Corsair Voidscarred
Corsair Voidscarred
Corsair Voidscarred
Contents
Books Psychic Powers • Voidscarred Gunner
FAQ Tac Ops • Voidscarred Heavy Gunner
• Voidscarred Starstorm Duellist
• Expansion: Kill Team: Nachmund Spec Ops Rules • Voidscarred Kurnite Hunter
(Corsair Voidscarred) • Battle Honours
• Voidscarred Shade Runner
Corsair Voidscarred Kill Team • Rare Equipment
• Voidscarred Kurnathi
• Operatives • Strategic Assets
• Voidscarred Fate Dealer
Ability • Requisitions
• Voidscarred Way Seeker
• Aeldari Raiders • Spec Ops
• Voidscarred Soul Weaver
Strategic Ploys Equipment • Voidscarred Felarch
Tactical Ploys Dataslates
• Voidscarred Warrior
BOOKS
Book Kind Edition Version Last update
Kill Team: Nachmund (Corsair
Expansion 2 1.0 August 2022
Voidscarred)
FAQ
EXPANSION: KILL TEAM: NACHMUND (CORSAIR VOIDSCARRED)
Can the VOIDSCARRED SHADE RUNNER operative move within Engagement Range of an enemy operative for the Slicing Attack action,
Q: even though it has the FLY keyword and can move around, across and over operatives as if they were not there?
Yes. Move it to a location it can be placed and within Engagement Range, ignore FLY to resolve the slicing attack, then continue the
A: move with FLY.
When a VOIDSCARRED WAY SEEKER operative performs the Manifest Psychic Power action for a second time during its activation, do I
Q: have to select a different psychic power from the one I selected the first time in that activation?
A: Yes.
Blaster or shredder
VOIDSCARRED HEAVY GUNNER equipped with a shuriken pistol, fists and one of the following options:
VOIDSCARRED KURNATHI
Other than VOIDSCARRED WARRIOR operatives, your kill team can only include each operative above once. Your kill team cannot include
both a VOIDSCARRED GUNNER operative and a VOIDSCARRED HEAVY GUNNER operative.
ABILITY
Below, you will find a common ability of the CORSAIR VOIDSCARRED kill team.
AELDARI RAIDERS
Each time this operative is activated, it can perform a free Dash action during that activation.
STRATEGIC PLOYS
If your faction is CORSAIR VOIDSCARRED , you can use the following Strategic Ploys during a game.
PLUNDERERS 1CP
Strategic Ploy
Select up to three friendly CORSAIR VOIDSCARRED operatives. Each of those operatives can immediately perform a free Dash action.
When doing so, if the mission you are playing has any objective markers that are not being carried by operatives, each selected operative
must end their Dash action closer to the nearest objective marker.
OUTCASTS 1CP
Strategic Ploy
Until the end of the Turning Point, each time a friendly CORSAIR VOIDSCARRED operative fights in combat or makes a shooting attack, in
the Roll Attack Dice step of that combat or shooting attack, if it is more than from friendly operatives, if you retain any critical hits, you
can select one of your failed hits to be retained as a successful normal hit.
PSYCHIC POWERS
The first time a friendly CORSAIR VOIDSCARRED PSYKER operative performs the Manifest Psychic Power action in each of its activations,
select one psychic power from the list below to be resolved.
The second time a friendly CORSAIR VOIDSCARRED PSYKER operative performs the Manifest Psychic Power action in each of its
activations, roll one D6: on a 1-2, that operative suffers 3 mortal wounds. On a 3+, select another psychic power from the list below to be
resolved.
LIGHTNING STRIKE
Perform a free Shoot action using the following ranged weapon:
Name A BS/WS D
Lightning strike 4 3+ 4/5
Special Rules !
AP1 -
WARDING SHIELD
Select one friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. Until the end of the Turning Point, that
operative has a 3+ invulnerable save.
FREEZING GRASP
Select one enemy operative Visible to this operative. Until the end of the Turning Point, subtract from that enemy operative’s Movement
characteristic and it cannot perform the Dash action.
WARP FOLD
Select one other friendly CORSAIR VOIDSCARRED operative Visible to and within of this operative. That friendly operative and this
operative both drop any objective markers they are carrying. That friendly operative then swaps positions with this operative; remove both
operatives from the killzone and set them back up in their new positions.
TAC OPS
If your faction is CORSAIR VOIDSCARRED , you can use the Corsair Voidscarred Tac Ops listed below, as specified in the mission sequence.
FLAWLESS RAID
Corsair Voidscarred – Faction Tac Op 1
You can reveal this Tac Op in the Target Reveal step of any Turning Point after the second.
If you had more victory points than your opponent at the start of the Turning Point, you score 1VP.
If you achieve the first condition at the start of the subsequent Turning Point, you score 1VP.
SOUL GUARD
Corsair Voidscarred – Faction Tac Op 2
Reveal this Tac Op in the Target Reveal step of the first Turning Point. Each time a friendly CORSAIR VOIDSCARRED operative is
incapacitated, before it is removed from the killzone, place one of your Spirit Stone tokens underneath the operative as close as possible to
the centre of its base.
The Pick Up action can be performed upon your Spirit Stone tokens by friendly CORSAIR VOIDSCARRED operatives. Operatives can carry
any number of Spirit Stone tokens and your Spirit Stone tokens can be picked up by friendly CORSAIR VOIDSCARRED operatives while
within Engagement Range of an enemy operative.
At the end of the battle, if no friendly operatives have been incapacitated, you score 2VPs.
Otherwise:
At the end of the battle, if friendly operatives are carrying at least half of your Spirit Stone tokens, you score 1VP.
At the end of the battle, if friendly operatives are carrying all of your Spirit Stone tokens, you score 1VP.
OPPORTUNISTS
Corsair Voidscarred – Faction Tac Op 3
Reveal this Tac Op in the Target Reveal step of the first Turning Point. Select three enemy operatives. Each time one of those operatives is
incapacitated, before it is removed from the killzone, place one of your Loot tokens underneath the operative as close as possible to the
centre of its base. The Pick Up action can be performed upon your Loot tokens by friendly operatives. Operatives can carry any number of
Loot tokens.
At the end of the battle, if friendly operatives are carrying one or more of your Loot tokens, you score 1 VP.
At the end of the battle, if friendly operatives are carrying three of your Loot tokens, you score 1VP.
CORSAIR VOIDSCARRED
D6 Specialism
Important Fate: Each time this operative fights in combat or a shooting attack is made
1 against it, in the Resolve Successful Hits step of that combat or shooting attack, the first
attack dice that inflicts Critical Damage on this operative inflicts Normal Damage instead.
Pirate Lord: Once per battle, you can use the Light Fingers, Deadly Ambush or
2 Opportunistic Fighters Tactical Ploy without spending any CPs if this operative is the
CORSAIR VOIDSCARRED operative specified by that Tactical Ploy.
Swift Hunter: Each time this operative performs a Charge action or moves as a result of
3
the Deadly Ambush Tactical Ploy, it can move an additional for that action or ploy.
Master Of Concealment: If this operative has a Conceal order and is in Cover provided by
4 Light terrain, enemy operatives cannot treat it as being on an Engage order as a result of a
Vantage Point.
Expert Marksman: You do not need to subtract any action points for this operative to
5
perform the Take Aim action.
Cut-throat: Each time this operative fights in combat, in the Roll Attack Dice step of that
combat, if you are the Attacker and either friendly operatives are supporting this operative
6
or the target is not ready, the melee weapons this operative is equipped with gain the
Rending critical hit rule for that combat.
RARE EQUIPMENT
Each time you would determine an item of rare equipment to add to your stash, if your faction is CORSAIR VOIDSCARRED , you can
determine one from the table below instead of determining one from another source. To do so, you can either roll one D6 to randomly
determine the rare equipment (re-rolling if it isn’t suitable), or you can select an appropriate one. As with any item of rare equipment, your
stash cannot include more than one of each item (if a duplicate result is rolled, roll again until a different result is rolled).
Spirit Stone: This operative can perform the Soul Channel action twice during its activation.
Relic Witch Staff: The second time this operative performs the Manifest Psychic Power action in each of its activations, you can re-roll the
D6 when determining the result of that action.
STRATEGIC ASSETS
Each time you would add a strategic asset to your base of operations, if your faction is CORSAIR VOIDSCARRED , you can select one from
the list below instead of selecting one from another source. As with any strategic asset, you can never have more than one of each.
HOARD OF SPOILS
The coterie has claimed many spoils from previous raids and campaigns, giving it useful tools and resources to draw from.
In the Strategy phase of the first Turning Point, add 1 additional CP to your pool.
WEBWAY ENTRANCE
By utilising the webway, the coterie can strike all over the galaxy, covering vast distances without encountering enemies.
In the Scouting step, after resolving your selected option, you can select and resolve a Recon option in addition to any other options.
Initiative is still determined by your original selection.
AERIAL SUPPORT
The coteries can count upon aerial support from other elements of their warband when they mark targets.
Once per battle, a friendly CORSAIR VOIDSCARRED operative can make a shooting attack with the following ranged weapon:
Name A BS/WS D
Nightfire missile 5 4+ 3/5
Special Rules !
Blast , Heavy, Limited, No Cover, Unwieldy -
REQUISITIONS
In a Spec Ops campaign, if your faction is CORSAIR VOIDSCARRED , you can use the following Requisitions in addition to those presented in
other sources.
Corsair Hero: In the Generate Command Points step of each Turning Point, if this operative is in the killzone, add 1 additional CP to your
pool.
SPEC OPS
Each time you would select a Spec Op for your kill team to be assigned to, if your faction is CORSAIR VOIDSCARRED , you can select one
from those found below instead of selecting one from another source.
PATH OF THE REAVER
To become a great champion among pirates, one must steal what none thought could be stolen, win where
others thought only defeat was possible, and do so in the most impressive manner possible. Once
you’ve done so, you must break those who would see you toppled from your perch.
COMMENDATION
You gain two Requisition points.
You can add two items of rare equipment to your stash.
AGGRESSIVE RAID
Harry the foe, strike them hard, evade their clumsy response and strike again. That is the way of the
Corsair.
COMMENDATION
You gain two Requisition points.
You can increase your asset capacity by one.
You can distribute 5 XP across the operatives on your dataslate.
EQUIPMENT
CORSAIR VOIDSCARRED operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence.
Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each
item.
Diuturnal Mantle: Each time a shooting attack is made against this operative, if the ranged weapon has the Torrent or Blast special rule, this
operative is treated as having a Save characteristic of 3+ for that shooting attack.
PLASMA GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle:
Name A BS/WS D
Plasma grenade 4 3+ 3/4
Special Rules !
Rng , Blast , Limited, Indirect -
Name A BS/WS D
Corsair blade 3 3+ 3/4
Runes of Protection: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, if that
shooting attack was made as a result of the Manifest Psychic Power action, you can re-roll any or all of your defence dice.
MISTFIELD+ [3EP]
VOIDSCARRED FELARCH operative only. The operative gains the following ability for the battle:
Mistfield: While a friendly CORSAIR VOIDSCARRED operative is within of this operative, that operative has a 5+ invulnerable save.
Lodestar Helm: The second time this operative performs the Manifest Psychic Power action in each of its activations, it does not suffer any
mortal wounds as a result of rolling a 1-2 (note this does not allow you to select a psychic power to be resolved).
Pathfinder Cloak: While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g.
Vantage Point).
DATASLATES
VOIDSCARRED WARRIOR M APL GA DF SV W Base
Corsairs are lithe and nimble warriors, skilled marksmen and bladesmen
both. Swift fighters, they make up for lack of physical strength with sheer 3 2 1 3 4+ 8 28mm
agility.
DATACARD-RELATED
RELIC POWER WEAPON
VOIDSCARRED GUNNER
Corsairs utilise weapons hailing from every Aeldari society. Shredders
M APL GA DF SV W Base
unleash an expanding mesh of monofilament, entangling foes in a net and
slicing them apart, while blasters use mysterious darklight technology,
3 2 1 3 4+ 8 28mm
lethal even to the most armoured foe.
DATACARD-RELATED
RELIC POWER WEAPON
DATACARD-RELATED
Pathfinder Cloak
DATACARD-RELATED
RELIC WITCH STAFF , Lodestar Helm
DATACARD-RELATED
SPIRIT STONE , RELIC POWER WEAPON
DATACARD-RELATED
RELIC POWER WEAPON , Mistfield