Corsair Voidscarred

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Corsair Voidscarred

Contents
Books Psychic Powers • Voidscarred Gunner
FAQ Tac Ops • Voidscarred Heavy Gunner
• Voidscarred Starstorm Duellist
• Expansion: Kill Team: Nachmund Spec Ops Rules • Voidscarred Kurnite Hunter
(Corsair Voidscarred) • Battle Honours
• Voidscarred Shade Runner
Corsair Voidscarred Kill Team • Rare Equipment
• Voidscarred Kurnathi
• Operatives • Strategic Assets
• Voidscarred Fate Dealer
Ability • Requisitions
• Voidscarred Way Seeker
• Aeldari Raiders • Spec Ops
• Voidscarred Soul Weaver
Strategic Ploys Equipment • Voidscarred Felarch
Tactical Ploys Dataslates
• Voidscarred Warrior

BOOKS
Book Kind Edition Version Last update
  Kill Team: Nachmund (Corsair
Expansion 2 1.0 August 2022
Voidscarred)

FAQ
EXPANSION: KILL TEAM: NACHMUND (CORSAIR VOIDSCARRED)
Can the VOIDSCARRED SHADE RUNNER operative move within Engagement Range of an enemy operative for the Slicing Attack action,
Q: even though it has the FLY keyword and can move around, across and over operatives as if they were not there?
Yes. Move it to a location it can be placed and within Engagement Range, ignore FLY to resolve the slicing attack, then continue the
A: move with FLY.

When a VOIDSCARRED WAY SEEKER operative performs the Manifest Psychic Power action for a second time during its activation, do I
Q: have to select a different psychic power from the one I selected the first time in that activation?

A: Yes.

ARCHETYPE: SEEK & DESTROY / RECON

CORSAIR VOIDSCARRED KILL TEAM


Below you will find a list of the operatives that make up a CORSAIR VOIDSCARRED kill team, including, where relevant, any wargear those
operatives must be equipped with.
OPERATIVES
1 VOIDSCARRED FELARCH operative equipped with one of the following options:

Shuriken rifle; shuriken pistol; power weapon


Neuro disruptor; power weapon
8 CORSAIR VOIDSCARRED operatives selected from the following list:

VOIDSCARRED WARRIOR equipped with one of the following options:

Shuriken pistol; power weapon

Shuriken rifle; shuriken pistol; fists


VOIDSCARRED GUNNER equipped with a shuriken pistol, fists and one of the following options:

Blaster or shredder
VOIDSCARRED HEAVY GUNNER equipped with a shuriken pistol, fists and one of the following options:

Shuriken cannon or wraithcannon


VOIDSCARRED STARSTORM DUELLIST

VOIDSCARRED KURNITE HUNTER

VOIDSCARRED SHADE RUNNER

VOIDSCARRED KURNATHI

VOIDSCARRED FATE DEALER

VOIDSCARRED WAY SEEKER

VOIDSCARRED SOUL WEAVER

Other than VOIDSCARRED WARRIOR operatives, your kill team can only include each operative above once. Your kill team cannot include
both a VOIDSCARRED GUNNER operative and a VOIDSCARRED HEAVY GUNNER operative.

ABILITY
Below, you will find a common ability of the CORSAIR VOIDSCARRED kill team.

AELDARI RAIDERS
Each time this operative is activated, it can perform a free Dash action during that activation.

STRATEGIC PLOYS
If your faction is CORSAIR VOIDSCARRED , you can use the following Strategic Ploys during a game.

PLUNDERERS 1CP
Strategic Ploy
Select up to three friendly CORSAIR VOIDSCARRED operatives. Each of those operatives can immediately perform a free Dash action.
When doing so, if the mission you are playing has any objective markers that are not being carried by operatives, each selected operative
must end their Dash action closer to the nearest objective marker.

RAPID STRIKE 1CP


Strategic Ploy
Until the end of the Turning Point, each time a friendly CORSAIR VOIDSCARRED operative fights in combat, in the Roll Attack Dice step of
that combat, if you are the Attacker and the target is not ready, you can select one of your normal hits to be retained as a critical hit.

OUTCASTS 1CP
Strategic Ploy
Until the end of the Turning Point, each time a friendly CORSAIR VOIDSCARRED operative fights in combat or makes a shooting attack, in
the Roll Attack Dice step of that combat or shooting attack, if it is more than from friendly operatives, if you retain any critical hits, you
can select one of your failed hits to be retained as a successful normal hit.

AELDARI AGILITY 1CP


Strategic Ploy
Until the end of the Turning Point, each time a friendly CORSAIR VOIDSCARRED operative is activated, it can use its Aeldari agility. If it
does so, it cannot perform Fight or Shoot actions during that activation, but each time it performs a Dash, Fall Back or Normal Move action
during this activation, it can move an additional for that action.
TACTICAL PLOYS
If your faction is CORSAIR VOIDSCARRED , you can use the following Tactical Ploys during a game.

OPPORTUNISTIC FIGHTERS 1CP


Tactical Ploy
Use this Tactical Ploy when an enemy operative performs a Fall Back action. Before it moves, that enemy operative suffers D3 mortal
wounds for each friendly CORSAIR VOIDSCARRED operative within Engagement Range of it.

LIGHT FINGERS 1CP


Tactical Ploy
Use this Tactical Ploy during a friendly CORSAIR VOIDSCARRED operative’s activation. Until the end of that activation, that operative can
perform for free either one mission action or the Pick Up action, even if it is within Engagement Range of an enemy operative.

DEADLY AMBUSH 1CP


Tactical Ploy
Use this Tactical Ploy after an enemy operative finishes an action in which it moved. Select one friendly CORSAIR VOIDSCARRED operative
that is not within Engagement Range of an enemy operative. That friendly operative can immediately perform a free Charge action, but can
only move up to and must finish that move within Engagement Range of that enemy operative (otherwise it cannot move).

ONE STEP AHEAD 1CP


Tactical Ploy
Use this Tactical Ploy at the end of the Initiative phase of the first Turning Point. You can redeploy up to two friendly
CORSAIR VOIDSCARRED . They must be set up wholly within your deployment zone and you can change their order.

PSYCHIC POWERS
The first time a friendly CORSAIR VOIDSCARRED PSYKER operative performs the Manifest Psychic Power action in each of its activations,
select one psychic power from the list below to be resolved.

The second time a friendly CORSAIR VOIDSCARRED PSYKER operative performs the Manifest Psychic Power action in each of its
activations, roll one D6: on a 1-2, that operative suffers 3 mortal wounds. On a 3+, select another psychic power from the list below to be
resolved.

LIGHTNING STRIKE
Perform a free Shoot action using the following ranged weapon:

  Name A BS/WS D
Lightning strike 4 3+ 4/5
Special Rules !
AP1 -

WARDING SHIELD
Select one friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. Until the end of the Turning Point, that
operative has a 3+ invulnerable save.

FREEZING GRASP
Select one enemy operative Visible to this operative. Until the end of the Turning Point, subtract from that enemy operative’s Movement
characteristic and it cannot perform the Dash action.

WARP FOLD
Select one other friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. That friendly operative and this
operative both drop any objective markers they are carrying. That friendly operative then swaps positions with this operative; remove both
operatives from the killzone and set them back up in their new positions.
TAC OPS
If your faction is CORSAIR VOIDSCARRED , you can use the Corsair Voidscarred Tac Ops listed below, as specified in the mission sequence.

FLAWLESS RAID
Corsair Voidscarred – Faction Tac Op 1
You can reveal this Tac Op in the Target Reveal step of any Turning Point after the second.

If you had more victory points than your opponent at the start of the Turning Point, you score 1VP.
If you achieve the first condition at the start of the subsequent Turning Point, you score 1VP.

SOUL GUARD
Corsair Voidscarred – Faction Tac Op 2
Reveal this Tac Op in the Target Reveal step of the first Turning Point. Each time a friendly CORSAIR VOIDSCARRED operative is
incapacitated, before it is removed from the killzone, place one of your Spirit Stone tokens underneath the operative as close as possible to
the centre of its base.

The Pick Up action can be performed upon your Spirit Stone tokens by friendly CORSAIR VOIDSCARRED operatives. Operatives can carry
any number of Spirit Stone tokens and your Spirit Stone tokens can be picked up by friendly CORSAIR VOIDSCARRED operatives while
within Engagement Range of an enemy operative.

At the end of the battle, if no friendly operatives have been incapacitated, you score 2VPs.
Otherwise:

At the end of the battle, if friendly operatives are carrying at least half of your Spirit Stone tokens, you score 1VP.
At the end of the battle, if friendly operatives are carrying all of your Spirit Stone tokens, you score 1VP.

OPPORTUNISTS
Corsair Voidscarred – Faction Tac Op 3
Reveal this Tac Op in the Target Reveal step of the first Turning Point. Select three enemy operatives. Each time one of those operatives is
incapacitated, before it is removed from the killzone, place one of your Loot tokens underneath the operative as close as possible to the
centre of its base. The Pick Up action can be performed upon your Loot tokens by friendly operatives. Operatives can carry any number of
Loot tokens.

At the end of the battle, if friendly operatives are carrying one or more of your Loot tokens, you score 1 VP.
At the end of the battle, if friendly operatives are carrying three of your Loot tokens, you score 1VP.

SPEC OPS RULES


Below you will find a selection of rules for Spec Ops campaigns in which you have selected CORSAIR VOIDSCARRED as your faction
keyword.
BATTLE HONOURS
Each time a CORSAIR VOIDSCARRED operative gains a Battle Honour, instead of determining one from its specialism, you can instead
determine one from the Corsair Voidscarred Specialist table below. You can either roll one D6 to randomly determine the Battle Honour (re-
rolling if it isn’t suitable), or you can select an appropriate one. As with any Battle Honour, an operative cannot have the same one more than
once (if a duplicate result is rolled, roll again until a different result is rolled).

CORSAIR VOIDSCARRED
D6 Specialism
Important Fate: Each time this operative fights in combat or a shooting attack is made
1 against it, in the Resolve Successful Hits step of that combat or shooting attack, the first
attack dice that inflicts Critical Damage on this operative inflicts Normal Damage instead.
Pirate Lord: Once per battle, you can use the Light Fingers, Deadly Ambush or
2 Opportunistic Fighters Tactical Ploy without spending any CPs if this operative is the
CORSAIR VOIDSCARRED operative specified by that Tactical Ploy.
Swift Hunter: Each time this operative performs a Charge action or moves as a result of
3
the Deadly Ambush Tactical Ploy, it can move an additional for that action or ploy.
Master Of Concealment: If this operative has a Conceal order and is in Cover provided by
4 Light terrain, enemy operatives cannot treat it as being on an Engage order as a result of a
Vantage Point.
Expert Marksman: You do not need to subtract any action points for this operative to
5
perform the Take Aim action.
Cut-throat: Each time this operative fights in combat, in the Roll Attack Dice step of that
combat, if you are the Attacker and either friendly operatives are supporting this operative
6
or the target is not ready, the melee weapons this operative is equipped with gain the
Rending critical hit rule for that combat.

RARE EQUIPMENT
Each time you would determine an item of rare equipment to add to your stash, if your faction is CORSAIR VOIDSCARRED , you can
determine one from the table below instead of determining one from another source. To do so, you can either roll one D6 to randomly
determine the rare equipment (re-rolling if it isn’t suitable), or you can select an appropriate one. As with any item of rare equipment, your
stash cannot include more than one of each item (if a duplicate result is rolled, roll again until a different result is rolled).

1. LONG-SIGHT HELM [3EP]


Ranged weapons the operative is equipped with gain the Ceaseless special rule for the battle.

2. FLIP BELT [2EP]


The operative gains the FLY keyword for the battle.

3. SPIRIT STONE [4EP]


VOIDSCARRED SOUL WEAVER operative only. The operative gains the following ability for the battle:

Spirit Stone: This operative can perform the Soul Channel action twice during its activation.

4. PSYCHOREACTIVE ARMOUR [3EP]


Change the operative’s Save characteristic to 3+ for the battle.

5. RELIC POWER WEAPON [2EP]


Operative equipped with a power weapon only. The power weapon this operative is equipped with gains the Balanced special rule for the
battle.

6. RELIC WITCH STAFF [2EP]


VOIDSCARRED WAY SEEKER operative only. The operative gains the following ability for the battle:

Relic Witch Staff: The second time this operative performs the Manifest Psychic Power action in each of its activations, you can re-roll the
D6 when determining the result of that action.
STRATEGIC ASSETS
Each time you would add a strategic asset to your base of operations, if your faction is CORSAIR VOIDSCARRED , you can select one from
the list below instead of selecting one from another source. As with any strategic asset, you can never have more than one of each.

HOARD OF SPOILS
The coterie has claimed many spoils from previous raids and campaigns, giving it useful tools and resources to draw from.
In the Strategy phase of the first Turning Point, add 1 additional CP to your pool.

WEBWAY ENTRANCE
By utilising the webway, the coterie can strike all over the galaxy, covering vast distances without encountering enemies.
In the Scouting step, after resolving your selected option, you can select and resolve a Recon option in addition to any other options.
Initiative is still determined by your original selection.

AERIAL SUPPORT
The coteries can count upon aerial support from other elements of their warband when they mark targets.
Once per battle, a friendly CORSAIR VOIDSCARRED operative can make a shooting attack with the following ranged weapon:

  Name A BS/WS D
Nightfire missile 5 4+ 3/5
Special Rules !
Blast , Heavy, Limited, No Cover, Unwieldy -

REQUISITIONS
In a Spec Ops campaign, if your faction is CORSAIR VOIDSCARRED , you can use the following Requisitions in addition to those presented in
other sources.

THE BOUNTY 1RP


The right plunder can fetch a very high price indeed.
Purchase this Requisition after a game in which you scored 2 victory points from the ‘Opportunists’ or ‘Retrieval’ Tac Op. You can add one
item of rare equipment to your stash. You can only use this Requisition once after each game.

SOUL MEMORIES 1RP


It is possible for Aeldari to commune with the souls of their fallen kin who are now enclosed in spirit stones.
Purchase this Requisition after a game in which a friendly CORSAIR VOIDSCARRED operative failed a Casualty test and was slain. Select
one CORSAIR VOIDSCARRED operative on your dataslate. That operative gains D3 XP for each rank above Adept that slain operative had.
For example, if the slain operative was of Ace rank, your selected operative would gain 2D3 XP. You can only use this Requisition once for
each slain operative.

CORSAIR HERO 1RP


Great deeds and manipulative intrigue can see a Corsair rise through the ranks.
Purchase this Requisition when a friendly CORSAIR V0IDSCARRED operative gains the Revered rank. You can select the following Battle
Honour for that operative, instead of selecting one from another source:

Corsair Hero: In the Generate Command Points step of each Turning Point, if this operative is in the killzone, add 1 additional CP to your
pool.

SPEC OPS
Each time you would select a Spec Op for your kill team to be assigned to, if your faction is CORSAIR VOIDSCARRED , you can select one
from those found below instead of selecting one from another source.
PATH OF THE REAVER
To become a great champion among pirates, one must steal what none thought could be stolen, win where
others thought only defeat was possible, and do so in the most impressive manner possible. Once
you’ve done so, you must break those who would see you toppled from your perch.

OPERATION 1: ON THE RISE


Earn notoriety through success and victory.
Complete five games in which you scored victory points from the ‘Rob And Ransack’, ‘Retrieval’ or ‘Opportunists’ Tac Op.

OPERATION 2: NOW THE TARGET


The rich and the powerful always gain enemies.
Complete a game in which you scored victory points from the ‘Protect Assets’ Tac Op.

COMMENDATION
You gain two Requisition points.
You can add two items of rare equipment to your stash.

SPEC OPS BONUS


For the purposes of a mission’s Spec Ops bonus, this Spec Op is considered a ‘Recover Archeotech’ Spec Op.

AGGRESSIVE RAID
Harry the foe, strike them hard, evade their clumsy response and strike again. That is the way of the
Corsair.

OPERATION 1: STRIKE HARD AND FAST


Attack without warning, take no prisoners and drive the enemy to flight.
Complete five games in which you scored victory points from the ‘Flawless Raid’, ‘Rout’ or ‘Overrun’ Tac Op.

OPERATION 2: FIGHTING WITHDRAWAL


A slighted enemy will crave revenge. Use their anger against them and throw them back.
Complete a game in which you scored victory points from the ‘Damage Limitation’ or ‘Hold the Line’ Tac Op.

COMMENDATION
You gain two Requisition points.
You can increase your asset capacity by one.
You can distribute 5 XP across the operatives on your dataslate.

SPEC OPS BONUS


For the purposes of a mission’s Spec Ops bonus, this Spec Op is considered a ‘Purge Order’ Spec Op.

EQUIPMENT
CORSAIR VOIDSCARRED operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence.
Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each
item.

DIUTURNAL MANTLE [2EP]


The operative gains the following ability for the battle:

Diuturnal Mantle: Each time a shooting attack is made against this operative, if the ranged weapon has the Torrent or Blast special rule, this
operative is treated as having a Save characteristic of 3+ for that shooting attack.
PLASMA GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle:

  Name A BS/WS D
Plasma grenade 4 3+ 3/4
Special Rules !
Rng , Blast , Limited, Indirect -

CORSAIR BLADE [1EP]


The operative is equipped with the following melee weapon for the battle:

  Name A BS/WS D
Corsair blade 3 3+ 3/4

OCULAR SCANNER+ [2EP]


The operative can perform the following action during the battle:

OCULAR SCAN 1AP


Until the end of this operative’s activation, the ranged weapons it is equipped with gain the No Cover special rule.

RUNES OF PROTECTION [2EP]


The operative gains the following ability for the battle:

Runes of Protection: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, if that
shooting attack was made as a result of the Manifest Psychic Power action, you can re-roll any or all of your defence dice.

MISTFIELD+ [3EP]
VOIDSCARRED FELARCH operative only. The operative gains the following ability for the battle:

Mistfield: While a friendly CORSAIR VOIDSCARRED operative is within of this operative, that operative has a 5+ invulnerable save.

LODESTAR HELM+ [2EP]


VOIDSCARRED WAY SEEKER operative only. The operative gains the following ability for the battle:

Lodestar Helm: The second time this operative performs the Manifest Psychic Power action in each of its activations, it does not suffer any
mortal wounds as a result of rolling a 1-2 (note this does not allow you to select a psychic power to be resolved).

PATHFINDER CLOAK+ [2EP]


VOIDSCARRED FATE DEALER operative only. The operative gains the following ability for the battle:

Pathfinder Cloak: While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g.
Vantage Point).

DATASLATES
VOIDSCARRED WARRIOR M APL GA DF SV W Base
Corsairs are lithe and nimble warriors, skilled marksmen and bladesmen
both. Swift fighters, they make up for lack of physical strength with sheer 3 2 1 3 4+ 8 28mm
agility.

  Name A BS/WS D Special Rules !


Shuriken pistol 4 3+ 3/4 Rng Rending
Shuriken rifle 4 3+ 3/4 - Rending
Power weapon 4 3+ 4/6 Lethal 5+ -
Fists 3 3+ 2/3 - -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders Take Aim (1AP): Until the end of this operative’s activation, the
shuriken rifle this operative is equipped with gains the Balanced
special rule. This operative cannot perform this action if it is within
of an enemy operative.

DATACARD-RELATED
RELIC POWER WEAPON

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, VOIDSCARRED WARRIOR

VOIDSCARRED GUNNER
Corsairs utilise weapons hailing from every Aeldari society. Shredders
M APL GA DF SV W Base
unleash an expanding mesh of monofilament, entangling foes in a net and
slicing them apart, while blasters use mysterious darklight technology,
3 2 1 3 4+ 8 28mm
lethal even to the most armoured foe.

  Name A BS/WS D Special Rules !


Blaster 4 3+ 5/6 AP2 -
Shredder 5 3+ 3/4 Blast -
Shuriken pistol 4 3+ 3/4 Rng Rending
Fists 3 3+ 2/3 - -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders -

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, VOIDSCARRED GUNNER


VOIDSCARRED HEAVY GUNNER M APL GA DF SV W Base
With rapid volleys of shuriken fire, Corsairs can shred enemy infantry and
provide cover for their coterie. Some Corsairs wield wraithcannons. These
weapons tear rifts between warp and realspace, ripping apart targets 3 2 1 3 4+ 8 28mm
caught in the vortex.

  Name A BS/WS D Special Rules !


Shuriken cannon 5 3+ 4/5 Fusillade, Heavy, Unwieldy Rending
Shuriken pistol 4 3+ 3/4 Rng Rending
Wraithcannon 4 3+ 6/3 AP2, Heavy, Unwieldy MW4
Fists 3 3+ 2/3 - -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders -

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, VOIDSCARRED HEAVY GUNNER

VOIDSCARRED STARSTORM DUELLIST M APL GA DF SV W Base


Brash and arrogant, Starstorm Duellists are expert pistol wielders who dive
through the fray to deliver salvoes of pinpoint fire at close range. 3 2 1 3 4+ 8 28mm

  Name A BS/WS D Special Rules !


Fusion pistol 4 3+ 5/3 Rng , AP2 MW3
Shuriken pistol 4 3+ 3/4 Rng Rending
Fists 3 3+ 2/3 - -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders Pistol Barrage (1AP): Make a shooting attack with the fusion
pistol and make a shooting attack with the shuriken pistol this
Quick on the Trigger: This operative can perform the Pistol
operative is equipped with (in any order). This action is treated as
Barrage and Shoot actions while within Engagement Range of an
a Shoot action. This operative cannot perform this action if it has
enemy operative. If it does, in the Select Valid Target step of that
a Conceal order.
shooting attack(s), you can only select enemy operatives within
this operative’s Engagement Range as the target(s).

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, VOIDSCARRED STARSTORM DUELLIST


VOIDSCARRED KURNITE HUNTER M APL GA DF SV W Base
Those Corsairs known a Kurnite Hunters are followers of Kurnous, Aeldari
of the hunt. Their bond with creatures of the hunt, such as Faolchú, is often
stronger than that with their fellow Corsairs. 3 2 1 3 4+ 8 28mm

  Name A BS/WS D Special Rules !


Shuriken pistol 4 3+ 3/4 Rng Rending
Power weapon 4 3+ 4/6 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders Faolchú (1AP): Select one enemy operative with a Conceal order
that is Visible to this operative and roll one D6, adding 1 to the
result for each of the following:

That enemy operative is within of this operative.


That enemy operative is not ready.
That enemy operative is not within of Heavy terrain.
On a 6+, until the end of the Turning Point, friendly
CORSAIR VOIDSCARRED operatives treat that enemy operative as
if it has an Engage order. This operative cannot perform this action
if it is within Engagement Range of an enemy operative.

DATACARD-RELATED
RELIC POWER WEAPON

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, VOIDSCARRED KURNITE HUNTER

VOIDSCARRED SHADE RUNNER


Shade Runners are experts at the surprise attack. Utilising their blink packs
M APL GA DF SV W Base
- which function in a similar manner to the warp jump generators used by
Warp Spiders of the Asuryani - they flank their enemies, striking with the
3 2 1 3 4+ 8 28mm
swift, savage blows of their Hekatarii blades.

  Name A BS/WS D Special Rules !


Shuriken pistol 4 3+ 3/4 Rng Rending
Throwing blades 4 3+ 2/4 Rng , Silent -
Hekatarii blades 4 3+ 3/5 Lethal 5+, Relentless -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders Slicing Attack (1AP): Perform a free Normal Move action with this
operative. Select one enemy operative this operative moved within
Engagement Range of during that move. Roll one attack dice as if
this operative is fighting in combat (that dice can be re-rolled as a
result of the Relentless special rule). If the result is a successful
hit, you can immediately strike that enemy operative.

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, FLY, VOIDSCARRED SHADE RUNNER


VOIDSCARRED KURNATHI
The Kurnathi are true blademasters. Assassins all, they have learned their
M APL GA DF SV W Base
bloody trade in Asuryani Aspect Shrines, in the arenas of Commorragh or
even alongside the Harlequins. Now they put their skills to work however
3 2 1 3 4+ 8 28mm
they see fit.

  Name A BS/WS D Special Rules !


Shuriken pistol 4 3+ 3/4 Rng Rending
Dual power weapons 4 3+ 4/6 Lethal 5+, Relentless -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders -
Bladed Stance: Each time this operative fights in combat, in the
Resolve Successful Hits step of that combat, you can resolve one
successful hit before the Attacker. If you do so, that successful hit
must be used to parry.

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, VOIDSCARRED KURNATHI

VOIDSCARRED FATE DEALER


Once a Fate Dealer has an enemy in their sights, it is the mark of the M APL GA DF SV W Base
unfortunate soul’s death. Expert infiltrators, they hide in positions with
greatest oversight of the whole battlefield, and are rendered all but invisible
3 2 1 3 4+ 8 28mm
by camo cloaks.

  Name A BS/WS D Special Rules !


Ranger long rifle 4 2+ 3/3 Heavy, Silent MW3
Shuriken pistol 4 3+ 3/4 Rng Rending
Fists 3 3+ 2/3 - -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders Take Aim (1AP): Until the end of this operative’s activation, the
ranger long rifle this operative is equipped with gains the Balanced
Camo Cloak: Each time a shooting attack is made against this
special rule. This operative cannot perform this action if it is within
operative, in the Roll Defence Dice step of that shooting attack,
of an enemy operative.
before rolling your defence dice, if it is in Cover, one additional
dice can be retained as a successful normal save as a result of
Cover.

DATACARD-RELATED
Pathfinder Cloak

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, VOIDSCARRED FATE DEALER


VOIDSCARRED WAY SEEKER M APL GA DF SV W Base
It is the role of the Way Seekers to guide and steer smaller Corsair ships on
their travels. They are also powerful battlefield psykers who work closely
with Fate Dealers and Kurnathi, identifying targets for these assassins as 3 2 1 3 4+ 8 28mm
they would identify obstacles to their craft.

  Name A BS/WS D Special Rules !


Shuriken pistol 4 3+ 3/4 Rng Rending
Witch staff 4 3+ 3/5 - -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders Manifest Psychic Power (1AP): Psychic action. Resolve a
CORSAIR VOIDSCARRED psychic power, as specified here. This
operative can perform this action twice during its activation. This
operative cannot perform this action while within Engagement
Range of an enemy operative.

DATACARD-RELATED
RELIC WITCH STAFF  , Lodestar Helm

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, PSYKER, VOIDSCARRED WAY SEEKER

VOIDSCARRED SOUL WEAVER M APL GA DF SV W Base


Spiritual mystics, Soul Weavers utilise the power and knowledge of the
Aeldari souls in the spirit stones they carry. With this energy they can
enhance warriors’ abilities in combat or heal the wounded. 3 2 1 3 4+ 8 28mm

  Name A BS/WS D Special Rules !


Shuriken pistol 4 3+ 3/4 Rng Rending
Power weapon 4 3+ 4/6 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders Soul Channel (1AP): Psychic action. Select one friendly
CORSAIR VOIDSCARRED operative Visible to and within of
this operative. Add 1 to that operative’s APL. This operative cannot
perform this action if it is within Engagement Range of an enemy
operative.
Soul Heal (1AP): Psychic action. Select one friendly
CORSAIR VOIDSCARRED operative Visible to and within of
this operative. That operative regains D3 lost wounds. This
operative can perform this action twice during its activation, but
cannot perform this action if it is within Engagement Range of an
enemy operative.

DATACARD-RELATED
SPIRIT STONE  , RELIC POWER WEAPON

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, PSYKER, MEDIC, VOIDSCARRED SOUL WEAVER


VOIDSCARRED FELARCH M APL GA DF SV W Base
Felarchs are veteran Corsairs, with centuries or even millennia of
experience reaving the stars. They have fought countless different races
and mastered numerous weapons, making them deadly enemies for any 3 2 1 3 4+ 9 28mm
who face them.

  Name A BS/WS D Special Rules !


Neuro disruptor 4 2+ 4/5 Rng , AP1 Stun
Shuriken pistol 4 2+ 3/4 Rng Rending
Shuriken rifle 4 2+ 3/4 - Rending
Power weapon 4 2+ 4/6 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Aeldari Raiders Take Aim (1AP): Until the end of this operative’s activation, the
shuriken rifle this operative is equipped with gains the Balanced
Coordinated Strike: Each time this operative is activated, you can
special rule. This operative cannot perform this action if it is
select one ready friendly CORSAIR VOIDSCARRED operative
within of an enemy operative.
Visible to and within of this operative. After this operative’s
activation ends, you can activate that ready friendly operative.

DATACARD-RELATED
RELIC POWER WEAPON  , Mistfield

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, LEADER, VOIDSCARRED FELARCH

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