Infinity Quick Start Rules ENG
Infinity Quick Start Rules ENG
Infinity Quick Start Rules ENG
One hundred and seventy-five years into PanOceania is number one, the greatest PanOceania’s challenger, its perpetual Ariadna was founded by the descen-
the future, Humanity has so far managed power in the Human Sphere. It has the opponent, the other great power, is dants of the first human colony ship,
not to destroy itself—but for how much most planets, the healthiest economy Yu Jing (pronounced you cheeng), the thought lost when it disappeared into
longer? and the most advanced technology. Asian giant. The whole of the Far East, a wormhole. Isolated on an unknown,
PanOceania is a true melting pot of united under the banner of what was hostile planet, the Ariadnans—mainly
Humanity has reached the stars. Massive, cultures that, with their pragmatic and once China, has produced an integrated, Cossack, American, Scottish and French
internationally-owned trade ships use generous character, consider them- but heterogeneous, oriental culture. in origin—became a tough people. Now
wormholes to jump from one star system selves the defenders of the Western Equipped with a blooming industrial that the Human Sphere has regained
to the next, in a network of looping routes traditions of democracy and welfare. sector, state-of-the-art technology contact with it, the Ariadnan nation
known as Circulars. Circulars are admini- PanOceanians are a proud people who and astounding economic growth, Yu strives to be recognized and respected
tered by an intergovernmental organization often come across as slightly conceited, Jing is ready and willing to demand despite its technological impairment.
called O-12, an offshoot of the United with their constant reminders of the te- the dominant position to which it feels
Nations that has been vested with greater chnological superiority of their society, entitled.
autonomy and capacity to enforce its and particularly that of their army.
decisions than its predecessor ever had. A
single Artificial Intelligence, named ALEPH,
is allowed to exist with the purpose of
aiding O-12 maintain the fragile balance of
power. With its unfathomable power and its
ubiquity across the Human Sphere, ALEPH
has become indispensable for the powers
that be, even as they struggle amongst
themselves.
Haqqislam, the New Islam, is a minor The Nomad Nation is a coalition of And whilst Humanity keeps mindlessly ALEPH, the sole Artificial Intelligence
power, spread across only a single three colossal ships whose inhabi- devouring itself, a new threat—perhaps that oversees the data network of the
planetary system, Bourak. Haqqislam tants, dissatisfied with a society run by more terrible than any before—has Human Sphere and most major interna-
has built a culture around a humanist, faceless macroeconomic interests and planted a bridgehead in the Human tional technological systems. ALEPH
scholarly version of Islam that is in the AI ALEPH, decided to break away Sphere. A Combined Army of several is the greatest ally of Humanity, and
constant contact with Nature and and create their own societies in space, alien races, under the orders of without it the intergalactic sociopoli-
rejects all fundamentalism. Biomedical moving between systems and trading the Evolved Intelligence, an ancient tical and economic framework would
science and Terraformation are the with the locals. Tunguska lives off supreme intellect with hegemonic crumble.
two pillars of their development, the traffic and storage of information; intentions towards all life forms that
and Haqqislam is home to the best Corregidor offers skilled labor at com- cross its path.
academies of Medicine and Planetology petitive prices, and Bakunin specializes
in the Human Sphere. in all that is exotic, illegal or both,
from fashion to nanoengineering.
TOHAA MERCENARIES QUICK START RULES
The Tohaa are an advanced alien Soldiers of fortune, bounty hunters, Infinity is a 28mm metal miniatures game simulating special operations and skir-
civilization currently waging an open contract killers, corsairs, henchmen, mishes in a a high technology sci-fi universe, an exciting and action-packed near
war against the EI and its Combined hackers for hire, private security future where secret missions, black ops and covert actions determine the destiny
Army. Tohaa are masters of biotech- agents, journalists for sale… The of Humankind.
nology, capable of building terrible Human Sphere has plenty of people These rules are streamlined and simplified version of the Infinity game system
viral weapons and impervious symbiont who make a career out of havoc and that will allow you to understand the basics of this game easily.
armors, but also of altering other violence. Discreet and independent, Once you have tested them, you will know the basic game mechanics and it will
species, granting them more intelligen- mercenaries will work for anybody then be very easy to you to access the complete rules. With the complete ruleset
ce so they can fight by their side. willing to pay their rates - without you will have a greater variety of tactical and gaming possibilities, and you can
asking any questions, of course. enjoy Infinity in its totality. Connect to infinitythegame.com!
game table
you will need
and terrain
»»Measuring tape. We recommend using a 48” by 48” table
»»3 twenty-sided dice (d20) per player. for Infinity games, but the rules
included in this rulebook can be played
»»3 Infinity miniatures per player.
on a 32” by 24” surface.
»»Model terrain. We strongly suggest you make sure the
»»A gaming table game area includes plenty of model
terrain and scenery to simulate cover
and blind angles.
QUICK START RULES
Line of Fire (LoF) is the criterion by which »»The target must be within the trooper’s
Modifiers (sometimes called MODs) are
players determine whether a trooper can front 180º arc. penalties or bonuses different game situa-
see his target. LoF is an imaginary straight tions can impose on a Roll. Modifiers can
line between a trooper and his potential be either positive or negative and they are
target. »»The trooper must be able to see a part
of his target at least the size of its head. applied to the Attribute before rolling the
dice.
In Infinity, troopers have a LoF angle of
180º, that is, they can see with the front maximun modifier
»»LoF must not be obstructed by other
half of their base. For a trooper to be able The total sum of all Modifiers applied to a
to draw LoF to his target, these conditions troopers or by pieces of scenery.
Roll can never exceed +12 or -12.
must be met:
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QUICK START RULES
Important! orders aros
Whenever a rule mentions the value of an
Attribute, consider it to mean the final value,
GAME SEQUENCE When the Active Player declares the first Skill
During your Active Turn, you spend your
obtained after applying all MODs. Orders sequentially to activate your of an Order, and before he can declare the
GAME ROUND
troopers. By spending one Order, you may second, both players check to see if any of
CRITICALS
PLAYER TURN 1 have one of your troopers perform one of the Reactive Player’s troopers can react with
the following combinations of Skills: an ARO (Automatic Reaction Order).
If the result on the dice is equal to the final
PLAYER TURN 2
value of the Attribute, the Roll is a Critical »»Move + BS Attack (Ballistic Skill) All of the Reactive Player’s troopers that have
success. Line of Fire to (that is, they can ‘see’) the
»»Move + CC Attack (Close Combat)
trooper that is using the Order, may declare
In a Face to Face Roll, Criticals always win, active player, »»Move + Dodge one of these AROs:
trumping any non-critical result rolled by reactive player »»Move + Move
the opponent. If both players roll a Critical, »»BS Attack
the Face to Face Roll is a tie and both The Active Player is the player currently »»Close Combat Attack
troopers fail. playing his Turn. During the opponent’s
Turn, that player becomes the Reactive »»Dodge
SPENDING AN ORDER
initiative roll Player.
STEP 1 STEP 2
To decide which player goes first, make a order pool
Face to Face Roll using WIP. Active Player declares 1 Short Skill
st
Reactive Player declares ARO: BS Attack
As the Active Player, the first thing you must of the Order: Move
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QUICK START RULES
skills BS ATTACK ROLL AND BURST LINE OF FIRE AND COVER Roll a d20 and compare the result to the
CC Attribute of your trooper as explained
MOVE When one of your troopers declares a NO COVER above under Rolls.
BS Attack, you make a BS Roll to find out
When a trooper declares Move, he may whether the attack was successful. If the DODGE
move up to his first MOV value in inches. target declares a BS Attack against your
While moving, he may freely change the trooper in response or tries to Dodge your To declare Dodge, a trooper must be in
direction he is facing. attack, then you both make a Face to Face base to base contact with, or have Line of
Roll. Otherwise, resolve the attack with a Fire to, an attacking enemy.
Declaring Move includes disclosing the
exact route the trooper follows. Normal Roll. A trooper that declared Dodge makes a
PARTIAL COVER Physique (PH) Roll to avoid the CC or BS
The second value of the MOV Attribute is When he declares a BS Attack, a trooper in
his Active Turn may shoot as many times Attack.
the number of inches a trooper may move
if he declares Move for the second time as the Burst (B) value of his weapon (in this Additionally, troopers in their Reactive Turn
during a single Order. case, a Combi Rifle). The Active Player may that Dodge successfully may move up to 2
distribute those shots among any number inches. This movement cannot be used to
BS ATTACK of targets, but must do so during the decla- enter base to base contact with an enemy.
ration of the attack.
In order to declare a BS Attack, the trooper
must have Line of Fire to his target and The Active Player rolls as many d20s as TOTAL COVER armor and damage
must not be in base to base contact with the Burst value of his trooper’s Combi Rifle, Successful attacks force their target to pass
an enemy. and compares the results to the BS of the an Armor (ARM) Roll or receive injuries and
trooper, as explained above under Rolls. be removed from play.
Before rolling the BS Attack, measure the
distance between the trooper and his tar- If the Active Player splits his Burst between To make an ARM Roll, roll a d20 and add
get and apply the appropriate MOD to his different targets and these react in ARO, the result to the ARM Attribute of your troo-
BS Attribute. each Face to Face Roll is rolled separately CC ATTACK
per. If the sum is higher than the Damage
following the order the Active Player wishes. Troopers may only declare a CC Attack if value of the weapon used in the attack, the
The Burst value of the Reactive Player is they are in base to base contact with their trooper passes his ARM Roll. If the sum is
COMBI RIFLE target equal to or lower than the Damage of the
always 1.
weapon, the trooper loses one point from
COVER KNIFE his Wounds Attribute.
Cover can obstruct Lines of Fire and offers If the trooper loses his last Wounds point,
troopers a modicum of protection. The tar- he is removed from play.
get of a BS Attack is in Partial Cover when
it is in base to base contact with a piece of If the trooper survives an Attack against
scenery that partly blocks the Line of Fire of him from outside of his 180º LOF, he can
Distance Modifiers turn to face the attacker, at the end of the
0” 16” 48”
the attacker.
32”
Damage: PH -1 Burst: 1 Order and without any Roll required.
+3 -3 -6 Troopers in Partial Cover impose a -3
Damage: 13 Burst: 3 Modifier to the BS Attribute of their attacker, When a Critical success is rolled in any
CC ATTACK ROLL Attack Roll (Being a BS or a CC Attack)
and also enjoy a +3 Modifier to their own
ARM Rolls. When one of your troopers declares a CC the target loses directly one point of his
Attack, you make a CC Roll to find out whe- Wounds Attribute value without any ARM
ther the attack was successful. If the target Roll required.
declares another CC Attack or a BS Attack
against your trooper in response or tries
to Dodge your attack, then you both make
a Face to Face Roll. Otherwise, resolve the
attack with a Normal Roll.
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online support infinit y tournament system
The Infinity organized play programme
The official Infinity website is a hub for all
Infinity players. There, you will find plenty
offers players around the globe a plat-
form where they can compete for pheno-
BOOKS AND EXPANSIONS
of information and game aids to improve menal prizes each season. Anyone can
your game experience. organize an official ITS event, using the INFINITY: N3
Tournament Pack that best suits their
All rules, army lists weapons tables, needs. From friendly two-player games The Infinity rulebook contains all you
markers and templates, including all to major tournaments with dozens of need to start playing and exploring this
expansions, and absolutely everything contenders, everything will get you hi- futuristic universe: detailed background
you need to play, are available free of gher in the International Player Ranking on the factions and troops, the full game
charge from the Downloads section of of the ITS. rules, all army lists and much more.
our website.
To help you build and manage your lists, HUMAN SPHERE
you can download the free Infinity Army advanced rules
tool from our official website.
This booklet and its rules are just a Human Sphere is the first expansion
Our website will also direct you towards superficial introduction to the world of to the Infinity universe, now updated to
the Infinity Wiki, an indexed compilation Infinity. To fully enjoy the game and its N3 rules with more information on the
of all rules, special skills, weapons, and tactical possibilities, you will need the Infinity setting and two new factions: the
AI ALEPH, expanded with the powerful
official answers to frequently asked rules complete rulebook. Now that you have Steel Phalanx, and the enigmatic Tohaa
questions to date. Infinity Army also con- mastered the basics, jumping to the full aliens. This two books set provides new
veniently links to the rules description of game will be a breeze. ways to build your lists with Sectorial
each term in the Wiki, so you can quic- Armies, new units for all factions and
kly refer to the rules while building your Remember that the full rulebook and all new rules, introducing the N3 Fireteam
Army List. its expansions, all weapons tables, full rules, special skills and weapons.
army lists for every faction and printable
The best way to get up to speed on markers and templates are available
Infinity gameplay and news is to follow completely free of charge from the CAMPAIGN: PARADISO
our YouTube channel, linked from the Archive section of the official Infinity
official Infinity website. Our channel is website. In Campaign: Paradiso you will find
full of useful videos that explain the ba- exhaustive campaign rules, including
sic Infinity mechanics and background, tools to create your own campaigns
and scenarios and an action-packed
effortlessly introducing you and your campaign with 16 specifically-designed
friends into the Infinity game universe. missions that continue the gripping
You can also get updates about Infinity plot of Infinity. This new expansion
news, events, releases and the wi- also includes troops and background
for every faction, developing the Infinity
der Infinity community on our official story through the enigmatic Tohaa.
Facebook page, which will allow you to
join the Infinity community.
Discover our diverse range of amazing
ARTBOOK ONE
miniatures and the rich background of This book offers insight on the design
this exciting vision of the future by visi- processes behind the miniatures of the
ting infinitythegame.com! different factions, from initial sketches
to the final models. It also includes 10
gorgeous, exclusive full-color prints with
some of the most amazing art from
Infinity, now full-page and ready to frame!
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