arts.
Dialects
Garson Kanin has put it, "There is tenderness and beauty and
pathos in the attempts of newcomers to express themselves in our
tongue." Authentic dialect speech can spot a character instantly,
unequivocably, in the milieu from which he stems. It can clothe an
otherwise uninteresting character with a distinctive and colorful
personality. It can give three-dimensional qualities to what would
ordinarily be a paper-flat character conception. It is as revelatory as
make-up, as picturesque as costume, as characteristic as gestures,
as identifiable as physical disabilities, and as dramatically effective
as facial expressions. Without a writer to give him the words, the
actor is a gesturing, posturing mute. His artdepends on what the
writer tells him he should say. And if the words are deficient in
character identification, then the actor's performance suffers because
of it, the character he portrays does not achieve its inherent promise,
and the entire dramatic structure is irrevocably weakened.
To just what extent does the average screen writer furnish the
WRITING THE SCREEN PLAY 199
actor with dialect lines? A great many scripts solve the dialect prob-
lem simply by ignoring it. No indication is given by the writer, who
should know as much of the manner of speech as its content. The
result is a characterization either entirely lacking in identifying
personality or only barely suggesting it because of the limitations of
an actor working with sufficient knowledge but inadequate tools.
In one way it is quite understandable why the writer studiously
avoids the use of dialects. Its study is specialized. It calls for an
immense amount of work, of research, of classification, and of adap-
tation. But because it is a puissant though neglected writing tool,
its study should be cultivated assiduously. In fact, each dialect is
a study in itself, for each dialect has its unique variants from the
"standard" form of speech.
That is why, in a limited section such as this must be, it would
be impossible to give a complete course of study in dialects for
screen-play writing. The subject is too vast, the available material
be presented in capsule form. But it is possible
far too extensive, to
to give directions and suggestions that may help the interested
writer so that in time he can become proficient in the correct use of
authentic dialect speech.
The only comprehensive books to be found on the subject are
Manual of Foreign Dialects and Manual of American Dialects.*
They should furnish the writer with an excellent guide for the use
of foreign and American dialects.
For treatment of the speech variants between American English
and British English, especially on the subject of idioms, Mencken's
The American Language is highly recommended. But it is not
enough merely to choose isolated words from Mencken's lists and
imagine you can pop them into an Englishman's mouth and expect
him to sound off like Lord Cholmondeley (pronounced Chumley)
or 'Arry 'Awkins. Many English writers have done just this in sup
plying supposed American idioms for their American characters,
with disastrous results and many an English writer has writhed at
an American writer's laughable admixtures of supposed British idi-
oms and expressions with bald-faced Americanisms.
The use of only a minimum amount of dialect would be a good
working compromise. The dropped "h" in cockney, the "d" and "t"
substitutes for "th" in German, "y" substitute for "j" in Swedish,
* Written by Lewis and Marguerite Herman and published by Prentice-Hall.
200 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
the aspirate "uh" ending to final consonants (correctly used) in
Italian, the dropped final, glottal-stopped "t" in Scottish— these are
a few that may be used in foreign dialects. In American dialects, the
dropped Southern, Eastern, and Negro speech is valid,
final "r" in
together with the dropped "g" in the "ing" ending words, as in
"fightin' " and "doinV An occasional dropped "1," as in "he'p"
in the Southern dialect, together with a few other such helpful hints
to the actor, can be used provided they do not detract from the
understanding of the word's meaning. But dialect stress should be
made on the use of localismsand idiomatic expressions.
There an invaluable source of American idioms in the files of
is
out detracting from the picture's visual message and without emas-
culating the screen writer's labors?
It is with human actions and reactions that the screen writer
can partially solve the vexing problem of foreign speech. The clue
to the former can be found in Shakespeare's Hamlet in his injunc-
tion to the players: "Suit the action to the word— the word to the
action."
For it is possible to write dialogue so that, although the words
may be gibberish to the audience, the accompanying actions of the
actor may present a revealing clue to the content of the words. Thus,
if the gist of the character's words is that he is stifling because of
the heat in the room, if his "business" is such that he unloosens his
collar, indicatesby his expressions that he is stifling, and then goes
to the window and throws it wide open, then the meaning of his
(Esperanto)
This knowledge can be used so that, instead of writing a charac-
ter's foreign language line to read "Where does he live?", in which
the verb "live" has few recognizable counterparts, the line would
be changed to "What's his address?" Thus, despite the fact that
most of the audience would be ignorant of the foreign words
"What's his," all would be aware of the word "address" and, from
it, understand the implication of the entire line.
WRITING THE SCREEN PLAY 2 Or
These are a few of the methods with which the language prob-
lem in screen-play writing can be overcome. Others may suggest
themselves to many. With them, and with industry, research, and
increased knowledge, there is no reason why, in the future, the
foreign-language speaking characters in scripts should not be en-
dowed with naturalness and realism, through the gift of tongues.
DAN
Well— I gotta go now.
Good-by, Dora.
DORA
Good-by?
206 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
DAN
Yes. There'sno sense for us to kick
each other around like this.
DORA
What about love?
DAN
What about love?
HANK
Maybe he's come to ask for help.
VINNY
He's come to ask for something. We
can be sure of that.
Let us see how the dialogue hook operates in practice, with repe-
tition first.
FRANK
What's all this about?
TONY
About you, Frank.
Notice that, in the first speech, the closing word was "about." No-
tice also that in the succeeding speech, the word "about" was re-
TONY
We can take in the Riviera, Sue, and . .
SUE
(interrupting)
And Cannes, and Paris and . . .
TONY
(interrupting)
The whole works, yes!
CY
He must be a tough guy!
STU
Yeah! a very tough guy!
HAYNES
Why did you do it?
STRINE
I don't know why— I just did it,
that's all.
BESS
Are you really upset about me?
KARL
No! why should I be?
BESS
Well— I just thought you would—
little, at least.
An ideal place to use the dialogue hook can come with groping,
unfinished speech, as in:
HELENE
(groping)
It's hard to explain, mother, it's . . .
well . . .
MOTHER
(with a smile)
The measles?
HELENE
(still groping)
Oh, no, mother! It's . . . oh . . .
MOTHER
It's love, dear. I know all the symptoms.
BLACKY
I was a damn fool, sheriff!
WRITING THE SCREEN PLAY 209
SHERIFF
Right the first time. You're getting
smart, Blacky.
BLACKY
You're wrong there. I'm not smart—
I'm just a dope, a lucky dope.
In the foregoing example, both types of hook were used, and the
hooking effect can be readily observed.
The hook can also be a combination of various hooking elements.
Let us take the following dialogue as an example:
SERGEANT
What took you so long?
PRIVATE
Stopped over at the mess tent for
some rations, Sarge. You know about
an army's traveling on its stomach.
Napoleon said it.
SERGEANT
So what?
PRIVATE
I say, if you travel on your stomach,
then feed it.
SERGEANT
And / say, if you don't stop feeding
your stomach, you'll soon be travel-
ing on your back— in a hearse.
ELLEN
I know, but . . .
TOM
(interrupting savagely)
I don't want to talk about it!
ELLEN
But you've got to understand that . .
TOM
(interrupting again)
Oh! I understand— everything and I . . .
ELLEN
You're a stubborn mule! I'm through.
Speech length
It can be stated dogmatically that there is almost no place in mo-
tion-picture dialogue for long speeches. A long speech impedes ac-
tion. Short speeches increase it. Since action is the prime requisite of
WRITING THE SCREEN PLAY 2 H
every filmic element, the short speech, in the main, should be ad-
hered to.
That does not mean, however, that the dialogue should consist of
short, curt, pithy one-word and one-line speeches throughout. Nor
should the short speeches be written solely with words of one syl-
lable. But the preponderance of lines should be worded eco-
nomically, and should be as pithy as possible unless, of course, the
character of the person talking is one who is being portrayed as
verbose.
Long speeches can be used, but not to describe events and situa-
tions that could otherwise be told in action. Rather, they should be
used mostly to describe emotional states, thoughts, and other mate-
rial that cannot be portrayed by action.
Bergman was given a thir teen-minute peroration in Hitch-
Ingrid
cock's Under Capricorn. As usual, this long speech was part of the
picture's climax. And to prevent the story action from bogging down
to an inevitable was simulated by camera movement,
stop, action
character movement, change of image size, change of angle, reaction
cutaway shots from onlookers, and the like, all of which tended to
give some sort of continuous movement to what was, at best, a tour
de force.
Stream of consciousness
"stream of consciousness."
From Shakespeare's day to the Victorian era, this inner mono-
logue was given in the form of soliloquy "asides." That is, all stage
action was stopped to permit the inner monologist to turn his head
from the other characters and give verbal vent to his thoughts.
Today such crudities have been mercifully junked. Instead, de-
pendence is put on the pictorial action that is the result of causative
thought. But, at certain times, spoken inner thoughts have been
portrayed as such, while all action stops, and the character, in close-
up, meditates on his mental woes. O'Neill's stage play Strange
Interlude was one long series of such interior monologues. The tech-
nique was carried over into the screen play. The result was a picture
that was as jerky as a horse's fly-pestered haunch. When the char-
acters were "acting" it moved, but when they "thought" it stopped
completely.
Monologue
Another device that should be discarded by pictures is the exterior
monologue. When the character is alone, the monologue is, at best,
an anachronism that should have gone out with high-button shoes.
It stops action, it is unrealistic, it offers gratuitously information
that could just as well have been presented pictorially and, there-
fore, more effectively.
The monologue may have some legitimacy when used as a long
speech in reply to another character's cue line, and when that char-
acter is still on scene. In Brief Encounter, the unfaithful wife's ver-
bal maunderings somehow retain reality, because they are supposed
to show that she is trying to imagine how she is going to tell her
husband the story of her brief encounter with love. But this is a de-
vice that can be used only rarely.
Dialogue realism
Use dialogue tags. Colloquial speech is full of little tags and ver-
bal formulas. A study of Joyce's Ulysses— in the interior monologue
WRITING THE SCREEN PLAY 215
For only with realistic dialogue that the actor, through the
it is
dubious but willing girl who has been invited to take a drive into
the country with a noted rake?
biously) .
Many actors and directors resent these intrusions into their inter-
pretive bailiwick on the part of the screen writer. But unfortunately
there are many actors who require these interpretive signposts.
And if the screen-play writer wants to insure that his lines will re-
ceive the interpretation he feels they require, he should see that his
intention is always made crystal clear to the actors. The good actor
—the actor who respects his craft and the ability of the writer— will
accept these directions, at least at their face value. If they give him
even a minute clue to interpretation, he will be grateful to the
writer for having supplied it.
Indirection
Dialogue punctuation
Interjections
Dialogue revision
Once the dialogue has been completely written, the writer should
drop the script for a while. He
should disassociate himself from it,
so as to rid his mind of all elements. The purpose here is to
its
achieve an attitude of objectivity about his own work. For the writer
is prone to fall into certain patterns of writing. Unless these patterns
are broken, he will find, when the time comes for script revisions,
that he is unable to throw off the patterns and, thus, is incapable
of revision.
This done, he should then begin to read his dialogue aloud. He
should do this with one hand cupped to his ear, as actors do, so as
to hear himself better. If possible, he should read— acting as best he
knows how— into a recording machine, shot by shot. Then, on the
playback, he should listen intently for the following dialogue faults.
Superfluity. First draft screen plays are usually replete with su-
perfluous verbiage. Trim off every word that does not add something
—character, story, or entertainment— to the picture. If you know
that a joke was added only for a laugh and also that it holds up the
action, use the blue pencil. Out with itl The screen-play writer must
220 A PRACTICAL MANUAL OF SCREEN PLAY WRITING
be ruthless with his own work. The small voice of conscience, some-
how, will operatewhenever a wrong word or phrase is used, or when
a joke is inserted where it should not be. Mark these places with an
"x," or with a colored pencil, so that when the time comes for
revision you will know exactly where the objectionable spots are.
A second reading of them will almost always convince you that your
original reaction was the true one.
JOE:
I'll say she is!
FRANK:
Say! where'd she go?
down without destroying the meaning. Make certain that these long
speeches will be given pictorial pace with visual action, with camera
and character movement, with changes in image size and angle, with
reaction cutaways and the like. Break up most long speeches with
interjections, questions, or any of the devices mentioned under
dialogue hooks on pages 205-210.
Rhyming. Words that rhyme with other words in the same speech,
have a tendency to creep into dialogue. These should be rewritten
so that the rhyme is broken. Rhyming words call unnecessary atten-
tion to themselves, and thus dissipate audience attention.
WRITING THE SCREEN PLAY 221
Telephone dialogue
There has never been a directive regarding the use of telephone
conversations in pictures, and the manner in which they are to be
written into screen plays and, eventually, shot.
Judging from the procedures now used, telephone conversations
are written, directed, and edited according to the whims of the
three craftsmen involved. In one picture a number of treatments
may be used: (1) a conversation in which we see and hear only one
of the telephone pair conversing, usually the person on whom the
camera is focused; (2) a cutaway from the person making the call
the instant contact is made with the one being called, and then
holding the camera and sound only on the second person's ques-
tions and answers; (3) a conversation in which we hear the person
seen on the screen, talking with the person on the other end of the
wire, without hearing what the unseen person says; (4) the same
as number three, above, but with the voice of the person at the
other end of the wire being heard through a telephonic filter; (5) a
cutaway shot to the person at the other end of the line, in which
we hear and see him talking, and hear but do not see the person
who made the call originally, through a telephonic filter; (6) a
conversation in which we see and hear the people at both ends of
the wire, by means of direct alternate cuts from one to the other;
and (7) a conversation in which we see and hear both parties on
the screen at the same time, by means of a split-screen camera
technique.
222 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
When methods are used in the same picture, the
several of these
result can become rather confusing. Even if the audience does not
react confusedly, an element that could add to the over-all effect of
unity and coherence is being deliberately neglected.
The better screen writer does not gloss over such details. He
knows that every element in his picture must contribute something
to the over-all effect, and that any element that can contribute some-
thing to that over-all effect should not be ignored. He knows that a
motion picture is the result of pasting together film clips containing
thousands of such some of which may appear completely
details,
insignificant in themselves. He knows that if he gives the proper
attention to all these details, he stands a chance of adding a better
screen credit to his list.
the situation where a series of calls are made, if the last call brings
forth an important story point, then it would be a good idea to let
the audience see and hear both sides of the conversation.
If the replies are important, but if the person making them is
unimportant to the story— as would be the case, for instance, were
one of the characters to call a railroad station for information re-
garding trains— then we need only see and hear the person making
the call, and we need only hear the voice of the person at the other
end of the wire through a telephonic filter.
But in situations in which both people taking part in the phone
conversation are important to the story— and particularly if what
they say is pertinent to the story-line development— then both par-
ticipants should be seen and heard, by means of a series of alter-
nating direct shots.
This can be done in two ways, each method depending on the
degree of importance of the character, and of what he says. If, for
instance, it is necessary to show the reaction of a telephone con-
versation participant to what he hears, then, by all means, he should
be both seen and heard simultaneously. But if the reaction is not
too essential, the scene can be written and played so that, by means
of alternating direct cuts, we see one person on the phone, hear his
question, and then hear the reply by way of a telephonic filter, with-
out being necessary to cut away, visually, to the person making
its
the answers. Then, when we do cut away to him, we can repeat the
process by having the audience see and hear him answering the
questions, and, at thesame time, by having them hear only the per-
son putting the questions, by way of a telephonic filter.
Only when it is absolutely necessary that the audience see and
224 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
hear the combined reactions of both participants in the telephone
conversations should the split-screen device be used. For, at best,
this is a camera trick that has no legitimate place in a realistic story.
Quick, alternating cutaways from party to party, without resorting
to the use of the telephonic filter, can almost accomplish the effect
desired. And when a quickened pacing is called for, the alternating
cutaways is far more effective than the split screen.
series of short-clip
Thus, only by alternating shots as described above, can a unified
pattern of shots be achieved that will be both credible and estheti-
cally pleasing, as far as the general pattern of the picture is con-
cerned.
Dialogue cutaways
used, and they were treated in the section cutaways. But here
we are dealing only withwhat should happen to the dialogue in
a cutaway.
For example, if the cutaway is made at a certain point in the
dialogue, where in the dialogue should the cutback to the original
scene be picked up? Should allowances be made to cover a lapse of
time? Or should the dialogue pick up immediately where it was
severed for the cutaway?
Here again the answer can be made by the director or the film
editor. Ordinarily the director would shoot the entire scene at one
time. The film editor would insert the cutaway and then, in his
cutback, pick up with the dialogue at his discretion. But the screen
writer can more or less force the hands of both the director and the
film editor by writing in the dialogue so that it cannot be shot or
edited in any way other than the one indicated in the script.
The answer to the problem of cutaway dialogue is to be found in
the fact that although the audience accepts the convention that
while one action is going on a direct cut can be made to another
scene. Cut it off at the point you feel is appropriate. Then write the
cutaway scene— dialogue and action. That done, cut back to the
original scene, but do not pick up the dialogue at the point at
which you cut it. Instead, time the action and dialogue of the cut-
away scene, determine the amount of both that would have taken
place in that time, and then start the dialogue in the cutback scene
so as to allow for that timed hiatus. In that way, the director can
shoot only what action and dialogue you have given him.
This is not possible, however, if you are writing your screen play
in master scenes. Here the director will shoot the entire scene. The
film editor, in turn, can throw in a cutaway scene without worrying
about the time lapse.
Joe does not cross to Willa, "like a wounded bird," or "as though
he were frightened by the specter of the consequences." On the other
hand, it may be necessary to use similes when there is no word to
describe the action exactly. Thus, it would be better to say, "he
crosses to Willa as though he were treading on eggs," rather than
"He crosses to Willa with caution."
The point is that the physical screen play is not primarily a
medium of expression. Its basic purpose is to convey information
from the writer to the actor which the actor can use in interpreting
228 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
his role. The writer, then, should use every device at his command
to convey that information as clearly and as briefly as possible. The
wisecrack, if it must be used, should be reserved for the treatment
or the dialogue. But the character action should be all business.
Act it out. Just as the writer should read his dialogue aloud in
order to determine how it may sound, so should he go through the
gesturesand movements he writes in for his characters, and deter-
mine how they may appear visually. In this way he can discover
which movements are extraneous, which are missing, and which are
overdone, and adjust his directions accordingly.
JOE
(grinning sardonically)
That's what you think, Willa.
JOE
(grinning sardonically)
That's what you think, Willa.
(the grin dissolving to a
frown of curiosity)
But do you? How do I know what
you think?
(the frown slowly changing
to an expression of cunning)
I know how to make sure, though.
Yes, I know how.
WILLA
(fearfully cringing)
What are you going to do, Joe?
Used universally— as are script formats— the actor and director could
realize at a glancewhat are bodily action directions, and what are
facial expression reactions.
Another rule could be to confine the action directions written
under the character-name heading to facial expression descriptions,
and speech quality descriptions only, and to put all other action
descriptions in the body of the directions section. At no time,
though, should a character's bodily action, such as walking, crossing,
be written anywhere but in the body of the directions
falling, etc.,
section. Whichever ruleis followed, it should be done consistently,
Action before speech. Because the audience's eyes are quicker than
their ears, it is and gestures be indicated before
essential that actions
the lines of speech. Thus, were necessary to show a girl slapping
if it
one. When his capping "effect" speech is given, simply have him
stop what he is doing and then give the speech.
This was done beautifully in The 39 Steps when the head spy
revealed his identity to Donat by holding up his hand and exposing
his little finger, amputated at the second joint. Donat's initial reac-
tion to this was to continue sipping his cup of tea. Then his eyes
widened, and his lips parted, to express his sudden bewilderment.
This technique adapts the effective comedy "double-take" device
to the dramatic. Like its prototype, it should be used only sparingly
—at dramatic high spots— to be most effective.
WRITING THE SCREEN PLAY 2 g,
Exits and
entrances. Character exits and entrances do not neces-
sarily have to be made into a room from a door. To conserve time
by telescoping— provided, of course, the door entrance is not vital to
the suspense or to other script requirements— such exits and en-
trances can be effected on a close-up of another character or a set
prop. After establishing the opening of a door with a sound effect
(to which the person in close-up can react) the character can be
,
shown entering the shot from the direction of the door, off scene,
or exiting from it in the direction of the door off scene. Anything of
this sort that can compress and telescope action, so that only the
vital action remains, contributes toward the all-important require-
ment of the forward flow of continuity.
Budget writing
adjust himself to the amount that can be spent and must write
against the limited budget.
Visit the back lot. As for sets, if the screen writer is working at a
studio, he should make occasional trips to the back lot and to the
scene dock to learn what permanent interior sets and street sets are
available, so that he can write them into his script.
Library shots. The screen writer should also acquaint himself with
the available library of stock footage. It is comparatively much
cheaper to indicate a stock-footage full shot of a busy street scene
to establish the locale, and then to go in for a tight medium shot,
studio-built detail of one of the store fronts, near which the action
can be played.
great deal if he is aware of the need for, and the technique of, these
money-saving devices.
Limit the cast. The screen writer should also be chary with the
size of his cast when writing for budget pictures. Motion-picture
actors come high, especially when they are in the upper brackets.
The stars are usually hired on contract, but the minor characters
often work by the day. Try not to spread out the appearances of
these minor actors so that they are in too many scenes. Try to write
them so that when the script is broken down, they can appear before
the camera in as few days as possible.
A story is told of one shoestring producer who was producing a
fifteen-part Western serial. He decided he could add to the box-
office potential by using the name of a then current Western favor-
fantastically high rate. The producer hired the star and ordered his
writer to turn out a story involving a masked rider. Then, after
shooting the masked rider— a cheap-salaried actor of the same build
as the star— for fifteen episodes, the star's services were used for only
one day, to shoot the final unmasking scene.
Extras for crowd scenes also add to the cost of a picture. The shots
can be written so that the number of extras, together with the
amount of time they work, can be reduced to a minimum. Few
scenes should be written in which all the extras are to be shown at
the same time. If it is necessary, use the scenes only as establishing
shots—then cut in to the crowd for medium shots and close-ups,
which will cut down on the cost for extras.
WRITING THE SCREEN PLAY 237
Try not to give extras any lines to read. Only a single word from
them and their rate of pay almost doubles. Instead, resort to panto-
mime. Depend on recorded sound effects for crowd noises which
can give you the effect of a large crowd in the background, while
you indicate a tight medium shot on a small segment of the crowd.
A story is told of another shoestring producer who was doing a
picture in which he had to show armies of Union and Confederate
soldiers. He simulated the effect simply by having a dozen extras in
Union uniforms run past the cameras in a close shot, then change
their uniforms and run past the camera again as Confederates.
In spite of the proverb, the camera can lie, and the screen writer
can contribute significantly to the reduction of expenses.
The fact that a picture is cheaply made does not presuppose that
it will be of poor quality. Some of Hollywood's best pictures were
One of the things which makes for a dull, formula script turned out
on the assembly line of B pictures, shaky A's and, even A's them-
selves is the direct result of lazy thinking and lazy writing. It is the
conventionalized verbal cliche, like "came the dawn," that has be-
come so stale that it often elicits a laugh from many audiences.
The most trite of all these expressions undoubtedly
is, "Don't
worry, everything going to be all right." This line has been heard
is
usually precedes the revelation that that is precisely what the char-
acter did mean. It is usually something horrible or startling.
"But my son was always such a good boy" invariably spoken by
the grieving mother of a homicidal maniac.
"The lights are going out all over Europe" a horrible favorite
during World Wars I and II, spoken as the hero and heroine gaze
sorrowfully, hand in hand, through a darkened window, and the
sound of bombs and planes is heard in the background.
"Oh! It's beautiful!" the invariable reaction of a girl when she
first views a gift, usually an engagement ring.
"Why, you look as if you've seen a ghost!" spoken to a character
who has just been frightened by any one of a dozen of terrifying
experiences.
"That's our song they're playing" always spoken by the heroine
to the hero, over a checkered tablecloth in an Italian spaghetti
WRITING THE SCREEN PLAY og Q
Prop cliches
laugh. It has in the past, and it may now. But it is the kind of bur-
lesque writing that a writer can hardly be proud of, even when it is
a sure laugh-getter. It is much like laughing at the antics of a half-
wit.
The buy-off. The stern rich father of the boy enters the chorus
girl's cubbyhole, draws a checkbook and pen from his pocket and
grunts out, "All right! how much?"
Candles flicker out when death occurs; flowers wilt after a death
takes place; a canary languishes in a cage, to symbolize its mistress'
state of bondage, and then flutters out when she is freed; trees bud,
flower, wilt, and are then covered with snow, to indicate a lapse of
time; a pan must always be filled with hot water when the country
doctor arrives to complete an accouchement. The magical bubble of
chemicals in a group of variegated but useless chemical retorts and
flasks, in almost every laboratory scene; the close-up of chorus girls'
legs tripping down the circular backstage staircase; the rocks which
are always thrown by outraged disbelievers through the windows of
the scientist's laboratory, in scientific-discovery films; the spinning
auto wheel dissolved into a spinning train wheel or propeller, to in-
dicate a time lapse; and the horn-rimmed spectacles that always
adorn starlets to indicate they are ugly when young, or not so
charming when working as the hero's secretary, so that, always, in
the love scene, he takes off her glasses and says, "There, you look
better this way!" These are only a few of the hundreds of prop
cliches resorted to by writers with lazy cerebrums and active mem-
ories.
The answer may be in restraining the screen writer from attend-
ing the movies, to avoid absorbing these banal cliches. The story
told of Alfred Hitchcock is that he once said to an executive pro-
ducer that he never viewed any finished motion picture. To which
the reply was, "But where do you get all your ideas, then?"
242 A PRACTICAL MANUAL OF SCREEN PLAY WRITING
Clock your laughs in audience reactions. Did the big laugh really
pay off with a boffb roar? What happened? Did you arrange for a
few lines of dead dialogue to follow the big laugh, knowing they
would be covered up completely? Do your laughs build in the audi-
ence's reaction as you tried to build them in the script?
Observe the director's interpretations of your shots. How did he
improve on them? How did he fall down? Were the actors' direc-
tions that you gave followed? If so, could they have been improved?
If not, try to determine why the changes were made, and how the
improvement succeeded.
In the cutting, take special notice of the pacing achieved by the
film editor. Had you suggested the cuts? Were they followed? If not,
why, and how was the continuity improved? Were the cutaways you
had suggested photographed, and inserted where you had indicated?
What about the reverse shots? Are they all in? If so, what is the
effect? If not, how was the visualization of your script improved?
Not your own picture. Accept this: Once you become a professional
screen writer, you will be spoiled for enjoying pictures per se. For to
be entertained by a motion picture, it is necessary that you be recep-
tive to the effects of the picture as a whole, and not to the break-
down of the picture's individual elements.
As a screen writer, you will follow the technique of handling and
presenting the material, rather than the material itself. You will
find yourself mumbling, "Close shot, pan to table, dolly in to close-
up," and the disagreeing violently with some things, admiring
like,
others, and making mental notes of certain effects you intend to use
in future screen plays.
This is We learn how to write, after all, by reading the
legitimate.
classics— even by reading literature that is not as good as the classics;
in other words, by learning from others' successes and mistakes.
There is no reason, then, why you should not be able to improve
your screen writing by viewing the results of others.
But do not take away the wrong things. Do not be affected by the
trite, the mediocre. Know what the verbal and visual cliches are so
that when you recognize them you can reject them instantly.
You need not reject them in toto, however. That there is nothing
in the world that is actually new is a truism that cannot be too often
244 A PRACTICAL MANUAL OF SCREEN PLAY WRITING
mentioned. What is thought to be new and startling is simply an
adaptation of something old— perhaps something trite— but it is the
revitalizing of the old into what appears to be the new, that makes
for originality, just as in Shakespeare's adaptations of the old of
Holinshed.
So, in seeing the cliched devices in pictures, remember them, not
as you saw them, but rather as you think you can refurbish them for
future use. For example, if you see a candle being gradually de-
creased in size to indicate a passage of time, do not remember the
candle only. Try to analyze the device the candle represented— the
gradual wearing down of anything. This should open an investiga-
tion of a vast store of possibilities: soles wearing thin, a piece of
chalk diminishing in size, a cigarette burning down, a container's
water level gradually lowering, the effect of wind blowing up or
dying down— these are some of the valid extensions that could be
made from the original springboard. To cite still another truism:
It isn'twhat you do as much as it is how you do it that is important.
Use the same method in relation to all aspects of the film. Use the
plot of the story line as a springboard for other plots. This does not
mean that you should simply use the "switcheroo" method, which
takes the same plot pattern but reverses and juggles characters and
character relationships. Your manipulation should be more than
that. It should include the creation of an entirely different story
line, with different characters, who are to be involved in different
situations. The idea obtained from the film should be used only in
the nature of a pump-priming device, and nothing more.
In other words, you should be stimulated to legitimate and crea-
tive variations on the themes presented in films. It is legitimate for
any composer to create variations on a Bach fugue. In the same way,
it should be perfectly fair for you to create your own variations
Props
The screen-play writer has still another powerful tool at his disposal
with which to obtain action and character development. It is the
physical prop— some inanimate object introduced into the story and
developed as the story continues. The standard props for all West-
erns, for example, are the horse and gun.
Props for actor ease. But the prop has still another use, which ac-
counts for its being introduced, ad lib, while the screen play is being
shot. Many motion-picture actors and actresses— especially those
distaff pretties whose chief claim to acting is a beautiful body, and
those stony-faced actors whose gamut of reactions is limited to one
stock expression— either stand stiffly while delivering their lines,
and interior staircases (as, for example, the staircase in Carol Reed's
The Fallen Idol), archways— these are details the knowing director
gratefully adopts. Mamoulian invariably brings his roving camera
to rest on an architectural detail. Such details can be written in by
the screen-play writer, and thus more completely integrated into the
story line and movement.
Done with mirrors. One of the most useful set props in motion-
picture making is the ordinary mirror. A great many filmic effects
can be devised and executed with it. Mirrors, for example, can be
used in time-lapse dissolves. In the British picture It Always Rains
on Sunday, many of the time lapses were effected by dissolving
through from one mirror image to another. Mirror reflections of
Robert Montgomery were used in Lady in the Lake to furnish the
audience with shots of the hero who, because of the subjective-
camera technique, was never seen in the picture. Startling camera
effects with mirrors can be achieved: reflections of background ac-
tion while the foreground action is being conducted in front of the
mirror; revelation shots, when the camera pans to a mirror to re-
veal some startling addition to the shot; revelation shots when, after
opening with a close-up on a mirror reflection, the camera pulls
back to reveal the person whose image has been reflected, in con-
junction with some other person or thing. Mirror reflections also
come in handy as cutaway shots from the main action, to cover a
very short lapse of time.
One of the first things a director looks for when he examines his
set initially is a mirror. For, with it, he realizes he has a filmic tool
that can give him added angles and shots. The screen writer, then,
should arrange for a mirror to be put on the set. More, he should
plumb all the possibilities of mirror-reflection shots, and then write
a few into his script. He can feel reasonably sure that, if the mirror
shot is apt, if it does not disturb the forward flow, the director will
use it.
Conventions
Composition
It may have become obvious that various attempts have been made
in this book have been con-
to deal with subjects that heretofore
sidered outside the pale of the screen-play writer's domain. Much
attention, for instance, has been given to certain aspects of cutting,
which are in the film editor's province, and of shot sequences, and
so on, which have been the director's job. An attempt will now be
made to give the screen writer some idea of the composition of the
images on the screen: that is, the place and position of the physical,
decorative elements of the shot, so as to make for an artistic and
esthetically satisfying presentation. These have been the considera-
tion of the director, the set designer, and the set decorator.
This being done with a definite purpose in mind. The role of
is
Simplicity. Once the mood pattern for each scene has been estab-
lished, the writer should begin to consider what his sets should con-
tain in the way of architectural design, set decoration, and props.
Keep it simple. But in describing such a set for use, the screen-
play writer must keep it simple. Only those things that contribute
Balance
type of balance is entirely too pat for the eye to accept. It is static
Strive for depth. At the same time, strive to get depth into each
picture, by the use of two strongly defined planes. This can be done,
of course, with a wide-angle lens and special lighting. But it can be
aided considerably if the screen writer suggests that the set contain
in it elements for effecting this desirable quality. For instance, in
long scenic shots, suggest that the foreground contain a tree, a rock,
or some other close object in one plane, to set off the distant scenic
view in another plane. In long interior shots, a significant prop can
be used in the immediate foreground while action, in focus, takes
place in the background; or a close-up— or even extreme close-up-
is effective, while action takes place in the middle and extreme dis-
tance.
Movement composition
Dynamic symmetry
the point where all the perspective lines meet. With this established,
the writer can then, in his set description, indicate that certain fur-
nishings be included on the set. These could lend themselves ideally
to focusing the door by means of dynamic symmetry. A couch, for
example, could be put in the foreground, camera left, and running
lengthwise to the camera. To camera right, against the wall, could
WRITING THE SCREEN PLAY 259
be a fireplace, with its lines converging to the door as a focal point.
The wall to camera left could contain a bookcase or a window with
its converging to the door. And overhead, a chandelier could
lines
be so placed that its lines would converge to the door as well. So,
although this static shot could be an an opening scene, the more
dynamic composition would give it movement and, in addition,
furnish a pictorial continuity for the audience, thus preparing them
for the dramatic entrance.
Epiphanies
of beauty."
How, then, can the epiphany be adapted to the motion picture?
It can be done in three ways: first, by the characters' psychological
traits which, in turn, can be epiphanized by means of their dialogue,
and then by means of their physical actions and reactions— that is,
their gestures, expressions,manner of walking, and so on.
Such epiphanies have been created in many films, and these iso-
lated bits stand out in memory with that "supreme quality of
beauty." Bette Davis' vitriolic reading of "You disgust me!" in Som-
erset Maugham's Of Human Bondage is a beautiful example of
epiphanizing, because it includes a perfect synthesis of dialogue and
expression.
On the other hand, Cagney's sudden smacking of the grapefruit
half in the girl's face, in one of his early pictures, epiphanized some-
thing that many men, at some time or other, have been wanting to
do with some woman or other.
1
otherwise mass of dross. They are not accidents. They are the result
of experience, knowledge, and a conditioned intuition that make
for the difference between a hack screen-play writer and one who,
like the Elizabethan dramatists, is to be considered a poet.
For these bits of filmic epiphany can be construed as pure poetry.
They are lyrical interpolations that soar with unalloyed beauty.
They are, to use a cliched but apt phrase, "poetry in motion."
262 A PRACTICAL MANUAL OF SCREEN PLAYWRITING
Symbolism
that the cumulative result will create the effect desired in the audi-
ence.
The
pictorial symbol can be of great use to the screen writer if it
is used intelligibly. If it cannot be understood immediately, and
absorbed, then it serves only to obscure, to clutter up and, thus,
retard filmic movement and continuity.
Topicalisms
this book) is released, old Joe may have been KO'd by effec-a more
tive puncher. Hence, when the picture is released, the allusion to
Walcott will have been outmoded, and will definitely date the pic-
MacKinlay Kantor's story for the picture Best Years of Our Lives
was written in 1945. But by the time the picture was produced, in
1946, and finally released, in 1947, a considerable number of changes
from the original story had to be made to avoid obvious dating and
topical references which would have made a period piece out of
what was intended to have almost newsreel immediacy.
Avoid dated gags. The writer should never resort to topical gags,
or to gag phrases, unless they have become stabilized by universal
usage and, of course, unless their use is intended to establish the
period as the one in which the gag was being used, or to establish
character. An older, conservative man, whose character is such that
he is inflexibly part of the past, could be made to say, "Twenty-
three skidoo," or "Oh, you kid!" without courting dating trouble.
But the difficulty arises with the indisputable fact that the average
gag phrase of more recent years— the "is zat so," the "Confucius say"
and the "but definitely"— become outdated in a comparatively short
time and, like short skirts seen in a long-skirt era, create only a sense
of ludicrousness rather than of topical style.
To sum up: Unless story demands call for it, the screen-play
writer should never permit any topical reference to remain in his
script— an actual date; a historical reference (alluding, for exam-
ple, to the current president, who may die the next day) ; a currently
popular phrase; a currently popular song title; a current bit of news-
paper gossip; or a current newspaper headline— anything that may
become a disturbing factor in the audience's picture attention when
the motion picture is finally released.
WRITING THE SCREEN PLAY 267
Sound
End. In it, solely through the use of sound effects, he told a story
(which was radio-broadcast) of two lovers who take a week end in
the country. With only a few lines of dialogue, with depot sounds,
train sounds, bird calls, leaf rustling sounds, crowd noises— even with
fragments of silence— Ruttman was able to present what amounted
to a sound symphony.
For sound can be quite important to motion pictures. Properly
handled, it can give verisimilitude to any scene, exterior or interior,
action or otherwise.
Unfortunately, though, the quality of soundis out of the hands
sound may
aurally but visually, in a close-up. After that, only the
be used. This is sound of footsteps in itself is not
so because the
distinctive enough— compared, say, to the sound of a dog's bark— to
be comprehended by itself alone. In addition, the sight of uniden-
tified feet adds to the suspense.
escaping steam, the roar and jangle of the wheels, the thin, piping
whistle of the station starter, together with the other sounds, authen-
tically French, that are the aural accompaniments to a starting train.
A perfect example of sound being used indirectly was seen in
Hitchcock's The Rope. In almost the entire closing reel, after Stew-
art had fired the shots through the open penthouse window, the
sound track began to carry (considerably diminished in volume)
first, the voice of one person who had heard the shot, then the voice
of another person, and then still another person until finally the
voice of a policeman was introduced to cap the babble of excited
voices. The whole sound sequence was then capped by the sound of
a squad car's siren— introduced first in the extreme distance, and
then faded in gradually— whining in the street below the penthouse
and thus symbolizing, without its ever being shown visually, the
eventual electric chair demise of the two murderers.
Fill in with sound. Sound effects can also suggest the whole of
some thing while only part of it is being photographed. Train in-
teriors, for example, especially tight shots which do not furnish
sufficient background architecture and furnishings for quick identi-
fication, can be ideally suggested merely by indicating that running
train sounds (in considerably decreased volume) be laid in behind
the shot.
Writers of cheaply produced theater and television films should
lean heavily on these subterfuges for the economies they can bring.
Phone filter. The sound filter should be used to simulate the effect
of a voice on end of a telephone. It can also be used to
the receiving
distort the sound of a voice on other occasions, as in simulating the
voice of a radio announcer or the voice of a person on the receiving
end of an office intercom system, or as a memory recall, when the
character is remembering some remark or sound, or music heard in
the past.
sound dubber, but the writer should suggest the use of these effects
and hope that the suggestions will be taken.
Music
written, and implement the other workers in the picture with ele-
ments that will be completely integrated into the picture as a whole.
It is not necessary for the screen-play writer to be completely con-
versant with music. He need not be able to distinguish one note
from the next, or even be able to sing on key. He may even be tone
deaf. But he should know how music can be adapted to his screen
play so as to take full advantage of its possibilities.
Plot music. There are two broad types of music used in motion
pictures. The first and least important, as far as the screen-play
writer is concerned, is the plot music injected into a script as part
of the action itself: the song the heroine sings; the music the night-
club orchestra plays; the music used for dance scenes; and the music
for such off-scene events as carnivals, circuses, parades, and theater
presentations. The theater-scene music in A Double Life was in this
category. This music is usually written before the picture is shot so
that recordings can be made of it. These recordings are then played
back while the scenes are being photographed, so as to make for
perfect action and lip synchronizing. Later on, in the dubbing the-
ater, the music tracks are laid in behind the photographed scenes
and matched perfectly.
he wanted for his Oliver Twist. "I should like music," he wrote,
"to accompany the whole scene of Fagin donning his hat, taking the
walking stick and walking around like an old gentleman, and finally
having his foot trodden on and his pockets picked, causing him to
search frantically for his lost wallet and watch, which makes Oliver
laugh so much. I think the music should start immediately after
'To work' and end on the dissolve to Oliver lying asleep. This is to
me almost the most important piece of music so far, and I should
like it to transform the scene into a comic ballet." If the creative
director can give such suggestions and instructions, there is no rea-
son why the creative screen-play writer cannot do likewise.
quality, with which music, with its many subjective nuances, is able
to supplement the objective, pictorial image.
In The Red Pony, when the boy began to daydream about
white circus horses, the picture showed the white chickens in the
farmyard being transformed into white circus horses. And the bu-
colic music that accompanied the barnyard scene was subtly segued
into circus music, to underscore the imaginative change.
be supplemented by music.
In the British film Western Approaches, Clifton Parker's "Sea-
scape" was beautifully incorporated into the background as atmos-
phere music to suggest the tremendous upheaval of the ocean, the
menace of the sea to shipwrecked men, and the ocean's desolation.
The mechanical piano playing of the theme music in Casablanca
conveyed the shoddy dissoluteness of the North African fleshpot.
Format
(3)
SCREEN PLAY
(2)
by
(2)
LEWIS HERMAN
(4)
(15) FADE IN
(2)
INT. LIVING ROOM-BAKER HOUSE-DAI!
(2)
(8) 1. MED. SHOT-JOE BAKER. He is stretched out on (1)
the sofa as though unconscious. LIBBY DALE rushes (1)
into the shot and starts to shake him.
(40) LIBBY
(30) (anguished) (1)
(40) JOE
(30) (opening his eyes) (1)
(25) What are you talking about?
(2)
(3)
LIBBY
(disgruntledly) (1)
Hm! then this letter was a fake. (1)
She throws the letter in Joe's lap. He picks it (1)
up and starts to read it.
(2)
INSERT LETTER which reads:
Dear Libby: Joe may do it yet. (1)
Toby (1)
(2)
BACK TO SCENE: Joe throws the letter to the floor.
A PRACTICAL MANUAL OF SCREEN PLAYWRITING
JOE (1)
(grinning)
So you thought I was ready to kill
myself, huh?
(3)
(55) WIPE
(3)
(2)
BOBBY
(disgustedly) (1)
At it again, huh? (1)
(3)
DISSOLVE
The following examples illustrating the use of capital and lower
case letters, should be used for camera action. When the camera is
The same is true of FADE OUT and FADE IN, which may
occur, three spaces apart, any place on the page. But, when
FADE OUT occurs at the end of a page, be sure to begin the
next page with FADE IN.
CAST OF CHARACTERS
Joe Baker a young man, about 23.
Libby Gells a young woman, about 18,
in love with Joe.
Tony Zale about 30, in love with
Libby.
Mrs. Tilly Baker about 45, Joe's mother.
Mr. Piat about 55, town banker.
Mrs. Piat about 40, Mr. Piat's wife.
AND OTHERS
In the above cast of characters, the character descriptions should
include, in addition towhat is shown, a thumbnail characterization
of each major character. Description of the leads should include a
mention of the type the character represents: "Cary Grant type,"
"she has Ida Lupino's vivacity" or "could be played by sour-puss
Ned Sparks."
Although a set list is not always essential, it could be included,
provided, of course, there are few enough warrant using it
sets to
294 INDEX
Typophiles. F259
Here, for the first time in paperback form, is a complete and authori-
tative work on screen playwriting. Its purpose is to supply practical
DRAMATURGY
The screenplay Suspense
Tools of the trade The chase
Historical background The serial
The story idea Westerns
Plot vs. character Comedy relief