The key principles of modelling in object-oriented design and analysis are encapsulation, inheritance, polymorphism, abstraction, composition, and dependency. Encapsulation bundles data and methods into classes. Inheritance creates new classes that inherit properties and behaviors from existing classes. Polymorphism allows objects of different types to be treated the same. Abstraction reduces complex systems to essential characteristics. Composition creates new classes by combining existing classes. Dependency defines relationships between classes.
The key principles of modelling in object-oriented design and analysis are encapsulation, inheritance, polymorphism, abstraction, composition, and dependency. Encapsulation bundles data and methods into classes. Inheritance creates new classes that inherit properties and behaviors from existing classes. Polymorphism allows objects of different types to be treated the same. Abstraction reduces complex systems to essential characteristics. Composition creates new classes by combining existing classes. Dependency defines relationships between classes.
The key principles of modelling in object-oriented design and analysis are encapsulation, inheritance, polymorphism, abstraction, composition, and dependency. Encapsulation bundles data and methods into classes. Inheritance creates new classes that inherit properties and behaviors from existing classes. Polymorphism allows objects of different types to be treated the same. Abstraction reduces complex systems to essential characteristics. Composition creates new classes by combining existing classes. Dependency defines relationships between classes.
The key principles of modelling in object-oriented design and analysis are encapsulation, inheritance, polymorphism, abstraction, composition, and dependency. Encapsulation bundles data and methods into classes. Inheritance creates new classes that inherit properties and behaviors from existing classes. Polymorphism allows objects of different types to be treated the same. Abstraction reduces complex systems to essential characteristics. Composition creates new classes by combining existing classes. Dependency defines relationships between classes.
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Q) Outline the Principles of Modelling.
A) OODA is based on a set of principles that help guide the modelling
process. Here are some of the key principles of modelling in Object- Oriented Design and Analysis: Encapsulation: Encapsulation is the principle of bundling data and the methods that act on that data into a single unit, known as a class. Encapsulation helps to maintain the integrity of the data and makes it easier to modify the implementation without affecting the rest of the system. Inheritance: Inheritance is the principle of creating a new class by inheriting properties and behaviours from an existing class. The new class, known as the subclass, Inheritance promotes code reuse and allows for more efficient and organized code. Polymorphism: It is the principle of allowing objects of different types to be treated as if they were of the same type. Polymorphism can be achieved through method overloading or method overriding. Method overloading, Method overriding in Polymorphism allows for greater flexibility & extensibility in the system. Abstraction: Abstraction is the principle of reducing complex systems to a set of essential characteristics, or abstractions. Abstractions allow developers to focus on the most important aspects of the system. it makes the system easier to understand and modify. Composition: It is the principle of creating a new class by combining existing classes. The new class, known as the composite class, contains instances of other classes, known as its components. It promotes code reuse and allows for greater flexibility in the system. Dependency: Dependency is the principle of defining the relationships between classes in terms of dependencies Dependencies can be represented using UML diagrams, which show the relationships between classes. Q) Establish the relationship between SDLC and UML. A) The Software Development Life Cycle (SDLC) and Unified Modelling Language (UML) are two complementary concepts that are used in software development. The SDLC is a methodology for designing, developing, and maintaining software systems, while UML is a visual language for modelling software systems. The relationship between SDLC and UML is that UML is often used as a tool within the SDLC to represent the various phases of the development process. The SDLC includes several phases, such as requirements gathering, design, implementation, testing, and maintenance. Each of these phases has its own set of tasks and objectives, and UML can be used to model the various artifacts and deliverables associated with each phase. For example, during the requirements gathering phase, UML can be used to create use case diagrams, which represent the interactions between users and the system. During the design phase, UML can be used to create class diagrams, which represent the classes and their relationships within the system. UML can also be used to model the flow of data and control within the system, as well as the system architecture and deployment. By using UML to model the various aspects of the system, developers can create a more complete and accurate representation of the system, which can help to reduce errors and misunderstandings during the development process. In summary, the relationship between SDLC and UML is that UML is used as a tool within the SDLC to model and represent the various phases of the development process. By using UML to model the various aspects of the system, developers can create a more accurate and complete representation of the system, which can help to reduce errors and misunderstandings during the development process.
Co-Evolution of Metamodels and Model Transformations: An operator-based, stepwise approach for the impact resolution of metamodel evolution on model transformations.