Theren Nivel 2

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Sorcerer 2 Sage Astronomer Enric

CLASS & LEVEL BACKGROUND PLAYER NAME


Theren
Dark Elf Neutral 710/900
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +2 30 I've read every book in the
-2 ARMOR world’s greatest libraries—
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED or I like to boast that I have.
6 PERSONALITY TRAITS

Hit Point Maximum 16


-2
Strength
DEXTERITY Beauty. What is beautiful points us

+2 ●


+2

+5
Dexterity
Constitution
16 beyond itself toward what is true. (Good)

CURRENT HIT POINTS IDEALS


+0
Intelligence
15 -2
Wisdom
I've been searching my whole life
● +6
Charisma
for the answer to a certain question.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 1d6
+2
Acrobatics (Dex) Total SUCCESSES
16
I am easily distracted by the
-2
Animal Handling (Wis) 2 FAILURES
promise of information.

+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-2
Athletics (Str)

+0 ●
+6
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
● +2 Race - Elf
- Ability: Dexterity +2
Quarterstaff 4 1d6-2 - Keen Senses: Proficiency in Perception (Wis)
10 -2
Insight (Wis) - Fey Ancestry: Advantage vs Charm effects. Immunity vs Sleep
- Trance: 4h of meditation = 8h of sleep

+6
Intimidation (Cha) Quarterstaff 4 1d8-2 b (2H) - Language: Common and Elvish

Investigation (Int)
Subrace - Drow
WISDOM +0
- Ability: Charisma +1
Dagger* 4 1d4+2 p - Darkvision: 120 feet
-2
Medicine (Wis)
-2 +0
Nature (Int) - Poison Spray: 1d12 poison. Salv.: 16 cons
- Sunlight Sensitivity: Disavantage on Attack rolls and Perception (Wis)
checks when you, the target or whatever you are trying to perceive is in
direct sunlight.
- Drow Magic: 1st level "Dancing Lights" at will, 3rd level "Faerie Fire"
- Shocking Grasp: 1d8 lightning
7

+0
Perception (Wis) 1/day and 5th level "Darkness" 1/day; Charisma is your spellcasting
- Magic Missile: 3x(1d4+1) ability for these spells.
- Drow Weapon Training: Rapiers, Shortswords and Hand Crossbows
+4
Performance (Cha) - Firebolt: 1d10 fire
Background - Sage
+4
Persuasion (Cha) - Frostbite: 1d6 cold. Salv.: 16 cons - Skill Proficiencies: Arcana, History
CHARISMA
- Shield - Languages: Celestial and Sylvan.
+0
Religion (Int)
+4 +2
Sleight of Hand (Dex)
Class - Sorcerer
- Hit Dice: 1d6 per sorcerer level
- Hit Points at 1st Level: 6 + Constitution modifier
- Hit Points at Higher Levels: 1d6 (or 4) + Cons. mod. per sorc. lvl after
+2
Stealth (Dex) 1st
18 *Range 20/60 - Weapons: Daggers, darts, slings, quarterstaffs and light crossbows
-2
Survival (Wis) - Saving Throws: Constitution, Charisma
- Skills: Deception, Intimidation

SKILLS ATTACKS & SPELLCASTING Spellcasting


- 4 Sorc. Cantrips known
- 3 Spells known

Wild Magic Origin


7 PASSIVE WISDOM (PERCEPTION) - Quarterstaff - Wild Magic Surge: When you cast a spell of 1st level or higher, the
CP DM can have you roll a d20. On a 1, you roll on the Surge Table.
- Arcane focus
- 2xDagger - Tides of Chaos: You gain advantage on 1 attack roll, Ability Check, or
Saving Throw. After you cast a 1st level or higher spell, the DM can
- Explorer’s pack
SP have you roll on the Surge Table. If you roll, or complete a Long Rest,
Common, Elvish, Celestial and Sylvan. - Vestiduras de tela con capucha you regain Tides of Chaos.
- Anillo de Oreioth: 2 Magic Font of Magic
Daggers, rapiers, shortswords, EP
Missile por día, si se gastan se - Sorcery Points: 2 (Regained on Long Rest)
- Can create spell slots up to 5th Level. Costs are as follows for level
tira 1d20 y si sale 1 no se carga
quarterstaffs, darts, slings, light nunca más.
1-5: 2, 3, 5, 6 and 7.
- Converserly, you can convert spell slots using the same conversions
crossbows, hand crossbows. - 1 poción de 2d4+2 as above.
GP 25 -----------------------------------------------------------------------
A nivel 3:
Metamagic (escoger 2)
- Twinned Spell:
PP
- Careful Spell:
- Empowered Spell:
- Quickened Spell: Can spend 1 sorcery point to change a spell's time
from 1 action, to 1 bonus action.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
? 1,80 m 60 kg
AGE HEIGHT WEIGHT
Theren
Claros Gris pálido Negro
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Me despierta el canto de un pájaro,


está saliendo el sol, estoy sudando,
nervioso, no sé quién soy, dónde
estoy, ni cómo me llamo. No
recuerdo nada.

Miro a mi alrededor, he estado


inconsciente debajo de un árbol,
parece que estoy en un bosque, a mi
lado encuentro una mochila, la
examino, hay una nota en élfico:
"Busca a Aerisi en Tyar-Besil".
También encuentro un bastón y dos
dagas. Intento recordar. Nada.
¿Aerisi, Tyar-Besil? Debo moverme,
sé que no debo quedarme aquí.
Observo el bosque, los árboles son
más altos por el norte, empiezo a ADDITIONAL FEATURES & TRAITS
caminar hacia el sur, de repente me
viene un nombre a mi mente: Theren.
Sí, creo que ese es mi nombre.
Theren. Sigo caminando.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer CHA 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Dancing Lights
Frostbite
Fire Bolt
Poison Spray
Shocking Grasp

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 3 7
EPAR
SPELL NAME
ED
PR

● Magic Missile

● Shield
4
● Chromatic Orb
SPELLS KNOWN

2
Cuando suba a 3 quiero -> Mirror Image o Enhance Ability

(puedo quitar un spell de nivel 1 y tener 2 de nivel 2)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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