Casado Guimerà Bonet
Casado Guimerà Bonet
Casado Guimerà Bonet
Miguel Á Casado
Department of Audio-visual Communication and Advertising, University of the Basque Country, Spain
Abstract
This paper analyses the way in which traditional broadcasters are reorienting their strategy to
reach young audiences. From this starting point, we analyse the three specific offers launched very
recently by Spain’s leading audio-visual groups for youth audiences. The online platforms con-
stitute an attempt to compete with the new internet-distributed video offerings that are gaining
increasing ground across the world. These platforms (Flooxer from Atresmedia, MTMAD from
Mediaset and PLAYZ from TVE) have contributed to the adaptation of their company groups to
the new environment in order to get closer to this hard-to-reach young audience.
Keywords
Television, public service media, young audiences, audio-visual platforms
Introduction
Digitisation and convergence have impacted on traditional inter-media as well as intra-
media competition, making the value chain more intertwined and less linear which, with
Corresponding author:
Miguel Á Casado, Department of Audio-visual Communication and Advertising, University of the Basque
Country, Barrio Sarriena S/N, Leioa 48949, Spain.
Email: [email protected]
2 Critical Studies in Television: The International Journal of Television Studies 0(0)
all of the necessary nuances involved, is broadly represented by both flow managers on
the one hand and stock managers on the other. According to Bonet and Sellas: ‘The idea of
a continuous “flow schedule” [is that of] 24 h a day, whose typical representatives are
radio and television, [which] is opposed to the “programming of stock”, also known as
discontinuous edition, represented by the recording or cinematographic industry, in which
the management of a catalogue (records, films…) plays a fundamental role in the value
chain’ (2019: 2). These new forms of production, distribution and consumption involve
the use of many technological devices such as smartphones, tablets, computers and smart
TVs. As a result, the dominance of traditional television broadcasters as content dis-
tributors is being put into doubt.
For many years, the television systems in Europe were organised around a small
number of heavily regulated broadcasters with a vertical structure and strong control over
the entire value chain, from production to broadcast. This monopoly began to break down
with the deregulation initiated in the 1980s, which enabled the entry of private companies.
Whether it was free-to-air (FTA), pay TV, cable, satellite or broadcast, over the last four
decades each European country has developed a television market adjusted to its own
characteristics (historical, economic, social, political, cultural, etc.).
However, the last 10 years have tested the media’s ability to survive and adapt once
again, and this time the attack has been more disruptive: the internet broke the traditional
value chain and each actor sought (and is still seeking) to secure the distribution of its
products and services and connect directly with their audience. By breaching the linear
nature of the value chain in terms of content distribution, the way in which content is
consumed has also broken down. Windowing is intricately organised across different
platforms and is forcing traditional companies to adapt or disappear. This period has many
protagonists, and they are represented by names such as Netflix (Martı́n, 2020), acronyms
such as over the top (OTT) and subscription video on demand (SVOD) and a term that
aims to encompass a number of developments: ‘platformisation’.
This process causes tensions between traditional linear television and non-linear
television services, as noted by Bruun (2018), and these tensions influence the pro-
duction culture and routines, suggesting the idea of an ‘evolving third television para-
digm’, where the old ‘flow’ and the new ‘non-linear’ services coexist. As Bruun (2018)
calls it ‘tension’, Lotz (2018) uses the term ‘continuity’ regarding the relation between the
traditional and the new television distribution ecosystems (2018: 491–492). Three points
are the most significant to explain how Internet has changed television and the tech-
nologies we use to receive it: non-linear distribution, an intensive use of subscriber
funding, and vertical integration. This changing scenario – one of a multiplicity of
distribution platforms and not one of technological replacement – puts legacy television
services under (new) pressures, forcing them to adapt to increasingly disruptive changes
that make old practices necessaries but also insufficient.
Traditional consumption continues to be the most important factor, yet its importance is
declining, especially amongst the young. This situation is forcing traditional channels to
consider different strategies in order to reach young audience, such as content specifically
aimed at this group, transmedia and interactive content, or in the case of Spain, through the
launch of online content distribution brands and platforms specifically aimed at young people.
Casado et al. 3
possibilities of trans- and cross-media (Doyle, 2010). Furthermore, with regard to the
economy, the revaluation of content already produced along with its multi-platform
developments makes it possible to have deeper knowledge of audiences (Doyle, 2016).
Whatever the case may be, there is no doubt among broadcasters that the audio-visual
ecosystem has changed, and they must adapt or face obsolescence (Bruun, 2018;
Larrainzar, 2020).
In this process of defensive resistance and adaptation (Lehman-Wilzig and Cohen-
Avigdor, 2004), traditional broadcasters have to manage two ways of perceiving the
audio-visual product: flow and stock. According to Bonet (2017), these two classic types
of managing industrially produced cultural products not only had to be adapted to
digitisation, but also had to be combined within the same company with increasing
frequency’. While the shift to digitalisation seemed to radically undermine the traditional
boundary between flow and stock, this boundary had in fact already been blurred. One
example was pay-TV, at which time ‘the flow was broken and a television programme was
offered outside the “grid”, or pre-scheduled time, which could be watched individually
and acquired in the same way as purchasing a book or DVD’ (Bonet and Sellas, 2019).
programmes and live broadcasts on the websites of the TV channels for content promotion
(Rodrı́guez-Fernández et al., 2018) to the development of premium paid models on
platforms such as ATRESPlayer and Mitele Plus (Guerrero, 2018). At the same time,
collaborative projects among commercial and public broadcasters were being developed
such as on-demand services using common standards (HbbTV) like the LovesTV portal.
Within the context of moving to the online environment, ‘traditional’ operators have
also recognised the need to create specific strategies to approach the public youth. Firstly,
they created specific content on their new platforms such as a space for web series at
ATRESplayer or LVP video games (Professional Video Game League) at (Garcı́a Torre
et al., 2016). Later, they developed specific brands for the distribution of youth content
produced by Youtubers in what Guerrero (2018) has described as a process of
‘YouTubization’.
As a result of this second process, in November of 2015, Atresmedia launched the
Flooxer portal. In November of 2016, Mediaset presented MTMAD, and in October of
2017, RTVE launched Playz.
In the analysis of the platforms, the first factor taken into account is the way in which
the offering of these platforms is disseminated. Secondly, consideration has been given to
the structure and type of content offered by these platforms. This analysis was carried out
based on the content available on these platforms between February and April of 2020.
Another recurrent idea among directors is the desire to make Playz a window for ‘new
talent’ producers as well as young actors. Bultó (2018b) stated that Playz should be a
‘laboratory of ideas’ for young creators, and the fact that it is not influenced by the
audience will allow them to ‘be more open to creativity and experimentation’. This shows
the difficulty of developing more innovative projects in the context of competition for
audiences with private operators within FTA television.
Atresmedia. Flooxer was created at the end of 2015 and presented by the company in its
2015 annual report as ‘the new online platform for quality short videos’ (Atresmedia,
2016: 10) and part of the group’s multi-platform strategy. In the same report, the new
channel was also referred to as ‘the showcase of the perfect digital talent for brands’ (p.
23), ‘because it allows for its own natural integration into the content, thereby increasing
engagement with users’ (p. 126). The 2016 annual report made it clear that this new audio-
visual showcase has commercial value: ‘It is consolidating the platform’s advertising
success as a new window for approaching hard-to-reach audiences in traditional win-
dows’ (Atresmedia, 2017: 109).
Finally, the 2018 report explains the steps by which Atresmedia intends to accelerate
the digital transition in this trial and error process: ‘ATRESplayer and Flooxer are in-
tegrated into the television area as two additional, exclusively digital distribution channels
of the group and as part of the product’s circular life cycle. This process is replicated in a
similar way in radio and with the rest of the products. Digital distribution has gone from
being just an additional process to being an essential part of the core business of each
directorate’ (Atresmedia, 2019: 30). Thus, as Flooxer has been integrated into ATRES-
player, ‘it has become the group’s short content platform, available only in digital format
with a distinctly youthful, innovative character, where content from independent production
companies finds a global outlet that reaches a large audience’ (Atresmedia, 2019: 35).
In a few short years, the concept of what Flooxer needed to be has evolved: ‘It was no
longer just a platform. Instead, it became a “liquid brand” on ATRESplayer, yet it can be
anywhere as long as you have the right content. Moreover, this connects with what I have
been saying about reaching out to younger audiences in other settings and bringing them
into your own. Our aim is always to bring them to ATRESplayer’ (Arturo Larrainzar,
personal communication, 2020). This development is oriented to take advantage of the
young public’s use of Flooxer so that it also joins the group’s main platform
ATRESplayer.
In its initial documents (2017, p. 2 and p. 46), the channel’s launch was aimed at the
‘growing consumption of short videos by the millennial audience’, which it intended to
serve with ‘digital native content’ (p. 95). However, the 2018 Corporate Report presented
a new group site, Yasss.es, as an offer aimed at ‘the millennial audience and the so-called
Generation Z’ (2019: 91). Was this a situation of competition between channels of the
same group? MTMAD’s strategy is to encompass a slightly larger sector of the audience,
as it directs itself more specifically towards ‘digital natives on the Internet, or in other
words, people who are more present on social networks than on television, which is the
audience that has moved from television to the digital realm and hardly ever watches
television’ (Patricia Marco, personal communication, 2020).
This wider spectrum is reinforced in the channel’s profile on YouTube where some of
its formats are broadcast live, and this has contributed to ‘increasing the available ad-
vertising repertoire’ (2019, VIII). In this regard, the channel known as MTMAD24h was
launched in 2018, which was ‘a new linear window of all its offerings on its own site, and
on Mitele and YouTube as well’ (2019: 91). This development attempted to ‘reach as
many people as possible, and to be in all places, so that people could have access to
MTMAD. The idea was not to have it in just one place so that you did not have to look for
it and deliberately go to that specific site’ (Patricia Marco, personal communication,
2020).
This diversification offers interesting quantitative data: there were 44.3 million video
views on its own platform, and 51.1 million on YouTube in 2018 (2019: 91). These figures
increased four-fold a year later, with 233 million video views in 2019 (2020: 106). These
results are important not only in terms of audience but also in terms of advertising return,
one of the main concerns of the group in the development of this strategy towards young
people.
Content distribution
The distribution of content follows different strategies in the case of the three platforms,
which are relevant in terms of brand usage with regard to approaching young audiences.
Firstly, Playz is the only one of the three that has an independent app to access its content
through mobile devices. In the case of Flooxer and MTMAD, the content they offer is
integrated within the applications of their communication groups, which are ATRES-
Player and Mitele, respectively. Similarly, in the case of web access, Playz and MTMAD
have their own portal, while Flooxer is integrated into the portal of its parent group. The
different visions when it comes to integrating or not these specific offers aimed at young
people within group’s large platforms show differences in the strategy in terms of the
public versus the private. In the case of private operators, integration reinforces the
strategy of bringing this young audience to the general offer of the group. This approach
seeks, among other things, a better use of the audience in advertising terms and an
approach to the rest of the group’s offer. While in the case of the public operator, the
absence of advertising pressure and its more experimental nature allow it to maintain the
platform as a ‘differentiated’ territory for young people.
10 Critical Studies in Television: The International Journal of Television Studies 0(0)
Another relevant aspect in terms of dissemination is the use of YouTube as a tool for
distributing content. All three brands have their own profiles on YouTube but with a
different presence. While Playz distributes all of its content through YouTube in a strategy
in line with its objective to be a public medium that guarantees its content to be universal,
this is different for the two commercial operators who only use YouTube to distribute
promos of their programmes. Table 1 shows that the amount of content on Playz is much
higher than that of the other two platforms. Paradoxically, however, MTMAD has the
majority of followers, probably due to the fact that most of the protagonists of those
videos are very popular influencers who draw followers to these videos as well. This
MTMAD strategy follows the general strategic guideline of Mediaset that generates most
of its content around the characters that generate its reality shows. In the case of Flooxer,
the data shows a limited use of YouTube in a bet on its own platforms compared to the
offer of third parties.
characteristics of the offer, these categories are composed of more than 70 products
specifically created to be consumed online, the vast majority of which were produced
specifically for the platform and adapted to the youth consumption patterns on that same
platform, with only a scant number of episodes of short duration. There are two main
categories: fiction series and programmes related to music or linked to urban culture.
In the fiction series category, the focus is on content starring young people who
approach their world through their daily struggles in the form of plots about cy-
berbullying, bulimia, job insecurity, alcohol and drugs or the permanent presence of social
networks and smartphones. The programmes’ category also features young people and
focuses on subjects closely linked to urban culture (rap, freestyle, skateboarding, etc.)
alongside programming such as comedy and cultural talent shows such as Cam On (2019-
2020). These are well executed programmes within the context of online production
where the assembled cast represents a balance between a generation of new young talent
and the presence of influencers to ‘hook’ the audience. The wide age range of the leading
actors (from 16 to 30 something) together with the offer of programmes aimed at an older
audience (such as late-night Parking Karaoke, 2020) illustrate the difficulties in defining a
clear strategy in relation to the target audience that were shown in the previous section on
strategy related to Playz. e
Finally, with regard to programmes, there are 13 different productions. While the series
are aimed at different age groups, the content of programmes is aimed at a more adult
audience, with productions presented by older people such as musician Pancho Varona
(63), or comedian Pepe Colubi (53). These programmes can be divided into three main
areas: culture, magazine shows and interview shows. Within the first area, the pro-
grammes are focused mainly on music and cinema (5), with a strong emphasis on critiques
of films and concerts. The second area offers three magazine shows, all of which have a
humorous tone with young presenters. In addition, two of the three productions are also
part of the broadcast by radio station Europa FM, which belongs to Atresmedia Media
Group and is focused on the younger audience. Finally, there are three interview shows, as
well as sponsored content to promote vocational training amongst young people.
In terms of strategy, this content offering is related to the search for a young audience,
but transcends the content dedicated exclusively to this audience to try to become another
space in which more innovative products have a place that would hardly find a place in the
generalist/FTA offer.
In the Programmes section, MTMAD’s portal has two different shows. The first is
Milenio Live (Milenio Live, 2018) a version of the paranormal mystery show broadcast by
channel Cuatro of linear TV, and Morning Glory (Morning Glory, 2015), a weekly 15-min
magazine show in which different influencers or celebrities take turns being the presenter
with complete freedom to include the content of their choice.
In the MTMAD24H section, it is possible to access live content at the time of broadcast
or summaries of the channel’s highlights. The Talent section displays the personal profiles
of some of the leading players of the MTMAD channels, who are essentially characters
from different TV reality shows, as mentioned above.
Regarding content, MTMAD offers hardly any variations with respect to the offer of
the group’s FTA channels. In most cases, they are the same protagonists adapted to the
short video format for consumption on the internet. In this sense, the MTMAD offer does
not contribute anything to the group beyond the use of some influencers to attract visits.
Funding
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or
publication of this article: This research is part of the project Audio-visual platforms and youth:
content, business strategies and perception of the audience (YouthTV) funded by the Spanish
Ministry of Research and Universities..
ORCID iD
Miguel Á Casado https://orcid.org/0000-0003-1264-9336
16 Critical Studies in Television: The International Journal of Television Studies 0(0)
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Author biographies
Miguel Á Casado is a lecturer in Media Studies at University of Basque Country (UPV/
EHU). He has been visiting fellow at the University of Glasgow and University of
Westminster (London). His main research fields are the political economy of the media
and children’s relationship with new technologies. He has been member of EU Kids
Online network since 2009 and has made more than 50 academic contributions. He
coordinates with Josep Àngel Guimerà the research project ‘Audio-visual platforms and
youth: content, business, strategies and perception of the audience’ funded by the Spanish
Ministry of Science, Innovation and Universities.
Josep À Guimerà holds a PhD in Information Sciences (UAB). His main research interest
areas are regional and local television, communication policies in Spain and Catalonia,
media system, communication in stateless nations, ICTs and digitalisation. He teaches on
ICTs and research methodology.
Montse Bonet holds a PhD in Information Sciences (UAB), an International master’s
degree in e-learning (Universitat Oberta de Catalunya, UOC, Open University of Cat-
alonia). Her main research subjects are the cultural industries (especially the radio in-
dustry), media systems, communication and radio spectrum policies, TIC and
digitalisation and learning and teaching strategies in new digital environments.
Jordi Pérez Llavador is a graduate of Information Sciences at CEU SAN Pablo/
Universidad Politécnica de Valencia (1991) and Doctor in Information Sciences at the
Universitat Autònoma de Barcelona (2000). He is an associate professor of theory and
communication structure of the Comunicación e Información Periodı́stica Department
(Journalism) at the CEU Cardenal Herrera University. His main lines of research have
been political and public communication and he is the author or co-author of nearly a
dozen articles in specialised journals in the field of Social Sciences.