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Victor Gloom/ Victor Von Duergar

Eclectixx, Stefan Kopinski, Tor.com, Andrey


Pervukhin, Davesrightmind, Manzanedo.
Introduction

The Mockery Breeds


The last great achievement of Pentex and a new horde of monsters from the World of
Darkness, this new army is slowly spreading on the planet preparing for the coming of the
apocalypse, their birth could be considered an omen in favor of the Wyrm so the Garous must
hurry and put an end to this new threat.
The Mockery Breeds could offer a higher risk for Gaia's followers as, firstly, they do not
suffer from the mental disorders and deformities of the Black Spiral Dancers. Secondly, some
of the parody races can create a larger number of members, such as the Yeren. And third and
not least, these monsters were born in the cities, they know better than anyone else how the
world works, the Dancers are lagging behind and only a small faction of them have adapted
to the changes, the Dancers expect a final battle conducted by two armies that will define the
destiny of the cosmos but the Garous of the Wyrm are wrong, the final battle will not be the
consequence of the clash of two nations, the last great war will be fought on the stock
exchange and the most astute buyer will be the one who claims the throne of this world both
physical and spiritual.

About the Contents of this Book


This book is a revised edition of Mockery Breeds. In this supplement you will find
corrections in the historical background of the tribes. There are also adjustments in powers,
backgrounds, merits and flaws.
The Garou Nation as well as the other
Changing Breeds do not know what to do
with these monsters. The Anurana could
be useful allies, but not all tribes agree, for
them they are still an insult to Gaia. Only
time will tell what decision the champions
of Mother Nature have come to.

The New Anurana


Considered a complete failure by the
Lycaon project, Pentex terminated the
creation of more "frogmen". But it wasn't
until a few years ago that a group of young
Lycaon scientists managed to convince
their superiors to reopen the Anurana
project and thanks to a "divine
intervention" a second, much stronger and
more efficient generation could be created.
The First Anurana This new generation of amphibians has
even managed to make pacts with spirits
The frogmen are perhaps the least and develop new supernatural powers.
powerful Mockery Breed, but they have The Augmented Anurana, unlike the first
nevertheless managed to prosper. The generation, have remained obedient to
Anurana have migrated to several third PENTEX. The Lycaon project found a
world countries in the Americas. Mexico, way to control them using the latest
as well as several South American indoctrination tactics from the corporate
countries have little or no environmental world.
protection, the Anurana live comfortably
in the polluted rivers and lakes outside the Anurana Reproduction
large urban areas of Latin America.
The creation of an Anurana is quite
In recent years, sightings of reptilian
difficult as most pregnancies end horribly
creatures abducting people loitering near
wrong, Anurana need to reproduce
rivers or lakes have begun to be reported.
exclusively from humans infected by
This has attracted the attention of the
Pentex products but few mortals can live
Garou nation. For the moment the Anurana
with so much corruption as to aid in the
remain oblivious to the Triad war and do
conception of Anurana. Thanks to
not seem to be leaning towards either side.
PENTEX a solution to this problem has
Pentex will show no mercy to these been found, of course the solution is still
deserters, when they find their safe havens as horrifying as the very existence of the
the company will immediately send in Anurana. Companies today have created
their first teams. sales models that could be considered a
kind of cult, a group of people are selected
to sell certain products, they are
Pact with the Balefire
indoctrinated so that these salesmen really
believe in the effectiveness of what they
Sharks
sell, they are brainwashed through camps Thanks to a negotiation with the Fallen
so that they swear loyalty to the company. Rokea the Enhanced Anurana have gained
They are threatened and their spirit is access to their gifts and rituals, although
destroyed, these slaves all they consume is this alliance is fragile as many of the spirits
Pentex products and not only that, they served by the Balefire Sharks still view the
live for Pentex. When this level of Anurana with skepticism and it is for that
corruption is reached, these employees are reason that learning gifts is a very difficult
nothing more than human offal and task. An Enhanced Anurana can only learn
become strong candidates for Anurana new gifts if a leader of the Balefire Sharks
reproduction. Thanks to this system a gives his permission. Needless to say, the
considerable number of new Anurana have Balefire Sharks keep their best tricks to
been successfully produced, although the themselves. Some Anurana have begun to
abortion rate remains high as there are take risks and have sought to establish
employees who still retain glimmers of pacts with almost unknown Wyrm spirits.
conscience.
Augmented Anurana
Traits
Augmented Anurana retain some traits of Anurana in Anuran form can also seize
the original Anurana, but also have the animals as large as a rat with their bite in a
following traits: single bite. In order for an Anurana in
Anuran form to seize something or
Breeds: The Breeds of Augmented
someone with its bite it must make a
Anurana are the same as those of the
Strength + Brawl test Difficulty 6, if it is a
original Anurana.
living being it will suffer lethal damage
Forms: Augmented Anurana have the equal to the Anurana's Strength + 1. If it
same forms as the original Anurana. The manages to hold the prey for more than 3
Anurana possess an additional form. This turns the Anurana will automatically
form is called "Anuros" and is the animal devour its prey, but if the victim frees itself
form of this mockery breed. When an before making a confrontational Strength
Augmented Anurana is in Anuros form it + Brawl test the Anurana will suffer lethal
looks like some sort of monstrous toad of damage equal to the strength of the seized
unusually large size, an Anurana in Anuros creature.
form could pass for a Goliath frog.
Backgrounds: Augmented Anurana
Anuran Form cannot acquire the Pure Breed and
Ancestors backgrounds. The Kinfolks
Strength (-1) Dexterity (+2) Appearance background is discouraged.
(0) Manipulation (0) Athletics (+2)
Powers: Augmented Anurana can step
Difficulty: 6 sideways in the same way as the original
Bite Attack Diff. 7, 1+Strength/C Anurana, as well as their damage
regeneration, immunity to silver and
Delirium.
Anurana in Anuran form gain a special Augmented Anurana do not possess the
tongue-lashing attack with which they can fomor powers that the original Anurana
capture things up to the size and weight of do. Instead, these powers became gifts,
a rat. This attack has a range of up to these gifts are not learned automatically,
90cms. The Tongue Lash action is a the augmented Anurana can choose
Dexterity + Athletics test (Difficulty 7).
whether or not to learn each one narrator allows the existence of Anurana
separately. who follow Gaia this gift is much debated
as because of its obvious similarity to a
Totems: Anurana can pact with any totem
fomori power it is theorized that its origin
of the wyrm. The Dark Mushroom is the
is strictly unholy, so the Anurana of Gaia
most popular totem among Augmented
avoid practicing this gift.
Anurana.
Cost: 1 point of Willpower.
Aspects of the Wyrm: Augmented
Anurana have their own renown system Description: The Anurana stares at an
(See Page 26). enemy and causes such overwhelming
terror that it leaves the victim paralyzed.
Gifts: During character creation
Augmented Anurana start with the Level 1 System: Faced roll of Charisma +
Gift called Resist Toxin, a Level 1 Gift of Intimidation of the Anurana against the
their corresponding Breed and a Level 1 enemy's Willpower.
Gift of their Tribe.
Effect: 1-3 successes, the target attempts to
Anurana and the other Mockery Breeds flee from the Anurana, the gift ends until
have only learned Level 3 Gifts. the start of the target's next turn. The
victim of this gift is still able to defend
Augmented Anurana Gifts. himself and attack all those who attempt to
stop him in his escape attempt.
Augmented Anurana have learned some
gifts through their association with the 5 or more successes, the target becomes
Balefire Sharks. As previously mentioned completely paralyzed by fear and is unable
the Augmented Anurana can only learn to defend himself. The gift ends until the
new gifts if a representative of the fallen beginning of the victim's next turn.
Rokea authorizes it.
The Anurana have managed to create new - Lunge (Level One) - The Anurana is
gifts, the tribe is careful not to use them in able to stretch its tongue to catch objects or
front of the Balefire Sharks for fear of people and hurt them if possible.
retaliation.
Cost: 1 point of Rage
Description: The Anurana stretches its
Level One: Frog Leap (equal to "Hare's tongue out to a distance of two yards and
Leap", the Garou gift), Goliath Frog Bite can catch objects up to twice its weight,
(equal to "Killing Bite", the Rokea gift), and if it wants to, it can generate pressure
Danger Sense (equal to the Rokea gift), with its tongue and cause damage to its
Furtive Attack (equal to "Unseen Attack", prey.
the Rokea gift).
System: Roll of Dexterity + Brawl of the
- Terrifying Gaze (Level One) - Similar Anurana against the Dexterity + Athletics
to the fomori power of the Eyes of The of the Enemy. If the Anurana manages to
Wyrm but with some variations. If the keep its enemy imprisoned for more than
two turns it will suffer a number of points 5 or more successes, The Anurana can
of lethal damage equal to the Anurana's devour his enemy completely if he spends
Strength score. an additional point of Willpower.
- Poisonous Skin (Level Two) - With this
Gift it is counterproductive to harm the
- Agility (Level One) - By using this gift
Anurana as its skin generates a dangerous
the Anurana improves his acrobatic
toxin that causes hallucinations to enemies
abilities.
who ingest or have skin contact with this
Cost: 1 point of Gnosis substance.

Duration: One scene Cost: 1 point of Gnosis.

Description: The Anurana improves his Duration: 1 Scene.


climbing, leaping and balancing abilities.
Description: The Anurana produces a
System: With this gift the Anurana gets 2 poison that causes hallucinations to
additional dice in the Climb, Jump and anyone who attacks with natural weapons
Balance tests. (claws, bites, etc). Anyone exposed to this
poison begins to suffer hallucinations for a
Level Two: Stony Skin (equal to "Troll certain period of time, being unable to act
Skin", the gift of the Fenris Litter), Steel coherently.
Stomach (equal to "Consume Corruption",
the gift of the Rokea), Fight for Survival System: Roll the Anurana's permanent
(equal to "Cornered Rat", the gift of the Gnosis score against the Enemy's
Bone Gnawers). Willpower.
Effect: If the Anurana succeeds in
applying this Gift, the target will be
- The Maw of the Toad King (Level poisoned for a number of turns equal to the
Two) - This dangerous Gift allows the Anurana's current reserve of Gnosis. The
Anurana to devour anything. narrator secretly rolls a D10 and
Cost: 1 point of Willpower depending on the result the target will act
as follows.
Description: The Anurana must have the
Gift of "Lunge" in order to use this Gift. If 1, The target acts clearly and is unaffected
the Anurana manages to keep a target by the poison.
imprisoned for more than three turns with 2 to 4, The target becomes completely
the Gift of "Lunge", "The Maw of the Toad immobile.
King" can be used as a trigger.
5 to 7, The target flees in terror.
System: Stamina + Athletics.
8 to 9, The target believes that his enemies
Effect: 1-3 successes, The Anurana causes are his loved ones.
Strength + 1 Aggravated Damage to the
target. 10, The target believes that his allies are
his most terrible enemies.
This gift does not stack, i.e., the target powerful Fomori or risk dealing with some
cannot be poisoned more than once per Umbra spirit.
scene.
Level Three: Water Elemental (Equal to
Rites
"Form of Sea", the Rokea's gift), Drown The Anurana can perform most Garou
(Equal to "Drown", the Rokea's gift). rites, many of these have been twisted for
- King of the Puddle (Level Three) - This the purposes of the Wyrm. The amphibian
Gift allows the Anurana to overcome his tribe has managed to create new rites and
physical limits in his Dagon form. they are as follows:

Cost: 1 point of Rage


Duration: A number of turns equal to his Rite of Baptism into Filth.
permanent Rage score.
(Level Two Rite of Renown)
Description: The Anurana can enhance its
combat abilities. This is the rite of passage that every
Anurana must pass. The rite consists of
System: Stamina + Primal Urge taking the candidate to a sort of camp
(Difficulty 8). where he or she will be indoctrinated and
Effect: For each success obtained, the reprogrammed to surrender his or her mind
Anurana can have an additional die in and soul to PENTEX. The place where the
athletics and fight rolls. rite is taking place must be in a lake, river
or swamp contaminated by PENTEX
Additional Gifts waste or by any creature that is a minion of
the Wyrm.
Enhanced Anurana can learn gifts from the
The mental reprogramming should not last
Rokea and the Black Spiral Dancers.
more than two days and a minimum of 4

Beyond Level 3 Anurana or practitioners of Wyrm magic


must participate. When the initiate is
ready, the ritualists must prepare the lake
At the discretion of the Storyteller the
or river, polluting it even more with toxic
Augmented Anurana may learn gifts
residues, the more dangerous these
beyond level 3. The Anurana must be very
pollutants are, the more effective the rite
careful if they want to go beyond the limits
will be. To season this broth the ritualist of
of their tribe, if the Balefire Sharks find out
the highest rank must throw into the water
it could break the alliance between these
the recently murdered body of a Gaia
two races.
shape-shifter.
A Mockery Breed can learn new gifts if
The initiate in the rite must submerge
they seek the guidance of a powerful
himself in the water to the deepest depths,
creature, this being could be a Black Spiral
during this process the candidate will be
Dancer, a Pentex Directive, a very
surrounded by countless spirits of the
Wyrm that will test his will. If the initiate
loses control before the frightful visions of effect of this illusion will have an
these spirits, he will be devoured by a uncontrollable lust desire towards the
perdition, thus ending the rite, but if on the Anurana regardless of his preferences. The
other hand, the initiate overcomes all the effect of this rite lasts a whole day.
tests of the Wyrm, he will emerge from
these infected waters as a new Anurana

Fetishes
and will be accepted by the tribe.

Lotion "Garden of Eden".


Rite of the Lady of the Lake
Level 1, Gnosis 5
(Level 3 Mystic Rite)
This Fetish of the Wyrm is a potent
Regardless of the name of the rite this perfume that turns any unpleasant odor
magic works for all genders. The Anurana into a sweet fragrance. The effect of this
under the effect of this rite becomes Fetish lasts for 12 hours. This lotion is very
completely irresistible to any mortal who useful for a minion of the Wyrm who is
sees him. roaming the sewers or to disguise his smell
System: The ritualist will have to make up of rotting blood.
with PENTEX products, the paints will
have to cover the whole body. With the Umbral Visors
makeup the Ritualist must draw all the Level 2, Gnosis 7
arcane symbols of the Wyrm that he knows
all over his body. When finished, the With this fetish of the Wyrm the user can
Ritualist must dress in the most elegant see shapeshifters pass through the Gauntlet
garments available to him. At the end of from the Umbra into the Physical World.
his disguise the ritualist must make his At the same time this fetish is activated a
corresponding ritual roll, if the roll is Perception + Alertness roll can be made.
successful the Anurana will have created
an illusory effect that affects only mortals. Electric Staff of Loveland
The ritualist will be the object of desire of Level 3, Gnosis 7
every mortal who looks at him, however, This techno-fetish is the weapon of choice
the Anurana must be very careful because of the Anurana. This item is a kind of taser
if he omits any sound or if he has physical weapon that can be carried in the pocket.
contact with any mortal the magic of this
ritual will dissipate. Each mortal who After having activated the fetish the
observes the Anurana with his own eyes wearer can make a Dexterity + Firearms
must make a Willpower roll (Difficulty 8), attack. The Fetish deals 3 Levels of
if the roll is successful the mortal will have Aggravated Damage and has a short range
broken the illusion. The mortal has to of up to 1 meter (about 3 feet).
make this willpower roll every turn he fails
to reach the ritualist. The mortal under the
.
Lost Breeds

About Project Lycaon The Technocracy and


For some enthusiasts of Werewolf The Project Lycaon
Apocalypse, the idea of Pentex being able
to create new changing breeds is The 20th Anniversary Book of the Wyrm
completely absurd. There are several mentions several technocrats involved
books that remark the impossibility of with Pentex. For those who know not
emulating the supernatural nature of the much about Mage The Ascension should
shifter races, but at the same time, know, roughly speaking, that there are two
Werewolf The Apocalypse leaves to the factions of mages in conflict. One of these
interpretation of the narrators the factions is called The Mystic Traditions,
possibility of finding the gene responsible which encompasses a group of mages who
for the supernatural faculties of a shifter. practice magick in its more traditional
sense, i.e., the use of esoteric books,
This would still be an unsatisfactory meditation, using fetishes, etc. While the
answer for many players, Gaia is other faction, The Technocracy, is a group
responsible for the creation of all living of techno-mages who use science to be
beings, the fact that the human being is able to do magic, the technocrats
able to emulate her still sounds absurd. themselves deny the existence of magic,
That is why in this book we offer a for them any supernatural event has a
plausible solution within the universe of logical explanation.
Werewolf The Apocalypse.
The Technocracy unlike the Traditions
have managed to infiltrate the most
influential power circles of humanity, they
are the men in black who keep the masses
under control. The Technocracy aims to
conquer the world and subdue all beings in
the World of Darkness. The shapeshifters
have had constant clashes with the
Technocrats and Pentex is no exception.
Pentex and the Technocracy have been in Ascension, specifically the Book of The
an entrepreneurial struggle for decades and Technocracy and the Book of The Arts,
both have tried to sabotage each other and where the more epic reaches of mages are
steal their scientific knowledge. The explained. Only a very powerful wizard
Technocracy is aware that a force beyond could create true shapeshifters, so it is
this world is pulling Pentex's strings and possible that the scientists responsible for
has managed to infiltrate many of its Project Lycaon are technocrats or
agents. Nephandi, whoever is responsible for such
a feat, must be a mage of immense power,
The Nephandi of Pentex a unique character that is far above the
standards of Mage The Ascension and
Those agents of the Technocracy who World of Darkness. The creator(s) of the
have managed to infiltrate Pentex are Mockery Breeds should not exceed the
double agents or most of the time, they are number of 4 or 5 individuals. It should be
even triple agents. As already mentioned, mentioned that the Technocracy is far
there are several technocrats on the board from being able to create shapeshifters, so
of directors of Pentex, but like all those the mages responsible for these monsters
who work in that company these mages should be loyal to the cause of Pentex or
end up joining the side of the Wyrm. Most the Wyrm or at the very least, a group of
of the technocrats infiltrated in Pentex mages with their own agenda, as one does
consciously or unconsciously end up being not necessarily have to be a Nefando for a
corrupted and becoming Nephandi. Mage to be a completely twisted being.
Nephandi are magicians who worship
dark gods in exchange for power. The Magic explains it all
Wyrm has many, many wizards in its
Even for Mage The Ascension it is very
service, known as Malfean Nephandi. The
difficult to give a "logical" explanation to
Nephandi infiltrated Pentex have their own
the scientific miracles of the Technocracy
agenda and over the last decades have
and other techno-mages. That's why it is
managed to infiltrate both Pentex and the
remarked that everything the technocrats
Technocracy, so far the extent of their
do is necessarily supernatural. For a
power and how many members there are is
narrator of Werewolf Apocalypse it is
unknown.
more practical to say that all the horrors

The Mockery Breeds as created by Pentex is by work and miracle


of the Wyrm.
creations of True Magick The creation of the Yeren is completely
supernatural. How would the scientists of
As previously stated, it sounds absurd that Lycaon explain the process of creation of
a group of mortals would be able to create a Yeren without using the word "Ritual"?
shapeshifters, only true magic could be
responsible for working such a miracle. It And what about the other changing breeds
is recommended that the narrator research of Lycaon? According to Lycaon scientists
any of the editions of Mage The they used werewolf genes and selective
breeding of fomoris as a base So if they evidence to support this claim. Regardless
were only concerned with crossbreeding of how old they were, the Vodnik had a
why haven't changeling breeds emerged very similar task to the Grondr, the big
before? Any sufficiently insane follower difference being that the Vodnik were the
of the Wyrm with a lot of free time would guardians of lakes, swamps and rivers.
have come up with at least one new sub-
The Vodnik in their hominid form were
race of shapeshifters.
people who possessed great beauty, a trait
Necrofauna they used to lure their enemies and capture
them in their aquatic traps.
As a storyteller you can decide not to cross Their gifts, auspices and system of renown
over games, it is not mandatory to include were very similar to that of the Rokea.
elements from the Mage universe. A more They also knew several gifts of the Mokole
plausible explanation is that Lycaon and Grondr.
scientists did a genetic process called de-
extinction, through fossil findings the Extinction
people of Lycaon would have managed to
clone extinct shifter races or make During the Impergium the Vodnik
selective crosses between shifter races and inhabited lakes, rivers and swamps where
fomoris to bring back very old shifter they used their powers to purify these areas
races, the explanation should be at the and the beings that inhabited them. The
discretion of the Storyteller. humans of that time worshipped them by
paying tribute to their children and virgin
The Mockery Breeds as women, these mortals were taken by the
Vodnik and taken to the depths of the lakes
Lost Breeds or swamps, most of these young men were
never seen again.
If the narrator proposes the origin of the
Mockery Breeds as an extinct species What no one understood is that the Vodnik
brought back by supposedly scientific through a ritual submerged all those who
methods, we will now show what these possessed corruption by the Wyrm, those
breeds would be like if they had been mortals who did not return were those who
created by Gaia from the beginning. possessed a corruption so great that the
only way to save them was through death,
Vodnik: The Purifiers of the people killed by these rituals their souls
were automatically saved and returned to
Gaia the kingdom of Gaia.

The Vodnik were the true Anurana and Another of their most controversial
lived during the time of the Impergium, customs was the abduction of people, who
although there are Mokols who claim that were used for the reproduction of the
the Vodnik were much older, amphibians Vodnik. The abducted women stayed with
who would have cohabited with the the Vodnik until they gave birth, if
Dinosaur Kings, but there is not enough relatives or shapeshifters came out, the
Vodnik kept them and returned the revenge on the Garou and return to their
mortals, thanks to certain rituals, all former mystical work. The Vodnik have
memory of having lived with the been living in the present world for some
amphibian-men was erased. time now and have been able to adapt
quickly with the help of the other Fera. A
When the War of Rage began, the Garou
considerable number of Vodnik have
did not understand the customs of the
joined the Ahadi. Other Vodnik have
Vodnik and interpreted them as rituals of
awakened in the depths of the Amazon,
the Wyrm. The Garous began to hunt all
creating a powerful alliance with the
Vodnik. The weretoads asked the other
Mokole and Balam.
Fera for help, but only a few races helped
them. The Rokea, Apis, Grondr and Meanwhile, a group of Vodnik have
Gurahl were the only ones who supported traveled to the United States to meet their
the Vodnik. Despite the help received the Pentex counterparts. The true Vodnik seek
Garous were more skillful, first they to save their cloned siblings and breed with
isolated them from their human kindred by them to increase their population. Some
dramatically reducing their population and Anurana have allied with the Vodnik and
then they began to dry up the lakes and have abandoned the path of the Wyrm.
swamps making it impossible for them to
continue hiding and to step sideways. Vodnik Traits
The Vodnik tried to flee to the New World The original Vodnik were very similar to
and Oceania, but these were intercepted in the augmented Anurana except for the
the Umbra, the Shadow Lords and Silver following traits:
Fangs did not tempt their hearts, they
killed them all. The few survivors who -Vulnerability to Silver
managed to save themselves fled to the
- All Anurana start with 4 points of
depths of the Umbra. Legends say that
Willpower.
some Vodnik went into a state of
hibernation similar to that of the Mokole, - There are 3 races of Anurana. Hominid,
some Vodnik are underground mainly in Metis and Amphibia (Vodnik born as
desert areas, one day when the climate frogs, toads, salamanders and other
changes due to global warming and amphibious species).
unusual storms appear in usually arid
- Their initial Gnosis is determined by their
places, the Vodnik will awaken from their
breed. Hominids start with Gnosis 1, Metis
sleep and take revenge for their murdered
with Gnosis 3 and Amphibia with Gnosis
relatives.
5.

The Vodnik in the World of - Their Initial Rage is determined by their


Auspice (Anurana have the same Auspice
Darkness as Ragabash).

Many Vodnik have awakened from their - Their Renown System is the same as that
long slumber and are determined to take of the Ragabash.
- Apart from their forms, the Original Uktena, Bone Gnawers, Mokole and
Anurana had the Anuros form, which is an Vodnik.
animal form that encompasses any current
Individual Traits: Followers of Axolotl
species of amphibian, whatever the
can learn gifts from the Sons of Gaia as if
Anuros form the Anurana will possess an
they were part of their list of tribal gifts,
unusually large size, somewhat similar to
these gifts cost an additional experience
goliath frogs that with their hind legs
point.
extended can reach up to 80 centimeters
(31 inches). Pack Traits: Axolotl's followers gain an
additional die to Medicine rolls.
- The Vodnik had Toad or Frog as Totems.
Ban: Axolotl is a defender of all life
Totems of Respect forms. Axolotl's followers may only kill if
strictly necessary, all of Gaia's creations
Frog are sacred regardless of their actions. This
prohibition does not include servants of
Background Cost: 7 the Wyrm, vampires and artificially
created beings.
Frog is a powerful spirit protector of the
forests and the totem that brings the rains
to end times of drought.
Totems of Wisdom
Individual Traits: Frog's followers Toad
receive 3 additional dice to all athletics
rolls related to the actions of swimming, Background Cost: 6
holding breath underwater and resisting
Toad is one of the most cunning spirits
underwater pressure.
adapted to these terrible times. The totem
Pack Traits: Once per scene Frog's gives its followers the ability to digest any
followers may use the Red Talons' gift type of food without suffering from the
called Trackless Waste. corruption of the Wyrm.
Ban: Frog followers must protect all Individual Traits: Followers of Toad
amphibious species, as well as protect their receive two additional dice to resist the
ecosystems. effects of Wyrm toxins.

Axolotl Followers of Toad learn the Bone


Gnawers' level 1 gift called Cooking.
Background Cost: 9 Ban: Followers of Toad must eat at least
The spirit of Axolotl was worshipped by one sizeable serving of insects per day.
the Mexica shapeshifters for his
knowledge of medicine. Axolotl survived
the Spanish conquest and to this day has a
considerable following including the
Tlaloc Ghostly Croar (equal to the Galliard's
Howls in The Night Gift), Odious Aroma
Background Cost: 8 (equal to the Bone Gnawers' Gift of the
same name).
Tlaloc was one of the most revered gods of
Mesoamerican cultures. Tlaloc is the god Level Three: Messenger of Tlaloc (equal
of storms and the one who manipulates the to the Gift called Spirit Friend of the
forces of the cosmos. This totem is of Children of Gaia), The Princess and The
ambiguous morality and his rites are very Toad (equal to the Gift called Faerie Kin
controversial. of the Fianna), Might of Tlaloc (equal to
the Gift called Yao's Commands of the
Individual Traits: Followers of Tlaloc Boli Zousizhe), Trackless Waste (equal to
learn the Shadow Lords' Level 2 Gift the Gift of the same name of the Red
called Thunder Clap. Talons), Adaptation (equal to the Gift of
Pack Traits: Followers of Tlaloc are the same name of the Silent Striders).
immune to the Gift of Thunder Clap as Level Four: Attunement (equal to the
long as it is conjured by followers of Gaia. Bone Gnawers' Gift of the same name),
Ban: Followers of Tlaloc must make a Shadow Jump (equal to the Bone Gnawers'
ritual sacrifice to the totem at least once a Gift called Blink), Swamp Dwellers (equal
month. The ritual consists of drowning to the Bone Gnawers' Gift called Infest),
children irreparably corrupted by the Blessing of the Bull (equal to the Get of
Wyrm in a river or lake. Fenris' Gift called Hero's Stand).

Gifts
Ajolote's Magic (Level 4)
The Vodnik have the same list of gifts as
The Ajolote is an amphibian from Mexico
the Anurana. But they also have the
known for not going through the
following gifts.
metamorphosis stage and staying in its
Level One: Sense Wyrm ( same as the tadpole stage. The Ajolote spirits teach this
Metis' Gift of the same name), Taint rejuvenation ability to the Vodnik.
Eating (same as the Grundr's Gift of the
System: The Vodnik spends a point of
same name), Trash is Treasure (same as
Willpower and makes an Intelligence +
the Bone Gnawers' Gift of the same name),
Enigma Roll (Difficulty 9). For every two
Whisper Catching (same as the Shadow
successes the Vodnik can reduce his age
Lords' Gift of the same name), Silence
by 5 years. For every 5 years below
(same as the Silent Striders' Gift of the
adulthood the Vodnik will lose one point
same name).
of Strength and Stamina. The Gift lasts
Level Two: Swamp Protection (equal to until the next sunrise.
the Theurge's Battle Mandala Gift),
Command Spirit (equal to the Theurge's
Gift of the same name), Frog Song (equal
to the Philodox's King of The Beasts Gift),
Level Five: Riot (equal to the Bone to save the souls of infants that have been
Gnawers' Gift of the same name), Survivor severely corrupted by the Wyrm and its
(equal to the Bone Gnawers' Gift of the spawn.
same name), Gorge (equal to the Bone
The ritualist immerses an infant in a river,
Gnawers' Gift of the same name), Fairy
lake or swamp to the deepest depths. When
Godmother's Punishment (works like the
the ritualist and infant are completely
Red Talons' Curse of Lycaon Gift, but
submerged and if the ritual roll is
instead of transforming its victims into
successful the Vodnik will have
wolves, this gift turns them into
successfully summoned several spirits of
amphibians).
Gaia. These spirits will purify the infant's
Avatar of the Storm (Level 5) soul, if the mortal suffers severe corruption
from the Wyrm or is infected by vampiric
The Vodnik becomes a spirit of the Storms
blood it will die irretrievably. If the infant
for a short time.
dies during the rite process his soul will be
System: The Vodnik spends a point of freed from the influence of the Wyrm and
Gnosis and makes an Intelligence + will be able to attain eternal glory.
Enigma roll (Difficulty 8). If the roll is
If the infant's corruption is mild, it may
successful the vodnik is immune to all
survive the rite and emerge completely
types of electrical attacks, bashing
unharmed.
damage; the vodnik cannot be stunned,
blinded, or deafened. Any attack by the However, this rite has a great flaw, the
vodnik that is of an electrical type causes ritualist can not realize if the execution of
three additional dice of damage. If the this magic was correct, the rite lasts many
vodnik is exposed to electricity he can heal minutes and the risk of killing children is
himself one life level once per turn. The very high. Practicing this rite is a huge leap
Gift lasts for a number of turns equal to the of faith.
vodnik's permanent Gnosis score.
Sub-Tribes: The Tlaloque
Rituals
The Tlaloque is a sub-tribe of the Vodnik.
The Vodnik practiced most Garou rituals The Tlaloque inhabit mainly southern
as well as rituals unique to their tribe. The Mexico. The golden age of the Tlaloque
Vodnik do not practice any of the rituals of was during the reign of the Mexica, this
the Anurana because of their obvious sub-tribe was led by priests of Tlaloc, the
relationship to the Wyrm. Mexica god of water and storms. Tlaloc
was one of the main gods of
Rite of the Final Purification / Mesoamerican cultures, Tlaloc was also
Rite of the Journey to Tlalocan known as Chaac, his Mayan equivalent.
Tlaloc was a very popular totem among the
(Level 4 Mystic Rite)
Changing Breeds of Mexico. The Tlaloque
The most controversial rite of the Vodnik were his main followers. The Tlaloque
that caused their persecution during the sacrificed children by drowning them in
War of the Rage. The Vodnik used this rite rivers and lakes in order for Tlaloc to
purify their souls, when the European modern world, these villages are located in
Garou arrived in Mexico they were jungle areas of difficult access, these
horrified to see these religious practices. territories provide an enormous strategic
When the Aztec empire fell the Shadow advantage to the Tlaloque and have
Lords dethroned Tlaloc to place managed to recover several of their
Grandfather Thunder as the supreme totem ancestral caves. Unfortunately, the
of the Valley of Mexico. The Tlaloque Tlaloque have forgotten who their real
were cruelly massacred during the War of enemies are. PENTEX has not stopped
the Rage. All the Tlaloque caves were destroying the Mexican jungles and the
stolen by the Garou and the European Black Spiral Dancers already know of the
Magicians. return of the Tlaloque. If the Vodnik do not
abandon their old quarrels with the Garou
A small group of Tlaloque managed to
the only winner of this conflict will be the
survive the extermination and hid under
Wyrm.
the mountains located in the Mexican
jungles and decided to go into hibernation The Tlaloque possess the same traits as the
waiting for the call of Gaia and avenge Vodnik. The list of gifts of the Tlaloque is
their fallen brothers. Thanks to the same as that of the Vodnik. The main
deforestation, mining and road totem of the Tlaloque is the totem Tlaloc,
construction, the Tlaloque have awakened
from their long sleep. The influence of
Tlaloc has managed to survive the passing
of the centuries and has begun to call all
his children scattered throughout the
Mexican territory. The Tlaloque have
managed to recover some caves and have
also begun to interbreed with the Anurana
that escaped from PENTEX. The more
experienced Tlaloque have begun to
recruit the outlawed Anurana by promising
them the salvation of their souls.
The Tlaloque remain in the shadows and
have avoided contact with the Garou, the
sub-tribe have not forgotten the crimes of
the War of Rage and have begun to
conspire against the Garou. The Tlaloque
have managed to create alliances with the
Ratkin, Corax, Balam and Mokole; all
these tribes are warring against the Garou
nation in southern Mexico. The Tlaloque
and their shifter allies have established
themselves in indigenous communities
that are completely removed from the
although there are also many who follow
Axolotl.
Building
The Beast

The Renown of the The Wyrm Renown


Mockery Breeds
The following part is an excerpt from the
Book of The Wyrm 2nd Edition explaining
how the Renown of the Black Spiral
The Storyteller can allow the Mockery Dancers works.
Breeds to be able to possess gifts and thus

Power
have renown. Use as a base the Renown
system of the Black Spiral Dancers, even
the Yeren, although they possess their own The Black Spiral Dancers respect the
Renown the 20th Anniversary Book of powerful. They see power as a necessary
The Wyrm does not explain how it works tool: neither good nor bad, simply a tool.
exactly. The Dancers respect the one who masters
power: the one who is not afraid of it, the
Renown Table one who tries to accumulate as much as he
can, the one who effectively serves the
Rank Any Combination interests of a cause, the Wyrm (though it
may be the pack, the Hive or Pentex).
Power is more than brute force, for it
represents the limits of the individual.
1 3
Renown in Power is ultimately illusory, as
2 7
it is based more on the alien perception of
3 13 power than actual power. It should be
4* 19 noted, however, that it is very difficult to
5* 25 gain lasting Renown in Power among the
Black Spiral Dancers if one is not able to
back it up with deeds.
Creed of Power Creed of Malice
I will crush my enemies. I will keep my word only as long as it
I will become stronger at all costs. suits me.
I will never refuse a challenge. I will know my enemies.
I will dedicate my power to the greater I will know myself.
glory of the Wyrm. I will use anything or any situation to my
own advantage.
I will not make my purposes known.
Infamy
The Black Spiral Dancers represent the
strength of Corruption, and they respect it.
They believe that corruption is inseparable
The Mockery Breeds as
from strength: it tests power and
strengthens them. Whoever has power, no
Gaia's Allies
matter at what level, is subjected to the As already mentioned in the Tribe Book, if
ordeal of corruption. The weak fail, and it
the Storyteller allows you to play either as
saps them of their power. The Renown is
Gaia's converted followers or as Lost
the Infamy of a Black Spiral Dancer
indicates the level to which he has Changing Breeds you may use the
succeeded in spreading corruption and Ragabash Garou Renown.
destruction.
Follow the Aspects of the
Creed of Infamy
I will serve the Wyrm and help its Wyrm
servants.
I will destroy the humans. Mockery Breeds can follow the ways of
I will destroy the Garou. one of the heads of the Wyrm, this type of
I will tear Gaia apart, opening the way gaining Renown is more of a life
for the Wyrm. philosophy.
I will spread corruption.
Beast of War (Power)

Malice Those who choose to follow the path of the


The Dancers respect Malice to a great Warbeast will devote their lives to wanton
extent. It is a sign of understanding, destruction and violence. Only
representing wisdom about the Garou and psychopathic killers follow this path, the
hominid nature. Malicious ones are to be sole purpose of these monsters is the total
feared and respected. They may not be as extinction of life.
powerful as others, but they use what they
have very effectively through surprise and Path of Power
lies. The Dancers apply this Renown even Rank Power Infamy Malice
when it is used against them, though
1 2 - 1
whoever seeks it must succeed or suffer
2 4 1 2
the scorn of others (loss of Renown).
3 7 1 5
4* 10 4 5
5* 13 4 8
Backgrounds
The Defiler (Infamy)
The Anurana as well as the other Mockery
Those who follow the Defiler are entrusted Breeds have their own backgrounds. These
with twisting and distorting all moral laws. backgrounds are exclusive to the Mockery
Those who align themselves in this path Breeds that are under the control of
are leaders of bloodthirsty sects or top PENTEX.
Pentex managers. The main mission of
those who glorify the Defiler is to corrupt
as many living beings as possible, to turn
Backup
the children of Gaia against him. As a Pentex Shapeshifter you have similar
benefits to the Black Spiral Dancers. With
Path of Infamy
this background you can call upon a
Rank Power Infamy Malice number of Pentex employees specialized
1 - 2 1 in erasing any incriminating evidence and
2 1 4 2 repairing anything you destroy in your
3 1 7 5 path. These employees have the mission to
4* 4 10 5 maintain the veil at all costs. From rank 2
5* 4 13 8 you will have access to elite Pentex
employees, these subjects are specialists in
The Soul Eater (Malice) more complicated tasks such as hacking
government databases, bribing or
Followers of the Soul Eater are fierce defrauding public officials, etc.. However,
dictators, their sole purpose is to subdue these employees cannot perform miracles,
the wills of their enemies and strip them of exposing themselves completely to
their identity. Followers of this aspect of mortals or causing a catastrophe of
the Wyrm seek to control everything, these millionaire proportions is beyond the
monsters are insatiable megalomaniacs. capabilities of these people. These
employees are not at your complete
Path of Malice
service, they are agents that Pentex "loans"
Rank Power Infamy Malice to you temporarily. The company may
1 1 - 2 refuse to send their henchmen,
2 2 1 4 furthermore these employees will only
3 5 1 7 help you deal with mortals, they generally
4* 5 4 10 intimidate people and kill only if very
5* 8 4 13 necessary, these employees are not like
First Teams nor are they your personal
*These rank levels are at the Narrator's warriors; they will avoid fighting
discretion supernatural beings as much as possible
and if their life is at risk it is very likely
that they will refuse to help you. A Backup
roll + a Social Attribute (Difficulty 8) is
required to request the services of Pentex
employees. Backup does not work °°°° 4 Dice: Someone important in
immediately, with one success the Lycaon likes you.
employees could arrive in an hour, with
°°°°° 5 Dice: A very valuable member of
more than 3 successes it could take half an
Lycaon.
hour, with 5 or more the employees will
arrive in 15 minutes or less.
° Two Pentex Employees
°° 4 Pentex Employees or 2 Elites. Wallowing
°° 6 Pentex Employees. This background functions the same as the
°°°° 8 Pentex Employees or 4 Elites. Mokole background of the same name.
Anurana with this background can only
°°°°° 10 Pentex employees. regenerate gnosis by meditating during the
nights. The Anurana's wallows are places
infested by Wyrm spirits. Vodnik can also
Requisitions have this background, but these mystical
places are located in natural areas with
Members of Project Lycaon may request minimal human intervention.
the use of devices and fetishes. The use of
these devices is temporary, the
shapeshifter must return them as soon as
possible, regardless of this, Pentex will Merits and Flaws
stay close by to retrieve their devices. With
a Requisition roll (Difficulty 8) you will The Anurana have access to most of the
have access to the device, the level of the merits and flaws of the Garou, but some
fetish or device you can use is equal to the should be prohibited by the Storyteller as
number of successes obtained. This they may not be appropriate for this
background can be used once per session. amphibious tribe. The following merits
Each rank in the background determines and defects are exclusive to the Anurana.
the level of trust that the Lycaon managers
have for you, however, if the level of trust Merits
is low the managers may refuse to lend you
any device. This background can only be Fair Anuran (4pts Merit)
used when you are in Lycaon project
facilities. In your Anuran form you maintain a very
human-like skin color and facial features
° 1 Die: Lycaon does not take you allowing you to pass as human. However,
seriously. in Anuran you will lack body hair, even if
°° 2 Dice: They might lend you you don't look monstrous, a completely
something that is hardly useful. hairless person will look very strange, and
when in contact with your skin it will feel
°° 3 Dice: Lycaon considers you reliable. strange, like touching the skin of a frog.
Also in Anuran you will have to hide the knowledge that are very difficult to pass.
parts of your body where your amphibious Despite all this, your pack feels fortunate,
features are manifested. The goal of the these mistreatments don't come anywhere
merit is to look as human as possible, a near PENTEX's dealings. The cost of these
closer inspection could expose the Anuran. gifts is Gift Level X 5.

Wyld Adaptation (Merit 5pts) Fertile (4pts Merit)


You have already spent many years away You are born with the blessing of being
from Pentex and the areas where the Wyrm able to reproduce with any human without
dwells. You have adapted to the most the need for them to suffer the corruption
inhospitable environments of the planet of the Wyrm. This merit does not mean
and for some reason Gaia has tolerated that you do not have the same difficulties
your existence. With this merit you are to reproduce that all other anurana suffer,
able to recover gnosis in natural areas free even so, the ability to sire is still with an
from the corruption of the Wyrm, an effectiveness of 15-20%.
Anurana can inhabit swamps or natural
lakes without any problem. This merit can Psychic Powers (7pts Merit)
only be selected by Anurana that do not
You are a unique member of your species,
follow the Wyrm. Even so, any power that
either thanks to your spiritual hybrid
detects them will still be perceived as
nature or some nanotechnological implant
beings of the Wyrm, unless they are
you have developed psychic powers. With
affiliated with a Totem of Gaia.
this merit you have access to the psychic
Rokea Pact (7pts Merit, Anurana phenomena described in Sorcerer Revised.
Unlike the wizards described in that book,
only) the shapeshifter does not start with any
points to distribute in psychic phenomena,
You and your pack have completely
he has to pay for them one by one as
removed yourselves from the influences of
indicated, each level of psychic
the Wyrm, and the Rokea are the only
phenomena costs 7 free points. For more
followers of Gaia who have recognized
information on these powers, consult the
this quality. Your pack has made a pact
aforementioned book of Sorcerer Revised.
with the Rokea in which you and your
companions can learn gifts from the
Rokea's list as long as you pay allegiance Flaws
to the Rokea. This alliance works very
similar to the Anurana enhanced with the Viscous (3 or 5pts flaw)
Balefire Sharks. However, this alliance is
You can't stop producing slime through
very weak, the Rokea still treat you and
your skin, this substance has gotten you
yours in a very hostile manner, they
into a lot of trouble interacting with
demand very difficult conditions to be met
people, this slime makes you look
in order to impart their magical
completely unpleasant as it is a very thick
knowledge, they usually send the Anurana
on suicide missions or tests of mystical
substance that is quite different from sweat When you devour all the food in the room
or water. you are in you will be able to make another
willpower test equal to the previous one,
The lowest version of the flaw causes the
but this time the difficulty will increase by
subterfuge, empathy and leadership
1.
checks to increase by 2. The highest
version of the flaw apart from including You can spend one point of willpower to
the increased difficulty in the control your hunger. But if in any
aforementioned skills increases by 2 the willpower test you fail you will
difficulty of alertness, stealth and skill automatically go into a frenzy and not only
tests that are related to the use of objects, will you look for food but you will kill
if you were to fail a skill test manipulating everyone who crosses you in order to feed
objects they will shoot out of your hands on them, the tests to resist the damage from
because of the slime. This slime cannot be ingestion is the same but at the discretion
removed with any conventional means, an of the narrator you can make the
expenditure of one point of willpower corresponding rolls to get out of the frenzy
cancels this secretion for a whole day, but and therefore the insatiable hunger.
if you have this defect at its highest level
with an expenditure of one point of Spiritually Marginalized (3 to 7pts
willpower you can stop this defect for one flaw)
scene.
Although you are technically a
Terrestrial (6pts flaw) shapeshifter to many spirits you are still an
aberration. Once per session a spirit, either
Maybe it's that your human genetics weigh
of the Wyrm, Gaia or The Weaver (at the
more or you are simply a monster that
Narrator's discretion) will secretly
should never have been born. Unlike other
sabotage any attempt by the shapeshifter to
Anurana you lack the ability to be
walk sideways, activate gifts or fetishes.
amphibious, this means that you can
drown like any other terrestrial living At the start of each game session the
being. Such a disability makes you a Storyteller will secretly roll a pool of dice
liability to your pack and to PENTEX. equal to the value of the flaw, each success
rolled (Difficulty 5) will become a pool of
Insatiable Hunger (4pts Flaw) dice that the Storyteller may use once per
game session.
You have a hunger that is impossible to
satisfy, no matter how much you eat you When you step sideways, use a Gift or
will continue to choke to death. Every activate a Fetish the Storyteller can roll
scene you will make a willpower roll this dice pool, if the roll is successful
(Difficulty 7). If you fail the willpower test (Difficulty 5) the Storyteller will cancel
you will not stop until you find something the action you were about to perform.
to eat. On every food binge that is more
Once per scene you can spend a point of
than one kilogram you will make a stamina
Willpower to avoid being victim of this
+ athletics test difficulty 7, each failure
defect for the rest of the scene.
will cause one level of bashing damage.
Pentex Addict (4pts flaw) includes the Abominations, is
unbreakable. The power the vampires
Your bond with PENTEX is so strong that possess is tempting, but Lycaon knows it
you cannot live without the company's is beyond their control, plus they don't
products. You must consume PENTEX want to come into conflict with Harold
related products on a daily basis, these Zettler and his vampiric lackeys. Finally,
products include food, drugs, and cosmetic Appleton and his minions suspect that the
products. This flaw works similar to the Sabbat and the Giovanni have managed to
Addiction flaw, additionally each time you infiltrate their members gradually, there
refrain from consuming PENTEX might even be spies within the Lycaon
products you lose a temporary point of project.
Gnosis..
Ghouls
Crossover Games
Transforming a Mockery Breed into a
The Mockery Breeds have very little time Ghoul works the same as any mortal,
in the World of Darkness and their likewise the shapeshifter can deny the
interaction with other monsters has been bond in the same way a Garou would. A
practically null. The Lycaon project has Mockery Breed Ghoul gains the same
very specific areas of work away from the traits of any Ghoul.
vampire hunting grounds or mage chapels.
Abominations
Mockery Breeds and
As mentioned above there are no Mockery
Vampirism Abominations, but here are the rules for
including these monsters. Some Mockery
Except for the Yeren, all other Mockery Breeds can become Abominations and
Breeds have no contact with vampires, follow the same rules as the Vampiric
even the Sabbat who are Pentex allies Garous described in Changing Breeds
ignore each other. Even if at some point W20, Anurana Abominations gain the
the Cainites and the Mockery Breeds were following traits.
to meet, it is unlikely that the vampires
would be interested in sharing their curse. Anurana - These Abominations are
In and of itself the mere creation of any horrifying aquatic monsters that not only
Abomination is terribly punished by any merely drink the blood of their victims, but
vampire faction, within the tribe of the also devour parts of their bodies. Anurana
Black Spiral Dancers the Abominations Abominations have appearance 0 in any of
are in the lowest position and this would their forms and cannot be augmented this
be no different within Project Lycaon. Sir attribute, their hominid form is easily
Appleton is aware of the existence of mistaken for their anuran form. Anurana
vampires and knows enough about the Abominations have the same flesh-eating
effects of the vampiric curse, those of flaw as the Nagaraja (see: Vampire The
Project Lycaon know that the bond Masquerade 20th Anniversary).
vampires have with their clan leaders, this
Optional Rules obtained some Samsa to experiment on,
they are intrigued by their ability to
Strictly we do not recommend letting regenerate after death, a group of these
players play ghoul or abomination monsters bonded with their blood could be
Mockery Breeds, in itself playing one of very useful, but they still have the problem
these shapeshifters already requires some of their mental disorders.
mastery of the game and being exposed to The Tzimisce take experimentation with
morally unpleasant themes, combining it the parody races a step further, in the
with the atmosphere of Vampire The particular case of the Anurana and Samsa
Masquerade could be very harmful, the the devils have used Vicissitude to turn
point of this game is to have healthy fun. It them into living weapons.
falls under the responsibility of the
Narrator and the players to use these types .
of characters.
These are the following narrative
suggestions in order to include these types
of characters, whether they are players or
non-playable characters:
The Black Hand - The secret cult of The
Black Hand is always on the lookout for
acolytes to do their dirty work and the
Mockery Breeds have become their most
effective agents. The Hand has managed to
recruit many Anurana and Samsa with the
promise of giving them a home and a
family.
Most of these outlaws are ghouls and
fanatically follow their new vampire
overlords. Those who received the gift of
the embrace have been given the privilege
of protecting the sacred temples of the
Black Hand. This is not to say that the
Mockery Breeds are regarded as equals, of
course they suffer all sorts of abuses, but
compared to the hell they lived in
PENTEX this is paradise.
Tremere and Tzimisce - These two clans
are known for their experimentation with
vampiric blood. The Tremere have

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