Discovery Live Documentation
Discovery Live Documentation
Discovery Live Documentation
Disclaimer Notice
THIS ANSYS SOFTWARE PRODUCT AND PROGRAM DOCUMENTATION INCLUDE TRADE SECRETS
AND ARE CONFIDENTIAL AND PROPRIETARY PRODUCTS OF ANSYS, INC., ITS SUBSIDIARIES, OR
LICENSORS. The software products and documentation are furnished by ANSYS, Inc., its subsidiaries, or
affiliates under a software license agreement that contains provisions concerning non-disclosure, copying,
length and nature of use, compliance with exporting laws, warranties, disclaimers, limitations of liability, and
remedies, and other provisions. The software products and documentation may be used, disclosed, transferred,
or copied only in accordance with the terms and conditions of that software license agreement
ANSYS, Inc. and ANSYS Europe, Ltd. are UL registered ISO 9001: 2015
Third-Party Software
See the legal information in the product help files for the complete Legal Notice for ANSYS proprietary
software and third-party software. If you are unable to access the Legal Notice, contact ANSYS, Inc.
Published in the U.S.A.
Protected by US Patents 7,639,267, 7,733,340, 7,830,377, 7,969,435, 8,207,990, 8,244,508, 8,253,726, and
8,330,775
Copyright © 2003-2019 ANSYS, Inc. All Rights Reserved. SpaceClaim is a registered trademark of ANSYS,
Inc.
Portions of this software Copyright © 2010 Acresso Software Inc. FlexLM and FLEXNET are trademarks of
Acresso Software Inc.
Portions of this software Copyright © 2008 Adobe Systems Incorporated. All Rights Reserved. Adobe and
Acrobat are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States
and/or other countries
ANSYS Workbench and GAMBIT and all other ANSYS, Inc. product names are trademarks or registered
trademarks of ANSYS, Inc. or its subsidiaries in the United States or other countries.
Contains BCLS (Bound-Constrained Least Squares) Copyright (C) 2006 Michael P. Friedlander, Department
of Computer Science, University of British Columbia, Canada, provided under a LGPL 3 license which is
included in the SpaceClaim installation directory (lgpl-3.0.txt). Derivative BCLS source code available upon
request.
Contains SharpZipLib Copyright © 2009 C#Code
Anti-Grain Geometry Version 2.4 Copyright © 2002-2005 Maxim Shemanarev (McSeem).
Some SpaceClaim products may contain Autodesk® RealDWG by Autodesk, Inc., Copyright © 1998-2010
Autodesk, Inc. All rights reserved. Autodesk, AutoCAD, and Autodesk Inventor are registered trademarks
and RealDWG is a trademark of Autodesk, Inc.
CATIA is a registered trademark of Dassault Systèmes.
Portions of this software Copyright © 2010 Google. SketchUp is a trademark of Google.
Portions of this software Copyright © 1999-2006 Intel Corporation. Licensed under the Apache License,
Version 2.0. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
Contains DotNetBar licensed from devcomponents.com.
KeyShot is a trademark of Luxion ApS.
MatWeb is a trademark of Automation Creations, Inc.
2008 Microsoft ® Office System User Interface is licensed from Microsoft Corporation. Direct3D, DirectX,
Microsoft PowerPoint, Excel, Windows, Windows Vista and the Windows Vista Start button are trademarks
or registered trademarks of Microsoft Corporation in the United States and/or other countries.
Portions of this software Copyright © 2005 Novell, Inc. (http://www.novell.com)
Creo Parametric and PTC are registered trademarks of Parametric Technology Corporation.
Persistence of Vision Raytracer and POV-Ray are trademarks of Persistence of Vision Raytracer Pty. Ltd.
Portions of this software Copyright © 1993-2009 Robert McNeel & Associates. All Rights Reserved.
openNURBS is a trademark of Robert McNeel & Associates. Rhinoceros is a registered trademark of Robert
McNeel & Associates.
Portions of this software Copyright © 2005-2007, Sergey Bochkanov (ALGLIB project). *
Portions of this software are owned by Siemens PLM © 1986-2011. All Rights Reserved. Parasolid and
Unigraphics are registered trademarks and JT is a trademark of Siemens Product Lifecycle Management
Software, Inc.
SOLIDWORKS is a registered trademark of SOLIDWORKS Corporation.
Portions of this software are owned by Spatial Corp. © 1986-2011. All Rights Reserved. ACIS and SAT are
registered trademarks of Spatial Corp.
Contains Teigha for .dwg files licensed from the Open Design Alliance. Teigha is a trademark of the Open
Design Alliance.
Development tools and related technology provided under license from 3Dconnexion. © 1992 – 2008
3Dconnexion. All rights reserved.
TraceParts is owned by TraceParts S.A. TraceParts is a registered trademark of TraceParts S.A.
Contains a modified version of source available from Unicode, Inc., copyright © 1991-2008 Unicode, Inc. All
rights reserved. Distributed under the Terms of Use in http://www.unicode.org/copyright.html.
Portions of this software Copyright © 1992-2008 The University of Tennessee. All rights reserved. [1]
Portions of this software Copyright © XHEO INC. All Rights Reserved. DeployLX is a trademark of XHEO
INC.
This software incorporates information provided by American Institute of Steel Construction (AISC) for shape
data available at http://www.aisc.org/shapesdatabase.
This software incorporates information provided by ArcelorMittal® for shape data available at
http://www.sections.arcelormittal.com/products-services/products-ranges.html.
All other trademarks, trade names or company names referenced in SpaceClaim software, documentation
and promotional materials are used for identification only and are the property of their respective owners.
*Additional notice for LAPACK and ALGLIB Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:-Redistributions of source code
must retain the above copyright notice, this list of conditions and the following disclaimer.-Redistributions in
binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
listed in this license in the documentation and/or other materials provided with the distribution.-Neither the
name of the copyright holders nor the names of its contributors may be used to endorse promote products
derived from this software without specific prior written permission.
BCLS is licensed under the GNU Lesser General Public License (GPL) Version 3, Copyright (C) 2006 Michael
P. Friedlander, Department of Computer Science, University of British Columbia, Canada. A copy of the
LGPL license is included in the installation directory (lgpl-3.0.txt).
Please contact [email protected] for a copy of the source code for BCLS.
Eigen is licensed under the Mozilla Public License (MPL) Version 2.0, the text of which can be found at:
https://www.mozilla.org/media/MPL/2.0/index.815ca599c9df.txt. Please contact [email protected]
for a copy of the Eigen source code.
HDF5 (Hierarchical Data Format 5) Software Library and Utilities
Copyright (c) 2006, The HDF Group.
NCSA HDF5 (Hierarchical Data Format 5) Software Library and Utilities
Copyright (c) 1998-2006, The Board of Trustees of the University of Illinois.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted for any purpose
(including commercial purposes) provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions, and the
following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions, and the
following disclaimer in the documentation and/or materials provided with the distribution.
3. In addition, redistributions of modified forms of the source or binary code must carry prominent notices
stating that the original code was changed and the date of the change.
4. All publications or advertising materials mentioning features or use of this software are asked, but not
required, to acknowledge that it was developed by The HDF Group and by the National Center for
Supercomputing Applications at the University of Illinois at Urbana-Champaign and credit the contributors.
5. Neither the name of The HDF Group, the name of the University, nor the name of any Contributor may be
used to endorse or promote products derived
from this software without specific prior written permission from The HDF Group, the University, or the
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DISCLAIMER:
THIS SOFTWARE IS PROVIDED BY THE HDF GROUP AND THE CONTRIBUTORS "AS IS" WITH NO
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED. In no
event shall The HDF Group or the Contributors be liable for any damages suffered by the users arising out
of the use of this software, even if advised of the possibility of such damage. Anti-Grain Geometry - Version
2.4 Copyright (C) 2002-2004 Maxim Shemanarev (McSeem)
Permission to copy, use, modify, sell and distribute this software is granted provided this copyright notice
appears in all copies. This software is provided "as is" without express or implied warranty, and with no claim
as to its suitability for any purpose.
Some ANSYS-SpaceClaim products may contain Autodesk® RealDWG by Autodesk, Inc., Copyright ©
1998-2010 Autodesk, Inc. All rights reserved. Autodesk, AutoCAD, and Autodesk Inventor are registered
trademarks and RealDWG is a trademark of Autodesk, Inc.
CATIA is a registered trademark of Dassault Systèmes.
Portions of this software Copyright © 2013 Trimble. SketchUp is a trademark of Trimble Navigation Limited.
This software is based in part on the work of the Independent JPEG Group.
Portions of this software Copyright © 1999-2006 Intel Corporation. Licensed under the Apache License,
Version 2.0. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
Contains DotNetBar licensed from devcomponents.com.
Portions of this software Copyright © 1988-1997 Sam Leffler and Copyright (c) 1991-1997 Silicon Graphics,
Inc.
KeyShot is a trademark of Luxion ApS.
MatWeb is a trademark of Automation Creations, Inc.
2010 Microsoft ® Office System User Interface is licensed from Microsoft Corporation. Direct3D, DirectX,
Microsoft PowerPoint, Excel, Windows/Vista/Windows 7/Windows 8/Windows 10 and their respective Start
Button designs are trademarks or registered trademarks of Microsoft Corporation in the United States and/or
other countries.
Portions of this software Copyright © 2005 Novell, Inc. (Licensed at
http://stuff.mit.edu/afs/athena/software/mono_v3.0/arch/i386_linux26/mono/mcs/class/Managed.Windows.Forms/System.Windows.Forms.RTF/)
Pro/ENGINEER and PTC are registered trademarks of Parametric Technology Corporation.
POV-Ray is available without charge from http://www.pov-ray.org. No charge is being made for a grant of
the license to POV-Ray.
POV-Ray License Agreement
DISTRIBUTOR'S LICENCE AGREEMENT
Persistence of Vision Raytracer(tm) (POV-Ray(tm))
13 August 2004
Licensed Versions: Versions 3.5 and 3.6
Please read through the terms and conditions of this license carefully. This is a binding legal agreement
between you, the "Distributor" and Persistence of Vision Raytracer Pty. Ltd. ACN 105 891 870 ("POV"), a
company incorporated in the state of Victoria, Australia, for the product known as the "Persistence of Vision
Raytracer(tm)", also referred to herein as "POV-Ray(tm)". The terms of this agreement are set out at
http://www.povray.org/distribution-license.html ("Official Terms"). The Official Terms take precedence over
this document to the extent of any inconsistency.
1. INTRODUCTION
1.1. In this agreement, except to the extent the context requires otherwise, the following capitalized terms
have the following meanings:
(a) Distribution means:
(i) a single item of a distribution medium, including a CD Rom or DVD Rom, containing software programs
and/or data;
(ii) a set of such items;
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Published: 2019-12-12T04:22:44.702-05:00
i. Copyright and Trademark Information
(iii) a data file in a generally accepted data format from which such an item can be created using generally
available standard tools;
(iv) a number of such data files from which a set of such items can be created; or
(v) a data file in a generally accepted data storage format which is an archive of software programs and/or
data;
(b) Derived Code means all software which is derived from or is an adaptation of any part of the Software
other than a scene file;
(c) Intellectual Rights means:
(i) all copyright, patent, trade mark, trade secret, design, and circuit layout rights;
(ii) all rights to the registration of such rights; and
(iii) all rights of a similar nature which exist anywhere in the world;
(d) Licensed Version means the version set out at the top of this agreement against the heading "Licensed
Version" and all minor releases of this version (ie releases of the form x.y.z);
(e) POV Associate means any person associated directly or indirectly with POV whether as a director, officer,
employee, subcontractor, agent, representative, consultant, licensee or otherwise;
(f) Modification Terms means the most recent version from time to time of the document of that name made
available from the Site (g) Revocation List means the list of that name linked to from the Official Terms;
(h) Site means www.povray.org;
(i) Software means the Licensed Version of the Persistence of Vision Raytracer(tm) (also known as
POV-Ray(tm)) (including all POV-Ray program source files, executable (binary) files, scene files, documentation
files, help files, bitmaps and other POV-Ray files associated with the Licensed Version) in a form made
available by
POV on the Site;
(j) User Licence means the most recent version from time to time of the document of that name made available
from the Site.
2. OPEN SOURCE DISTRIBUTIONS
2.1. In return for the Distributor agreeing to be bound by the terms of this agreement, POV grants the Distributor
permission to make a copy of the Software by including the Software in a generally recognised Distribution
of a recognised operating system where the kernel of that operating system is made available under licensing
terms:
(a) which are approved by the Open Source Initiative (www.opensource.org) as complying with the "Open
Source Definition" put forward by the Open Source Initiative; or
(b) which comply with the "free software definition" of the Free Software Foundation (www.fsf.org). 2.2. As
at June 2004, and without limiting the generality of the term, each of the following is a "generally recognised
Distribution" for the purposes of clause 2.1: Debian, Red Hat (Enterprise and Fedora), SuSE, Mandrake,
Xandros, Gentoo and Knoppix Linux distributions, and officially authorized distributions of the FreeBSD,
OpenBSD, and NetBSD projects.
2.3. Clause 2.1 also applies to the Software being included in the above distributions 'package' and 'ports'
systems, where such exist;
2.4. Where the Distributor reproduces the Software in accordance with clause 2.1:
(a) the Distributor may rename, reorganise or repackage (without omission) the files comprising the Software
where such renaming, reorganisation or repackaging is necessary to conform to the naming or organisation
scheme of the target operating environment of the Distribution or of an established package management
system of the target operating environment of the Distribution; and (b) the Distributor must not otherwise
rename, reorganise or repackage the Software.
3. DISTRIBUTION LICENCE
3.1. Subject to the terms and conditions of this agreement, and in return for Distributor agreeing to be bound
by the terms of this agreement, POV grants the Distributor permission to make a copy of the Software in any
of the following circumstances:(a) in the course of providing a mirror of the POV-Ray Site (or part of it), which
is made available generally over the internet to each person without requiring that person to identify themselves
and without any other restriction other than restrictions designed to manage traffic flows;
(b) by placing it on a local area network accessible only by persons authorized by the Distributor whilst on
the Distributor's premises;
(c) where that copy is provided to a staff member or student enrolled at a recognised educational institution;
(d) by including the Software as part of a Distribution where:
(i) neither the primary nor a substantial purpose of the distribution of the Distribution is the distribution of the
Software. That is, the distribution of the Software
is merely incidental to the distribution of the Distribution; and
(ii) if the Software was not included in the Distribution, the remaining software and data included within the
Distribution would continue to function effectively and
according to its advertised or intended purpose;
(e) by including the Software as part of a Distribution where:
(i) there is no data, program or other files apart from the Software on the Distribution;
(ii) the Distribution is distributed by a person to another person known to that person; or
(iii) the Distributor has obtained explicit written authority from POV to perform the distribution, citing this
clause number, prior to the reproduction being
made.
3.2. In each case where the Distributor makes a copy of the Software in accordance with clause 3.1, the
Distributor must, unless no payment or other consideration of any type is received by Distributor in relation
to the Distribution:
(a) ensure that each person who receives a copy of the Software from the Distributor is aware prior to acquiring
that copy:
(i) of the full name and contact details of the Distributor, including the Distributor's web site, street address,
mail address, and working email address;
(ii) that the Software is available without charge from the Site;
(iii) that no charge is being made for the granting of a licence over the Software.
(b) include a copy of the User Licence and this Distribution License with the copy of the Software. These
licences must be stored in the same subdirectory on the distribution medium as the Software and named in
such a way as to prominently identify their purpose;
3.3. The Distributor must not rename, reorganise or repackage any of the files comprising the Software
without the prior written authority of POV.
3.4. Except as explicitly set out in this agreement, nothing in this agreement permits Distributor to make any
modification to any part of the Software.
4. RESTRICTIONS ON DISTRIBUTION
4.1. Nothing in this agreement gives the Distributor: (a) any ability to grant any licence in respect of the use
of the Software or any part of it to any person;
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - viii
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
i. Copyright and Trademark Information
(b) any rights or permissions in respect of, including rights or permissions to distribute or permit the use of,
any Derived Code;
(c) any right to bundle a copy of the Software (or part thereof), whether or not as part of a Distribution, with
any other items, including books and magazines. POV may, in response to a request, by notice in writing
and in its absolute discretion, permit such bundling on a case by case basis. This clause 4.1(c) does not
apply to Distributions permitted under clause 2;
(d) any right, permission or authorisation to infringe any Intellectual Right held by any third party.
4.2. Distributor may charge a fee for the making or the provision of a copy of the Software.
4.3. Where the making, or the provision, of a copy of the Software is authorised under the terms of clause 3
but not under those of clause 2 of this agreement, the total of all fees charged in relation to such making or
provision and including all fees (including shipping and handling fees) which are charged in respect
of any software, hardware or other material provided in conjunction with or in any manner which is reasonably
connected with the making, or the provision, of a copy of the Software must not exceed the reasonable costs
incurred by the Distributor in making the reproduction, or in the provision, of that copy for which the fee
is charged.
4.4. Notwithstanding anything else in this agreement, nothing in this agreement permits the reproduction of
any part of the Software by, or on behalf of:
(a) Any person currently listed on the Revocation List from time to time;
(b) Any related body corporate (as that term is defined in section 50 of the Corporations Law 2001 (Cth)) of
any person referred to in clause 4.4(a);
(c) Any person in the course of preparing any publication in any format (including books, magazines, CD
Roms or on the internet) for any of the persons identified in paragraph (a);
(d) Any person who is, or has been, in breach of this Agreement and that breach has not been waived in
writing signed by POV; or
(e) Any person to whom POV has sent a notice in writing or by email stating that that person may not distribute
the Software.
4.5. From the day two years after a version of the Software more recent than the Licensed Version is made
available by POV on the Site clause 3 only permits reproduction of the Software where the Distributor ensures
that each recipient of such a reproduction is aware, prior to obtaining that reproduction, that that reproduction
of the Software is an old version of the Software and that a more recent version of the Software is available
from the Site.
5. COPYRIGHT AND NO LITIGATION
5.1. Copyright subsists in the Software and is protected by Australian and international copyright laws.
5.2. Nothing in this agreement gives Distributor any rights in respect of any Intellectual Rights in respect of
the Software or which are held by or on behalf of POV. Distributor acknowledges that it does not acquire any
rights in respect of such Intellectual Rights.
5.3. Distributor acknowledges that if it performs out any act in respect of the Software without the permission
of POV it will be liable to POV for all damages POV may suffer (and which Distributor acknowledges it may
suffer) as well as statutory damages to the maximum extent permitted by law and that it may also be liable
to
criminal prosecution.
5.4. Distributor must not commence any action against any person alleging that the Software or the use or
distribution of the Software infringes any rights, including Intellectual Rights of the Distributor or of any other
person. If Distributor provides one or more copies of the Software to any other person in accordance with
the agreement, Distributor waives all rights it has, or may have in the future, to bring any action, directly or
indirectly, against any person to the extent that such an action relates to an infringement of any rights,
including Intellectual Rights of any person in any way arising from, or in relation to, the use, or distribution,
(including through the authorisation of such use or distribution) of:(a) the Software;
(b) any earlier or later version of the Software; or
(c) any other software to the extent it incorporates elements of the software referred to in paragraphs (a) or
(b) of this clause
5.4.
6. DISCLAIMER OF WARRANTY
6.1. To the extent permitted by law, all implied terms and conditions are excluded from this agreement. Where
a term or condition is implied into this agreement and that term cannot be legally excluded, that term has
effect as a term or condition of this agreement. However, to the extent permitted by law, the liability
of POV for a breach of such an implied term or condition is limited to the fullest extent permitted by law.
6.2. To the extent permitted by law, this Software is provided on an "AS IS" basis, without warranty of any
kind, express or implied, including without limitation, any implied warranties of merchantability, fitness for a
particular purpose and non-infringement of intellectual property of any third party. The Software has inherent
limitations including design faults and programming bugs.
6.3. The entire risk as to the quality and performance of the Software is borne by Distributor, and it is
Distributor's responsibility to ensure that the Software fulfils Distributor's requirements prior to using it in any
manner (other than testing it for the purposes of this paragraph in a non-critical and non-production
environment), and prior to distributing it in any fashion.
6.4. This clause 6 is an essential and material term of, and cannot be severed from, this agreement. If
Distributor does not or cannot agree to be bound by this clause, or if it is unenforceable, then Distributor
must not, at any time, make any reproductions of the Software under this agreement and this agreement
gives the
Distributor no rights to make any reproductions of any part of the Software.
7. NO LIABILITY
7.1. When you distribute or use the Software you acknowledge and accept that you do so at your sole risk.
Distributor agrees that under no circumstances will it have any claim against POV or any POV Associate for
any loss, damages, harm, injury, expense, work stoppage, loss of business information, business interruption,
computer failure or malfunction which may be suffered by you or by any third party from any cause whatsoever,
howsoever arising, in connection with your use or distribution of the Software even where POV was aware,
or ought to have been aware, of the potential of such loss.
7.2. Neither POV nor any POV Associate has any liability to Distributor for any indirect, general, special,
incidental, punitive and/or consequential damages arising as a result of a breach of this agreement by POV
or which arises in any way related to the Software or the exercise of a licence granted to Distributor under
this
agreement.
7.3. POV's total aggregate liability to the Distributor for all loss or damage arising in any way related to this
agreement is limited to the lesser of: (a) AU$100, and (b) the amount received by POV from Distributor as
payment for the grant of a licence under this agreement.
7.4. Distributor must bring any action against POV in any way related to this agreement or the Software within
3 months of the cause of action first arising. Distributor waives any right it has to bring any action against
POV and releases POV from all liability in respect of a cause of action if initiating process in relation to that
action is not served on POV within 3 months of the cause of action arising. Where a particular set of facts
give rise to more than one cause of action this clause 7.4 applies as if all such causes of action arise at the
time the first such cause of action arises.
7.5. This clause 7 is an essential and material term of, and cannot be severed from, this agreement. If
Distributor does not or cannot agree to be bound by this clause, or if it is unenforceable, then Distributor
must not, at any time, make any reproductions of the Software under this agreement and this agreement
gives the Distributor no rights to make any reproductions of any part of the Software.
8. INDEMNITY
8.1. Distributor indemnifies POV and each POV Associate and holds each of them harmless against all claims
which arise from any loss, damages, harm, injury, expense, work stoppage, loss of business information,
business interruption, computer failure or malfunction, which may be suffered by Distributor or any other
party whatsoever as a consequence of:
(a) any act or omission of POV and/or any POV Associate, whether negligent or not;
(b) Distributor's use and/or distribution of the Software; or
(c) any other cause whatsoever, howsoever arising, in connection with the Software. This clause 8 is binding
on Distributor's estate, heirs, executors, legal successors, administrators, parents and/or guardians.
8.2. Distributor indemnifies POV, each POV Associate and each of the authors of any part of the Software
against all loss and damage and for every other consequence flowing from any breach by Distributor of any
Intellectual Right held by POV.
8.3. This clause 8 constitutes an essential and material term of, and cannot be severed from, this agreement.
If Distributor does not or cannot agree to be bound by this clause, or if it is unenforceable, then Distributor
must not, at any time, make any reproductions of the Software under this agreement and this agreement
gives the Distributor no rights to make any reproductions of any part of the Software.
9. HIGH RISK ACTIVITIES
9.1. This Software and the output produced by this Software is not fault-tolerant and is not designed,
manufactured or intended for use as on-line control equipment in hazardous environments requiring fail-safe
performance, in which the failure of the Software could lead or directly or indirectly to death, personal injury,
or severe physical or environmental damage ("High Risk Activities"). POV specifically disclaims all express
or implied warranty of fitness for High Risk Activities and, notwithstanding any other term of this agreement,
explicitly prohibits the use or distribution of the Software for such purposes.
10. ENDORSEMENT PROHIBITION
10.1. Distributor must not, without explicit written permission from POV, claim or imply in any way that:
(a) POV or any POV Associate officially endorses or supports the Distributor or any product (such as CD,
book, or magazine) associated with the Distributor or any reproduction of the Software made in accordance
with this agreement; or(b) POV derives any benefit from any reproduction made in accordance with this
agreement.
11. TRADEMARKS
11.1. "POV-Ray(tm)", "Persistence of Vision Raytracer(tm)" and "POV-Team(tm)" are trademarks of
Persistence of Vision Raytracer Pty. Ltd. Any other trademarks referred to in this agreement are the property
of their respective holders. Distributor must not use, apply for, or register anywhere in the world, any word,
name
(including domain names), trade mark or device which is substantially identical or deceptively or confusingly
similar to any of Persistence of Vision Raytracer Pty. Ltd's trade marks.
12. MISCELLANEOUS
12.1. The Official Terms, including those documents incorporated by reference into the Official Terms, and
the Modification Terms constitute the entire agreement between the parties relating to the distribution of the
Software and, except where stated to the contrary in writing signed by POV, supersedes all previous
negotiations and correspondence in relation to it.
12.2. POV may modify this agreement at any time by making a revised licence available from the Site at
http://www.povray.org/distribution-license.html.
This agreement is modified by replacing the terms in this agreement with those of the revised licence from
the time that the revised licence is so made available. It is your responsibility to ensure that you have read
and agreed to the current version of this agreement prior to distributing the Software.
12.3. Except where explicitly stated otherwise herein, if any provision of this Agreement is found to be invalid
or unenforceable, the invalidity or unenforceability of such provision shall not affect the other provisions of
this agreement, and all provisions not affected by such invalidity or unenforceability shall remain in
full force and effect. In such cases Distributor agrees to attempt to substitute for each invalid or unenforceable
provision a valid or enforceable provision which achieves to the greatest extent possible, the objectives and
intention of the invalid or unenforceable provision.
12.4. A waiver of a right under this agreement is not effective unless given in writing signed by the party
granting that waiver. Unless otherwise stipulated in the waiver, a waiver is only effective in respect of the
circumstances in which it is given and is not a waiver in respect of any other rights or a waiver in respect of
future rights or actions.
12.5. The validity and interpretation of this agreement is governed by the laws in force in the State of Victoria,
Australia. Distributor submits to the exclusive jurisdiction of the courts of that State and courts located within
that State exercising federal jurisdiction.
12.6. References in this agreement to "written" and "writing" mean on paper or by fax and expressly exclude
email and other forms of electronic communication.
13. CONTACT INFORMATION
13.1. This clause 13 does not form part of the agreement. License inquiries can be made via email; please
use the following address (but see 13.2 below prior to emailing) : team-coord-[three-letter month]-[four-digit
year]@povray org. for example, [email protected] should be used if at the time you send
the email it is the month of June 2004. The changing email addresses are necessary to combat spam. Old
email addresses may be deleted at POV's discretion.
13.2. Note that the address referred to in 13.1 may change for reasons other than those referred to in that
clause; please check the current version of this document at http://www.povray.org/distribution-license.html.
for the current address. Your inability or failure to contact us is no excuse for violating the licence.
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Contents
i. Copyright and Trademark Information.......................................................................iii
Chapter 1: Discovery Live 2019 R3 Release Notes................................................................................28
Chapter 2: Introduction............................................................................................................................30
Chapter 3: Discovery Live Forum............................................................................................................32
Chapter 4: Get Started..............................................................................................................................34
4.1. ANSYS Subscription Licensing..................................................................................................35
4.2. The Discovery Live interface......................................................................................................35
4.2.1. Active Tool....................................................................................................................36
4.2.2. Create Solution.............................................................................................................36
4.2.3. Sketch tools..................................................................................................................37
4.2.3.1. The sketch plane............................................................................................37
4.2.3.2. Moving the sketch grid....................................................................................39
4.2.3.3. Working with Sketch Tools..............................................................................40
4.2.3.4. Working with sketch curves in 3D...................................................................84
4.2.3.5. Editing a sketch..............................................................................................85
4.2.3.6. Copying a sketch............................................................................................87
4.2.3.7. Moving in two dimensions...............................................................................88
4.2.3.8. Dimensional sketching....................................................................................89
4.2.4. Edit Tools......................................................................................................................89
4.2.4.1. Pulling.............................................................................................................89
4.2.4.2. Moving..........................................................................................................154
4.2.4.3. Fill.................................................................................................................190
4.2.4.4. Blending........................................................................................................216
4.2.4.5. Tweaking a face............................................................................................233
4.2.4.6. Mathematical Expressions............................................................................237
4.2.5. Setup Tool...................................................................................................................238
4.2.6. Solution Tree...............................................................................................................241
4.2.7. Results Display...........................................................................................................244
4.2.8. Structure tree..............................................................................................................248
4.2.9. Selection panel...........................................................................................................251
4.2.10. Groups panel............................................................................................................257
4.2.11. Options panel...........................................................................................................260
4.3. Sample Models.........................................................................................................................260
4.3.1. Dump Truck - External Flow.......................................................................................262
4.3.2. Pipe - Internal Flow.....................................................................................................267
4.3.3. Heat Sink - Thermal...................................................................................................273
4.3.4. Bracket - Structural.....................................................................................................277
4.3.5. Cell Phone - Modal.....................................................................................................281
4.4. Solution Templates...................................................................................................................284
4.4.1. Wind Tunnel Template................................................................................................285
Chapter 2: Introduction
ANSYS Discovery Live makes basic simulations accessible to Engineers and Designers who are not full-time
analysts. By eliminating much of the solution preparations that have, until now, required a detailed understanding
of the simulation, Discovery Live brings simulations into the realm of concept design. This provides valuable insight
into how the design will perform and allows for easy virtual prototyping.
Choose the type of behavior you want to study. You can also copy and paste boundary conditions by selecting
the boundary condition arrow and pressing CTRL+C to copy. Then, select a face and press CTRL+V to paste.
Select from the following behaviors:
• Thermal Behavior,
• Fluid Behavior,
• Structural Behavior,
• Modal Behavior,
• Electrical Conduction or
• Multi-physics.
Full-time analysts also benefit from simulations performed early in the design. Now they receive more mature
concepts, which reduces the number of high-fidelity simulations required.
Display drivers version 418.96 and later are required for Discovery Live to function. For best results and optimum
performance, the latest drivers from Nvidia are recommended.
The Online Help (F1), tutorials, and training materials are provided to help you become productive with Discovery
Live as quickly as possible.
Explore more in the Discovery Live Forum, view DL videos on YouTube, follow the tutorials, test out sample models,
and use pre-defined templates.
Next Steps:
Getting Started
You can access the ANSYS Discovery Forum to find general information, tutorials, and support.
Click the Forum tab to access the following links:
Start Page
When you start Discovery Live or Close the current design, you are presented with the Start Page shown below.You
can also open the Start Page by clicking File > Start Page.
Templates:
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Published: 2019-12-12T04:22:44.702-05:00
Get Started
Templates are predefined solutions for a specific type of physics. When you open a Template, you are prompted
to select a model. Once the model opens you are prompted to select geometry for boundary conditions (temperature,
displacement, etc.) depending on the physics type. Refer to the Templates topic for instructions for using the
Templates.
The following Templates are available:
• Wind Tunnel
• Heat Source Cooling in Air
• Internal Fluid Flow
• Structural
• Modal
Sample Models:
When you open a Sample Model, you immediately see results since the solution is completely defined. Refer to
the Sample Models topic for more details about the Sample Models.
The sample models are:
• Dump truck - External flow
• Heatsink - Thermal
• Pipe - Internal flow
• Bracket - Structural
Next Steps:
Sample Models
Solution Templates
Note: Settings for individual versions of SpaceClaim, Discovery Live, and SCDM are maintained when
multiple products and versions are run simultaneously. This settings isolation ensures that settings won't be
overwritten in side-by-side installations.
The Active Tool displays the functionality available to the active tool or boundary condition. By
default, the Select Tool is active.
Examples
A Force is a vector applied to a selected face or faces so it requires the following tool guides.
Direction of the Force is set by selecting a linear object parallel to the direction of the Force. While
selecting a Direction, you can hold the Ctrl key to temporarily return to Face selection.
To close the current active tool, click X or the Esc key on your keyboard.
To create a solution:
1. Open a model or create geometry.
2. Click Create Solution.
3. Choose the type of behavior to study: Thermal Behavior , Fluid Behavior , Structural
5. (Optional) For Fluid Behavior, you can choose to check Create fluid volume for: External flow or
Internal flow.
6. Click Create.
Note: Click Cancel to cancel Create Solution at any time.
If you do not see the grid, make sure that the Show Sketch Grid box is checked in the Display tab's Grid
ribbon group.
The icon at the center of the sketch grid indicates the origin of the grid and moves with the grid as you
move the grid.
1. Insert an origin.
2. Select an axis of the origin.
3. Switch to Sketch mode.
You can also move the center of the sketch grid while sketching by using the Move Grid or Select New
Sketch Plane tools in the Sketch mini-toolbar.
4.2.3.3.1. Lines
This section contains the following topics:
If you move your mouse over another curve, the line snaps so that it is tangent to the second curve. Hold
Alt to stop your cursor from snapping to curves.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
4.2.3.3.2. Rectangles
Use the Rectangle tool in the Design tab or press R to draw a rectangle along the axes of the sketch grid.
When you exit the sketch, any rectangles become surfaces, and the lines become edges of a rectangular
solid when you pull your sketch into 3D with the Pull tool.
The sketch grid must be visible in the workspace before you can draw.
To draw a rectangle
1. Click Rectangle in the Sketch group or press R.
2. (Optional) Select Define rectangle from center in the Options panel to start drawing the rectangle by
clicking the point for its center instead of a corner.
3. Click to set the first corner.
Move your mouse over the sketch grid to preview the rectangle. Dashed lines appear when you create a
square or golden rectangle.
You can dimension the points relative to other sketch objects.
4. Click to set the opposite corner of the rectangle.
Options
The following options are available in the Options panel:
Define rectangle from center Select this option to sketch rectangles from their
centers. Click to define the center of the rectangle,
then click again to set the length of the sides. You
can also drag to draw the rectangle. Hold the Alt key
while drawing a rectangle to toggle this option
on-the-fly.
Examples
Sketching a square
Options
The following options are available in the Options panel:
Define Rectangle from Center Select this option to sketch rectangles from their
centers. Click to define the center of the rectangle,
then click again to set the length of the sides. You
can also drag to draw the rectangle. Alt+drag or
Alt+click to return to the standard behavior when the
option is selected.
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
4.2.3.3.3. Ellipses
Use the Ellipse tool to sketch an ellipse in 2D. The ellipse can become an elliptical solid or hole when you
pull your sketch into 3D with the Pull tool. You can also sweep the ellipse in 3D, or rotate it.
The sketch grid must be visible in the workspace before you can draw.
To draw an ellipse
1. Click Ellipse in the Sketch group.
2. Click to set the center of the ellipse.
You can dimension the points relative to other sketch objects.
3. Click to set the overall length and angular orientation of the first axis.
4. Click to set the length of the second axis.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
4.2.3.3.4. Circles
Use the Circle tool to sketch a circle in 2D when you know the location of the circle's center and a point on
the circle's edge, or the radius or diameter. The circle can become a cylinder or hole when you pull it into 3D
with the Pull tool, or a sphere or torus if you rotate or sweep it.
The sketch grid must be visible in the workspace before you can draw.
To draw a circle
1. Click Circle in the Sketch group or press C.
2. Click to set the circle's center.
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Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Examples
Editing a tangent circle by dragging the circle's center with tangency is maintained
Options
The following options are available in the Options panel:
Three-point circle segment Check this option to create an arc that is a segment of a three-point circle.
To create an arc with this option, click to set the first point, click to set
the second point, then enter the diameter or click to set the final point.
Examples
Dragging (with the Select tool) a three-point circle drawn through a rectangle's vertex maintains the connection.
4.2.3.3.5. Arcs
This section contains the following topics:
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Examples
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
4.2.3.3.6. Polygons
Use the Polygon tool to draw a polygon with between 3 and 64 sides. You can dimension the location of the
axis, the length of the radius, the orientation angle, and set the number of sides as you sketch the polygon.
The sides of a sketched polygon maintain their relationship to each other. When you pull a polygon into 3D,
faces with a polygon relationship are displayed with a pattern when you select the solid. Changing one face
or edge affects all the faces in the relationship.
To draw a polygon
1. Click Polygon in the Sketch group.
2. (Optional) Select Use internal radius in the Options panel to dimension the polygon based on the diameter
of a circle inscribed within the polygon. Uncheck the option to dimension the polygon based on a
circumscribed circle.
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Options
The following options are available in the Options panel:
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Examples
A polygon pulled into a solid maintains the relationships between its sides. In this example, pulling one side
pulls all sides of the polygon.
4.2.3.3.7. Splines
This section contains the following topics:
• Hold Alt and click to make the end point tangent with an adjacent sketch or edge.
• Right-click and select Finish Spline.
• Press Esc.
• Connect the end point to the start point.
• Click any other tool (except the Clipboard and Orient tools).
Once you have created a closed spline, you cannot edit it into an open spline.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Examples
Control points are displayed outside of the spline, and define the curvature of the spline between points.
Control points are displayed as diamonds connected by a dotted line when you select a spline.
To move a spline
1. Click the Select tool in the Edit group on the Design tab while in 2D mode.
2. Mouse over the spline to highlight the spline and display its defining points.
3. Click anywhere on the spline except for the defining points, and drag it to move it.
To edit a spline
1. Click the Select tool in the Edit ribbon group while in 2D mode.
2. Mouse over the spline to highlight the spline and display its defining points.
3. Click and drag on any spline or control point to move it, leaving the other spline and control points fixed
in space.
You can box-select spline points.
4. (Optional) Edit the dimensions associated with that point.
• False: If you change this property to False, the end tangencies of a closed curve don't match. If a spline
curve is closed and you set the property to False, the curve will become teardrop-shaped because the
end points will no longer be tangent, as shown here:
Examples
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4.2.3.3.8. Points
Use the Point tool to sketch points in 2D and 3D. Points are useful as a dimensional reference, for splitting,
and for creating a point on a line or curve through which you want to draw a three-point circle. You can also
project vertices in 3D to create points in the sketch.
The sketch grid must be visible in the workspace before you can draw.
To draw a point
1. Click Point in the Sketch group on the Design tab.
2. Choose a mode:
• If a sketch plane is not active, press Esc to sketch in 3D or click on an object or objects in the Design
window to make a sketch plane.
• If a sketch plane is active, click 3D Mode in the Mode group or press D to sketch in 3D.
3. (Optional) Dimension the point relative to another object.
4. Click to place a point:
• On a face or surface: click on a location on a face or surface.
• On an edge or curve: click on a location on the edge or curve.
• On the midpoint of a straight line between two points in 2D: hold Alt and Shift and select two points,
then click on the temporary point at the midpoint.
• On the midpoint of a straight line between two points in 3D: select two points.
• Projected onto a face: select a point and then a face to project onto.
• Projected onto an edge: select a point and then an edge to project onto.
• In a UV direction within a face/surface: select an existing point on a face and then a location on the
face to specify the direction.
• Along an edge from an existing point on the edge: select a point on an edge and a location along
the edge.
You can also use temporary points, axes, and planes to help you create points. When hovering over, or
selecting on a point with the Select tool, the X, Y, Z locations of the point display in the status bar.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
If the lines intersect, click the part of the intersecting line you want to keep. If the lines do not intersect,
you can click anywhere on the line to extend the first line to form a rounded corner. Circles are never
trimmed.
For lines that meet at a corner, you can select and drag the vertex.
You can also enter the tool first and then make your selection.
5. While holding Ctrl, click another corner vertex.Then release the Ctrl key and move the mouse to preview
BOTH rounds.
Options
The following options are available with the Create Rounded Corner tool.
Examples
The sketch grid must be visible in the workspace before you can create corners.
Options
The following options are available in the Create Corner tool:
Trim/Extend curve If you select this option and click the first line, then click a second,
non-intersecting line, you extend the first line, but not the second. If the two
lines intersect, the first line is trimmed by the second line.
Examples
To offset a curve
1. Click Offset Curve in the Sketch group on the Design tab.
2. Select the curves you want to offset.
Standard curve selection techniques apply, so you can double-click to select connected loops of curves.
Ctrl and Shift can also be used to extend or replace the selected items prior to offsetting.
You can also use box, lasso, and paint select modes to select multiple sketch curves. See Using the radial
menu to learn how to access these select modes.
If you select more than one curve, then they will be merged when they are offset.
To clear the current selection, click an empty spot in the Design window.
3. Hover the mouse over a line or point and press Shift to create an offset from that curve or point.
As you move the cursor away from the selected curve, you can see a preview of the offset result. The
offset defaults to one grid square.
4. (Optional) Select an option to specify how intersecting offset curves should meet.
5. Enter a dimension or click to set the width of the offset.
Options
The following options are available in the Offset Line tool:
Offset both ways Create two offset lines on either side of the selected
line.
Example
Highlighted line offset using each option. Shown from top to bottom: Close naturally, Close with corner, and
Close with arc.
To split a curve
1. Click Split Curve in the Sketch group.
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4.2.3.3.9.6. Bending
Use the Bend tool to bend straight lines and edges to form an arc. You can also use the Bend tool to adjust
the radius of arcs and arced edges. Bend works on straight lines when you are sketching and when you are
editing in cross-section.
You can insert a point curve text file to make a complicated bend.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves check box again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
3. Double-click to end the curve or close the curve by clicking on your beginning point.
Now you are in editing mode and can change the curve as desired. The curve will not be applied to your
design until you complete the operation.
4. (Optional) Right-click a spot on the curve and select Add Face Curve Point to add a spline point.
5. (Optional) Right-click a spline point and select Remove Face Curve Point to delete the point.
8. Click the Complete tool guide or press Enter to apply the curve to your design.
Tip: You will get much more predictable results if the face to face boundaries you are drawing over are
tangent. Click on the edges (tangent or not) to place a point for more control over the intersection point at
that boundary.
Tool guides
The Complete tool guide creates the face curve.
Examples
The result of offsetting the edges that were created as a result of the face curve above
Except when explicitly selecting a new sketch plane, this is the only sketch tool that can select items that are
not on the sketch grid. You can also select note text and project the text onto your sketch.
The sketch grid must be visible in the workspace before you can project edges onto it.
You can project a body onto a layout sketch plane on a drawing sheet.
Examples
The equation is constructed in the Options panel. The image below shows the equation for the Sine Wave
shown above.
You can enter an equation in the input fields for X and Y. Z is for 3D equations. You can enter a value to
offset the curve in the Z-direction.
Clicking the icon to the right of the X, Y, or Z input fields opens an editor for more complex equations.
Use the Equation tool in the Design tab to create 3D curves and surfaces based on mathematical equations.
2. (Optional) Click the Set Grid Location tool guide and select a different sketch plane
3. Choose an equation from the Curve Types dropdown list in the Options panel
4. Edit the equation as needed in the Options panel
5. Click Complete to create the equation curve
2. (Optional) Click the Set Grid Location tool guide and select a different sketch plane
3. Choose Custom in the Curve Types dropdown list in the Options panel
4. Enter the equation in the input panels
5. To create a Parameter to use in the equation enter it in square brackets "[ ]"
• For example: [L]
• The parameter is added to the Parameters list in the Options panel
6. Click Complete to create the equation curve
The Save Custom Equation button next to the Curve Types dropdown menu allows you to save your custom
equations. They are saved to an XML file in the following location:
%APPDATA%\Roaming\SpaceClaim\SketchEquationCustoms.xml
Saved equations are added to the Curve Types dropdown menu and can be used in other documents and
across multiple sessions. If you do not see a newly saved equation in the list. open/create a new document
or close and re-open the current document.
4. (Optional) Click the Set Grid Location tool guide and select a different sketch plane
5. Edit the equation as needed in the Options panel
6. Click Complete to create the equation curve
Editing an Equation Curve in 3D is limited to the range of the equation. For example, if a Sine curve has a
range of 4π, you can Pull an end to anywhere within the that range. You cannot make it longer (e.g. 6π)
If the curve has been Split, the ends of any of the pieces can be Pulled within the range of the original
equation.
Name Description
Abs Returns the absolute value of a specified number
Acos Returns the angle whose cosine is the specified
number
Asin Returns the angle whose sine is the specified number
Atan Returns the angle whose tangent is the specified
number
Cos Returns the cosine of the specified angle
Sin Returns the sine of the specified angle
Sqrt Returns the square root of the specified number
Catenary Lissajous
Hypocycloid Tractrix
Hypotrochoid Trochoid
There are also 3D curves included in the presets. These are shown in the table below. All curves are at
default values.
Helix Slinky
Line Viviani's
You can select individual spline points to change part of a spline curve.
4. Scale, rotate, or pan the object by doing the following:
• Scale: Drag the white control handle. You can press Shift while dragging to lock the aspect ratio. You
can also enter a dimension, including a percentage (such as 50%).
Options
The following option is available in the Scale tool:
Fix aspect ratio Select this option to keep the ratio between the sides
the same when you drag or enter a dimension. You
can also Shift+drag to keep the aspect ratio without
selecting this option.
Reorient the box Move and rotate the scale bounding box without
affecting the selected geometry.
Maintain sketch connectivity Keep the connection between a sketch curve and
other curves that share its end points. If you deselect
this option and scale a sketch curve, the curve will
scale independent of other curves.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Examples
The Scale tool's dimensions refer to the extents of the selected sketch object
Point
You can use the following tools from the Sketch group to change curves in 3D mode:
• Use the Pull tool to pull a point into a line or sweep a point along an edge.
• Use the Move tool to translate or rotate curves in 3D mode.
• Use the Face Curve tool to sketch on a face or surface.
• You can use the Extend tool on the Prepare tab with sketch curves in 3D mode.
• You can change the radius of a circle or an arc directly in 3D by selecting it with the Select tool.
Examples
To edit a sketch
1. Click the Select tool. (You can also press Esc if you are in a sketching tool.)
Select the Select Reference Curve tool guide to dimension from another object, similar to the Shift+hover
functionality in other tools.
2. Click and drag the line or point you want to edit.
Alt+click and drag if you want to detach the line or point before moving it.
Ctrl+click and drag to create a copy.
Enter a value to dimension the move.
1. Click the end point of a line or arc to edit the length or diameter and angle or chord angle dimensions of
the line or arc.
2. Mouse over the opposite end point of the line or arc to display a blue circle.
3. Drag to move the reference point for the dimension's length.
4. Enter the dimension for the length from the end point of the line to the new reference point.
5. Mouse over the line showing the end of the angle reference to highlight it in blue.
6. Drag the blue line to move the reference for the angle dimension.
If you move the angular reference 360°, the angle measurement is changed from clockwise to
counterclockwise.
7. Enter the dimension to adjust the angle of the line from the new reference line.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Examples
Editing a racetrack by dragging internal lines. You can drag to resize, rotate, lengthen, or make one side
larger than the other by dragging different lines or points in the sketch.
6. Click an axis and drag in that direction to move the selected object.
A line extends from the Move handle axis to indicate the direction you selected for movement.
7. To dimension the move,
a. Click Ruler in the Options panel.
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4.2.4.1. Pulling
Use the Pull tool to offset, extrude, revolve, sweep, and draft faces; use it to round, chamfer, extrude, copy,
or pivot edges. You can also drag a point with the Pull tool to draw a line on a sketch plane.
The Pull tool can also be used on facets in Faceted Bodies.
Pulling the apex of a cone changes its height. Pulling through the base plane will invert the cone. Pulling a
loop of edges attached to a vertex will create conical faces at the corners when appropriate.
You can select a face, then pull, dragging anywhere to act, or you can click, drag, and release a highlighted
face. In general, the result of a pull stays selected or highlighted after the pull operation.
The action of the Pull tool depends on which faces and edges you select to work with, and which faces,
planes, or edges you select to drive the change. For example, if you choose to work with a face, then select
an edge to "drive" the pull, the Pull tool infers that you want to pivot the face around that edge. When multiple
actions can be inferred, you can use the Tool guides to correct the Pull tool's inference. The Pull tool
maintains any offset, mirror, pattern, or coaxial relationships.
When you pull a face, there are two main decisions you need to make. The first is to determine the direction
you want to pull in. A default direction is offered to you, but it can be overridden using the Direction tool
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guide. The second is to determine what is going to happen at the edges of the face. By default, the edges
of the face are determined by its neighbors, but you can override this behavior by including the edges in your
Pull selection to create an extrusion. When you pull, connected chamfers are automatically removed and
replaced.
Note: If you entered the Design tab with sheet metal features selected, the Pull tool will work as it does in
Sheet metal. To work as usual, right click on the sheet metal part in the Structure tree and choose Suspend
Sheet Metal in the context menu.
a box. While pulling the front of the box, you can enter a new area value for the side to complete the
Pull.
4. (Optional) Select options from the Options panel, or right-click and select them from the mini-toolbar.
5. Click and drag in the direction of the Pull arrow to create or edit a solid.
6. If the correct pull arrow is not highlighted, press Tab or click the Pull arrow you want to use.
Press Shift to snap while pulling.
Press the spacebar or click on a dimension to enter a value.
To dimension the pull, type the distance you want to pull and press Enter. You can also type a dimension
in the dimension box in the mini-toolbar.
You do not have to click and drag on (or even near) the Pull arrow. In fact, we recommend that you move
your cursor away from the arrow for more precise control of the pull. The only important input to the Pull
tool is the direction in which you are moving the cursor. When you pull, contiguous solids are automatically
combined.
If you want to pull in a head-on view, use the ruler at the bottom right corner of the Design window to pull
instead of the Pull arrow. Slide the gray bar to the left to subtract material, and to the right to add material.
If you pull through another object in the same component, the smaller object is merged into the larger
one, and receives the larger object's properties. If you pull multiple, touching surfaces, the smaller surfaces
are merged into the largest one. Select the No Merge option if you don't want objects merged.
Hold the Ctrl key while pulling to create a copy of the object that is offset by the distance you pull. You
can also hold Ctrl while revolving to create a copy of a surface. The influence of neighboring faces is
taken into account to trim or extend the edges of the copied face, when appropriate. You can use the Up
To tool guide with Ctrl to make a copy, and you can use the Both Sides option to make two copies that
are offset in opposite directions from the original. You can also use the Up To tool guide to pull surfaces
up to a reference edge.
Press Esc to cancel the Pull.
See the topics in the Table of Contents under Designing > Editing > Pulling for the list of actions you
can perform with the Pull tool.
Do it faster
1. Select the faces, edges, and points you want to work with.
In general, pulling a face increases the size of the solid, pulling an edge creates a surface, and pulling a
point creates a line or curve.
2. (Optional) Alt+click the face or edge that will drive the pull.
3. Drag in the direction of the Pull arrow.
Pulling a curve
When you select a curve with the Pull tool, the direction of the extrusion is determined by the plane of the
curve.
Press Ctrl and drag to Pull the curve end tangent to the curve.
Without pressing Ctrl, Pulling the curve end extends it with its natural curvature.
Press Ctrl and drag to Pull the edge tangent to the surface.
Without pressing Ctrl, Pulling the edge extends it with its natural curvature.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. When this tool guide is active, you can perform
standard selection tasks, and create natural offsets and rounds. Select a face, parallel
faces, or surface edges to offset them. Select a solid edge to round it. Alt+click to select
the driving face or edge for revolves, directed extrusion, sweeps, and drafts.
Alt+double-click an edge to select an edge loop. Alt+double-click again to cycle through
alternate edge loops. You can select objects across multiple components to pull.
Use the Direction tool guide to select a straight line, edge, axis, origin axis, plane, or
planar face to set the pull direction.
Select a face to pivot or select a face and edge to revolve. Then use the Revolve tool
guide to select the straight line, edge, or axis around which you want to pivot or revolve.
Select any number of contiguous faces on the same body, then use the Draft tool guide
to select the plane, planar face, or edge around which you want to pivot. None of the
contiguous faces can be parallel to the neutral plane, face or edge around which you want
to pivot.
Use the Sweep tool guide to select the straight or curved lines or edges along which
you want to sweep. Faces and edges can be swept, and the sweep trajectory cannot be
in the same plane as the face.
Use the Scale Body tool guide to scale objects in 3D. See Scaling solids and surfaces.
Use the Up To tool guide to select the object that you want to pull to. The pulled object's
face or edge will mate with the surface of the selected body or be pulled up to a plane
through the selection. You can also use this tool guide to pull surfaces up to a reference
edge or facet. When pulling Up To a Facet reference, a dimension is displayed for further
editing. The object will be copied if you hold Ctrl.
The selection used for Up To can come from the Structure Tree, if it can be determined.
A single face surface is an example of an Up To selection in the Structure Tree.
Extends an edge or face to the nearest face. This option works similar to the Up To tool
guide, except you don't select the face to extend to.
You can use Full Pull to automatically pull edges up to the closest faces that intersect
with the object. The edges you select are extended in the direction of the Pull handle up
to the next set of faces or edges that fully bound the extension. The original surfaces that
the edges belong to are extended and new edges may be created; however, new faces
are not created.
Pull Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel or the mini-toolbar:
Add Only add material when you pull. If you pull in a subtractive direction, no change
will occur. You can combine this option with other Pull options.
Cut Only remove material when you pull. If you pull in an additive direction, no
change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
When this check box is selected and you pull a surface, the surface is extruded
Thicken surfaces into a solid. This is the default behavior. When the option is deselected and
you pull a surface, the surface is offset to a new location, changing the original
surface. When you hold Ctrl and drag a surface with the option selected or
deselected, the surface is copied and then offset.
Select this check box to maintain the offset relationship when pulling.
Maintain Offset
Pull Both Sides Select a single, detached edge, imprinted edge, surface, or helix then click
this option to pull both sides of the edge or surface at once.
Measure Opens the Measure tool. Selecting a measurement result returns you to the
Pull tool and displays the measurement value in a dimension box with an
arrow pointing to the measured object. Modify the value for a one-time
adjustment of the model or create a Measurement Group which can be modified
at any time.
Mass Properties Opens the Mass Properties tool. Selecting a mass property result returns
you to the Pull tool and displays the measurement value in a dimension box
with an arrow pointing to the measured object. Modify the value for a one-time
adjustment of the model or create a Measurement Group which can be modified
at any time.
Ruler Select this option, then click to connect a ruler, oriented along the pull axis, to
an anchor edge or face. You can use the ruler to dimension the pull. The
direction must be specified to successfully create a ruler dimension. Press
Esc to cancel the ruler dimension.
When you are pulling an edge, select this option to create a rounded corner,
Round
which is also known as a fillet.
Note: The default minimum radius is 0.1 mm. Smaller radii can be specified
if the units are in micrometers, nanometers, or mils.
Chamfer When you are pulling an edge, select this option to create a chamfer.
Extrude Edge When you are pulling an edge, select this option to extrude the edge into a
surface.
Copy Edge When you are pulling an edge, select this option to create a copy of the edge.
The type of offset is determined by whether or not Offset edges by geodesic
calculation is selected in Advanced options. This option is selected by default.
When this option is selected, all the points on the offset edge are the same
distance from the initial edge. In the examples below, the original edge is
highlighted in green, the regular offset is shown in orange, and the geodesic
offset is shown in blue.
Pivot Edge When you are pulling an edge, select this option to pivot the edge along the
selected Pull arrow.
Examples
Pulling the edge of a surface first simplifies the edge, then its neighboring edges are extended (or trimmed)
Pulling the edge of a surface while holding Ctrl makes a new surface that is tangent to the edge.
Pulling edges with the Full Pull option. If you select the lower edge of the green surface shown above, you
will receive an error because the neighboring surface does not extend past the end of the selected edge.
The edge on the right side of the face can be pulled with the option, because the neighboring face extends
beyond its length. A new edge is created, which is marked in red in the illustration on the right.
Pulling edges to their nearest neighbor with the Full Pull option
Pulling a sketched line on a planar face creates a surface in the same plane as the face
Pulling the edge of a toroidal surface. Three directions are available for pulling.
Holding Ctrl while pulling a surface with the Both Sides option creates copies of a surface.
Pulling two edges with the Extrude (2a), Copy Edge (2b), and Pivot (2c) options.
Pulling a face offsets it, and its edges are influenced by neighboring faces.
Pulling a face with its edges selected extrudes the face without influence from neighboring faces.
Pulling a conical face Up To a parallel cylindrical face replaces the cone with the cylinder if the axes are
close together. Otherwise, the conical face is replaced with a cylindrical face that is coaxial to the cone and
has the same radius as the cylinder.
Pulling a pocket with rounded edges down through the bottom of a solid transfers the rounds to the resulting
hole.
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the face or surface you want to offset or extrude.
You can select multiple surfaces and faces of solids to offset or extrude them simultaneously.
3. (Optional) Add edges to your selection.
Select the edges of the face that you want to extrude when you pull. (Any unselected edges are defined
by the neighboring geometry during the pull, creating an offset instead of an extrusion.)
4. (Optional) Select the Direction tool guide , then click the straight line, axis, or edge if you want to
offset or extrude in a different direction.
You can also Alt+click a straight line, axis, plane, origin axis, or edge. Sometimes Discovery Live guesses
your intent incorrectly when you Alt+click the direction line. If this happens, just use the Direction tool
guide to correct it.
The pull direction is shown in blue and the pull arrow is reoriented.
5. Click and drag the face in the direction of the Pull arrow.
To dimension the offset, type the distance you want to pull and press Enter.
Press and hold Ctrl to offset a copy of the face as a surface.
Neighboring faces automatically extend to bound the offset face.
You can also use the Up To tool guide to pull up to any edge, plane, surface, or face in your design. If
you pull a round, chamfer, or cylinder with the Up To tool guide, and pull up to similar geometry, the radius
or offset is changed to the dimension of the Up To face you select.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Pull Both Sides Select a single, detached edge, imprinted edge, or surface, then click this option
to pull both sides of the edge or surface at once.
Ruler Select this option, then click to connect a ruler, oriented along the pull axis, to
an anchor edge or face. You can use the ruler to dimension the pull. The direction
must be specified to successfully create a ruler dimension. Press Esc to cancel
the ruler dimension.
Up to Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Examples
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
2. Select the outside edge of a surface.
Ctrl+click to select multiple edges.
3. Click the Pull arrow oriented along the surface to extend the edge. Press Tab or click the other Pull arrow
to extrude the edge in another direction.
4. (Optional) Ctrl+click the vertex of one or both neighboring edges to ignore their influence.
5. Drag in the direction of the Pull arrow to extend the edge or create a new surface perpendicular to the
old one.
If the correct pull arrow is not highlighted, press Tab or click the Pull arrow you want to use.
The natural direction of a surface edge is in the plane of the surface.
You can use the Up To tool guide to pull a linear edge up to a face, surface, edge, or point. If the face or
surface does not intersect the edge you are pulling, the edge will be pulled parallel to the selected object.
To dimension the extension, type the distance you want to extend the surface while you are pulling and
press Enter.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Full Pull Extends an edge or face to the nearest face. This option works similar to the Up
To tool guide, except you don't select the face to extend to. If used to revolve or
sweep, click this option to revolve 360 degrees or to the next face, sweep through
the full trajectory, or blend through selected faces.
Pull Both Sides Select a single, detached edge, imprinted edge, or surface, then click this option
to pull both sides of the edge or surface at once.
Ruler Select this option, then click to connect a ruler, oriented along the pull axis, to
an anchor edge or face. You can use the ruler to dimension the pull. The direction
must be specified to successfully create a ruler dimension. Press Esc to cancel
the ruler dimension.
Up to Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Extrude Edge When you are pulling an edge, select this option to extrude the edge into a
surface.
Copy Edge When you are pulling an edge, select this option to create a copy of the edge.
Pivot Edge When you are pulling an edge, select this option to pivot the edge along the
selected Pull arrow.
Examples
Pulling the edge of a surface up to another edge forms a solid if it closes the body
Pulling the edge of a cylindrical surface extends the surface along a cylindrical path (A) unless you hold Ctrl
(B).
Pulling the edge of a cylindrical surface with the No Merge option selected creates a new edge.
Pulling the edge of a cylindrical surface with the Both Sides option and holding Ctrl creates a new surface
tangent to the cylinder and extends in both directions from the edge.
To round an edge
1. Click the Pull tool in the Edit group on the Design tab.
2. Select the edge or edges you want to round. Double-click to select a tangent chain.
You can also select the vertex of an inside or an outside corner of a surface.
3. Select the Round option in the Options panel or from the mini-toolbar. This option is automatically
selected for edges that can be rounded.
4. Click and drag the edge in the direction of the Pull arrow.
To dimension the round, press the Spacebar, type the radius, and press Enter.
When you pull an edge to create a round, the Pull tool determines whether it should be a constant radius
or a variable radius round based on the geometry.
Once you create a round, pulling an adjacent face also pulls the round.
When you round more than one edge at the same time, and one or more of the rounds cannot be created,
only the successful rounds are created.
Note: The face hidden by the round is remembered, so that if you fill the round it can be displayed. If you
move a round, the face hidden by it is also moved.
Examples
Pulling edges on geometry that automatically determines rounds will be variable radius.
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When creating surface-to-surface rounds, the expansion direction depends on the order in which you select
the edges. In the example above, the rounds expand toward the left because the upper edge was selected
first.
Rounding the edge created by two rounds with one edge not tangent.
Pulling rounds in a tangent chain. Pulling the selected tangent chain does not change the round shown in
blue.
Adding and changing a rounded edge on a shelled or offset part changes the inside faces.
Example
• Click the Pull arrow on an end of the round face and drag toward or away from the face to adjust the radius
at the edge of the round.
• Click the Pull arrow pointing toward the center of the face and drag it along the face (or enter a length or
percent) to set another point where you can adjust the round's radius.
• Hold Ctrl and drag to copy a control point.
• Press Tab to switch among and edit the dimensions by typing a number.
• Two rounds that intersect at a shared edge can be made variable together by selecting the shared sharp
edge for modification. Both rounds become variable at that point. They can be made variable independently
by selecting the sharp end edge that is not shared by the rounds.
In the Pull tool, when you select an edge of a constant radius round, the Smooth option becomes enabled
if the geometry allows it. When checked, the transition between radius at each end of the round will vary
smoothly instead of linearly. Once set, the Smooth option remains set for subsequent rounds until you change
it.
The image below shows a Smooth variable radius round. Other editing examples follow.
Examples
Click the ball and drag to add and place a new radius handle.
3. Select the Round option in the Options panel or from the mini-toolbar.
The round is removed.
1. Click the Fill tool in the Edit group on the Design tab.
2. Select the rounded edge.
3. Click the Complete tool guide.
The round is removed and a round group is created.
Note: Unlike rounds made on edges, the faces hidden by the round are not remembered. If you fill the round
it will be replaced by an edge.
Examples
Rounding between faces on two parts. Material exists in the area where the rounded face is created, so this
operation will succeed.
A rounded face cannot be created between these faces because material doesn't exist in the area between
the parts where the round will be created.
This sequence shows creating a round between faces, then using the Fill tool to remove the round. The Fill
replaces the round with an edge and not with the original geometry.
Localizing means that the round pieces on either side of the edge are removed first. For this to work, the
ends of the removed pieces need to be “capped” with a triangular face or be the start or end point of the
round chain. These end conditions are necessary to rebuild the new variable round between the ends.
An end cap is shown in the example below.
The Localized round can then be reconstructed with the modified radius as shown below.
The image below shows an example where capping the end is difficult. The red circles highlight points where
there is ambiguity for capping. It's difficult to construct a capping face normal to the construction edge.
With Localization, the modification will fail if either of these edges is an end of a modified piece of the round.
Without Localization, the modification would include these areas and the modification would fail.
In order to remove a round for modification, the side faces need to be able to Extend up and form a sharp
edge as shown below.
In some cases, extra surface patches can cause ambiguous situations where the sharp edge cannot be
determined and the round cannot be removed for modification. The image below is an example of a round
that cannot be removed because of face extension ambiguity.
Round order
The order in which rounds are created influences the appearance and quality of the resultant geometry. The
Reverse Round Order button in the Round mini-toolbar Allows to reverse the order of selected rounds that
interact with other rounds.
You can change the order of round creation to clean up split rounds that produce extra edges as shown in
the example below.
Note: When you make a hole in a chamfered face, the face is no longer a chamfer. You can still pull the
face, or the hole, but you cannot change the chamfer to a round or dimension the chamfer.
To chamfer an edge
3. Select the Chamfer option in the Options panel or from the mini-toolbar.
4. Click and drag the edge in the direction of the Pull arrows.
Pulling the arrow that is normal to the chamfer face changes the offset distance for the whole chamfer.
Pulling either of the side arrows changes the setback distance of that side. You can press Tab to move
among the arrows.
To dimension the chamfer, right-click and enter a setback distance in the mini-toolbar, or press the space
bar, type the setback distance, and press Enter.
To create a chamfer with the same setback distance and size as an existing chamfer, use the Up to tool
guide and select an existing chamfer face. You can also select an edge with Up To to set the setback
distance.
• When you click the Chamfer option in the Pull tool, the edge ends switch to yellow cones that can be
dragged. This is similar to Pull Edge UI in Sheet Metal and sets the point where the simulated cutter
will stop.
end.
• You can move both ends to create stop faces at both ends of the
chamfer.
Reverse Chamfer Stop has been added to Chamfer options. This flips the ‘direction' of the conical Stop
Face.
• The handle used to set the location of the Stop Face is a cone that indicates the orientation of the cutting
degrees.
• An Apex offset input box has been added to Chamfer options to offset the cone apex (the lowest point
of the cone) past the furthest extent of the intersection of the virtual cutter with the material.
Apex offset = 0 Apex offset = 1 Apex offset = 2
• The linear dimension in the image refers to the arc length of the un-chamfered part of the original edge.
Note in the example below that 7.22mm is the length of the arc between
points.
• To change the offset distance of the chamfer, pull the arrow that is perpendicular to the chamfer, as
shown below. Press the spacebar while pulling to type a distance value.
• To modify by Distance and Angle, select one of the side handles to display the mini-toolbar and click
the Angle dimension option. The selected side becomes the distance side and the other switches
to angle.
• To convert the chamfer to a normal face, select False in the Chamfer field of the Properties panel. You
can select True to convert a face to a chamfer; however, faces with holes cannot be modified as
chamfers. Changing this property does not change the geometry. See the instructions below to remove
a chamfer from an edge.
Note: Hold the Shift key while pulling a chamfer setback or offset to snap to existing edges.
3. Select the Chamfer option or the Round option in the Options panel or from the mini-toolbar.
The rounded edge is converted to a chamfered edge.
Note: You cannot convert a chamfer to a round if you have changed its setback distance(s).
To make a chamfer with the same setback and offset as another chamfer
3. Select the Chamfer option in the Options panel or from the mini-toolbar.
The chamfer is removed.
Examples
Pulling to enlarge an existing chamfer while holding Shift to snap to an edge. You can only snap to an edge
in this case when you pull an existing chamfer.
Using the Up to tool guide to change the offset and setback distances of a chamfer to match an existing
chamfer.
To extrude an edge
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
2. Select the edge or edges you want to extrude.
Ctrl+click to select multiple edges. Double-click to select a tangent chain.
3. Select the Extrude Edge option in the Options window, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can extrude the edge. One arrow is
highlighted to show the primary direction.
4. If the arrow pointing the direction you want to pull is not highlighted, click the arrow or press Tab to change
the direction.
Click and drag the edge in the direction of the Pull arrow.
To dimension the extrusion, right-click and enter a distance in the mini-toolbar, or type the distance while
you are pulling and press Enter.
Press Ctrl to copy the edges.
Press Ctrl+C, then Ctrl+V to quickly copy and paste a selected set of edges in place.
You can click the Up To tool guide and click a face, edge, or point to pull up to. If the face does not intersect
the edge you are pulling, the edge will be pulled parallel to the face. If you pull the edge of a surface up to
another object, the result is automatically solidified if it creates a closed volume.
To extrude a curve
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
2. Select the curve or curves you want to extrude.
Ctrl+click to select multiple curves. Double-click to select a tangent chain.
3. Select the Extrude Edge option in the Options window, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can extrude the curve. One arrow is
highlighted to show the primary direction.
4. If the arrow pointing the direction you want to pull is not highlighted, click the arrow or press Tab to change
the direction.
Click and drag the curve in the direction of the Pull arrow.
To dimension the extrusion, right-click and enter a distance in the mini-toolbar, or type the distance while
you are pulling and press Enter.
Press Ctrl to copy the curves.
Press Ctrl+C, then Ctrl+V to quickly copy and paste a selected set of curves in place.
You can click the Up To tool guide and click a face, edge, or point to pull up to. If the face does not intersect
the curve you are pulling, the curve will be pulled parallel to the face. If you pull the curve of a surface up to
another object, the result is automatically solidified if it creates a closed volume.
When extruding sketch curves into surfaces, the following rules apply to the resulting surface color.
If all curves being pulled are the same color AND the curve colors
override their layer color, the surface is the same color as the curves.
If all curves being pulled are the same color AND the curves take
their color from a layer that is not the Active layer, the surface is the
color of the Active layer and not the color of the curves.
If all curves are not the same color, the surface uses the Active layer
color.
If all curves are not the same color AND take their colors from
different layers, the surface uses the Active layer color.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Pull Both Sides Select a single, detached edge, imprinted edge, or surface, then click this option
to pull both sides of the edge or surface at once.
Ruler Select this option, then click to connect a ruler, oriented along the pull axis, to
an anchor edge or face. You can use the ruler to dimension the pull. The direction
must be specified to successfully create a ruler dimension. Press Esc to cancel
the ruler dimension.
Up to Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Extrude Edge or When you are pulling an edge or curve, select this option to extrude the edge
Extrude Curve into a surface.
Copy Edge When you are pulling an edge, select this option to create a copy of the edge.
Pivot Edge When you are pulling an edge, select this option to pivot the edge along the
selected Pull arrow.
To pivot an edge
1. Select the Pull tool in the Edit group on the Design tab.
The Select tool guide is enabled by default.
2. Select the edge or edges you want to pivot. Double-click to select a tangent chain or edge loop.
3. Select the Pivot Edge option in the Options panel, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can move the edge to pivot the connected
faces. One arrow is highlighted to show the primary direction.
4. If the arrow pointing in the direction you want to pull is not highlighted, click the arrow or press Tab.
5. Drag the edge in the direction of the Pull arrow.
During the pull, the distance you have moved the edge is displayed. You can dimension the distance in
Section and 3D mode, and dimension the angle in Section mode.
You can hold Shift to snap to existing geometry.
Examples
To revolve a face
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the surfaces, faces, or solids you want to revolve.
3. Alt+click the straight line, axis, or edge to set the revolve axis.
You can also select the Revolve tool guide, then click to set the revolve axis. The revolve axis is shown
in blue.
4. Click and drag in the direction of the Pull arrow to revolve the selected object, select the Up To tool guide
and click an edge, face, or plane, or select Full Pull from the Options panel or mini-toolbar.
Neighboring faces automatically extend to define the boundaries of the revolved faces of solids. Revolving
from a flat surface face has no neighboring faces, so it makes new face boundaries.
To dimension the rotation, type the rotation angle and press Enter. The positive direction is shown by the
Revolve handle.
Note: Alt+click an axis, then mouse over a face and pull to revolve the face around the axis.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Full Pull Once you select the edge about which to revolve or sweep, click this option to
revolve 360 degrees or to the next face, sweep through the full trajectory, or
blend through selected faces.
Up to Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Examples
Revolve using cut, 180 degree revolve, and a full revolve of an ellipse around an asymmetrical axis
Revolving a surfacing using Cut, when the surface lies on both side of the axis and is enclosed within a solid
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the edges you want to revolve.
3. Alt+click a straight line, axis, or edge to set the rotation axis.
You can also select the Revolve tool guide, then click the revolve axis. The revolve axis is shown in blue.
4. Click and drag in the direction of the Pull arrow to revolve the selected edge or select the Up To tool guide
and click an edge or face to revolve up to.
Ctrl+click to select edges of faces along with the face to force the pull tool to create new neighboring
faces to contain these edges (essentially changing from a draft to a revolve). Unlike other CAD products,
Discovery Live allows revolving planar and non-planar edges and faces about lines that do not lie in those
planes. This allows skewed rotational solids and surfaces.
You can use the Up To tool guide when you revolve edges.
To dimension the rotation, type the rotation angle while the Revolve handle is displayed and press Enter.
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the outside edge of a surface.
3. (Optional) Hold Ctrl and select an end point to maintain constant radius as the edge is revolved.
If you don't select an end point, the edge will follow influencing sides of surfaces or solids, if they exist.
A side influence can be another edge of the surface if it lies in the same plane, or a solid or surface that
touches the end of the edge. See the examples below.
4. Alt+click a straight line, axis, or edge to set the rotation axis.
You can also select the Revolve tool guide, then click the revolve axis. The revolve axis is shown in blue.
5. Click and drag in the direction of the Pull arrow to revolve the selected edge.
To dimension the rotation, type the rotation angle while the Revolve handle is displayed and press Enter.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Full Pull Once you select the edge about which to revolve or sweep, click this option to
revolve 360 degrees or to the next face, sweep through the full trajectory, or
blend through selected faces.
Up To Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Examples
Revolving an edge of a surface that is not in the plane of the surface makes an edge with a constant radius
because the edge has no side influence in this direction.
Revolving an edge of a surface with side influence makes an edge that is influenced by adjacent edges.
Revolving an edge of a surface with side influence with its end-point selected makes an edge with a constant
radius.
Revolving an edge that crosses the axis will create more than one surface or solid if the edge is not symmetrical
across the axis.
To revolve a helix
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the face or edge you want to revolve.
6. For points, select the Pull Both Sides option in the general Options panel to create a helix in both
directions.
7. Set the handedness of the helix by checking or unchecking the Right-Handed Helix option in the Options
panel. To create a Left-Handed Helix, uncheck the Right-Handed Helix option.
8. Pull along the axis to create the helix dynamically.
As you pull, you can enter dimensions in the helix dimension fields:
• Pitch is the amount that the helix face shifts per 360 degrees of rotation.
• Taper is the helix angle.
Press Tab to switch between dimension fields and Enter to accept the dimensions and create the helix.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Pull Both Sides Select a single, detached edge, imprinted edge, or surface, then click this option
to pull both sides of the edge or surface at once.
Right-Handed Helix Select this option to determine the direction in which the helix is revolved around
its axis.
4.2.4.1.12. Sweeping
You can sweep a face, edge, surface, 3D curve, or other object along a trajectory with the Pull tool. Sweeping
a face around a closed path creates a torus.
To sweep a face
You can also select the profile to sweep and then Alt+click the sweep trajectory or Alt+Ctrl+click multiple
trajectories. The sweep tool is selected automatically.
If the trajectory along which you want to sweep is a non-linear curve, you can also Alt+click the curve,
which selects the Sweep tool guide automatically.
If you select the Normal to Trajectory option, the sweep is aligned along the origin trajectory
To quickly sketch a face perpendicular to a desired trajectory, select the end of the trajectory and select
a sketching tool to place the sketch grid at that point. Then draw the face.
4. (Optional) Select options from the Options panel, or right-click and select them from the mini-toolbar.
Select:
• Select Normal to Trajectory to keep the swept surface normal to the sweep trajectory. If your sweep
trajectory is perpendicular to the face you want to sweep, this option is enabled for you.
• Select Scale Sections to control the effect of the vector from the 0-to-X trajectory so that it controls
both orientation and scale of the sweep sections. Uncheck the box if you want the vector to control only
the orientation of the sweep sections.
• You can also select from the standard Pull options listed below.
5. Click and drag in the direction of the Pull arrow to sweep the selected objects, or select Full Pull from
the Options panel or mini-toolbar to sweep the entire length of the trajectory. If you select Full Pull and
the profile being swept is in the middle of the trajectory, it will be swept in both directions.
You can also use the Up To tool guide to select a face or surface on which you want to end the sweep.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Pull Both Sides Select a single, detached edge, imprinted edge, or surface, then click this option
to pull both sides of the edge or surface at once.
Full Pull Once you select the edge about which to revolve or sweep, click this option to
revolve 360 degrees or to the next face, sweep through the full trajectory, or
blend through selected faces.
Up to Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Examples
Sweeping along a primary trajectory with Normal to Trajectory selected. Every section plane that is normal
to the origin trajectory is the exact same profile as the initial section, limited by the extents of the trajectory.
Sweeping along a primary trajectory with Normal to Trajectory not selected. Every section plane that is
parallel to the initial section profile is the exact same profile as that initial section, limited by the extents of
the trajectory.
Sweeping a hole along a trajectory by selecting the axis of the hole, then the trajectory.
If you sweep a non-continuous profile, separate swept surfaces are created.
Sweeps can vary the sketch entities (or edges) along the sweep trajectory. The trajectories can be thought
of as guides that make continual changes to the profiles as if they had been dragged while in Sketch mode.
Tangency and other constraints are maintained.
When you sweep using more than two trajectories and Scale Sections is turned off, the profile lines and
curves will follow the trajectories individually and constraints are preserved. You can see an example in the
image below.
You can use a chain of tangent edges as a guide for Sweep.
The extent (or length) of a sweep is limited by the shortest trajectory. If the profile being swept intersects at
any point along the trajectory, you can pull in either direction to sweep only in that direction. You can also
select Full Pull to create a bidirectional sweep that extends throughout the trajectory.
The sweep preview includes the following visual elements:
• The blue square indicates the direction of the origin trajectory at its start, and is localized around the origin
trajectory's intersection with the profile to be swept.
• A right-angle symbol is displayed on the origin trajectory when you select the Normal to origin trajectory
option.
• The preview rectangles are green and scale with the sweep if you select the Scale sections option.
or circle that touches a guide curve will maintain the connection throughout the sweep, a circle with a guide
curve at its center will stay centered on that guide curve through the sweep, and any members of the profile
that are tangent will remain tangent. If the profile contains splines, then any lines or splines attached to a
guide curve will deform so they remain attached throughout the sweep. In this case, neighboring faces that
are tangent to the profile can be Alt+selected to specify that the profile should remain tangent to the neighboring
face throughout the sweep.
When sweeping, cross-sections can be displayed as a preview for their sweep along the trajectories, also
shown in the figure above. You can control the display of the cross-sections with the Animate Full Pull
Advanced Discovery Live option.
Examples
Setting the orientation of the selected object as it is swept along the trajectory.
Variable sweep with axis. Every section plane that is cut through a point on the origin trajectory and through
the selected axis has a profile section that is aligned to the vector defined by the O-X vector in that plane,
scaled by the length of the O-X vector, and limited by the extents of the shortest trajectory. This makes every
section appear to radiate around that selected axis.
To draft a face
1. (Optional) Insert a plane around which you want to draft faces.
You need to do this when you want to draft around a plane that doesn't already exist as geometry in the
design.
2. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
3. Select the face or contiguous faces you want to draft.
4. Alt+click the plane, face (including rounds), or surface about which you want to draft. When using a surface
as a neutral plane, you can select the surface in the Structure Tree.
You can also select the Draft tool guide , then click the face or surface. The draft plane, face, or
surface is shown in blue.
Tip: When you need to select more than one face or surface for the Alt-reference (or after selecting the
Draft tool guide) then you have to hold the Ctrl and the Alt keys while selecting the additional references.
If you select one edge loop, you can create an edge-driven draft. If you select two edge loops, you can
create a split draft.
5. Click and drag in the direction of the Pull arrow to draft the selected faces.
To dimension the draft, type the rotation angle while you are pulling and press Enter.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
• Add: Select the Add option to only add material. If you pull in a subtractive direction, no change will
occur. You can combine this option with other Pull options.
• Cut: Select the Cut option to only remove material. If you pull in an additive direction, no change will
occur. You can combine this option with other Pull options.
• No merge: Pulls without merging into other objects even when the object pulled intersects with an
existing object.
• Up to: Pulls the element so it mates with the surface of the selected body or be pulled up to a plane
through the selection. You can find this option in the mini-toolbar and it is the same as the Up To tool guide.
• Draft both sides: Select this option to pivot the face on the opposite side of the reference face as well
as the selected face.
Examples
Drafting around a plane that does not touch the faces being drafted.
Drafting faces around a plane. The drafted faces pivot around the face or plane you select as the draft plane.
Drafting a face where a plane must be selected as the draft plane. See Inserting a plane for instructions to
create a plane.
Drafting the offset faces (inside and the outside) of a shelled solid.
Drafting around a spline surface with the Draft both sides option selected
Drafting a set of surfaces about a planar surface not attached to the solid
To create a slot
3. (Optional) Hold Alt and click on a face, edge, or vertex to set the direction or trajectory of the Pull.
4. (Optional) Select the Pull Both Sides option to create the slot in both directions.
5. (Optional) Select Full Pull to pull the slot along the full length of the trajectory, if you selected one.
6. Pull the axis or face of a hole to create a slot.
If you want to pull in a new direction, press the Tab key to change the direction of the Pull handles.
If you want to lengthen a radial slot while keeping it the same distance from a radial face, Ctrl+click the
radial slot's axis and the face, then pull.
If you want to move a slot along with a radial face Ctrl+select the hole's axis and the face, then Ctrl+pull.
To edit a slot
You can modify a hole that was dragged to form a slot by pulling on any of the slot axes.
If the slot has a rounded or chamfered edge, double-click the round or chamfer to change its dimensions.
If you select Detach first in the Options panel, then the slot will become a solid if you use the Move tool to
move it off the body, as shown below.
You can also move a hole radially by pressing Shift while dragging it with the Pull tool.
Examples
Creating a circular slot by entering an angle dimension with the Pull Both Sides option
Creating a radial slot by selecting an axis or edge parallel to the hole's axis as the Pull direction
To scale using an annotation dimension, click the spark icon next to the dimension and type a new
value.
Note: Select the solid or surface, Alt+click a vertex to anchor the scale, and pull.
Examples
You can use annotation dimensions to scale an object. See Editing with annotation dimensions.
3. Select the Copy Edge option in the Options panel or from the mini-toolbar.
You can also Ctrl+drag with the Pivot Edge or Extrude edge options selected to copy the edge.
The Pull arrow changes to show the two directions in which you can create copies of the edge. One arrow
is highlighted to show the primary direction.
4. If the arrow pointing the direction in which you want to copy the edge is not highlighted, click the arrow
or press Tab to change the direction.
5. Drag the edge in the direction of the highlighted Pull arrow.
During the pull, the distance between the copied edge and the new edge is displayed. When you create
an external edge, a surface is created between the copied edge and the new one.
Examples
When copying an edge, the edge adjusts based on the solid's geometry
To pivot an edge
Drag the vertex of a selected edge to another vertex to pivot the selected face, as shown in the figure below.
Measurement groups can also be created from Area and Perimeter results. Modifying the group then adjusts
the model to produce a desired area. For example, create a Measurement group for the area of a side of a
box. While pulling the front of the box, you can enter a new area value for the side to complete the Pull.
4.2.4.2. Moving
Use the Move tool to move any object in 2D or 3D, including drawing sheet views. The behavior of the
Move tool changes based on what you have selected.
• If you select an entire object, such as a solid, surface, or sketch, you can translate or rotate the object.
• You can move one side of a solid, surface, or sketch to enlarge or reduce the size of the object.
• If you move an object into another object in the same component, the smaller object is merged into the
larger one and receives the larger object's properties.
• Moving a component moves everything contained within the component.
• You can move a circular edge of a flat surface the same way you move a circular sketch curve.
• Mesh bodies, selected mesh facets, and mesh boundary loops can also be moved.
• Moving the apex of a cone changes the height. Anchor the Move tool to the outer face to scale the cone.
When you move a component that has been assembled using assembly constraints, the Move handle is
positioned at the constraint and the axes that are constrained are disabled. If the assembly constraints only
allow movement in one direction, then that direction will be automatically selected. For example, if you move
a component with a Center Axes assembly constraint, the Move handle is positioned on the axis and you
can only move the component in directions that will keep the axes aligned.
Note: If the Move handle appears disabled, check the Structure tree to determine if an assembly condition
exists for the component you are trying to move.
Offset, mirror, and coaxial inferred relationships also affect Move.
Note: If you entered the Design tab with sheet metal features selected, the Move tool will work as it does
in Sheet metal. To work as usual, right-click the sheet metal part in the Structure tree and choose Suspend
Sheet Metal in the context menu.
To Move objects
4. Click an axis and drag in that direction to move the selected object.
A line extends from the Move handle axis to indicate the direction you selected for movement.
If the move fails, the Move handle is repositioned to the last valid location and orientation. If you are trying
to move a protrusion surrounded by round faces, you may need to fill the rounds.
5. You can also Alt + select a plane between Move handles to invoke free drag movement within that plane.
Place the Move tool on any movable object and then hold the Alt key. Quarter circle planes appear between
the Move handles. Selecting one changes the cursor to a free drag cursor and allows free movement
within the plane. Select any Move handle to disable the free drag.
Note: The cursor does not need to be on the axis to move the selected object. In fact, you may find it easier
to control the move if you drag some distance from the entity and the Move handle.
Examples
Moving a protrusion with rounds that intersects with a stepped solid with the Detach first option
Moving imprinted edges on a face, and other intersecting imprinted edges are adjusted as needed. The
examples above show how the edges are adjusted when the imprinted areas are moved.
Moving the end point of a line segment that has a tangent arc on its other end changes the arc so that it
remains tangent to the line segment as you move its end point.
• Click the Anchor tool guide and select the face, edge, or vertex on which to place the Move handle.
• You can also click the Origin tool in the Design tab to insert an origin anywhere in your design that
you want to anchor the Move tool.
The yellow center sphere turns into a blue cube when the Move handle is anchored.
Example
Normal to Surface - While moving the diamond along the selected trajectory, Ctrl+Alt+click the face of the
cylinder to set the orientation of the diamond normal to the cylinder.
To dimension a move
1. Follow the steps to move an object.
2. After you click an axis on the Move handle, click Ruler in the Options panel.
3. Click an edge or face to anchor the ruler.
The ruler is oriented along the selected Move handle axis.
4. Type a distance and press Enter.
Examples
Copying the red face multiple times by double-clicking the Up To tool guide to keep it active for more than
one move
Making copies by double-clicking the Up To tool guide also works with sketches
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. When this tool guide is active, you can select faces,
surfaces, solids, or components within the Move tool.
Click any object with the Select Component tool guide to select the solid to which the object
belongs. If the solid is the only object in its component, the component will be selected.
Select a point, vertex, line, axis, plane, or planar face with the Move Direction tool guide to orient
the Move handle and set the initial direction of the move. (The object will not move until you drag.)
Select a set of lines or edges with the Move Along Trajectory tool guide to move the selected
objects along that trajectory. For best results, perform Moves along trajectories in small increments.
If the object to be moved is a protrusion, it will be detached, then reattached in the new location.
When you move a protrusion along a trajectory, rounds are automatically removed. Ctrl+Alt+click
a face to control the orientation of the object being moved or patterned along.
Select an object, then use the Anchor tool guide to select the face, edge, or vertex that will anchor
the move. You can anchor the Move handle to a temporary object, such as the intersection between
two axes by Alt+Shift+clicking the two objects.
Select an object, then use the Fulcrum tool guide to move other objects around it. Select a pattern
member to anchor it, or select a component to explode an assembly. See Moving with the Fulcrum
tool guide.
The Move radially about axis tool guide allows you to select an axis to move the selected objects
radially about. Once you select an axis, the Move handle will reorient to have one axis parallel to
the move axis and one axis in the radial direction.
Once you select the object to move and a Move handle axis, use the Up To tool guide to select
the object you want to move up to.
If a Move handle axis is selected, the Move is limited to that direction. If no handles are selected,
the object is translated until the center of the Move handle lies on the selected reference. (A move
handle must be selected to move up to the axis of an origin.)
In a linear move to an intersecting object, the center of the Move handle is moved to the selected
object. If the two objects do not intersect, the first object is moved along the desired direction up
to the closest point to the second object. You can use this tool guide to:
• Select a point along a trajectory or the axis of an origin to move up to.
• Move the sketch grid in Sketch and Section modes.
• Move an axis so it is coincident with another axis in a body. If you move the axis of a pattern, all
pattern members will move together to the new location.
You can double-click the Up To tool guide to keep it active. While the tool guide is active, it will
copy faces and surfaces instead of moving them. To deactivate the tool guide, click it again, select
another tool guide, or exit the Move tool.
Once you select the object to move and a Move handle axis, use the Orient to Object tool guide
to click an object. The selected object will be rotated until the selected Move handle axis is aligned
with the clicked object. You can also use this tool guide to rotate the sketch grid in Sketch and
Section modes.
Options
The following options are available in the Move tool:
• Move grid: Select this option to move the sketch grid.
• Symmetric Move: Select this option to move symmetrically.
• Measure: Opens the Measure tool. Selecting a measurement result returns you to the Move tool. When
you select move direction, the measurement value is displayed in a dimension box with an arrow pointing
to the measured object. Modify the value for a one-time adjustment of the model or create a Measurement
Group which can be modified at any time.
• Ruler: Once you select an axis on the Move handle, select this option and click an edge or face to anchor
the ruler. The ruler is oriented along the selected Move handle axis. Enter a value to use the ruler to
dimension the move.
• Maintain orientation: Select this option to maintain the orientation of the object when rotating or moving
along a trajectory.
• Create patterns: Select this option if you want to create a pattern by dragging selected objects with the
Move tool. Dragging creates a copy of the selected object, moves it to a new location, and creates a pattern
relationship.
Select the Maintain orientation option to keep the initial orientation of the original object when you rotate
or translate the pattern. See Creating a pattern.
• Detach first: Select this option to detach selected protrusions and depressions, move them, and reattach
them at the new location.
• Maintain sketch connectivity: Keep the connection between a sketch curve and other curves that share
its end points. If you deselect this option and move a sketch curve, the curve will move independent of
other curves.
• Keep beam fixed: This option is for beams and causes the beam to remain fixed while the profile becomes
offset from the beam. See Moving beams.
• Remember orientation: Sets the orientation of the Move tool for the object. The orientation is only
remembered for the current session. You can change the Move handle orientation by using the Direction
tool guide, holding Alt and selecting a reference object, or by dragging a ball on the Move handle's axes.
You can select the following options in the drop-down list to the right of the option:
º Default: The Move handle orientation is determined by the object(s) you select.
º Global: Saves the current Move handle orientation, and this orientation is used for all objects.
º Per Object: Saves the current Move handle orientation for the selected object. When you select the
object again with the Move tool active, the Move handle will be oriented at its saved orientation.
• Enter XYZ coordinates: This option allows you to enter X, Y, and Z distances to move relative to the World
Origin. When you select the option, the Move handle re-orients to be parallel to the World Origin and
displays X, Y, and Z input panels.
2. Anchor the Move Handle by using the Anchor tool guide or by dragging the yellow ball.
You can use this option with an automatically determined virtual mirror plane based on the Move handle
location or you can use the fulcrum tool guide to establish a fixed mirror plane.
With a fulcrum-selected mirror plane, geometry which is the same on both sides of the plane is found and
moved automatically when moving geometry on one side of the plane. The center of each selected object
determines which side of the plane the geometry lies on.
Faces, edges, vertices, section curves, datum planes, and sketch curves can be moved symmetrically. Curves
that partially overlap the symmetry plane can be moved. The symmetric move option is not available for
moving objects which have an established mirror association
Examples
Examples
Pivoting an edge modifies the matching geometry on the other side of the fulcrum-selected mirror plane.
Moving faces that are symmetric to each other but lie partially on either side of the mirror plane. The center
of each of the objects' bounding boxes is on either side of the plane, so the symmetric move tool can detect
the symmetric geometry and the angled faces can be moved
• Icons next to the pattern's dimensions and counts show which will be changed if you change the value of
the highlighted field. The closed lock indicates that a dimension won't change and the open lock shows
you it will change. You can override a lock on a dimension by clicking its icon to toggle it between locked
and unlocked.
• Dimension or count line placement, arrows, and value fields show you how the pattern will change if you
change the value of a field.
• Your selection determines how changes to the distance and count affect the pattern's position. If you select
one member of the pattern, the change is centered on that member. If you select all pattern members, the
change is centered on the entire pattern, with the distance between members locked by default. You can
control which direction the pattern will grow based on which member you select and which count or distance
you change.
• Changing a pattern count in one direction does not change the distance between pattern members. Instead,
the overall distance of the pattern will change. This is indicated by the closed lock icon.
• Circular patterns are anchored at the opposite end by default when you move one end.
For through-all cuts, the preview is on the plane closest to the direction reference. For blind cuts, the preview
is on the face of the selected pattern leader.
You can also create one-dimensional linear patterns on cylindrical faces as long as the pattern direction is
either the cylinders axis or parallel to the axis.
The image below shows the preview for a two-dimensional pattern. For one-dimensional, only the Angular
direction is displayed. Clicking the arrows flips their direction 180-degrees.
You can create circular patterns on cylindrical faces, both around the face and along the axis.
Note: To quickly increase or decrease the number of pattern members, press Tab until the count field is
highlighted, then hold the Alt key while you press the up or down arrow.
To move a pattern
If you move a member at one end of a pattern, the member at the opposite end is anchored and the
pattern is skewed:
If you anchor a different member than the member opposite the direction you are moving, Move skews
the pattern.
If you have a linear pattern in a radial direction and you move an interior member without setting an anchor,
then the entire pattern shifts in the selected direction
Use the Up To tool guide to move a pattern member up to another face or edge. Pattern dimensions
(such as Count and Length) display as expected.
You can also use the Up To tool guide in the Move tool to create a circular pattern by rotating up to a
linear entity passing through the Move Handle origin.
2. Right-click the Assembly Condition in the Structure Tree and select Update Components on Pattern.
The components will be propagated to the pattern, as shown below.
Examples
Rectangular pattern
Changing spacing between pattern members changes the pattern's overall length when the length field isn't
locked.
A pattern of sketch objects is no longer a pattern when you switch to 3D mode and the sketched objects are
converted to surfaces.
Sketch curve patterns can propagate in two dimensions. The pattern above contains three squares in the X
direction and two squares in the Y direction.
Faceted bodies can be patterned after selecting the body to pattern and direction.
To pull a solid
1. Click the Move tool.
2. Select the face you want to move.
3. Use the Move handle to move the face.
The solid is extended in the direction of the move
To pivot a solid
1. Select an edge loop on the solid that you want to pivot.
2. Click a linear axis of the Move handle.
3. (Optional) Click the Fulcrum tool guide and click an alternate plane to pivot around.
4. Drag to pivot the solid around a plane drawn through a point opposite the selected edge loop or to pivot
the solid around the plane you selected with the Fulcrum tool guide.
If the Move tool cannot maintain a planar or cylindrical face while pivoting, it will create a blended face.
You cannot drag unfolded sheet metal parts in the Unfolded window by dragging their vertices with the Select
tool.
Examples
The blue edge was selected using the Alt key, then the green vertex was dragged in the direction of the
arrow. The part pivots around the blue edge.
The vertex highlighted in green was dragged down until the face shown on the right was highlighted. The
triangular part moves down so the vertex is in the same plane as the face.
When you hover and pre-highlight a vertex, the curve to which it belongs is highlighted. Using the mouse
wheel, you can scroll through other curves attached to the vertex.
The cursor changes to the Move cursor when the mouse is over a vertex.
When the curve you want is highlighted, you can Alt-drag to move only the vertex of that curve.
Pressing the Alt key changes the Move cursor to the Detach-and-Move cursor.
You do not need to hold the Alt key throughout dragging. You can release it once you start dragging.
In the images above, notice the "source-generated dotted lines" extending from the other curve. This is similar
to the behavior in Sketch Mode for aligning and snapping the vertex. By default, the system generates them
extending from all curves that intersect at the selected-and-moving vertex.
Drag the vertex vertically. The extension line for the affected curve is shown as well as the extension for the
vertical curve.
Drag the vertex away from the vertical curve. The vertical extension line disappears, the affected curve
extension stays and the extension for the third curve appears.
Sketch only allows snapping in the plane, but with Curve Dragging, you can snap in 3D.
When you hover over any straight line or edge while dragging a vertex, a dotted vector will be generated.
This allows you to snap to the extension of any existing line or edge.
Since you can drag a vertex without holding down the Alt or Ctrl keys, you can Shift-hover over other objects.
This displays extension lines for other lines or edges. The default, source-generated dotted lines are erased
when you Shift-hover over an object.
Sequentially Shift-hovering on converging lines or edges lets you snap to their virtual intersection.
In the example below, the top horizontal line is a single curve, but with two "sub-curves" because the vertical
curve's endpoint lies somewhere along its length. Although there is only one horizontal curve, it can be treated
as split, for the purposes of dragging other vertices to these sub-curve endpoints or midpoints.
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Sub-curve midpoints are available for snapping if you Shift-hover over the parent curve.
Green points display at the endpoints of the sub-curve and a triangle displays at the midpoint. This helps to
determine what portion of the curve is being snapped to, in cases where it may be ambiguous.
The virtual intersection of the horizontal and slanted lines is available for snapping if you Shift-hover over
both.
Curve intersections (for both straight and arc-shaped curves) are available for snapping and displayed with
a "+" sign.
Face selection does not override edge extension snapping. In this example, the extension line is above the
face. If the face had a higher priority, you could not snap to the extension line without reorienting the view.
You can also snap a vertex to the virtual intersections of extended solid edges.
Examples
In the examples below, the object was dragged in the direction indicated by the red arrow.
Moving a pattern with one pattern member as the fulcrum point. You must select all the faces on the pattern
member that you move.
Creating a simple exploded view by using a face of one component as the fulcrum point. Select the components
in the Structure tree that are part of the assembly you want to explode.
The icon at the center of the sketch grid indicates the origin of the grid and moves with the grid as you
move the grid.
1. Click the Move Grid tool on the mini-toolbar or click the Move tool and check the Move Grid option.
2. (Optional) Select any sketch entities that you want to move along with the sketch grid.
3. Select a Move handle axis.
4. Drag along the axis of the Move handle to move or rotate the sketch grid.
Press Shift while dragging to snap the move to angular and linear increments based on your snap settings
as well as to snap the move parallel to planes, edges, and axes. You can also right-click and select Use
Ruler Dimension, and enter a value or press Enter to drag the grid. You can also use the standard Move
tool guides when moving the grid.
The Move handle can be moved around by dragging the center ball onto appropriate entities on the sketch
grid.
1. Insert an origin.
2. Select an axis of the origin.
3. Switch to Sketch mode.
You can also move the center of the sketch grid while sketching by using the Move Grid or Select New
Sketch Plane tools in the Sketch mini-toolbar.
Measurement groups can also be created from Area and Perimeter results. Modifying the group then adjusts
the model to produce a desired area. For example, create a Measurement group for the area of a side of a
box. While moving the front of the box, you can enter a new area value for the side to complete the move.
Measurement groups can also be created from Area results. Modifying the group then adjusts the model to
produce a desired area. For example, create a Measurement group for the area of a side of a box. While
moving the front of the box, you can enter a new area value for the side to complete the move.
4.2.4.3. Fill
Use the Fill tool to fill in the selected region with the surrounding surface or solid. Fill can "heal" many cuts
made into geometry, such as chamfers and rounds, subtractive revolves, protrusions, depressions, and
regions removed by removing regions in the Combine tool. When using Fill to fill a gusset, the bend geometry
on which the gusset is defined remains intact.
The Fill tool can also be used to simplify surface edges and cap surfaces to form solids. You can select a
combination of faces and edges to replace them with a single new face.
You can use the Fill tool in Sketch mode to fill a loop of sketch curves that is almost closed, but that has
multiple small gaps. If the gaps are too large, multiple error messages appear to show you where the gaps
are. You can also use it to concatenate multiple sketched curves.
You can also use the Fill tool when editing a layout. Fill functionality is useful when you sketch faces across
section lines, but do not want the section lines to split the surfaces when you switch to 3D.
When you change the geometry of a model, for example, the model's length, height, or width, the model's
fill pattern will automatically update to correctly re-fill to the model's new geometry.
One of the rectangles isn't closed. If we fill this rectangle, the loop is automatically closed and it becomes a
surface:
The gap in this loop is small enough for the Fill tool to automatically close. Larger gaps will not be closed. If
a gap is less than 1.5 times the length of the minor grid spacing on the sketch grid, the edges are extended
to close the gap. If the gap is larger, a message appears in the status bar and the gap's endpoints flash.
The Fill tool also created surfaces from the other closed loops of sketch curves. The darker shaded areas
in the image above show where the surface parts overlap. If we move the rectangle, we can see the surface
that was created automatically:
The result only has edges for the sketch curves that we did not select, because the selected curves were
used to create a separate surface.
Now let's go back and close the open rectangle, and let the Fill tool automatically create surfaces without
selecting any edges:
This surface has edges for every closed sketch curve. The same thing automatically happens if we go from
sketch mode to 3D mode.
If we select all the sketch curves, then click Fill, we get a surface without any interior edges:
Vertices
You can select any number of edge points in any order. Each edge point is removed and a spline is created
to make a smooth curvature change between the neighboring edges to the point:
If you Fill a vertex on a solid, the system attempts to merge coincident edges into a single edge:
Edges on surfaces
If you select one surface edge in the shape of a spline or arc, the edge is simplified into a straight line:
If you select two or more edges of a surface, the edges are simplified with a straight edge between the end
points:
If you select an edge that is completely within a surface, the edge is removed:
If you select all the edges that enclose a surface, the surface is simplified into a rectangle based on its extents:
If you select a single edge that lies on an analytic surface, Fill will simplify it with the neighboring edges:
You can fill irregular gaps on a circular surface, and the gap is simplified into a straight edge. Use Fill again
on the straight edge, and the edge becomes round:
Chamfers on surfaces
Select a chamfer on a surface and then use the Fill tool to fill the chamfer.
or
If you select an open edge loop that belongs to multiple faces, Fill attempts to cap it with an analytic surface
(cylinder, cone, etc.):
If you select a series of planar edges, you will get a planar face:
If you select a series of surface edges that are not planar, Fill extends neighboring faces if the Patch Blend
option is off:
If you select an edge loop and Alt+click to select neighboring faces, the new face will be tangent to any faces
you used Alt+click to select:
You can also extend neighboring faces to fill sliver gaps (double click to get loop):
If you select open edges of a self-intersecting surface, Fill tries to form a solid and remove excess (also works
in combine):
If you select an edge loop and use the Patch blend and Tangent extension options:
When you fill a loop of edges, you can use Alt and select curves and the new face(s) will pass through the
curves:
If you select an edge loop and guide curves, with or without the Tangent extension option (which applies to
areas not influenced by guide curves):
If you select an imprinted edge on the face of a surface or solid, the imprinted edge is removed. This works
the same as delete:
If you select laminar edge(s) of a solid or surface, Fill simplifies the edges by replacing them with a single
edge with the same geometry:
Solids
If you select faces, Fill deletes them and extends neighboring faces:
If you select a chamfer or round, Fill removes them and adds them to a named group:
If you select rounds with neighboring rounds, Fill creates planar caps (because rounds should not be extended
by definition):
If you select rounds on shelled parts, both faces of the shell are filled:
If you select joint edges created in Sheet Metal, the joints are removed:
If you select two imprinted edges, as shown below, they are combined into one edge:
With at least one face selected and at least one edge or sketch curve selected, Fill will remove the selected
faces and create a single new face using the removed faces and the selected edges as inputs:
If you select two faces or surfaces that don't touch, you can replace them with a single face. You must
double-click to select the gap between the faces:
Meshes
Mesh internal loops and boundary loops can be filled with the Fill tool. The loops are filled with facets that
consider the curvature of the neighboring facets. This produces a very smooth and uniform fill. The newly
created facets are added to the selection set after the fill.
Separate loops on the Same mesh object that ARE intended to be joined
Loops on exterior and interior shells, when filled simultaneously, will create a wall thickness. Fill the interior
and exterior loops separately to continue the shell.
You can also use the Delete key to fill faces on a solid or surface.
To fill a region
1. Select the edges that define a surface region, or the faces that define a region within or on a solid.
You can select an object in the Structure tree to simplify it.
You can select faces and the Fill tool will automatically create a patch if you also select at least one edge.
You can select the face of a solid when only the edge is displayed (such as in a drawing sheet view) using
the scroll wheel. The edge becomes a slightly thicker line when the face is highlighted. If you fill lines in
a layout, you can then pull the surface into 3D from the layout, but remain in edit layout mode after this
action.
You can fill lines and edges whether or not the sketched lines you want to fill were sketched in the same
plane as the edges. (If the lines are imprinted on a face and become edges, filling those edges deletes
them.)
Note: Click the Fill tool in Sketch mode to fill any closed or almost closed loops and switch to 3D mode.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
• Extend Fill: Fills selected edges by extending the neighboring
faces.
• Patch Fill: Fills the selected edges using the initial tangency of neighboring faces to create a smooth
patch.
• Tangent to all sides: Available for Patch Fill. Makes the patch tangent when possible to the neighboring
faces.
• Show UV grid: Enabled for Patch Fill. Displays a grid on the Fill preview to help visualize the contours.
Use the dropdown slider to adjust the density of the grid.
• Show deviation: Enabled for Patch Fill. Shows a Deviation analysis of the patch. You can set the color
and scale used to display the analysis.
In the Fill tool, using the Patch option, fill multiple areas at once using Alt-selected tangency influences and
preview the changes. In the example, the two loops are being filled simultaneously and previewed. Notice
the preview change when a different Point is Alt-selected.
Examples
Simplifying edges
Capping a surface
Selecting internal edges to keep them after filling. Selecting lines to simplify a surface by filling. Internal
edges are removed.
Patch blend with and without tangent extension. The Tangent extension option is selected on the left, and
not selected on the right.
When selecting Guide Curves in the Fill tool, preview allows continued selection of multiple Guide Curves.
This enables you to understand how the Guide Curves influence the geometry.
Fill works on multiple-selected, disconnected edge loops in surfaces. Use this as a shortcut instead of filling
edge loops individually.
3. Click the Fill tool or press F to fill the round and create caps if necessary.
A Round Group is created in the Groups panel each time you fill a round.
You can fill any round created in Discovery Live, even a round that removes the underlying face, until the
round is changed by some other action.
Examples
Filling a corner round that was created as a surface - surface round in an imported design
Filling a rounded edge chain - the original chain to be filled, chain after splitting round faces, and filled chain
If a round cannot be removed, a "stop face" is added and round removal is discontinued (A stop face is a
cap or vent face).
You can fill a chain of round faces when only one end of the round chain has a stop face.
Replace tool
As an option, when removing rounds, you can also use the Replace tool from the Edit group on the Design
tab, to replace one face with another. You can replace multiple faces with a single face, replace a single face
with multiple faces, or replace multiple faces with multiple other faces.
Sphere tool
• Try using the Sphere tool from the Insert group on the Design tab. Using this tool, you can create a round
sphere and place it at difficult geometry junctions. Once in place you can use the sphere to split the junction
in order to remove the round. In some cases, you may want to create a chain of two or more spheres to
help with removing larger or more complex rounds areas.
• To avoid trouble with removing spheres, it's good practice to fill the sphere immediately after you remove
the rounds on either side of a sphere or sphere chain.
To replace a face
1. Click the Replace tool in the Edit ribbon group on the Design tab.
2. Select the face you want to replace (that is, the target).
3. Select the face, surface, or plane you want to use to replace the target face (that is, the source).
You can select sources in the Design window or in the Structure tree.
Do it faster
1. Click the target face and Alt+click the source face, surface, or plane with the Select tool.
2. Click the Replace tool to replace the target face with the source face.
Examples
Replacing a target split face with a source surface
Replacing multiple target faces (the protrusion) with a single source face (the surface)
Replacing multiple target faces (in the depression) with multiple source faces (on the surface)
2. Click the Target tool guide, then click each face that you want to align or simplify.
You can also use any multiple-face selection method.
If the selected faces are candidates for alignment or simplification, they are highlighted in red. Faces can
be aligned or simplified by the Replace tool if they are within Discovery Live 's alignment or simplification
tolerance of ±0.0001m.
3. Click the Complete tool guide or press the Enter key to align or simplify the highlighted faces.
To simplify curves
1. Click the Replace tool.
2. Ctrl+click each curve that you want to simplify.
If the selected curves are candidates for alignment or simplification, they are highlighted in red.
3. Click the Complete tool guide or press the Enter key to align or simplify the highlighted curves.
Example
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
4.2.4.4. Blending
To create a blend
• Enter the Blend tool
• Select a point, edge, or face
• Ctrl+Select a corresponding point, edge, or face
º You can select more than two objects
• The blend is previewed as you select
• Complete the blend
You can blend both closed and open sections to a single point as shown below.
Options
The following options are available in the Blend tool Options panel when you select the appropriate geometry
for a blend.
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• Rotational blend: Create cylinders and cones whenever possible during the creation of a blend. You must
have selected faces, points, or edges that can be rotated around a common axis.
• Periodic blend: Go all the way around when blending. The blend will begin and end at the first selected
object. You must have selected three or more faces, points, or edges that can be rotated around a common
axis, and that also span an arc greater than 180 degrees. (Blending between 3 equal-radius circle faces
creates a torus.)
• Ruled sections: Create straight edges when you blend. When you blend between faces, this option has
the same affect as selecting the face and its edges.
• Local guides: Selected guide curves only influence areas near to them.
• Clocked guides: Guide curves are oriented relative to the face edges instead being simply translated from
vertex to vertex.
• Sheet metal blend: Forces the tool to create developable surfaces. A developable surface is defined in
mathematics as a surface with zero Gaussian Curvature (i.e. a surface that can be flattened into a plane).
The tool attempts to create planes, cylinders, and cones, in that order to maximize the planar areas. It is
restricted to blending between two parallel planes.
• Normal to Centerline: When on by default, Normal to Centerline forces the Blend algorithm to keep
sections normal to the centerline. When off, the algorithm has more freedom to adjust sections so that a
surface can be created.
• Show UV grid: This option is ON by default to help visualize contours by displaying a grid on the preview.
Use the dropdown slider to increase or decrease the density of the grid.
Example
When blending between colored objects, the blended geometry takes on the color of the object that was
selected first.
You can blend between two or more faces with the Blend tool. Blended faces automatically simplify to analytic
geometry when possible.
Once you have created a blend, you can use the Tweak Face tool to edit the blended surfaces or faces.
4. (Optional) Alt+click the edges or lines you want to use as guides for the blend. There is also a tool guide
for selecting guide curves. Guide curves must touch all blend profiles.
5. Continue selecting surfaces or faces.
6. (Optional) Modify the blend by selecting from the following options:
• Rotational blend: Create cylinders and cones whenever possible during the creation of a blend. You
must have selected faces rotated around a common axis.
• Periodic blend: Go all the way around when blending. You must have selected three or more faces
rotated around a common axis, that also span an arc greater than 180 degrees. (Blending between 3
equal-radius circle faces creates a torus.)
• Ruled segments: Create straight edges when you pull between three or more surfaces or faces.
• Local Guides: Selected guide curves only influence areas near to them.
Checked Unchecked
• Clocked guides: Guide curves are oriented relative to the face edges instead being simply translated
from vertex to vertex.
• Sheet metal blend: Forces the tool to create developable surfaces. A developable surface is defined
in mathematics as a surface with zero Gaussian Curvature (i.e. a surface that can be flattened into a
plane). The tool attempts to create planes, cylinders, and cones, in that order to maximize the planar
areas. It is restricted to blending between two parallel planes.
To blend a surface tangent to one face and through one curve/edge along
a direction
Select a face and a curve and Alt+click a linear object to set the direction.
Use the Pull tool in the Design tab Edit group to blend between two or more edges. You can select guide
curves for the edges to follow when creating the blend.
• Sheet metal blend: Forces the tool to create developable surfaces. A developable surface is defined
in mathematics as a surface with zero Gaussian Curvature (i.e. a surface that can be flattened into a
plane). The tool attempts to create planes, cylinders, and cones, in that order to maximize the planar
areas. It is restricted to blending between two parallel planes.
When a blend between splines will self-intersect, the splines are modified slightly to prevent this from
happening.
Adding Tangency
Make the blend tangent to adjacent faces by Alt+Selecting them. In the image below right, the blue face was
Alt+selected to make the blend surface tangent to it.
In the Blend tool, the system of Tangency and guide constraints sets up a system of equations that Discovery
Live solves to produce the Blend result. Certain cases create a system of equations which is Inconsistent,
meaning the equations produce a contradiction and have no solution.
The example below is one example of this.
In some cases, when Blending with a combination of Tangency and Guide constraints, conflicts between the
constraints can occur. In these cases, the conflicted geometry will highlight and an error message will be
displayed.
Swept blends
A Swept Blend is a blend between two or more edges without local guide influence. The entire blend is swept
along the guide curve, as shown below.
If you check the Local guide option, the guide curve has a local effect on the blend.
Swept blends are different from sweeps. Swept blends need at least two profiles, while sweeps use a single
profile. Sweeps give you limited control over the orientation and angle of the section along the trajectory, or
at the end cap, because it is always determined by sweeping the profile along the trajectory.
With swept blends, you specify the section shape and orientation explicitly at the ends and at specific points
along the trajectory (guide curve).
When you select more than one guide curve, the additional guide curves give you more control over the final
shape of the blend. Each guide curve affects entities in the profile that are closest to the curve. Vertices
between guide curves are controlled by curves blended between the neighboring guide curves.
Centerline Blends
The Blend tool allows you to select a Centerline Path for the Blend to follow between two planar profiles.
The Centerline does not have to touch either of the profiles, but the extension of the curves must pass
through the profile. Also, although it is called a “centerline,” the Path does not need to pass through the
center of each profile. Centerline distinguishes itself from Guide curves, which must touch the profile
edges.Multi-segmented curves or edges can be used as centerline blends provided the meet the following
criteria:
• Meet end-to-end without gaps
• Are piece-wise continuous or tangent
You can extend the spline using the Pull tool to pull
it beyond the profile plane.
You can create a curve by blending between any combination of sketched Points, vertices, or endpoints.
Blend between any two points to create a line, or select multiple points to create a spline.
To tweak a face
• Click or to expand the selection so it includes all points in the U (blue) or V (red) direction.
• Click or to expand the selection so it includes the next point in the U (blue) or V (red) direction.
• Click or to reduce the selection by one point in the U (blue) or V (red) direction.
Control curves
Use this method when you want to change a face by changing its control curves.
Blend curves
Use this method when you want to change a face by changing its blend curves.
Sweep curves
Use this method when you are editing a face or surface created by sweeping and you want to change a face
by changing its sweep curves. The sweep curves are shown in blue and the surface that was swept is shown
in red. You can use these curves to make new sweep faces, and then manually swap out the new faces for
the old, but they can't be used to change the original swept solid.
1. Click Add Control Curve in the Edit group on the Face Edit tab.
The Tweak Face tool must be active for this tab to be visible.
2. Click the point on the face or surface where you want to add the control curve.
You can use temporary geometry to help you find the point where you want to add a control curve.
Units are applied to previous terms if units were not specified and are applied to subsequent terms unless
you override them:
• 1 + 1cm = 1cm + 1cm
• 1cm + 1 = 1cm + 1cm
• 1cm + 1 + 1mm = 1cm + 1mm + 1mm
• 1cm + 1 1/2 mm = 1cm + 1mm + 1mm / 2
Trigonometry functions work in radians by default, but you can enter degrees:
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sin(45 deg)
Numbers support standard form, but e is a built-in constant:
• 2e2 = 200 2e 2 = 2 * e * 2 = 10.873...
• 2e-2 = 0.02 2e - 2 = 2 * e - 2 = 3.436...
• 2e1 = 20 2e = 2 * e
Options for the Setup Tool will vary based on your solution.
Note:
• Initial Temperature is available when the solution is set to transient.
• You can multi-select boundary conditions of the same type and batch edit them using the mini-toolbar.
From the mini-toolbar, you can also change boundary conditions to another type.
• You can right-click on a boundary condition to edit or rename it.
• When a boundary condition is assigned to multiple faces, the load is distributed by area over those faces.
Enclosure creates an enclosure around one or more objects with a pre-defined cushion.
Initial Temperature sets the temperature of selected bodies, if the solution is set to transient.
Temperature sets the temperature of a selected face, several faces, or an entire body.
Heat Flow sets the rate of heat energy transfer of a selected face, several faces, or an entire body.
Heat Flux sets the rate of heat energy transfer per unit area of a selected face, several faces, or
an entire body. Heat Flux cannot be created on faces with an Insulated Face boundary condition.
Insulated Face sets a selected face several faces, or an entire body to be insulated. Insulated Face
cannot be created on faces with a Heat Flux boundary condition.
Convection sets convection on a selected face, several faces, or an entire body, overriding default
ambient temperature in the solution.
Enclosure creates an enclosure around the model that is used for external flow.
Volume Extract allows you to define an internal volume for internal flow.
Flow Velocitydefines the velocity through the inlet face. Flow Velocity must always point into the
fluid volume.
Swirl Inlet sets swirl inlet on the selected face. The swirl inlet specifies the velocity as the sum of
two separate components, a component normal to the boundary and a component with a radial
velocity.
Mass Flow sets mass flow on the selected face, several faces, or an entire body. You can now
specify negative values to show mass flow out of volume.
Outlet Pressure applies an outlet pressure on a selected face, several faces, or an entire body.
Rotating Wall sets a rotating wall on the selected face. This boundary condition can be used to
simulate rotating parts without the parts physically moving. The solver uses Rotating Wall to
mathematically apply the rotation.
Slip Symmetry sets Slip Symmetry on a selected face, several faces, or an entire body. Slip
Symmetry can be applied to walls and fluid can pass through walls that have Slip Symmetry applied
to them.
Temperature allows you to specify temperatures on a selected face, several faces, or an entire
body.
Heat Flow sets the rate of heat energy transfer of a selected face, several faces, or an entire body.
Heat Flux is the rate of heat energy transfer per unit area of a selected face, several faces, or an
entire body. Heat Flux cannot be created on faces with an Insulated Face boundary condition.
Convection sets convection on the selected face, overriding the default ambient temperature in
the solution.
Note:
• You can multi-select boundary conditions of the same type and batch edit them using the mini-toolbar.
From the mini-toolbar, you can also change boundary conditions to another type.
• You can right-click on a boundary condition to edit or rename it.
• When a boundary condition is assigned to multiple faces, the load is distributed by area over those faces.
Force applies a force vector on a selected face, several faces, or an entire body. Vector dimensions
can be toggled between vector components and magnitude.
Mass sets mass on a selected face. Remote Mass option has been added to allow you to select
the origin of the Mass. This boundary condition adds mass on designated faces.
Fixed Support constrains all motion on a selected face. Named Selections can also be used
for Fixed Supports by selecting them from the Groups Panel.
Cylindrical Supportconstrains radial motion while allowing rotational and axial motion on
a selected cylindrical face. The rotational motion for a Cylindrical support is about the axis
of the cylindrical face.
Hinged Support constrains radial and axial motion while allowing rotational motion on a
selected cylindrical face. The rotational motion for a Hinge support is about the axis of the
cylindrical face.
Planar Supportconstrains motion normal to the surface on a selected face.
Ball Supportconstrains radial motion while allowing rotational motion on a selected spherical
face. The rotational motion for the Ball support is about the center of the spherical face.
Displacement applies a displacement vector on a selected face, several faces, or an entire body.
Mass sets mass on a selected face. Remote Mass option has been added to allow you to select
the origin of the Mass. This boundary condition adds mass on designated faces.
Fixed Support fixes a selected face, several faces, or an entire body to make it rigid.
Displacement applies a displacement vector on a selected face, several faces, or an entire body.
• Click Add Solution to add another solution to the Solution Tree. You can have multiple
solutions and multiple solution types for the model.
• Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). You can edit
existing calculations. You can export all calculators from the active solution by right-clicking on Calculations
and choosing Export All Calculations.
• Click Material Library to open the Material Library.Options are available for Material Library and
Solution.
Note: Material is enabled when you have selected bodies in the model.
Click to Add a Parameter Study from the Add drop-down menu in the Solution Tree.
• Click Add Solution to add another solution to the Solution Tree. You can have multiple
solutions and multiple solution types for the model.
• Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). You can
export all calculators from the active solution by right-clicking on Calculations and choosing Export All
Calculations.
• Click Material Library to open the Material Library.Options are available for Material Library and
Solution.
Note: Material is enabled when you have selected bodies in the model.
• Click Add a Parameter Study from the Add drop-down menu in the Solution Tree.
• Click Add Solution to add another solution to the Solution Tree. You can have multiple
solutions and multiple solution types for the model.
• Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). You can
export all calculators from the active solution by right-clicking on Calculations and choosing Export All
Calculations.
• Click Material Library to open the Material Library.Options are available for Material Library and
Solution.
Note: Material is enabled when you have selected bodies in the model.
Click Add a Parameter Study from the Add drop-down menu in the Solution Tree.
Note: Bodies that are assigned the default material are highlighted in the graphics when you hover over
them in the solution tree. Facet point and face references highlight when you hover over boundary conditions
in the solution tree.
• Right-click the solution name to rename, duplicate, or delete it.
• Click Copper or Plastic, in the example above, to change a Material.
• Right-click on Fixed Support condition and click Edit Location. For other boundary conditions that have
numeric values, you can also edit the value.
• Click the value next to Displacement, and enter a new value. Click lock to lock a Displacement or
to unlock a Displacement .
• Click Add Solution to add another solution to the Solution Tree. You can have multiple
solutions and multiple solution types for the model.
• Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). You can
export all calculators from the active solution by right-clicking on Calculations and choosing Export All
Calculations.
• Click Material Library to open the Material Library.Options are available for Material Library and
Solution.
Note: Material is enabled when you have selected bodies in the model.
• Click to Add a Parameter Study from the Add drop-down menu in the Solution Tree.
The simulation is always running, but the Pause button pauses the simulation. Click the up arrow
above Play/Pause to set the following:
• Click the check box to toggle your simulation between transient and static.
º When transient is checked, click the check box for End Time and enter a value for seconds to
set the end time for your simulation. Note that the input field is disabled when the solver is
changed.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Streamlines trace the movement of particles and display them as lines. Click the up arrow
above Streamlines to change options for how streamlines are displayed.
Particles show the movement of individual particles. Click the up arrow above Particles to
change options for how particles are displayed.
Vectors show the arrows seeded throughout the domain. Click the up arrow above Vectors
to change options for how vectors are displayed.
• Adjust the Width, Length, Count, and Culling sliders as desired.
• Culling options can also be chosen using the No Culling, Cull by Gradient - Lower Range, Cull
by Gradient - Upper Range, Cull by Magnitude - Lower Range, Cull by Magnitude - Upper
Range boxes.
• Play and Pause buttons control the animation.
Direction Field is a more advanced display than streamlines. Where streamlines produce lines
from particle flow, Direction Field produces a whole image at every step.
The simulation is always running, but the Pause button pauses the simulation. Click the up arrow
above Play/Pause to set the following:
• Click the check box for End Time and enter a value for seconds to set the end time for your
simulation. Note that the input field is disabled when the solver is changed.
• Check Time-averaged result display to smooth the simulation results over time. Time-averaged
result display is saved per solution.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired. Fidelity settings are
saved per solution.
Start button starts the simulation after it has been paused. Click the up arrow above
Play/Pause to set the following:
• Click the check box for End Time and enter a value for seconds to set the end time for your
simulation. Note that the input field is disabled when the solver is changed.
• Check Time-averaged result display to smooth the simulation results over time.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Streamlines trace the movement of particles and display them as lines. Click the up arrow
above Streamlines to change options for how streamlines are displayed.
Particles show the movement of individual particles. Click the up arrow above Particles to
change options for how particles are displayed.
Vectors show the arrows seeded throughout the domain. Click the up arrow above Vectors
to change options for how vectors are displayed.
• Adjust the Width, Length, Count, and Culling sliders as desired.
• Culling options can also be chosen using the No Culling, Cull by Gradient - Lower Range, Cull
by Gradient - Upper Range, Cull by Magnitude - Lower Range, Cull by Magnitude - Upper
Range boxes.
• Play and Pause buttons control the animation.
Direction Field is a more advanced display than streamlines. Where streamlines produce lines
from particle flow, Direction Field produces a whole image at every step.
The simulation is always running. The Pause button pauses the simulation. Click the up arrow
to set the Speed to Fidelity ratio.
Start button starts the simulation after it has been paused. Click the up arrow to set the
Speed to Fidelity ratio.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Deformation starts and stops the animation of displacements in the model. Click the up arrow
to change deformation options. Deformation visualization tool settings are saved per solution.
The simulation is always running. The Pause button pauses the simulation. Click the up arrow
to set the Speed to Fidelity ratio.
Start button starts the simulation after it has been paused. Click the up arrow to set the
Speed to Fidelity ratio.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Deformation starts and stops the animation of mode shapes. Click the up arrow to change
deformation options. Deformation visualization tool settings are saved per solution.
The Structure Tree shows you each of the objects in your design. Click the Structure Tree icon
to pin it to the screen and click it again to hide it.
Objects are displayed in the order in which they were created, or in the order in which they were imported.
Names of duplicated solutions are appended with "- Copy" and can be renamed. Calculators are copied
when a solution is duplicated.
The appearance of solid bodies in the Structure Tree will vary when they contain hidden faces or surface
bodies.
You can use the Structure Tree to find objects, select objects, set object visibility, expand or collapse the
nodes of the tree, rename objects, create, modify, move, replace, and delete objects, as well as work with
components using the Structure Tree.
You can uncheck the box next to an object to hide it in the Design window.
You can right-click on a part or component in the Structure Tree and choose Source and then Update
Source from CAD. When starting with a native CAD file, you can replace with a new version of the same
CAD file in your simulations.
• Simulation setup, boundary conditions, material assignments, and calculators will update to modified CAD.
• Only CAD documents are being run and not the CAD application.
• Any geometry modifications to original CAD are lost.
• Supported formats for CAD include: Solidworks, Creo, NX, Catia V5, SolidEdge, and Inventor.
Right click on bodies in the Structure Tree to set or add them as Simulation Bodies. Simulation Bodies
define the scope of the simulation. Simulation Bodies update when bodies are added or removed from
components.
Right click on bodies in the Structure Tree to add a New Component or Move to New Component. You
can apply boundary conditions directly to components in the Structure Tree.
Note: Some objects, such as sketch curves and 3D curves, are automatically placed in Curves groups in
the Structure tree. You can rename a curve, but not the curve group. You can move the Curves group, but
you cannot move a curve out of the group. Deleting the group deletes all the curves in the group.
You can set the visibility of a Curves group or an individual curve in the group, even if the Curve group is
within a dependent copy of a component.
To find objects
To find an object in the Design window, hover over an object in the Structure tree to highlight it in the Design
window. Hovering over a hidden object displays it temporarily in the Design window.
To find an object in the Structure tree:
• Hover your mouse over an object in the Design window to highlight it in the Structure tree. (Its component
is highlighted if it is not expanded.)
• Right-click an object in the Design window and select Locate in Structure Tree to highlight the object in
the Structure tree.
• Press Ctrl+F to open the Find dialog.
When Pattern is selected in the Structure tree, the selection list updates to display the number of patterns
included in the design.
To move objects
Drag an object or component to change its position in the Structure tree.
Right-click an object and select Move to New Component to create a component within the active component
and move the object into it. If the object has a custom name, the new component will have the same name.
Ctrl+right-click multiple objects, then right-click and select Move Each to New Components to create a new
component for each object within the active component and move the objects into the components. If the
object has a custom name, the new component will have the same name.
You can move the view of a component from one drawing sheet to another by dragging the view in the
Structure panel.
Note: An annotation plane cannot be moved to a sub-component after you add dimensions because the
references would be lost.
Offset, mirror, and shell relationships stay with a solid when it is moved to another component, unless the
relationship would link two components when it is moved.
To rename objects
Right-click an object in the Structure tree and select Rename or press F2 to rename the selected object.
You can also click the object, pause, then click again to rename it.
The top level component is automatically named when you first save your design, but you can rename it.
Multiple bodies selected in the Structure Tree can be renamed at once. The new name applies to the body
for which it was entered. The remaining bodies are numerically incremented with a number appended to the
name. This also applies to components.
4. (Optional) Select a category from the drop-down list to show only those objects with the selected
relationship.
Select All Types to display all the geometry related to your selection.
5. (Optional) If you turn off Automatically calculate power selection results in the Selection options page
of Discovery Live Options, then you must click to search for related objects in your design. Otherwise,
the search results are automatically displayed.
Related objects are displayed in the main area of the panel. Mouse over the objects in the list to highlight
those objects in the Design window.
6. (Optional) Set the Power Selection Relative Tolerance in the Selection options page of Discovery Live
Options to find items within a tolerance of the target size.
7. (Optional) Click a blue link to change that parameter in the search.
8. Click any number of the related objects in the list to add them to the current selection.
You can Ctrl+click to select multiple objects.
Selection categories
Selection categories are presented in the table below.
Block Selects blocks based on their Find all Free blocks that you Mapped, Swept or Free
volumes type: Mapped, Swept or Free want to convert to swept or
mapped blocks to get an all
(SCDM
hex mesh.
Only)
Bodies Finds bodies that have similar All bodies with element size =
with Mesh mesh options defined on them. x
Options
(SCDM
Only)
Edges with Find edges that have mesh Find all edges that have the All edges with divisions = x
Mesh Size sizing controls defined on same number of divisions
All edges with mesh control
Controls them. assigned to control the mesh
flow.
(SCDM
Only)
Face with Find faces that have a match Faces with match control
match control defined on them.
control
(SCDM
Only)
Midsurface Midsurface faces with the Finding zero thickness faces Faces and Bodies
Face same thickness (including and surface bodies allows you
Thickness zero) to verify that thickness has
been assigned to all faces and
surface bodies in the model.
Offset Faces that have an offset All offset baseline faces
faces relationship defined
All offset faces
Faces with same offset
All coincident faces
This option is useful when edge loops appear on top of each other in the Design window.
To find all faces within the range of areas between two faces
1. Select two faces.
Examples
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Published: 2019-12-12T04:22:44.702-05:00
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The faces highlighted below are selected when you click All rounds equal to or smaller than 3mm.
The faces highlighted below are selected when you click Depression.
All faces are selected when you click Faces with same color since all of the model faces are the same
color.
• Selected objects
• Sub-selections that affect the behavior of the tool
• Active ruler dimension
• Anchor reference for the active ruler dimension
For example, insofar as Group creation goes, a Move tool can be anchored to an edge of a face and oriented
in a direction. This stores the selection, the edge, and the orientation direction. Subsequently, a selected
axis of the Move handle can have a ruler dimension to a dimension reference. This stores the Move handle
axis and the ruler dimension. Any re-invocation of this group will attempt to re-setup the tool, the selection,
any options, and ruler dimensions, according to how the group was saved.
Note: When using groups to store Move and Pull operations as described above, choose references
appropriate to your design intent and the likelihood of any of the required references being present on
re-invocation.
You can use groups in combination with the Discovery Live API to change these parameters, or use them
as a way to indicate to others your design intentions about which sort of changes you expect them to make
to your design.
Scope
Groups can be saved for the root part or for its children. To change the scope at which groups are displayed,
select Root Part or Active Part in the drop-down list near the top of the Groups panel. This allows you to see
groups that are in children components without opening the component in another window.
When you select an object with a dimension property, you have the option of creating a Driving Dimension
group. These groups are added to the Driving Dimensions folder. Driving dimensions include offset distance
(faces with an offset relationship), round radius, and ruler dimensions. You can change the dimension in the
groups panel, and the geometry will change. These saved groups can be used for API-driven modification
and can be sent to ANSYS.
• Creating a driving dimension with Pull (offset)
• Creating a driving dimension with Move (translation or rotation)
• Creating a driving dimension with the Select tool (round radius and distance between offset faces)
You may choose to create a Named Selection group whether or not a dimension property exists. If a dimension
property is not available, you may create only a Named Selection group. These groups allow you to save
selection sets to easily recall them.
The driving dimension is updated in the Design window. You can follow these steps to change round radii,
offset distance, and ruler dimensions.
To reattach a round
1. Right-click one or more round group in the Groups panel.
2. Select Reattach Round from the context menu.
To explode a group
1. Select the group in the Groups panel.
2. Right-click and select Explode from the context menu.
Each group will be placed in its own group. The new group names are based on the parent group. For
example, a group named "Group" will explode into "Group 1", "Group 2", etc.
Dump truck - Pipe - Internal Flow Heat Sink - Thermal Bracket - Structural Cell Phone - Modal
External Flow
Next Steps:
Solution Templates
This illustrates the Wind Tunnel Template, which requires an Enclosure where the fluid flows over the
model.
The default size of the Enclosure is determined as follows:
• Height = The height is 150 percent of the model height.
• Flow Velocity = The area in front of the model is 60 percent of the model length.
Solution Tree
The Solution Tree is where you manage solutions applied to the model. You can have multiple solutions for
different physics types but only one solution is active at a time.
Within the Solution Tree you can modify boundary condition values and remove them. You can also Delete
and Add Solutions.
Results Controls
Fluid Flow is a transient solution so the results change over time.
You control how results are displayed with the controls shown below.
Note: For Fluids solutions, Streamlines, Particles and Direction Field are disabled when the Current
Result is set to Vortices (Lambda 2).
The table below describes the controls.
The simulation is always running, but the Pause button pauses the simulation. Click the up arrow
above Play/Pause to set the following:
• Click the check box for End Time and enter a value for seconds to set the end time for your
simulation. Note that the input field is disabled when the solver is changed.
• Check Time-averaged result display to smooth the simulation results over time. Time-averaged
result display is saved per solution.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired. Fidelity settings are
saved per solution.
Start button starts the simulation after it has been paused. Click the up arrow above
Play/Pause to set the following:
• Click the check box for End Time and enter a value for seconds to set the end time for your
simulation. Note that the input field is disabled when the solver is changed.
• Check Time-averaged result display to smooth the simulation results over time.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Streamlines trace the movement of particles and display them as lines. Click the up arrow
above Streamlines to change options for how streamlines are displayed.
Particles show the movement of individual particles. Click the up arrow above Particles to
change options for how particles are displayed.
Vectors show the arrows seeded throughout the domain. Click the up arrow above Vectors
to change options for how vectors are displayed.
• Adjust the Width, Length, Count, and Culling sliders as desired.
• Culling options can also be chosen using the No Culling, Cull by Gradient - Lower Range, Cull
by Gradient - Upper Range, Cull by Magnitude - Lower Range, Cull by Magnitude - Upper
Range boxes.
• Play and Pause buttons control the animation.
Direction Field is a more advanced display than streamlines. Where streamlines produce lines
from particle flow, Direction Field produces a whole image at every step.
The model does not have to lie completely within the enclosure. In the image below, the enclosure bottom
face is dragged above the bottom of the tires.
Legend
The Legend controls the color ranges for results display. The image below shows the default Legend for
the Wind Tunnel solution.
1. In the Legend, click and drag the up and down arrows to change the color ranges. First drag upward to
increase the maximum value so that all of the results lie within the blue end of the Legend.
2. Click Reset at the bottom of the Legend to return to the default colors.
3. Click a Legend arrow and drag downward to decrease the maximum value so that more of the results lie
within the red end of the Legend. You can also type in the values.
Solution Options
Show boundary conditions Toggles the display of boundary conditions in the
model.
Override transparency By default, solid geometry is made transparent to
better visualize results. Check this option if you want
to have results and geometry displayed at the same
time.
Show inlet dimensions as vector This option applies to Fluid Flow. It controls the
behavior when you double-click an Inlet vector
boundary condition to edit its value. By default, the
value shown for editing is the vector magnitude. With
this option checked, the X, Y, and Z vector values
can each be edited.
Allow enclosure selection Check this option to make the Enclosure selectable.
When the Enclosure is selected, you can change how
it appears, add/modify boundary conditions, and add
calculations.
Next Steps:
Pipe - Internal Flow
Heat Sink - Thermal
Bracket - Structural
Cell Phone - Modal
This illustrates the Internal Flow Template, which requires an internal volume that the fluid flows through.
This sample model has a predefined volume with two inlets and a Outlet Pressure where the fluid exits. The
fluid is water at Room Temperature entering both inlets at 0.5 meters per second.
Solution Tree
The Solution Tree is where you manage solutions applied to the model. You can have multiple solutions for
different physics types but only one solution is active at a time. Within the Solution Tree you can modify
boundary condition values and remove them. You can also Delete and Add Solutions.
Results Controls
Fluid Flow is a transient solution so the results change over time.
You control how results are displayed with the controls shown below.
Note: For Fluids solutions, Streamlines, Particles and Direction Field are disabled when the Current
Result is set to Vortices (Lambda 2).
The table below describes the controls.
The simulation is always running, but the Pause button pauses the simulation. Click the up arrow
above Play/Pause to set the following:
• Click the check box for End Time and enter a value for seconds to set the end time for your
simulation. Note that the input field is disabled when the solver is changed.
• Check Time-averaged result display to smooth the simulation results over time. Time-averaged
result display is saved per solution.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired. Fidelity settings are
saved per solution.
Start button starts the simulation after it has been paused. Click the up arrow above
Play/Pause to set the following:
• Click the check box for End Time and enter a value for seconds to set the end time for your
simulation. Note that the input field is disabled when the solver is changed.
• Check Time-averaged result display to smooth the simulation results over time.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Streamlines trace the movement of particles and display them as lines. Click the up arrow
above Streamlines to change options for how streamlines are displayed.
Particles show the movement of individual particles. Click the up arrow above Particles to
change options for how particles are displayed.
Vectors show the arrows seeded throughout the domain. Click the up arrow above Vectors
to change options for how vectors are displayed.
• Adjust the Width, Length, Count, and Culling sliders as desired.
• Culling options can also be chosen using the No Culling, Cull by Gradient - Lower Range, Cull
by Gradient - Upper Range, Cull by Magnitude - Lower Range, Cull by Magnitude - Upper
Range boxes.
• Play and Pause buttons control the animation.
Direction Field is a more advanced display than streamlines. Where streamlines produce lines
from particle flow, Direction Field produces a whole image at every step.
Legend
The Legend controls the color ranges for results display. The image below shows the default Legend for the
Internal Flow solution.
You can change the range of the Legend by clicking a legend arrow at the right and dragging up or down.
Dragging the arrows will increase the range of values. In the image below, the range was increased so that
very few of the actual results are in the red range.
Dragging the arrows down will reduce the range. In the image below, the range was decreased such that
most of the actual results are in the red range.
Next Steps:
Dump Truck - External Flow
Heat Sink - Thermal
Bracket - Structural
Cell Phone - Modal
This illustrates the Heat Source Cooling in Air Template, which uses an Ambient Air Temperature of
2
20°C and a Convection in Air of 10 W/(m °C). When using the Template, you would need to specify a heat
source (Temperature, Heat Flux, or Heat Flow) on at least one face in the model.
Solution Tree
The Solution Tree is where you manage solutions applied to the model. You can have multiple solutions for
different physics types but only one solution is active at a time.
Within the Solution Tree you can modify boundary condition values and remove them. You can also Delete
and Add Solutions.
Results Controls
Thermal is a steady state solution.
You control how results are displayed with the controls for each simulation type.
Note: For Thermal solutions, Streamlines, Particles, Vectors and Direction Field are only active when
the Current Result is set to Heat Flux.
The table below describes the controls.
The simulation is always running, but the Pause button pauses the simulation. Click the up arrow
above Play/Pause to set the following:
• Click the check box to toggle your simulation between transient and static.
º When transient is checked, click the check box for End Time and enter a value for seconds to
set the end time for your simulation. Note that the input field is disabled when the solver is
changed.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Streamlines trace the movement of particles and display them as lines. Click the up arrow
above Streamlines to change options for how streamlines are displayed.
Particles show the movement of individual particles. Click the up arrow above Particles to
change options for how particles are displayed.
Vectors show the arrows seeded throughout the domain. Click the up arrow above Vectors
to change options for how vectors are displayed.
• Adjust the Width, Length, Count, and Culling sliders as desired.
• Culling options can also be chosen using the No Culling, Cull by Gradient - Lower Range, Cull
by Gradient - Upper Range, Cull by Magnitude - Lower Range, Cull by Magnitude - Upper
Range boxes.
• Play and Pause buttons control the animation.
Direction Field is a more advanced display than streamlines. Where streamlines produce lines
from particle flow, Direction Field produces a whole image at every step.
Legend
The Legend controls the color ranges for results display. You can change the range of the Legend by clicking
the Legend arrows at the right and dragging them up or down.
Dragging the arrows up will increase the range of values. In the image below, the range was increased such
that none of the actual results are in the red range.
Dragging the arrows down will reduce the range. In the image below, the range was decreased such that
most of the actual results are in the red range.
Next Steps:
Bracket - Structural
Dump Truck - External Flow
Pipe - Internal Flow
Cell Phone - Modal
This illustrates a simple Structural solution of a bracket fixed on one end (two attachment holes) with a
downward force (green arrow) applied to a hole at the other end. Von Mises Stress is the default result.
Solution Tree
The Solution Tree is where you manage solutions applied to the model. You can have multiple solutions for
different physics types, but only one solution is active at a time. Within the Solution Tree you can modify
boundary condition values and remove them. You can also Delete and Add Solutions.
Results Controls
Structural is a static solution so the results do not change over time.
You control how results are displayed with the following controls:
The simulation is always running. The Pause button pauses the simulation. Click the up arrow
to set the Speed to Fidelity ratio.
Start button starts the simulation after it has been paused. Click the up arrow to set the
Speed to Fidelity ratio.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Deformation starts and stops the animation of displacements in the model. Click the up arrow
to change deformation options. Deformation visualization tool settings are saved per solution.
Legend
The Legend controls the color ranges for results display. The image below shows the default Legend for
the Structural solution.
You can change the range of the Legend by clicking a legend arrow at the right and dragging up or down.
Dragging the arrows up will increase the range of values. In the image below, the range was increased such
that none of the actual results are in the red range.
Dragging the arrows down will reduce the range. In the image below, the range was decreased such that
most of the actual results are in the red range.
Next Steps:
Heat Sink - Thermal
Dump Truck - External Flow
Pipe - Internal Flow
Cell Phone - Modal
Solution Tree
The Solution Tree is where you manage solutions applied to the model. You can have multiple solutions for
different physics types, but only one solution is active at a time. Within the Solution Tree you can modify
boundary condition values and remove them. You can also Delete and Add Solutions.
Results Controls
You control how results are displayed with the following controls:
The simulation is always running. The Pause button pauses the simulation. Click the up arrow
to set the Speed to Fidelity ratio.
Start button starts the simulation after it has been paused. Click the up arrow to set the
Speed to Fidelity ratio.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Deformation starts and stops the animation of mode shapes. Click the up arrow to change
deformation options. Deformation visualization tool settings are saved per solution.
Legend
The Legend controls the color ranges for results display. The image below shows the default Legend for
the Modal solution.
You can change the range of the Legend by clicking a legend arrow at the right and dragging up or down.
Dragging the arrows up will increase the range of values. In the image below, the range was increased such
that none of the actual results are in the red range.
Dragging the arrows down will reduce the range. In the image below, the range was decreased such that
most of the actual results are in the red range.
Next Steps:
Heat Sink - Thermal
Dump Truck - External Flow
Pipe - Internal Flow
Bracket - Structural
Next Steps:
Wind Tunnel Tutorial
Creating Thermal Solutions
Creating Fluids Solutions
Creating Structural Solutions
Creating Modal Solutions
l P
5. The Enclosure is previewed around the vehicle, which represents a virtual wind tunnel through which
the air will flow.
The default size of the Enclosure is determined as follows:
r i d
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Get Started
7. If you want something other than the default enclosure, right-click in the graphics window and choose
Edit Enclosure.
Select faces of the enclosure and drag them to new locations.
8. The model does not have to lie completely within the enclosure. In the image below, the enclosure bottom
face is dragged above the bottom of the tires.
Next Steps:
Wind Tunnel Tutorial
Creating Thermal Solutions
Creating Fluids Solutions
Creating Structural Solutions
Creating Modal Solutions
3. Enter a Temperature
. e u l a v
Tips & Tricks: If the solution results do not display, the simulation may need to be restarted. Create a new
solution by clicking + Solution. Then activate the original solution by double-clicking it in the Solution Tree.
The solution should now display.
Next Steps:
Wind Tunnel Tutorial
Creating Thermal Solutions
Creating Fluids Solutions
Creating Structural Solutions
Creating Modal Solutions
Next Steps:
Wind Tunnel Tutorial
Creating Thermal Solutions
Creating Fluids Solutions
Creating Structural Solutions
Creating Modal Solutions
3. Select a face to define the Fixed Support. Ctrl-select to select multiple faces.
4. Select face for Force, select face for force direction, and click Complete.
Next Steps:
Wind Tunnel Tutorial
Creating Thermal Solutions
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Published: 2019-12-12T04:22:44.702-05:00
Get Started
3. Select a face to define the Fixed Support and click Complete. Ctrl-select to select multiple faces.
Next Steps:
Wind Tunnel Tutorial
Creating Thermal Solutions
Creating Fluids Solutions
Creating Structural Solutions
Creating Modal Solutions
4.5.1. Introduction
Note: You can press the Enter key to accept the default wind tunnel orientation for Flow Velocity and
Ground
l P
l P
10. The Enclosure is previewed around the vehicle, which represents a virtual wind tunnel through which
the air will flow.
The default size of the Enclosure is determined as follows:
1. Click Structure Tree to display the Structure Tree. Notice the Enclosure listed in the tree. You
can toggle its display On/Off in the tree.
4. Click to select the bottom face. A mini toolbar appears with Pull tool options, but we do not need them
for this tutorial.
5. Hover over the red ball on the Orientation Indicator in the lower left corner of the graphics window and
click to snap the view to be looking down the Enclosure.
7. Drag to pull the bottom up so that part of the tire lies outside of the Enclosure.
This shows that the entire model does not have to be within the Enclosure to obtain a solution.
8. Spin the view to see the solution in 3D (by pressing your mouse wheel and rotating the
i v
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Get Started
9. Select Pressure (the back wall of the enclosure) and pull to make the Enclosure shorter.
1. In the Legend, click and drag the up and down arrows to change the color ranges. First drag upward to
increase the maximum value so that all of the results lie within the blue end of the Legend.
2. Click Reset at the bottom of the Legend to return to the default colors.
3. Click a Legend arrow and drag downward to decrease the maximum value so that more of the results lie
within the red end of the Legend. You can also type in the values.
1. Click Pause to pause the simulation. This is useful if you are going to make significant changes
to the geometry or the solution setup.
3. Click Restart to start the simulation from the beginning. Fluids solutions are transient and change
over time. This button lets you restart the solution from the beginning.
1. Click Cut Plane to turn Off the Cut Plane while leaving On the full 3D results. Now the results
are shown on the surface of the Enclosure.
3. Click Cut Plane to go back to the default display, which shows the results on the Cut Plane
surface slicing through the Enclosure.
4. Hover over the Cut Plane boundary to see a handle for moving the plane.
5. Drag the plane to see a slice of the results in other locations in the model. The image below shows results
near the driver's side of the vehicle.
6. While the Select tool is active, click the plane to activate the Move tool.
Note: You can deselect the plane to re-activate the Select tool.
7. Drag the handles to move the plane. Below, the plane is being rotated about the Y-axis.
11. Click the up arrow on Show Results to open the options panel.
12. Check the Show Min/Max box to see where the minimum and maximum result values are located. As
the solution runs, these will change over time. Minimum values are represented with a blue circle and
maximum values are represented by a red circle.
Note: In addition to Velocity, options for Current Result include Pressure,Temperature, and Vortices
(Lambda 2). You will only look at Velocity for this tutorial.
13. By default, the Rendering Method is set to Surface. The following Rendering Method options are
available:
• Surface
• Composite
• Inverse Surface
• Iso Surface
• Max Value
• Min Value
14. By default, the Result Component shown is SUM. This is the vector sum of all the component vectors,
or the vector magnitude. We will only look at SUM in this tutorial, but the following Result Component
options are also available:
• SUM
• X
• Y
• Z
15. Set the Rendering Method to Composite. Composite rendering sums up all the velocities and colors
them appropriately, but only shows results that lie within a band centered on a value. Set the Bandwidth
and Center using the sliders added to the panel.
17. Slide Bandwidth to the right to increase the bandwidth and include faster particles.
18. Slide the Bandwidth to the left to decrease the bandwidth and only show the slowest particles.
19. With a decreased band, moving the Center allows you to look at only values in a narrow range anywhere
in the results spectrum. The image below shows particles in the middle of the results.
20. With the Center near the upper end of the results, only the fastest particles are displayed.
21. Move the Bandwidth and Center sliders back to near, or slightly below their midpoints.
22. In the Legend, make note of the largest value, click on the Legend arrow and drag downward until this
value is about half of its original value.
23. Now the results show only the slowest particles up through the medium speed particles which are those
that will cause recirculation and drag.
24. Toggle the Cut Plane Off to view the display around the whole vehicle and rotate/zoom the model as you
like to view the results from other angles and closer in.
25. Reset the Legend and return to a view similar to the image above.
26. Change the Rendering Method to Inverse Surface which shows the opposite side of the surface (opposite
the surface normal direction). The blue shows that the velocity is almost zero.
The image below shows a surface through particles near the bottom of the velocity range.
The image below shows a surface through particles near the top of the velocity range.
29. Change the Rendering Method to Max Value which shows the highest value anywhere in the volume.
30. Set the Rendering Method back to Surface and toggle the Cut Plane Off.
3. Move the source around by dragging the center spot, to see how the Streamlines change. Below, the
source was moved near the bottom.
4. Resize and reshape the source by dragging the orange circle. Below, the source was reshaped to almost
a single. vertical line. You can flatten the source in both the horizontal or vertical direction.
10. Move the source to the Flow Velocity and centered on the vehicle grill.
11. Move the Step Size slider to its midpoint.
12. Move the Width slider to see the range of Streamline widths. Streamline width can be adjusted to help
with visualization. The image below shows Streamlines at their maximum width.
15. Tail Length controls how much of the time line history is displayed. Drag the Tail Length slider to the
right to remove some of the earlier steps.
Experiment with different lengths and move the source to explore different areas of the model. Rotate the
model as needed to get different perspectives.
16. Drag the sliders to show the full streamline length.
17. Check the Reverse check box and notice that the Streamlines disappear. This option allows you to flip
the flow direction.
18. Drag the source toward the pressure face and notice the flipped direction. Drag the source to the pressure
face to see the full Streamlines in reverse.
4. Move the Step Size slider to adjust the time step. A larger step size makes the particles move more
quickly and a smaller step size makes them move slower.
5. Move Step Size to its midpoint.
6. Move the Size slider to adjust particle size. Slide to the left to display small particles.
10. Min Gate and Max Gate affect the velocity ranges displayed. By default, particles are shown for all of the
velocities. Slide Min Gate to the right to filter out slower moving particles.
11. Slide Max Gate to the left to filter out faster moving particles.
12. Slide Min Gate to the left limit and Max gate to right limit.
13. Click Color on . This option toggles particle colors on and off.
Note: The options panel display updates: Emission Rate and Emission Radius sliders replace Min
17. Drag the Emission Rate slider to the left to slow down the rate of particle emission.
Drag the Emission Rate slider to the right to speed up the rate of particle emission.
18. Drag the Emitter Radius to the right to increase the size of the emitter.
Direction Field is a more advanced display than Streamlines. Where Streamlines produce lines
from particle flow, Direction Field produces a whole image at every step.
3. Double-Click the curved green rotation handle to rotate the display 90°.
4. Using the arrows on the Move tool, drag the display around in the model.
1. Click Cut Plane to show the default results display, similar to the image above.
2. Right-Click and choose Edit Enclosure.
3. Hover the mouse over the Pressure face and use the scroll wheel to highlight it.
4. Click to select the Pressure face and drag to increase the length of the Enclosure. Extend the Enclosure
so it can accommodate a second vehicle.
11. The solution updates to show flow around the second vehicle.
Note: There is some reflection at the back of the wind tunnel behind the second vehicle. On both vehicles,
the side mirrors are ignored.
3. Zoom in to the first vehicle where you can see the side mirror is not being accounted for in the results.
This happens because the simulation is optimized for speed. As you will see, increasing Fidelity will
capture more details, but will slow down the simulation.
4. Click the arrow above Start Simulation to open the Fidelity slider. Slide it to the far right to maximize
Fidelity. The simulation will restart and move slower.
5. The side mirror is now captured and is affecting the solution.
6. Change the view to look at the rear of the second vehicle. Notice that the reflections are now gone.
• Select or de-select the Transient check box after clicking the up arrow above Play /Pause
simulation.
5. Setup can be used to set a Temperature, Heat Flow, or Heat Flux.
• Click Setup .
Note:
• Initial Temperature is available when the solution is set to transient.
• You can multi-select boundary conditions of the same type and batch edit them using the mini-toolbar. From the
mini-toolbar, you can also change boundary conditions to another type.
• You can right-click on a boundary condition to edit or rename it.
• When a boundary condition is assigned to multiple faces, the load is distributed by area over those faces.
Enclosure creates an enclosure around one or more objects with a pre-defined cushion.
Initial Temperature sets the temperature of selected bodies, if the solution is set to transient.
Temperature sets the temperature of a selected face, several faces, or an entire body.
Heat Flow sets the rate of heat energy transfer of a selected face, several faces, or an entire body.
Heat Flux sets the rate of heat energy transfer per unit area of a selected face, several faces, or an entire
body. Heat Flux cannot be created on faces with an Insulated Face boundary condition.
Insulated Face sets a selected face several faces, or an entire body to be insulated. Insulated Face
cannot be created on faces with a Heat Flux boundary condition.
Convection sets convection on a selected face, several faces, or an entire body, overriding default
ambient temperature in the solution.
Next Steps:
Modifying Thermal Solutions
Thermal Simulation Results
• Setup Tools
• Solution Tree
• Options
• Mini Toolbar
Before modifying boundary conditions, you can pause the simulation using Pause .
You can also reset the simulation to the beginning of the solution using Reset .
Open the Fidelity slider by clicking the up arrow above Play /Pause simulation.Toggle your
Thermal Solution to transient or static by selecting the Transient check box after clicking the up arrow
above Play /Pause simulation. The simulation takes a volumetric approach that captures
features down to a minimum feature size, which is relative to the model size. The Fidelity slider controls this
minimum feature size on a scale for Speed and Fidelity. Increasing solution speed leads to less fidelity in
the results, while increasing fidelity sacrifices speed in the solution. The sections below describe the Setup
tools available for thermal simulations.
Setup Tools
The table below describes the Thermal Setup tools.
Note:
• Initial Temperature is available when the solution is set to transient.
• You can multi-select boundary conditions of the same type and batch edit them using the mini-toolbar.
From the mini-toolbar, you can also change boundary conditions to another type.
• You can right-click on a boundary condition to edit or rename it.
• When a boundary condition is assigned to multiple faces, the load is distributed by area over those faces.
Enclosure creates an enclosure around one or more objects with a pre-defined cushion.
Initial Temperature sets the temperature of selected bodies, if the solution is set to transient.
Temperature sets the temperature of a selected face, several faces, or an entire body.
Heat Flow sets the rate of heat energy transfer of a selected face, several faces, or an entire body.
Heat Flux sets the rate of heat energy transfer per unit area of a selected face, several faces, or
an entire body. Heat Flux cannot be created on faces with an Insulated Face boundary condition.
Insulated Face sets a selected face several faces, or an entire body to be insulated. Insulated Face
cannot be created on faces with a Heat Flux boundary condition.
Convection sets convection on a selected face, several faces, or an entire body, overriding default
ambient temperature in the solution.
Solution Tree
The Solution Tree displays all the important inputs to the solution as well as commands for creating Solutions,
adding Calculations, and opening the Material Library.
Note: Bodies that are assigned the default material are highlighted in the graphics when you hover over
them in the solution tree. Facet point and face references highlight when you hover over boundary conditions
in the solution tree.
• Right-click the solution name to rename, duplicate, or delete it.
• Click Aluminium, in the default solution above, to change its values.
• Click the Ambient Temperature value to enter a new value. Convection in Air, Heat Flow, and other
boundary conditions can be edited the same way.
• For Transient solutions:
º Heat Flow, Heat Flux, Convection and Temperature can be modeled as time-varying boundary
conditions. You can specify values over time using a set of points and view the boundary condition
graphically.
º Click the clock next to the value to open the Editor.
º Enter values in each row, or click Import to pull in values from a pre-defined CSV file. Then click Apply.
º Click Remove to delete the row.
º Click Clear to delete the table.
• Click Add Solution to add another solution to the Solution Tree. You can have multiple
solutions and multiple solution types for the model.
• Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). You can edit
existing calculations. You can export all calculators from the active solution by right-clicking on Calculations
and choosing Export All Calculations.
• Click Material Library to open the Material Library.Options are available for Material Library and
Solution.
Note: Material is enabled when you have selected bodies in the model.
Click to Add a Parameter Study from the Add drop-down menu in the Solution Tree.
2. After the Design Points opens, you can click to add a parameter.
Parameters can be Driving Dimensions, shown as Group1 below, which is a dimension driving the
height of the pins.
3. Select Group1 as a design parameter. You can also set Start and End values for the parameter and the
number of needed Steps and then click Add.
4. Add Heat Flow boundary condition. After adding the boundary condition, your Parameter Study has two
design parameters. Additional design parameters are possible, but remember they will add to the time
needed to complete the study.
Click All permutations to create a set of discrete design points that combine the parameters. In this
example, the Heat Flow is varied across its range for each step of the Group1 dimension.
5. Create a Calculation Chart to establish a result that will be solved for in the study. Here, Max Temperature
will be studied.
6. Click Reset and Start in the Design Points dialog to restart the Solver and begin the Study. A Max
Temperature is found for each Design Point and the results are charted in a graph. In the image below,
the Study is approximately halfway complete.
The process of running through the parameters is referred to as “Sweeping” the parameters. When
complete, the chart has data points for each combination.
During the Study, the Group1 dimension is varied. The model geometry is updated prior to solving. The
image below shows the model with the pins at maximum height.
10. Double-click a Design Point to update the geometry and run the solution with a specific set of parameters.
The image below shows the solution for Design Point 9.
This work flow focused on adding a Parameter Study. The other buttons in the Design Points dialog
box have the following functionality:
• Remove Parameter to remove a parameter.
• Edit Selected Parameter to edit a parameter.
• Clear to clear the table values.
• Display Chart to open the chart if it was closed.
• Save to save the results to a file.
Options
Show boundary conditions When checked, boundary conditions are shown in the model in the
graphics window.
Override transparency Results are overlaid on the model geometry, which is made transparent
by default to better visualize the results. This option toggles transparency
off when checked, allowing the geometry to show through the results
graphics. In External Fluid Flow, this option makes the Enclosure appear
solid.
Hide results during editing When checked, this option hides results during edits to the solution.
Allow enclosure selection This option applies to External Fluid Flow, which requires the model to
be in an Enclosure. By default, the Enclosure is not able to be selected.
Next Steps:
Thermal Simulation Results
Note: When hovering over results in a chart, they display in standard international format even if you change
them to a different format in the legend or elsewhere.
The simulation is always running, but the Pause button pauses the simulation. Click the up arrow
above Play/Pause to set the following:
• Click the check box to toggle your simulation between transient and static.
º When transient is checked, click the check box for End Time and enter a value for seconds to
set the end time for your simulation. Note that the input field is disabled when the solver is
changed.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Streamlines trace the movement of particles and display them as lines. Click the up arrow
above Streamlines to change options for how streamlines are displayed.
Particles show the movement of individual particles. Click the up arrow above Particles to
change options for how particles are displayed.
Vectors show the arrows seeded throughout the domain. Click the up arrow above Vectors
to change options for how vectors are displayed.
• Adjust the Width, Length, Count, and Culling sliders as desired.
• Culling options can also be chosen using the No Culling, Cull by Gradient - Lower Range, Cull
by Gradient - Upper Range, Cull by Magnitude - Lower Range, Cull by Magnitude - Upper
Range boxes.
• Play and Pause buttons control the animation.
Direction Field is a more advanced display than streamlines. Where streamlines produce lines
from particle flow, Direction Field produces a whole image at every step.
The Legend also controls the display by setting the color ranges for the results. Click on the Legend border
at the top and drag up to increase the range of values. With an increased range, the results all fall below the
upper bands. Click on the Legend border at the top and drag down to decrease the range of values. With a
decreased range, more results fall within the upper bands. Legend settings (Min/Max values, High and Low
values) are saved so they can be resumed when you re-open the solution. Legend settings are also copied
when you duplicate a solution. Also, if the streamlines, particles vectors or LIC are activated, they should be
activated after a save/resume.
Result Component Choose the vector component of the result that you
want to display.
• X
• Y
• Z
• SUM
Setting Current Result to Heat Flux allows for Streamlines, Particles, and Direction Field results.
Surface
This is the default display in thermal simulations. The results are displayed on the model as shown below.
Composite
This display type sums up the results through the model and colors them according to the Legend.
Together with the Cut Plane, you can look at only the values you are interested in and only in the areas of
interest in the model.
Inverse Surface
Inverse Surface shows the results on the opposite side of the Surface display. Think of it as flipping the
surface normal direction. Inverse Surface has the normal pointing inward as opposed to outward for Surface
display.
Iso-Surface
Iso-Surface creates a surface through all the points in the model that have the same result value. This display
type provides an additional option to set the value for the surface.
The Iso-Surface shown below shows surfaces that all have the temperature that was set with the Isovalue
slider.
Max Value
Max Value displays the highest value anywhere in the model. The image below shows an example of a Max
Value display for temperature.
Cut Plane
Drag the Cut Plane anywhere in the volume to slice the results. The default location and orientation for the
plane is the XZ-plane through the center of the model.
Hover over the plane border to get a drag arrow for moving the plane.
Click the plane to get a Move Handle for more move directions and rotations.
Drag the Move Handle anywhere in the model by dragging the yellow ball.
Change the orientation of the Cut Plane by dragging the handles.
Numeric Results
Click Calculation in the solution tree to create a calculation displayed as a Chart (graph) or Probe
(text). Available calculations are:
• Mean temperature
• Max temperature
• Min temperature
• Heat transfer on faces
• Total volume
Toggle chart On, click Select to create a chart of Max temperature in volume. If you chart either Max or
Min Temperature, you click Create to create the chart. The chart will look like the one shown below.
As you make changes to the model or the solution, the chart will update with more data points as shown
below.
Click the arrow in the chart's upper left corner to collapse it. This is also the display you get if you set the
calculation to Probe when you create it.
Fluid simulations can be setup as Internal (e.g. water through a pipe) or External (e.g. wind tunnel). The setup
differs depending on type, but both have the following minimum requirements in order to solve.
• A fluid type
• A volume through which the fluid flows
• Inlet faces and flow rate
• Pressure conditions, normally set to zero
When a Fluids solution doesn't have an Enclosure, the Rendering Method defaults to Max Value without a Cut
Plane because it is likely an Internal Flow solution.
Inlet Direction can be towards or away from the fluid volume. Entering a negative value flips the flow direction.
External flow
For external flow, the model is positioned inside an enclosure. Fluid flows through the enclosure and around the
model. This allows the setup to be mostly automated.
6. The Enclosure, which is previewed around the vehicle, represents a virtual wind tunnel through which the air
will flow.
The default size of the Enclosure is determined as follows:
• Height = The height is 150 percent of the model height.
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ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Creating Fluids Solutions
• Flow Velocity = The area in front of the model is 60 percent of the model length.
7. The Solution Tree appears on the left side of the graphics window and the simulation runs automatically. In
the Solution Tree, notice the Flow Velocity and Pressure.
• The green arrow on the left indicates the Flow Velocity direction, which is assumed to align with the X-axis
of the World Origin.
• The orange dot on the right indicates Pressure.
8. To modify the default enclosure, right-click in the graphics window and choose Edit Enclosure. Select faces
of the enclosure and drag them to new locations.
The model does not have to lie completely within the enclosure. In the image below, the enclosure bottom face
has been dragged above the bottom of the tires.
5. From the Edit menu, use the Move tool to move the body to be studied into the Smart Fluid Body.
6. In the Setup menu, select the Flow Velocity tool and select a face to set the Flow Velocity.
7. In the Setup menu, select the Pressure tool and select a face to set the Pressure.
8. Click Play .
9. Move the Cut Plane into the Smart Fluid Body to view results. Results will vary based on the Flow Velocity
you entered.
Internal flow
1. Open a model or create geometry.
2. Click Create Solution.
3. When asked what you want to study:
7. When the system detects that the volume is completely closed, the solution starts automatically with a default
flow rate.
the time intervals at which the solver calculates the flow field. Transient behavior can be caused by the initially
changing boundary conditions of the flow, as in start up, or it can be inherently related to the flow characteristics,
so that a steady-state condition is never reached, even when all other aspects of the flow conditions are unchanging.
Sometimes simulations that are run in steady-state mode will have difficulty converging, and no matter what action
you take regarding mesh quality, the solution does not converge.
Next Steps:
Modifying Fluids Solutions
Fluid Simulation Results
• Setup Tools
• Solution Tree
• Options
• Mini Toolbar
Before modifying boundary conditions, you can pause the simulation using Pause .
You can also reset the simulation to the beginning of the solution using Reset .
Open the Fidelity slider by clicking the up arrow above Play /Pause simulation.The simulation
takes a volumetric approach that captures features down to a minimum feature size, which is relative to the
model size. The Fidelity slider controls this minimum feature size on a scale for Speed and Fidelity. Increasing
solution speed leads to less fidelity in the results, while increasing fidelity sacrifices speed in the solution.The
sections below describe the Setup tools available for fluids simulations.
Setup Tools
Below are descriptions of the Fluids Setup tools.
Note:
• You can multi-select boundary conditions of the same type and batch edit them using the mini-toolbar.
From the mini-toolbar, you can also change boundary conditions to another type.
• You can right-click on a boundary condition to edit or rename it.
• When a boundary condition is assigned to multiple faces, the load is distributed by area over those faces.
Enclosure creates an enclosure around the model that is used for external flow.
Volume Extract allows you to define an internal volume for internal flow.
Flow Velocitydefines the velocity through the inlet face. Flow Velocity must always point into the
fluid volume.
Swirl Inlet sets swirl inlet on the selected face. The swirl inlet specifies the velocity as the sum of
two separate components, a component normal to the boundary and a component with a radial
velocity.
Mass Flow sets mass flow on the selected face, several faces, or an entire body. You can now
specify negative values to show mass flow out of volume.
Outlet Pressure applies an outlet pressure on a selected face, several faces, or an entire body.
Rotating Wall sets a rotating wall on the selected face. This boundary condition can be used to
simulate rotating parts without the parts physically moving. The solver uses Rotating Wall to
mathematically apply the rotation.
Slip Symmetry sets Slip Symmetry on a selected face, several faces, or an entire body. Slip
Symmetry can be applied to walls and fluid can pass through walls that have Slip Symmetry applied
to them.
Temperature allows you to specify temperatures on a selected face, several faces, or an entire
body.
Heat Flow sets the rate of heat energy transfer of a selected face, several faces, or an entire body.
Heat Flux is the rate of heat energy transfer per unit area of a selected face, several faces, or an
entire body. Heat Flux cannot be created on faces with an Insulated Face boundary condition.
Convection sets convection on the selected face, overriding the default ambient temperature in
the solution.
Solution Tree
The Solution Tree displays all the important inputs to the solution, as well as commands for creating
Solutions, adding Calculations, adding Materials, adding Parameter Studies, and opening the Material
Library.
Below is a default solution for External flow.
Note: The interactions described below are the same for Internal flow.
Note: Bodies that are assigned the default material are highlighted in the graphics when you hover over
them in the solution tree. Facet point and face references highlight when you hover over boundary conditions
in the solution tree.
• Right-click on the solution name to rename, duplicate, or delete it.
• Click Air to change the value.
• Click Flow Velocity to enter a new value. Flow Velocity and Outlet Pressure can be edited the same
way.
• Flow Velocity and Outlet Pressure can be modeled as time-varying boundary conditions. You can specify
values over time using a set of points and view the boundary condition graphically.
º Click the clock next to the value to open the Editor.
º Enter values in each row, or click Import to pull in values from a pre-defined CSV file. Then click Apply.
º Click Remove to delete the row.
º Click Clear to delete the table.
• Click Slip Symmetry to set Slip Symmetry.
• Click Add Solution to add another solution to the Solution Tree. You can have multiple
solutions and multiple solution types for the model.
• Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). You can
export all calculators from the active solution by right-clicking on Calculations and choosing Export All
Calculations.
• Click Material Library to open the Material Library.Options are available for Material Library and
Solution.
Note: Material is enabled when you have selected bodies in the model.
• Click Add a Parameter Study from the Add drop-down menu in the Solution Tree.
2. After the Design Points opens, you can click to add a parameter.
Parameters can be Driving Dimensions, shown as Group1 below, which is a dimension driving the
height of the pins.
3. Select Group1 as a design parameter. You can also set Start and End values for the parameter and the
number of needed Steps and then click Add.
4. Add Heat Flow boundary condition. After adding the boundary condition, your Parameter Study has two
design parameters. Additional design parameters are possible, but remember they will add to the time
needed to complete the study.
Click All permutations to create a set of discrete design points that combine the parameters. In this
example, the Heat Flow is varied across its range for each step of the Group1 dimension.
5. Create a Calculation Chart to establish a result that will be solved for in the study. Here, Max Temperature
will be studied.
6. Click Reset and Start in the Design Points dialog to restart the Solver and begin the Study. A Max
Temperature is found for each Design Point and the results are charted in a graph. In the image below,
the Study is approximately halfway complete.
The process of running through the parameters is referred to as “Sweeping” the parameters. When
complete, the chart has data points for each combination.
During the Study, the Group1 dimension is varied. The model geometry is updated prior to solving. The
image below shows the model with the pins at maximum height.
10. Double-click a Design Point to update the geometry and run the solution with a specific set of parameters.
The image below shows the solution for Design Point 9.
This work flow focused on adding a Parameter Study. The other buttons in the Design Points dialog
box have the following functionality:
• Remove Parameter to remove a parameter.
• Edit Selected Parameter to edit a parameter.
• Clear to clear the table values.
• Display Chart to open the chart if it was closed.
• Save to save the results to a file.
Options
Show boundary conditions When checked, boundary conditions are shown in the model in the
graphics window.
Override transparency Results are overlaid on the model geometry, which is made transparent
by default to better visualize the results. This option toggles transparency
off when checked, allowing the geometry to show through the results
graphics. In External Fluid Flow, this option makes the Enclosure appear
solid.
Hide results during editing When checked, this option hides results during edits to the solution.
Allow enclosure selection This option applies to External Fluid Flow, which requires the model to
be in an Enclosure. By default, the Enclosure is not able to be selected.
Next Steps:
Fluid Simulation Results
Results can be displayed in color-coded graphics or numerically in the form of charts or text. The image
below shows both results display types.
Note: When hovering over results in a chart, they display in standard international format even if you change
them to a different format in the legend or elsewhere.
The simulation is always running, but the Pause button pauses the simulation. Click the up arrow
above Play/Pause to set the following:
• Click the check box for End Time and enter a value for seconds to set the end time for your
simulation. Note that the input field is disabled when the solver is changed.
• Check Time-averaged result display to smooth the simulation results over time. Time-averaged
result display is saved per solution.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired. Fidelity settings are
saved per solution.
Start button starts the simulation after it has been paused. Click the up arrow above
Play/Pause to set the following:
• Click the check box for End Time and enter a value for seconds to set the end time for your
simulation. Note that the input field is disabled when the solver is changed.
• Check Time-averaged result display to smooth the simulation results over time.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Streamlines trace the movement of particles and display them as lines. Click the up arrow
above Streamlines to change options for how streamlines are displayed.
Particles show the movement of individual particles. Click the up arrow above Particles to
change options for how particles are displayed.
Vectors show the arrows seeded throughout the domain. Click the up arrow above Vectors
to change options for how vectors are displayed.
• Adjust the Width, Length, Count, and Culling sliders as desired.
• Culling options can also be chosen using the No Culling, Cull by Gradient - Lower Range, Cull
by Gradient - Upper Range, Cull by Magnitude - Lower Range, Cull by Magnitude - Upper
Range boxes.
• Play and Pause buttons control the animation.
Direction Field is a more advanced display than streamlines. Where streamlines produce lines
from particle flow, Direction Field produces a whole image at every step.
Results Legend
The Legend also controls the display by setting the color ranges for the results. Click on the Legend border
at the top and drag up to increase the range of values. With an increased range, the results all fall below the
upper bands. Click on the Legend border at the top and drag down to decrease the range of values. With a
decreased range, more results fall within the upper bands. Legend settings (Min/Max values, High and Low
values) are saved so they can be resumed when you re-open the solution. Legend settings are also copied
when you duplicate a solution.
Also, if the streamlines, particles vectors or LIC are activated, they should be activated after a save/resume.
1. In the Legend, click and drag the up and down arrows to change the color ranges. First drag upward to
increase the maximum value so that all of the results lie within the blue end of the Legend.
2. Click Reset at the bottom of the Legend to return to the default colors.
3. Click a Legend arrow and drag downward to decrease the maximum value so that more of the results lie
within the red end of the Legend. You can also type in the values.
Result Component Choose the vector component of the result that you
want to display.
• X
• Y
• Z
• SUM
Surface
This is the default display in fluids simulations. The results are displayed on a surface of the flow volume and
sliced with the Cut Plane that you control using the Cut Plane button. This gives a 2D representation of the
results at the Cut Plane location. The image below shows the default display for Velocity and the default
Cut Plane position.
The image below shows the Cut Plane dragged to a new location.
If you toggle the Cut Plane Off, you see the results on the walls of the Enclosure.
Composite
This display type sums up the results through the volume and colors them according to the Legend. The
image below shows the default display with the Cutting Plane Off.
Inverse Surface
Inverse Surface shows the opposite side of the Surface display. The image below shows the default surface
inverted.
All bodies are set to transparent when Inverse Rending is selected and there is a Smart Fluid in the model.
Iso-Surface
Iso-Surface creates a surface through all the points in the model that have the same result value. The surface
can then be sliced by the Cut Plane. This display type provides an additional option to set the value for the
surface.
Max Value
Max Value displays the highest value anywhere in the volume. The image below shows an example of a
Max Value display for velocity.
Cut Plane
Drag the Cut Plane anywhere in the volume to slice the results. The default location and orientation for the
plane in fluids solutions is XZ-plane through the center of the volume.
Hover over the plane border to get a drag arrow for moving the plane.
Click the plane to get a Move Handle for more move directions and rotations.
Drag the Move Handle anywhere in the model by dragging the yellow ball. In the image below, the handle
has been moved to the door.
Streamlines
Streamlines show the fluid particles tracing out lines over time. When you select this display, the streamlines
are shown emanating from a source.
Use the Move Handle to reposition the source to any area of interest. The Move Handle is only visible when
the emitter source is selected.
The Streamline emitter opening can be reshaped and resized. Use Shift and drag to change the size of the
emitter opening. Below the emitter opening was reshaped to be flat by clicking on the opening and dragging
it into a flattened shape.
You can now copy emitters using Ctrl+Drag. Press and hold the Ctrl key and drag an emitter to make a
copy. This allows you to set up multiple emitters to view Streamlines and Particles.
After adding a streamline to your solution, you can create new streamlines by right-clicking and selecting
Tools > Add Streamline. To delete all streamlines, you can right-click and select Tools > Delete All
m a e r t S
The size, shape, location, emission rate, radius step size and transparency of each emitter can be controlled
independently. You can also check the Update all streamlines button in the options panel to apply
changes to all streamlines at the same time.
The up arrow on the Streamlines button opens an options panel for changing the Streamlines display.
Update all streamlines When checked, settings you change will be applied to all Streamline emitters.
Play and Pause control the animation of Streamlines as they move in and
Play
around the model.
Displays Streamlines as vectors.
Draw Arrows
Reverse Reverses the direction of the Streamlines in and around the model.
Step Size Sets the size of the time steps used in the display. The number of steps is fixed
but you can control the length of time for each step. You change Step Size using
a slider.
Width Sets the width of the Streamlines. You set the Width by moving a slider.
Length Length trims the Streamlines to cut the display off at a certain point. You set
the length using a slider. So, you can visualize the flow by dragging the slider
forward and backward.
Tail Length Streamline tails show you places the particles have been. Adjusting Tail Length
using the slider lets you trim away some of that history.
If you set a small Step Size, you can view the Streamlines early in the flow.
Smaller time steps allow you to capture more detail. As you increase the time step, faster particles will travel
farther than slower particles so Streamlines will terminate in different locations along the direction of flow
depending on their velocity.
Changing the Width allows you to make the Streamlines appear thin or thick. The image below shows the
Streamlines thickened.
Adjusting Length allows you to trim the Streamlines and visualize the flow by sliding the Length slider
forward and backward.
You can also visualize the flow using the Play button, which animates the flow while the simulation is paused.
Streamline tails show where particles have been. Adjusting Tail Length allows you to trim away some of
that history. By adjusting Length and Tail Length you can create a window for viewing the Streamlines.
Faster particles will move through the window quicker and slower particles will appear later and move through
slower.
Particles
Particles can be uniformly seeded across the entire volume or controlled by an emitter source that you can
control.
Options available in the Particle options panel change whether or not you have selected emitter as your
Particles source.
Update all particle emitters When checked, settings you change will be applied to all Particle emitters.
Only available when you have selected emitter as your Particle source.
Play and Pause control the animation of Particles as they move in and around
Play
the model.
Toggles the appearance of the Particles between all white and multiple colors.
Color on
Changes the source of the Particles to an emitter, which gives you more
Use emitter control.
Clears all Particles from the model and resets the emitter. Only available when
Reset particles you have selected emitter as your Particle source.
Min Gate Min Gate sets the minimum velocity for which to show particles. Use the slider
to adjust the Min Gate and hide slower moving particles. Not available when
you have selected emitter as your Particle source.
Max Gate Max Gate sets the maximum velocity for which to show particles. Use the slider
to adjust the Max Gate and hide faster moving particles. Not available when
you have selected emitter as your Particle source.
Emission Rate Controls the rate of Particles from the emitter. Only available when you have
selected emitter as your Particle source.
Emission Radius Controls the radius size of Particles from the emitter. Only available when you
have selected emitter as your Particle source.
Step Size Sets the size of the time steps used in the display. The number of steps is
fixed, but you can control the length of time for each step. You change Step
Size using a slider.
Size Sets the particle size. You set the size by moving a slider.
Transparency Controls the transparency of the particles.
A smaller Step Size causes the Particles to move more slowly and a larger Step Size causes them to move
more quickly.
Set the particle Size as needed to help you visualize the flow. Smaller particles are shown below.
Set the Transparency as needed to help you visualize the flow. Particles are more transparent in the image
below.
Min Gate lets you filter out slower moving particles. As you move the slider to the right, slower particles are
hidden. Notice the absence of blue (slow) particles in the image below.
Max Gate lets you filter out faster particles. Min and Max Gate have been adjusted to only show green
particles in the image below.
r o l o c t c e l
t i m e
Adjust Emitter Rate to change the rate of Particles.
Adjust Emitter Radius to change the radius of the Particle source. You can also change the Emitter Radius
by selecting the circular emitter opening and dragging it to a new
z i s
You can now copy emitters using Ctrl+Drag. Press and hold the Ctrl key and drag an emitter to make a
copy. This allows you to set up multiple emitters to view Particles and Streamlines.
You can have a mixture of multiple Streamline and Particle Emitters. The settings of each can be changed
independently. Open the Settings panel and select an Emitter to change its settings. In the image below,
each Particle Emitter has a different Size setting for the Particles. You can check the Update all streamlines
button in the options panel for Streamlines or Particles to apply changes to all Streamlines or Particles
at the same time.
Numeric Results
Numeric results are created from within the Solution Tree using the Calculation button.
Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). Available
calculations are:
• Force in X direction
• Force in Y direction
• Force in Z direction
• Max velocity
• Max pressure
• Min pressure
• Max temperature
• Min temperature
• Pressure Drop
• Volume flow rate
• Total volume
Toggle chart On, click the Select button and then select a body to create a chart of Force of faces in X
direction.
When it first appears, the chart will look like the one shown below.
As the solution runs, the chart will continuously update over time.
Click the arrow in the chart's upper left corner to collapse it. This is also the display you get if you set the
calculation to Probe when you create it.
Click More to show more advanced calculations for Charts or Probes. The table below summarizes what
calculations are available.
Structural solutions are static so, once setup is complete, the solution starts and displays results.
1. Open a model or create geometry.
2. Click Create Solution.
3. When asked what you want to study:
5. Click Displacement or Fixed Support . When you set a Displacement boundary condition, you
first need to enter a number. After that, you can set component values to zero, non-zero, or free-to-move.
Components that can't move are marked with a closed lock , while those that can move are marked with
an open lock .
6. Select a face and enter a displacement value or select a face that will remain fixed in place.
7. Click Force or Pressure , and select a face.
Use the geometry tools in the ribbon tabs to modify the design and see how the changes affect the solution. The
image below shows modifications to reduce material in the part.
• Pull Direction: specify a direction for a 2-sided draw constraint that prevents internal overhangs in the geometry.
For example, to allow for molding or casting. Pull Direction must be a unit vector, and it cannot be used in a
parameter study.
• Compliance Increase: A multiple to allow the compliance (opposite of stiffness) to increase for initial value.
Specifying two means the compliance can be twice as large.
Export the result shape to facets using the Convert to facets or Convert with Smoothing buttons.
To export directly to a CAD surface-based representation, use the Back to CAD button. Exported result geometries
will appear in a list. To create a new solution using one of the result geometries, right-click on the target geometry
in the list, and select Create Validation Solution.
Topology optimization is supported by parameter sweeps. The resulting geometry is exported for each design
point after optimization. Each optimization result can be seen as a thumbnail.
Next Steps:
Modifying Structural Solutions
Structural Simulation Results
• Setup Tools
• Solution Tree
• Options
• Mini Toolbar
Before modifying boundary conditions, you can pause the simulation using Pause .
You can also reset the simulation to the beginning of the solution using Reset .
The sections below describe the Setup tools available for structural simulations. Open the Fidelity slider by
clicking the up arrow above Play /Pause simulation. The simulation takes a volumetric
approach that captures features down to a minimum feature size, which is relative to the model size. The
Fidelity slider controls this minimum feature size on a scale for Speed and Fidelity. Increasing solution
speed leads to less fidelity in the results, while increasing fidelity sacrifices speed in the solution.
You can subtract bodies from the structural domain. Select the body or surface you want to cut. In the
Structure tree, right-click and select the Set Cutter. Open Style Override in the Display tab and change the
Body Style to Transparent. Click the surface you want to use to cut the body. Mouse over the target body to
see the regions created by the cut.
Setup Tools
The table below describes the Structural Setup tools.
Note:
• You can multi-select boundary conditions of the same type and batch edit them using the mini-toolbar.
From the mini-toolbar, you can also change boundary conditions to another type.
• You can right-click on a boundary condition to edit or rename it.
• When a boundary condition is assigned to multiple faces, the load is distributed by area over those faces.
Force applies a force vector on a selected face, several faces, or an entire body. Vector dimensions
can be toggled between vector components and magnitude.
Mass sets mass on a selected face. Remote Mass option has been added to allow you to select
the origin of the Mass. This boundary condition adds mass on designated faces.
Fixed Support constrains all motion on a selected face. Named Selections can also be used
for Fixed Supports by selecting them from the Groups Panel.
Cylindrical Supportconstrains radial motion while allowing rotational and axial motion on
a selected cylindrical face. The rotational motion for a Cylindrical support is about the axis
of the cylindrical face.
Hinged Support constrains radial and axial motion while allowing rotational motion on a
selected cylindrical face. The rotational motion for a Hinge support is about the axis of the
cylindrical face.
Planar Supportconstrains motion normal to the surface on a selected face.
Ball Supportconstrains radial motion while allowing rotational motion on a selected spherical
face. The rotational motion for the Ball support is about the center of the spherical face.
Displacement applies a displacement vector on a selected face, several faces, or an entire body.
The front face is selected as the face to which the Force will be applied, and the direction is changed to be
pointing down (minus Z direction).
When selected in the Solution Tree, the Remote Force also highlights the applied face.
You can specify if you want the Remote Force Origin to update as the geometry changes or to remain fixed
in space. By default, Keep Origin Updated is checked.
You can also explicitly enter a location to have it remain fixed.
When the back face is pulled to a new location, the Remote Force Origin updates.
If Keep Origin Updated is unchecked, the Remote Force Origin remains fixed in space.
Solution Tree
The Solution Tree displays all the important inputs to the solution as well as commands for creating Solutions,
adding Calculations, and opening the Material Library.
The image below shows a solution for an aluminum part with a fixed support face and a force applied to
another face. The interactions described below are the same for any combination of boundary conditions.
• Click Add Solution to add another solution to the Solution Tree. You can have multiple
solutions and multiple solution types for the model.
• Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). You can
export all calculators from the active solution by right-clicking on Calculations and choosing Export All
Calculations.
• Click Material Library to open the Material Library.Options are available for Material Library and
Solution.
2. After the Design Points opens, you can click to add a parameter.
Parameters can be Driving Dimensions, shown as Group1 below, which is a dimension driving the
height of the pins.
3. Select Group1 as a design parameter. You can also set Start and End values for the parameter and the
number of needed Steps and then click Add.
4. Add Heat Flow boundary condition. After adding the boundary condition, your Parameter Study has two
design parameters. Additional design parameters are possible, but remember they will add to the time
needed to complete the study.
Click All permutations to create a set of discrete design points that combine the parameters. In this
example, the Heat Flow is varied across its range for each step of the Group1 dimension.
5. Create a Calculation Chart to establish a result that will be solved for in the study. Here, Max Temperature
will be studied.
6. Click Reset and Start in the Design Points dialog to restart the Solver and begin the Study. A Max
Temperature is found for each Design Point and the results are charted in a graph. In the image below,
the Study is approximately halfway complete.
The process of running through the parameters is referred to as “Sweeping” the parameters. When
complete, the chart has data points for each combination.
During the Study, the Group1 dimension is varied. The model geometry is updated prior to solving. The
image below shows the model with the pins at maximum height.
10. Double-click a Design Point to update the geometry and run the solution with a specific set of parameters.
The image below shows the solution for Design Point 9.
This work flow focused on adding a Parameter Study. The other buttons in the Design Points dialog
box have the following functionality:
• Remove Parameter to remove a parameter.
• Edit Selected Parameter to edit a parameter.
• Clear to clear the table values.
• Display Chart to open the chart if it was closed.
• Save to save the results to a file.
Options
Show boundary conditions When checked, boundary conditions are shown in the model in the
graphics window.
Override transparency Results are overlaid on the model geometry, which is made transparent
by default to better visualize the results. This option toggles transparency
off when checked, allowing the geometry to show through the results
graphics. In External Fluid Flow, this option makes the Enclosure appear
solid.
Hide results during editing When checked, this option hides results during edits to the solution.
Allow enclosure selection This option applies to External Fluid Flow, which requires the model to
be in an Enclosure. By default, the Enclosure is not able to be selected.
Next Steps:
Structural Simulation Results
Note: When hovering over results in a chart, they display in standard international format even if you change
them to a different format in the legend or elsewhere.
The simulation is always running. The Pause button pauses the simulation. Click the up arrow
to set the Speed to Fidelity ratio.
Start button starts the simulation after it has been paused. Click the up arrow to set the
Speed to Fidelity ratio.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Deformation starts and stops the animation of displacements in the model. Click the up arrow
to change deformation options. Deformation visualization tool settings are saved per solution.
The Legend also controls the display by setting the color ranges for the results. Click on the Legend border
at the top and drag up to increase the range of values. With an increased range, the results all fall below the
upper bands. Click on the Legend border at the top and drag down to decrease the range of values. With a
decreased range, more results fall within the upper bands. Legend settings (Min/Max values, High and Low
values) are saved so they can be resumed when you re-open the solution. Legend settings are also copied
when you duplicate a solution.
Result Component Choose the vector component of the result that you
want to display.
• X
• Y
• Z
• SUM
Surface
This is the default display in structural simulations. The results are displayed on the model as shown below.
Composite
This display type sums up the results through the model and colors them according to the Legend.
Inverse Surface
Inverse Surface shows the results on the opposite side of the Surface display. Inverse Surface has the
normal pointing inward as opposed to outward for Surface display.
Iso-Surface
Iso-Surface creates a surface through all the points in the model that have the same result value. This display
type provides an additional option to set the value for the surface.
The Iso-Surface shown below shows surfaces that all have the Von Mises Stress that was set with the
Isovalue slider.
Max Value
Max Value displays the highest value anywhere in the model. The image below shows an example of a Max
Value display for temperature.
Cut Plane
Drag the Cut Plane anywhere in the volume to slice the results. The default location and orientation for the
plane is the XZ-plane through the center of the model.
Hover over the plane border to get a drag arrow for moving the plane.
Click the plane to get a Move Handle for more move directions and rotations.
Drag the Move Handle anywhere in the model by dragging the yellow ball.
Change the orientation of the Cut Plane by dragging the handles.
Deformation
Deformation is very useful to see how the model deforms. Click Deformation to start the deformation
.
Click the up arrow to open the Deformation Options panel.
The table below describes the options.
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 452
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Structural Solutions
Animate Color toggles color band animation. When on, the bands change throughout the
deformation from all blue initially to their final values at the peak displacement. When off, the
final bands are maintained throughout the deformation .
This option is useful to see the modes of vibration. Animate forwards and backwards animates
in both directions. By default, only half of the displacement cycle is shown. When this option
is on, the full displacement cycle is shown.
Speed Adjusts the speed of the animation.
Scale Adjusts the scale of the displacements. Some modes are more easily understood at a higher
scale.
True Sets the true deformation.
deformation
Numeric Results
Click Calculation to create a Quick Calculation displayed as a Chart (graph) or Probe (text). Available
calculations are:
• Maximum stress
• Maximum deformation
• Total volume
Click Create and toggle chart On to create a chart of Max Stress in the model for Max Stress in Volume.
The chart will look similar to the one shown below.
As you make changes to the model or the solution, the chart will update with more data points as shown
below.
Click the arrow in the chart's upper left corner to collapse it. This is also the display you get if you set the
calculation to Probe when you create it.
Modal solutions display the possible modes of vibration for the model.
1. Open a model or create geometry.
2. Click Create Solution.
3. When you are asked what you want to study:
Next Steps:
Modifying Modal Solutions
Modal Simulation Results
• Setup Tools
• Solution Tree
• Options
• Mini Toolbar
Before modifying boundary conditions, you can pause the simulation using Pause .
You can also reset the simulation to the beginning of the solution using Reset .
Open the Fidelity slider by clicking the up arrow above Play /Pause simulation.The simulation
takes a volumetric approach that captures features down to a minimum feature size, which is relative to the
model size. The Fidelity slider controls this minimum feature size on a scale for Speed and Fidelity. Increasing
solution speed leads to less fidelity in the results, while increasing fidelity sacrifices speed in the solution.The
sections below describe the Setup tools available for modal simulations.
Setup Tools
The table below describes the Modal Setup tools.
Note:
• You can multi-select boundary conditions of the same type and batch edit them using the mini-toolbar.
From the mini-toolbar, you can also change boundary conditions to another type.
• You can right-click on a boundary condition to edit or rename it.
• When a boundary condition is assigned to multiple faces, the load is distributed by area over those faces.
Mass sets mass on a selected face. Remote Mass option has been added to allow you to select
the origin of the Mass. This boundary condition adds mass on designated faces.
Fixed Support fixes a selected face, several faces, or an entire body to make it rigid.
Displacement applies a displacement vector on a selected face, several faces, or an entire body.
Solution Tree
The Solution Tree displays all the important inputs to the solution as well as commands for creating Solutions,
adding Calculations, and opening the Material Library.
The details below are for a solution with an assigned Fixed Support and Displacement. The interactions
described below are the same for any combination of boundary conditions.
Note: Bodies that are assigned the default material are highlighted in the graphics when you hover over
them in the solution tree. Facet point and face references highlight when you hover over boundary conditions
in the solution tree.
• Right-click the solution name to rename, duplicate, or delete it.
• Click Copper or Plastic, in the example above, to change a Material.
• Right-click on Fixed Support condition and click Edit Location. For other boundary conditions that have
numeric values, you can also edit the value.
• Click the value next to Displacement, and enter a new value. Click lock to lock a Displacement or
to unlock a Displacement .
• Click Add Solution to add another solution to the Solution Tree. You can have multiple
solutions and multiple solution types for the model.
• Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). You can
export all calculators from the active solution by right-clicking on Calculations and choosing Export All
Calculations.
• Click Material Library to open the Material Library.Options are available for Material Library and
Solution.
Note: Material is enabled when you have selected bodies in the model.
• Click to Add a Parameter Study from the Add drop-down menu in the Solution Tree.
2. After the Design Points opens, you can click to add a parameter.
Parameters can be Driving Dimensions, shown as Group1 below, which is a dimension driving the
height of the pins.
3. Select Group1 as a design parameter. You can also set Start and End values for the parameter and the
number of needed Steps and then click Add.
4. Add Heat Flow boundary condition. After adding the boundary condition, your Parameter Study has two
design parameters. Additional design parameters are possible, but remember they will add to the time
needed to complete the study.
Click All permutations to create a set of discrete design points that combine the parameters. In this
example, the Heat Flow is varied across its range for each step of the Group1 dimension.
5. Create a Calculation Chart to establish a result that will be solved for in the study. Here, Max Temperature
will be studied.
6. Click Reset and Start in the Design Points dialog to restart the Solver and begin the Study. A Max
Temperature is found for each Design Point and the results are charted in a graph. In the image below,
the Study is approximately halfway complete.
The process of running through the parameters is referred to as “Sweeping” the parameters. When
complete, the chart has data points for each combination.
During the Study, the Group1 dimension is varied. The model geometry is updated prior to solving. The
image below shows the model with the pins at maximum height.
10. Double-click a Design Point to update the geometry and run the solution with a specific set of parameters.
The image below shows the solution for Design Point 9.
This work flow focused on adding a Parameter Study. The other buttons in the Design Points dialog
box have the following functionality:
• Remove Parameter to remove a parameter.
• Edit Selected Parameter to edit a parameter.
• Clear to clear the table values.
• Display Chart to open the chart if it was closed.
• Save to save the results to a file.
Options
Show boundary conditions When checked, boundary conditions are shown in the model in the
graphics window.
Override transparency Results are overlaid on the model geometry, which is made transparent
by default to better visualize the results. This option toggles transparency
off when checked, allowing the geometry to show through the results
graphics. In External Fluid Flow, this option makes the Enclosure appear
solid.
Hide results during editing When checked, this option hides results during edits to the solution.
Allow enclosure selection This option applies to External Fluid Flow, which requires the model to
be in an Enclosure. By default, the Enclosure is not able to be selected.
Next Steps:
Modal Simulation Results
Note: When hovering over results in a chart, they display in standard international format even if you change
them to a different format in the legend or elsewhere.
The simulation is always running. The Pause button pauses the simulation. Click the up arrow
to set the Speed to Fidelity ratio.
Start button starts the simulation after it has been paused. Click the up arrow to set the
Speed to Fidelity ratio.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Deformation starts and stops the animation of mode shapes. Click the up arrow to change
deformation options. Deformation visualization tool settings are saved per solution.
The Legend also controls the display by setting the color ranges for the results. Click on the Legend border
at the top and drag up to increase the range of values. With an increased range, the results all fall below the
upper bands. Click on the Legend border at the top and drag down to decrease the range of values. With a
decreased range, more results fall within the upper bands. Legend settings (Min/Max values, High and Low
values) are saved so they can be resumed when you re-open the solution. Legend settings are also copied
when you duplicate a solution.
Result Component Choose the vector component of the result that you
want to display:
• X
• Y
• Z
• SUM
The sections below give more information on Rendering Methods. Note that the primary results are the
modal frequencies and the mode shapes, so these Rendering Methods are for illustration purposes only.
Surface
This is the default display in modal simulations. The results are displayed on the model as shown below. In
this case, Displacement for the first mode is being shown. The color bands give an indication of what is
going on, but it is more informative to use the Deformation control to see the mode shape.
Composite
This display type sums up the results through the model and colors them according to the Legend. First
mode displacement is being shown below.
Inverse Surface
Inverse Surface shows the results on the opposite side of the Surface display. Inverse Surface has the
normal pointing inward as opposed to outward for Surface display. First mode displacement is being shown
below.
Iso-Surface
Iso-Surface creates a surface through all the points in the model that have the same result value. This display
type provides an additional option to set the value for the surface.
The Iso-Surface shown below shows surfaces that all have the first mode displacement that was set with
the Isovalue slider.
Max Value
Max Value displays the highest value anywhere in the model. First mode displacement is being shown below.
Cut Plane
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 477
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Creating Modal Solutions
Drag the Cut Plane anywhere in the volume to slice the results. The default location and orientation for the
plane is the XZ-plane through the center of the model.
Hover over the plane border to get a drag arrow for moving the plane.
Click the plane to get a Move Handle for more move directions and rotations.
Drag the Move Handle anywhere in the model by dragging the yellow ball.
Change the orientation of the Cut Plane by dragging the handles.
Deformation
Deformation is very useful to see how the model vibrates. Click Deformation to start the deform
animation.
Click the up arrow to open the Deformation Options panel.
The table below describes the options.
Toggles color band animation. When on, the bands change throughout the deform animation
from all blue initially to their final values at the peak displacement. When off, the final bands
are maintained throughout the deform animation.
Animates in both directions, both forwards and backwards. By default, only half of the
displacement cycle is shown. When this option is on, the full displacement cycle is shown.
Speed Adjusts the speed of the deform animation.
Scale Adjusts the scale of the displacements. Some modes are more easily understood at a higher
scale.
Numeric Results
Numeric results are created from within the Solution Tree using the Calculation button.
Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). Available
calculations are:
• Frequency
• Max stress
• Max deformation
• Total volume
Toggle chart On, click the Select button and then select a body to create a chart of Frequency. When
Frequency (All) is selected, six modes are shown for a specific selection, and the Y axis is the design point.
It will change when the solution is updated.
When it first appears, the chart will look like the one shown below.
Click the arrow in the chart's upper left corner to collapse it. This is also the display you get if you set the
calculation to Probe when you create it.
Electro-thermal coupling can be setup for Electrical Conduction solutions with Thermal behavior. Conditions can
be added from different Physics setups.
Electro-thermal simulations have the following minimum requirements in order to solve.
• A fixed support type
• A material type
• A voltage boundary condition with a value of 0
• At least one of the following boundary conditions: a current, a current density, a voltage.
The solution is created. Both electrical and thermal simulations are added to create an electro-thermal stress
solution.
Setup Tools
The table below describes the electrical and thermal tools.
Note:
• You can multi-select boundary conditions of the same type and batch edit them using the mini-toolbar. From the
mini-toolbar, you can also change boundary conditions to another type.
• You can right-click on a boundary condition to edit or rename it.
• When a boundary condition is assigned to multiple faces, the load is distributed by area over those faces.
Temperature sets the temperature of a selected face, several faces, or an entire body.
Heat Flow sets the rate of heat energy transfer of a selected face, several faces, or an entire body.
Heat Flux sets the rate of heat energy transfer per unit area of a selected face, several faces, or an entire
body. Heat Flux cannot be created on faces with an Insulated Face boundary condition.
Insulated Face sets a selected face several faces, or an entire body to be insulated. Insulated Face
cannot be created on faces with a Heat Flux boundary condition.
Convection sets convection on a selected face, several faces, or an entire body, overriding default
ambient temperature in the solution.
Next Steps:
Modifying Multi-physics Solutions
Multi-physics Results
• Setup Tools
• Solution Tree
• Options
• Mini Toolbar
Before modifying boundary conditions, you can pause the simulation using Pause .
You can also reset the simulation to the beginning of the solution using Reset .
Open the Fidelity slider by clicking the up arrow above Play /Pause simulation.The simulation
takes a volumetric approach that captures features down to a minimum feature size, which is relative to the
model size. The Fidelity slider controls this minimum feature size on a scale for Speed and Fidelity. Increasing
solution speed leads to less fidelity in the results, while increasing fidelity sacrifices speed in the solution.
Solution Tree
The Solution Tree displays all the important inputs to the solution as well as commands for creating Solutions,
adding Calculations, and opening the Material Library.
Note: Bodies that are assigned the default material are highlighted in the graphics when you hover over
them in the solution tree. Facet point and face references highlight when you hover over boundary conditions
in the solution tree.
• Right-click the solution name to rename, duplicate, or delete it.
• Right-click the thermal solution name, and choose Change Simulation Type to get a new Thermal,
Structural or Electrical Conduction simulation.
• Click Aluminium, in the default solution above, to change its values.
• Click the Ambient Temperature value of 20 C, in the example above, to enter a new value. Click the arrow
next to the Ambient Temperature value of 20 C, in the example above, to change its value using a slider.
Convection in Air, Heat Flow, and other boundary conditions can be edited the same way.
• Click Add Solution to add another solution to the Solution Tree. You can have multiple
solutions and multiple solution types for the model.
• Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). You can edit
existing calculations. You can export all calculators from the active solution by right-clicking on Calculations
and choosing Export All Calculations.
• Click Material Library to open the Material Library.Options are available for Material Library and
Solution.
Note: Material is enabled when you have selected bodies in the model.
Click to Add a Parameter Study from the Add drop-down menu in the Solution Tree.
Options
Show boundary conditions When checked, boundary conditions are shown in the model in the
graphics window.
Override transparency Results are overlaid on the model geometry, which is made transparent
by default to better visualize the results. This option toggles transparency
off when checked, allowing the geometry to show through the results
graphics. In External Fluid Flow, this option makes the Enclosure appear
solid.
Hide results during editing When checked, this option hides results during edits to the solution.
Allow enclosure selection This option applies to External Fluid Flow, which requires the model to
be in an Enclosure. By default, the Enclosure is not able to be selected.
Next Steps:
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 487
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Creating Multi-physics Solutions
Multi-physics Results
Note: When hovering over results in a chart, they display in standard international format even if you change
them to a different format in the legend or elsewhere.
The simulation is always running, but the Pause button pauses the simulation. Click the up arrow
above Play/Pause to set the following:
• Click the check box to toggle your simulation between transient and static.
º When transient is checked, click the check box for End Time and enter a value for seconds to
set the end time for your simulation. Note that the input field is disabled when the solver is
changed.
• Adjust the Speed to Fidelity ratio to view your simulation results as desired.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Streamlines trace the movement of particles and display them as lines. Click the up arrow
above Streamlines to change options for how streamlines are displayed.
Particles show the movement of individual particles. Click the up arrow above Particles to
change options for how particles are displayed.
Vectors show the arrows seeded throughout the domain. Click the up arrow above Vectors
to change options for how vectors are displayed.
• Adjust the Width, Length, Count, and Culling sliders as desired.
• Culling options can also be chosen using the No Culling, Cull by Gradient - Lower Range, Cull
by Gradient - Upper Range, Cull by Magnitude - Lower Range, Cull by Magnitude - Upper
Range boxes.
• Play and Pause buttons control the animation.
Direction Field is a more advanced display than streamlines. Where streamlines produce lines
from particle flow, Direction Field produces a whole image at every step.
The Legend also controls the display by setting the color ranges for the results. Click on the Legend border
at the top and drag up to increase the range of values. With an increased range, the results all fall below the
upper bands. Click on the Legend border at the top and drag down to decrease the range of values. With a
decreased range, more results fall within the upper bands. Legend settings (Min/Max values, High and Low
values) are saved so they can be resumed when you re-open the solution. Legend settings are also copied
when you duplicate a solution.
Also, if the streamlines, particles vectors or LIC are activated, they should be activated after a save/resume.
Result Component Choose the vector component of the result that you
want to display.
• X
• Y
• Z
• Magnitude
Setting Current Result to Heat Flux allows for Streamlines, Particles, and Direction Field results.
The sections below give more information on Rendering Methods.
Surface
This is the default display in thermal simulations. The results are displayed on the model.
Composite
This display type sums up the results through the model and colors them according to the Legend.
Together with the Cut Plane, you can look at only the values you are interested in and only in the areas of
interest in the model.
Inverse Surface
Inverse Surface shows the results on the opposite side of the Surface display. Think of it as flipping the
surface normal direction. Inverse Surface has the normal pointing inward as opposed to outward for Surface
display.
Iso-Surface
Iso-Surface creates a surface through all the points in the model that have the same result value. This display
type provides an additional option to set the value for the surface.
The Iso-Surface shown below shows surfaces that all have the temperature that was set with the Isovalue
slider.
Max Value
Max Value displays the highest value anywhere in the model. The image below shows an example of a Max
Value display for temperature.
Cut Plane
Drag the Cut Plane anywhere in the volume to slice the results. The default location and orientation for the
plane is the XZ-plane through the center of the model.
Hover over the plane border to get a drag arrow for moving the plane.
Click the plane to get a Move Handle for more move directions and rotations.
Drag the Move Handle anywhere in the model by dragging the yellow ball.
Change the orientation of the Cut Plane by dragging the handles. You can use the following shortcuts.
• Double-Click a rotation handle to rotate 90°
• Shift-Double-Click a rotation handle to rotate 90° in the opposite direction
Numeric Results
Click Calculation in the solution tree to create a calculation displayed as a Chart (graph) or Probe
(text). Available calculations are:
• Mean temperature
• Max temperature
• Min temperature
• Heat transfer on faces
• Total volume
• Max stress
• Max deformation
• Max voltage
Toggle chart On, click Select to create a chart of Max temperature in volume. If you chart either Max or
Min Temperature, you click Create to create the chart.The chart will look like the one shown below.
As you make changes to the model or the solution, the chart will update with more data points as shown
below.
Click the arrow in the chart's upper left corner to collapse it. This is also the display you get if you set the
calculation to Probe when you create it.
Electrical conduction simulations have the following minimum requirements in order to solve.
• A material type for which electrical conductivity is defined
• A voltage boundary condition with a value of 0
• At least one of the following boundary conditions:
º A current
º A current density
º A voltage
Note: If the model contains a single body, the body is chosen automatically. In such cases, you click Create
to create the solution.
5. Click Voltage .
6. Select a face.The value of the voltage condition needs to be 0 so that the selected face is grounded. Press
Enter to retain the default value of 0.
Next Steps:
Modifying Electrical Conduction Solutions
Electrical Conduction Simulation Results
• Setup Tools
• Solution Tree
• Options
• Mini Toolbar
Before modifying boundary conditions, you can pause the simulation using Pause Simulation .
You can also reset the simulation to the beginning of the solution using Reset Simulation .
Open the Fidelity slider by clicking the up arrow above the Start Simulation and Pause Simulation
buttons.The simulation takes a volumetric approach that captures features down to a minimum feature
size, which is relative to the model size. The Fidelity slider controls this minimum feature size on a scale for
Speed and Fidelity. Increasing solution speed leads to lower fidelity of the results, while increasing fidelity
sacrifices speed of the solution.The sections below describe the Setup tools available for electrical conduction
simulations.
Setup Tools
The table below describes the Electrical Conduction Setup tools.
Note:
• You can multi-select boundary conditions of the same type and batch edit them using the mini-toolbar.
From the mini-toolbar, you can also change boundary conditions to another type.
• You can right-click a boundary condition to edit or rename it.
• When a boundary condition is assigned to multiple faces, the load is distributed by area over those faces.
Solution Tree
The Solution Tree displays all the important inputs to the solution as well as commands for creating Solutions,
adding Calculations, and opening the Material Library.
The image below shows a solution for a copper part with a voltage of 0 assigned to one face and a current
of 50 A assigned to another face. The interactions described below are the same for any combination of
boundary conditions in the solution tree.
• Click Add Solution to add another solution to the Solution Tree. You can have multiple
solutions and multiple solution types for a single model.
• Click Calculation to create a calculation displayed as a Chart (graph) or Probe (text). You can export
all calculators from the active solution by right-clicking Calculations and selecting Export All Calculators.
• Click Add in the Solution Tree to add a Parameter Study from the Add drop-down menu in the Solution
Tree.
2. After the Design Points opens, you can click to add a parameter.
Parameters can be Driving Dimensions, shown as Group1 below, which is a dimension driving the
height of the pins.
3. Select Group1 as a design parameter. You can also set Start and End values for the parameter and the
number of needed Steps and then click Add.
4. Add Heat Flow boundary condition. After adding the boundary condition, your Parameter Study has two
design parameters. Additional design parameters are possible, but remember they will add to the time
needed to complete the study.
Click All permutations to create a set of discrete design points that combine the parameters. In this
example, the Heat Flow is varied across its range for each step of the Group1 dimension.
5. Create a Calculation Chart to establish a result that will be solved for in the study. Here, Max Temperature
will be studied.
6. Click Reset and Start in the Design Points dialog to restart the Solver and begin the Study. A Max
Temperature is found for each Design Point and the results are charted in a graph. In the image below,
the Study is approximately halfway complete.
The process of running through the parameters is referred to as “Sweeping” the parameters. When
complete, the chart has data points for each combination.
During the Study, the Group1 dimension is varied. The model geometry is updated prior to solving. The
image below shows the model with the pins at maximum height.
10. Double-click a Design Point to update the geometry and run the solution with a specific set of parameters.
The image below shows the solution for Design Point 9.
This work flow focused on adding a Parameter Study. The other buttons in the Design Points dialog
box have the following functionality:
• Remove Parameter to remove a parameter.
• Edit Selected Parameter to edit a parameter.
• Clear to clear the table values.
• Display Chart to open the chart if it was closed.
• Save to save the results to a file.
Options
Show boundary conditions When checked, boundary conditions are shown in the model in the
graphics window.
Override transparency Results are overlaid on the model geometry, which is made transparent
by default to better visualize the results. This option toggles transparency
off when checked, allowing the geometry to show through the results
graphics. In External Fluid Flow, this option makes the Enclosure appear
solid.
Hide results during editing When checked, this option hides results during edits to the solution.
Allow enclosure selection This option applies to External Fluid Flow, which requires the model to
be in an Enclosure. By default, the Enclosure is not able to be selected.
Next Steps:
Electrical Conduction Simulation Results
Note: When hovering over results in a chart, the results display in standard international format even if you
change them to a different format in the legend or elsewhere.
The simulation is always running. Pause Simulation pauses the simulation. Click the up arrow
to set the Speed to Fidelity ratio.
Start Simulation starts the simulation after you paused it. Click the up arrow to set the
Speed to Fidelity ratio.
Show Results toggles the primary results display On and Off. This is useful when you want to focus
on only the geometry.
Cut Plane displays the results on a plane that you can move through the model and reorient to view
results anywhere within the model.
Streamlines trace the movement of particles and display them as lines. Click the up arrow
above Streamlines to change options for how streamlines are displayed.
Particles show the movement of individual particles. Click the up arrow above Particles to
change options for how particles are displayed.
• Adjust the Step Size, Min Gate, Size, Max Gate, and Transparency of the particles as desired.
• Click Use emitter to toggle the display of the particle emitter on and off.
Direction Field is a more advanced display than streamlines. Where streamlines produce lines
from particle flow, Direction Field produces a whole image at every step.
The Legend also controls the display by setting the color ranges for the results. Click on the Legend border
at the top and drag up to increase the range of values. With an increased range, the results all fall below the
upper bands. Click on the Legend border at the top and drag down to decrease the range of values. With a
decreased range, more results fall within the upper bands. Legend settings (Min/Max values, High and Low
values) are saved so they can be resumed when you re-open the solution. Legend settings are also copied
when you duplicate a solution.
Also, if the streamlines, particles vectors or LIC are activated, they should be activated after a save/resume.
The image below shows the default display for Current
of the Legend and drag upward to increase the range of values. With an increased range, more results fall
Graphic Results Options are located above the legend. The table below describes the options.
Result Component Choose the vector component of the result that you
want to display.
• X
• Y
• Z
• Magnitude
Surface
This is the default display for electrical conduction simulations. The results are displayed on the model as
shown below.
Composite
This display type sums up the results through the model and colors them according to the legend. By using
this display type in conjunction with the Cut Plane, you can look at only the values you are interested in and
only those that appear in specific areas of interest in the model.
Inverse Surface
Inverse Surface shows the results on the opposite side of the Surface display. You can think of it as flipping
the surface normal direction. Inverse Surface has the normal pointing inward as opposed to Surface, which
has the normal pointing outward.
Iso-Surface
Iso-Surface creates a surface through all the points in the model that have the same result value.
The Iso-Surface display type provides an additional Isovalue option you can use to set the value for the
surface. Isovalue sets the value used to define the surface that is displayed. Move the slider to set the value
anywhere within the results spectrum.
Max Value
Max Value displays the highest value anywhere in the model. The image below shows an example of a Max
Value display for current density.
Cut Plane
Drag the Cut Plane to any location in the volume to slice the results. The default location and orientation for
the plane is the XZ-plane through the center of the model.
Hover over the plane border to get a drag arrow for moving the plane.
Click the plane to get a Move Handle for access to more move directions and rotations.
Drag the Move Handle to any location in the model by dragging the yellow ball.
Change the orientation of the Cut Plane by dragging the handles.
Numeric Results
Click Calculation to create a calculation displayed in the form of a graph (Chart) or text (Probe).
Available calculations are:
• Max voltage
• Total volume
For example, if you set Quick calculation to Max Voltage, set the Display Type to Chart, and click Create,
the chart will look similar to the one shown below.
As you make changes to the model or the solution, the chart will update with more data points as shown
below.
Click the arrow in the chart's upper left corner to collapse the chart, as shown below. This is also the display
you get if you set Display Type to Probe when you create the calculation.
Click More to show more advanced calculations for Charts or Probes, as shown below.
Fluent Options
Select the appropriate workflow option in the drop-down to start ANSYS Fluent.
• Select Watertight Geometry Workflow to transfer the geometry to ANSYS Fluent with the Watertight
Geometry workflow selected. See the ANSYS Fluent User's Guide for more information about Using the
Watertight Geometry Workflow.
• Select Custom New Workflow to transfer the geometry to ANSYS Fluent. See the ANSYS Fluent User's
Guide for more information about Customizing Workflows.
• Select Mesh to Solver to transfer the Discovery Live mesh to ANSYS Fluent. Select the appropriate
options in the Fluent Launcher.
• Select Export PMDB to save ANSYS Part Manager Files (*.pmdb).
• You can drag-and-drop .scdoc files and any other importable files attached to emails in Microsoft Outlook.
To save a design
• Select Save from the File menu.
• If you imported or opened non-Discovery Live designs as multiple external documents, click References
to specify where the documents are saved.
• Otherwise, opened design documents are stored in their original locations as .scdoc files, and inserted
documents are saved in the same directory as your design.
To copy a design
1. Save any changes made to external components.
2. Select Save As from the File menu and enter a new name for the design.
3. Click Save to save your active design with a new name and/or format.
If the design contains external components, a dialog box appears with options for overwriting modified
external components.
4. If the design contains external components, select one of the following options:
• Save every external document as a new version - Saves all external documents regardless of their
modified status. For multi-level external components, all levels of the component will be saved as new
versions.
• Save only modified external documents as new versions - Saves only the modified external
documents. For multi-level external components, all levels of the component will be saved as new
versions.
• Overwrite any modified external documents - Saves only the modified external documents by
overwriting the existing files. For multi-level external components, the files for all levels of the modified
component will be overwritten.
To make a copy of a design and all its references for sharing or archiving, click Send.
To archive a design
To send a design
• Select Share from the File menu.
• Select As Outlook attachment.
• The Send In Outlook dialog box opens.
• Specify recipients and add any message text.
• Click OK.
To close a design
Make sure its window is active in the workspace, then do one of the following:
• Select Close from the File menu.
• Right-click the Design window tab and select Close.
• Click the x (Close) button on the Design window tab bar (at the bottom of the application window).
• Click the x at the upper right of the Design window if you have undocked it.
• Click the x at the upper right of a document tab. The x displays after the design or drawing sheet name. A
thumbnail of your design displays when you hover over the name of your design, as shown below. A Save
prompt displays if you have made changes to your design; select Yes to save your changes and close the
design, No to discard your changes and close the design, or Cancel to stop the close process and return
to your design.
To import a design
1. Select Open from the File menu or click in the Quick Access toolbar. You can also insert into an existing
design using the File tool in the Part group on the Assembly tab.
Depending on the selected file type, additional elements appear in the Open window. For descriptions of
these options or to set their default values, click Options.
2. Select Check Geometry to run the geometry check after the file is opened or imported. See Checking
geometry.
3. Navigate to and select the file you want to open or insert.
If you are opening a file, it is displayed in a new Design window. If you are inserting a file, it appears as
an external component within the active design.
If there is an invalid character in the path of a file you are trying to open or insert, that character is replaced
with a valid character to avoid errors.
If you open an Inventor, Creo Parametric, or Unigraphics file that has missing components, Discovery
Live will prompt you to locate the missing files.
Click Stop in the status bar to cancel an import while it is in progress.
The name of the imported file is displayed in the Status Log when it is successful.
Expand the sections below for information about a specific file format.
Hidden lines are exported with the default line weight. Components maintain their mirror relationships
when they are exported.
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 530
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
For CATIA, Parasolid, STL, and STEP files, you can select which version or protocol to save as. You can
also set your default export options by clicking Options.
You can save documents that only contain sketch curves to ACIS binary (.sab), ACIS text (.sat), Parasolid,
CATIA, IGES, STEP, and VDA formats. You can import and export free points for Rhino, PDF, ACIS,
IGES, JT Open, Parasolid, STEP and VDA formats.
Imported designs with identical file names are given unique file names when you save your design. For
example, if you imported name.prt and name.asm, these files are saved as name.scdoc and
name2.scdoc.
Expand the sections below for information about a specific file format.
4. Browse to a folder and type a file name in the dialog.
5. Click Save.
Note: Import and Export are separate operations, and not symmetric (that is, one is not the opposite of the
other). Therefore, exporting an scdoc to another format and then importing back into Discovery Live presents
a small risk of losing some data.
Import: Supported File Types
ACIS
Up to R1 - 2019 1.0
3D - parts, assemblies
.sat, .sab, .asat, .asab
• When you save an SAT file to an X_T file, bad edges are cleaned up in the design.
• When you import ACIS files, the instance name "part n (body m)" is now imported, but only if the body
name is different from the part name. The component and body names are separated by a character which
you can define in the options for ACIS files. For example, the default character is a period, so the imported
name would be component.body. This way, if there were one body named wheel in one component, the
name of the imported component in SC would be wheel. An instance is a copy of a body (a copied or
pattered solid).
• ACIS bodies can be imported using the RealDWG option, Sketch curves and text can be imported into
Designs, 2D entities can be inserted to Drawing Formats
• Part and Assembly level PMI can be imported from ACIS.
º Surface Finishes
º Datum Symbols
º Datum Targets
• Adobe Acrobat X Pro is not supported
• 3D PDF via a PRC neutral file along with Semantic PMI (if PMI data is present)
• Curves are imported from faceted data.
• SCDM optional module for 3D PDF is available.
AMF
V1.0 (Facets)
3D - parts, assemblies
.amf
• Import also supports compressed AMF.
• You can stop AMF import using the Stop button when image processing takes too long.
• Body names and colors are supported.
ANSYS DesignModeler
parts, assemblies
.agdb
(ANSYS SCDM only) Up to 16
• Assemblies are flattened
• ANSYS DesignModeler software must be installed locally
AutoCAD®
R12 to 14, 2000, 2004, 2007, 2010, 2013, 2016, 2018
Includes Polyface Meshes
.dwg, .dxf
• AutoCAD drawings can be inserted as layouts.
• If you import an AutoCAD file and you don't see the geometry you expect, try changing the import options.
See File import and export options.
• When you save a design with a shaded graphics style as a DWG file, it is converted to the hidden line style.
• When you save a sheet metal design as a DXF file, notes and bend lines are saved on the same layer,
and the overall unfold dimensions are removed.
• Line weights can be exported to AutoCAD (DXF or DWG). Hatch lines on drawing sheets are exported as
stand-alone lines.
• You can import polyface meshes from AutoCAD files as 3D solids. See File import and export options for
a list of polyface mesh import options.
• imports "Proxy entities" in AutoCAD DXF and DWG files when you select the TeighaDWG option.
• If an AutoCAD file won't open, try changing the DWG option to RealDWG. Some AutoCAD files contain
embedded ACIS models; however, these may not be standard ACIS models. The RealDWG libraries
contain an API to save back these variant ACIS models in the last common format, ACIS v7. The TeighaDWG
libraries do not.
• ACIS bodies can be imported using the RealDWG option, Layout space entities can be imported using the
Teigha option, Sketch curves and text can be imported into Designs, 2D entities can be inserted to Drawing
Formats, Polyface meshes import as lightweight (read-only).
• Export as 2D snapshot
• Layout Spaces are imported into separate windows.
• Empty Layout Spaces are ignored on import.
• Layout Spaces are only supported for Teigha, NOT RealDWG.
• Body Arrays: Geometry created using the AutoCAD "Array" command will not automatically be imported
into ANSYS Workbench. To import the bodies in the array, do the following:
º Load the drawing file into AutoCAD
º Select the array
º Issue the "Explode" command
CATIA V4®
versions V4 4.1.9 to 4.2.4
parts, assemblies
.model, .CATPart, .CATProduct, .cgr, .exp
• CATIA faceted (.cgr) files can be opened, but appear as lightweight components that cannot be loaded.
You can save imported .cgr files as documents that can be opened later; however, this document's content
remains lightweight. It is visible in the Design window but you can't change the model.
• Part-level PMI
• CATIA files with product manufacturing information (PMI) can be opened or inserted. Visibility is turned
off. If a layer doesn't exist, it is created automatically.
• Includes Product Manufacturing Information (PMI) placed on the Imported Annotation Planes.
• Import and export of free points is supported
• CGR imports Facets as mesh objects. Discovery Live recommends editing meshes on a 64bit OS.
• Named selections of faces are created when importing geometrical sets.
• Publication Sets are imported as named selections.
CATIA V5®
versions V5 R8 to R25, V5-6R2018
assemblies
.model, .CATPart, .CATProduct, .cgr, .exp
• CATIA faceted (.cgr) files can be opened, but appear as lightweight components that cannot be loaded.
You can save imported .cgr files as documents that can be opened later; however, this document's content
remains lightweight. It is visible in the Design window but you can't change the model.
• Part-level PMI
• CATIA files with product manufacturing information (PMI) can be opened or inserted. Visibility is turned
off. If a layer doesn't exist, it is created automatically.
• When exporting CATIA V5 files, you can deselect the Simplify Spline Surface Data option. When importing
or exporting CATIA files, the XYZ locations of point objects scale correctly.
• Includes Product Manufacturing Information (PMI) placed on the Imported Annotation Planes.
• Import and export of free points is supported
• CGR imports Facets as mesh objects. Discovery Live recommends editing meshes on a 64bit OS.
• Named selections of faces are created when importing geometrical sets.
• Publication Sets are imported as named selections.
• SCDM optional module for CATIA V5/V6 is available.
CATIA V6®
R2010x - R2017x
parts, assemblies
.3DXML
• CATIA faceted (.cgr) files can be opened, but appear as lightweight components that cannot be loaded.
You can save imported .cgr files as documents that can be opened later; however, this document's content
remains lightweight. It is visible in the Design window but you can't change the model.
• CATIA files with product manufacturing information (PMI) can be opened or inserted. Visibility is turned
off. If a layer doesn't exist, it is created automatically.
• Includes Product Manufacturing Information (PMI) placed on the Imported Annotation Planes.
• Part-level PMI
• CATIA V6 precise part and product data must be exported as V5CATPart and CATProduct to be read into
Discovery Live.
• Import and export of free points is supported
• Named selections of faces are created when importing geometrical sets.
• Publication Sets are imported as named selections.
• For 3DXML, SCDM optional module for CATIA V5/V6 is available.
• Assembly of panels and boards, cutouts, filled areas, keep-ins, materials, panels and everything related,
sublayouts, and thermal models are not supported.
• Open IDF and PAD files
• IDF files can be synchronized with the imported model.
º Select any geometry in the model and use RMB > Update IDF to update the IDF file based on component
operations performed in the model (for example, moved components).
º The current Discovery Live document must have been created by importing an IDF file.
º The source IDF file must be present on disk at its original location.
º A new IDF file is written that contains the updated information.
º The new file can be read back into the originating ECAD system to update the components.
ECAD (Other)
ODB++
.tgz
• The translator does not support multi-step files.
• ODB++ is designed for manufacturing formats that can support everything from a single image to an entire
fabrication panel. For the electronics tools, ODB++ is used as a means of translation for a single board,
and the associated translator does not support import of an entire panel.
• ODB++ export is available in most 3rd-party layout tools. Generally, you can select a single step export
during the export process.
• Quality and adherence to the formal ODB++ specification varies among vendors. A verbose translation log
can be found in the Temp directory. Warnings and errors are not posted to the SpaceClaim interface.
• Depending on the 3rd-party layout tool, ODB++ may not be the best choice.
EDB
.def in a .aedb folder
IPC2581
.xml, .cvg
GDSII
.gds, .sf, .strm
Fluent Mesh
facets/mesh
.msh, .tgz
• Only surface/boundary mesh gets imported as a single faceted body.
• The mesh units are assumed to be Meters.
• Groups are auto-created per face zone in the mesh file on import into Discovery Live.
glTF
Not supported
ICEM CFD
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 535
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
geometry
.tin
• Turn the Object names option ON in Discovery Live Options > General file options to import ICEM CFD
Part names. With an ANSYS license, Part names are always imported even if the Object names option is
OFF.
• ICEM CFD Parts come in as separate bodies in Discovery Live.
• With the Improve imported data option ON, the imported model may result in a formation of solid bodies
and/or a Part structure different from what appears in ICEM CFD.
• Models containing faceted curves or surfaces are NOT supported.
• If a tetin file contains edges attached to faces and the edges and faces are in different ICEM CFD parts,
the ICEM CFD part name for the edges will be lost as the edges are put in the part containing the faces.
• You can adjust values and re-run build topology in ICEM CFD to improve the success of the import.
• With the Import faces independently option ON, ICEM CFD Parts will be imported as individual surface
bodies. This allows users to ignore topology information on import so they can stitch the faces together
after import into SpaceClaim. However, if Improve imported data is also ON, along with Import faces
independently, the surfaces will be stitched together as a part of the improved operation, which may result
in the formation of solid bodies.
• Named-selections/Groups per ICEM CFD Part names are auto-created on import of ICEM CFD geometry
model.
IGES
versions up to 5.3
parts, assemblies
.igs, .iges
• Curves and Curve Colors are supported on import.
Image Files
files (insert only)
.bmp, .pcx, .gif, .jpg, .png, .tif
See Inserting an image
Inventor®
versions V6 - 2020, V11 to 2020
parts, assemblies
.ipt, .iam
• You can read the limitations here:
http://doc.spatial.com/index.php/InterOp:Connect/Inventor/Inventor_Reader#Limitations.
• Limited support for Inventor assembly
º Assembly attributes such as colors and layers are not supported.
º Inventor parts and Inventor sub-assemblies should be present in the main (root) of the Inventor Assembly
directory.
º Assembly level features are not supported. For example, an instance can be marked as suppressed (that
is, not visible) in an Inventor assembly. Because the translator does not support reading suppressed
information, suppressed instances are translated.
JT Open
versions 6.4, 7.0, 8.0, 8.1, 8.2, 9.0 to 10.3
parts, assemblies
.jt
• JT Open 5.3 libraries are available for reading and writing JT files that were created with version 5.3.
• JT files with product manufacturing information (PMI) are supported for:
º datum labels
º text notes
º dimension measurements
º GD&T
º Surface finish symbols
º Weld symbols
º Flagnotes
• PMI option is ON by default (Part level PMI)
• PMI is placed on imported annotation planes
• Semantic and Polyline PMI are supported. Semantic imported dimensions will update with geometry
changes. Polyline are simply curves in space that do not update.
• Semantic PMI is placed on Layer0 after import. Polyline is placed on a layer called Imported Polyline
Annotations.
• For GD&T symbols, you can click any tolerance annotation or datum symbol to view its values in the
Properties panel.
• Click an arrow or line to view or modify arrow or styles in the Properties panel.
• Unicode file names are supported.
• Import and export of free points is supported
• JT Open V6.4 and V7.0 imported and exported as faceted data
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 537
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
Keyshot
Not supported
NX
NX1 through NX12 and UG v11 through 18, 1847
parts, assemblies
.prt
• Includes PMI placed on imported annotation planes.
• PMI import and export is supported
OpenVDB
.vdb
Parasolid®
V10.0 through V31
parts, assemblies
.x_t, .x_b, .xmt_txt, .xmt_bin
Ply
V1.0
parts
.ply
Fit=True uses Curve Fitting. Curve Fitting creates a curve that "Fits" the data points using a specified
tolerance. The curve may not pass exactly through all points and the distance from the curve to the point
will be within the tolerance.
Use the Fittol keyword when Fit=Trueto specify the Curve Fitting tolerance in model units. For example
Fittol=1.0e-2
The curve below uses Curve Fitting (that is, Fit=true). A large tolerance (fittol=2.0) is used to exaggerate
the fact that the curve does not pass through the points but only gets within the specified tolerance.
Fit=False uses Interpolation. Interpolation requires that the curve pass exactly through all of the points.
An interpolation method is used to build a continuous curve through all of the points.
The curve below is interpolated (that is, Fit=False). There are seven points in the file and the curve
passes exactly through each one.
• Point-curve text files with columns separated by commas can be opened or inserted. This feature allows
you to import any comma-separated value file into .
• If there is an error reading the input text file, a message will appear with the line number of the error in
parentheses followed by the text appearing on that line.
• The following example shows the contents of a point curve text file on the left and the 3D curves it creates
on the right:
º Note that the point coordinates are (Z, X, Y).
º For example (1, 2, 3) is (Z=1, X=2, Y=3).
3d=true
polyline=false
100
101
110
111
201
210
300
301
310
Keywords:
• polyline=false - spline curves are created.
• polyline=true - straight lines are created.
• 3d=true - 3D curves are created.
• 3d=false - curves are two-dimensional. This is also the case if the option is not set.
• fit=true - use Curve Fitting.
º Curve Fitting finds the "Best Fit" through the points.
º Does not require the curve to pass through all of the points
• fit=false - use Interpolation.
º Interpolation forces the curve to pass through all the points in the file.
• fittol=1.0e-2 - Curve Fitting tolerance in the units used in the file.
The blank line after the first set of coordinates indicates that the next set of coordinates is a new curve.
You can copy the file contents above and paste them into a text file, then use Insert File to try it yourself.
POV-Ray
Not supported
Microsoft® PowerPoint®
Not supported
Creo Parametric®
Pro/E16 through Wildfire 5.0 (Creo 1.0 to Creo 5.0)
parts, assemblies
.prt, .asm, .xpr, .xas
• When you import Creo Parametric assemblies and parts are missing, Discovery Live will prompt you to
search for the missing files
• For Creo Parametric, Pro/E semantic PMI import is supported.
• For Wildfire 3 and above, PMI display information import is partially supported.
• Wildfire 5 (Creo 1.0, 2.0) PMI is not supported
• Instance and assembly accelerator files (*.xpr and *.xas) can now be opened directly into Discovery Live.
• Mesh is automatically imported when there are no B-Rep contents in the Rhino file.
• Only part level coordinate systems import if Import hidden components and geometry is checked ON
in Discovery Live General File options and Coordinate systems is also checked ON.
QIF
V2.0
parts, assemblies
• PMI import and export supported
Rhino®
version 4.0, V5.0, V6.0
parts, assemblies
.3dm
• When importing a Rhino file, multi-segmented curves are consolidated.
• You can export layer names, color information, sketch lines, and material information.
• Neighboring topology is taken into consideration by default. This means that if problems are found with a
face, then its neighboring faces can provide information used to fix the face.
• The Discovery Live plugin for Rhino is only supported for Rhino V5.0.
RS Components
V2015.0 SP0
parts, assemblies
.rsdoc
• rsdocs can only be imported for the first 30 days after Discovery Live activation. After 30 days, a limit of
100 individual file imports is enforced.
SketchUp®
Up to SketchUp 8, V2013, V2014, V2018
parts, assemblies
.skp
SolidEdge
V18 - ST11
parts, assemblies
.par, psm, .asm
SOLIDWORKS®
SW 98 through SW 2019
parts, assemblies
.sldprt, .sldasm
• If you open a SOLIDWORKS file, searches for required assembly and external part files in the following
locations:
º Root folder of the assembly
º Equivalent subfolder in new root folder
º Absolute path to the component saved in the assembly file
• When you import a design from SOLIDWORKS, the units are changed to match the part.
• Import supports User Defined Attributes for Parts, Assemblies, and Sub-assemblies.
• SpaceClaim supports selective imports from SOLIDWORKS assemblies:
º When opening the file:
Select "SOLIDWORKS" file type.
Check the "Expand Assemblies" in the file open dialog.
Select the ".sldasm" file for your configuration.
Select the configuration or sub-assembly to load from the Assembly Browser dialog and click Open.
STEP
AP203, AP214, AP242 (geometry)
parts, assemblies
.stp, .step
When you import STEP assemblies from one file, select the Create multiple documents when importing
assemblies file option if you want the assemblies to remain in one file instead of being split into multiple
files, one for each internal component.
• Origin import and export is supported
• PMI import is supported
• License is required
STL
Facets or Solids
parts, assemblies
.stl
• When exporting STL files, the output is set to Binary by default.
• STL files can include polyface meshes, and they can be imported as lightweight objects. Polyface meshes
are imported as solids.
• When saving as an .STL file, the quality is based your graphics quality setting. We recommend setting the
option to enable the highest possible graphics quality if you want your design to be useful as an SLA rapid
prototype for form, fit, and function purposes.
• You can import an STL file as a solid, if it has multiple planar areas that can be merged into one planar
face.
• You can import an STL file as a Mesh object and export it as another STL file. This makes it possible to
import multiple STL files into a document and then export everything as a single STL file.
VDA-FS
version 1.0 and 2.0
parts
.vda
Video files
files (insert only) with proper codec(s) required for all but WMV and AVI
.wmv, .avi, .flv, .mkv, .mov, .mp4, .mpg, mpeg, .ogm, .vob
See Inserting a video
VRML
Facets
parts, assemblies
.wrl
• Non-triangular faces are supported
Wavefront
Facets
parts, assemblies
.obj
XAML
Not supported
XPS
Not supported
Export: Supported File Formats
ACIS
Versions 6, 7 15-29 (V27 default)
parts and assemblies (assemblies are flattened)
.sat, .sab
• When you save an SAT file to an X_T file, bad edges are cleaned up in the design.
• When you import ACIS files, the instance name "part n (body m)" is now imported, but only if the body
name is different from the part name. The component and body names are separated by a character which
you can define in the options for ACIS files. For example, the default character is a period, so the imported
name would be component.body. This way, if there were one body named wheel in one component, the
name of the imported component in SC would be wheel. An instance is a copy of a body (a copied or
pattered solid).
• ACIS bodies can be imported using the RealDWG option, Sketch curves and text can be imported into
Designs, 2D.
• Part and Assembly level PMI can be written to SAT and SAB files.
• Material assignments can be written to SAT and SAB files.
Acrobat PDF 3D
Facets, Geometry (PRC B-Rep), curves
parts and assemblies
.pdf
• 32-bit and 64-bit platforms are supported.
• Color information is exported for 3D PDFs.
• Supports B-Rep import and export
• Mesh-only .scdoc's can be exported to PDF.
• No Adobe Acrobat required for B-Rep import and export, 32bit and 64bit platforms supported, Adobe
Acrobat X Pro is not supported
• SCDM optional module for 3D PDF is available
Acrobat PDF 2D
2D Print to or save drawings only
.pdf
• 32-bit and 64-bit platforms are supported.
AMF
V1.0
3D - parts, assemblies
.amf
• Export also supports compressed AMF
• The following are supported for export:
º Geometry
º Body and face colors
º Body material
º Textures
º Lightweight components
º Assembly structure tree
ANSYS
.inp
AutoCAD
R12 to 14, 2000, 2004, 2007, 2010, 2013, 2018
Export as 2D snapshot and AutoCAD Solids (ACIS V7 format)
.dwg, .dxf
• When you save a design with a shaded graphics style as a DWG file, it is converted to the hidden line style.
• When you save a sheet metal design as a DXF file, notes and bend lines are saved on the same layer,
and the overall unfold dimensions are removed.
• Line weights can be exported to AutoCAD (DXF or DWG). Hatch lines on drawing sheets are exported as
stand-alone lines.
• Export as 2D snapshot
CATIA
V5/V6 R15 to V5-6R2018 (R25 default)
parts, assemblies
.CATPart, .CATProduct,
• CATIA faceted (.cgr) files can be opened, but appear as lightweight components that cannot be loaded.
You can save imported .cgr files as documents that can be opened later; however, this document's content
remains lightweight. It is visible in the Design window but you can't change the model.
• CATIA files with product manufacturing information (PMI) can be opened or inserted. Visibility is turned
off. If a layer doesn't exist, it is created automatically.
• When exporting CATIA V5 files, you can deselect the Simplify Spline Surface Data option. When importing
or exporting CATIA files, the XYZ locations of point objects scale correctly.
• Includes Product Manufacturing Information (PMI) placed on the Imported Annotation Planes
• CATIA V6 precise part and product data must be exported as V5CATPart and CATProduct to be read into
Discovery Live
• Export as Hybrid Design is supported
• SCDM optional module Catia V5/V6 is available
CGNS
.cgns
Excel
MS Office 2003, 2007, 2013
.xls, .xlsx
• If MS Office is installed
• Table export: Web page (.htm; .html), XML document (.xml), CSV file (.csv)
ECAD IDF
Not supported
Fluent Mesh
Meshes generated using the options in the Mesh tab.
.msh
• You can choose to export the Blocking mesh or the Body mesh.
• When using the Blocking mesh option, you can choose to export one .msh file for the entire design or one
.msh file per component (blocking object) in the Structure tree. When using the Body mesh option, you
can export one .msh file for the entire design.
• When using the Body mesh option, you can choose to export the mesh including interior face data structure
(Face based, default) or excluding interior face data structure (Cell based). When using the Blocking mesh
option, the Face-based option is always used.
Note: The Cell based option may be useful to help reduce the file size of the .msh file. The cell based
mesh file will return only boundary face zones if read into Fluent Meshing.
FM Database
Geometry transferred to Fluent Meshing (for input to the Fault Tolerant Workflow)
.fmd
glTF
parts, assemblies
.glb
• Binary glTF (GL Transmission Format) for scene graphics export.
• Supported features include solid bodies, surface bodies, faceted bodies, lightweight components, and
curves.
• Includes graphics information such as body and face color, body finish (High/Medium/Low Gloss), and
camera position.
• Known limitations include faces with texture or hatched, brushed, and metallic render styles.
• Use caution with proprietary models since the data is copied to web location.
ICEM CFD
Meshes generated using the options in the Mesh tab.
.uns
You can choose to export one .uns file Per design (default) or one file Per component (blocking object) in
the Structure tree.
IGES
V5.3, JAMA-IS, Types: 186, 144, 143
parts, assemblies
.igs, .iges
Image files
parts, assemblies, drawing sheets, 3D markup slides (export as 2D snapshot)
.bmp, .gif, .jpg, .png, .tif
On export, you can specify the image size in pixels or percent of full size.
When saving a drawing as an image you can specify Use Scene extents or Use Sheet extents. Scene
extents includes gray borders around the drawing to fill the size of the entire scene. Sheet extents only
includes what is within the sheet boundary.
See Inserting an image
Inventor
Not supported
JT Open
V6.4, 7.0, 8.0, 8.1, 8.2, 9.0 to 10.3
parts, assemblies
.jt
• JT Open 5.3 libraries are available for reading and writing JT files that were created with version 5.3.
• JT files with product manufacturing information (PMI) are supported for:
º datum labels
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 548
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
º text notes
º dimension measurements
º GD&T
º Surface finish symbols
º Weld symbols
º Flagnotes
• PMI option is ON by default (part level PMI)
• Semantic and Polyline PMI are supported. Semantic imported dimensions will update with geometry
changes. Polyline are simply curves in space that do not update.
• Semantic PMI is placed on Layer0 after import. Polyline is placed on a layer called Imported Polyline
Annotations.
• For GD&T symbols, you can click any tolerance annotation or datum symbol to view its values in the
Properties panel.
• Click an arrow or line to view or modify arrow or styles in the Properties panel.
• Unicode file names are supported.
• Semantic GD&T created in is exported to JT.
• Export and import of free points is supported
• JT Open V6.4 and V7.0 imported and exported as faceted data
• SCDM optional module for JT Open is available
LS-Dyna
.k
Keyshot
parts, assemblies V7
.bip
NX
Not supported
OpenVDB
.vdb
Parasolid
V12 through 31 (V27 default)
parts, assemblies
.x_t, .x_b
PLY
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 549
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
V1.0
parts
.ply
POV-Ray
3.6
parts, assemblies
• Mesh-only .scdoc's can be exported to POV file format
Microsoft PowerPoint
MS Office 2003, 2007, 2013
3D markup slides .ppt
• If MS Office is installed
Creo Parametric
Not supported
QIF
V2.0
parts, assemblies
.qif
• PMI import and export is supported
Rhino
V4.0, V5.0, V6.0
parts, assemblies
.3dm
• When importing a Rhino file, multi-segmented curves are consolidated.
• You can export layer names, color information, sketch lines, and material information.
• Neighboring topology is taken into consideration by default. This means that if problems are found with a
face, then its neighboring faces can provide information used to fix the face.
• The Discovery Live plugin for Rhino is only supported for Rhino V5.0.
SketchUp
V3.0 to V8.0, V2013 to V2018
parts, assemblies SketchUp
.skp
SOLIDWORKS
Not supported
STEP
AP203, AP214, AP242 (geometry)
parts, assemblies
.stp, .step
When you import STEP assemblies from one file, select the Create multiple documents when importing
assemblies file option if you want the assemblies to remain in one file instead of being split into multiple
files, one for each internal component.
STL
parts, assemblies
.stl
• When exporting STL files, the output is set to Binary by default.
• STL files can include polyface meshes, and they can be imported as lightweight objects. Polyface meshes
are imported as solids.
• When saving as an .STL file, the quality is based your graphics quality setting. We recommend setting the
option to enable the highest possible graphics quality if you want your design to be useful as an SLA rapid
prototype for form, fit, and function purposes.
• You can import an STL file as a solid, if it has multiple planar areas that can be merged into one planar
face.
• You can import an STL file as a Mesh object and export it as another STL file. This makes it possible to
import multiple STL files into a document and then export everything as a single STL file.
• STL export can be performed directly from lightweight (visualization only) .scdoc
VDA-FS
V2.0
parts
.vda
VRML
Triangles
.wrl
• Body and face colors
Video files
Not supported
Wavefront
Triangles
.obj
• Structure is not maintained when you save as an OBJ file.
• When you save your design as an OBJ file, the current graphics tessellation is used for accuracy. You can
modify the tessellation by setting the Image quality vs. graphics speed option.
• UV's are transformed according to a body or face and texture information is exported with the file.
• Body and face colors
XAML
part and assembly solids only
.xaml
The orientation and translation of the current view is saved in an XAML file.
XPS
3D markup slides
.xaml
Examples
Converter utility
The SpaceClaim Converter is a utility to easily translate between file formats supported by SpaceClaim. It
is a separate application, called ‘Converter.exe', located in the SpaceClaim installation folder.
The Converter is designed to allow you to convert many files from one format to another in a single operation.
You can specify files one-by-one and/or choose directories. All files to be converted must be of the same
type.
Converter Options
You need to specify the output file type as well as some other directories used by the Converter. Frequently
used conversion settings can be saved and reused.When SpaceClaim is started from Converter, there is no
longer a check for updates in SpaceClaim when it starts.
The Converter options are described below.
• File Filter: When you specify a directory to convert, it may contain many different file types. Since all input
files must be the same type, the File Filter specifies which type to convert.
• Recurse directories: Check this option to include subdirectories.
• TimeOut: This is the maximum time allowed for the conversion. It will be aborted if it exceeds this time
limit.
• File Type: This is the output file format. All the input files will be converted to this format. Converted files
are written to the same directory as the input file.
• Failures Directory: Any files that fail to convert will be copied to this directory.
• Settings Directory: Converter settings can be saved to an XML file in this folder.
• SpaceClaim directory: This is the directory where SpaceClaim.exe is located. Normally this will be the
same directory containing Converter.exe.
• Output directory: The converted files will be saved to this directory.
• Email Recipient(s): The converter will send an email to the specified email addresses. You can select
when you want email sent with the following check boxes.
º Complete
º Errors
• Abort if failures exceed: Check this box and enter a percentage of failures. The process aborts when the
percentage is exceeded.
• Start separate SpaceClaim for each design: A separate SpaceClaim instance is started for each design
to avoid memory exhaustion on large models. This sacrifices speed to save memory. The option is Off by
default.
• Multiprocess: Multiprocessor support allows multiple SpaceClaim sessions to run in parallel to translate
files. This setting is defaulted to the number of cores available, based on your system and available memory,
but you can configure it. Be careful not to exceed the number of cores present, and to expect performance
of other running programs to degrade potentially.
There is a command line switch (for SpaceClaim) to check for add-ins
• CommandLineAddInsOnly will only load add-ins specified in the command line for SpaceClaim
• For example: /CommandLineAddInsOnly=true
• The switch is primarily intended for use with the Converter to limit the add-ins loaded
• The switch can be used to start SpaceClaim without looking for add-ins in the usual locations
• You can't modify locked bodies directly or by group modification, and the API cannot modify them via group
values.
• Locked bodies cannot be pulled or moved, so the Pull arrow or Move handle appears gray. They can be
copied by holding Ctrl with the Pull or Move tool. The Pull arrow or Move handle changes to color when
you hold Ctrl.
• You can use a locked body as a cutter with the Combine tool, but you cannot use it as target.
• You can use a locked body as a location or selection reference, but it cannot be changed as a result. For
example, you can sketch on a locked body but the sketch lines will not imprint on the body.
When a curve is clipped (or hidden) behind a solid or surface in the Design window, it will not be clipped
when it is printed. The curve will appear to be in front of the solid or surface on the printed page. The example
below shows a curve that is clipped in the Design window on the left, and the same view in print preview on
the right.
You can also use Save As to save the sheet as a 2D PDF (*.pdf). The PDF will reflect the current format
and size properties of the sheet.
To print a design
1. Position your design in the Design window as you would like it to appear on the printed page.
Tip: Select Zoom > Zoom Extents from the Orient ribbon group in the Design tab.
You can also print the design at different zoom levels by zooming in or out, but for the best results we
recommend you use Zoom Extents.
2. Select Print from the File menu.
4. (Optional) Click Preview to see how your printed design will look.
5. Click Print.
The Design window contents will be zoomed so that it fits the page size.
3. If you selected Extents, select or enter one of the following from the Scale ribbon group:
• Scale to fit to scale the design to fit the page. This setting is used by default.
• Enter a value in the scale drop-down to scale your design by that amount.
5. Set the paper size in the Advanced area to match the format paper size.
If your printer only handles 8.5 x 11" paper, select the option that scales the image to fit the paper.
6. Click OK on the Advanced Options and Printing Preferences windows, and click Apply on the Print
window.
You can replay journal files in Cosmetic Replay mode, which skips extraneous cursor movements and shows
only a minimum of spin, pan, zoom, and other navigation movements. This allows you to make a journal file
and record it as a video without doing as much editing after the video is recorded. Animations are shown for
pulls and geometry moves and changes when appropriate.
To save all your actions in the current Discovery Live session to a journal
1. Click Save Current.
2. Navigate to the directory where you want to save the journal, enter a name and click Save.
3. Save the design files used in the session.
To create a video
1. Click Create Video in the Journal tab. The Create Video dialog box opens.
2. Specify an output video file (.avi) by browsing to a location and entering a name for the file.
3. Select a video codec.
4. (Optional) Adjust the video settings
a. Pixel Depth: (16, 24, or 32) The default is 16. Pixel Depth represents the video quality and therefore,
the size of the file. The higher the pixel depth, the more colors are maintained in the video.
b. Frame Rate: The default is 10.
c. Compression: On or Off
You can also play an existing journal file by checking the Journal check box and browsing to a file. The
journal can be played with delay.
12.2. Selecting
You can select vertices, edges, planes, axes, faces, surfaces, rounds, bodies, solids, and components in
3D. In 2D, you can select points and lines. You can also select circle and ellipse centers, the midpoints of
lines and edges, and the internal points and end points of splines.
You can select components and other objects in the Structure tree and use the Selection panel to select
objects in the same part that are similar or related to the object currently selected.
Objects that can't be selected are dimmed in the Design window.
Your selection list is shown in the status bar at the bottom of the Discovery Live window. Status bar labels
display both pre-selected and selected objects. Hover over the status message for a detailed list of what you
have pre-selected or selected, including primary and secondary (Alt+selected) objects.
Select modes
You can click the arrow on the Select tool to use the following optional modes:
• Using Box: Click and hold the mouse button while drawing a box in the Design window. If you draw the
box from left to right, all objects fully enclosed within the box will be selected. If you draw the box from right
to left, all objects touching the box will be selected.
• Using Lasso: Click and hold the mouse button while drawing a freeform shape. All objects fully enclosed
by the shape will be selected.
• Using Polygon: Click and move the mouse to draw a line, then click again to draw the next connecting line,
so that you create a polygon shape around the area you want to select.
• Using Paint: Click and hold the mouse button while highlighting adjacent faces and edges. All edges and
faces that you move the mouse over will be selected. Release the mouse button to finalize your selection.
• Using Boundary: Select faces or edges that define a boundary, click the Select Seed tool guide, and click
any object within the boundary. All objects from that seed object to the boundary are selected.
• Select Components: In this selection mode, as you hover over geometry, when you are over an object that
is in a component, that component will be pre-highlighted. This mode is set on a per window basis. It can
be On in one window and Off in another.
No matter which mode you use, the objects that will be selected are highlighted to preview your selection.
You can use the Selection filter to control what gets selected. To select or deselect all available filters, select
the All checkbox.
Note: If you entered the Design tab with sheet metal features selected, the Select tool will work as it does
in Sheet metal. Right click on the sheet metal part in the Structure tree and choose Suspend Sheet Metal in
the context menu.
To select
The most commonly used selection methods are:
• Click to select an object.
• Double-click to select an edge loop. (Double-click again to cycle through alternate loops.)
• Triple-click to select a solid.
• Drag (or select Using Box from the Select tool menu) to create a selection box.
• Press Ctrl+A to select all similar objects, such as bodies, faces, edges, or points on the same solid or
surface part. For example, if you have a sketch curve selected when you press Ctrl+A, then only sketch
curves will be selected.
• Hold Ctrl and select to add or remove items from the selection. Ctrl with box-selection toggles the selection;
Shift with box-selection adds to the selection.
• Hold Alt and select to create a secondary selection set.
Examples
Click once to select a face:
Detailed instructions
1. Select the Select tool from the Edit ribbon group.
2. Hover over the vertices, edges, faces, bodies in the workspace to preview the selectable items in your
design.
If multiple objects occur at your cursor location, use the scroll wheel or arrow keys to preview each one.
Click to select a vertex, edge, face, or body in 3D; click to select a line or point in 2D.
To select: Do this:
All the edges around a face or closed loop Double-click an edge or line. Double-click again to
select the next loop of edges. Repeat as necessary.
You can also right-click the edge or line and choose
one of the loop options in the Select menu.
When you repeatedly double-click outside surface
edges, the selection cycles through open loop,
tangent chain, and face loop, then repeats through
that list.
To select: Do this:
The inverse of the current box selection Press and hold Ctrl while box-selecting to toggle
the selected state of the objects within the selection.
Objects that are behind other objects ("query Hold the Ctrl key and turn the mouse wheel.
selection")
If any object was part of a group selection used to perform an action, the other parts of the group are
highlighted when that object is selected. Click again to select the entire highlighted group.
When selecting within a view on a drawing sheet, you can only select those objects that are on the
cross-section plane, or that are within the boundary of a detail view. Box selecting in Sketch mode selects
only sketch lines. Box-selecting in Section mode selects only section lines.
(Optional) Ctrl+click and Shift+click to add or remove items from the selection set.
Ctrl+click to add or remove one item from the selection set. Shift+click to add everything between your
first click and the Shift+click to the selection. You can add or remove items both in the workspace and on
the Structure tree. You can also press Ctrl and drag to add the items within the selection box to the
selection.
(Optional) Alt+click to create a secondary selection set.
Hold down the Alt key while performing any of the other selection techniques (double-click, triple-click,
Ctrl, Shift) to create the second selection set. Alternate selections are shown in blue, and are used to
guide the actions of the Pull and Move tools.
To clear a selection
Click any empty space in the Design window or select Clear Selection from the Select tool menu.
The up and down arrow keys work the same as the mouse wheel. Hover over the element you want to select,
and press the up or down arrow keys to "scroll" through the possible selections. This is useful if you are on
a laptop or when you use a mouse that doesn't have a scroll wheel.
For more information about selecting facets and the related tools, see Selecting Facets.
Tool guides
Within the Select tool, the following tool guide is available:
Options
The following options are available for sketches:
Maintain sketch connectivity Keep the connection between a sketch curve and
other curves that share its end points. If you deselect
this option and move a sketch curve, the curve will
move independent of other curves.
Cartesian dimensions Select a point in a sketch and then click this option
to see Cartesian dimensions from the point. Cartesian
dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it
shows you the X and Y distances from the origin.
When you select a point, the X, Y, and Z locations
display in the status bar.
Polar dimensions Select a point in a sketch and then click this option
to see Polar dimensions from the point. Polar
dimensions show you an angle and a distance from
the point you select. If you don't have a point selected,
it shows you the angle and distance from the origin.
Snap to grid Select this option turn snapping on or off while
sketching. The cursor will snap to the minor grid
spacing increment while you sketch. The defaults are
1 mm for Metric and 0.125 in for Imperial units. See
Units options to change the minor grid spacing.
Snap to angle Select this option to turn angle snapping on or off
while sketching. The cursor will snap to the angular
snap increment while you sketch. The default is 15
degrees. See Snap options to change the angular
increment used for snapping.
Click the Selection Filter in the status bar to open the filter options. The options are:
• Smart
• All
º Bodies
º Faces
º Edges
º Sketch Curves
º Annotations
Notes
Dimensions
Other
º Planes
º Axes
º Points
º Images
º Faceted Bodies
º Blocks (SCDM only)
Volumes
Faces
Edges
Vertices
• Lightweight Components
• Transparent Objects
The Smart option is enabled by default and whenever you switch to another tool.
When Smart is Checked, all filters are checked and cannot be unchecked. Within the defined area, only the
highest checked item in the filter list will be selected. This differs between Design Windows and Drawing
Windows as follows.
• In a Design Window: Body, Face, Edge, Sketch Curve, Annotation, Plane, Axis, Point, ...
• In a Drawing Window: Annotation, Sketch Curve, Body, Face, Edge, Plane, Axis, Point, ...
The images below show only the body being selected in the Design Window when Smart is Checked.
Uncheck Smart to select all object types checked in the filter list. The images below show that all items are
selected in the Design Window when Smart is Unchecked.
1. Click the arrow beneath the Select tool and click Using Box.
2. (Optional) Use the Selection Filter in the status bar to control what will be selected. See the
"Filtering your selection" section below for more detail.
3. Start drawing a rectangle in the Design window. Click and hold the left mouse button at one corner of the
area you want to box-select.
4. Hold the mouse button and draw a rectangle in the Design window.
• Draw the box from left to right to select only the objects that are fully contained within the box. The box
appears as a solid line.
• Draw the box from right to left to select everything in the box, even if it isn't fully enclosed by the box.
The box appears as a dashed line.
The objects that will be selected are highlighted as you draw the box.
5. Release the mouse button to complete the box.
The objects are selected when you release the mouse button.
Holding Ctrl while box-selecting toggles the selection. In the first image, the blue box is selected. After holding
Ctrl and box selecting, the blue box is deselected and the green boxes are selected:
Examples
1. Click the arrow beneath the Select tool and click Using Lasso, or click and hold in the Design window
to activate the radial menu and then select Lasso.
2. (Optional) Use the Selection Filter in the status bar to change the type of objects that will be selected.
The Smart option is enabled by default and whenever you switch to another tool. Select Smart to select
the highest checked item in the list that is found in the boxed, lassoed, or painted area. Drawing a box or
freeform shape selects objects in the following order:
• In a Design Window: Body, Face, Edge, Sketch, Annotation, Plane, Axis, Point
• In a Drawing Window: Annotation, Sketch, Body, Face, Edge, Plane, Axis, Point
Deselect Smart to select all the selected object types. Click to select or clear the types of objects you
want to select.
3. Start drawing a shape in the Design window. Click and hold the left mouse button at the spot where you
want to start drawing the shape.
4. Hold the mouse button and draw a shape in the Design window.
You can make multiple loops, like drawing a figure 8.
5. Release the mouse button to complete the shape.
The shape will be closed by a straight line between your starting and ending points when you release the
mouse button.
Everything except inserted images is selected when you release the mouse button.
Note: You can activate Lasso mode by holding the Alt key while the Select tool is active. This hotkey only
works when you are using the Select tool, and not when another tool is active.
Example
Example
To select by painting
1. Click the arrow beneath the Select tool and click Using Paint, or click and hold in the Design window
to activate the radial menu and then select Paint.
2. (Optional) Use the Selection Filter in the status bar to change the type of objects that will be selected.
The Smart option is enabled by default and whenever you switch to another tool. Select Smart to select
the highest checked item in the list that is found in the boxed, lassoed, or painted area. Drawing a box or
freeform shape selects objects in the following order:
• In a Design Window: Body, Face, Edge, Sketch, Annotation, Plane, Axis, Point
• In a Drawing Window: Annotation, Sketch, Body, Face, Edge, Plane, Axis, Point
Deselect Smart to select all the selected object types. Click to select or clear the types of objects you
want to select.
3. Click on the first object you want to select and hold the mouse button.
4. Drag the mouse onto adjacent faces or edges that you want to add to the selection.
The objects that will be selected are highlighted as you move over them with the mouse.
If you hold Ctrl you can move the mouse over an object without selecting it, or move the mouse over a
selected object to deselect it.
5. Release the mouse button to complete the selection.
The objects are selected when you release the mouse button.
5. Click any object within the boundary to use as the seed object.
You can select multiple seeds. All objects from the seed object to the boundary are pre-highlighted for
selection.
6. Click the Select tool to finalize the selection.
Example
Select faces to define a boundary and then select the seed object. All objects from the seed object to the
boundary are selected.
When you undo a tool action, the view is also changed to the view you used to perform that action.
12.4. Designing
The tools you use for 2D and 3D sketching and editing are found in Discovery Live's Design tab. With the
design tools, you can sketch in 2D, generate and edit solids in 3D, and work with assemblies of solids.
In Discovery Live, there are three modes you can use to design: Sketch, Section, and 3D mode. You can
switch between these modes at any time.
When creating designs, you will use the following tools most often:
If an operation runs more than three seconds, the Stop icon is activated in the status bar. Click to cancel
the current operation. You can also press and hold Esc to cancel out of any design action that is taking too
long.
When using any tool guide, you can click an empty point in the Design window to clear the tool guide selection
and return to the previous action within the tool.
To cut an object
1. Select the object.
To copy an object
1. Select the object.
When you paste an object and it is located outside of the visible area in the Design window, the zoom is
adjusted to make the object visible.
Note: Face edges that are Copied and Pasted create Curves. In some cases, there may be a very small
deviation between the curve and the underlying edge that was copied. Most cases involve spline edges
because of the way spline curves are constructed. A small number of cases may occur where lines and arcs
connect due how the connecting vertex is calculated.
To delete an object
1. Right-click the selected object (or set of objects).
2. Press Delete.
If you want to delete something and fill the gap with neighboring geometry, or create faces in the gap,
you should use the Fill tool.
If you delete the face of a solid, it is converted to a surface.
12.4.2. Sketching
Sketching is useful if you want to create a region that can be pulled into 3D. If you want to create a 2D layout,
and have no immediate need to generate 3D objects from the lines in the layout, then you should create a
layout.
Use the sketch tools to sketch shapes in 2D. When you exit the sketch, regions are formed by intersecting
lines. These regions will become solids and lines become edges when you pull your sketch into 3D with the
Pull tool. Even when pulled into 3D, a region can be decomposed back into its sketched lines for further
editing as long as any remnant of the lines is still unused in 3D.
To use any of the sketch tools to sketch in 2D, you must first display the sketch grid. If you have a planar
surface highlighted, and press a sketch tool shortcut (such as L for the Line tool), you can mouse over planar
surfaces in the design to highlight surfaces for the sketch grid. (Press Esc while in this state to return to the
Select tool in 3D mode.) You can adjust the units and spacing of the grid, and we recommend that you fade
the scene under the grid to enhance the visibility of your sketch.
You can lock the base dimension base point when sketching multiple objects. Locking a base point enables
you to secure the dimensions of an object relative to that point, or, the dimensions of an object relative to
any object you previously sketched. As you sketch, you can enter coordinates for each successive point
relative to the previous point.
While you are sketching, you may need to orient your design. If you use the Spin, Pan, or Zoom tools to
reorient the sketch, click the navigation tool again or press Esc to continue sketching where you left off.
If you select Auto-extrude/revolve sketches in Section mode in the Advanced options, sketching in Section
mode will automatically extrude your sketch to 3D. The extrusion depth is set to 10 times the spacing of your
sketch grid. You can dimension this depth for any extruded sketch by entering a value in that dimension field.
If your are sketching on an already revolved face, the sketch is automatically revolved.
When you copy and paste sketch objects, they are placed in their original location relative to the center of
the grid. The objects will be highlighted when you paste, so you can easily move them to a different position.
Sketched objects are added to the Curves folder in the Structure tree as you create them. If the list of sketch
curves is long, then you will see More Curves in the list. Click More Curves to display the entire list.
Detailed instructions
1. Click Sketch Mode in the Mode group on the Design tab.
2. Choose where you want to sketch.
Hover over the planes and planar faces in your design to preview the location and orientation of the sketch
grid.
The sketch grid is placed automatically if you pre-select an object in the active component before you
click Sketch Mode. If you pre-select an origin object, the sketch grid will be aligned with its X and Y axes
and the sketch origin will be centered on the origin object. If you pre-select axes objects, the grid will run
through the axes.
If you previously selected a set of references that define a plane, the sketch grid is placed on the defined
plane. The sketch grid mini-toolbar allows you to switch from sketching on one plane to sketching on
another without leaving the sketch tools.
a. If the sketch grid is currently displayed, click Select New Sketch Plane in the mini-toolbar, or
right-click and select Select New Sketch Plane from the context menu.
b. Mouse over any existing geometry to display existing planes.
c. Click to select the highlighted plane and display the sketch grid. Any vertices or edges on the plane
are drawn in the current layer color and bolded.
d. (Optional) Click Plan View in the mini-toolbar or in the Orient ribbon group to view the sketch grid
head-on.
• Click Return to 3D Mode in the mini-toolbar or 3D Mode in the Mode group in the ribbon bar to pull
your sketch to 3D.
• Press Esc or click the Select tool in the Edit ribbon group to edit the sketch.
To edit a sketch
1. Click the Select tool. (You can also press Esc if you are in a sketching tool.)
2. Click and drag the line or point you want to edit.
Alt+click and drag if you want to detach the line or point before moving it.
Ctrl+click and drag to create a copy.
Enter a value to dimension the move.
You can also use the Move tool to edit a sketch.
Use the Tangent Line tool to sketch lines tangent to any curves in your design.
Use the Construction Line tool to draw lines that help you create an accurate sketch. These
lines become axes in 3D mode.
Use the Rectangle tool to draw a rectangle along the axes of the sketch grid.
Use the Three-Point Rectangle tool to quickly sketch a rectangle at any angle in 2D.
Use the Circle tool to sketch a circle in 2D when you know the location of the circle's center and
radius, diameter, or a point on the circle's edge.
Use the Three-Point Circle tool when you don't know the center of the circle, but you know where
the edge of the circle must be. This tool works with any combination of free points, known points,
or tangent attachments.
Use the Polygon tool to sketch a polygon with up to 32 sides.
Use the Tangent Arc tool to sketch an arc tangent to any single curve or line in your design.
Use the Three-Point Arc tool to create an arc by specifying its start and end points, and the
radius or chord angle.
Use the Sweep Arc tool to create an arc with a known center and end points.
Use the Spline tool to sketch splines in 2D. A spline is a continuously curved line, without sharp
boundaries (that is, without vertices).
Use the Point tool to sketch points in 2D.
The Sketch ribbon group contains the following sketch editing tools:
Use the Create Rounded Corner tool to trim back or connect two intersecting lines or arcs so
that they meet with an arc tangent at both ends.
Use the Offset Curve tool to create an offset of any line in the grid plane.
Use the Project to Sketch tool to project edges from a 3D object onto the sketch grid.
Use the Create Corner tool to trim back or extend two lines so that they meet at a corner.
Use the Trim Away tool to delete any line portion bounded by an intersection with a line or edge.
Use the Split Curve tool to split one line with another line or point.
Use the Bend tool to bend straight lines and edges to form an arc. You can also use the Bend
tool to adjust the radius of arcs and arced edges. Bend works on straight lines when you are
sketching and when you are editing in cross-section.
Use the Scale tool to display control handles you can use to manipulate a 2D object.
Use Move Dimension Base Point to move the base point from your starting point to a different
location. This is useful when you want to control the distance between your new sketch and existing
object.
Use Change Dimension Reference Angle to dimension a sketch based on a reference angle from
a point on an existing object.
Sketching mini-toolbar
While you are sketching, the mini-toolbar provides quick access to the following actions:
Click Return to 3D Mode to switch to the Pull tool and pull your sketch into 3D. Any closed loops
will form surfaces or faces. Intersecting lines will split faces.
Click Select New Sketch Plane to select a new face to sketch on.
Click Move Grid to move or rotate the current sketch grid with the Move handle.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves check box again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
The icon at the center of the sketch grid indicates the origin of the grid and moves with the grid as you
move the grid.
1. Insert an origin.
2. Select an axis of the origin.
3. Switch to Sketch mode.
You can also move the center of the sketch grid while sketching by using the Move Grid or Select New
Sketch Plane tools in the Sketch mini-toolbar.
12.4.2.3.1. Lines
Use the Line tool to sketch lines in 2D or to draw lines between points on objects in 3D. These lines will
become edges when you pull your sketch into a solid with the Pull tool.
The sketch grid must be visible in the workspace before you can draw.
Options
The following options are available in the Options panel:
Define line from center Select this option to sketch a line from the center.
Click to define the center of the line, then click again
to set the length. You can also drag to draw the line.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Examples
The tool is disabled if there are no curves or lines in the sketch plane.
2. Click the curve you want to draw tangent to.
3. As you move the mouse, the start point moves so that the line remains tangent to the curve.
The tangency indicator shows you how the new line will be tangent with existing geometry if you click on
the current cursor location.
4. (Optional) Dimension the line with a length.
You cannot dimension from another sketch object when creating a tangent line.
5. Click to set the end point of the line.
If you move your mouse over another curve, the line snaps so that it is tangent to the second curve. Hold
Alt to stop your cursor from snapping to curves.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Options
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 589
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
12.4.2.3.2. Rectangles
Use the Rectangle tool in the Design tab or press R to draw a rectangle along the axes of the sketch grid.
When you exit the sketch, any rectangles become surfaces, and the lines become edges of a rectangular
solid when you pull your sketch into 3D with the Pull tool.
The sketch grid must be visible in the workspace before you can draw.
To draw a rectangle
1. Click Rectangle in the Sketch group or press R.
2. (Optional) Select Define rectangle from center in the Options panel to start drawing the rectangle by
clicking the point for its center instead of a corner.
Options
The following options are available in the Options panel:
Define rectangle from center Select this option to sketch rectangles from their
centers. Click to define the center of the rectangle,
then click again to set the length of the sides. You
can also drag to draw the rectangle. Hold the Alt key
while drawing a rectangle to toggle this option
on-the-fly.
Examples
Sketching a square
Options
The following options are available in the Options panel:
Define Rectangle from Center Select this option to sketch rectangles from their
centers. Click to define the center of the rectangle,
then click again to set the length of the sides. You
can also drag to draw the rectangle. Alt+drag or
Alt+click to return to the standard behavior when the
option is selected.
12.4.2.3.3. Ellipses
Use the Ellipse tool to sketch an ellipse in 2D. The ellipse can become an elliptical solid or hole when you
pull your sketch into 3D with the Pull tool. You can also sweep the ellipse in 3D, or rotate it.
The sketch grid must be visible in the workspace before you can draw.
To draw an ellipse
1. Click Ellipse in the Sketch group.
2. Click to set the center of the ellipse.
You can dimension the points relative to other sketch objects.
3. Click to set the overall length and angular orientation of the first axis.
4. Click to set the length of the second axis.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
12.4.2.3.4. Circles
Use the Circle tool to sketch a circle in 2D when you know the location of the circle's center and a point on
the circle's edge, or the radius or diameter. The circle can become a cylinder or hole when you pull it into 3D
with the Pull tool, or a sphere or torus if you rotate or sweep it.
The sketch grid must be visible in the workspace before you can draw.
To draw a circle
1. Click Circle in the Sketch group or press C.
2. Click to set the circle's center.
You can dimension the points relative to other sketch objects.
3. Click to set the circle's diameter.
4. The circle will snap to existing sketches or determined circles and arcs in the plane of the sketch.
If you sketch two circles that are tangent to each other, and then change the diameter of one circle by
editing its dimension, tangency with the other circle is maintained.
If you drag the center of a circle that is tangent to another circle, the radius of the other circle changes to
maintain tangency.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Examples
Editing a tangent circle by dragging the circle's center with tangency is maintained
If you sketch two circles that are tangent to each other, and then change the diameter of one circle by
editing its dimension, tangency with the other circle is maintained.
If you drag the center of a circle that is tangent to another circle, the radius of the other circle changes to
maintain tangency.
Options
The following options are available in the Options panel:
Three-point circle segment Check this option to create an arc that is a segment of a three-point circle.
To create an arc with this option, click to set the first point, click to set
the second point, then enter the diameter or click to set the final point.
Examples
Dragging (with the Select tool) a three-point circle drawn through a rectangle's vertex maintains the connection.
12.4.2.3.5. Arcs
This section contains the following topics:
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Examples
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
12.4.2.3.6. Polygons
Use the Polygon tool to draw a polygon with between 3 and 64 sides. You can dimension the location of the
axis, the length of the radius, the orientation angle, and set the number of sides as you sketch the polygon.
The sides of a sketched polygon maintain their relationship to each other. When you pull a polygon into 3D,
faces with a polygon relationship are displayed with a pattern when you select the solid. Changing one face
or edge affects all the faces in the relationship.
To draw a polygon
1. Click Polygon in the Sketch group.
2. (Optional) Select Use internal radius in the Options panel to dimension the polygon based on the diameter
of a circle inscribed within the polygon. Uncheck the option to dimension the polygon based on a
circumscribed circle.
3. Click to set the center of the polygon.
You can dimension the points relative to other sketch objects.
4. Drag the mouse to draw the polygon and change its orientation.
The orientation is the polygon's angle relative to the X and Y axis.
You can press Tab and type a number to change the diameter, orientation, or number of sides.
5. Click to complete the polygon.
The sides of the polygon are all related, and act as one object. When pulled in 3D, the edges and faces
of the polygonal solid will also maintain this relationship.
Tip If you trim a polygon sketch with the Trim Away tool, you can drag the original sides of the polygon
with the Select tool to recreate the polygon.
Any changes you make to the face of the polygon will affect only that face.
Options
The following options are available in the Options panel:
Examples
A polygon pulled into a solid maintains the relationships between its sides. In this example, pulling one side
pulls all sides of the polygon.
12.4.2.3.7. Splines
This section contains the following topics:
Once you have created a closed spline, you cannot edit it into an open spline.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Examples
To move a spline
1. Click the Select tool in the Edit group on the Design tab while in 2D mode.
2. Mouse over the spline to highlight the spline and display its defining points.
3. Click anywhere on the spline except for the defining points, and drag it to move it.
To edit a spline
1. Click the Select tool in the Edit ribbon group while in 2D mode.
2. Mouse over the spline to highlight the spline and display its defining points.
3. Click and drag on any spline or control point to move it, leaving the other spline and control points fixed
in space.
You can box-select spline points.
4. (Optional) Edit the dimensions associated with that point.
• True: If you change this property to True, the tangencies of the beginning and end of the spline curve
will match to create a closed curve. If a spline curve is open and you set the property to True, the spline
will be closed, as shown here:
• False: If you change this property to False, the end tangencies of a closed curve don't match. If a spline
curve is closed and you set the property to False, the curve will become teardrop-shaped because the
end points will no longer be tangent, as shown here:
Examples
12.4.2.3.8. Points
Use the Point tool to sketch points in 2D and 3D. Points are useful as a dimensional reference, for splitting,
and for creating a point on a line or curve through which you want to draw a three-point circle. You can also
project vertices in 3D to create points in the sketch.
The sketch grid must be visible in the workspace before you can draw.
To draw a point
1. Click Point in the Sketch group on the Design tab.
2. Choose a mode:
• If a sketch plane is not active, press Esc to sketch in 3D or click on an object or objects in the Design
window to make a sketch plane.
• If a sketch plane is active, click 3D Mode in the Mode group or press D to sketch in 3D.
3. (Optional) Dimension the point relative to another object.
4. Click to place a point:
• On a face or surface: click on a location on a face or surface.
• On an edge or curve: click on a location on the edge or curve.
• On the midpoint of a straight line between two points in 2D: hold Alt and Shift and select two points,
then click on the temporary point at the midpoint.
• On the midpoint of a straight line between two points in 3D: select two points.
• Projected onto a face: select a point and then a face to project onto.
• Projected onto an edge: select a point and then an edge to project onto.
• In a UV direction within a face/surface: select an existing point on a face and then a location on the
face to specify the direction.
• Along an edge from an existing point on the edge: select a point on an edge and a location along
the edge.
You can also use temporary points, axes, and planes to help you create points. When hovering over, or
selecting on a point with the Select tool, the X, Y, Z locations of the point display in the status bar.
Tool guides
Use the Select tool guide to select a location for the
point.
Use the Select Direction tool guide to change the
direction of the dimension for the point.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
For lines that meet at a corner, you can select and drag the vertex.
You can also enter the tool first and then make your selection.
5. While holding Ctrl, click another corner vertex.Then release the Ctrl key and move the mouse to preview
BOTH rounds.
Options
The following options are available with the Create Rounded Corner tool.
Examples
The sketch grid must be visible in the workspace before you can create corners.
Options
The following options are available in the Create Corner tool:
Trim/Extend curve If you select this option and click the first line, then click a second,
non-intersecting line, you extend the first line, but not the second. If the two
lines intersect, the first line is trimmed by the second line.
Examples
To offset a curve
1. Click Offset Curve in the Sketch group on the Design tab.
2. Select the curves you want to offset.
Standard curve selection techniques apply, so you can double-click to select connected loops of curves.
Ctrl and Shift can also be used to extend or replace the selected items prior to offsetting.
You can also use box, lasso, and paint select modes to select multiple sketch curves. See Using the radial
menu to learn how to access these select modes.
If you select more than one curve, then they will be merged when they are offset.
To clear the current selection, click an empty spot in the Design window.
3. Hover the mouse over a line or point and press Shift to create an offset from that curve or point.
As you move the cursor away from the selected curve, you can see a preview of the offset result. The
offset defaults to one grid square.
4. (Optional) Select an option to specify how intersecting offset curves should meet.
5. Enter a dimension or click to set the width of the offset.
Options
The following options are available in the Offset Line tool:
Offset both ways Create two offset lines on either side of the selected
line.
Example
Highlighted line offset using each option. Shown from top to bottom: Close naturally, Close with corner, and
Close with arc.
To split a curve
1. Click Split Curve in the Sketch group.
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 619
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
12.4.2.3.9.6. Bending
Use the Bend tool to bend straight lines and edges to form an arc. You can also use the Bend tool to adjust
the radius of arcs and arced edges. Bend works on straight lines when you are sketching and when you are
editing in cross-section.
You can insert a point curve text file to make a complicated bend.
Options
The following options are available for every sketch tool:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves check box again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
3. Double-click to end the curve or close the curve by clicking on your beginning point.
Now you are in editing mode and can change the curve as desired. The curve will not be applied to your
design until you complete the operation.
4. (Optional) Right-click a spot on the curve and select Add Face Curve Point to add a spline point.
5. (Optional) Right-click a spline point and select Remove Face Curve Point to delete the point.
8. Click the Complete tool guide or press Enter to apply the curve to your design.
Tip: You will get much more predictable results if the face to face boundaries you are drawing over are
tangent. Click on the edges (tangent or not) to place a point for more control over the intersection point at
that boundary.
Tool guides
The Complete tool guide creates the face curve.
Examples
The result of offsetting the edges that were created as a result of the face curve above
Except when explicitly selecting a new sketch plane, this is the only sketch tool that can select items that are
not on the sketch grid. You can also select note text and project the text onto your sketch.
The sketch grid must be visible in the workspace before you can project edges onto it.
You can project a body onto a layout sketch plane on a drawing sheet.
Examples
The equation is constructed in the Options panel. The image below shows the equation for the Sine Wave
shown above.
You can enter an equation in the input fields for X and Y. Z is for 3D equations. You can enter a value to
offset the curve in the Z-direction.
Clicking the icon to the right of the X, Y, or Z input fields opens an editor for more complex equations.
Use the Equation tool in the Design tab to create 3D curves and surfaces based on mathematical equations.
2. (Optional) Click the Set Grid Location tool guide and select a different sketch plane
3. Choose an equation from the Curve Types dropdown list in the Options panel
4. Edit the equation as needed in the Options panel
5. Click Complete to create the equation curve
2. (Optional) Click the Set Grid Location tool guide and select a different sketch plane
3. Choose Custom in the Curve Types dropdown list in the Options panel
4. Enter the equation in the input panels
5. To create a Parameter to use in the equation enter it in square brackets "[ ]"
• For example: [L]
• The parameter is added to the Parameters list in the Options panel
6. Click Complete to create the equation curve
The Save Custom Equation button next to the Curve Types dropdown menu allows you to save your custom
equations. They are saved to an XML file in the following location:
%APPDATA%\Roaming\SpaceClaim\SketchEquationCustoms.xml
Saved equations are added to the Curve Types dropdown menu and can be used in other documents and
across multiple sessions. If you do not see a newly saved equation in the list. open/create a new document
or close and re-open the current document.
4. (Optional) Click the Set Grid Location tool guide and select a different sketch plane
5. Edit the equation as needed in the Options panel
6. Click Complete to create the equation curve
Editing an Equation Curve in 3D is limited to the range of the equation. For example, if a Sine curve has a
range of 4π, you can Pull an end to anywhere within the that range. You cannot make it longer (e.g. 6π)
If the curve has been Split, the ends of any of the pieces can be Pulled within the range of the original
equation.
Name Description
Abs Returns the absolute value of a specified number
Acos Returns the angle whose cosine is the specified
number
Asin Returns the angle whose sine is the specified number
Atan Returns the angle whose tangent is the specified
number
Cos Returns the cosine of the specified angle
Sin Returns the sine of the specified angle
Sqrt Returns the square root of the specified number
Catenary Lissajous
Hypocycloid Tractrix
Hypotrochoid Trochoid
There are also 3D curves included in the presets. These are shown in the table below. All curves are at
default values.
Helix Slinky
Line Viviani's
You can select individual spline points to change part of a spline curve.
4. Scale, rotate, or pan the object by doing the following:
• Scale: Drag the white control handle. You can press Shift while dragging to lock the aspect ratio. You
can also enter a dimension, including a percentage (such as 50%).
Options
The following option is available in the Scale tool:
Fix aspect ratio Select this option to keep the ratio between the sides
the same when you drag or enter a dimension. You
can also Shift+drag to keep the aspect ratio without
selecting this option.
Reorient the box Move and rotate the scale bounding box without
affecting the selected geometry.
Maintain sketch connectivity Keep the connection between a sketch curve and
other curves that share its end points. If you deselect
this option and scale a sketch curve, the curve will
scale independent of other curves.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
Examples
The Scale tool's dimensions refer to the extents of the selected sketch object
Point
You can use the following tools from the Sketch group to change curves in 3D mode:
• Use the Pull tool to pull a point into a line or sweep a point along an edge.
• Use the Move tool to translate or rotate curves in 3D mode.
• Use the Face Curve tool to sketch on a face or surface.
• You can use the Extend tool on the Prepare tab with sketch curves in 3D mode.
• You can change the radius of a circle or an arc directly in 3D by selecting it with the Select tool.
Examples
To edit a sketch
1. Click the Select tool. (You can also press Esc if you are in a sketching tool.)
Select the Select Reference Curve tool guide to dimension from another object, similar to the Shift+hover
functionality in other tools.
2. Click and drag the line or point you want to edit.
Alt+click and drag if you want to detach the line or point before moving it.
Ctrl+click and drag to create a copy.
Enter a value to dimension the move.
1. Click the end point of a line or arc to edit the length or diameter and angle or chord angle dimensions of
the line or arc.
2. Mouse over the opposite end point of the line or arc to display a blue circle.
3. Drag to move the reference point for the dimension's length.
4. Enter the dimension for the length from the end point of the line to the new reference point.
5. Mouse over the line showing the end of the angle reference to highlight it in blue.
6. Drag the blue line to move the reference for the angle dimension.
If you move the angular reference 360°, the angle measurement is changed from clockwise to
counterclockwise.
7. Enter the dimension to adjust the angle of the line from the new reference line.
Tool guides
Select the Select Reference Curve tool guide and
click another sketch line to edit the dimensions from
the selected point to that sketch line.
Use the Move Dimension Base Point tool guide and
click any point to edit the dimensions from the
selected point to that point.
Examples
Editing a racetrack by dragging internal lines. You can drag to resize, rotate, lengthen, or make one side
larger than the other by dragging different lines or points in the sketch.
Press the spacebar while Ctrl+dragging a sketch line to dimension the distance between the first line and
the second, copied line.
You can also select a sketch line, copy it, and then select a point to paste the line onto the point.
6. Click an axis and drag in that direction to move the selected object.
A line extends from the Move handle axis to indicate the direction you selected for movement.
7. To dimension the move,
a. Click Ruler in the Options panel.
b. Click an edge or face to anchor the ruler.
The ruler is oriented along the selected Move handle axis.
To switch modes
1. Click a tool in the Mode ribbon group.
You can also right-click an empty area of the Design window and select Sketch Mode, Section Mode,
or 3D Mode from the context menu, or press K (for Sketch mode), X (for Section mode), or D (for 3D
mode).
If you are sketching, you can also click Return to 3D mode in the Sketch plane mini-toolbar.
2. If you are switching from 3D mode to one of the other modes, select a plane to sketch on or create the
cross-section.
When you select an origin object or its center and click Sketch mode, the sketch plane is aligned to the
origin object's XY axis.
Sketch mode displays the sketch grid, so you can use any of the sketch tools to sketch in 2D.
Section mode lets you edit solids and surfaces by working with their edges and vertices in
cross-section. You can also use all the sketch tools in Section mode to create and edit solids and
surfaces in cross-section.
3D mode lets you work directly with objects in 3D space.
Examples
A design in section mode; the active component is displayed in the part color (magenta in this example) and
the inactive components are displayed in gray.
Switching from Sketch mode to 3D mode automatically converts closed sketched curves into surface objects
and the sketch curves become edges. Only the sketch curves that contribute to the closed surface are
converted to edges; leftover curves remain in the design as free curves.
copy, and paste. We recommend that you clip the scene above the grid to enhance the visibility of the
cross-section.
To edit in cross-section
1. Select or de-select options based on whether you want to maintain and view relationships while you edit
in cross-section.
2. Select the face you want to use to create the cross-section plane, or select any faces, edges, or vertices
that define a plane.
If you are in a drawing sheet with cross-section views, you do not have to choose a face, as the plane of
the drawing sheet is automatically used as the section plane.
3. (Optional) Move or rotate the cross-section grid and click the Section tool when you are finished.
4. Click and drag the edges and vertices of the cross-section to edit them.
You can also bend edges with the Bend tool, and pull section points (edges) and section lines (faces)
with the Pull tool. If you set the Auto-extrude/revolve sketches in Section mode Advanced Discovery
Live option, sketch made with the sketch tools are automatically extruded or revolved to form surfaces
and solids when you begin the sketch on the edge of an existing surface or solid. To automatically revolve,
the sketch must be attached to a revolved face. If you do not begin the sketch on an existing edge, you
are switched to Sketch mode.
We recommend zooming into your design so that it is easier to select the correct entity. For example, if
you are trying to select an edge, but your design appears very small in the Design window, it is possible
to accidentally select a midpoint or end point of the edge instead. Moving the midpoint or end point of an
edge will not be reflected by a mirrored entity.
Options
The following options are available in the Section tool:
Maintain Mirror Select this option to maintain the influence of mirrors in your design while
editing.
Maintain Offset Select this option to maintain the influence of baselines in your design
while editing. Baseline faces are shown as blue edges when viewed in
cross-section.
Curve Fitter Options If the section plane passes through a Mesh object, the system will fit curves
through the facet points. Lines are displayed green and arcs are displayed
blue. The following options apply to the system-generated curves.
• Fit curves - Uncheck this option if you do not want the system to fit
curves through the points.
• Tolerance - Determines how many points will be found, which also
determines how many curves will be created. The smaller the tolerance,
the more points will be found and the curves will be generated.
• Auto-merge - When checked On, the system will merge lines and arcs
to form splines. Splines are displayed pink.
Examples
Bold hatching indicates the hatching that would be shown on a drawing sheet cross-section view
12.4.4. Editing
Use the editing tools to create and edit 2D and 3D solids. You can select, pull, move (in 2D and 3D), edit in
cross-section, fill (heal), bend lines and edges, and tweak faces.
In Discovery Live, there is little need for a distinction between creating and editing. There is no hierarchical
feature tree, so you have considerable freedom when designing. Create a box by pulling on a rectangular
region. Edit the size of the box by pulling on one of its faces. Draw a rectangle to create a pull-able region.
Draw a rectangle on a face to create a new face.
In general, you are either editing or creating with one of the main tools (Select, Pull, Move, Combine, or
sketching and editing in Section mode), the many secondary tools, or inserting relationships between faces
in the design (Shell, Offset, Mirror). Combining objects (intersecting, merging, cutting, etc.) is handled by the
tools in the Intersect ribbon group.
Selection is integral to face and edge manipulation. You can extend selections with standard controls
(double-click, Ctrl, Shift), by right-clicking and selecting from the Select menu, or using Discovery Live's
power selection functions.
A quick note about solids and surfaces: Discovery Live always converts a closed set of surface faces into a
solid. Similarly, sketched lines that clearly create regions on faces are replaced with real edges. The change
in face transparency and edge lines reflects this transformation.
You can cut, copy, paste, and detach objects in most tools.
You can also nudge objects in most tools. Hold Ctrl+Alt and the up or down arrow to nudge an object. The
up arrow increases the dimension and the down arrow decreases the dimension. If you nudge multiple times
then click Undo, all the nudges will be reverted. You can view and change the nudge distance in the Snap
options.
In Discovery Live, there are three modes you can use to edit your designs:
Sketch mode displays the sketch grid, so you can use any of the sketch tools to sketch in 2D.
Section mode lets you edit solids by working with their edges and vertices in cross-section.
Use the Select tool to select 2D or 3D objects in your design for editing. You can select vertices,
edges, curves, planes, axes, faces, surfaces, rounds, solids, and components in 3D. In 2D, you
can select points and lines. You can also select circle and ellipse centers, the midpoints of lines
and edges, and the internal points and end points of splines. The Select tool can also be used to
edit a sketch.
Use the Pull tool to offset, extrude, revolve, sweep, draft, scale, drape, and blend faces; use it to
round, chamfer, or extrude edges.
Use the Move tool to move one or more faces, surfaces, solids, or components. The behavior of
the Move tool changes based on what you have selected.
Use the Fill tool to fill in the selected faces with the surrounding surface or solid. The region must
be completely surrounded to be filled. You can also use the Fill tool to patch new surfaces through
loops of edges.
Use the Replace tool to replace one face (or multiple faces) with another face (or faces). You can
also use it to simplify a spline face that is very similar to a cylinder or plane, or to align a set of
planar faces that are almost aligned.
You can edit any face or surface with Tweak Face to change its surface geometry. This tool is
available in 3D mode and in drawings.
12.4.4.1. Pulling
Use the Pull tool to offset, extrude, revolve, sweep, and draft faces; use it to round, chamfer, extrude, copy,
or pivot edges. You can also drag a point with the Pull tool to draw a line on a sketch plane.
The Pull tool can also be used on facets in Faceted Bodies.
Pulling the apex of a cone changes its height. Pulling through the base plane will invert the cone. Pulling a
loop of edges attached to a vertex will create conical faces at the corners when appropriate.
You can select a face, then pull, dragging anywhere to act, or you can click, drag, and release a highlighted
face. In general, the result of a pull stays selected or highlighted after the pull operation.
The action of the Pull tool depends on which faces and edges you select to work with, and which faces,
planes, or edges you select to drive the change. For example, if you choose to work with a face, then select
an edge to "drive" the pull, the Pull tool infers that you want to pivot the face around that edge. When multiple
actions can be inferred, you can use the Tool guides to correct the Pull tool's inference. The Pull tool
maintains any offset, mirror, pattern, or coaxial relationships.
When you pull a face, there are two main decisions you need to make. The first is to determine the direction
you want to pull in. A default direction is offered to you, but it can be overridden using the Direction tool
guide. The second is to determine what is going to happen at the edges of the face. By default, the edges
of the face are determined by its neighbors, but you can override this behavior by including the edges in your
Pull selection to create an extrusion. When you pull, connected chamfers are automatically removed and
replaced.
Note: If you entered the Design tab with sheet metal features selected, the Pull tool will work as it does in
Sheet metal. To work as usual, right click on the sheet metal part in the Structure tree and choose Suspend
Sheet Metal in the context menu.
You can also select the appropriate tool guide, then click the face, point, or edge. The driving edge or
face is shown in blue. If you select the Show cursor arrows Discovery Live option, arrows appear to
indicate the directions you can move your mouse to edit the selected object.
If you want to use an annotation dimension, see Driving modification with annotation dimensions.
Measurements can also be used to drive modifications.
4. (Optional) Select options from the Options panel, or right-click and select them from the mini-toolbar.
5. Click and drag in the direction of the Pull arrow to create or edit a solid.
6. If the correct pull arrow is not highlighted, press Tab or click the Pull arrow you want to use.
Press Shift to snap while pulling.
Press the spacebar or click on a dimension to enter a value.
To dimension the pull, type the distance you want to pull and press Enter. You can also type a dimension
in the dimension box in the mini-toolbar.
You do not have to click and drag on (or even near) the Pull arrow. In fact, we recommend that you move
your cursor away from the arrow for more precise control of the pull. The only important input to the Pull
tool is the direction in which you are moving the cursor. When you pull, contiguous solids are automatically
combined.
If you want to pull in a head-on view, use the ruler at the bottom right corner of the Design window to pull
instead of the Pull arrow. Slide the gray bar to the left to subtract material, and to the right to add material.
If you pull through another object in the same component, the smaller object is merged into the larger
one, and receives the larger object's properties. If you pull multiple, touching surfaces, the smaller surfaces
are merged into the largest one. Select the No Merge option if you don't want objects merged.
Hold the Ctrl key while pulling to create a copy of the object that is offset by the distance you pull. You
can also hold Ctrl while revolving to create a copy of a surface. The influence of neighboring faces is
taken into account to trim or extend the edges of the copied face, when appropriate. You can use the Up
To tool guide with Ctrl to make a copy, and you can use the Both Sides option to make two copies that
are offset in opposite directions from the original. You can also use the Up To tool guide to pull surfaces
up to a reference edge.
Press Esc to cancel the Pull.
See the topics in the Table of Contents under Designing > Editing > Pulling for the list of actions you
can perform with the Pull tool.
Do it faster
1. Select the faces, edges, and points you want to work with.
In general, pulling a face increases the size of the solid, pulling an edge creates a surface, and pulling a
point creates a line or curve.
2. (Optional) Alt+click the face or edge that will drive the pull.
3. Drag in the direction of the Pull arrow.
Pulling a curve
When you select a curve with the Pull tool, the direction of the extrusion is determined by the plane of the
curve.
Press Ctrl and drag to Pull the curve end tangent to the curve.
Without pressing Ctrl, Pulling the curve end extends it with its natural curvature.
Press Ctrl and drag to Pull the edge tangent to the surface.
Without pressing Ctrl, Pulling the edge extends it with its natural curvature.
Tool guides
The Select tool guide is active by default. When this tool guide is active, you can perform
standard selection tasks, and create natural offsets and rounds. Select a face, parallel
faces, or surface edges to offset them. Select a solid edge to round it. Alt+click to select
the driving face or edge for revolves, directed extrusion, sweeps, and drafts.
Alt+double-click an edge to select an edge loop. Alt+double-click again to cycle through
alternate edge loops. You can select objects across multiple components to pull.
Use the Direction tool guide to select a straight line, edge, axis, origin axis, plane, or
planar face to set the pull direction.
Select a face to pivot or select a face and edge to revolve. Then use the Revolve tool
guide to select the straight line, edge, or axis around which you want to pivot or revolve.
Select any number of contiguous faces on the same body, then use the Draft tool guide
to select the plane, planar face, or edge around which you want to pivot. None of the
contiguous faces can be parallel to the neutral plane, face or edge around which you want
to pivot.
Use the Sweep tool guide to select the straight or curved lines or edges along which
you want to sweep. Faces and edges can be swept, and the sweep trajectory cannot be
in the same plane as the face.
Use the Scale Body tool guide to scale objects in 3D. See Scaling solids and surfaces.
Use the Up To tool guide to select the object that you want to pull to. The pulled object's
face or edge will mate with the surface of the selected body or be pulled up to a plane
through the selection. You can also use this tool guide to pull surfaces up to a reference
edge or facet. When pulling Up To a Facet reference, a dimension is displayed for further
editing. The object will be copied if you hold Ctrl.
The selection used for Up To can come from the Structure Tree, if it can be determined.
A single face surface is an example of an Up To selection in the Structure Tree.
Extends an edge or face to the nearest face. This option works similar to the Up To tool
guide, except you don't select the face to extend to.
You can use Full Pull to automatically pull edges up to the closest faces that intersect
with the object. The edges you select are extended in the direction of the Pull handle up
to the next set of faces or edges that fully bound the extension. The original surfaces that
the edges belong to are extended and new edges may be created; however, new faces
are not created.
Pull Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel or the mini-toolbar:
Add Only add material when you pull. If you pull in a subtractive direction, no change
will occur. You can combine this option with other Pull options.
Cut Only remove material when you pull. If you pull in an additive direction, no
change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 647
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
When this check box is selected and you pull a surface, the surface is extruded
Thicken surfaces into a solid. This is the default behavior. When the option is deselected and
you pull a surface, the surface is offset to a new location, changing the original
surface. When you hold Ctrl and drag a surface with the option selected or
deselected, the surface is copied and then offset.
Select this check box to maintain the offset relationship when pulling.
Maintain Offset
Pull Both Sides Select a single, detached edge, imprinted edge, surface, or helix then click
this option to pull both sides of the edge or surface at once.
Measure Opens the Measure tool. Selecting a measurement result returns you to the
Pull tool and displays the measurement value in a dimension box with an
arrow pointing to the measured object. Modify the value for a one-time
adjustment of the model or create a Measurement Group which can be modified
at any time.
Mass Properties Opens the Mass Properties tool. Selecting a mass property result returns
you to the Pull tool and displays the measurement value in a dimension box
with an arrow pointing to the measured object. Modify the value for a one-time
adjustment of the model or create a Measurement Group which can be modified
at any time.
Ruler Select this option, then click to connect a ruler, oriented along the pull axis, to
an anchor edge or face. You can use the ruler to dimension the pull. The
direction must be specified to successfully create a ruler dimension. Press
Esc to cancel the ruler dimension.
When you are pulling an edge, select this option to create a rounded corner,
Round
which is also known as a fillet.
Note: The default minimum radius is 0.1 mm. Smaller radii can be specified
if the units are in micrometers, nanometers, or mils.
Chamfer When you are pulling an edge, select this option to create a chamfer.
Extrude Edge When you are pulling an edge, select this option to extrude the edge into a
surface.
Copy Edge When you are pulling an edge, select this option to create a copy of the edge.
The type of offset is determined by whether or not Offset edges by geodesic
calculation is selected in Advanced options. This option is selected by default.
When this option is selected, all the points on the offset edge are the same
distance from the initial edge. In the examples below, the original edge is
highlighted in green, the regular offset is shown in orange, and the geodesic
offset is shown in blue.
Pivot Edge When you are pulling an edge, select this option to pivot the edge along the
selected Pull arrow.
Examples
Pulling the edge of a surface first simplifies the edge, then its neighboring edges are extended (or trimmed)
Pulling the edge of a surface while holding Ctrl makes a new surface that is tangent to the edge.
Pulling edges with the Full Pull option. If you select the lower edge of the green surface shown above, you
will receive an error because the neighboring surface does not extend past the end of the selected edge.
The edge on the right side of the face can be pulled with the option, because the neighboring face extends
beyond its length. A new edge is created, which is marked in red in the illustration on the right.
Pulling edges to their nearest neighbor with the Full Pull option
Pulling a sketched line on a planar face creates a surface in the same plane as the face
Pulling the edge of a toroidal surface. Three directions are available for pulling.
Holding Ctrl while pulling a surface with the Both Sides option creates copies of a surface.
Pulling two edges with the Extrude (2a), Copy Edge (2b), and Pivot (2c) options.
Pulling a face offsets it, and its edges are influenced by neighboring faces.
Pulling a face with its edges selected extrudes the face without influence from neighboring faces.
Pulling a conical face Up To a parallel cylindrical face replaces the cone with the cylinder if the axes are
close together. Otherwise, the conical face is replaced with a cylindrical face that is coaxial to the cone and
has the same radius as the cylinder.
Pulling a pocket with rounded edges down through the bottom of a solid transfers the rounds to the resulting
hole.
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the face or surface you want to offset or extrude.
You can select multiple surfaces and faces of solids to offset or extrude them simultaneously.
3. (Optional) Add edges to your selection.
Select the edges of the face that you want to extrude when you pull. (Any unselected edges are defined
by the neighboring geometry during the pull, creating an offset instead of an extrusion.)
4. (Optional) Select the Direction tool guide , then click the straight line, axis, or edge if you want to
offset or extrude in a different direction.
You can also Alt+click a straight line, axis, plane, origin axis, or edge. Sometimes Discovery Live guesses
your intent incorrectly when you Alt+click the direction line. If this happens, just use the Direction tool
guide to correct it.
The pull direction is shown in blue and the pull arrow is reoriented.
5. Click and drag the face in the direction of the Pull arrow.
To dimension the offset, type the distance you want to pull and press Enter.
Press and hold Ctrl to offset a copy of the face as a surface.
Neighboring faces automatically extend to bound the offset face.
You can also use the Up To tool guide to pull up to any edge, plane, surface, or face in your design. If
you pull a round, chamfer, or cylinder with the Up To tool guide, and pull up to similar geometry, the radius
or offset is changed to the dimension of the Up To face you select.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Pull Both Sides Select a single, detached edge, imprinted edge, or surface, then click this option
to pull both sides of the edge or surface at once.
Ruler Select this option, then click to connect a ruler, oriented along the pull axis, to
an anchor edge or face. You can use the ruler to dimension the pull. The direction
must be specified to successfully create a ruler dimension. Press Esc to cancel
the ruler dimension.
Up to Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Examples
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
2. Select the outside edge of a surface.
Ctrl+click to select multiple edges.
3. Click the Pull arrow oriented along the surface to extend the edge. Press Tab or click the other Pull arrow
to extrude the edge in another direction.
4. (Optional) Ctrl+click the vertex of one or both neighboring edges to ignore their influence.
5. Drag in the direction of the Pull arrow to extend the edge or create a new surface perpendicular to the
old one.
If the correct pull arrow is not highlighted, press Tab or click the Pull arrow you want to use.
The natural direction of a surface edge is in the plane of the surface.
You can use the Up To tool guide to pull a linear edge up to a face, surface, edge, or point. If the face or
surface does not intersect the edge you are pulling, the edge will be pulled parallel to the selected object.
To dimension the extension, type the distance you want to extend the surface while you are pulling and
press Enter.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Full Pull Extends an edge or face to the nearest face. This option works similar to the Up
To tool guide, except you don't select the face to extend to. If used to revolve or
sweep, click this option to revolve 360 degrees or to the next face, sweep through
the full trajectory, or blend through selected faces.
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 655
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
Pull Both Sides Select a single, detached edge, imprinted edge, or surface, then click this option
to pull both sides of the edge or surface at once.
Ruler Select this option, then click to connect a ruler, oriented along the pull axis, to
an anchor edge or face. You can use the ruler to dimension the pull. The direction
must be specified to successfully create a ruler dimension. Press Esc to cancel
the ruler dimension.
Up to Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Extrude Edge When you are pulling an edge, select this option to extrude the edge into a
surface.
Copy Edge When you are pulling an edge, select this option to create a copy of the edge.
Pivot Edge When you are pulling an edge, select this option to pivot the edge along the
selected Pull arrow.
Examples
Pulling the edge of a surface up to another edge forms a solid if it closes the body
Pulling the edge of a cylindrical surface extends the surface along a cylindrical path (A) unless you hold Ctrl
(B).
Pulling the edge of a cylindrical surface with the No Merge option selected creates a new edge.
Pulling the edge of a cylindrical surface with the Both Sides option and holding Ctrl creates a new surface
tangent to the cylinder and extends in both directions from the edge.
To round an edge
1. Click the Pull tool in the Edit group on the Design tab.
2. Select the edge or edges you want to round. Double-click to select a tangent chain.
You can also select the vertex of an inside or an outside corner of a surface.
3. Select the Round option in the Options panel or from the mini-toolbar. This option is automatically
selected for edges that can be rounded.
4. Click and drag the edge in the direction of the Pull arrow.
To dimension the round, press the Spacebar, type the radius, and press Enter.
When you pull an edge to create a round, the Pull tool determines whether it should be a constant radius
or a variable radius round based on the geometry.
Once you create a round, pulling an adjacent face also pulls the round.
When you round more than one edge at the same time, and one or more of the rounds cannot be created,
only the successful rounds are created.
Note: The face hidden by the round is remembered, so that if you fill the round it can be displayed. If you
move a round, the face hidden by it is also moved.
Examples
Pulling edges on geometry that automatically determines rounds will be variable radius.
When creating surface-to-surface rounds, the expansion direction depends on the order in which you select
the edges. In the example above, the rounds expand toward the left because the upper edge was selected
first.
Rounding the edge created by two rounds with one edge not tangent.
Pulling rounds in a tangent chain. Pulling the selected tangent chain does not change the round shown in
blue.
Adding and changing a rounded edge on a shelled or offset part changes the inside faces.
Example
In the Pull tool, when you select an edge of a constant radius round, the Smooth option becomes enabled
if the geometry allows it. When checked, the transition between radius at each end of the round will vary
smoothly instead of linearly. Once set, the Smooth option remains set for subsequent rounds until you change
it.
The image below shows a Smooth variable radius round. Other editing examples follow.
Examples
Click the ball and drag to add and place a new radius handle.
3. Select the Round option in the Options panel or from the mini-toolbar.
The round is removed.
1. Click the Fill tool in the Edit group on the Design tab.
2. Select the rounded edge.
3. Click the Complete tool guide.
The round is removed and a round group is created.
Note: Unlike rounds made on edges, the faces hidden by the round are not remembered. If you fill the round
it will be replaced by an edge.
Examples
Rounding between faces on two parts. Material exists in the area where the rounded face is created, so this
operation will succeed.
A rounded face cannot be created between these faces because material doesn't exist in the area between
the parts where the round will be created.
This sequence shows creating a round between faces, then using the Fill tool to remove the round. The Fill
replaces the round with an edge and not with the original geometry.
Localizing means that the round pieces on either side of the edge are removed first. For this to work, the
ends of the removed pieces need to be “capped” with a triangular face or be the start or end point of the
round chain. These end conditions are necessary to rebuild the new variable round between the ends.
An end cap is shown in the example below.
The Localized round can then be reconstructed with the modified radius as shown below.
The image below shows an example where capping the end is difficult. The red circles highlight points where
there is ambiguity for capping. It's difficult to construct a capping face normal to the construction edge.
With Localization, the modification will fail if either of these edges is an end of a modified piece of the round.
Without Localization, the modification would include these areas and the modification would fail.
In order to remove a round for modification, the side faces need to be able to Extend up and form a sharp
edge as shown below.
In some cases, extra surface patches can cause ambiguous situations where the sharp edge cannot be
determined and the round cannot be removed for modification. The image below is an example of a round
that cannot be removed because of face extension ambiguity.
Round order
The order in which rounds are created influences the appearance and quality of the resultant geometry. The
Reverse Round Order button in the Round mini-toolbar Allows to reverse the order of selected rounds that
interact with other rounds.
You can change the order of round creation to clean up split rounds that produce extra edges as shown in
the example below.
Note: When you make a hole in a chamfered face, the face is no longer a chamfer. You can still pull the
face, or the hole, but you cannot change the chamfer to a round or dimension the chamfer.
To chamfer an edge
3. Select the Chamfer option in the Options panel or from the mini-toolbar.
4. Click and drag the edge in the direction of the Pull arrows.
Pulling the arrow that is normal to the chamfer face changes the offset distance for the whole chamfer.
Pulling either of the side arrows changes the setback distance of that side. You can press Tab to move
among the arrows.
To dimension the chamfer, right-click and enter a setback distance in the mini-toolbar, or press the space
bar, type the setback distance, and press Enter.
To create a chamfer with the same setback distance and size as an existing chamfer, use the Up to tool
guide and select an existing chamfer face. You can also select an edge with Up To to set the setback
distance.
• When you click the Chamfer option in the Pull tool, the edge ends switch to yellow cones that can be
dragged. This is similar to Pull Edge UI in Sheet Metal and sets the point where the simulated cutter
will stop.
end.
• You can move both ends to create stop faces at both ends of the
chamfer.
Reverse Chamfer Stop has been added to Chamfer options. This flips the ‘direction' of the conical Stop
Face.
• The handle used to set the location of the Stop Face is a cone that indicates the orientation of the cutting
degrees.
• An Apex offset input box has been added to Chamfer options to offset the cone apex (the lowest point
of the cone) past the furthest extent of the intersection of the virtual cutter with the material.
Apex offset = 0 Apex offset = 1 Apex offset = 2
• The linear dimension in the image refers to the arc length of the un-chamfered part of the original edge.
Note in the example below that 7.22mm is the length of the arc between
points.
• To change the offset distance of the chamfer, pull the arrow that is perpendicular to the chamfer, as
shown below. Press the spacebar while pulling to type a distance value.
• To modify by Distance and Angle, select one of the side handles to display the mini-toolbar and click
the Angle dimension option. The selected side becomes the distance side and the other switches
to angle.
• To convert the chamfer to a normal face, select False in the Chamfer field of the Properties panel. You
can select True to convert a face to a chamfer; however, faces with holes cannot be modified as
chamfers. Changing this property does not change the geometry. See the instructions below to remove
a chamfer from an edge.
Note: Hold the Shift key while pulling a chamfer setback or offset to snap to existing edges.
3. Select the Chamfer option or the Round option in the Options panel or from the mini-toolbar.
The rounded edge is converted to a chamfered edge.
Note: You cannot convert a chamfer to a round if you have changed its setback distance(s).
To make a chamfer with the same setback and offset as another chamfer
3. Select the Chamfer option in the Options panel or from the mini-toolbar.
The chamfer is removed.
Examples
Pulling to enlarge an existing chamfer while holding Shift to snap to an edge. You can only snap to an edge
in this case when you pull an existing chamfer.
Using the Up to tool guide to change the offset and setback distances of a chamfer to match an existing
chamfer.
To extrude an edge
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
2. Select the edge or edges you want to extrude.
Ctrl+click to select multiple edges. Double-click to select a tangent chain.
3. Select the Extrude Edge option in the Options window, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can extrude the edge. One arrow is
highlighted to show the primary direction.
4. If the arrow pointing the direction you want to pull is not highlighted, click the arrow or press Tab to change
the direction.
Click and drag the edge in the direction of the Pull arrow.
To dimension the extrusion, right-click and enter a distance in the mini-toolbar, or type the distance while
you are pulling and press Enter.
Press Ctrl to copy the edges.
Press Ctrl+C, then Ctrl+V to quickly copy and paste a selected set of edges in place.
You can click the Up To tool guide and click a face, edge, or point to pull up to. If the face does not intersect
the edge you are pulling, the edge will be pulled parallel to the face. If you pull the edge of a surface up to
another object, the result is automatically solidified if it creates a closed volume.
To extrude a curve
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
2. Select the curve or curves you want to extrude.
Ctrl+click to select multiple curves. Double-click to select a tangent chain.
3. Select the Extrude Edge option in the Options window, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can extrude the curve. One arrow is
highlighted to show the primary direction.
4. If the arrow pointing the direction you want to pull is not highlighted, click the arrow or press Tab to change
the direction.
Click and drag the curve in the direction of the Pull arrow.
To dimension the extrusion, right-click and enter a distance in the mini-toolbar, or type the distance while
you are pulling and press Enter.
Press Ctrl to copy the curves.
Press Ctrl+C, then Ctrl+V to quickly copy and paste a selected set of curves in place.
You can click the Up To tool guide and click a face, edge, or point to pull up to. If the face does not intersect
the curve you are pulling, the curve will be pulled parallel to the face. If you pull the curve of a surface up to
another object, the result is automatically solidified if it creates a closed volume.
When extruding sketch curves into surfaces, the following rules apply to the resulting surface color.
If all curves being pulled are the same color AND the curve colors
override their layer color, the surface is the same color as the curves.
If all curves being pulled are the same color AND the curves take
their color from a layer that is not the Active layer, the surface is the
color of the Active layer and not the color of the curves.
If all curves are not the same color, the surface uses the Active layer
color.
If all curves are not the same color AND take their colors from
different layers, the surface uses the Active layer color.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Pull Both Sides Select a single, detached edge, imprinted edge, or surface, then click this option
to pull both sides of the edge or surface at once.
Ruler Select this option, then click to connect a ruler, oriented along the pull axis, to
an anchor edge or face. You can use the ruler to dimension the pull. The direction
must be specified to successfully create a ruler dimension. Press Esc to cancel
the ruler dimension.
Up to Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Extrude Edge or When you are pulling an edge or curve, select this option to extrude the edge
Extrude Curve into a surface.
Copy Edge When you are pulling an edge, select this option to create a copy of the edge.
Pivot Edge When you are pulling an edge, select this option to pivot the edge along the
selected Pull arrow.
To pivot an edge
1. Select the Pull tool in the Edit group on the Design tab.
The Select tool guide is enabled by default.
2. Select the edge or edges you want to pivot. Double-click to select a tangent chain or edge loop.
3. Select the Pivot Edge option in the Options panel, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can move the edge to pivot the connected
faces. One arrow is highlighted to show the primary direction.
4. If the arrow pointing in the direction you want to pull is not highlighted, click the arrow or press Tab.
5. Drag the edge in the direction of the Pull arrow.
During the pull, the distance you have moved the edge is displayed. You can dimension the distance in
Section and 3D mode, and dimension the angle in Section mode.
You can hold Shift to snap to existing geometry.
Examples
To revolve a face
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the surfaces, faces, or solids you want to revolve.
3. Alt+click the straight line, axis, or edge to set the revolve axis.
You can also select the Revolve tool guide, then click to set the revolve axis. The revolve axis is shown
in blue.
4. Click and drag in the direction of the Pull arrow to revolve the selected object, select the Up To tool guide
and click an edge, face, or plane, or select Full Pull from the Options panel or mini-toolbar.
Neighboring faces automatically extend to define the boundaries of the revolved faces of solids. Revolving
from a flat surface face has no neighboring faces, so it makes new face boundaries.
To dimension the rotation, type the rotation angle and press Enter. The positive direction is shown by the
Revolve handle.
Note: Alt+click an axis, then mouse over a face and pull to revolve the face around the axis.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Full Pull Once you select the edge about which to revolve or sweep, click this option to
revolve 360 degrees or to the next face, sweep through the full trajectory, or
blend through selected faces.
Up to Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Examples
Revolve using cut, 180 degree revolve, and a full revolve of an ellipse around an asymmetrical axis
Revolving a surfacing using Cut, when the surface lies on both side of the axis and is enclosed within a solid
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the edges you want to revolve.
3. Alt+click a straight line, axis, or edge to set the rotation axis.
You can also select the Revolve tool guide, then click the revolve axis. The revolve axis is shown in blue.
4. Click and drag in the direction of the Pull arrow to revolve the selected edge or select the Up To tool guide
and click an edge or face to revolve up to.
Ctrl+click to select edges of faces along with the face to force the pull tool to create new neighboring
faces to contain these edges (essentially changing from a draft to a revolve). Unlike other CAD products,
Discovery Live allows revolving planar and non-planar edges and faces about lines that do not lie in those
planes. This allows skewed rotational solids and surfaces.
You can use the Up To tool guide when you revolve edges.
To dimension the rotation, type the rotation angle while the Revolve handle is displayed and press Enter.
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the outside edge of a surface.
3. (Optional) Hold Ctrl and select an end point to maintain constant radius as the edge is revolved.
If you don't select an end point, the edge will follow influencing sides of surfaces or solids, if they exist.
A side influence can be another edge of the surface if it lies in the same plane, or a solid or surface that
touches the end of the edge. See the examples below.
4. Alt+click a straight line, axis, or edge to set the rotation axis.
You can also select the Revolve tool guide, then click the revolve axis. The revolve axis is shown in blue.
5. Click and drag in the direction of the Pull arrow to revolve the selected edge.
To dimension the rotation, type the rotation angle while the Revolve handle is displayed and press Enter.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Full Pull Once you select the edge about which to revolve or sweep, click this option to
revolve 360 degrees or to the next face, sweep through the full trajectory, or
blend through selected faces.
Up To Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Examples
Revolving an edge of a surface that is not in the plane of the surface makes an edge with a constant radius
because the edge has no side influence in this direction.
Revolving an edge of a surface with side influence makes an edge that is influenced by adjacent edges.
Revolving an edge of a surface with side influence with its end-point selected makes an edge with a constant
radius.
Revolving an edge that crosses the axis will create more than one surface or solid if the edge is not symmetrical
across the axis.
To revolve a helix
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the face or edge you want to revolve.
6. For points, select the Pull Both Sides option in the general Options panel to create a helix in both
directions.
7. Set the handedness of the helix by checking or unchecking the Right-Handed Helix option in the Options
panel. To create a Left-Handed Helix, uncheck the Right-Handed Helix option.
8. Pull along the axis to create the helix dynamically.
As you pull, you can enter dimensions in the helix dimension fields:
• Pitch is the amount that the helix face shifts per 360 degrees of rotation.
• Taper is the helix angle.
Press Tab to switch between dimension fields and Enter to accept the dimensions and create the helix.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Pull Both Sides Select a single, detached edge, imprinted edge, or surface, then click this option
to pull both sides of the edge or surface at once.
Right-Handed Helix Select this option to determine the direction in which the helix is revolved around
its axis.
12.4.4.1.12. Sweeping
You can sweep a face, edge, surface, 3D curve, or other object along a trajectory with the Pull tool. Sweeping
a face around a closed path creates a torus.
To sweep a face
You can also select the profile to sweep and then Alt+click the sweep trajectory or Alt+Ctrl+click multiple
trajectories. The sweep tool is selected automatically.
If the trajectory along which you want to sweep is a non-linear curve, you can also Alt+click the curve,
which selects the Sweep tool guide automatically.
If you select the Normal to Trajectory option, the sweep is aligned along the origin trajectory
To quickly sketch a face perpendicular to a desired trajectory, select the end of the trajectory and select
a sketching tool to place the sketch grid at that point. Then draw the face.
4. (Optional) Select options from the Options panel, or right-click and select them from the mini-toolbar.
Select:
• Select Normal to Trajectory to keep the swept surface normal to the sweep trajectory. If your sweep
trajectory is perpendicular to the face you want to sweep, this option is enabled for you.
• Select Scale Sections to control the effect of the vector from the 0-to-X trajectory so that it controls
both orientation and scale of the sweep sections. Uncheck the box if you want the vector to control only
the orientation of the sweep sections.
• You can also select from the standard Pull options listed below.
5. Click and drag in the direction of the Pull arrow to sweep the selected objects, or select Full Pull from
the Options panel or mini-toolbar to sweep the entire length of the trajectory. If you select Full Pull and
the profile being swept is in the middle of the trajectory, it will be swept in both directions.
You can also use the Up To tool guide to select a face or surface on which you want to end the sweep.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Add Select the Add option to only add material. If you pull in a subtractive direction,
no change will occur. You can combine this option with other Pull options.
Cut Select the Cut option to only remove material. If you pull in an additive direction,
no change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Pull Both Sides Select a single, detached edge, imprinted edge, or surface, then click this option
to pull both sides of the edge or surface at once.
Full Pull Once you select the edge about which to revolve or sweep, click this option to
revolve 360 degrees or to the next face, sweep through the full trajectory, or
blend through selected faces.
Up to Pulls the element so it mates with the surface of the selected body or be pulled
up to a plane through the selection. You can find this option in the mini-toolbar
and it is the same as the Up To tool guide.
Examples
Sweeping along a primary trajectory with Normal to Trajectory selected. Every section plane that is normal
to the origin trajectory is the exact same profile as the initial section, limited by the extents of the trajectory.
Sweeping along a primary trajectory with Normal to Trajectory not selected. Every section plane that is
parallel to the initial section profile is the exact same profile as that initial section, limited by the extents of
the trajectory.
Sweeping a hole along a trajectory by selecting the axis of the hole, then the trajectory.
If you sweep a non-continuous profile, separate swept surfaces are created.
Sweeps can vary the sketch entities (or edges) along the sweep trajectory. The trajectories can be thought
of as guides that make continual changes to the profiles as if they had been dragged while in Sketch mode.
Tangency and other constraints are maintained.
When you sweep using more than two trajectories and Scale Sections is turned off, the profile lines and
curves will follow the trajectories individually and constraints are preserved. You can see an example in the
image below.
You can use a chain of tangent edges as a guide for Sweep.
The extent (or length) of a sweep is limited by the shortest trajectory. If the profile being swept intersects at
any point along the trajectory, you can pull in either direction to sweep only in that direction. You can also
select Full Pull to create a bidirectional sweep that extends throughout the trajectory.
The sweep preview includes the following visual elements:
• The blue square indicates the direction of the origin trajectory at its start, and is localized around the origin
trajectory's intersection with the profile to be swept.
• A right-angle symbol is displayed on the origin trajectory when you select the Normal to origin trajectory
option.
• The preview rectangles are green and scale with the sweep if you select the Scale sections option.
or circle that touches a guide curve will maintain the connection throughout the sweep, a circle with a guide
curve at its center will stay centered on that guide curve through the sweep, and any members of the profile
that are tangent will remain tangent. If the profile contains splines, then any lines or splines attached to a
guide curve will deform so they remain attached throughout the sweep. In this case, neighboring faces that
are tangent to the profile can be Alt+selected to specify that the profile should remain tangent to the neighboring
face throughout the sweep.
When sweeping, cross-sections can be displayed as a preview for their sweep along the trajectories, also
shown in the figure above. You can control the display of the cross-sections with the Animate Full Pull
Advanced Discovery Live option.
Examples
Setting the orientation of the selected object as it is swept along the trajectory.
Variable sweep with axis. Every section plane that is cut through a point on the origin trajectory and through
the selected axis has a profile section that is aligned to the vector defined by the O-X vector in that plane,
scaled by the length of the O-X vector, and limited by the extents of the shortest trajectory. This makes every
section appear to radiate around that selected axis.
To draft a face
1. (Optional) Insert a plane around which you want to draft faces.
You need to do this when you want to draft around a plane that doesn't already exist as geometry in the
design.
2. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
3. Select the face or contiguous faces you want to draft.
4. Alt+click the plane, face (including rounds), or surface about which you want to draft. When using a surface
as a neutral plane, you can select the surface in the Structure Tree.
You can also select the Draft tool guide , then click the face or surface. The draft plane, face, or
surface is shown in blue.
Tip: When you need to select more than one face or surface for the Alt-reference (or after selecting the
Draft tool guide) then you have to hold the Ctrl and the Alt keys while selecting the additional references.
If you select one edge loop, you can create an edge-driven draft. If you select two edge loops, you can
create a split draft.
5. Click and drag in the direction of the Pull arrow to draft the selected faces.
To dimension the draft, type the rotation angle while you are pulling and press Enter.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
• Add: Select the Add option to only add material. If you pull in a subtractive direction, no change will
occur. You can combine this option with other Pull options.
• Cut: Select the Cut option to only remove material. If you pull in an additive direction, no change will
occur. You can combine this option with other Pull options.
• No merge: Pulls without merging into other objects even when the object pulled intersects with an
existing object.
• Up to: Pulls the element so it mates with the surface of the selected body or be pulled up to a plane
through the selection. You can find this option in the mini-toolbar and it is the same as the Up To tool guide.
• Draft both sides: Select this option to pivot the face on the opposite side of the reference face as well
as the selected face.
Examples
Drafting around a plane that does not touch the faces being drafted.
Drafting faces around a plane. The drafted faces pivot around the face or plane you select as the draft plane.
Drafting a face where a plane must be selected as the draft plane. See Inserting a plane for instructions to
create a plane.
Drafting the offset faces (inside and the outside) of a shelled solid.
Drafting around a spline surface with the Draft both sides option selected
Drafting a set of surfaces about a planar surface not attached to the solid
To create a slot
3. (Optional) Hold Alt and click on a face, edge, or vertex to set the direction or trajectory of the Pull.
4. (Optional) Select the Pull Both Sides option to create the slot in both directions.
5. (Optional) Select Full Pull to pull the slot along the full length of the trajectory, if you selected one.
6. Pull the axis or face of a hole to create a slot.
If you want to pull in a new direction, press the Tab key to change the direction of the Pull handles.
If you want to lengthen a radial slot while keeping it the same distance from a radial face, Ctrl+click the
radial slot's axis and the face, then pull.
If you want to move a slot along with a radial face Ctrl+select the hole's axis and the face, then Ctrl+pull.
To edit a slot
You can modify a hole that was dragged to form a slot by pulling on any of the slot axes.
If the slot has a rounded or chamfered edge, double-click the round or chamfer to change its dimensions.
If you select Detach first in the Options panel, then the slot will become a solid if you use the Move tool to
move it off the body, as shown below.
You can also move a hole radially by pressing Shift while dragging it with the Pull tool.
Examples
Creating a circular slot by entering an angle dimension with the Pull Both Sides option
Creating a radial slot by selecting an axis or edge parallel to the hole's axis as the Pull direction
To scale using an annotation dimension, click the spark icon next to the dimension and type a new
value.
Note: Select the solid or surface, Alt+click a vertex to anchor the scale, and pull.
Examples
You can use annotation dimensions to scale an object. See Editing with annotation dimensions.
3. Select the Copy Edge option in the Options panel or from the mini-toolbar.
You can also Ctrl+drag with the Pivot Edge or Extrude edge options selected to copy the edge.
The Pull arrow changes to show the two directions in which you can create copies of the edge. One arrow
is highlighted to show the primary direction.
4. If the arrow pointing the direction in which you want to copy the edge is not highlighted, click the arrow
or press Tab to change the direction.
5. Drag the edge in the direction of the highlighted Pull arrow.
During the pull, the distance between the copied edge and the new edge is displayed. When you create
an external edge, a surface is created between the copied edge and the new one.
Examples
When copying an edge, the edge adjusts based on the solid's geometry
To pivot an edge
Drag the vertex of a selected edge to another vertex to pivot the selected face, as shown in the figure below.
Measurement groups can also be created from Area and Perimeter results. Modifying the group then adjusts
the model to produce a desired area. For example, create a Measurement group for the area of a side of a
box. While pulling the front of the box, you can enter a new area value for the side to complete the Pull.
12.4.4.2. Moving
Use the Move tool to move any object in 2D or 3D, including drawing sheet views. The behavior of the
Move tool changes based on what you have selected.
• If you select an entire object, such as a solid, surface, or sketch, you can translate or rotate the object.
• You can move one side of a solid, surface, or sketch to enlarge or reduce the size of the object.
• If you move an object into another object in the same component, the smaller object is merged into the
larger one and receives the larger object's properties.
• Moving a component moves everything contained within the component.
• You can move a circular edge of a flat surface the same way you move a circular sketch curve.
• Mesh bodies, selected mesh facets, and mesh boundary loops can also be moved.
• Moving the apex of a cone changes the height. Anchor the Move tool to the outer face to scale the cone.
When you move a component that has been assembled using assembly constraints, the Move handle is
positioned at the constraint and the axes that are constrained are disabled. If the assembly constraints only
allow movement in one direction, then that direction will be automatically selected. For example, if you move
a component with a Center Axes assembly constraint, the Move handle is positioned on the axis and you
can only move the component in directions that will keep the axes aligned.
Note: If the Move handle appears disabled, check the Structure tree to determine if an assembly condition
exists for the component you are trying to move.
Offset, mirror, and coaxial inferred relationships also affect Move.
Note: If you entered the Design tab with sheet metal features selected, the Move tool will work as it does
in Sheet metal. To work as usual, right-click the sheet metal part in the Structure tree and choose Suspend
Sheet Metal in the context menu.
To Move objects
4. Click an axis and drag in that direction to move the selected object.
A line extends from the Move handle axis to indicate the direction you selected for movement.
If the move fails, the Move handle is repositioned to the last valid location and orientation. If you are trying
to move a protrusion surrounded by round faces, you may need to fill the rounds.
5. You can also Alt + select a plane between Move handles to invoke free drag movement within that plane.
Place the Move tool on any movable object and then hold the Alt key. Quarter circle planes appear between
the Move handles. Selecting one changes the cursor to a free drag cursor and allows free movement
within the plane. Select any Move handle to disable the free drag.
Note: The cursor does not need to be on the axis to move the selected object. In fact, you may find it easier
to control the move if you drag some distance from the entity and the Move handle.
Examples
Moving a protrusion with rounds that intersects with a stepped solid with the Detach first option
Moving imprinted edges on a face, and other intersecting imprinted edges are adjusted as needed. The
examples above show how the edges are adjusted when the imprinted areas are moved.
Moving the end point of a line segment that has a tangent arc on its other end changes the arc so that it
remains tangent to the line segment as you move its end point.
• Click the Anchor tool guide and select the face, edge, or vertex on which to place the Move handle.
• You can also click the Origin tool in the Design tab to insert an origin anywhere in your design that
you want to anchor the Move tool.
The yellow center sphere turns into a blue cube when the Move handle is anchored.
Example
Normal to Surface - While moving the diamond along the selected trajectory, Ctrl+Alt+click the face of the
cylinder to set the orientation of the diamond normal to the cylinder.
To dimension a move
1. Follow the steps to move an object.
2. After you click an axis on the Move handle, click Ruler in the Options panel.
3. Click an edge or face to anchor the ruler.
The ruler is oriented along the selected Move handle axis.
4. Type a distance and press Enter.
Examples
Copying the red face multiple times by double-clicking the Up To tool guide to keep it active for more than
one move
Making copies by double-clicking the Up To tool guide also works with sketches
Tool guides
The Select tool guide is active by default. When this tool guide is active, you can select faces,
surfaces, solids, or components within the Move tool.
Click any object with the Select Component tool guide to select the solid to which the object
belongs. If the solid is the only object in its component, the component will be selected.
Select a point, vertex, line, axis, plane, or planar face with the Move Direction tool guide to orient
the Move handle and set the initial direction of the move. (The object will not move until you drag.)
Select a set of lines or edges with the Move Along Trajectory tool guide to move the selected
objects along that trajectory. For best results, perform Moves along trajectories in small increments.
If the object to be moved is a protrusion, it will be detached, then reattached in the new location.
When you move a protrusion along a trajectory, rounds are automatically removed. Ctrl+Alt+click
a face to control the orientation of the object being moved or patterned along.
Select an object, then use the Anchor tool guide to select the face, edge, or vertex that will anchor
the move. You can anchor the Move handle to a temporary object, such as the intersection between
two axes by Alt+Shift+clicking the two objects.
Select an object, then use the Fulcrum tool guide to move other objects around it. Select a pattern
member to anchor it, or select a component to explode an assembly. See Moving with the Fulcrum
tool guide.
The Move radially about axis tool guide allows you to select an axis to move the selected objects
radially about. Once you select an axis, the Move handle will reorient to have one axis parallel to
the move axis and one axis in the radial direction.
Once you select the object to move and a Move handle axis, use the Up To tool guide to select
the object you want to move up to.
If a Move handle axis is selected, the Move is limited to that direction. If no handles are selected,
the object is translated until the center of the Move handle lies on the selected reference. (A move
handle must be selected to move up to the axis of an origin.)
In a linear move to an intersecting object, the center of the Move handle is moved to the selected
object. If the two objects do not intersect, the first object is moved along the desired direction up
to the closest point to the second object. You can use this tool guide to:
• Select a point along a trajectory or the axis of an origin to move up to.
• Move the sketch grid in Sketch and Section modes.
• Move an axis so it is coincident with another axis in a body. If you move the axis of a pattern, all
pattern members will move together to the new location.
You can double-click the Up To tool guide to keep it active. While the tool guide is active, it will
copy faces and surfaces instead of moving them. To deactivate the tool guide, click it again, select
another tool guide, or exit the Move tool.
Once you select the object to move and a Move handle axis, use the Orient to Object tool guide
to click an object. The selected object will be rotated until the selected Move handle axis is aligned
with the clicked object. You can also use this tool guide to rotate the sketch grid in Sketch and
Section modes.
Options
The following options are available in the Move tool:
• Move grid: Select this option to move the sketch grid.
• Symmetric Move: Select this option to move symmetrically.
• Measure: Opens the Measure tool. Selecting a measurement result returns you to the Move tool. When
you select move direction, the measurement value is displayed in a dimension box with an arrow pointing
to the measured object. Modify the value for a one-time adjustment of the model or create a Measurement
Group which can be modified at any time.
• Ruler: Once you select an axis on the Move handle, select this option and click an edge or face to anchor
the ruler. The ruler is oriented along the selected Move handle axis. Enter a value to use the ruler to
dimension the move.
• Maintain orientation: Select this option to maintain the orientation of the object when rotating or moving
along a trajectory.
• Create patterns: Select this option if you want to create a pattern by dragging selected objects with the
Move tool. Dragging creates a copy of the selected object, moves it to a new location, and creates a pattern
relationship.
Select the Maintain orientation option to keep the initial orientation of the original object when you rotate
or translate the pattern. See Creating a pattern.
• Detach first: Select this option to detach selected protrusions and depressions, move them, and reattach
them at the new location.
• Maintain sketch connectivity: Keep the connection between a sketch curve and other curves that share
its end points. If you deselect this option and move a sketch curve, the curve will move independent of
other curves.
• Keep beam fixed: This option is for beams and causes the beam to remain fixed while the profile becomes
offset from the beam. See Moving beams.
• Remember orientation: Sets the orientation of the Move tool for the object. The orientation is only
remembered for the current session. You can change the Move handle orientation by using the Direction
tool guide, holding Alt and selecting a reference object, or by dragging a ball on the Move handle's axes.
You can select the following options in the drop-down list to the right of the option:
º Default: The Move handle orientation is determined by the object(s) you select.
º Global: Saves the current Move handle orientation, and this orientation is used for all objects.
º Per Object: Saves the current Move handle orientation for the selected object. When you select the
object again with the Move tool active, the Move handle will be oriented at its saved orientation.
• Enter XYZ coordinates: This option allows you to enter X, Y, and Z distances to move relative to the World
Origin. When you select the option, the Move handle re-orients to be parallel to the World Origin and
displays X, Y, and Z input panels.
2. Anchor the Move Handle by using the Anchor tool guide or by dragging the yellow ball.
You can use this option with an automatically determined virtual mirror plane based on the Move handle
location or you can use the fulcrum tool guide to establish a fixed mirror plane.
With a fulcrum-selected mirror plane, geometry which is the same on both sides of the plane is found and
moved automatically when moving geometry on one side of the plane. The center of each selected object
determines which side of the plane the geometry lies on.
Faces, edges, vertices, section curves, datum planes, and sketch curves can be moved symmetrically. Curves
that partially overlap the symmetry plane can be moved. The symmetric move option is not available for
moving objects which have an established mirror association
Examples
Examples
Pivoting an edge modifies the matching geometry on the other side of the fulcrum-selected mirror plane.
Moving faces that are symmetric to each other but lie partially on either side of the mirror plane. The center
of each of the objects' bounding boxes is on either side of the plane, so the symmetric move tool can detect
the symmetric geometry and the angled faces can be moved
• Icons next to the pattern's dimensions and counts show which will be changed if you change the value of
the highlighted field. The closed lock indicates that a dimension won't change and the open lock shows
you it will change. You can override a lock on a dimension by clicking its icon to toggle it between locked
and unlocked.
• Dimension or count line placement, arrows, and value fields show you how the pattern will change if you
change the value of a field.
• Your selection determines how changes to the distance and count affect the pattern's position. If you select
one member of the pattern, the change is centered on that member. If you select all pattern members, the
change is centered on the entire pattern, with the distance between members locked by default. You can
control which direction the pattern will grow based on which member you select and which count or distance
you change.
• Changing a pattern count in one direction does not change the distance between pattern members. Instead,
the overall distance of the pattern will change. This is indicated by the closed lock icon.
• Circular patterns are anchored at the opposite end by default when you move one end.
For through-all cuts, the preview is on the plane closest to the direction reference. For blind cuts, the preview
is on the face of the selected pattern leader.
You can also create one-dimensional linear patterns on cylindrical faces as long as the pattern direction is
either the cylinders axis or parallel to the axis.
The image below shows the preview for a two-dimensional pattern. For one-dimensional, only the Angular
direction is displayed. Clicking the arrows flips their direction 180-degrees.
You can create circular patterns on cylindrical faces, both around the face and along the axis.
Note: To quickly increase or decrease the number of pattern members, press Tab until the count field is
highlighted, then hold the Alt key while you press the up or down arrow.
To move a pattern
If you move a member at one end of a pattern, the member at the opposite end is anchored and the
pattern is skewed:
If you anchor a different member than the member opposite the direction you are moving, Move skews
the pattern.
If you have a linear pattern in a radial direction and you move an interior member without setting an anchor,
then the entire pattern shifts in the selected direction
Use the Up To tool guide to move a pattern member up to another face or edge. Pattern dimensions
(such as Count and Length) display as expected.
You can also use the Up To tool guide in the Move tool to create a circular pattern by rotating up to a
linear entity passing through the Move Handle origin.
2. Right-click the Assembly Condition in the Structure Tree and select Update Components on Pattern.
The components will be propagated to the pattern, as shown below.
Examples
Rectangular pattern
Changing spacing between pattern members changes the pattern's overall length when the length field isn't
locked.
A pattern of sketch objects is no longer a pattern when you switch to 3D mode and the sketched objects are
converted to surfaces.
Sketch curve patterns can propagate in two dimensions. The pattern above contains three squares in the X
direction and two squares in the Y direction.
Faceted bodies can be patterned after selecting the body to pattern and direction.
To pull a solid
1. Click the Move tool.
2. Select the face you want to move.
3. Use the Move handle to move the face.
The solid is extended in the direction of the move
To pivot a solid
1. Select an edge loop on the solid that you want to pivot.
2. Click a linear axis of the Move handle.
3. (Optional) Click the Fulcrum tool guide and click an alternate plane to pivot around.
4. Drag to pivot the solid around a plane drawn through a point opposite the selected edge loop or to pivot
the solid around the plane you selected with the Fulcrum tool guide.
If the Move tool cannot maintain a planar or cylindrical face while pivoting, it will create a blended face.
You cannot drag unfolded sheet metal parts in the Unfolded window by dragging their vertices with the Select
tool.
Examples
The blue edge was selected using the Alt key, then the green vertex was dragged in the direction of the
arrow. The part pivots around the blue edge.
The vertex highlighted in green was dragged down until the face shown on the right was highlighted. The
triangular part moves down so the vertex is in the same plane as the face.
When you hover and pre-highlight a vertex, the curve to which it belongs is highlighted. Using the mouse
wheel, you can scroll through other curves attached to the vertex.
The cursor changes to the Move cursor when the mouse is over a vertex.
When the curve you want is highlighted, you can Alt-drag to move only the vertex of that curve.
Pressing the Alt key changes the Move cursor to the Detach-and-Move cursor.
You do not need to hold the Alt key throughout dragging. You can release it once you start dragging.
In the images above, notice the "source-generated dotted lines" extending from the other curve. This is similar
to the behavior in Sketch Mode for aligning and snapping the vertex. By default, the system generates them
extending from all curves that intersect at the selected-and-moving vertex.
Drag the vertex vertically. The extension line for the affected curve is shown as well as the extension for the
vertical curve.
Drag the vertex away from the vertical curve. The vertical extension line disappears, the affected curve
extension stays and the extension for the third curve appears.
Sketch only allows snapping in the plane, but with Curve Dragging, you can snap in 3D.
When you hover over any straight line or edge while dragging a vertex, a dotted vector will be generated.
This allows you to snap to the extension of any existing line or edge.
Since you can drag a vertex without holding down the Alt or Ctrl keys, you can Shift-hover over other objects.
This displays extension lines for other lines or edges. The default, source-generated dotted lines are erased
when you Shift-hover over an object.
Sequentially Shift-hovering on converging lines or edges lets you snap to their virtual intersection.
In the example below, the top horizontal line is a single curve, but with two "sub-curves" because the vertical
curve's endpoint lies somewhere along its length. Although there is only one horizontal curve, it can be treated
as split, for the purposes of dragging other vertices to these sub-curve endpoints or midpoints.
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 734
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
Sub-curve midpoints are available for snapping if you Shift-hover over the parent curve.
Green points display at the endpoints of the sub-curve and a triangle displays at the midpoint. This helps to
determine what portion of the curve is being snapped to, in cases where it may be ambiguous.
The virtual intersection of the horizontal and slanted lines is available for snapping if you Shift-hover over
both.
Curve intersections (for both straight and arc-shaped curves) are available for snapping and displayed with
a "+" sign.
Face selection does not override edge extension snapping. In this example, the extension line is above the
face. If the face had a higher priority, you could not snap to the extension line without reorienting the view.
You can also snap a vertex to the virtual intersections of extended solid edges.
Examples
In the examples below, the object was dragged in the direction indicated by the red arrow.
Moving a pattern with one pattern member as the fulcrum point. You must select all the faces on the pattern
member that you move.
Creating a simple exploded view by using a face of one component as the fulcrum point. Select the components
in the Structure tree that are part of the assembly you want to explode.
The icon at the center of the sketch grid indicates the origin of the grid and moves with the grid as you
move the grid.
1. Click the Move Grid tool on the mini-toolbar or click the Move tool and check the Move Grid option.
2. (Optional) Select any sketch entities that you want to move along with the sketch grid.
3. Select a Move handle axis.
4. Drag along the axis of the Move handle to move or rotate the sketch grid.
Press Shift while dragging to snap the move to angular and linear increments based on your snap settings
as well as to snap the move parallel to planes, edges, and axes. You can also right-click and select Use
Ruler Dimension, and enter a value or press Enter to drag the grid. You can also use the standard Move
tool guides when moving the grid.
The Move handle can be moved around by dragging the center ball onto appropriate entities on the sketch
grid.
1. Insert an origin.
2. Select an axis of the origin.
3. Switch to Sketch mode.
You can also move the center of the sketch grid while sketching by using the Move Grid or Select New
Sketch Plane tools in the Sketch mini-toolbar.
Measurement groups can also be created from Area and Perimeter results. Modifying the group then adjusts
the model to produce a desired area. For example, create a Measurement group for the area of a side of a
box. While moving the front of the box, you can enter a new area value for the side to complete the move.
Measurement groups can also be created from Area results. Modifying the group then adjusts the model to
produce a desired area. For example, create a Measurement group for the area of a side of a box. While
moving the front of the box, you can enter a new area value for the side to complete the move.
12.4.4.3. Fill
Use the Fill tool to fill in the selected region with the surrounding surface or solid. Fill can "heal" many cuts
made into geometry, such as chamfers and rounds, subtractive revolves, protrusions, depressions, and
regions removed by removing regions in the Combine tool. When using Fill to fill a gusset, the bend geometry
on which the gusset is defined remains intact.
The Fill tool can also be used to simplify surface edges and cap surfaces to form solids. You can select a
combination of faces and edges to replace them with a single new face.
You can use the Fill tool in Sketch mode to fill a loop of sketch curves that is almost closed, but that has
multiple small gaps. If the gaps are too large, multiple error messages appear to show you where the gaps
are. You can also use it to concatenate multiple sketched curves.
You can also use the Fill tool when editing a layout. Fill functionality is useful when you sketch faces across
section lines, but do not want the section lines to split the surfaces when you switch to 3D.
When you change the geometry of a model, for example, the model's length, height, or width, the model's
fill pattern will automatically update to correctly re-fill to the model's new geometry.
One of the rectangles isn't closed. If we fill this rectangle, the loop is automatically closed and it becomes a
surface:
The gap in this loop is small enough for the Fill tool to automatically close. Larger gaps will not be closed. If
a gap is less than 1.5 times the length of the minor grid spacing on the sketch grid, the edges are extended
to close the gap. If the gap is larger, a message appears in the status bar and the gap's endpoints flash.
The Fill tool also created surfaces from the other closed loops of sketch curves. The darker shaded areas
in the image above show where the surface parts overlap. If we move the rectangle, we can see the surface
that was created automatically:
The result only has edges for the sketch curves that we did not select, because the selected curves were
used to create a separate surface.
Now let's go back and close the open rectangle, and let the Fill tool automatically create surfaces without
selecting any edges:
This surface has edges for every closed sketch curve. The same thing automatically happens if we go from
sketch mode to 3D mode.
If we select all the sketch curves, then click Fill, we get a surface without any interior edges:
Vertices
You can select any number of edge points in any order. Each edge point is removed and a spline is created
to make a smooth curvature change between the neighboring edges to the point:
If you Fill a vertex on a solid, the system attempts to merge coincident edges into a single edge:
Edges on surfaces
If you select one surface edge in the shape of a spline or arc, the edge is simplified into a straight line:
If you select two or more edges of a surface, the edges are simplified with a straight edge between the end
points:
If you select an edge that is completely within a surface, the edge is removed:
If you select all the edges that enclose a surface, the surface is simplified into a rectangle based on its extents:
If you select a single edge that lies on an analytic surface, Fill will simplify it with the neighboring edges:
You can fill irregular gaps on a circular surface, and the gap is simplified into a straight edge. Use Fill again
on the straight edge, and the edge becomes round:
Chamfers on surfaces
Select a chamfer on a surface and then use the Fill tool to fill the chamfer.
or
If you select an open edge loop that belongs to multiple faces, Fill attempts to cap it with an analytic surface
(cylinder, cone, etc.):
If you select a series of planar edges, you will get a planar face:
If you select a series of surface edges that are not planar, Fill extends neighboring faces if the Patch Blend
option is off:
If you select an edge loop and Alt+click to select neighboring faces, the new face will be tangent to any faces
you used Alt+click to select:
You can also extend neighboring faces to fill sliver gaps (double click to get loop):
If you select open edges of a self-intersecting surface, Fill tries to form a solid and remove excess (also works
in combine):
If you select an edge loop and use the Patch blend and Tangent extension options:
When you fill a loop of edges, you can use Alt and select curves and the new face(s) will pass through the
curves:
If you select an edge loop and guide curves, with or without the Tangent extension option (which applies to
areas not influenced by guide curves):
If you select an imprinted edge on the face of a surface or solid, the imprinted edge is removed. This works
the same as delete:
If you select laminar edge(s) of a solid or surface, Fill simplifies the edges by replacing them with a single
edge with the same geometry:
Solids
If you select faces, Fill deletes them and extends neighboring faces:
If you select a chamfer or round, Fill removes them and adds them to a named group:
If you select rounds with neighboring rounds, Fill creates planar caps (because rounds should not be extended
by definition):
If you select rounds on shelled parts, both faces of the shell are filled:
If you select joint edges created in Sheet Metal, the joints are removed:
If you select two imprinted edges, as shown below, they are combined into one edge:
With at least one face selected and at least one edge or sketch curve selected, Fill will remove the selected
faces and create a single new face using the removed faces and the selected edges as inputs:
If you select two faces or surfaces that don't touch, you can replace them with a single face. You must
double-click to select the gap between the faces:
Meshes
Mesh internal loops and boundary loops can be filled with the Fill tool. The loops are filled with facets that
consider the curvature of the neighboring facets. This produces a very smooth and uniform fill. The newly
created facets are added to the selection set after the fill.
Separate loops on the Same mesh object that ARE intended to be joined
Loops on exterior and interior shells, when filled simultaneously, will create a wall thickness. Fill the interior
and exterior loops separately to continue the shell.
You can also use the Delete key to fill faces on a solid or surface.
To fill a region
1. Select the edges that define a surface region, or the faces that define a region within or on a solid.
You can select an object in the Structure tree to simplify it.
You can select faces and the Fill tool will automatically create a patch if you also select at least one edge.
You can select the face of a solid when only the edge is displayed (such as in a drawing sheet view) using
the scroll wheel. The edge becomes a slightly thicker line when the face is highlighted. If you fill lines in
a layout, you can then pull the surface into 3D from the layout, but remain in edit layout mode after this
action.
You can fill lines and edges whether or not the sketched lines you want to fill were sketched in the same
plane as the edges. (If the lines are imprinted on a face and become edges, filling those edges deletes
them.)
Note: Click the Fill tool in Sketch mode to fill any closed or almost closed loops and switch to 3D mode.
Tool guides
The Select tool guide is active by default. When this
tool guide is active, you can select edges and faces
to be filled. You can click an edge loop or use
box-select to select multiple objects.
The Select Guide Curves tool guide allows you to
select a guide curve.
Options
The following options are available in the Options panel:
• Extend Fill: Fills selected edges by extending the neighboring
faces.
• Patch Fill: Fills the selected edges using the initial tangency of neighboring faces to create a smooth
patch.
• Tangent to all sides: Available for Patch Fill. Makes the patch tangent when possible to the neighboring
faces.
• Show UV grid: Enabled for Patch Fill. Displays a grid on the Fill preview to help visualize the contours.
Use the dropdown slider to adjust the density of the grid.
• Show deviation: Enabled for Patch Fill. Shows a Deviation analysis of the patch. You can set the color
and scale used to display the analysis.
In the Fill tool, using the Patch option, fill multiple areas at once using Alt-selected tangency influences and
preview the changes. In the example, the two loops are being filled simultaneously and previewed. Notice
the preview change when a different Point is Alt-selected.
Examples
Simplifying edges
Capping a surface
Selecting internal edges to keep them after filling. Selecting lines to simplify a surface by filling. Internal
edges are removed.
Patch blend with and without tangent extension. The Tangent extension option is selected on the left, and
not selected on the right.
When selecting Guide Curves in the Fill tool, preview allows continued selection of multiple Guide Curves.
This enables you to understand how the Guide Curves influence the geometry.
Fill works on multiple-selected, disconnected edge loops in surfaces. Use this as a shortcut instead of filling
edge loops individually.
3. Click the Fill tool or press F to fill the round and create caps if necessary.
A Round Group is created in the Groups panel each time you fill a round.
You can fill any round created in Discovery Live, even a round that removes the underlying face, until the
round is changed by some other action.
Examples
Filling a corner round that was created as a surface - surface round in an imported design
Filling a rounded edge chain - the original chain to be filled, chain after splitting round faces, and filled chain
If a round cannot be removed, a "stop face" is added and round removal is discontinued (A stop face is a
cap or vent face).
You can fill a chain of round faces when only one end of the round chain has a stop face.
Replace tool
As an option, when removing rounds, you can also use the Replace tool from the Edit group on the Design
tab, to replace one face with another. You can replace multiple faces with a single face, replace a single face
with multiple faces, or replace multiple faces with multiple other faces.
Sphere tool
• Try using the Sphere tool from the Insert group on the Design tab. Using this tool, you can create a round
sphere and place it at difficult geometry junctions. Once in place you can use the sphere to split the junction
in order to remove the round. In some cases, you may want to create a chain of two or more spheres to
help with removing larger or more complex rounds areas.
• To avoid trouble with removing spheres, it's good practice to fill the sphere immediately after you remove
the rounds on either side of a sphere or sphere chain.
To replace a face
1. Click the Replace tool in the Edit ribbon group on the Design tab.
2. Select the face you want to replace (that is, the target).
3. Select the face, surface, or plane you want to use to replace the target face (that is, the source).
You can select sources in the Design window or in the Structure tree.
Do it faster
1. Click the target face and Alt+click the source face, surface, or plane with the Select tool.
2. Click the Replace tool to replace the target face with the source face.
Examples
Replacing a target split face with a source surface
Replacing multiple target faces (the protrusion) with a single source face (the surface)
Replacing multiple target faces (in the depression) with multiple source faces (on the surface)
2. Click the Target tool guide, then click each face that you want to align or simplify.
You can also use any multiple-face selection method.
If the selected faces are candidates for alignment or simplification, they are highlighted in red. Faces can
be aligned or simplified by the Replace tool if they are within Discovery Live 's alignment or simplification
tolerance of ±0.0001m.
3. Click the Complete tool guide or press the Enter key to align or simplify the highlighted faces.
To simplify curves
1. Click the Replace tool.
2. Ctrl+click each curve that you want to simplify.
If the selected curves are candidates for alignment or simplification, they are highlighted in red.
3. Click the Complete tool guide or press the Enter key to align or simplify the highlighted curves.
Example
Tool guides
Select target faces using the sticky Target
tool guide.
12.4.4.4. Blending
To create a blend
• Enter the Blend tool
• Select a point, edge, or face
• Ctrl+Select a corresponding point, edge, or face
º You can select more than two objects
• The blend is previewed as you select
• Complete the blend
You can blend both closed and open sections to a single point as shown below.
Options
The following options are available in the Blend tool Options panel when you select the appropriate geometry
for a blend.
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Geometry
• Rotational blend: Create cylinders and cones whenever possible during the creation of a blend. You must
have selected faces, points, or edges that can be rotated around a common axis.
• Periodic blend: Go all the way around when blending. The blend will begin and end at the first selected
object. You must have selected three or more faces, points, or edges that can be rotated around a common
axis, and that also span an arc greater than 180 degrees. (Blending between 3 equal-radius circle faces
creates a torus.)
• Ruled sections: Create straight edges when you blend. When you blend between faces, this option has
the same affect as selecting the face and its edges.
• Local guides: Selected guide curves only influence areas near to them.
• Clocked guides: Guide curves are oriented relative to the face edges instead being simply translated from
vertex to vertex.
• Sheet metal blend: Forces the tool to create developable surfaces. A developable surface is defined in
mathematics as a surface with zero Gaussian Curvature (i.e. a surface that can be flattened into a plane).
The tool attempts to create planes, cylinders, and cones, in that order to maximize the planar areas. It is
restricted to blending between two parallel planes.
• Normal to Centerline: When on by default, Normal to Centerline forces the Blend algorithm to keep
sections normal to the centerline. When off, the algorithm has more freedom to adjust sections so that a
surface can be created.
• Show UV grid: This option is ON by default to help visualize contours by displaying a grid on the preview.
Use the dropdown slider to increase or decrease the density of the grid.
Example
When blending between colored objects, the blended geometry takes on the color of the object that was
selected first.
You can blend between two or more faces with the Blend tool. Blended faces automatically simplify to analytic
geometry when possible.
Once you have created a blend, you can use the Tweak Face tool to edit the blended surfaces or faces.
4. (Optional) Alt+click the edges or lines you want to use as guides for the blend. There is also a tool guide
for selecting guide curves. Guide curves must touch all blend profiles.
5. Continue selecting surfaces or faces.
6. (Optional) Modify the blend by selecting from the following options:
• Rotational blend: Create cylinders and cones whenever possible during the creation of a blend. You
must have selected faces rotated around a common axis.
• Periodic blend: Go all the way around when blending. You must have selected three or more faces
rotated around a common axis, that also span an arc greater than 180 degrees. (Blending between 3
equal-radius circle faces creates a torus.)
• Ruled segments: Create straight edges when you pull between three or more surfaces or faces.
• Local Guides: Selected guide curves only influence areas near to them.
Checked Unchecked
• Clocked guides: Guide curves are oriented relative to the face edges instead being simply translated
from vertex to vertex.
• Sheet metal blend: Forces the tool to create developable surfaces. A developable surface is defined
in mathematics as a surface with zero Gaussian Curvature (i.e. a surface that can be flattened into a
plane). The tool attempts to create planes, cylinders, and cones, in that order to maximize the planar
areas. It is restricted to blending between two parallel planes.
To blend a surface tangent to one face and through one curve/edge along
a direction
Select a face and a curve and Alt+click a linear object to set the direction.
Use the Pull tool in the Design tab Edit group to blend between two or more edges. You can select guide
curves for the edges to follow when creating the blend.
• Sheet metal blend: Forces the tool to create developable surfaces. A developable surface is defined
in mathematics as a surface with zero Gaussian Curvature (i.e. a surface that can be flattened into a
plane). The tool attempts to create planes, cylinders, and cones, in that order to maximize the planar
areas. It is restricted to blending between two parallel planes.
When a blend between splines will self-intersect, the splines are modified slightly to prevent this from
happening.
Adding Tangency
Make the blend tangent to adjacent faces by Alt+Selecting them. In the image below right, the blue face was
Alt+selected to make the blend surface tangent to it.
In the Blend tool, the system of Tangency and guide constraints sets up a system of equations that Discovery
Live solves to produce the Blend result. Certain cases create a system of equations which is Inconsistent,
meaning the equations produce a contradiction and have no solution.
The example below is one example of this.
In some cases, when Blending with a combination of Tangency and Guide constraints, conflicts between the
constraints can occur. In these cases, the conflicted geometry will highlight and an error message will be
displayed.
Swept blends
A Swept Blend is a blend between two or more edges without local guide influence. The entire blend is swept
along the guide curve, as shown below.
If you check the Local guide option, the guide curve has a local effect on the blend.
Swept blends are different from sweeps. Swept blends need at least two profiles, while sweeps use a single
profile. Sweeps give you limited control over the orientation and angle of the section along the trajectory, or
at the end cap, because it is always determined by sweeping the profile along the trajectory.
With swept blends, you specify the section shape and orientation explicitly at the ends and at specific points
along the trajectory (guide curve).
When you select more than one guide curve, the additional guide curves give you more control over the final
shape of the blend. Each guide curve affects entities in the profile that are closest to the curve. Vertices
between guide curves are controlled by curves blended between the neighboring guide curves.
Centerline Blends
The Blend tool allows you to select a Centerline Path for the Blend to follow between two planar profiles.
The Centerline does not have to touch either of the profiles, but the extension of the curves must pass
through the profile. Also, although it is called a “centerline,” the Path does not need to pass through the
center of each profile. Centerline distinguishes itself from Guide curves, which must touch the profile
edges.Multi-segmented curves or edges can be used as centerline blends provided the meet the following
criteria:
• Meet end-to-end without gaps
• Are piece-wise continuous or tangent
You can extend the spline using the Pull tool to pull
it beyond the profile plane.
You can create a curve by blending between any combination of sketched Points, vertices, or endpoints.
Blend between any two points to create a line, or select multiple points to create a spline.
To tweak a face
• Click or to expand the selection so it includes all points in the U (blue) or V (red) direction.
• Click or to expand the selection so it includes the next point in the U (blue) or V (red) direction.
• Click or to reduce the selection by one point in the U (blue) or V (red) direction.
Control curves
Use this method when you want to change a face by changing its control curves.
Blend curves
Use this method when you want to change a face by changing its blend curves.
Sweep curves
Use this method when you are editing a face or surface created by sweeping and you want to change a face
by changing its sweep curves. The sweep curves are shown in blue and the surface that was swept is shown
in red. You can use these curves to make new sweep faces, and then manually swap out the new faces for
the old, but they can't be used to change the original swept solid.
1. Click Add Control Curve in the Edit group on the Face Edit tab.
The Tweak Face tool must be active for this tab to be visible.
2. Click the point on the face or surface where you want to add the control curve.
You can use temporary geometry to help you find the point where you want to add a control curve.
Units are applied to previous terms if units were not specified and are applied to subsequent terms unless
you override them:
• 1 + 1cm = 1cm + 1cm
• 1cm + 1 = 1cm + 1cm
• 1cm + 1 + 1mm = 1cm + 1mm + 1mm
• 1cm + 1 1/2 mm = 1cm + 1mm + 1mm / 2
Trigonometry functions work in radians by default, but you can enter degrees:
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Geometry
sin(45 deg)
Numbers support standard form, but e is a built-in constant:
• 2e2 = 200 2e 2 = 2 * e * 2 = 10.873...
• 2e-2 = 0.02 2e - 2 = 2 * e - 2 = 3.436...
• 2e1 = 20 2e = 2 * e
12.4.5. Intersecting
You can use the intersect tools to merge and split a solid or surface in your design with another solid or
surface. You can merge and split solids or surfaces with other solids or surfaces, split a solid with a face,
and split a face with another face. You can also project the edges of a face onto other solids and surfaces
in your design.
Discovery Live's intersection capabilities include the full suite of geometry combination, all done with one
major tool (Combine) and two minor ones (Split Solid and Split). Combine always takes two or more objects.
The split tools always act on one object and that object is automatically selected from the cutter or projection
face.
To understand what the Combine tool can do, the first step is to know which objects can be handled. Solid
objects have faces that meet at corner edges. Edges that lie on faces can be deleted, but corners cannot.
Surface objects have faces that come together at internal edges, and are surrounded by outside edges.
Outside edges can be extended. Internal edges can be deleted if they are bounded by planar faces. For the
purposes of combine, planes can be thought of as surface faces that extend across the design.
When surfaces enclose a volume, they automatically change into solid objects. When edges of the same
surface become coincident, they will automatically merge. Planes cannot be split by any combine operation,
but they can be used to split with. In general, layer, color, and visibility in the structure tree propagates from
the first selected item (the target) to the result. What happens as a result of the combination can be overridden
with the options (both in the panel and the mini-toolbar). When you use the Combine or Split tools, the newly
created objects have the layer properties of the previous objects.
You have complete control over the pieces that solids and surfaces get cut into. When appropriate, Discovery
Live prompts you to remove regions, but you can choose to keep or remove those regions.
When using the intersect tools, the original, individual layers and colors of the objects are maintained.
The Combine tool is used to make combinations of objects. You can add (or merge) objects together and
you can subtract (or split) objects from each other. These actions are also known as Boolean operations.
Tool guides for the Combine tool are sticky, and appear with a double outline when you click them. The tool
guide remains selected so you can perform the same action repeatedly without holding the Ctrl key. To
unstick a tool guide, click it again, click another tool guide, or click an empty place in the Design window.
When you use a pattern with the Combine tool, the entire pattern is merged or used to cut the target.
1. Click Combine.
Do it faster
Hold Ctrl and select the solids or surfaces you want to combine, and then click the Combine tool to merge
them.
1. Click Combine.
2. Select the target solid or surface.
Tool guides
Tool guides for the Combine tool are sticky, and appear with a double outline when you click them. The tool
guides remain selected so you can perform the same action repeatedly without holding the Ctrl key. To
unstick the tool guide, you can click it again, click another tool guide, or click an empty place in the Design
window.
Options
The following options are available for the Combine tool. Select one or more of these options from the Options
docking panel, or right-click and select them from the mini-toolbar:
• Make solids: Solids are made when possible where the target and cutter objects intersect. When you
select this option, you can choose any of the following:
º Merge when done: Select this option to merge all newly-created, touching solids or surfaces when you
exit the Combine tool. You can also click on white space anywhere in the Design window to complete
the merge. Hidden objects are not merged. This saves you the extra step of selecting all the cut-up
regions after you are done with a complicated slice-and-dice session, and manually merging them all
back together.
º Keep cutter: Discovery Live assumes that you created a cutter object to be used only for cutting. If you
want to keep the cutting surface in your design, select this option. If this option is not selected, then the
cutting surface is automatically deleted as soon as you select it. In other words, cutter objects are normally
"used up" unless you select this option. A kept cutter can be a surface or solid, but either way only the
regions of the target can be removed.
If you are splitting surfaces, check this option to prevent the cutter object from being split by the target
object.
This option is automatically selected if the cutter object is locked.
º Make all regions: Select this option to cut the target object with the cutter object and the cutter object
with the target object. Target and cutter must be the same type of object, either both solids or both
surfaces. Because this option can create a large number of regions, it can be helpful to use this option
along with the Merge When Done option to quickly merge all remaining regions when you click another
tool or press Enter to finish using Combine.
• Make curves: Select this option to make 3D curves where the target and cutter object intersect. The curves
are created in the active part, rather than the part that the first body belongs to.
º Imprint curves: Select this option to create edges at intersections instead of creating 3D curves. You
will not be able to preview regions for deletion. As soon as a region is selected for deletion, this option
is disabled. The edges are created on the first body you select.
• Extend intersections: Select this option to extend the intersection of partially intersecting surfaces so the
underlying surface is completely split.
Examples
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Geometry
You can use Combine to cut or merge coincident surfaces. (The delete region step is not shown in the first
illustration.)
1. Select the Combine tool from the Intersect ribbon group or press I.
2. Click the first solid or surface.
3. Ctrl+click additional solids or surfaces to merge them.
The Structure tree shows the merge.
Note: Ctrl+click the solids or surfaces you want to combine in the Structure tree, then click the Combine
tool to merge them.
Solids can be merged with solids, and surfaces with surfaces. Solids and surfaces can only be merged if the
surfaces make a region that can be added to or cut out of the solid. For example, if you select the face of a
cylinder, copy and paste it, then you can merge it with the solid used to create it.
Examples
Six surfaces enclosing a volume, box-selected and combined with the Combine tool
Ctrl+click to select an open edge loop of a surface, then close the surfaces with the Combine tool
1. Click the Combine tool from the Intersect ribbon group or press I.
2. Select the body or surface you want to cut.
The Select Cutter tool guide is activated.
3. (Optional) Control the behavior of the cut by selecting options.
4. Click the surface you want to use to cut the body.
Depending on the option you chose, the cutting surface will be kept or deleted. Review the information
in the Structure panel to see the bodies or surfaces created by the cut.
Mouse over the target body to see the regions created by the cut.
5. Click each region you want to delete.
When you are finished selecting the areas to be deleted, click the Select Target tool guide to combine
some more, or select another tool.
Note: If you want to split a body by a face of the body, select the Split Body tool.
If you want to create an edge on a face, select the Split tool.
To split the target object with the cutter object and the cutter object with
the target object
1. Select the Combine tool from the Intersect ribbon group.
2. Select the Make all regions option.
3. Click the objects you want to cut.
Target and cutter must be the same type of object, either both bodies or both surfaces.
4. Mouse over the surface to see the regions created by the cut.
Because this option can create a large number of regions, we recommend using this option along with
the Merge When Done option to quickly merge all remaining regions when you click another tool or press
Esc to finish using Combine.
5. Click the region you want to delete.
Example
Using two surfaces as the cutter, when the surfaces can't be merged outside of the region where they intersect
the target. The two surfaces are merged to create a cut in the target.
• "Fast mode" automatically activates tool guides and moves you through the workflow. This predictive mode
allows you to box-select multiple cutters to add even more efficiency.
You can select a body or surface from the Structure tree as the target and a plane or patterns of planes from
the Structure tree as the cutter. When selecting patterns of planes as a cutter, you can also use Shift-Select
or box select to select specific planes within the pattern.
Note: Select a face with the Select tool, then select the Split Body tool to cut the body with the face.
If you need to make multiple cuts on the same target body, manually click the Select Cuts tool guide to make
it sticky before step 5.
Use the Create Split Surfaces option to create surfaces at the intersection of the target and cutter.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Target tool guide is active by default. When this tool guide is active, click to select the
body to split.
The Select Cutter tool guide is active by default. When this tool guide is active, click to select the
face you want to use to cut the body.
The Select Cuts tool guide activates when the Local Slicing option is selected. Possible cuts are
highlighted where the plane intersects the body. Mouse over the cuts to highlight them for selection.
The Select Regions tool guide activates once you once the body is cut by the face. When this tool
guide is active, mouse over the target to see the regions created by the cut. The regions you can
delete are highlighted in red.
Options
The following options are available in the Split Body tool. Once you select the edge or face to pull, select
these options from the Options docking panel, or right-click and select them from the mini-toolbar:
Merge when done Select this option to merge all touching bodies or
surfaces when you exit the Split Body tool. Hidden
objects are not merged.
Extend faces Extends the selected cutter face to cut through the
target body.
Local Slicing Select this option with the Select Cuts tool guide to
choose specific cuts made by a plane passing through
the entire body, including those with a cylindrical
surface. To Create split surfaces
Example
Tip: You can use the Tab key to cycle through the tool guide options, or with the pointer over the selected
face, cycle through the dimensions.
4. Click to select the face, plane, or edge you want to use to split the selected face. You can select multiple
faces and use box select.
You can hold Shift and hover over an edge while selecting the cutter points. The midpoint on the edge
will be marked with a yellow ball in parentheses. The x and y dimensions will emanate from that point.
5. The Select Results tool guide remains active until there is only one split line remaining, so you can
remove all but one split line without reactivating the tool guide
Example
Examples
Previewing edges that can be created using the Select Cutter Point and Select Two Cutter Points tool guides
Splitting multiple faces with the Select Two Cutter Points tool guide
5. The Select Results tool guide is now active, so you can click edges that you don't want to keep, as shown
on the left of the image below. The result after the two straight edges have been removed is shown on
the right.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Target tool guide is active by default. If you did not pre-select the target face or surface,
you can select it from within the Split tool using the Select tool guide. Ctrl+click multiple surfaces
or solid faces in the same plane to split them all.
Use the Split Edge tool guide to split edges, curves, or beams.
The Select Cutter Face tool guide activates once you select a target. When this tool guide is active,
click to select the face or surface you want to use to create an edge on the target.
The Select UV Cutter Point tool guide activates once you select a target. Mouse over an edge to
preview the new edges that will be created. Click to create the edge on the selected face. You can
mouse over an edge with this tool guide to display and edit the length along the edge, and the
percentage of the edge that is between the first point and the end point.
The Select Perpendicular Cutter Point tool guide activates once you select a target. Select an
edge to preview where the perpendicular split will be made. Click to create the edge on the selected
face. The face is split perpendicular to the edge you select.
The Select Two Cutter Points tool guide activates once you select a target. Click to select the
first point on an edge, then mouse over another edge to preview the new edge that will be created.
Click to create the edge on the selected face. The shortest line is drawn between the two points.
You can mouse over an edge with this tool guide to display and edit the length along the edge, and
the percentage of the edge that is between the first point and the end point.
Select the Select Results tool guide, then click newly created edges to remove any edges you
don't want to keep.
Options
The following option is available in the Split tool:
The projection preview is shown in purple, and will be updated based on the options and tool guides you
use.
6. Click the Complete tool guide or press Enter to project the edges.
Projecting points
Sketched 3D Points can also be projected onto surfaces using the Project tool. The projected points are
created as Datum Points so that they can be pinned.
In the example below, points were sketched to trace out the shape of a mouse button and then projected
down onto the top surface of the mouse. The workflow is the same as projecting Faces, Surfaces, Curves,
Edges, or Note Text.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
Project through solids Project the edges on all faces through the entire solid
instead of just the faces closest to the object you
project.
Project silhouette edge Projects the outline, or silhouette, of a part. You must
set the direction using the Select Direction tool guide.
Extend projected edges Extend the projected curves to the edge of the face(s)
they are projected on.
Extend target faces Extend the target face when the projected face is
larger than the target. See the example below.
Examples
Projecting a sphere onto a planar face. Because a sphere has no edge to project, you must choose Project
silhouette edge in the Options panel.
Projecting an edge with the Extend target faces option enabled. The rectangular face was chosen with the
Select Target Faces tool guide.
To insert a plane
1. Click Plane in the Create group on the Design tab.
2. Select one of the following:
3. (Optional) Click the Build Plane tool guide to select reference objects, then select a temporary (dotted)
plane to create the one that you want from the possible planes. See Inserting temporary points, axes,
and planes for detailed information about creating temporary planes.
4. An error message is displayed in the status bar if your selection does not define a plane.
Examples
• Outline: Set to Automatic by default. Automatic you see the outline of the plane. If you change to No
Outline, the plane is invisible unless selected.
• Setting planes to No Fill and No Outline is useful when dimensioning parts. It is easier to see annotations
when planes are less visible.
• Clipface: Sets the Clipface color override for each clipping plane in the design window. It does not change
the color of the plane itself, just the color of the face the plane is touching.
To insert an axis
1. Click Axis in the Create group on the Design tab.
2. Select one of the following:
3. (Optional) Click the Build Line tool guide to select reference objects, then select a temporary (dotted)
line to create the one that you want from the possible axes. See Inserting temporary points, axes, and
planes for detailed information about creating temporary lines.
Examples
To insert a point
1. Click Point in the Create group on the Design tab.
2. Select a point, vertex, or location on a face, surface, curve, or edge.
World Origin coordinates are shown for selected Datum Points in the Status Bar.
Points can be Patterned in the Move tool and Linear and Circular Pattern tools.
Points can be dragged and dropped in the Structure Tree.
Move to New Component and Move Each to New Component work for selected Points.
To insert an origin
1. Click Origin in the Create group on the Design tab.
2. An origin is previewed attached to the cursor.
3. Move the cursor to position the origin. The origin will adjust its orientation based on the type geometry it
is on.
4. Click to place the origin.
3. Select the Origin tool in the Insert ribbon group to insert an origin.
The origin appears in the Design window and in the Structure tree.
Example
Alt+selecting an origin when creating a new component. The image on the left shows the World Origin and
an origin created on the solid. The image on the right is the component opened in a new design window with
the world origin in the location it was placed on the object.
• The Datum Plane, Line, and Point tools are sticky (they stay on until you enter another tool) like normal
tools.
• If any of a Pinned Datum's references are deleted, the system forces the datum to be unpinned. The datum
will not be placed with respect to the remaining references. This applies to Planes, Lines, and Points.
• Datum Planes, Lines, and Points that are constructed exclusively from other pinned datums become pinned
by default. For example, a datum axis will be pinned by default if it is constructed from a point pinned to a
face.
• The Move handle is disabled when all selected objects are pinned datums (axes, planes). Since they are
pinned, these objects cannot be Moved. If unpinned datums, or other objects, are included in the selection,
the Move handle is enabled, but the pinned datums will not Move. To allow copying, the Move handle
becomes enabled when the Ctrl key is pressed.
Pinned Planes
• In the graphics area, Pinned Datums are also given a green color and they have their corners rounded.
The image here shows the plane selected to emphasize the color.
• The pinned datum Reference is also highlighted when the plane is selected.
• If any of the pin references are deleted, the plane is automatically unpinned.
• You can NOT pin datum planes created from temporary references (using ALT+SHIFT.)
• Only Datum Planes that are NOT moved from their original position can be pinned. Planes moved away,
and then back to their creation references, CANNOT be pinned.
• Planes created using the Build Plane tool guide cannot be pinned. The references used in creating these
planes are temporary and are not remembered outside of the tool.
Pinned Axes
• Un-pin a Datum Line if any of the references are deleted.
• Pinned axes are given a green color to distinguish them from normal axes.
• Pinned Axes attached to pinned datum points on faces will adjust when the faces are edited with Tweak
Face, Pull>Offset, Move, Bend, etc.
• Axes created using the Build Line tool guide cannot be pinned. The references used in creating these
planes are temporary and are not remembered outside of the tool.
Pinned Points
• Currently pin to an existing point/vertex, or to the midpoint between two other points.
• Face and Edge point connections have been added.
• You can now box-select Points
• Pinned Datum Points now store their latest location to ensure proper placement if the pin reference becomes
invalid by deletion or geometry change.
• 3D Datum Points can now be moved with the Move tool if they are not pinned.
• When you Bend a face that has pinned datum points, the points follow the face at a well-chosen location.
Two points 2D and 3D: A midpoint between two points and a bisecting line
Two parallel lines or edges A line midway between two lines A line midway between two edges
(2D) and planes that intersect the edges
and the line (3D)
Two parallel planes (not applicable in 2D) A plane midway between two
planes
Two non-parallel lines, edges, or Two bisector lines and the An axis between the two points at
axes intersection point (2D) the closest approach between each
other, and a point and a midplane
at the middle distance along that
axis (3D)
Two non-parallel planes (not applicable in 2D) Two bisecting planes and the edge
where the planes intersect
Three planes (not applicable in 2D) The point where the three planes
intersect
A conical face and its axis (not applicable in 2D) The point where the conical face
would come to a point
A line or edge and a point that is 2D and 3D: Axis from the point normal to the edge and a second axis
not in line with the line or edge parallel to the edge through the point
An axis and an intersecting face or (not applicable in 2D) The point at the intersection of the
surface axis and the plane of the face
A curve and an intersecting face or (not applicable in 2D) The points where the face would
surface intersect the curve, and the axes
that pass through the points, are
tangent to the curve, and are on
the same plane as the curve. One
point and axis are created if the
face would only intersect the curve
at one point.
A point and a face or surface (not applicable in 2D) Plane that is tangent to the face
and a point that is normal to the
axis from the face to the point
A point and a line or edge 2D and 3D: A plane through the line or edge, or a plane that is normal
to the plane that goes through the point. If a line is chosen at a particular
point, then that location on the line can also be used as a point
reference.
(2D and 3D produce the same
result, shown on the right)
A line or edge and a planar face 2D and 3D: Planes that are perpendicular to the face and go through
the line or edge.
(not applicable in 2D)
For through-all cuts, the preview is on the plane closest to the direction reference. For blind cuts, the preview
is on the face of the selected pattern leader.
You can also create one-dimensional linear patterns on cylindrical faces as long as the pattern direction is
either the cylinders axis or parallel to the axis.
In Discovery Live, any pattern member can be used to modify the pattern after you create it. If the change
cannot be made to all pattern members, the member that cannot change is still part of the pattern.
When you select a member of a pattern, you will see fields for the pattern count and distances relative to the
member you have selected. Press Tab to move among the dimension and count fields.
• Icons next to the pattern's dimensions and counts show which will be changed if you change the value of
the highlighted field. The closed lock indicates that a dimension won't change and the open lock shows
you it will change. You can override a lock on a dimension by clicking its icon to toggle it between locked
and unlocked.
• Dimension or count line placement, arrows, and value fields show you how the pattern will change if you
change the value of a field.
• Your selection determines how changes to the distance and count affect the pattern's position. If you select
one member of the pattern, the change is centered on that member. If you select all pattern members, the
change is centered on the entire pattern, with the distance between members locked by default. You can
control which direction the pattern will grow based on which member you select and which count or distance
you change.
• Changing a pattern count in one direction does not change the distance between pattern members. Instead,
the overall distance of the pattern will change. This is indicated by the closed lock icon.
Note: Patterns of sketch entities and 3D curves are no longer patterns when they change into another form,
such as a surface or solid. For example, if you pattern a C-shaped curve, then it will remain a pattern when
you switch from sketch mode to 3D mode. But if you close off the curve to make a box before you switch to
3D mode, then the boxes will become surfaces and will no longer be a pattern.
Note: To quickly increase or decrease the number of pattern members, press Tab until the count field is
highlighted, then hold the Alt key while you press the up or down arrow.
To move a pattern
If you move a member at one end of a pattern, the member at the opposite end is anchored and the
pattern is skewed:
If you anchor a different member than the member opposite the direction you are moving, Move skews
the pattern.
If you have a linear pattern in a radial direction and you move an interior member without setting an anchor,
then the entire pattern shifts in the selected direction
Use the Up To tool to move a pattern member up to another face or edge. Pattern dimensions (such as
Count and Length) display as expected.
Examples
Rectangular pattern
Changing spacing between pattern members changes the pattern's overall length when the length field isn't
locked.
A pattern of sketch objects is no longer a pattern when you switch to 3D mode and the sketched objects are
converted to surfaces.
Sketch curve patterns can propagate in two dimensions. The pattern above contains three squares in the X
direction and two squares in the Y direction.
You can create circular patterns on cylindrical faces, both around the face and along the axis.
In Discovery Live, any pattern member can be used to modify the pattern after you create it. If the change
cannot be made to all pattern members, the member that cannot change is still part of the pattern.
When you select a member of a pattern, you will see fields for the pattern count and distances relative to the
member you have selected. Press Tab to move among the dimension and count fields.
• Icons next to the pattern's dimensions and counts show which will be changed if you change the value of
the highlighted field. The closed lock indicates that a dimension won't change and the open lock shows
you it will change. You can override a lock on a dimension by clicking its icon to toggle it between locked
and unlocked.
• Dimension or count line placement, arrows, and value fields show you how the pattern will change if you
change the value of a field.
• Your selection determines how changes to the distance and count affect the pattern's position. If you select
one member of the pattern, the change is centered on that member. If you select all pattern members, the
change is centered on the entire pattern, with the distance between members locked by default. You can
control which direction the pattern will grow based on which member you select and which count or distance
you change.
• Changing a pattern count in one direction does not change the distance between pattern members. Instead,
the overall distance of the pattern will change. This is indicated by the closed lock icon.
• Circular patterns are anchored at the opposite end by default when you move one end.
• In patterns of patterns, associations of children of the first pattern are maintained. An example is shown
below. The height of all the bosses is changed by changing one. You can do this by using the Move tool
to pull up, adjusting the height.
• Patterned curves can now be moved. Previously, you could move one of the members and the rest would
not follow. The example on the right shows the previous behavior. The line on the left was used to create
a six member pattern. When the line is later moved, the other members do not follow.
• Pattern dimension display now remains when you enter the Move tool. Previously, the pattern dimensions
disappeared and only the faces were displayed. This led to confusion about what was selected for the
Move. The images below show the new, correct behavior.
Note: Patterns of sketch entities and 3D curves are no longer patterns when they change into another form,
such as a surface or solid. For example, if you pattern a C-shaped curve, then it will remain a pattern when
you switch from sketch mode to 3D mode. But if you close off the curve to make a box before you switch to
3D mode, then the boxes will become surfaces and will no longer be a pattern.
To create a single radial pattern, set the Pattern type to Two-dimensional and enter a Circular Count of
1.
Note: To quickly increase or decrease the number of pattern members, press Tab until the count field is
highlighted, then hold the Alt key while you press the up or down arrow.
To move a pattern
Use the Up To tool to move a pattern member up to another face or edge. Pattern dimensions (such as
Count and Length) display as expected.
1. Assemble a component to some geometry that is a pattern member using the Align, Tangent, or Orient
tools.
2. Right-click the Assembly Condition in the Structure Tree and select Update Components on Pattern.
The components will be propagated to the pattern, as shown below.
5. Select the Create Pattern tool guide, or press Enter, to complete the pattern.
When the pattern is previewed, any members which cannot be created are shown in red. Members that can
be created are shown in blue.
In Discovery Live, any pattern member can be used to modify the pattern after you create it. If the change
cannot be made to all pattern members, the member that cannot change is still part of the pattern.
Grid Patterns
Grid uses the X and Y Offset values to produce a simple grid pattern.
Offset Patterns
Offset uses the X and Y Offset values to produce a grid but also offsets alternate rows.
Skewed Patterns
Skewed allows you to get a tighter nesting of pattern members using individual X and Y offsets for rows and
columns.
To move a pattern
If you move a member at one end of a pattern, the member at the opposite end is anchored and the
pattern is skewed:
If you anchor a different member than the member opposite the direction you are moving, Move skews
the pattern.
If you have a linear pattern in a radial direction and you move an interior member without setting an anchor,
then the entire pattern shifts in the selected direction
Use the Up To tool to move a pattern member up to another face or edge. Pattern dimensions (such as
Count and Length) display as expected.
1. Assemble a component to some geometry that is a pattern member using the Align, Tangent, or Orient
tools.
2. Right-click the Assembly Condition in the Structure Tree and select Update Components on Pattern.
To create a shell
1. Click the Shell tool in the Create ribbon group on the Design tab.
Mouse over the solids in your design to highlight the faces that could be removed.
2. (Optional) Enter a value into the dimension field to change the thickness of the shell.
Enter a negative number to create the shell thickness from the outside of the solid.
3. Select the face you want to remove.
The face is removed and a shell is created. The baseline of the offset is shown in blue. If you did not
change the thickness, the default thickness is set by the minor grid spacing.
4. (Optional) Continue clicking to remove additional faces.
To edit a shell
Right-click the shell to change its thickness.
Tool guides
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Geometry
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Remove Faces tool guide is active by default. Select a face of the solid to remove it and create
a shell. Ctrl+click to remove multiple faces.
If you create a shell, then add a protrusion onto it, you can extend the shell through the protrusion by
clicking the More Shell tool guide, then clicking the newly added protrusion.
The Complete tool guide creates the shell and reactivates the Remove Faces tool guide so you can
create another shell.
Examples
Adding and changing a rounded edge on a shelled or offset part changes the inside faces.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Example
An offset relationship between two cylindrical faces causes both to change when you change the diameter
of either cylinder
To mirror an object
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Geometry
1. (Optional) Create the plane you want to use as a mirror using the Insert Plane tool and position it with the
Move tool.
Options
• Merge mirrored objects: When you use a face as the mirror plane, or when the mirror plane lies on a face
of the source object, the two mirrored objects will be merged. Deselect this option to make a new object,
as shown below.
• Create mirror relationships: If you deselect this option, only the geometry is created and not the mirror
relationship. Changes to either object will not be reflected in the other, as shown below.
You can create a mirror plane between two symmetrical faces in your design.
You can create mirror relationships by finding similar faces on the other side of an existing mirror.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Mirror Plane tool guide is active by default. Select a face or plane to use it as a mirror. (You
can also use this tool guide to select another mirror plane to use if one is already selected.
The Mirror Body tool guide activates automatically once you select a mirror face or plane. Mouse
over the solids in your design to preview the solid that will be created by the mirror. Click a solid to
mirror it.
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Geometry
Once you select a face or plane to use as a mirror, use the Mirror Face tool guide to select the
faces you want to mirror. Mousing over the faces before you click them previews the face that will
be created by the mirror. Click a face to mirror it.
The Mirror Component creates a left-hand transform and does not create a mirror relationship
between the two components or subassemblies.
The Setup Mirror tool guide can be used any time to create a mirror plane between two faces.
Only those two faces will be affected by the mirror. To create a relationship among many faces,
Ctrl+select faces and then select a mirror plane to auto-detect identical faces equidistant from the
mirror plane.
Use the Remove Mirror tool to remove the mirror relationship between faces. You can select to
faces with a mirror relationship, or use box-selection to select any number of mirrored pairs.
Examples
A mirrored solid with a pattern of features is updated when the count is changed from 7 to 5 on one side.
Mirroring a sketched circle. Modifying the circle does not change the geometry of the mirrored circle.
Mirror associations are maintained in the Pull tool using the Copy Edge and Extrude Edge options. The
behavior for Copy Edge is on the left and Extrude Edge is on the right.
A mirrored surface body that becomes a closed body after the mirror now becomes a closed body. Start with
a solid body, detach a face to make two surface bodies, and create a plane at the opening.
Mirror the surface body to see a solid body with the detached surface in the mirror plane.
12.4.7. Bodies
This section contains the following topics:
The equation is constructed in the Options panel. The image below shows the equation for the Helicoid
shown above.
You can enter an equation in the input fields for X, Y, and Z is for 3D equations.
Clicking the icon to the right of the X, Y, or Z input fields opens an editor for more complex equations.
Use the Show UV grid option to display a grid on the surface and adjust the grid density using the dropdown
slider. The grid helps visualize the surface contours.
Use the Equation tool in the Design tab to create 2D curves based on mathematical equations.
2. (Optional) Click the Select Origin tool guide and select an equation origin
3. Choose an equation from the Curve Types dropdown list in the Options panel
4. Edit the equation as needed in the Options panel
5. Click Complete to create the equation surface
2. (Optional) Click the Select Origin tool guide and select an equation origin
3. Choose Custom in the Curve Types dropdown list in the Options panel
4. Enter the equation in the input panels
5. To create a Parameter to use in the equation enter it in square brackets "[ ]"
• For example: [L]
• The parameter is added to the Parameters list in the Options panel
6. Click Complete to create the equation surface
To edit an equation
1. Click the Equation tool in the Design tab
4. (Optional) Click the Select Origin tool guide and select a different origin
5. Edit the equation as needed in the Options panel
6. Click Complete to create the equation surface
Name Description
Abs Returns the absolute value of a specified number
Acos Returns the angle whose cosine is the specified
number
Asin Returns the angle whose sine is the specified number
Atan Returns the angle whose tangent is the specified
number
Cos Returns the cosine of the specified angle
Sin Returns the sine of the specified angle
Sqrt Returns the square root of the specified number
Tan Returns the tangent of the specified angle
Helicoid Paraboloid
To draw a cylinder
1. Click Cylinder in the Body group of the Design tab.
2. (Optional) If you want to dimension the first end point of the axis, press Shift and hover the mouse over
a line or point to create a dimension relative to that line or point.
3. Click or press Enter to set the first end point of the axis.
4. (Optional) Dimension the axis.
5. Click or press Enter to set the other end point of the axis.
By default, the axis is dimensioned to its first end point. You can also press Shift and hover the mouse
over another line or point to create a dimension relative to that line or point.
6. (Optional) Dimension the cylinder's diameter.
7. (Optional) Select options from the Options panel, or right-click and select them from the mini-toolbar.
8. Click or press Enter to set the diameter of the cylinder.
Options
The following options are available in the Cylinder tool.
Examples
Using the Near-side body only option to add cylinder material only on the near side of a thin placement wall
Creating a swept pipe with the Cylinder tool, then using Fill on the spherical joint to create a sharp corner
To create a sphere
1. Select the Sphere tool from the Body group of the Design tab.
2. (Optional) Click No Merge in the Properties panel if you don't want the sphere merged with existing bodies.
3. (Optional) Click Cut in the Properties panel to remove material from existing bodies where they overlap
the sphere.
4. Click to set the center of the sphere and the plane in which the sphere's radius is dimensioned.
As you move the mouse, you can see a preview of the sphere. Sphere creation works best when you
move the cursor in the x-y direction of the plane indicated by the first click.
5. Click to set the radius of the sphere.
2. Select the Sphere tool from the Body group of the Tools tab.
A sphere is created that minimally covers the selected faces and/or edges.
Options
The following options are available in the Sphere tool.
Examples
Using the Near-side body only option to add sphere material only on the near side of a thin placement wall
Selecting faces and clicking the Sphere tool to create a sphere, then clicking the Sphere tool multiple times
to enlarge the selected sphere
12.4.8. Dimensions
You can dimension every element in your design, from lines in sketches to faces of solids. In Discovery Live,
dimensions are not constraints. Rather, they are tools for precise control during the creation or modification
of a design. In Discovery Live, if you do want to save a dimension with your design, use the Ruler Dimension
option when pulling or moving. You can save the ruler dimensions as Groups for later edits.
Whenever dimension fields appear, you can press the spacebar or click on them to enter a value, and press
Tab to switch between fields.
You can use mathematical expressions in a dimension.
1. Press the spacebar (or just type) to enter a value in the highlighted field.
2. Press Tab to switch between dimension fields.
3. Repeat step 2 until you have entered all the dimensions.
4. Press Enter to accept the values and return to sketching.
The dimensions persist until you select another tool or begin drawing another sketch object.
To dimension the start, end, or middle point of a sketch line from another
point in your sketch
1. Hover the mouse over the point from which you want to dimension.
2. Press Shift.
As you move your mouse around the sketch grid, a dimension will appear from the point you indicated to
the mouse location.
3. Press the spacebar (or just type) to enter a value in the highlighted field.
4. Press Tab to switch between dimension fields.
5. Repeat step 4 until you have entered all the dimensions.
6. Press Enter to accept the values and place the point that begins or ends your line.
12.4.9. Detaching
You can detach individual pieces of a sketch, or detach objects or faces in 3D. You can detach protrusions
to move them with the Move tool's Detach First option.
To detach in 2D
Alt+drag with the Select tool to detach the selected item when sketching. Use the 2D Move tool to detach
items and move them.
To detach in 3D
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Geometry
To detach a cylinder
1. Click the Select tool in the Edit ribbon group.
2. If you want to detach a cylinder, Ctrl + click the cylinder surfaces to select them.
3. Right-click the object and select Detach from the context menu.
Grid Determine how the sketch grid and the geometry above or below the grid is displayed
Display Display or hide tools in the Design window.
12.5.1. Views
This section contains the following topics:
Compared to the isometric view, the trimetric view orients your design so that the front face is angled slightly
towards you and less of the top is shown. The isometric view is on the left and the trimetric view is on the
right.
Compared to the isometric view, the trimetric view orients your design so that the front face is angled slightly
towards you and less of the top is shown. Compare the two views in the image below. The isometric view is
on the left and the trimetric view is on the right.
To select a view
Select the view you want from the View tool menu in the Orient ribbon group.
When you hover over a view name in the list, a preview of the view is displayed.
If you have Animate changes to view projection selected in the Advanced Discovery Live options, the
change in view state is animated.
If the object is already oriented head-on, then it will rotate 90° counter-clockwise or it will rotate so it is
square with the Design window, like this:
• Click, drag, and release a plane, point, cone, torus, curve, or edge to throw it up, down, left, or right.
If the object is not oriented head-on, then it will rotate so the face you click is viewed head-on and square
with the Design window, like this:
If the object is oriented head-on, it will rotate 90° in the direction you drag, like this:
• Click anywhere in empty space to rotate the view 90° counter-clockwise, like this:
Orient modes
When you click the Spin, Pan, and Zoom tools, they stay enabled until you click them again, press Esc, or
click another tool.
You can undo and redo views using the Previous View and Next View tools on the status bar.
You can also use the left and right arrow keys, or any system-defined browser forward or back method such
as special keyboard buttons.
If you double-click a face while using the Spin tool, the face is zoomed so that it fills the design window.
You can also switch to the Zoom tool temporarily by holding down the Ctrl key while turning the mouse
wheel.
While holding Ctrl to Zoom, you can use the LMB or the mouse wheel for zooming in and out.
Orientation Shortcuts
An orientation indicator is located in the lower left corner of the Graphics window. You can use it to snap to
views and rotate the view.
Click on an axis or one of the colored balls to snap the view to snap that axis normal to the screen. The balls
are the intersection of an axis on the opposite side of the block from it's label. The image below shows the
result of clicking on the Z-axis.
You can also drag on the arrow to rotate the view. As you drag, the view rotates in 5° increments. To rotate
smoothly, press and hold the Shift key while dragging.
You can see the difference by orienting the World Origin with the Z-axis horizontal.
Cursor movement Left-to-Right spins the model only about the Z-axis
Cursor movement Up-and-Down Also spins the model only about the Z-axis
A combination of both movements Also spins the model only about the Z-axis
To pan
1. Select the Pan tool from the Orient ribbon group or status bar.
2. Drag to move your design around the Design window.
If you double-click a face while using the Pan tool, the face is zoomed so that it fills the design window.
You can also switch to the Zoom tool temporarily by holding down the Ctrl key while turning the mouse
wheel.
Note: When working in any tool, Shift+click the middle mouse button and drag to move your design.
In Discovery Live Options, you can add panning scroll bars to the Design window. Go to Popular Options
and check the Show scroll bars in the design window option ON.
1. Select the Zoom tool from the Orient ribbon group or status bar.
2. Click where you want to center the zoom.
3. Drag down to zoom into your design; drag up to zoom out.
You can also use the scroll wheel to zoom in and out.
Note: When working in any tool, Ctrl+click the middle mouse button, then drag up and down to zoom. You
can also press Ctrl+ or Ctrl- to zoom in or out a preset amount.
While holding Ctrl to Zoom, you can use the LMB or the mouse wheel for zooming in and out.
To zoom the design or a selected face or edge to fit the Design window
Select Zoom > Extents or press Z.
The design or selected face or edge is zoomed so that it fills the Design window. When working with a drawing
sheet, it will fit the drawing sheet to the Design window. If you resize the Design window, the design will also
be resized until it again fills the Design window.
Your design rotates 90 degrees counterclockwise and the Rotate tool icon changes to . Clicking the Rotate
tool will continue to rotate in the counterclockwise direction.
Select Rotate > Rotate 90 Clockwise to rotate your design in the clockwise direction and set the Rotate
tool to rotate clockwise.
12.5.3. Styles
This section contains the following topics:
To remove color overrides and return the object to the layer color and
transparency
1. Select one or more solids, surfaces, faces, curves, or components in the Design window or Structure tree.
You can select a body by selecting one of its faces or edges, then selecting Body as the Target.
If you select a component, the color of all of the component's children will be changed.
2. Click Color in the Style group and select Remove Color Override.
Deselect so neither override is selected if you want to use the object's transparency setting.
Note: If any subset of the body's faces is made transparent, Style Override is disabled, because there
is a mix of opaque and transparent faces.
2. Open Color in the Display tab and set the Transparency for the selected face.
3. Review the properties for the selected face. By default, the Style property will be By Color, By Style so
the Body Style overrides the Face style and the Transparency is overridden.
4. Open Style Override in the Display tab and note that Opaque is the active Body Style.
The default layer color for new documents can be set in the Appearance section of Discovery Live Options.
Layers are especially useful when you want to hide annotation planes.
Sheet metal parts have a set of default layers when the part is in an unfolded state. They are:
• Dimension
• Bend Lines Up
• Bend Lines Down
• Bend Dimensions
• Forms
To create a layer
Right-click in the Layers panel and select New.
This layer becomes the activate layer. Any objects created are automatically placed on this layer.
To rename a layer
Right-click the layer in the Layers panel and select Rename or click the layer name and slowly drag to the
right.
Layer0 cannot be renamed.
To delete a layer
Right-click the layer in the Layers panel and select Delete.
Layer0 cannot be deleted.
To activate a layer
1. Right-click a layer to open the context-sensitive menu.
2. Choose Make Active.
3. New objects created are assigned to the active layer.
To set the visibility of layout lines and imported, DWG and DXF lines
Select Solid or Hidden from the layer's line drop-down in the Layers panel.
You can override the layer color for solids, surfaces, faces, or curves. See Applying colors to design elements.
• Enhanced Shaded: Solids and surfaces are displayed as three-dimensional, shaded objects. The
shading represents the exposure of the scene to ambient lighting, with shadows and highlights to improve
rendering.
• Wireframe: Only the edges of objects are displayed. The wireframes are the same color as the edges.
• Hidden Line: Objects are displayed as wireframes with hidden lines displayed in a light gray.
• Hidden Line Removed: Objects are displayed as wireframes and hidden lines are not shown.
All objects in the Design window will be displayed in the style you select.
In the image set below, Regular display mode is shown on the left and Quick Rendering mode is shown
on the right. Regular mode uses a single light source, while quick rendering mode uses multiple lights and
reflects a background of sky and clouds on surfaces to give them depth and interest:
• Silhouette: Display the lines that indicate the silhouetted edges of all curved surfaces. This option
affects only Wireframe, Hidden Line, and Hidden Line Removed graphics styles.
• Mesh: Display facet edges on an STL model. You can toggle the display of internal mesh edges and
open meshes edges on boundaries. You can sketch on the mesh object and your sketch tools will snap
to the facets.
• Soft: Display the soft edges of imported SketchUp models. This option is ON by default.
You can select a component in the Structure tree as the target for the Style Painter tool. The color and
transparency are applied to all solids in a component. You cannot select a component as the source object,
and only the solids in the target component are changed.
In the example below, the red part is semi-transparent and has blue edges. The style from the red block was
painted to the green block and to the note. The color, transparency, and edge color of the red block was
copied to the green block. Only the color of the red block was copied to the note, because a note doesn't
have transparency or edge color.
12.5.4. Flythrough
Flythrough is a display mode intended to give you the impression you are inside the model looking around.
When setting up a flythrough mode, typically the screen is split with one viewport to show the camera position
and one for flying through.
3. In the Flythrough viewport, spin and zoom to fly through the model
• MMB positions the spin center where you clicked the MMB
• MMB+Alt rotates around the Camera position
• Attaching the Target End and then moving the Camera End linearly is like walking around while keeping
the camera fixed on the target
8. The camera follows the curve and the view direction moves accordingly
Right-click a plane and select Clip with Plane. To restore the view of your design, right-click the plane and
select Clip with Plane again.
Planes, axes, and annotations are not clipped.
Examples
Fading the scene below the grid makes it easier to see when you sketch in section mode.
To customize the tools displayed while you are working with your design
Discovery Live offers the following tools on the Display ribbon group on the Display tab to assist you while
creating, editing, and detailing your designs:
• Check the World Origin box to display the axes that set the default orientation of the design in the Design
window.
• Check the Spin Center box to mark the center of the spin when using the Spin tool. (This is the same as
the Show Spin Center Discovery Live option.)
• Check the Zoom Legend box to display the zoom legend in the Design window.
• Check the Lineweight box to change the line style to the thickness set by the Lineweight tool in the Style
ribbon group.
• Check the Face Highlight box to enable pre-highlighting of faces.
• Check the Face Spotlight box to show a spotlight attached to the cursor when passing over faces.
• Check the Body Glow box to enable highlighting for pre-selection and selection of bodies. This setting
applies to all windows.
• Check the Vertices box to show all vertices in the model. Vertices are not shown on closed periodic edges
(for example, on a cylinder). This setting works on a per-window basis; enabling it in one window has no
effect on other windows.
• Check the Body Interference box to show any bodies that are intersecting. This setting works on a
per-window basis; enabling it in one window has no effect on other windows.
• Check the Ambient Occlusion Only box to render the display with a diffuse, non-directional shading effect
that approximates how light should be shining on any specific surface based on the light source and, if
included, the environment. The shading represents the exposure of the scene to ambient lighting, for
example, interior surfaces of a model are typically more occluded and will appear darker than the exposed
outer surfaces. This option can be used when the Enhanced Shading option is enabled.
In the example, the image on the left is rendered with Ambient Occlusion and shows the shadows and
highlights that are missing in the image on the right.
• Check the Adjacent Entities box to display faint highlighting on adjacent faces when you hover over an
edge and on adjacent edges when you hover over a vertex. Scrolling the mouse wheel switches between
adjacent entities. This feature is useful in selecting the correct edge or face to extrude.
• Check the Layout Lines box to display sketch curves on layout planes.
• Check the Offset Baseline Faces box to display offset relationships with blue shading.
• Check the Standard Holes box display Standard Holes in blue. When unchecked, Standard Hole faces
display in the normal face color.
• Check the Lightweight Components box to display Lightweight components. This also has a flyout for
setting Lightweight component transparency.
• Check the Environment box to display according to the settings in the Appearance panel.
To display other workspace tools, modify the settings in the Popular Discovery Live options.
You can also display journal-related tools by checking the Show Journal Tab option in the Popular Discovery
Live options.
Examples
Hovering over an edge with Adjacent Entities highlights the faces shared by the edge
• Deselect the check box in the Structure tree to hide the object in the Design window. The object icon is
displayed in gray. You can also right-click an object in the Design window and select Hide (or select it in
the Design window and press Ctrl+H) to turn the visibility of the object off.
• Select the check box next to the object in the Structure tree to set the visibility of the object to the layer
visibility. If the layer is hidden, then the object will be hidden. If the layer is visible, then the object will be
visible.
If the layer visibility is on, the icon appears normally. If the layer visibility is off, the icon appears like the
Solid_LayerHidden icon in the figure above. You cannot work with hidden objects in the Design window.
Note: Shift+click and Ctrl+click multiple objects to work with them as a group.
2. Adjust the slider to set the opacity of the lightweight components in the Design window. All lightweight
components are displayed with this opacity.
Before dimming, the lightweight components appear slightly transparent and their edges aren't displayed.
After dimming, all components regardless of lightweight status, become dim except the selected lightweight
component.
12.6. Assemblies
This section contains the following topics:
12.6.1. Views
This section contains the following topics:
Compared to the isometric view, the trimetric view orients your design so that the front face is angled slightly
towards you and less of the top is shown. The isometric view is on the left and the trimetric view is on the
right.
Compared to the isometric view, the trimetric view orients your design so that the front face is angled slightly
towards you and less of the top is shown. Compare the two views in the image below. The isometric view is
on the left and the trimetric view is on the right.
To select a view
Select the view you want from the View tool menu in the Orient ribbon group.
When you hover over a view name in the list, a preview of the view is displayed.
If you have Animate changes to view projection selected in the Advanced Discovery Live options, the
change in view state is animated.
If the object is already oriented head-on, then it will rotate 90° counter-clockwise or it will rotate so it is
square with the Design window, like this:
• Click, drag, and release a plane, point, cone, torus, curve, or edge to throw it up, down, left, or right.
If the object is not oriented head-on, then it will rotate so the face you click is viewed head-on and square
with the Design window, like this:
If the object is oriented head-on, it will rotate 90° in the direction you drag, like this:
• Click anywhere in empty space to rotate the view 90° counter-clockwise, like this:
12.6.2. Parts
This section contains the following topics:
If your design includes multiple copies of an external component, making one of them internal does not
affect the other copies. Making another copy of the same external component internal creates a second
instance of the same internal component.
12.6.3. Assemble
This section contains the following topics:
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Click to replay
Note: You can use the Tangent tool to move objects without assigning assembly conditions. If the objects
belong to different components, uncheck Create conditions in the Assembly Options panel before moving.
Do it faster
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 897
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
Hold Ctrl and select the component that you want to move and the component that you want to remain
stationary, then click Tangent in the Assembly group on the Design tab.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Click to replay
Note: You can use the Align tool to move objects without assigning assembly conditions. If the objects
belong to different components, uncheck Create conditions in the Assembly Options panel before moving.
To align objects
1. Click Align in the Assembly group on the Design tab.
The Align tool guide is enabled by default.
2. Select an edge or face of the component that you want to move.
You can Ctrl-click to select multiple objects.
The Reference tool guide is enabled.
3. Select an edge or face of the component that you want to remain stationary.
The components align. You can control the alignment animation with the Animate Full Pull Advanced
Discovery Live option.
The constraint is added to the components in the Structure tree.
Note: The Align tool aligns objects within a tolerance of 0.1 mm. This tolerance cannot be modified.
Do it faster
Use the Select tool to click the component you want to move, then Ctrl+click the component you want to
remain stationary. Then click Align in the Assembly group on the Design tab.
2. Change the angle value in the Offset property in the Properties Panel.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Examples
Clicking on the Align assembly condition in the Structure tree highlights the faces.
Pulling one face of the aligned pair changes one object and moves the other.
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Click to replay
Note: You can use the Orient tool to move objects without assigning assembly conditions. If the objects
belong to different components, uncheck Create conditions in the Assembly Options panel before moving.
Do it faster
Hold Ctrl and select the component that you want to move and the component that you want to remain
stationary, then click Orient in the Assembly group on the Design tab.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Align tool guide allows you to select the component to move.
The Reference tool guide allows you to select the component to remain stationary.
Examples
Orienting two components that have an Align constraint on their axes turns the second part you select.
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Note: The Rigid tool is enabled when you select appropriate objects that belong to different components.
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Note: The Gear tool is enabled when you select appropriate objects that belong to different components.
The animated example below shows how anchoring different parts in the assembly affects the behavior of
the gears. First we turned the gray component without anchoring it or the rose components. Then we anchored
the rose component that is highlighted and turned the gray component. Watch the purple buttons on the rose
components to see the difference.
Load GearsExample.scdoc and try it yourself. Try turning on the anchor constraints in the gray or rose
components and then use Move to rotate a component.
Note: If you are using the online version of the help, the model will be downloaded as a zip file. You need
to save it to your disk and change the file extension from ".zip" to ".scdoc"
Examples
Click to replay
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Note: The Anchor tool is enabled when you select an appropriate object that belongs to a component.
To remove the anchor condition, right-click on the Anchor object under the component in the Structure tree.
When you move a component that has a mating condition, the Move handle is positioned at the constraint
and the axes that are constrained can't be moved. If the assembly constraints only allow movement in one
direction, then that direction will be automatically selected. For example, if you move a component with a
Center Axes assembly constraint, the Move handle is positioned on the axis and you can only move the
component in directions that will keep the axes aligned.
You can solve assembly mechanisms by changing ruler dimensions or annotation dimensions, and they can
be saved as groups for modification. The images below show movement of the SliderMechanism assembly
that is driven by a change to the annotation dimension.
12.6.4. Edit
This section contains the following topics:
12.6.4.1. Selecting
You can select vertices, edges, planes, axes, faces, surfaces, rounds, bodies, solids, and components in
3D. In 2D, you can select points and lines. You can also select circle and ellipse centers, the midpoints of
lines and edges, and the internal points and end points of splines.
You can select components and other objects in the Structure tree and use the Selection panel to select
objects in the same part that are similar or related to the object currently selected.
Objects that can't be selected are dimmed in the Design window.
Your selection list is shown in the status bar at the bottom of the Discovery Live window. Status bar labels
display both pre-selected and selected objects. Hover over the status message for a detailed list of what you
have pre-selected or selected, including primary and secondary (Alt+selected) objects.
Select modes
You can click the arrow on the Select tool to use the following optional modes:
• Using Box: Click and hold the mouse button while drawing a box in the Design window. If you draw the
box from left to right, all objects fully enclosed within the box will be selected. If you draw the box from right
to left, all objects touching the box will be selected.
• Using Lasso: Click and hold the mouse button while drawing a freeform shape. All objects fully enclosed
by the shape will be selected.
• Using Polygon: Click and move the mouse to draw a line, then click again to draw the next connecting line,
so that you create a polygon shape around the area you want to select.
• Using Paint: Click and hold the mouse button while highlighting adjacent faces and edges. All edges and
faces that you move the mouse over will be selected. Release the mouse button to finalize your selection.
• Using Boundary: Select faces or edges that define a boundary, click the Select Seed tool guide, and click
any object within the boundary. All objects from that seed object to the boundary are selected.
• Select Components: In this selection mode, as you hover over geometry, when you are over an object that
is in a component, that component will be pre-highlighted. This mode is set on a per window basis. It can
be On in one window and Off in another.
No matter which mode you use, the objects that will be selected are highlighted to preview your selection.
You can use the Selection filter to control what gets selected. To select or deselect all available filters, select
the All checkbox.
Note: If you entered the Design tab with sheet metal features selected, the Select tool will work as it does
in Sheet metal. Right click on the sheet metal part in the Structure tree and choose Suspend Sheet Metal in
the context menu.
To select
The most commonly used selection methods are:
• Click to select an object.
• Double-click to select an edge loop. (Double-click again to cycle through alternate loops.)
• Triple-click to select a solid.
• Drag (or select Using Box from the Select tool menu) to create a selection box.
• Press Ctrl+A to select all similar objects, such as bodies, faces, edges, or points on the same solid or
surface part. For example, if you have a sketch curve selected when you press Ctrl+A, then only sketch
curves will be selected.
• Hold Ctrl and select to add or remove items from the selection. Ctrl with box-selection toggles the selection;
Shift with box-selection adds to the selection.
• Hold Alt and select to create a secondary selection set.
Examples
Click once to select a face:
Detailed instructions
1. Select the Select tool from the Edit ribbon group.
2. Hover over the vertices, edges, faces, bodies in the workspace to preview the selectable items in your
design.
If multiple objects occur at your cursor location, use the scroll wheel or arrow keys to preview each one.
Click to select a vertex, edge, face, or body in 3D; click to select a line or point in 2D.
To select: Do this:
All the edges around a face or closed loop Double-click an edge or line. Double-click again to
select the next loop of edges. Repeat as necessary.
You can also right-click the edge or line and choose
one of the loop options in the Select menu.
When you repeatedly double-click outside surface
edges, the selection cycles through open loop,
tangent chain, and face loop, then repeats through
that list.
To select: Do this:
A depression Right-click inside a depression and select Select >
Depression.
One member of a pattern Right-click a pattern member and select Select >
Pattern Member.
All members of a pattern Right-click a pattern member and select Select >
All Pattern Members.
Anything partially in a selection box Click and drag from the lower right to upper left
when drawing a selection box.
The inverse of the current box selection Press and hold Ctrl while box-selecting to toggle
the selected state of the objects within the selection.
Objects that are behind other objects ("query Hold the Ctrl key and turn the mouse wheel.
selection")
If any object was part of a group selection used to perform an action, the other parts of the group are
highlighted when that object is selected. Click again to select the entire highlighted group.
When selecting within a view on a drawing sheet, you can only select those objects that are on the
cross-section plane, or that are within the boundary of a detail view. Box selecting in Sketch mode selects
only sketch lines. Box-selecting in Section mode selects only section lines.
(Optional) Ctrl+click and Shift+click to add or remove items from the selection set.
Ctrl+click to add or remove one item from the selection set. Shift+click to add everything between your
first click and the Shift+click to the selection. You can add or remove items both in the workspace and on
the Structure tree. You can also press Ctrl and drag to add the items within the selection box to the
selection.
(Optional) Alt+click to create a secondary selection set.
Hold down the Alt key while performing any of the other selection techniques (double-click, triple-click,
Ctrl, Shift) to create the second selection set. Alternate selections are shown in blue, and are used to
guide the actions of the Pull and Move tools.
To clear a selection
Click any empty space in the Design window or select Clear Selection from the Select tool menu.
• Vertex shared between two edges: Mousing over a vertex shades the edge that will be affected by an
action to the vertex if you select it. Turn the mouse wheel to switch between the edges.
• Face of a solid when only the edge is displayed (such as in a drawing sheet view): You can select the
face by turning the mouse wheel. The edge becomes a slightly thicker line when the face is highlighted.
• Edge loops: If Select edge loops using the mouse scroll wheel is selected in the Advanced Discovery
Live options, scrolling through edge loop choices pre-highlights the selection. Click on the pre-highlighted
edge loop to select it.
The up and down arrow keys work the same as the mouse wheel. Hover over the element you want to select,
and press the up or down arrow keys to "scroll" through the possible selections. This is useful if you are on
a laptop or when you use a mouse that doesn't have a scroll wheel.
For more information about selecting facets and the related tools, see Selecting Facets.
Tool guides
Within the Select tool, the following tool guide is available:
Options
The following options are available for sketches:
Maintain sketch connectivity Keep the connection between a sketch curve and
other curves that share its end points. If you deselect
this option and move a sketch curve, the curve will
move independent of other curves.
Cartesian dimensions Select a point in a sketch and then click this option
to see Cartesian dimensions from the point. Cartesian
dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it
shows you the X and Y distances from the origin.
When you select a point, the X, Y, and Z locations
display in the status bar.
Polar dimensions Select a point in a sketch and then click this option
to see Polar dimensions from the point. Polar
dimensions show you an angle and a distance from
the point you select. If you don't have a point selected,
it shows you the angle and distance from the origin.
• Lightweight Components
• Transparent Objects
The Smart option is enabled by default and whenever you switch to another tool.
When Smart is Checked, all filters are checked and cannot be unchecked. Within the defined area, only the
highest checked item in the filter list will be selected. This differs between Design Windows and Drawing
Windows as follows.
• In a Design Window: Body, Face, Edge, Sketch Curve, Annotation, Plane, Axis, Point, ...
• In a Drawing Window: Annotation, Sketch Curve, Body, Face, Edge, Plane, Axis, Point, ...
The images below show only the body being selected in the Design Window when Smart is Checked.
Uncheck Smart to select all object types checked in the filter list. The images below show that all items are
selected in the Design Window when Smart is Unchecked.
1. Click the arrow beneath the Select tool and click Using Box.
2. (Optional) Use the Selection Filter in the status bar to control what will be selected. See the
"Filtering your selection" section below for more detail.
3. Start drawing a rectangle in the Design window. Click and hold the left mouse button at one corner of the
area you want to box-select.
4. Hold the mouse button and draw a rectangle in the Design window.
• Draw the box from left to right to select only the objects that are fully contained within the box. The box
appears as a solid line.
• Draw the box from right to left to select everything in the box, even if it isn't fully enclosed by the box.
The box appears as a dashed line.
The objects that will be selected are highlighted as you draw the box.
5. Release the mouse button to complete the box.
The objects are selected when you release the mouse button.
Holding Ctrl while box-selecting toggles the selection. In the first image, the blue box is selected. After holding
Ctrl and box selecting, the blue box is deselected and the green boxes are selected:
Examples
1. Click the arrow beneath the Select tool and click Using Lasso, or click and hold in the Design window
to activate the radial menu and then select Lasso.
2. (Optional) Use the Selection Filter in the status bar to change the type of objects that will be selected.
The Smart option is enabled by default and whenever you switch to another tool. Select Smart to select
the highest checked item in the list that is found in the boxed, lassoed, or painted area. Drawing a box or
freeform shape selects objects in the following order:
• In a Design Window: Body, Face, Edge, Sketch, Annotation, Plane, Axis, Point
• In a Drawing Window: Annotation, Sketch, Body, Face, Edge, Plane, Axis, Point
Deselect Smart to select all the selected object types. Click to select or clear the types of objects you
want to select.
3. Start drawing a shape in the Design window. Click and hold the left mouse button at the spot where you
want to start drawing the shape.
4. Hold the mouse button and draw a shape in the Design window.
You can make multiple loops, like drawing a figure 8.
5. Release the mouse button to complete the shape.
The shape will be closed by a straight line between your starting and ending points when you release the
mouse button.
Everything except inserted images is selected when you release the mouse button.
Note: You can activate Lasso mode by holding the Alt key while the Select tool is active. This hotkey only
works when you are using the Select tool, and not when another tool is active.
Example
Example
want to change selection modes while the Pull tool is active, just click the arrow under Select. The Pull tool
will remain active.
This select mode enables you to select faces, edges, and sketch curves in the Design window by "painting"
faces and edges that are adjacent to each other. As you paint, objects are highlighted to help you see exactly
what will be selected.
In the animation below, paint mode is used with the selection filter to select only the edges of the lower box.
Edges are selected as the mouse moves over them. You can release the mouse button at any time to select
the highlighted faces or edges.
To select by painting
1. Click the arrow beneath the Select tool and click Using Paint, or click and hold in the Design window
to activate the radial menu and then select Paint.
2. (Optional) Use the Selection Filter in the status bar to change the type of objects that will be selected.
The Smart option is enabled by default and whenever you switch to another tool. Select Smart to select
the highest checked item in the list that is found in the boxed, lassoed, or painted area. Drawing a box or
freeform shape selects objects in the following order:
• In a Design Window: Body, Face, Edge, Sketch, Annotation, Plane, Axis, Point
• In a Drawing Window: Annotation, Sketch, Body, Face, Edge, Plane, Axis, Point
Deselect Smart to select all the selected object types. Click to select or clear the types of objects you
want to select.
3. Click on the first object you want to select and hold the mouse button.
4. Drag the mouse onto adjacent faces or edges that you want to add to the selection.
The objects that will be selected are highlighted as you move over them with the mouse.
If you hold Ctrl you can move the mouse over an object without selecting it, or move the mouse over a
selected object to deselect it.
5. Release the mouse button to complete the selection.
The objects are selected when you release the mouse button.
Example
Select faces to define a boundary and then select the seed object. All objects from the seed object to the
boundary are selected.
In this selection mode, as you mouse over geometry, when you are over an object that is in a component,
that component will be pre-highlighted.
Pre-highlighting while box-selecting shows just the component bounding boxes. Faces, edges, etc. are not
pre-highlighted.
4. (Optional) Select a category from the drop-down list to show only those objects with the selected
relationship.
Select All Types to display all the geometry related to your selection.
5. (Optional) If you turn off Automatically calculate power selection results in the Selection options page
of Discovery Live Options, then you must click to search for related objects in your design. Otherwise,
the search results are automatically displayed.
Related objects are displayed in the main area of the panel. Mouse over the objects in the list to highlight
those objects in the Design window.
6. (Optional) Set the Power Selection Relative Tolerance in the Selection options page of Discovery Live
Options to find items within a tolerance of the target size.
7. (Optional) Click a blue link to change that parameter in the search.
8. Click any number of the related objects in the list to add them to the current selection.
You can Ctrl+click to select multiple objects.
Selection categories
Selection categories are presented in the table below.
Block Selects blocks based on their Find all Free blocks that you Mapped, Swept or Free
volumes type: Mapped, Swept or Free want to convert to swept or
mapped blocks to get an all
(SCDM
hex mesh.
Only)
Bodies Bodies based on volume This power selection category All bodies with volume <=, =,
compared with the currently is especially useful when you or >= the volume of the
selected body. need to find and delete currently selected body.
multiple, small items in a
design, such as fasteners.
Bodies Finds bodies that have not Finds bodies that have still not All unmeshed bodies
Mesh State been meshed. been meshed so that you can
mesh the remaining bodies.
(SCDM
Only)
Bodies Finds bodies that have similar All bodies with element size =
with Mesh mesh options defined on them. x
Options
(SCDM
Only)
Edges with Find edges that have mesh Find all edges that have the All edges with divisions = x
Mesh Size sizing controls defined on same number of divisions
All edges with mesh control
Controls them. assigned to control the mesh
flow.
(SCDM
Only)
Face with Find faces that have a match Faces with match control
match control defined on them.
control
(SCDM
Only)
Faces with Find faces that have a All faces with Boundary Layers
Boundary boundary layers control defined Control
Layers on them.
Control
(SCDM
Only)
Faces with Find faces that have a mapped All faces with mapped mesh
Mapped mesh control defined on them. control
Mesh
Control
(SCDM
Only)
Faces with Find faces that have mesh All faces with element size = x
Mesh Size sizing controls defined on
All faces with mesh size control
Control them.
(SCDM
Only)
Midsurface Midsurface faces with the Finding zero thickness faces Faces and Bodies
Face same thickness (including and surface bodies allows you
Thickness zero) to verify that thickness has
been assigned to all faces and
surface bodies in the model.
Offset Faces that have an offset All offset baseline faces
faces relationship defined
All offset faces
Faces with same offset
All coincident faces
To find all faces within the range of areas between two faces
1. Select two faces.
Examples
The round face is selected in the model shown below.
º Depression
• Same Color
º Faces with same color
The faces highlighted below are selected when you click All rounds equal to or smaller than 3mm.
The faces highlighted below are selected when you click Depression.
All faces are selected when you click Faces with same color since all of the model faces are the same
color.
Examples
12.6.4.2. Moving
Use the Move tool to move any object in 2D or 3D, including drawing sheet views. The behavior of the
Move tool changes based on what you have selected.
• If you select an entire object, such as a solid, surface, or sketch, you can translate or rotate the object.
• You can move one side of a solid, surface, or sketch to enlarge or reduce the size of the object.
• If you move an object into another object in the same component, the smaller object is merged into the
larger one and receives the larger object's properties.
• Moving a component moves everything contained within the component.
• You can move a circular edge of a flat surface the same way you move a circular sketch curve.
• Mesh bodies, selected mesh facets, and mesh boundary loops can also be moved.
• Moving the apex of a cone changes the height. Anchor the Move tool to the outer face to scale the cone.
When you move a component that has been assembled using assembly constraints, the Move handle is
positioned at the constraint and the axes that are constrained are disabled. If the assembly constraints only
allow movement in one direction, then that direction will be automatically selected. For example, if you move
a component with a Center Axes assembly constraint, the Move handle is positioned on the axis and you
can only move the component in directions that will keep the axes aligned.
Note: If the Move handle appears disabled, check the Structure tree to determine if an assembly condition
exists for the component you are trying to move.
Offset, mirror, and coaxial inferred relationships also affect Move.
Note: If you entered the Design tab with sheet metal features selected, the Move tool will work as it does
in Sheet metal. To work as usual, right-click the sheet metal part in the Structure tree and choose Suspend
Sheet Metal in the context menu.
To Move objects
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 929
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
4. Click an axis and drag in that direction to move the selected object.
A line extends from the Move handle axis to indicate the direction you selected for movement.
If the move fails, the Move handle is repositioned to the last valid location and orientation. If you are trying
to move a protrusion surrounded by round faces, you may need to fill the rounds.
5. You can also Alt + select a plane between Move handles to invoke free drag movement within that plane.
Place the Move tool on any movable object and then hold the Alt key. Quarter circle planes appear between
the Move handles. Selecting one changes the cursor to a free drag cursor and allows free movement
within the plane. Select any Move handle to disable the free drag.
Note: The cursor does not need to be on the axis to move the selected object. In fact, you may find it easier
to control the move if you drag some distance from the entity and the Move handle.
Examples
Moving a protrusion with rounds that intersects with a stepped solid with the Detach first option
Moving imprinted edges on a face, and other intersecting imprinted edges are adjusted as needed. The
examples above show how the edges are adjusted when the imprinted areas are moved.
Moving the end point of a line segment that has a tangent arc on its other end changes the arc so that it
remains tangent to the line segment as you move its end point.
• Drag the yellow center sphere on the Move handle to snap it to other geometry
º Annotations have multiple Drag Points. The Move handle can be dragged near, and snapped to, any of
these.
• Click the Anchor tool guide and select the face, edge, or vertex on which to place the Move handle.
• You can also click the Origin tool in the Design tab to insert an origin anywhere in your design that
you want to anchor the Move tool.
The yellow center sphere turns into a blue cube when the Move handle is anchored.
Example
Normal to Surface - While moving the diamond along the selected trajectory, Ctrl+Alt+click the face of the
cylinder to set the orientation of the diamond normal to the cylinder.
To dimension a move
1. Follow the steps to move an object.
2. After you click an axis on the Move handle, click Ruler in the Options panel.
3. Click an edge or face to anchor the ruler.
The ruler is oriented along the selected Move handle axis.
4. Type a distance and press Enter.
Examples
Copying the red face multiple times by double-clicking the Up To tool guide to keep it active for more than
one move
Making copies by double-clicking the Up To tool guide also works with sketches
Tool guides
The Select tool guide is active by default. When this tool guide is active, you can select faces,
surfaces, solids, or components within the Move tool.
Click any object with the Select Component tool guide to select the solid to which the object
belongs. If the solid is the only object in its component, the component will be selected.
Select a point, vertex, line, axis, plane, or planar face with the Move Direction tool guide to orient
the Move handle and set the initial direction of the move. (The object will not move until you drag.)
Select a set of lines or edges with the Move Along Trajectory tool guide to move the selected
objects along that trajectory. For best results, perform Moves along trajectories in small increments.
If the object to be moved is a protrusion, it will be detached, then reattached in the new location.
When you move a protrusion along a trajectory, rounds are automatically removed. Ctrl+Alt+click
a face to control the orientation of the object being moved or patterned along.
Select an object, then use the Anchor tool guide to select the face, edge, or vertex that will anchor
the move. You can anchor the Move handle to a temporary object, such as the intersection between
two axes by Alt+Shift+clicking the two objects.
Select an object, then use the Fulcrum tool guide to move other objects around it. Select a pattern
member to anchor it, or select a component to explode an assembly. See Moving with the Fulcrum
tool guide.
The Move radially about axis tool guide allows you to select an axis to move the selected objects
radially about. Once you select an axis, the Move handle will reorient to have one axis parallel to
the move axis and one axis in the radial direction.
Once you select the object to move and a Move handle axis, use the Up To tool guide to select
the object you want to move up to.
If a Move handle axis is selected, the Move is limited to that direction. If no handles are selected,
the object is translated until the center of the Move handle lies on the selected reference. (A move
handle must be selected to move up to the axis of an origin.)
In a linear move to an intersecting object, the center of the Move handle is moved to the selected
object. If the two objects do not intersect, the first object is moved along the desired direction up
to the closest point to the second object. You can use this tool guide to:
• Select a point along a trajectory or the axis of an origin to move up to.
• Move the sketch grid in Sketch and Section modes.
• Move an axis so it is coincident with another axis in a body. If you move the axis of a pattern, all
pattern members will move together to the new location.
You can double-click the Up To tool guide to keep it active. While the tool guide is active, it will
copy faces and surfaces instead of moving them. To deactivate the tool guide, click it again, select
another tool guide, or exit the Move tool.
Once you select the object to move and a Move handle axis, use the Orient to Object tool guide
to click an object. The selected object will be rotated until the selected Move handle axis is aligned
with the clicked object. You can also use this tool guide to rotate the sketch grid in Sketch and
Section modes.
Options
The following options are available in the Move tool:
• Move grid: Select this option to move the sketch grid.
• Symmetric Move: Select this option to move symmetrically.
• Measure: Opens the Measure tool. Selecting a measurement result returns you to the Move tool. When
you select move direction, the measurement value is displayed in a dimension box with an arrow pointing
to the measured object. Modify the value for a one-time adjustment of the model or create a Measurement
Group which can be modified at any time.
• Ruler: Once you select an axis on the Move handle, select this option and click an edge or face to anchor
the ruler. The ruler is oriented along the selected Move handle axis. Enter a value to use the ruler to
dimension the move.
• Maintain orientation: Select this option to maintain the orientation of the object when rotating or moving
along a trajectory.
• Create patterns: Select this option if you want to create a pattern by dragging selected objects with the
Move tool. Dragging creates a copy of the selected object, moves it to a new location, and creates a pattern
relationship.
Select the Maintain orientation option to keep the initial orientation of the original object when you rotate
or translate the pattern. See Creating a pattern.
• Detach first: Select this option to detach selected protrusions and depressions, move them, and reattach
them at the new location.
• Maintain sketch connectivity: Keep the connection between a sketch curve and other curves that share
its end points. If you deselect this option and move a sketch curve, the curve will move independent of
other curves.
• Keep beam fixed: This option is for beams and causes the beam to remain fixed while the profile becomes
offset from the beam. See Moving beams.
• Remember orientation: Sets the orientation of the Move tool for the object. The orientation is only
remembered for the current session. You can change the Move handle orientation by using the Direction
tool guide, holding Alt and selecting a reference object, or by dragging a ball on the Move handle's axes.
You can select the following options in the drop-down list to the right of the option:
º Default: The Move handle orientation is determined by the object(s) you select.
º Global: Saves the current Move handle orientation, and this orientation is used for all objects.
º Per Object: Saves the current Move handle orientation for the selected object. When you select the
object again with the Move tool active, the Move handle will be oriented at its saved orientation.
• Enter XYZ coordinates: This option allows you to enter X, Y, and Z distances to move relative to the World
Origin. When you select the option, the Move handle re-orients to be parallel to the World Origin and
displays X, Y, and Z input panels.
2. Anchor the Move Handle by using the Anchor tool guide or by dragging the yellow ball.
You can use this option with an automatically determined virtual mirror plane based on the Move handle
location or you can use the fulcrum tool guide to establish a fixed mirror plane.
With a fulcrum-selected mirror plane, geometry which is the same on both sides of the plane is found and
moved automatically when moving geometry on one side of the plane. The center of each selected object
determines which side of the plane the geometry lies on.
Faces, edges, vertices, section curves, datum planes, and sketch curves can be moved symmetrically. Curves
that partially overlap the symmetry plane can be moved. The symmetric move option is not available for
moving objects which have an established mirror association
Examples
Examples
Pivoting an edge modifies the matching geometry on the other side of the fulcrum-selected mirror plane.
Moving faces that are symmetric to each other but lie partially on either side of the mirror plane. The center
of each of the objects' bounding boxes is on either side of the plane, so the symmetric move tool can detect
the symmetric geometry and the angled faces can be moved
• Icons next to the pattern's dimensions and counts show which will be changed if you change the value of
the highlighted field. The closed lock indicates that a dimension won't change and the open lock shows
you it will change. You can override a lock on a dimension by clicking its icon to toggle it between locked
and unlocked.
• Dimension or count line placement, arrows, and value fields show you how the pattern will change if you
change the value of a field.
• Your selection determines how changes to the distance and count affect the pattern's position. If you select
one member of the pattern, the change is centered on that member. If you select all pattern members, the
change is centered on the entire pattern, with the distance between members locked by default. You can
control which direction the pattern will grow based on which member you select and which count or distance
you change.
• Changing a pattern count in one direction does not change the distance between pattern members. Instead,
the overall distance of the pattern will change. This is indicated by the closed lock icon.
• Circular patterns are anchored at the opposite end by default when you move one end.
For through-all cuts, the preview is on the plane closest to the direction reference. For blind cuts, the preview
is on the face of the selected pattern leader.
You can also create one-dimensional linear patterns on cylindrical faces as long as the pattern direction is
either the cylinders axis or parallel to the axis.
The image below shows the preview for a two-dimensional pattern. For one-dimensional, only the Angular
direction is displayed. Clicking the arrows flips their direction 180-degrees.
You can create circular patterns on cylindrical faces, both around the face and along the axis.
Note: To quickly increase or decrease the number of pattern members, press Tab until the count field is
highlighted, then hold the Alt key while you press the up or down arrow.
To move a pattern
If you move a member at one end of a pattern, the member at the opposite end is anchored and the
pattern is skewed:
If you anchor a different member than the member opposite the direction you are moving, Move skews
the pattern.
If you have a linear pattern in a radial direction and you move an interior member without setting an anchor,
then the entire pattern shifts in the selected direction
Use the Up To tool guide to move a pattern member up to another face or edge. Pattern dimensions
(such as Count and Length) display as expected.
You can also use the Up To tool guide in the Move tool to create a circular pattern by rotating up to a
linear entity passing through the Move Handle origin.
2. Right-click the Assembly Condition in the Structure Tree and select Update Components on Pattern.
The components will be propagated to the pattern, as shown below.
Examples
Rectangular pattern
Changing spacing between pattern members changes the pattern's overall length when the length field isn't
locked.
A pattern of sketch objects is no longer a pattern when you switch to 3D mode and the sketched objects are
converted to surfaces.
Sketch curve patterns can propagate in two dimensions. The pattern above contains three squares in the X
direction and two squares in the Y direction.
Faceted bodies can be patterned after selecting the body to pattern and direction.
To pull a solid
1. Click the Move tool.
2. Select the face you want to move.
3. Use the Move handle to move the face.
The solid is extended in the direction of the move
To pivot a solid
1. Select an edge loop on the solid that you want to pivot.
2. Click a linear axis of the Move handle.
3. (Optional) Click the Fulcrum tool guide and click an alternate plane to pivot around.
4. Drag to pivot the solid around a plane drawn through a point opposite the selected edge loop or to pivot
the solid around the plane you selected with the Fulcrum tool guide.
If the Move tool cannot maintain a planar or cylindrical face while pivoting, it will create a blended face.
You cannot drag unfolded sheet metal parts in the Unfolded window by dragging their vertices with the Select
tool.
Examples
The blue edge was selected using the Alt key, then the green vertex was dragged in the direction of the
arrow. The part pivots around the blue edge.
The vertex highlighted in green was dragged down until the face shown on the right was highlighted. The
triangular part moves down so the vertex is in the same plane as the face.
When you hover and pre-highlight a vertex, the curve to which it belongs is highlighted. Using the mouse
wheel, you can scroll through other curves attached to the vertex.
The cursor changes to the Move cursor when the mouse is over a vertex.
When the curve you want is highlighted, you can Alt-drag to move only the vertex of that curve.
Pressing the Alt key changes the Move cursor to the Detach-and-Move cursor.
You do not need to hold the Alt key throughout dragging. You can release it once you start dragging.
In the images above, notice the "source-generated dotted lines" extending from the other curve. This is similar
to the behavior in Sketch Mode for aligning and snapping the vertex. By default, the system generates them
extending from all curves that intersect at the selected-and-moving vertex.
Drag the vertex vertically. The extension line for the affected curve is shown as well as the extension for the
vertical curve.
Drag the vertex away from the vertical curve. The vertical extension line disappears, the affected curve
extension stays and the extension for the third curve appears.
Sketch only allows snapping in the plane, but with Curve Dragging, you can snap in 3D.
When you hover over any straight line or edge while dragging a vertex, a dotted vector will be generated.
This allows you to snap to the extension of any existing line or edge.
Since you can drag a vertex without holding down the Alt or Ctrl keys, you can Shift-hover over other objects.
This displays extension lines for other lines or edges. The default, source-generated dotted lines are erased
when you Shift-hover over an object.
Sequentially Shift-hovering on converging lines or edges lets you snap to their virtual intersection.
In the example below, the top horizontal line is a single curve, but with two "sub-curves" because the vertical
curve's endpoint lies somewhere along its length. Although there is only one horizontal curve, it can be treated
as split, for the purposes of dragging other vertices to these sub-curve endpoints or midpoints.
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 956
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
Sub-curve midpoints are available for snapping if you Shift-hover over the parent curve.
Green points display at the endpoints of the sub-curve and a triangle displays at the midpoint. This helps to
determine what portion of the curve is being snapped to, in cases where it may be ambiguous.
The virtual intersection of the horizontal and slanted lines is available for snapping if you Shift-hover over
both.
Curve intersections (for both straight and arc-shaped curves) are available for snapping and displayed with
a "+" sign.
Face selection does not override edge extension snapping. In this example, the extension line is above the
face. If the face had a higher priority, you could not snap to the extension line without reorienting the view.
You can also snap a vertex to the virtual intersections of extended solid edges.
Examples
In the examples below, the object was dragged in the direction indicated by the red arrow.
Moving a pattern with one pattern member as the fulcrum point. You must select all the faces on the pattern
member that you move.
Creating a simple exploded view by using a face of one component as the fulcrum point. Select the components
in the Structure tree that are part of the assembly you want to explode.
The icon at the center of the sketch grid indicates the origin of the grid and moves with the grid as you
move the grid.
1. Click the Move Grid tool on the mini-toolbar or click the Move tool and check the Move Grid option.
2. (Optional) Select any sketch entities that you want to move along with the sketch grid.
3. Select a Move handle axis.
4. Drag along the axis of the Move handle to move or rotate the sketch grid.
Press Shift while dragging to snap the move to angular and linear increments based on your snap settings
as well as to snap the move parallel to planes, edges, and axes. You can also right-click and select Use
Ruler Dimension, and enter a value or press Enter to drag the grid. You can also use the standard Move
tool guides when moving the grid.
The Move handle can be moved around by dragging the center ball onto appropriate entities on the sketch
grid.
1. Insert an origin.
2. Select an axis of the origin.
3. Switch to Sketch mode.
You can also move the center of the sketch grid while sketching by using the Move Grid or Select New
Sketch Plane tools in the Sketch mini-toolbar.
Measurement groups can also be created from Area and Perimeter results. Modifying the group then adjusts
the model to produce a desired area. For example, create a Measurement group for the area of a side of a
box. While moving the front of the box, you can enter a new area value for the side to complete the move.
Measurement groups can also be created from Area results. Modifying the group then adjusts the model to
produce a desired area. For example, create a Measurement group for the area of a side of a box. While
moving the front of the box, you can enter a new area value for the side to complete the move.
12.6.5. Configurations
This section contains the following topics:
To add a configuration
1. Click Add in the Configurations group of the Assembly tab.
If a Configuration other than Default is selected in the drop-down list, the default selection for the Move
tool changes to Component.
To remove a configuration
1. Select a Configuration from the drop-down list in the Configurations group of the Assembly tab, and
then click Remove.Configuration is removed from the drop-down list.
To copy a configuration
1. Select a Configuration from the drop-down list in the Configurations group of the Assembly tab, and
then click Copy.
Configuration is copied and added to the drop-down list. By default, the copy is now selected.
2. Rename the copied Configuration, as desired.
To explode an assembly
1. Select a Configuration other than Default from the drop-down list in the Configurations group of the
Assembly tab. Be sure the configuration is Explodable.If no such configuration is available, click Add
to create a Configuration.The name of the top-level assembly in the Structure tree will be renamed to
indicate an exploded view.
4. With Select Explosion Direction selected, select an edge, axis, or origin axis to set the direction
of the explode.
An exploded preview is displayed using bounding boxes.
Tool guides to reposition the exploded view (optional) or complete the explosion are enabled.
5. (Optional) Use the arrows or the anchor to reposition the exploded components relative to the rest of the
model.
Use the Move Exploded Components tool guide to drag the exploded view in the direction of the
arrows.
Use the Anchor Component tool guide to lock the position of one component. All others will be
moved relative to the anchor in the exploded view.
6. Set the spacing for the exploded view in the Options-Explode panel. The default Spacing is Normal,
but other options are available : Custom, Close, Normal, and Wide.
Custom uses the slider in the Options panel to set the spacing visually for your exploded components.
7. Click Complete .
NOTE: You cannot disable the exploded view and reapply any assembly mating constraints using the
Exploded lock tool on an exploded configuration. You should create a new configuration in that case.
(Optional) Use the Level option in the Options-Explode panel to set the number of assembly levels to
explode.
The default Level 1 will explode only the selected assembly. Selecting a higher Level will explode
sub-assemblies, if they exist, under the selected assembly in the Structure tree.
Bodies need to be inside components in order to be exploded. In this example, each body in the Shaft
assembly was in its own component whereas all bodies in the Housing assembly were in a single component.
Section and Detail Views, which are created based on an existing view, will synchronize with the
Configuration assigned to the parent view.
To add tracelines
2. Use Select 1st reference face to select the reference face to start the traceline.
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 970
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
3. Use Select 2nd reference face to select the reference face to end the traceline.
4. Click Complete . Traceline is drawn between the two closest points of the two selected faces.
Note: To delete a traceline, click it and click Delete.
1. Select a traceline.
2. Toggle its affiliation using the drop down in the Properties panel.
Moving a Traceline
When you select a traceline, the highlighting is more pronounced and drag handles appear at the ends and
corners.
Click and drag a corner handle to move a segment.
Note: For cylindrical faces, the end point appears on the traceline at the point that is closest to the other
selected face.
When a non-default Configuration is active, Move in the Edit group of the Assembly tab is enabled.
Its icon indicates that it is in Select Component mode.
Also, while a non-default configuration is active, Move in other ribbon tabs has the Select Components
tool guide active.
To measure: Select:
Distance between two objects • Two parallel linear objects (lines, edges, axes)
• Two parallel planar objects (faces, surfaces, planes)
• Two points or vertices
• One point or vertex and one curve or edge (curved
or linear) - displays the shortest distance from the
point to the curve or edge
• One point and one analytic face, edge, or curve -
displays the projected distance of point onto face,
edge, or curve
• Two parallel, but not concentric, cylindrical faces -
displays the distance between the axes
• Two non-concentric circular edges or arcs - displays
the distance between the centers
Angle between two objects • Two non-parallel linear objects (lines, edges, axes)
• Two non-parallel planar objects (faces, surfaces,
planes)
• Two analytic curves that share an end point -
displays the angle between the curves at the point
where they meet
12.7.2. Inspecting
Select a tool from the Inspect ribbon group to display measurements for the edges, faces, and solids in your
design.
To view a measurement
• Click Copy to copy the value to the clipboard for pasting into Notes, etc.
• Click Flag to create a Flag Group to capture the measurement and ensure unwanted changes
cannot be made.
• Click Record to record parameters as a script in the script editor window, when scripting is enabled.
When measuring edges and curves, the Minimum and Maximum Curvature locations are highlighted in
the geometry when you hover over the result as shown below.
Flag groups
Flag groups capture measurements and ensure that unwanted changes are NOT made to the model.
In the Groups panel, the group is shown with a Locked icon to indicate that it will prevent modifications.
The measurement value is also listed.
If modifications result in the disappearance of the Flag Group's measured object, the flag group is deleted.
Use Undo to get it back.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select objects to measure tool guide is active by default. This tool guide allows you to select
the object you want to measure.
The Select plane or origin tool guide allows you to set the measurement directions by selecting an
origin, origin axis, line, or plane. You can hold Alt and select the origin to display the X, Y, and Z
coordinates from the origin to the object being measured or between the objects if you select two
objects. You can select a plane or origin in the Structure tree or the Design window.
Examples
Measuring between two points, with a reference face Alt+selected, so the projected distance is appended
to the measurement.
Measuring between two points, but the origin is Alt+selected as a reference, so the X, Y, and Z distances
are shown.
Measuring the angle between a sketch curve and a face. The sketch curve is extended until it intersects the
face. Angle to surface normal is the angle between the extended curve and a line that is perpendicular to
the surface at the intersection point. Angle to surface is the angle between the extended curve and a plane
tangent to the surface at the intersection point.
With the Select Body tool guide active, select a solid in the Structure tree or by triple-clicking it in the
Design window to display its volume, center of mass, and principle moments and axes.
2. A small origin appears at the center of volume with its axes oriented in the direction of the principle axes.
To calculate the principle moments and axes for another point, hold Alt and select an origin to add it to
your selection.
To calculate the actual moment of inertia, multiply the moment measurement by the density of the solid.
The axis is indicated with x, y, z values; in the figure above, these values are (0, -1, 0). The first number
is the red axis of the origin, the second is the green axis, and the third is the blue axis.
3. For beam objects ensure that the Material Name property is set as appropriate to display the mass and
center of mass properties in addition to the volume.
Note: Mass Properties for planar sections are approximated using edge tessellation.
Use the Curves tool to display the edges where solids intersect each other, as shown in the example
below with a block and a sphere.
Use the Volumes tool to display volumes created by the intersection of solids, surfaces, and components
in your design, as shown in the example below.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available:
• Collapse to parent component: All of the component's sub-components are treated as part of a single
solid when performing the volume interference calculation. Select this option to optimize performance.
3. If you find an incorrect normal, right-click the face or surface and select Reverse Face Normal.
Options
The following options are available with the Normal analysis tool:
Show face normal using Arrow Display the normal direction using an arrow.
Show face normal using Color Display the normal direction using colors. Select colors for the front
("outside") and back ("inside") using the drop-down menus. Use contrasting
colors to make it easier to see which faces were incorrectly reversed on
import.
Examples
Options
The following option is available with the Grid analysis tool:
Examples
Options
The following options are available with the Curvature analysis tool:
Show edge curvature using:
Color Select a color for the fringe graph from the drop-down
menu.
Scale Slide the scale or click + or - to increase or decrease
the relative size of the fringe graph.
Density Slide the scale or click + or - to increase or decrease
the density of sampling (the number of lines created
along the edge).
Shading Select Shading to display face curvature using color.
Select colors for Min and Max from the drop-down
menus.
Examples
Options
The following options are available with the Dihedral analysis tool:
To display draft
1. Click Draft in the Quality group on the Measure tab.
2. Click the Draft Direction tool guide and select a face, surface, or the World Origin to set the draft direction.
If you don't first set the draft direction, the angle is measured with respect to the Z axis.
3. Set the Angle in the options panel.
The face highlight color is based on the angle you specify. A face will be highlighted in the positive color
if the angle of the face is greater than the Angle value and the negative color if its angle is smaller in the
direction you specify. You can change these colors in the Options panel.
4. Click the Draft Select tool guide and select a face to check its draft angle. You can also Ctrl+click to
select solids and surfaces, box-select or select objects in the Structure tree.
A color graph of the selected surfaces is displayed. Each value is an angle measurement between the
surface and the selected plane.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Draft Select tool guide is active by default. Use it to select the face(s) for which you want to
display draft angles.
Use the Draft Direction tool guide or Alt+click to select an alternate reference for the draft direction.
Use the Draft Curve tool guide to select a temporary curve (created by the faces selected, draft
direction, and angle of one or both sides) to create the curve in the Structure tree. Curves appear
in the current layer color.
Options
The following options are available with the Draft analysis tool:
Direction Select One or Both to display the draft angle in one or both directions.
Angle Slide the scale or click - or + to set the minimum angle to display.
Color Select colors from the drop-down menus to indicate positive and negative draft
angles.
Color Transition Slide the scale or click - or + to adjust the color transition between sharp and
smooth. The higher this setting, the more gradual the transition between
positive and negative faces.
Create shadow lines Display shadow lines where the angle of the face is the same as the draft
angle.
Examples
The shadow line on these examples show where the angle of the curved face is the same as the draft angle.
The example on the left is shown with the Color Transition option set low, and the example on the right shows
the Color Transition set high.
Use this tool to visualize and check tangency and curvature continuity between faces. For example, two
surfaces may appear to have a smooth transition, but the Stripes tool will reveal an irregularity.
In the example above, the area marked with A has good continuity. The stripes line up almost perfectly across
the edge. The area marked with B does not have good continuity. The stripes do not quite line up at the
edge.
If you find irregularities in your design, you can repair them using the following tools:
• Tangency (on the Prepare tab)
• Merge Faces (on the Prepare tab)
• Fill with the Patch Blend option (on the Design tab)
To display stripes
1. Click Stripes in the Quality group on the Measure tab.
2. Select the face that you want to appear striped. Ctrl+click to select multiple faces or select an object in
the Structure tree.
Options
The following options are available with the Stripes analysis tool:
Color Select light and dark colors for the pattern from the
drop-down menu.
Density Slide the scale or click + or - to increase or decrease
the stripe density (the number of lines in the pattern).
Examples
To display deviation
Note: In a small number of cases, deviation results may be exaggerated. You should take sample
measurements in the areas of maximum inside and outside deviation to rule out the chance of exaggeration.
Options
The following options are available with the Deviation analysis tool:
Show edge curvature using
Source body sample spacing Select the method for defining the sample point
spacing.
• Body - Use body faceting vertices as sampling
points
• Percentage - Enter a percentage of the body's
diameter to define sample spacing
• Length - Enter a length to use as the sample
spacing
12.8. Facets
The ribbon is organized in groups of tools that, from left to right, step through the process of creating a Facets
body for the printer.
• Cleanup has tools that remove defects which can cause problems for downstream operations.
• Organize has tools for separating and joining disconnected facet regions (for example, shells).
• Modify has tools for working with facet geometry.
• Adjust has tools for smoothing facets, reducing the number of facets, and making the facets more uniform.
• Inspect has tools for measuring thickness and finding overhangs.
• Create has tools for previewing the faceted body.
• Edge Display has toggles for displaying:
º Internal facet edges are shared by two connected facets
º Open facet edges belong to one facet
º Over-connected facet edges are connected to three or more facets and cannot be resolved by 3D
printers
Use the Expand tool to add an additional row of facets around the current selection. Clicking this tool
multiple times allows you to expand the selection by one row each click.
Use the Shrink tool to reduce the current selection by one row of facets. Clicking this tool multiple
times allows you to shrink the selection by one row each click.
Use the Fill tool to select all remaining facets that are bounded by the current selection.
Expand Tool:
The Expand tool lets you select additional rows of facets around the current selection.
To expand facets:
1. Select facets.
Using the same steps above, facet edges can be expanded to adjacent triangles.
Shrink Tool:
The Shrink tool lets you reduce the current selection by one row of facets.
To shrink facets
1. Select facets.
Fill Tool:
The Fill selects all remaining facets that are bounded by the current selection.
To fill facets
1. Select facets.
Note: If the Fill adds less than five facets, a warning is issued.
The selected facets can be added to a group. The slider will be dismissed after a triple-click on the facet
selection.
Use Double-click on Boundary mesh edges to highlight and select the boundary edges
Note: Additive Manufacturing technology is capable of producing interior voids (enclosed, hollow spaces)
that would not be possible with traditional manufacturing methods. Depending on the additive process used,
the void may contain unused resin, powder, or support materials. If voids need to be in the finished part, it
is good practice to build it in halves or add access holes to remove the unused materials.
Use the Check Facets tool to list problems with the faceted body that will adversely affect the 3D Printing
process.
Problems detected include the following:
• Multiple pieces (facet regions or shells)
• Non-watertight facets
• Self intersections
• Over-connected (non-manifold) edges
To check facets:
1. Select a Faceted body in the Structure tree
2. Click the Check Facets tool
3. A dialog appears listing any issues found
4. Click Zoom to fit in the dialog to zoom in on selected problems in the list
The Check facets tool can also be used in an Action-Object workflow by entering the tool and then selecting
the faceted body.
Use the Auto Fix tool to automatically search for, and fix any facet defects. Geometry operations
performed by the tool do not remove Named Selections.The Auto Fix tool performs the following sequence:
1. Fix self-intersections
2. Close holes using the methods described the find and fix example below.
• If there is surrounding curvature, the hole is closed using the Patch method.
• If the surrounding edges are approximately planar, the hole is closed using the Cap method.
3. Recheck for self-intersections
4. Fix self-intersections
5. Remove void shells
6. Fix inverted normals
7. Fix non-manifold edges and vertices
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select and fix problem
areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select geometry that was not found as a problem area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available to control how holes are filled:
Review the examples to see how the tool guides and options can be used.
Examples:
The following example shows the use of a few of the tool guides and the Cap option.
Click Complete.
The following examples show the use of the Together and Separately options.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available to control how sharps are fixed:
Sharp edges This applies to the angle between normals of facets that share an edge. Any
edges with an edge angle greater than the specified angle will be found.
Sharp vertices This applies to the angle between normals of any two facets that share a
vertex. Any vertices with an angle greater than the specified angle will be
found.
Convex Convex sharps are found. These are sharps that point outward.
Concave Concave sharps are found. These are sharps that point inward.
12.8.2.6. Shrinkwrap
Some faceted models contain gaps that will cause problems for 3D Printing. For example, assemblies have
multiple parts fastened together but there are small gaps between the component parts. The Shrinkwrap
tool allows you to create a single, faceted model that can be sent to a 3D printer. As the name implies,
Shrinkwrap creates a faceted wrapper around the model that closes gaps.
The human foot shown below is a faceted model from scanned data. Notice that there are many tiny facet
regions.
To create a shrinkwrap
1. Open a faceted model that contains gaps. The foot model used in this example, has small gaps between
the bones of the foot. The initial Gap size is chosen based on the size of the selected body.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Bodies tool guide is active by default. It allows you to select solid or faceted bodies to
shrinkwrap.
The Select Tight-Fit Faces or Facets tool guide allows you to select faces where the shrinkwrap will
fit tightly.
The Complete tool guide completes the shrinkwrap.
Zoom Legend
The Zoom Legend appears at the lower-right of the screen. If the zoom legend is on before entering this tool
or is turned on while using this tool, it will remain on when exiting the tool.
Options
The following options are available for shrinkwrapping:
Use the Select Tight-Fit Faces or Facets tool guide to control shrinkwrap facets in selected areas.
The following simple example shows how the tool guide works.
Secondary size is more useful for refining the shrinkwrap to preserve the initial shape. An example is shown
below.
Click Complete and see that the secondary size follows the
profile.
Use the Separate tool to separate each disconnected faceted region of a faceted body into individual
faceted bodies. A typical use of this tool is to separate the inner and outer regions of a shelled faceted
body.
Use the Separate All tool to separate all of the faceted bodies in the design that have multiple
disconnected regions into individual faceted bodies. This would be used for designs with multiple
shelled faceted bodies.
Use the Join tool to combine multiple faceted bodies into a single body and stitch them together when
possible..
A single faceted body can have any number of regions. A common example is a shelled faceted body which
has both an inner and an outer faceted region in one body. Another example can be created by saving a
Discovery Live model, which contains several separate solid bodies, as an STL file. It gets imported in
Discovery Live as a single faceted body but has several separate facet regions.
Separate Tool:
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available to set the type of regions to include:
After separation, there are two faceted bodies. The image below shows the interior faceted body highlighted.
Join Tool:
1. Click the Join tool
2. Use the Select Faceted Bodies tool guide to join selected bodies one-by-one.
a. Select a body to serve as the target. All subsequently selected bodies will be joined to the target.
b. Select bodies to join to the target.
3. Use the Select Target Mesh tool guide to join all facets bodies to the selected target body.
a. Select the target body.
b. All other faceted bodies are automatically joined to the target.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Merging faceted bodies is a boolean operation similar to the Combine tool in the Design tab.
For Boolean tools, ensure that:
• The first faceted body you select is altered by the second
• The second faceted body is “consumed” by the first
• After the operation, the first faceted body is still in the Structure tree but the second is not
Options
The following options are available to control how bodies are merged:
Keep original bodies Retain the original bodies after the intersection.
The Merge tool also works on two Open facets bodies to automatically create the union that produces a
single, closed faceted body. An example would be two halves of a shelled body merged into a closed shelled
body.
Patterned components are up-selected in the Boolean tools. In the example below, the cylinders were made
as a pattern. Highlighting one pattern member highlights the entire pattern.
Subtracting faceted bodies is a boolean operation similar to the Combine tool in the Design tab.
For Boolean tools, ensure that:
• The first faceted body you select is altered by the second
• The second faceted body is “consumed” by the first
• After the operation, the first faceted body is still in the Structure tree but the second is not
Options
The following options are available to control how bodies are subtracted:
Keep original bodies Retain the original bodies after the intersection.
Keep cutter Retain the cutter body after the operation is complete.
Patterned components are up-selected in the Boolean tools. In the example below, the cylinders were made
as a pattern. Highlighting one pattern member highlights the entire pattern.
Intersecting faceted bodies is a boolean operation similar to the Combine tool in the Design tab.
For Boolean tools, ensure that:
• The first faceted body you select is altered by the second
• The second faceted body is “consumed” by the first
• After the operation, the first faceted body is still in the Structure tree but the second is not
Options
The following options are available to control how bodies are intersected:
Keep original bodies Retain the original bodies after the intersection.
Patterned components are up-selected in the Boolean tools. In the example below, the cylinders were made
as a pattern. Highlighting one pattern member highlights the entire pattern.
Options
The following options are available to control how bodies are split:
Zoom Legend
The Zoom Legend appears at the lower-right of the screen. If the zoom legend is on before entering this tool
or is turned on while using this tool, it will remain on when exiting the tool.
Options
The following options are available to control how bodies are shelled:
Preview Options Allow you to control how the preview is displayed and
positioned
• Direction Choose the X, Y, Z axis, or the Screen to set the
preview direction.
• Offset Use the dropdown slider to drag the preview along
its normal direction. Use the Reset button to go back
to the previous location.
The image below shows the model shelled with a Hex infill. The body was split and moved to expose the
Infill.
The image below shows the model shelled with a 3D lattice infill.
Note: Lattice infills are sensitive to the coarseness of the faceting. Coarse facets produce lattice infills faster.
Coarseness is controlled when you convert a solid body to a faceted body using the Convert tool. When
converting, use a Maximum Angle in the neighborhood of 30° to get fewer facets and speed up the lattice
calculations.
Extrusions
Square
Extruded square grid.
Triangle
Extruded triangle grid.
Hex
Extruded hexagonal grid.
3D Hex
3D hexagonal grid similar to honeycomb
structures. Cross-sections alternate between
hexagons and square.
Lattices
Select a Lattice structure and Lattice trimming option.
Lattice
Three dimensional lattice infill pattern
Diamond Lattice
Double pyramid without the lateral supports
Octahedral-1
Octahedral-2
NOTES:
• The Boundary conforming and Remove partial segments options are not available for the following
lattice types, since they are already boundary conforming by design.
º Tetrahedral Faceted Lattice
º Triangle Surface Faceted Lattice
º Hexagon Surface Faceted Lattice
• Lattice trimming is not available for the three dimensional infill pattern "Lattice".
Minimal Surfaces
Gyroid
Belongs to Triply Periodic Minimal Surfaces.
Schwarz P
Two intertwined congruent labyrinths, each with
the shape of an inflated tubular version of the
simple cubic lattice.
Schwarz D
Two intertwined congruent labyrinths, each
having the shape of an inflated tubular version
of the diamond bond structure.
Neovius
A triply periodic minimal surface, dividing space
into two infinite non-equivalent labyrinths.
Lidinoid
A triply periodic minimal surface similar to a
gyroid.
Fill Options
• Fill Shape The selected shape will be filled with material leaving
voids between the shapes.
• Fill Spaces The space between the shapes will be filled leaving
a void in the interior of the selected shape.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available to control scaling:
Options
The following options are available to control thickening:
Zoom Legend
The Zoom Legend appears at the lower-right of the screen. If the zoom legend is on before entering this tool
or is turned on while using this tool, it will remain on when exiting the tool.
Smooth Tool:
The Smooth tool is typically used on imported faceted bodies.
To Smooth facets:
Options
The following options are available for smoothing facets:
Angle threshold
This option determines if an angle stays sharp or gets smoothed. Vertices on edges with faces coming
together at angles above the Angle Threshold will not be moved or changed. The example below shows a
block that has all 90° edges except for two which are 45°. With an angle tolerance of 60°, only the two 45°
edges get smoothed and the 90° edges are left alone.
Smooth type
Determines which of the following algorithms is used to do the smoothing.
• Flatten Peaks:
º Flatten Peaks keeps the triangle count the same.
º It mostly knocks down spikes.
º The example below shows how repeated application of Flatten Peaks smoothing works on slightly rough
areas.The number of facets remains the same and the spiked areas are brought down closer to the
surroundings.
• Add Facets:
º The original vertex positions and the new vertex positions are allowed to move.
º The amount of movement depends on how smooth the surroundings are.
º In sharp areas, the amount of movement will be large.
º In smoother areas, the amount of movement may be barely noticeable.
º Because of the movement, the Add Facets option will, in general, produce smoother results.
º The Add Facets option can produce results that are very noticeable as shown in the example below. The
final result is achieved with several smoothing passes.
• Volume Aware:
º Volume Aware does not change topology.
º It tries to maintain the sharps and minimize volume loss.
º The example below shows how Volume Aware smoothing works on the rough faceted body.
Reduce Tool:
This tool reduces the number of facets, which influences 3D printing time. You control the amount of reduction
through the Reduce Options.
Options
The following options are available for reducing the number of facets:
Triangle reduction is the percentage reduction you want to achieve. The default is 20%.
Maximum deviation controls the distance between triangle edges and the actual edges of the part. It
influences the number of triangles used to approximate curved edges. See the images below.
Regularize Tool:
This tool improves the quality of selected facets by making their aspect ratios more consistent. You control
the process with the Regularize Options. Geometry operations performed by the tool do not remove Named
Selections.
Options
The following options are available for regularizing facets:
The Angle threshold option sets the facet-to-facet angle limit when regularizing the selected facets. Vertices
on edges with faces coming together at angles above the Angle Threshold will not be moved or changed.
Zoom Legend
The Zoom Legend appears at the lower-right of the screen for the Regularize tool. If the zoom legend is on
before entering this tool or is turned on while using this tool, it will remain on when exiting the tool.
3. Click the Select Direction tool and select a solid or facet edge to set the direction to look for
overhangs. ALT-select also works for selecting a
direction.
Options
The following options are available for detecting overhangs:
• Overhang Angle Enter a value in degrees. Faces that overhang by More Than the specified angle will be
detected and highlighted.In the example below, the overhang is at 65°. The Overhang Angle is set to
. ° 46
• Ignore Small AreasEnter a value. Overhangs with areas Smaller Than the specified value will be ignored.In
2
the example below, there is a small overhang with an area of 20 mm . It is found when Ignore Small Areas
2
is checked OFF, but ignored when the option is checked ON and set to 30 mm .
. This creates a copy of the Facets body and then orients it to a position that minimizes the Overhang
area. This orientation could be used in 3D printing to have minimal overhang.
Options
The following options are available for finding Sharp Edges:
Max edge angle This is the angle between normals of faces that share an edge. Any edges
with an edge angle greater than the angle specified will be highlighted.
Convex Convex sharps are found. These are sharps that point outward.
Concave Concave sharps are found. These are sharps that point inward.
The results are shown shaded with areas that are less than the Minimum thickness shown in red. An example
is shown below.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available:
Minimum thickness Enter a value in model units. Any areas that have a
thickness Less Than the minimum thickness will be
detected and highlighted.
Sample spacing Controls the maximum distance between sample
points. Smaller values will create more samples and
better visualization, but will also increase the
computation time of the tool.
Zoom Legend
The Zoom Legend appears at the lower-right of the screen. If the zoom legend is on before entering this tool
or is turned on while using this tool, it will remain on when exiting the tool.
Examples
The Sample spacing tool is intended for solid bodies. The images below show the tool applied to a solid body
and faceted body.
Example
In this example, three bodies will be checked for cavities. The left solid body is a shelled block, the faceted
body in the middle is shelled with a Basic Hex Infill, and the right solid body is shelled with a 1 mm diameter
hole through the top and bottom walls.
12.8.7. Create
This section contains the following topics:
Options
The following options are available for converting solid bodies to faceted bodies:
Keep original bodies Retain the original solid bodies after conversion
Max distance Controls how far facet edges are away from model
edges.
Max angle Controls how far facet edges are away from model
edges.
Aspect ratio Enter a number from 1 to 10. Facets will be created
with aspect ratios near the specified value.
Max edge length Generated facets will have edge lengths less than or
equal to the value entered.
Use the Keep original bodies option if you want to retain the original solid bodies. Converting a solid body
to a faceted body consumes the original solid.
These are the same options (geometrically-speaking) as the ones that control STL export.
Regardless of the context in which these options are used, they control the facet creation required by facet
modeling tools, whether it is for the explicit, user-directed Convert, or the behind-the-scenes conversion
required by other facet modeling tools.
Max distance controls how far facet edges are away from model edges. The images below show the effect
of Max distance on the mesh of a cylinder. These examples keep the Aspect ratio fixed at 3 and the Max
edge length set to 4 mm.
Notice how the settings change the facets along the edge of the circle. The interior is a flat plane, so 45-degree
triangles are the most efficient facets.
The example on the left shows the default Max distance of 0.75 mm. This refers to the gap seen in the
zoomed-in (top) image. Decreasing the Max distance to 0.01 mm results in more facets along the edge,
which brings the facet edges closer to the cylinder edge, as seen in the example on the right.
Max angle also controls how far facet edges are away from model edges. Decreasing the Max angle will
result in more facets along curved edges. This example shows the result of decreasing the Max angle from
20 degrees to 1 degree.
Aspect ratio will prevent distorted triangles. Without a fixed Aspect ratio and without a Max edge length,
you can get more distorted triangles as shown in the following images.
No set Aspect Ratio or Maximum No set Aspect Ratio or Maximum No set Aspect Ratio or Maximum
Edge Length Edge Length Edge Length
Max Distance = 0.75 mm Max Distance = 0.75 mm Max Distance = 0.01 mm
Max angle = 20-degrees Max angle = 1-degree Max angle = 20-degrees
Tools in the Fix group fix problems that may exist in imported data, which can exist in a solid model but cause
problems when you edit or modify the geometry.
Tools in the Fix Curves group fix problems that may exist in imported data, which cause problems when
working with curves.
Tools in the Adjust group help you modify characteristics of your design that will affect analysis.
12.9.2. Solidify
This section contains the following topics:
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available:
To remove gaps
4. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
• Use the Select Problem tool guide to select highlighted areas that you want to change. The cursor will
change to a hand when you move the mouse over a problem area. This tool guide is active by default.
• Use the Select Geometry tool guide to select edge loops that were not automatically detected.
• Allow multiple faces: Fix a hole in the surface with two or more missing faces.
4. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
• Use the Select Problem tool guide to select highlighted areas that you want to change. The cursor will
change to a hand when you move the mouse over a problem area. This tool guide is active by default.
• Use the Select Geometry tool guide to select edges that were not automatically detected.
3. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Options
Maximum Length Set the Maximum Length to search the model for split edges that are no longer than
the specified length.
Minimum Angle Use the Minimum Angle option to detect open edges on surfaces that are close to
tangent. An open edge is defined as an edge on the outside boundary of a surface and
not connected to another surface. This option must be enabled for the tool to find the
edges.
The image below shows an example of using the Minimum Angle option to find open edges that are close
to tangent. After fixing the edges found, they are made tangent, resulting in continuous tangent edges.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
You should only merge faces that are tangent or close to tangent; otherwise, the results may not be what
you expect.
Note: The Extra Edges tool is only intended to be used as preparation for analysis. Merging faces simplifies
the model by removing edges and makes the model more difficult to modify.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
To remove edges
1. Open a model which needs edges removed.
2. Click the Extra Edges tool in the Fix group of the Repair tab.
3. Edges which can be removed are highlighted.
4. Click the Complete tool guide to remove all edges at once.
5. You can also select areas to be excluded from fixing.
Discovery Live removes the edges and merges the faces.
12.9.3.3. Duplicates
The Duplicates tool detects and fixes duplicate faces. Discovery Live highlights the duplicates and will remove
them all, or you can select duplicates to exclude from being fixed.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
12.9.4. Fix
This section contains the following topics:
The Fit Curves tool attempts to create fewer and better curves to replace selected curves which may
not be continuous or tangent. You can also replace a curve with simple line segments as in the example
above.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The images below show the effect of the Check tangency option.
Without the Check tangency option checked, only one tangency is found.
With the Check tangency option checked, a slightly non-tangent arc is made tangent.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
12.9.5. Adjust
This section contains the following topics:
To merge faces
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. You can also select by drawing a box in the design
window.
The Maintain Tangency tool guide allows you to select faces with which you want to retain tangency.
The new face will be tangent to the face(s) you select. You can also use Alt+click to select faces
for tangency.
The Complete tool guide replaces the selected faces with a single face.
3. Set the Maximum area and Maximum width in the Options panel. Faces that are smaller than the
maximum area and thinner than the maximum width will be found and highlighted for adjustment.
4. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. You must select objects that you want to adjust
in the Structure tree while this tool is active.
The Select Geometry tool guide allows you to select small and sliver faces that were not
automatically detected. The face will only be removed if it is smaller than the maximum area and/or
width in the Options panel.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool guide removes all the faces that are highlighted.
Options
The following options are available in the Options panel:
Maximum area Faces that are smaller than the maximum or area will
be found and highlighted for adjustment.
Maximum width Faces that are thinner than the maximum width will
be found and highlighted for adjustment.
To simplify a design
1. (Optional) Select the faces you want to simplify.
You may want to pre-select faces on large designs because it can be easier to simplify a region at a time.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
3. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The hole is adjusted equally relative to the center. So, the top edge shifts to the Left and the bottom edge
shifts to the Right.
The face is adjusted about its center. So, the left end adjusts Upward and the right end adjusts Downward.
2. (Optional) Click the Select Geometry tool guide to select surfaces to straighten that aren't automatically
detected.
3. Click the Select Problem tool guide and click on a highlighted hole or planar face to straighten it or click
the Complete tool guide to straighten all highlighted holes and planar faces.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Find Options
• Maximum angle: Find faces inclined at less than the specified angle.
Fix Options
• Snap faces to nearest: Angularly misaligned faces will be adjusted to the snap tolerance, making it easier
to put model dimensions to round numbers. The images below show an example.
Precision is set to 3 decimal places with the trailing zeroes option turned on.
Snap faces to nearest is checked On.
The top face will be straightened by rotating the right edge down and the left edge up.
To relax a surface
2. (Optional) Click the Select Geometry tool guide to select surfaces to relax that aren't automatically
detected.
3. Click the Select Problem tool guide and click on a highlighted surface to relax or click the Complete tool
guide to relax all highlighted surfaces.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Find Options
• Maximum distance: Find faces whose control points are less than the specified distance apart in either
direction.
• Minimum points: Find faces with more than the specified number of control points in either direction.
Fix Options
• Density of points: Point density to apply when relaxing the surface.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select problem
areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select edges between faces that were not
automatically found. Hold Ctrl to select multiple edges or box select in the design area. When you
hover over an edge, you can see the two faces that would be affected by the change.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
Options
The following options are available in the Options panel:
Maximum angle The maximum angle to detect for tangency. For best
results, keep this angle as small as possible.
Tools in the Remove group help you easily remove elements to simplify your designs.
Tools in the Detect group help you easily find geometry problems in your designs.
Create and edit beam objects with the tools in the Beams group.
12.10.1. Analysis
This section contains the following topics:
1. Click the Volume Extract tool in the Analysis group of the Prepare tab.
2. Click the Select Faces tool guide to select the faces that enclose the volume of the area. Alternatively,
click the Select Edges tool guide to select the edge loops that enclose the volume of the area.
Only select faces or edge loops that you intended to use to enclose the volume area. You can double-click
to select more than one contiguous edge. You can also click a selected face or edge to deselect it. If you
hover over a face that contains internal edge loops, the edge loops are highlighted. Click the face to select
the highlighted edge loops.
For Faceted bodies, use Shift+Double-Click on a facet edge to select a faceted loop.
3. Click the Select Seed Face tool guide and select a face inside the volume area. The Select Seed Face
tool guide is used to select a face to determine the inside of the enclosed volume. You only need to use
this tool guide if the Volume Extract tool fails to correctly identify the inside of the volume.
4. If necessary, click the Select Cap Faces tool guide to cap a face.
5. (Optional): Select the Preview inside faces checkbox to activate the Preview slider. Your model
immediately updates to paint a preview of the inner faces shown in red at 100%. Click the Play button to
preview the faces in an animation, or use the slider to manually preview the faces. Move the slider to the
left and right to see a progression of how the faces were captured.
When previewing the faces, all Select tools and context menu Select tools, as well as all Volume Extract
tool guides, are disabled until the Preview checkbox is turned off.
6. Click the Complete tool guide.
Discovery Live creates a solid part based on the volume you defined.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Faces tool guide activates by default when you select the Volume Extract tool, and
selects faces whose edges seal an enclosed region. This is a shortcut to selecting all the edges
that are detected in a face. You can Ctrl+ Select multiple seed faces, and then choose to click
on a different tool guide. Once you create a volume, the Select Faces tool guide resets by default.
The Select Edges tool guide selects edge loops that enclose a region. Edges are used to stop
the propagation of face selection, emanating face-wise outward, starting at the selected seeds.
The Select Cap Faces tool guide selects optional capping faces. This is important when an internal
edge loop is either not simply fillable, or when you want some non-standard fill geometry to be
created.
The Select Seed Face tool guide selects a face that lies within the volume you want to enclose.
If this is not chosen, then Discovery Live chooses an arbitrary face to start from, and test whether
any bounded volumes are created. If they are not, another face will automatically be selected and
the algorithm will re-start. Select a face here to save this iteration time.
The Complete tool guide creates the volume solid based on the edges and seed face you select.
Options
Merge created volume Merges the created volume into the outer shell to effectively fill the inner
cavity. This option is useful if the outer volume is of main interest.
Imprint capping edges Leaves the capping faces intact so that the location of the inlets and
outlets can be seen.
Create share topology Creates share topology between the volume extracted and the input
bodies.
Preview inside faces Enables you to preview the selection of inner faces and detect leaks.
Click the Play button to preview the faces in an animation, or use the
slider to manually preview the faces.
Examples
The faces enclosing the region of interest and a seed face are selected to extract the volume of interest.
Preview the selection of inner faces for the volume extraction and detect leaks. Click the Play button to
preview the faces in an animation, or use the slider to manually preview the faces.
The thickness of the original model face offsets are stored as a property named Thickness in the Midsurface
section of the Properties panel. This is a face property, so you must select the face in the Design window
rather than in the Structure tree, even if it is a single face. You can change this property, and it is included
in the ANSYS data when it is sent out to ANSYS via the Discovery Live add-in.
The Midsurface tool detects and removes small faces of midsurfaces that are created when an edge is equal
to half of the part thickness.
If the Midsurface tool finds missing faces because neither side can be offset, you will receive an error message
in the error box that lists the faces. If the tool fails to create midsurface parts, the problem faces or edges
are highlighted.
Midsurfaces inherit the material properties of their parent components, but you can change the material
properties for the midsurface object.
Midsurfaces are shown in the Structure Tree with a default name that includes the assigned thickness. When
you rename the surface, the thickness is appended to the new name.
When you right-click on a Midsurface in the tree, you can select the source body using Select>Midsurface
Source.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Faces tool guide is active by default. This tool guide allows you to select a pair of offset
faces, and all other face pairs with the same offset distance are automatically detected.
The Add/Remove Faces tool guide allows you to select additional faces to offset or remove detected
face pairs from the selection.
The Swap Sides tool guide allows you to switch the face pairs. You may need to do this when you
detect pairs with more than one offset distance, and the offset relationships are incorrectly detected.
Options
The following options are available in the Options panel:
Use selected faces Select this option to create midsurfaces for only the faces you select.
Use range Select this option to create midsurfaces on all faces in the specified
thickness range.
Thickness tolerance Change the value of this option to detect offset spline faces with an offset
value within the tolerance amount.
Create midsurfaces in Select Same component to create the midsurfaces in the same
component as the part you selected for midsurfacing. Select Active
component to create the midsurfaces in the active component.
Examples
Selecting an additional face pair with the Use selected faces option and the Select Faces tool guide. All
face pairs with the same offset are added to the selection.
Removing a face that was automatically detected but not desired as a midsurface pair.
Extend Surfaces is ON by default. Because it's obvious in the above example, the surfaces meet even when
Extend Surfaces is turned OFF.
When the edges are rounded, the surfaces meet with Extend Surfaces turned ON. They do not meet with
Extend Surfaces turned OFF.
Trim Surfaces trims the surfaces to the extent of the original body. In the example above, the slope at the
bottom shows two different results. In the second image with Trim Surfaces turned OFF, the midsurface will
extend to the extent of the largest face of the pair. In the third image with Trim Surfaces turned ON, the
midsurface is trimmed to the sloped face.
Spot welds are updated with changes to the guiding edges or base faces.
• If a guiding edge disappears, the points created along it are removed.
• If a mate face moves out of the search range the weld point, the pairs to that mate face will disappear.
• If the mate face moves back into the range, the point pairs will reappear.
• If pairs cannot be found for all of the points on the base face, the spot weld is marked in the Structure tree
with an error icon showing that it is no longer valid.
Dimensions for spot weld point patterns are displayed in the Design window. These dimensions look the
same as dimensions for other patterns.
Exporting to ANSYS
Spot welds defined for the design can be exported to ANSYS. ANSYS DesignModeler and ANSYS Workbench
recognize the weld points with the following limitations:
• Only points with mates can be used for simulation.
• You may place weld points between multi-body parts if the two bodies belong to different parts. Spot welds
defined between bodies in the same part are not transferred to simulation.
• You can approximate seam welds by placing weld points on the guiding edge with an offset of zero, if no
mating face is found on either side of the base face.
• Discovery Live supports spot welds of more than two weld points (more than two components are welded
together at one location), but Simulation does not; Simulation ignores any weld points after the first two
supplied.
If a spot weld joint in Discovery Live contains a spot weld with more than two weld points, then a chain of
pairs of weld points is transferred to Simulation as separate spot welds, and each two-point spot weld is
listed separately under the Connections node. For example, if a single Discovery Live spot weld connects
parts A-B-C-D, this is transferred as three separate spots welds: A-B, B-C, and C-D.
This is the edge along which the weld points will be defined. The tool searches for mating edges in the
following directions:
a. The surface normal.
b. The opposite direction of the surface normal.
c. If no match is found for a or b, then the direction perpendicular to both the surface normal and edge
tangent is searched.
6. Click the Create spot weld tool guide to define the spot welds.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Use the Select Base Faces tool guide to select the face or faces on which the weld points will be
defined. You should select a single face or a chain of tangent faces.
Use the Select Guiding Edges tool guide to define the edge along which the weld points will be
defined.
Use the Select Mating Faces tool guide to change the mating face from the face that is automatically
detected. You can select more than one face. Clicking on a mating face removes all previously
selected faces and holding Ctrl adds a face.
Options
The following options are available in the Options panel:
Start offset The distance of weld points from the beginning of the
guiding edge.
Edge offset The distance of weld points from the guiding edge.
End offset The distance of weld points from the end of the
guiding edge.
Number of points The number of weld points to define for each edge
chain.
Increment The distance between weld points. You can set either
the number of points or the increment. The last value
you enter will be used. For example, if you change
the number of points, the increment will automatically
update. If you then change the increment, the number
of points will change.
Search range The distance to search for mating faces from the
guiding edge.
Example
12.10.1.4. Weld
You can weld surface bodies to other surface bodies or to solid faces.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
Examples:
The following example shows how you can find potential Weld sites and create welds.
Enter the Weld tool. By default, the tool will find any sites that
can be welded with a length less than, or equal to, the Maximum
Length specified in the tool Options.
Any sites found are highlighted.
Using the Select Problem tool guide, you can select individual
sites to create welds. Here, one of the sites is selected.
12.10.1.5. Wrap
The Wrap tool lets you wrap geometry around a target model. The example below shows both a solid and
a surface wrapped onto a cylinder.
A solid block and a circular surface are wrapped around a cylindrical target body using the Wrap tool.
Sketched Curves and Notes can also be wrapped around a target body.
Sketched Curves and a Note are wrapped around a target body using the Wrap tool.
Layers of solid geometry can be wrapped. Consider a circuit board that is not flat, for example. Components
layered onto the board need to follow the contours of the board. An example of the final circuit board is shown
below with transparency in the board to show a component underneath.
To create an enclosure
1. Click Enclosure in the Analysis section of the Prepare tab.
2. Select one or more solid or faceted bodies in the Design window or Structure tree.
These bodies will be inside the enclosure.
3. Set the Default cushion amount.
This is a percentage of the minimum enclosure size, and determines the initial distance between the
enclosed object(s) and the closest point of the enclosure to the objects. You can adjust the distances by
typing in the fields in the Design window.
4. Select the shape of the enclosure in the Options panel: Box, Cylinder, Sphere, or Custom shape.
If you select Custom shape, you must use the Custom Shape tool guide to select a solid to use as the
enclosure shape.
5. (Optional) Click the Set Orientation tool guide and select a line, axis, or origin to change the orientation
of the enclosure.
The enclosure is oriented with the world origin by default.
6. (Optional) Deselect the Symmetric dimensions option to set the cushion distance different for dimensions
that are opposite each other.
7. (Optional) Type a value to adjust the cushion values, if necessary.
Press Tab to move among the cushion values.
8. (Optional) Enable Create share topology to create share topology between the enclosed body and the
input bodies.
9. Click the Complete tool guide when you are finished.
The enclosure is created in a sub-component of the active part.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
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Geometry
Options
The following options are available in the Options panel:
Examples
Changing the cushion by typing in the field doesn't change the size of the opposite cushion. The Symmetric
dimensions option must be disabled.
Changing the orientation of the enclosure so it is aligned with the edge highlighted in yellow aligns the
enclosure with that edge.
If the associated body is modified, you can update the enclosure using the context menu item found by
right-clicking on Enclosure in the Structure tree.
To split by plane
1. Click Split by Plane in the Analysis group of the Prepare tab.
2. Select the object(s) you want to split.
3. Select a plane to split the object:
• To split the part on the same plane as a face, edge, or point, click Select Cutter and select a reference
face, edge, or point.
• To define a temporary plane based on design elements, click Build Cutting Plane and select faces,
edges, or points to define the plane. You can select more than one face, edge, or point, and the cutting
plane will be created that bisects the elements. The wrench in the image above is tapered. Using the
Build Cutting Plane tool guide, you can select the top and bottom of the wrench to create a plane that
bisects the wrench along its plane of symmetry.
4. To delete objects created by the split, click the Select Regions tool guide and mouse over the parts
created by the split. The regions will be highlighted. Click to delete the region.
5. Click the Complete tool guide.
Discovery Live splits the solid along the plane.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Target tool guide is active by default. Use this tool guide to select the object that will
be split.
Use the Select Cutter tool guide to select a reference face, edge, or point with which to cut the
part. Use Ctrl to select more than one object. The plane is previewed in gray before you select the
reference object.
Use the Build Cutting Plane too guide to select faces, edges, or points to create a temporary
plane with which to cut the object. The temporary plane(s) are shown with a dashed line. Select a
temporary plane to complete the split.
Use the Select Regions tool guide to select regions that will be removed. You can move your
mouse over regions that were created and highlight them before you click to delete.
Options
The following options are available in the Options panel:
Merge when done Select this option to merge all touching solids or surfaces when you exit the
tool. Hidden objects are not merged. This saves you the extra step of selecting
all the cut-up regions after you are done and manually merging them all back
together.
3. If you want to extend or trim only some of the surfaces or sketch curves, click the highlighted spots.
Hold Ctrl to select multiple edges.
The surfaces or sketch curves are extended or trimmed when you click on them.
4. Click Complete if you want to extend or trim all highlighted surfaces.
Press Esc to cancel the operation.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
Maximum distance The maximum distance between parts. The tool will
search for adjacent faces again if you change this
value.
Trim surfaces Controls whether or not surfaces may be trimmed in
addition to extended.
Partial intersections Controls whether or not faces that partially intersect
are detected.
Same body Allows a surface to be trimmed or extended by a face
or edge on the same body.
Extend to curves Finds surfaces to extend to curves when the curve is
in the same plane as the surface.
Merge after extend or trim Merges bodies, if possible, when you trim or extend
an edge on one surface body up to a face or edge on
another body.
Examples
The edges of separate surfaces are merged when you select the Merge after extend or trim option.
You can extend curves to surfaces and surfaces to curves when you select the Extend to curves option.
12.10.1.9. Imprinting
The Imprint tool detects coincident faces, edges, and vertices between bodies and imprints them onto the
coincident face. The contact regions will be the same shape, and the resulting mesh on each face will be
similar. This can be helpful when analyzing stress between two parts.
Curves and Beams that intersect faces create imprinted Points that are converted to Pinned Datum Points.
Sketch points coincident to faces create Pinned Datum Points when imprinted.
To imprint a part
1. Click Imprint in the Analysis group of the Prepare tab. The tool will automatically detect and highlight
coincident edges, as shown in the image above.
2. Select the object(s) you want to change:
• Use the Select Problem tool guide to select highlighted areas that you want to change. The cursor will
change to a hand when you move the mouse over a problem area. This tool guide is active by default.
• Use the Select Geometry tool guide to select edges that were not automatically detected. You can use
box, lasso, and paint select modes.
3. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Note: There is an internal limit to the number of imprint sites found by the tool. The limit is set to 1000 to
optimize for performance.
Options
Tolerance if the distance between objects
is less than or equal to the Tolerance value, they will
be considered intersecting.
In the image on the right, the distance between the
objects is 0.01, which is equal to the Tolerance.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
12.10.2. Remove
This section contains the following topics:
To remove rounds
To split and partially remove a round:
1. Click Rounds from the Remove group on the Prepare tab.
Avoid splitting into a round. Instead, split on either side of it. You may need to split and partially remove
one or more rounds before adjacent rounds can be removed, especially when two or more rounded faces
meet along an edge or vertex. The rounded face is split and filled in the middle. To select faces or capping
faces, use the Faces tool.
2. Hover over one tangent edge of the rounded face to display the round's split lines. These lines show you
a visual indication of where the round will split, as shown below. You can move the split lines by moving
your mouse.
If necessary, from the Options panel, change the Cap width option to adjust the percentage of the round
face that is removed.
• Click on the edge to split the rounded face.
• Select the rounds you want to remove:
• Click an object in the Structure tree to select all rounds on the object.
• Select a round face in the design area. You can hold Ctrl and select faces or draw a box to select multiple
faces.
• Ctrl+click to deselect a face.
• From the context menu choose Select > Using Box. Move your mouse over the area you want to remove
to identify the parts you want to select. Draw the selection box around the area. You can only select round
faces while this tool is active.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Rounds to Remove tool guide is active by default. You can also select by drawing a
box in the design window. You can only select round faces while this tool is active.
The Complete tool guide finishes the operation. F or Enter are shortcuts for removing the rounds.
Options
The following options are available in the Options panel:
• Auto-shrink fill area: Select this option to split round faces where they can't be removed when you select
a chain of rounds and it cannot be filled in its entirety. The rounds will be partially removed.
• Cap width: The percentage of the width of a round that is removed when you click on an edge of an existing
round. The splits are previewed as the cursor is moved along the round tangent edges.
Examples
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Geometry
To remove interference
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Faces to Remove tool guide is active by default. You can also select by drawing a box
in the design window. You can only select faces while this tool is active. Edges and vertices will
not be selected.
The Complete tool guide finishes the operation.
Tool guides
The following tool guides help you through the process.
12.10.3. Detect
This section contains the following topics:
When the Bad Faces tool finds bad faces/edges, click the Convert to Selection tool guide to add them
to a selection.
Options
The following options are available for finding Sharp Edges:
Max edge angle This is the angle between normals of faces that share an edge. Any edges
with an edge angle greater than the angle specified will be highlighted.
Convex Convex sharps are found. These are sharps that point outward.
Concave Concave sharps are found. These are sharps that point inward.
Options
The following options are available in the Options panel:
• Maximum distance: The maximum distance to detect for near faces.
When the Clearance tool finds gaps between faces, click the Convert to Selection tool guide to add
them to a selection.
12.10.4. Beams
A beam is a long, thin object with a constant cross-section. Defining objects as beams, rather than modeling
them as solid geometry, simplifies the model and analysis.
To create a beam
1. Create objects to define the beam path
One or more of the following methods can be used in the same design:
• Sketch curves: Use any of Discovery Live's sketching tools to create straight or curved segments and
then assign beam profiles to them. These sketch curve beams can then be modified just like any curve
in Discovery Live using the Move, Pull, Select, Scale, Bend, Extend, and Trim tools. This method is a
straightforward, lightweight way to create beam structures.
• Edges of a solid or surface: Use this method when you have solid geometry that you want to reference
for the beams. For example, to create a simple rectangular cage of beams, sketch a rectangle, pull it
into a solid, and assign beams to all of the edges. If you change the solid, then the beams will dynamically
update to match the location and length of the edges. Any of Discovery Live's modeling tools can be
used to create sophisticated geometry changes that drive changes to the beam structure.
For example, beams are assigned to the edges of the rectangular part shown below, and then the edges
are bent. The beams are automatically updated when the solid is changed.
• Two points or midpoints in a model: You can use any two points in a model to define a straight beam
segment. Planes can be used to create "stages" or additional locations for defining beams to or from.
A beam can be created to the intersection point of any plane with any edge. When a defining plane is
moved, any associated beams dynamically update their locations. You can create sophisticated tower
and truss structures using this method, and the structures will be easily adaptable to unforeseen design
changes.
In the example below, one end of each diagonal beam was created at the intersection of the plane and
the solid. The beams change when the plane is moved.
A Beams folder is created for the beams and a Beam Profiles folder is created for the profiles in the Structure
tree:
The profile name is displayed in parentheses after the beam name in the Structure tree.
You can import groups from a beam profile into your design document, which makes them available to drive
changes within ANSYS. The groups are named based on the profile name, as <profile name>_<group name>.
The beams and surfaces must be in the same component, the component must be set to share, and the
mixed import option in Workbench must be set to lines and surfaces. See Shared topology in ANSYS for
more information about shared topology.
Beam highlighting
The following table shows how beams, sketch lines, and edges look when they are highlighted and selected:
Sketch
Edge
Copying beams
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Geometry
Product of inertia:
The warping constant, shear center and torsional constants are calculated from the warping function. The
warping function is the solution to the St. Venant boundary value problem for pure torsion:
Using the Trefftz definition, the shear center and warping constant are calculated purely as a property of the
section:
X coordinate of shear center:
Warping constant:
with
12.10.4.2. Profiles
This section contains the following topics:
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Geometry
By default, the Section Anchor lies on the centroid of the profile. The Section Anchor is the point where the
profile attaches to the beam path. You can change this in two ways.
• Use the Orient tool in the Beams group of the Prepare tab
• Select the beam and change the Section Anchor property
• AISC
• Eurocode
The name of the beam in the Beams folder changes to the name of the profile, and the new profile is
added to your Beam Profiles folder.
To edit a profile
1. Right-click the profile on the Structure tree.
2. Select Edit Beam Profile.
The profile will open as a sketch in a new Design window.
3. Change the profile like you would a sketch.
Each profile has driving dimensions set up in the Groups panel, and each annotation dimension is labeled
to show you which group it corresponds with. You can change these dimensions to alter the profile. See
Working with groups.
Example
The labels of the annotation dimensions on a beam profile correspond with the group names.
Create a beam
1. Click Create in the Beams group on the Prepare tab.
The Create tool won't be active until you select a profile, which adds the profile to your design document.
2. Select edges or points to define the beam path:
• Click the Select Point Chain tool guide and then select an edge or curve, or click on a series of points
to create the path.
• Click the Select Point Pairs tool guide and then select a beginning and end point for the path.
• You can use intersection points and midpoints on edges and other beams. Click on the small triangles
on the ends and midpoint when you hover over an edge or beam.
The beam object is defined, and the Beams and Beam Profiles folders are created in the Structure tree. The
profile name is displayed in parentheses after the beam name in the Structure tree.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Examples
This is a simple I-beam modeled as a solid part.
You can also offset the beam from the Anchor Point by changing the Section Anchor property in the Beam's
properties.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Example
Clicking Complete extends the two beams to connect to the third beam.
To connect beams
1. Click Connect in the Beams group on the Prepare tab
2. Any endpoints that can be connected are highlighted
3. Change the tool options as needed:
• Maximum distance sets the distance to be considered a gap needing to be closed
• Free ends only will ignore beam endpoints that already connect to a beam
4. Use the tool guides to connect or exclude endpoints:
• Complete connects all of the highlighted beams
• Select Problem connects only those endpoints that you select
• After making your selections, simply exit the tool, do not click Complete
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Geometry
Endpoints that are already connected to another beam can be connected to each other. If any of the beams
to be moved are parallel to the X, Y, and Z directions, their directions are preserved. An example is shown
below.
In any connections found, the Beam with the smaller cross section is split by the Beam with the larger cross
section.
If the beams have the same cross section, they are not highlighted.
After splitting, the split portion of the beam that lies within the larger beam is marked as "Rigid". You can
check this by selecting the split beam within the larger beam and looking at the Rigid property in the Properties
panel.
Some beams may have cross sections that are not the same but are of similar size. You can chose to ignore
these by setting the Ignore similar option. This sets a percentage difference in sizes that is acceptable for
considering two beams to be the same. The default value is 10%.
Example
The images below show a zoomed in portion of the truss above. The image on the left shows two of the
connections found. The image on the right shows the result of clicking Complete.
Moving the beams without the Keep beam fixed option moves all beams and profiles:
Moving the beams with the option selected moves the two beams that are normal to the trajectory, but the
two beams that aren't normal to the trajectory are offset:
To format text
All text within a note boundary - singular or multiple lines of text - aligns to the format you set.
1. To change the text formatting for an entire note, dimension, or table, select one or more in the Design
window. Hold Ctrl to select more than one or draw a box in the Design window.
Place your cursor at the location in the text where you want to change the formatting. To change the text
formatting for only some of the text in a note, dimension, or table, select only the text you want to change.
2. Use the tools in the Font ribbon group to format the text.
To create a superscript or subscript, select a preset amount from the Vertical Text Offset drop-down,
or select Custom and enter a custom amount to raise or lower the text.
12.11.2. Annotations
This section contains the following topics:
12.11.2.1. Annotation
You can annotate your designs, drawings, and 3D markups with notes, dimensions, geometric tolerances,
surface finish and datum symbols, as well as center marks, center lines, and threads. When you create
annotations that are attached to the objects in your design, they stay attached, even when you modify those
objects using the Design tools. Annotations created on a drawing sheet or 3D markup slide are part of that
sheet or markup only; they do not appear on your design.
Each annotation has properties which you can modify in the Properties panel. When you create the first
annotation, it is scaled so that it will be visible when your design is zoomed to its extents in the Design window.
All other annotations use the same scale.
Press Esc, then S to end any detailing action and return to the Select tool.
1. Click the arrow under the Dimension tool and select Dimension .
2. If you are creating a dimension in 3D, click a face to create an annotation plane on which to place the
dimension.
Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and Section
mode, the sketch grid defines the annotation plane.) If multiple objects occur at your cursor location, use
the scroll wheel or arrow keys to highlight each one.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation Plane from the
context menu and select a new annotation plane.
3. Click an edge or face.
Where you click on a circle determines whether you will measure from the circle's center, near, or far
edge. To select the center click the top, bottom, left, or right side of the circle.
4. Mouse over your design to preview the possible dimensions.
5. Click a second object if you want to dimension between two objects.
6. (Optional) Select a dimension orientation in the Options panel. You can also select the orientation for the
first and second reference.
7. Click to create the dimension.
1. In a drawing view, add a center line using the Center Line tool.
2. Click the arrow under the Dimension tool and select Dimension .
3. Click either the horizontal or vertical center line
4. Click an edge or face.
5. Click to create the dimension.
Two methods:
• Hold the Ctrl key down and click on the arc.
• Click the arc first and hold the Ctrl key down while dragging the dimension.
1. Click the arrow under the Dimension tool and select Dimension .
2. If you are creating a dimension in 3D, click a face to create an annotation plane on which to place the
dimension.
If you need to change the annotation plane, right-click and click Select New Annotation Plane from the
context menu and select a new annotation plane.
3. Click an edge or face that belongs to the chamfer.
4. Mouse over your design to preview the possible dimensions.
5. Click to create the dimension.
1. Click the arrow under Dimension in the Annotation group on the Detailing tab and select
Ordinate Dimensions.
2. If you are creating a dimension in 3D, click a face to create the plane on which to place the dimension.
Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and Section
mode, the sketch grid defines the annotation plane.) If multiple objects occur at your cursor location, use
the scroll wheel or arrow keys to highlight each one.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation Plane from the
context menu. Then right-click the new place and click Set As Annotation Plane.
3. Click a line, edge, or Center Line to set the baseline dimension.
You can use an existing extension line as a dimensioning reference. An extension line is the line that
connects the point to the dimension text. If you select an extension line, the baseline dimension for the
extension line's dimension is used.
4. Mouse over the face to see all the possible dimensions.
In cases with many ordinate dimensions, the preview may be slow. Start Discovery Live using the following
command line option to limit the number of dimensions that are shown in the preview. The example
specifies '10' but you can set it to any number you wish.
MaxOrdDims=10
The plate shown below has 400 holes but only 10 are shown in the preview.
First, establish a simple, oriented dimension. Then use one of the witness lines to set the baseline and
orientation of the ordinate dimensions.
In the example above, the leftmost witness line of the existing circle-to-circle dimension was selected to
define the baseline.
To dimension bodies
1. Click the arrow under the Dimension tool and select Dimension .
2. Click the Select bodies tool guide on the right side of the Design window.
3. Select the solid body or bodies you want to dimension:
• If you select a single body, then the maximum horizontal or vertical dimension is created, as shown
below.
• If you select more than one body, then the dimension is created for both solids and is anchored on the
side closest to where you click on the solid. You must click on the Select bodies tool guide before you
select each solid, so you click the tool guide and select the first part, then click the tool guide again and
select the second part.
In both of the examples below, the upper part was selected near its top. The lower part was selected
near its top in the example on the left and near its bottom in the example on the right. The mouse arrows
indicate where the lower part was selected. You will see a preview of the dimension when you click the
tool guide and hover over the second part.
• If you create the dimension in a section view of a drawing sheet, then the dimension is created on the
extents of the body that is visible in the section plane, as shown below.
6. To change the distance between a dimension extension line and its reference point on the object, click
on the extension line, then hover over the end closest to the object. Drag the red dot to change its distance
from the object.
If you cant' see the extension line, hover over the end of the dimension leader, where the line would be.
You will see two red dots that you can drag:
7. Modify the dimension note properties in the Properties panel. Modify the:
• Arrow Length and Width properties to set the length and width of the arrowheads
• Measurement property to change the measurement type. For example, you may want to display the
radius of a hole instead of the diameter.
• Precision property to change the number of decimal places.
• Upper Limit, Lower Limit, and Type of tolerance property to change the format of the dimension and
enter upper and lower tolerance values.
2. In the Properties panel, change the Tolerance Type to Limits and Fits, or click in the mini toolbar
3. Based on the dimension size, the following tolerance properties are set to default values:
• Upper Limit - The largest allowable value for the dimension
• Lower Limit - The smallest allowable value for the dimension
• System of Fits - Sets the fixed datum used to calculate the tolerances. This can be either Hole Basis
(shaft is assembled into the hole) or Shaft Basis (hole is assembled onto the shaft).
• Hole Fundamental Deviation - Fundamental Deviation establishes the location of the tolerance zone
with respect to the Basic Size. When System of Fits is set to Hole Basis, this will be "H". When System
of Fits is set to Shaft Basis, this can be any of the allowed letter designations (A thru ZC)
• Hole IT - "IT" refers to International Tolerance Grade. It is a group of tolerances which vary depending
on the Basic Size of the dimension, but which provide the same relative accuracy within a given grade
.Any of the allowed numeric designations (IT01 thru IT18)
• Shaft Fundamental Deviation - Fundamental Deviation establishes the location of the tolerance zone
with respect to the Basic Size. When System of Fits is set to Hole Basis, this will be any of the allowed
letter designations (a thru zc). When System of Fits is set to Shaft Basis, this will be "h".
• Shaft IT - Any of the allowed numeric designations (IT01 thru IT18)
• Method of Designating - The display format for the tolerance
4. Change any of the properties as appropriate
In the Limits and Fits section of Discovery Live Options > Detailing, you can set defaults for the properties.
Limits and Fits symbols combine the IT Grade Number and the Fundamental Deviation letter. "IT" is dropped
from the Grade Number so only the number is shown. The tolerance size is thus defined by the Basic Size
of the part followed by a symbol containing a letter and a number. A Fit is indicated by the Basic Dimension
common to both components, followed by a symbol corresponding to both components with the Internal part
symbol preceding the External part symbol.
The table below shows examples.
Set the Method of Designating property to change the symbol's display format. The table below illustrates
the choices.
40H8
40H8 (40.039/40)
40.039/40 (40H8)
40.039/40
40H8/h7
When you change the size of a dimension that has Limits and Fits tolerances, the Upper and Lower Limits
will change according to the limits and Fits tolerance tables.
Any notes rotated differently are not affected by the above commands.
Examples
If you hold Ctrl when you select point C, the dimension is created between line AB and line BC:
5. (Optional) If you select point C without holding Ctrl, and hold Ctrl to select a fourth point (D), the dimension
is created between line AB and line CD:
The head of the note leader is attached to the virtual sharp. You can also drag the virtual sharp's end
point, draw another leader to the virtual sharp, create virtual sharps in cross-section, for rounds, and
between an angled and straight edge.
4. (Optional) To end the dimension at another virtual sharp,
a. Hold Ctrl and select a line.
b. Hold Ctrl and select a converging line.
The mid-plane line is displayed as a gray line, and the beginning of the dimension is attached to this line.
3. Select the face, edge, or point you want to dimension to.
The end of the dimension is attached to the face, edge, or point.
4. Click to place the dimension annotation.
Note: You can reverse these steps to begin the dimension with an existing line or point and end the dimension
with a mid-plane line. You can also dimension between two mid-plane lines.
Examples
A virtual sharp
4. Click the spark icon next to the dimension you want to use to drive the change. The icon turns yellow
when you hover over it with your mouse, as shown in the image above.
The dimension field can be edited when you click the spark icon.
These icons appear when you use a tool that can be used with annotation dimensions to drive changes.
The annotation dimension must be associated with the face, edge, or point you want to change.
If you are using the Move tool and you don't see the spark icons, you need to select a direction on the
Move handle or you must create a ruler dimension. You get more predictable results if you re-anchor the
Move handle to the appropriate face, edge, or point.
5. Type a new dimension and press Enter.
The objects you selected will change based on the dimension.
If the dimension you change isn't associated with the objects you selected, nothing will change and you
will see an error message in the Status area on the lower right side of the Discovery Live window.
If the tool can't make the change in the direction that the Pull or Move handle points toward, then it will
try to make the change in the opposite direction to achieve the dimension you enter.
Examples
Selecting a dimension with the Move tool active. You must select a direction on the Move handle before you
can select a dimension.
Pulling with a radial dimension on a face that is offset with another cylindrical face; also works when you
select both radial faces without an offset relation
Notes are shown in the Structure Tree. Like curves, Notes can live in datum planes or drawing sheets. Unlike
curves, they do not live directly in a part. So, in a part, you will not see a Notes folder.
To create a note
1. Select the Note tool from the Annotation ribbon group in the Detail tab.
Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and Section
mode, the sketch grid defines the annotation plane.)
2. Click a face to create the plane on which to place the note.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation Plane from the
context menu and select a new annotation plane.
3. Click to place the note on the plane.
4. Enter the text of the note.
• Click in the mini-toolbar to insert a symbol into your note at the cursor location.
• Click in the mini-toolbar to insert a dynamic field. Dynamic fields include current values from a variety
of properties.
• You can format the note text, and enter the text by cutting, copying, and pasting the text from other
notes or dimension annotations.
• Discovery Live recognizes many fonts stored on your computer. If you paste text from outside of Discovery
Live, and the font is not recognized, the default font will be used.
5. Adjust the orientation of the note by dragging the rotation handles.
For vertical notes, set the Stacked property to True.
To copy a note
Ctrl+drag a note to copy it.
You can also do the following:
• Click on a note.
• The note displays inside the text box border.
• Click on the border.
• Press Ctrl+c
• Press Ctrl+v
• The note copy displays below and to the right of the original note.
• If you paste the note on a different sheet, it will paste in the same location as in the original sheet. It does
not paste at the cursor location.
• If you are zoomed in, the note will paste in the center of the view. If there is another note at that location,
the new note will paste below and to the right of that note.
To edit a note
1. Select the note to move, size, or rotate it.
If you select a single note, you can edit, resize, and rotate the note. If you select multiple notes, you can
only move or change formatting.
To move the note box, mouse over the edge of the box until the cursor changes to , then drag the note.
To size the box containing the note, drag the handles of the note box (the white circles).
To rotate the note, drag the rotation handle (the green circle). Press Shift to snap to angular increments.
2. Select the text of the note to reformat it.
Click a field to edit it. Changing the value of a string also changes it in the Properties panel.
3. Modify the note's properties in the Properties panel.
• Circular Text
• Type - Choose from:
• None
• Clockwise
• Counterclockwise
• Cosmetic
• Space - Choose from:
• Model Space sizes the text based on the actual measurements of the objects in your design.
• View Space sizes the text based on the view of the design in the Design window.
• Mirrored - Set this property to True to display the text as if it is seen in a mirror. Notes seen from
behind can appear 'backwards,' which can be confused as 'mirrored.' Setting this property confirms
the Note is mirrored intentionally.
• Stacked - Set this property to True to stack the text vertically instead of horizontally.
• Flagnote
• Flagnote is a drop-down menu of border shapes to put around the text.
• Minimum width prevents the border from resizing automatically to fit the content of the note.
• Position
• Anchor influences the position and size of a note within a plane. Where you anchor a note determines
the direction that the text will fill the note. For example, if you select the Left Top position, as you type,
the expanded text box flows from left to right and top to bottom. The choices are:
• Left Top
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Published: 2019-12-12T04:22:44.702-05:00
Geometry
• Left Bottom
• Right Bottom
• Right Top
• Left Center
• Right Center
• Top Center
• Bottom Center
• Center
When moving a note or circular note, the note's anchor (or circular note's text center) now snaps
to an edge, a sketch point, or an axis. Select the Move tool, and then select the note's red anchor
and drag it to an edge, sketch point, or axis. The red anchor will snap to the note's anchor location
that is closest to the drag point. The Anchor position updates in the Position group of the Properties
panel as you move the anchor to a new location.
• Click the line spacing drop down menu and select from the line spacing options.
Any notes rotated differently are not affected by the above commands.
To edit a Hyperlink:
1. Highlight the annotation text.
2. RMB click
3. Select the Edit Hyperlink option.
4. Edit the link in the Edit Hyperlink dialog box.
To open a Hyperlink:
1. Highlight the annotation text.
2. RMB click
3. Select the Open Hyperlink option.
4. The link opens in the appropriate media.
• You can also hover over the annotation text and Ctrl+Click to open the link in the appropriate media.
To remove a Hyperlink:
1. Highlight the annotation text.
2. RMB click
3. Select the Remove Hyperlink option.
• You can also edit the Hyperlink and click the Remove Hyperlink button in the dialog box.
3. For a segmented line, click to set each point of the note leader line.
4. End the note leader by clicking a vertex, edge, or face to attach the end of the note leader, or double-click
to end the note leader at any point.
The end of the note leader is an arrow unless you attach it to a face.
When you start the leader, hovering near the note text displays attachment points. The image above shows
the underline location highlighted.
Select the leader and use the context menu to select Underlined. This toggles the leader to an underlined
leader.
Drag a segment of the note leader line to move it and its surrounding boundary points. Right-click the note
leader and select Add Jog Point to create a new segment.
You can delete note leader line segments by deleting the jog points that border the segment.
Examples
A virtual sharp
Attaching to the bottom connection point of a note to create a leader with a jog or shoulder.
12.12. Tools
This section contains the following topics:
3. Select the Auto Skin tool in the Reverse Engineering group of the Tools tab.
4. Select the faceted body.
The example shows the conversion of a faceted model with an open body to CAD geometry.
6. Verify the CAD geometry. In the example, the CAD geometry created has missing patches.
If the geometry has missing patches, use the Skin Surface tool to create the missing patches.
If the boundary is not smooth, the CAD geometry creation may fail or result in incorrect geometry.
2. Select the Skin Surface tool in the Reverse Engineering group of the Tools tab
3. Single-click on the mesh where you want to start the sketch
7. The surface is shown in preview and you can drag any of the sketched points to adjust the shape of the
sketch
8. If you need to start over, simply hit the Escape key and the current sketch will be removed
Options
The following options are available in the Skin Surface tool.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Using box-select
If you want to work with rectangular patches, use box-select instead of sketching them freehand. With the
Select Boundary tool guide active, simply box-select the area where you want the sketch.
Notice that control points are automatically added in areas with curvature. This can be seen more dramatically
in the images below.
Box-select across a curved area Control points are auto-created Change view to see the curvature
Editing a sketch
While in Preview, you can modify the shape of a sketch by dragging the corners and control points. Control
Points are the internal points on edges that allow you to adjust the edge's curvature. You can also add control
points to give you more curvature control on edges.
The images below show a sketch being adjusted to better fit to the contours of the model and show a control
point being added for further adjustments.
Periodic surfaces
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Contains proprietary and confidential information of
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Published: 2019-12-12T04:22:44.702-05:00
Geometry
Surfaces that wrap around cylindrical, and roughly cylindrical, volumes are called Periodic surfaces. They
look like a rectangular patch wrapped around the volume.
Sketching these by hand can be tedious because you need to rotate the model to expose more facets on
which to sketch.
The Select Geometry tool guide streamlines the process by letting you select planes that create sections
through the volume. The sections are then used to automatically generate sketch curves. Selecting two
planes some distance apart automatically, creates the periodic surface.
In the following example, there are multiple periodic surfaces possible. Skin Surface previews one by default.
If it is not the one you want, you simply select the edges of the one you do want.
Conical Patches:
Periodic surfaces can also be conical. The following example shows how to create a conical surface patch.
'Stitching' surfaces
Existing skin surfaces can be 'stitched' into a single surface patch. Examples are shown below.
Use the Select Geometry tool guide to select rectangular edges:
To create edges
1. Open the Tools tab.
2. Click Extract Curves in the Reverse Engineering group of the Tools tab.
3. The Select Section Planes tool guide is active by default.
4. Select one or more planes that intersect the mesh.
To Orient a mesh
1. Open the Tools tab
2. Click Orient Mesh in the Reverse Engineering group of the Tools tab.
3. Hover over triangles to see a preview of the axis it would align to
4. Select the highlighted triangle
5. The mesh aligns as previewed. The selected triangle is shown in blue. Its normal is aligned to the Z-axis.
6. With each selection, the align-to axis alternates between Z and Y. In the next example, the normal of the
selected triangle (shown in green) aligns to the Y-axis
As you hover over triangles, cylindrical areas are detected. The following examples show cylindrical areas
being aligned to the Z-axis.
To vectorize an image
1. Insert an image into your design.
2. Open the Tools tab
3. Click the Vectorize Image in the Reverse Engineering group of the Tools tab.
4. Curves will preview along the boundaries of colored areas.
5. (Optional) Change the tool options.
• Trace Method:
• Border: Curves are created along borders between colors.
• Midline: Curves are created along the mid lines of colored areas. Use this option for line drawings
• Threshold: This is the sum of RGB color values normalized to a value between 0 and 1. It is useful for
non-black-and-white images where area boundaries may not be as well defined as black-and-white
images.
• Check which RGB colors to include.
• Smoothness: Controls how curves are fit through the image pixels. Enter a number between 0 and 1.
Higher numbers produce smoother curves.
6. When you are satisfied with the curves, based on preview, click the Complete button to create the curves.
7. If necessary, open the Repair tab and use the Fit Curves tool to further refine the curves.
The images below show the effects of the tool options. The black-and-white image is used to show Smoothness
and a more colorful image is used to show Threshold.
Threshold = 0.3
Threshold = 0.5
Threshold = 0.7
Smoothness = 0.0
Smoothness = 0.2
Smoothness = 0.2
12.12.2. Manufacturing
This section contains the following topics:
Choose treatments:
• Blind depth
• Tapped thread depth
• When Tapped is checked, diameter displays tap drill size
• When Tapped is checked, Fit is disabled
• May be determined by Series and Size. If so, you can still enter a different value. The value you enter
will be displayed in bold font to indicate it is non-standard
• Default thread depth is twice the basic hole diameter
• Note that only the most common Standard Hole sizes have cosmetic display
• Cosmetic threads appear in the Structure tree and can be toggled on/off
• Cosmetic thread depth
• Cosmetic threads are only available for the UNC series
• Cosmetic threads show a thread helix without actual thread geometry
Cosmetic Threads are created blind, regardless of whether the option is checked or not.
Thread depth is controlled with the Depth option in the Treatment group. To make threads go through
all of the material, enter a Depth that is greater than the material depth.
• If they are specified, you can still enter a different value but it will be displayed in bold font to indicate
it is non-standard
• Depth to Shoulder
• Depth to Tip
Preview shows the hole profile based on current selections and values. Shown below is a Blind, Tapped,
Countersunk, and Counterbored hole with Drill point details.
As you work with different inputs, Preview gives visual feedback. Below are examples of what you would
see when entering values for Diameter, Hole Depth, Countersink Angle, and Drill point Angle.
Preview also has a gallery of profiles to choose from. Click on the Preview image to open the gallery.
The gallery is a graphical way to define the hole. Selecting a hole from the gallery automatically fills in
the details in the ribbon.
• Snap to Grid
Select a face on which to display the sketch grid. As you move the cursor, the hole center will snap to
the grid points.
• Free Placement
6. Complete the hole(s) by clicking Complete. All previewed holes will be completed. You can also
double-click when you place a hole to complete it.
7. Continue to make more holes or leave the Hole toolbar.
8. Click in the Close group to close the toolbar.
Hole Series
Hole Size and Fit options are determined by which Series you choose.
The examples below show the difference between ISO and UNC. Notice the change in Size nomenclature
and Fit options. ISO has Fit options of Nominal, Close, Medium, and Free.
• Within each Series, the Size you choose determines the hole diameter
• You can enter a different diameter and it will be shown in Bold to indicate that it is non-standard
Note: In legacy models, Standard Holes created using the NPS series are not recognized, since NPS has
been replaced with the NPSM series.
The XML for this ISO hole size is in the ISO.xml file. The relevant XML is shown below.
Notice the correspondence between the XML tags and the ribbon inputs.
All dimensions are in millimeters and angles are in degrees.
The image below shows the result of switching to the UNC Series and the 3/4 - 10 Size.
The XML for this UNC hole size is in the UNC.xml file. The relevant XML is shown below.
• Notice the correspondance between the XML tags and the ribbon inputs.
• All dimensions are in inches and angles are in degrees.
The image below shows the values in the XML file show up in a Hole Table created in a drawing.
You can edit any of the series XML files to customize the series.
• Note that edited files will be overwritten the next time you upgrade to a newer version of Discovery Live
• Any changes made to the XML files, do not go into effect until you restart Discovery Live
It is recommended that you customize the series by adding files to the directory.
The DCZ series is based on UNC by copying UNC.xml to DCZ.xml and editing the sizes.
• Note the new TapDrill value reflected in the Diameter input and the new Countersink and Counterbore
values.
Drill Chart
Drill chart is a Series based only on Diameter values. It refers to a set of XML files that contain hole definition
tables. Edit the files to customize the Standard Hole tool.
In the <installation directory>\Library\Holes\Drills directory where installation directory> is where you installed
the software, you will find the following files:
• Fraction.xml
• Letter.xml
• Metric.xml
• Number.xml
File names refer to how the hole name is specified. Below is an example from Letter.xml.
<Name>A</Name>
<Diameter>0.234</Diameter>
<ImperialDisplay>0.234</ImperialDisplay>
<MetricDisplay>5.94</MetricDisplay>
Modify the files according to this format to define custom holes.
Hole Selection
Discovery Live recognizes Standard Holes. Hovering over a hole face will pre-highlight the hole object.
Select individual hole faces using query select.
Deleting any Standard Hole face, or the face it was created on, breaks the Standard Hole association.
Individual faces are still selectable, but are not recognized as a Standard Hole.
To edit a Hole
1. Select the hole to modify.
You can also CTRL select, or box-select, several holes that share any of the same parameters.
2. Open the Standard Hole Edit tab. You can also double-click a Standard Hole to open the Edit tab.
The Edit tab is not available for multiple holes that share no parameters.
3. Edit the Hole definition.
4. You can continue to select and Edit more holes.
5. To close the Edit tab:
• Select a non-hole object
• Click white space in the Design window
• Enter selection for another tool
With a Standard Hole selected, you can use the Reverse Hole option in the context menu to flip the hole to
the opposite side of the part.
To identify holes
1. Click Identify Holes in the Manufacturing group of the Tools tab.
2. In the Find Options panel, choose the types of holes to find
3. Select a body to look for holes.
Holes matching the Find Options are highlighted in red.
4. Click on highlighted holes to create associations. Selected holes change to cyan color.
• Box selection is allowed.
• You can change the Find Options if no holes are found or to find different holes.
• To create associations for all highlighted holes, click the Complete button.
The list of available series reflects any added and removed series
3. Enter a Tolerance
Any Standard Holes in the selected Series that are within the tolerance will be identified.
4. Select a body to find holes
5. Click on highlighted holes to create associations. Selected holes change to cyan color.
• Box selection is allowed.
• You can change the Find Options if no holes are found or to find different holes.
• To create associations for all highlighted holes, click the Complete button.
Example:
The block shown below has three holes that match DCZ Standard holes, but they do not have associations.
Using Identify Holes, associations are added and the Hole Table updates.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
• Match standard size: Choose the hole series and set a tolerance for comparing the hole geometry to
standard hole dimensions. Simple holes within the tolerance of a standard hole in the series will update to
match that hole. See Inserting a standard hole for more detail on standard sizes.
º Series: Choose one of the available Hole Standards from the Series drop-down menu
º Tolerance: Enter a tolerance value. Any Standard Holes in the selected Series that are within the tolerance
will be identified.
• All holes: With Match standard size checked Off, this option will find all holes.
• Through-holes: Only finds through holes.
• Blind holes: Only finds blind holes.
• Countersunk: Finds holes with countersink geometry.
• Counterbore: Finds holes with counterbore geometry.
• Edge - The endpoint nearest to the World Origin is made coincident with the Origin
• Planar Face - Of all the face's edge vertices, the one nearest to the World Origin is made coincident
with the origin
6. When you exit the tool, the World Origin display is toggled OFF, if it was OFF when you entered the tool
To create a Workpiece
1. Open the Tools tab.
2. Click Create Workpiece in the Manufacturing group
3. Use the Select tool guide to select a body or use the Select Face tool guide to select faces
• You can select more than one body
• The Workpiece will enclose all selected bodies
4. Make your selection
5. The Workpiece previews
6. (Optional) Choose a Workpiece type
• Box (the default)
• Cylinder
7. (Optional) Change the Workpiece dimensions
• Set the Default cushion - Enter a percentage based on the size of the selection. This will be the amount
of clearance around the selection.
• Choose Symmetric dimensions - Applies symmetry to center the selection in the workpiece. When
checked OFF, you can have uneven clearance around the selection.
8. (Optional) Orient the Workpiece
a. Click the Set Orientation tool guide
b. Select an edge to align the nearest face of the box or the axis of the cylinder
9. Click Complete to create the Workpiece
A finished Workpiece
The images below show the effects of the Symmetric dimensions option.
On the left the option is ON and on the right it is OFF. When it is on, dimension changes apply to both side
of a plane of symmetry.
When it is off, dimensions can be changed independently on either side of a plane of symmetry.
Tool Guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
12.12.2.5. Toolpaths
This section contains the following topics:
• Spherical
• Toroidal
The bodies can have non-cylindrical surfaces, protrusions, depressions, and cutouts.
Curves are generated that represent the path of the machining tool will traverse during a turning operation
to produce the part. For non-cylindrical surfaces, protrusions and depressions, the turning operation needs
to leave material that can be removed with additional machining operations.
12.12.2.5.3. Edges
The Edges tool creates curves on All edges of a selected body.
Curves are created on all edges of a selected body using the Edges tool.
To create edges
1. Open the Tools tab.
2. Click Edges in the Manufacturing group.
3. Curves are created on all edges of the body.
12.12.2.6. Relief
The Relief tool identifies thickness edges at concave corners. Edges found can then have a cylindrical cutout
made to provide relief at the corner.
Multiple pairs of thickness faces in the same body are included.
An example is shown below.
To create reliefs
1. Open the Tools tab.
2. Click Relief in the Manufacturing group.
3. If you want to find external edges, make sure that the Include external corners option is checked.
4. All thickness edges in concave corners are found and highlighted.
5. Click the Exclude Problem tool guide and click any edges that you do not want to have relief.
6. In Fix Options, set a Cut Radius and Clearance for the reliefs.
7. Click Complete to create the reliefs.
12.12.2.7. Unroll
The Unroll tool works on surface bodies with planar or curved faces.
• Like Unfold in Sheet Metal, Unroll flattens all the surfaces based on a single selected surface.
• The result of Unroll is another surface shown in the Structure Tree as "Unrolled".
• You can have multiple unrolled surfaces in the model
body.
4. Click the Complete tool guide.
5. The surface is unrolled. A body named Unrolled is added to the Structure tree.
Singly curved surfaces (e.g. cylinders, cones, etc.) can be unrolled exactly into flat sheets.
Below is an example with two unrolled surfaces built from one singly curved surface.
º A sphere would distort too much to flatten (picture a flattened map of the world)
º A big enough torus, and many free-form designs can be flattened without too much distortion
• Angles, perimeter, and area are preserved as closely as possible (within 15%)
º The accuracy increases as the curvature decreases
º The simpler the shape, the more accurate the perimeter and area
This example is a parabola swept along a slightly curved trajectory. Notice that the Area and Perimeter are
both within 0.3% of the original.
This example is a parabola swept along a highly curved trajectory. Notice that the Area and Perimeter are
also both within 0.3% of the original. This is because the shape is a simple parabola.
This example Is a more organic shape. Notice that the Area is within 0.4% and the Perimeter is within 6.5%.
This example is a more complex perimeter. Notice that the Area is within 0.8% and the Perimeter is within
6.0%.
Note: If you try to enter a value that is out of the allowed range in the Options panel or the Discovery Live
Options dialog, you will see a red exclamation mark icon next to the field. You can hover over the icon to see
a tooltip that will explain the valid values for the option.
Option types
You can set the following option types:
Popular Change your startup options, application interface, application performance (speed vs.
graphics quality), and customize the tools that are displayed while you are working in the
Design window.
Detailing Change options for annotations and drawing sheets.
Appearance Change the appearance of the Discovery Live application window.
Selection Change the selection options.
Snap Change the objects snapped to while you are sketching and editing solids.
Units Set the units for dimensions, the sketch grid, and text height.
Sheet Metal Set the thickness, bend, and relief defaults for sheet metal components.
Mesh Change the default settings for meshing and enable or disable certain meshing tools.
Navigation Change the keyboard/mouse actions used for common navigation tasks.
Advanced Modify how your design changes are displayed in the Design window, whether tools and
hints are displayed, enable background loading, change the language, customize the Spin,
Select, and Undo tools, reset the layout of the panels, and adjust the license warning.
File Options Set options for various file types.
Support Files Set the search path for support files, such as standard thread size tables.
Customize Add or remove tools and commands from the Quick Access toolbar.
Add-Ins Include or remove Discovery Live add-ins.
Resources Download sample designs, check for updates, contact Discovery Live, or view information
about this version of Discovery Live.
Note: Recalculate Rendering is disabled when you change the Rendering quality. To re-enable Recalculate
Rendering, click Ok or Cancel in Discovery Live Options.
Anti-aliasing: The amount of smoothing applied to text, edges, and face boundaries in the Design window.
This option appears only if your graphics card supports anti-aliasing.
Recalculate Rendering: Select this option to update the 3D display in the Design window. Sometimes when
you're modifying a model, the graphics can become misaligned. In the example below, increasing the height
of the cylinder has caused it to become misaligned at the base. The actual geometry is still correct, but the
selected rendering quality was too low to maintain the visual appearance in the Design window.
In Discovery Live Options in the Popular section, you can click Recalculate Rendering to bring the model
back into alignment visually in the Design window.
Multi-threaded faceting: Select this option to calculate faceting in parallel to improve performance.
Startup options
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 1250
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
Show splash screen: Select this option to display the splash screen when you start Discovery Live.
Report performance information to Discovery Live: Select this option to share data, based on performance,
to help improve product reliability, performance and functionality. Shared data does not contain any model
or design information.
Interface options
Show tooltips: Select this option to display hints when you hover over tools, tool guides, and other icons.
They briefly explain what will happen when you select the tool and provide some hints on how to use the
tool.
Show status messages in window: ON by default. Select this option to display status messages in the
Discovery Live window.
Show popup messages in status bar: ON by default. Select this option to display popup messages in the
status bar area (the lower left corner of the Discovery Live window). These messages provide hints and
feedback while you work in Discovery Live.
Show popup progress messages: ON by default. Select this option to display progress messages when
importing files or using the Volume Extract tool.
Show tool KeyTips: Select this option to enable keyboard shortcuts. Pressing and releasing the Alt will
display shortcuts that can be used to access the Quick Access toolbar, the Ribbon groups, and the tools in
the Ribbon groups. You can also use Key Tips to open files from the Recent Documents list as follows:
1. Press and release the Alt key
2. Press 'f' to open the File menu
3. Recent documents will have a number Key Tip displayed next to them
4. Enter the number of the file you want to open
Show scroll bars: Check this option ON to add scroll bars to the Design window for panning left-right and
up-down.
Control options
Tool Guide position: Select Left, Right, Top, Bottom, or Not Shown.
Show view orientation in design window: Default is OFF. When selected, this option displays a view
orientation gizmo, as shown below, in the design window. You can click a linear gizmo arrow to rotate the
design to a new orientation in 3D, or a rotational arrow to rotate the design in 90-degree increments in the
plane of the screen.
Show mini-toolbar on selection: Select this option to display a small toolbar near your cursor when you
right-click. The contents of the mini-toolbar depend on the tool you are using. You can click or scroll the
middle mouse button to hide the mini-toolbar, and it fades as you move the mouse away from it. The
mini-toolbar is shown in the image below.
Show radial menu: Allows you to use the radial menu to change select modes while other tools are active,
and gives you quick access to the Pull, Move, Fill, and Combine tools. If you select this option, you can select
one or both of the following methods to open the radial menu:
• Show after holding left mouse button for N ms
• Show after clicking right mouse button, while holding left mouse button down
Show cursor arrows: Select this option to display arrows next to your cursor that indicate the directions in
which you can move your mouse to edit the selected object. The arrows also convey the change in size that
will occur if you pull in that direction.
Arrow transparency: Adjust the slider to control the transparency of the cursor arrows. Move the slider to
the right to make the arrows more opaque; move it to the right to make them more transparent. The arrows
are set to opaque in the image below.
Move handle size: Move the slider to increase or decrease the size of the Move handle relative to the size
of the Design window, as shown in the image below.
Grid guide: Change the position and size of the toolbar displayed for the sketch grid. You can set the Position
(Bottom, or Corner), and the Size (Large, or Small). The defaults are Bottom and Large.
General
Ribbon style: Choose between Fluent (Office 2007) or Scenic (Office 2010), or Windows 8 (Office 2013)
style ribbon bar styles. With the Scenic style, the File menu provides a Recent menu item, which displays
Recent Documents (lists the name and location of all recently opened files) and Recent Places (lists a
history of all recently visited folders).
Color scheme: Select Silver, Blue, Black, or Custom Color from the menu.
Reset Docking Layout: Click this button to return the layout of the docking panels and Discovery Live
windows to their original locations.
Show cross sections in sketch: Display selectable section curves at the intersection of the section plane
and bodies while in Sketch mode.
Show coaxial face groups: Display faces that share an axis with blue shading.
Show arc centers: Display small crosses on the sketch grid at the centers of circles, ellipses, polygons, and
arcs.
Show section points: Toggle the display of points that represent tangent edges in Sketch and Section
modes.
Show occluded facet selection: Show facet selection highlighting through objects. When the option is On,
hidden facet selections are shown. When it is Off, hidden facet selections remain hidden.
Fill cross section: Display cross section area with a filled appearance in Section mode and Sketch mode.
Add tool graphics to scene image: When copying the scene from a window, include the tool elements in
the image.
Add datums to scene image: When copying the scene from a window, include axes, origins, and datums
in the image.
Colors
Analysis Mesh: Set a color scheme for Defeatured face, Failed face, Meshed face, Out-of-date face,
and Sectioned face.Design color scheme: Select a color scheme from the menu. This option controls the
color scheme used in the Design window. You can choose between two pre-set color schemes: White
Background or Black Background. Elements displayed in the design area will change to colors that work well
for the background color.
You can change the colors for other elements. Click the color next to an individual element and choose a
new color from the drop-down. Select colors from the Custom, Web, or System palettes.
You can apply a Radial Gradient background by setting Background to Gradient, setting Gradient to
Radial, and then choosing two colors for the Gradient (Color 1 and Color 2.)
Click Reset to change all the colors back to the Discovery Live defaults.
Faceted Mesh: Set the color scheme for the Back face color and the Highlight and Select scheme. For
the Highlight and Select scheme, you can set the color scheme for the Primary highlighted mesh, Primary
highlighted selected mesh, Primary selected mesh, Secondary highlighted mesh, Secondary
highlighted selected mesh, and Secondary selected mesh.
Highlight and Select scheme: Select a scheme from the drop-down menu. Classic and Default cannot be
modified. Custom allows you to modify color options to create your own scheme. Use Ctrl+Shift+H to toggle
through schemes in the following order: Classic; Default; Custom.
Object colors: Set a color scheme for Standard holes.Share Topology:Set a color scheme for Free beam
curve, Unshared laminar (single) edge, Unshared multiple edge, Shared double edge, Shared triple
edge, Shared multiple edge, and Shared face.
General
Hit radius: Type the number of pixels your cursor can be from the object you want to select.
Select edge loops using mouse scroll wheel: This option is ON by default. It allows you to hover over an
edge and use the mouse scroll wheel to cycle through the possible loops that include that edge. You can
click a pre-highlighted edge loop to select it. If you are using a multitouch machine, you can select edge
loops by double-clicking OR double-tapping the first edge of the edge loop you want to select.
Show previous selections with prehighlight hint: This option is OFF by default. If it is enabled, Discovery
Live will remember previous selections that were used for some operation. For example, select several faces
and moved them. The next time you select one of the faces, the others will prehighlight.
Power Selection
Automatically calculate Power Selection results: Select this option to automatically display objects in the
Selection panel. You do not need to click to search when power selecting. Objects similar to the selected
object are automatically displayed in the Related list. This option is on by default.
Power Selection relative tolerance: Type a percentage to change the relative tolerance used when searching
in the Selection panel. Enter a non-zero percentage to find objects with similar, but not exactly the same
dimensions when power selecting. For example, if you enter 10% in this option field, select a 10 mm radius
round in your design, then click in the Selection panel, rounds with a radius between 9 mm and 11 mm
will be returned in the All rounds equal to 10 mm results list. The default is 1%. Adjust this value to 0% to
detect perfect rounds exactly or increase it to find imported rounds.
Facets
Facets selection granularity: Allows you to control the scope of selection of mesh facets.
• Fine: Shows the selection hot spot and allows selection of mesh facets, edges, and vertices.
• Coarse: Allows selection of mesh facets only.
Facets paint selection radius: Allows you to control the paint selection radius for selection of mesh facets.
The default radius is 10 pixels. The maximum value you can set is 250 pixels.
Note: If you try to enter a value that is out of the allowed range in the Options panel or the Discovery Live
Options dialog, you will see a red exclamation mark icon next to the field. You can hover over the icon to see
a tooltip that will explain the valid values for the option.
• Big - The nudge increment when you press Ctrl + Shift and an arrow key.
Examples
To customize units
1. Select Discovery Live Options from the File menu to display the Discovery Live Options window.
2. Click Units from the navigation panel on the left.
3. Select one of the following from the Units settings for drop-down list:
• All New Documents to create a default detailing style for all your designs. These settings will not affect
any currently open documents.
• This Document to set options for the current design only.
Note: If you try to enter a value that is out of the allowed range in the Options panel or the Discovery Live
Options dialog, you will see a red exclamation mark icon next to the field. You can hover over the icon to see
a tooltip that will explain the valid values for the option.
Units
Type: Select Metric or Imperial from the menu.
Length: Select the default units used for length.
• Metric
º Millimeters (default)
º Centimeters
º Meters
º Micrometers
º Nanometers
• Imperial
º Inches
º Feet
º Feet & Inches
º Mils
See the Figure 319: Small Units on page 1260 section below for notes about working with Micrometers,
Nanometers, and Mils units.
Decimal/fraction: If you use Imperial units, you can select Decimal or Fraction to display distance
measurements that are less than 1 unit.
Angle: Select from the following options. For SCDM only, a check box to Use project units when available
will be active only when you are modifying settings for all new documents. The option will be disabled by
default.
Note: When radians are chosen, their angle dimensions will show the appropriate values and unit suffix
(rad).
• Degrees
• Degrees/Minutes/Seconds
• Degrees/Minutes
• Radians
Mass: Select the default units used for mass.
Density: Select Independent to specify the density units from the density fields or Derived to calculate the
units from your selections for length and mass.
Symbol: Select the abbreviation you want displayed for unit type you selected for Length.
Primary precision: The number of decimal places you want displayed for distance measurements for the
primary units.
Angular precision: The number of decimal places you want displayed for angle measurements for the
primary units.
Show trailing zero: Select this option to display trailing zeros in decimal measurements.
Use tight tolerances: When this option is selected, tolerances are rounded to a value that gives a tighter
tolerance when you have dual dimensions or when a dimension from the design window is shown in the
drawing window with a different unit setting than the design window. The purpose is to not lose any precision
when converting from one unit system to another. When this option is not selected, the values are rounded
according to method A in ISO 370-1975 (E). When selected, values are rounded according to method B.
Show symbol in user interface: Select this option to display the units abbreviation in Discovery Live. The
abbreviation will appear in measurement fields, such as a distance field when you pull a face.
Show symbol in annotations: Select this option to display the units abbreviation after the measurement in
annotation dimensions.
Show "-" separator: Select this option to display a hyphen between whole values and fractions.
Use Dual dimensions: Select this option to display annotation dimensions in both Metric and Imperial. The
unit type you have selected is displayed first and the other is displayed in square brackets. You can see a
preview of the display below this option category.
Secondary precision: The number of decimal places you want displayed for distance measurements for
the secondary units.
Show nearest fraction: Check this option to show the nearest fractional value Less Than the nominal
dimension and the nearest fractional value Greater Than the nominal dimension. It allows for Ruler-style
dimensions. For example, if you were to lay a ruler down and the distance falls between the marks on the
ruler, these values tell you the nearest marks on either side of the dimension value.
• Fraction: Enter a fraction between 1/128 and 1/2. The default is 1/16, which is a common ruler increment.
• From both sides: Show fractions on both sides of the nominal dimension.
• From closest: Only show the fraction that is closest to the nominal dimension regardless of which side it
is on.
Grid
Reset to Defaults: Click this button to reset the grid settings to the Discovery Live defaults.
Minor grid spacing: Type the distance you want between the smallest grid lines.
Number of grid lines per major: Type the number of smaller grid lines between larger, darker grid lines.
Text
Text height units: Select a unit type for note text.
Small Units
You cannot mix Standard units and Small units in the same Discovery Live session.
• New Designs - If you attempt to create a new design using small units when standard unit designs are
open, a warning is issued. The same is true for creating a design using standard units when small unit
designs are open.
• Opening Designs - If you attempt to open a design with small units when standard unit designs are open,
a warning is issued. The same is true for opening a design with standard units when small unit designs
are open.
• IInserting designs - If you attempt to insert a small unit design into a standard design, a warning is issued.
The same is true when you attempt to insert a standard unit design into a small unit design.
Drawings are an exception for mixing units. Drawing sheets are always in standard units (for example,
millimeters or inches) for annotations (sketched geometry, dimension and note text, etc.). This will result in
larger scaling factors for drawing views, since the geometry in the views is using small units.
Detailing options are in standard units even if the design is in small units.
Because Drawing Sheets are in standard units, measurements reported by certain tools will show standard
units. This applies to the following tools.
• Pull Round
• Pull Chamfer
• Insert Sphere
• Insert Cylinder
The following Discovery Live options are disabled when working in small units.
• Use dual Dimensions
• Show nearest fraction
• Sheet Metal options are disabled for nanometers
The following tools are disabled when working in small units.
• Standard Holes
• Sheet Metal tools (disabled for nanometers only)
3. Select the default Discovery Live theme, select an alternative theme, or create a custom theme. See
below for more information.
4. Select an option in the Zoom group to set how turning the mouse wheel zooms the design:
• In Zoom mode: Turning the mouse wheel only zooms while the Zoom tool on the Orient group on the
Design tab is active.
• In Spin/Pan/Zoom mode: Turning the mouse wheel zooms when any of the Spin, Pan, and Zoom tools
are active.
• Always (hold Ctrl to Query Select): The mouse wheel always zooms in any tool.
6. Select Show spin center to display the axis about which you are spinning the design.
7. Select Rotate about pre-selected object to spin the design around the highlighted edge.
You may want to uncheck this box if you are working with large or complicated designs.
8. Select your Clip with Volume, or, ClipView options:
• Preview color: Select a ClipView preview color to set the preview color of the sphere representing
your selected ClipView.
• Clip selection: Trims the visible and selected surfaces inside a Clip Volume by the Clip Volume boundary.
If you select this option, you are working in Clip Selection mode, and you can toggle Clip selection and
Zoom to fit from the Misc section of the Properties panel. If you do not select this option, you are working
in Clip Interactive mode. In this mode, you cannot modify options from the Misc section of the Properties
panel. When you select a face within the boundary, the entire face (unclipped) displays.
• Zoom to fit: Changes the behavior of the ClipView>Locate function. If this option is selected, then the
Clip Volume is moved to the center of the graphics window and is magnified for the user; when Zoom
to Fit is chosen. If it is not set, then the Clip Volume is only centered, and not magnified.
Note: If you try to enter a value that is out of the allowed range in the Options panel or the Discovery Live
Options dialog, you will see a red exclamation mark icon next to the field. You can hover over the icon to see
a tooltip that will explain the valid values for the option.
General
Enable constraint based sketching: Select this option to enable constraint based sketching. You need to
restart Discovery Live to use constraint-based sketching.
Animate changes to view projection: Select this option to animate the steps when you select a view.
Animate configuration change: Select this option to dynamically show you the parts moving on screen
when switching between configurations.
Auto-extrude/revolve sketches in Section mode: Select this option to automatically extrude or revolve in
section mode. As you sketch in Section mode, lines that begin on an existing edge are extruded to form
surfaces, and closed surfaces form solids. If the line begins on a solid, the line is finished automatically when
you click another point on the solid. To automatically revolve, the sketch must be attached to a revolved face.
Maximum undo steps: Type the number of actions you want available for undo. We recommend that this
value be set to at least 50. To enable your changes, you must restart Discovery Live.
Language: Select a language from the menu. The Discovery Live user interface and online help display in
the selected language.
Reset All User Settings: Reset all modifiable user settings to a default state. To apply the updated settings,
you must restart Discovery Live.
Export User Settings: Export a Discovery Live user.config file (XML format) for editing and/or future
import.
Import User Settings: Apply non-default, customized selections that are unique to an individual user. A valid
Discovery Live user.config file (XML format) must be available for import. User.config file location can
vary depending on Discovery Live installation, but generally, this file type is stored in your local AppData
directory. Once you locate theuser.config file you want to import, or, enter the name of the user.config
file in the File Name text box, click Open to import the file.
4. Open a new Discovery Live session and see the results of your user.config file.
Navigation
Advanced
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FileOptions_ProEngineer
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SpaceClaim Labs
Pull Tool
Select Automatic, Add, Cut, or No Merge to set the initial state of Pull. The Automatic option selects by
default.
Animate Full Pull: Select this option to animate all the steps when you select the Full Pull option to revolve,
sweep, or blend your design.
Behavior
Preview before modifying: Select when you want interim calculations performed when modifying solids
from the menu. If this option is turned on, the preview of a change is displayed as a rough wireframe model
rather than a rendered, 3D model. If you work with very large designs, a wireframe preview can be faster
than doing the calculations necessary to render the change as a shaded 3D model. Select:
• Auto to allow Discovery Live to determine when to render the preview based on the size of the component
and the capabilities of your graphics card.
• On to always display changes as rough wireframe previews rather than rendered previews.
Enable geometry convergence: Select this option if you want Discovery Live to help you when you are
moving solids together so that the edges (such as rounds) converge perfectly. If this option is enabled, when
you are moving solids together, Discovery Live will display a progress bar as it performs the convergence
steps. When the option is enabled, if the geometry fails while dragging (using the Pull or Move tool) beyond
a certain point, SpaceClaim will figure out the last value at which the geometry can be created and will set
it at that point. With the option disabled (default), you can drag beyond the geometry failure when the geometry
disappears.
Offset edges by geodesic calculation: With this option selected, all the points on the offset edge are the
same distance from the initial edge. In the examples below, the original edge is highlighted in green, the
regular offset is shown in orange, and the geodesic offset is shown in blue.
Ignore problem area search limit in Repair tools: The problem search area is capped at 250. Select this
option to ignore the restriction, which allows the Repair tools to find and repair all problem areas.
Enable left hand mirror transforms: Mirrored components will be left hand transforms of the original model,
and not contain the true, mirrored geometry. Drawing sheets and downstream applications will see the original
model, not the transformed component.
Top view direction: Allows you to change the top view to Z, Y, or X. This setting is saved with the document
and only applies to new documents. You may want to change this setting when you import drawings from
other CAD applications that use a different upward direction. This option is automatically set to Y when you
run Discovery Live with an ANSYS license, giving your design the same orientation in Discovery Live and
ANSYS. Choose X when you need to comply with manufacturing conventions.
Examples
Graphics
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 1266
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
• Use matching Discovery Live documents for faster import if a design contains an external component
that was previously imported and converted to the Discovery Live .scdoc format, and you want to re-use
that previously imported file.
• When Discovery Live is integrated with a manufacturing application, this option is ignored. In the
manufacturing use case, it is common to alter geometry to accommodate manufacturing processes
and save the model with the same name. If this option is on, it could cause the manufacturing version
to be overwritten.
• Use multi-threading: Improve performance when importing large CATIA V5, Creo Parametric,
SOLIDWORKS, or Solid Edge assemblies by running translation in multiple threads
• Use lightweight assemblies for Discovery Live documents: If you open a Discovery Live document
with external components, the external components will be opened as lightweight.
• Use lightweight assemblies for imported documents: If you select this option, then you can select
one of the following load methods:
• Save imported document and load as lightweight: When this option is selected, the imported file
will be opened in memory. An SCDOC file will be created for each part in the file, saved, and then
loaded as lightweight, which frees the heavyweight data from memory. You will see an entirely
lightweight assembly. If you then right-click one of the lightweight components and select Load
Component, then the part will be fully loaded very quickly. Also, this method displays the color of
imported parts. The methods below do not. PMI information cannot be imported with a lightweight
model.
• Assembly structure and lightweight geometry: This method imports the document just like in the
above option, creating lightweight parts in Discovery Live, but no SCDOC files are created or saved.
As a result, this option uses less memory than the above method when importing the document;
however, if you use Load Component on one of the lightweight components, the entire document
must be re-imported in order to get all of the data for the component. Loading the component can be
very slow. This method is recommended if you intend only to use the lightweight facets and not the
heavyweight geometry or if you are working with smaller imported documents. Since an SCDOC is
not created and saved, you are able to toggle Off the display of these lightweight components using
the check box in the Structure Tree.
• Assembly structure only: Only the component name and hierarchy is created. No lightweight facets
are created.
• Import hidden components and geometry to open or insert hidden components within CATIA v5,
Parasolid, Creo Parametric, SOLIDWORKS, and SketchUp files, and turn off their visibility in the Structure
tree.
• Objects to be imported has check boxes for:
• Free curves
• Points
• Planes
• Axes
• Coordinate systems
• Object names
• Improve data on export to improve a file when it is exported. This allows you to turn off the behavior
if you don't want to merge faces and edges before a model is exported, such as exporting to Rhino.
• Export hidden components and geometry to save components that have their visibility turned off in
your design as hidden components when you save them as any other file type. This option is supported
for ACIS, Rhino, SketchUp, and SAT/SAB formats.
• Select Export object names to export CATIA files with object names.
Note: When saving a drawing as a DWG or DXF file, you can also access the last two Export options by
choosing Save As from the File menu; from the Save As dialog box, click the Options button.
• Set the Translation technology for Import and Export:
º Teigha (Associated Dimensions) to use Teigha 3.4.0 libraries.
º Autodesk Real DWG to use Autodesk's translator. Import supports associated dimensions in your design.
Use this option to import DWG files with 3D bodies. For export it will disconnect dimensions from the
geometry in your design.
• Import part manufacturing information: Imports JT PMI (Product and Manufacturing Information)
files with datum labels, text notes, dimension measurements, and GTOLs (geometric distance and
tolerance information, also called GD&T).
• Import polylines: Import polylines from JT facet data. To enable this option, Free curves under General
file options must be turned on
• Import data:
• B-Rep
• Facets
• Import facets data as:
• Connected facets
• Simple facets
• Solid/surface body
• Merge faces
• Override quality to change the faceting setting for exported files so it is different from the graphics
faceting setting.
• Coarse, Medium, Fine to use the deviation and angle preset values.
• Custom to use the Deviation and Angle sliders to set a custom resolution.
Resolution indicates the number of sides of a polygon used to represent a circle. The deviation is the
difference in distance between the circle's radius and the polygon's radius. The angle is the angle
between the edge of the polygon and a tangent drawn through the circle at the same point.
• Facet maximum edge length: Enter a value in current model units
• Facet maximum aspect ratio: Enter a value in the range 1- 10
3. PDF 2D
• Shaded quality (dpi): Set the quality by entering a value (default is 110 dpi)
• Overlay vector edges: When checked on, it improves the quality of model edges in PDF
• Simple facets
• Solid/surface body
• Merge faces
• Check the Merge faces check box to seamlessly merge one or more faces.
b. File
• Per design
• Per component
• Per body
c. Set the Resolution options to control the size and shape of mesh facets in areas with curvature:
• Coarse, Medium, Fine use preset values for Deviation and Angle.
• Custom enables the Deviation and Angle sliders so you can use your own specific values.
See below for a description of the effect of these options. Deviation is the distance between a chord
drawn through a curved cross-section of the model and the curve's most distal point. The angle is
the angle that the chord line makes with a line tangent to the cross-section curve.
• Facet maximum edge length to enter a desired edge length. The value you specify is the maximum
value for the edges, however smaller edge lengths may be created. The ACIS modeler attempts to
meet your desired edge length setting, but in some design scenarios, may create an edge length
that is less than what you specify as your facet maximum edge length setting, to best accommodate
the design.
• Facet maximum aspect ratio to change the triangle faceting ratio when you export an STL file.
Deviation controls how far facet edges are away from model edges. The images below show the effect of
Max distance on the mesh of a cylinder. These examples keep the Aspect ratio fixed at 3 and the Facet
maximum edge length set to 4mm.
Notice how the settings change the facets along the edge of the circle. The intrerior is a flat plane, so 45-degree
triangles are the most efficient facets.
The example on the left shows the default Max distance of 0.75mm. This refers to the gap seen in the
zoomed-in (top) image. Decreasing the Max distance to 0.01mm results in more facets along the edge, which
brings the facet edgess closer to the cylinder edge, as seen in the example on the right.
Similarly, decreasing the Max angle will result in more facets along curved edges. This example shows the
result of decreasing the Max angle from 20 degrees to 1 degree.
Without a fixed Aspect ratio and without a Max edge length, you can get more distorted triangles as shown
in the following images.
No set Aspect Ratio or Maximum No set Aspect Ratio or Maximum No set Aspect Ratio or Maximum
Edge Length Edge Length Edge Length
Max Distance = 0.75mm Max Distance = 0.75mm Max Distance = 0.01mm
Max angle = 20-degrees Max angle = 1-degree Max angle = 20-degrees
The option includes a table that indicates which reader will be used for each file type. Formats listed in
the table are from categories 2 and 3 above. Enabling the option forces any format from category 3 to be
routed through Discovery Live's interoperability functions. When the option is disabled, each format's
behavior is determined by its setting in the CCM.
computer. By default, Discovery Live stores Backup files on your C: drive in your Users folder. If you save
your file before your session ends, your Backup files are purged. You can click the Clear Backup Files
button to manually purge your Backup files at any time.
When you relaunch Discovery Live after a crash or freeze, an information box displays to notify you that
Backup files are available. To recover them, click Recover from the File menu and select the file you want
to open.
Keep Backup files for ^ days: Use the scroll box to select the number of days (0-100) that you want to
store your Backup files. By default, Discovery Live sets the number of days at 7.
Number of recent files to show: Set the number of files to show in the Recent Documents list. The default
is 8. Can be set to 0.
File Locations
Check the Initialize Open dialog to the following directory check box and specify a path. When you choose
to open an existing design, the Open dialog opens and displays files in this directory.
Check the Initialize Save dialog to the following directory check box and specify a path. When you choose
to save your design, the Save dialog opens and displays files in this directory.
To customize the tools displayed while you are working with your design
Discovery Live offers the following tools on the Display ribbon group on the Display tab to assist you while
creating, editing, and detailing your designs:
• Check the World Origin box to display the axes that set the default orientation of the design in the Design
window.
• Check the Spin Center box to mark the center of the spin when using the Spin tool. (This is the same as
the Show Spin Center Discovery Live option.)
• Check the Zoom Legend box to display the zoom legend in the Design window.
• Check the Lineweight box to change the line style to the thickness set by the Lineweight tool in the Style
ribbon group.
• Check the Face Highlight box to enable pre-highlighting of faces.
• Check the Face Spotlight box to show a spotlight attached to the cursor when passing over faces.
• Check the Body Glow box to enable highlighting for pre-selection and selection of bodies. This setting
applies to all windows.
• Check the Vertices box to show all vertices in the model. Vertices are not shown on closed periodic edges
(for example, on a cylinder). This setting works on a per-window basis; enabling it in one window has no
effect on other windows.
• Check the Body Interference box to show any bodies that are intersecting. This setting works on a
per-window basis; enabling it in one window has no effect on other windows.
• Check the Ambient Occlusion Only box to render the display with a diffuse, non-directional shading effect
that approximates how light should be shining on any specific surface based on the light source and, if
included, the environment. The shading represents the exposure of the scene to ambient lighting, for
example, interior surfaces of a model are typically more occluded and will appear darker than the exposed
outer surfaces. This option can be used when the Enhanced Shading option is enabled.
In the example, the image on the left is rendered with Ambient Occlusion and shows the shadows and
highlights that are missing in the image on the right.
• Check the Adjacent Entities box to display faint highlighting on adjacent faces when you hover over an
edge and on adjacent edges when you hover over a vertex. Scrolling the mouse wheel switches between
adjacent entities. This feature is useful in selecting the correct edge or face to extrude.
• Check the Layout Lines box to display sketch curves on layout planes.
• Check the Offset Baseline Faces box to display offset relationships with blue shading.
• Check the Standard Holes box display Standard Holes in blue. When unchecked, Standard Hole faces
display in the normal face color.
• Check the Lightweight Components box to display Lightweight components. This also has a flyout for
setting Lightweight component transparency.
• Check the Environment box to display according to the settings in the Appearance panel.
To display other workspace tools, modify the settings in the Popular Discovery Live options.
You can also display journal-related tools by checking the Show Journal Tab option in the Popular Discovery
Live options.
Examples
Hovering over an edge with Adjacent Entities highlights the faces shared by the edge
You can continue to add more shortcuts or select an existing shortcut and click Edit to change it.
When you are done creating and editing shortcuts, click OK to exit.
12.13.14. Scripting
Note: Refer to the Class Library for a detailed description of the API. A copy of the Class Library compiled
help file (.chm) is included in the installation. The path will be similar to the paths shown below and will change
according to the version you are using and where SpaceClaim is installed.
For SpaceClaim: C:\Program Files\SpaceClaim <version number>\SpaceClaim.Api.<version
number>
For SCDM: C:\Program Files\ANSYS Inc\<version number>\scdm\SpaceClaim.Api.<version
number>
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Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
You can work with Discovery Live programmatically using Python. A built-in script editor allows you to create
and run scripts to perform repetitive tasks and work with models and geometry.
Use File>New>Script to begin a new script.
When running SpaceClaim within AIM, use Model>Show Script Editor to begin a new script.
Use File>Open to open an existing script file (*.scscript, *.py).
When you exit Discovery Live with an open script, you are asked if you want to save the existing script.
Script Editor
The Script Editor has the following functions.
• Open Script - Loads a script from a file
• Save Script - Saves the current script to a file
• Save Script As - Saves the current script by specifying a destination
• Insert Selection - Pastes the current selection as script in the script window. The selection can be identified
by:
º Index - The internal index of each selected entity
º Ray - The internal ray fire point and direction
º Smart Variable - Combines the other methods to make selections persist better when replaying scripts
Smart Variable selection is needed to make selections more stable for replaying changes. A Smart
Variable selection stores more information than any of the other types and is much more robust in
matching the selected entity during geometry changes.
The image below shows how each selection is scripted for the same selected face. Notice that the
Smart Variable selection uses a variable called “Face1”
Smart Variables have a dropdown GUI, on mouse-over, for investigating references beyond the
in-graphics highlighting.
• Record - Code for scriptable actions performed in Discovery Live is written in the script window. Choose
the Normal or Verbose mode.
• Insert Code Snippet - Presents the Snippet dropdown at the cursor in the script window
• Find/Replace - Opens a Find and Replace dialog
• Run Next Line - Executes the next line of the script
º Step In - Enables you to step into function calls.
º Step Out - Enables you to step out of function calls.
º Step Over - Enables you to step over function calls.
• Debug - Enables you to use the debug features to Step Over, Step In, or Step Out of your code as you
work to debug it.
• Run Script - Executes the entire script from the top.
Note that Debug runs on a background thread so there is a performance cost. Using Run is faster, since it
runs on a single thread, but breakpoints will not work when you run your code.
The editor supports the following shortcuts:
• Ctrl+K = Comment
• Ctrl+Shift+K = Uncomment
• Ctrl+ Insert = Insert Code Snippet
• Ctrl + F / Ctrl + H = Find/Replace
• F10 = Run Next Line
• F5 = Run Script
• For Debug:
º F10 = Step Over
º F11 = Step In
º Shift + F11 = Step Out
Script is written in the main Script Window but can also be entered as single commands in the command
line.
Results of running a script, including error and warnings, are written to the Output Window.
Intellisense
Intellisense, or intelligent code completion, is included in the editor to assist with entering commands. It is a
context-aware code completion feature that improves the process of coding applications by reducing typos
and other common mistakes. The code completion and related tools serve as documentation and
disambiguation for variable names, functions, and methods using reflection.
• When you type in the Script Editor, you can see suggestions for commands, helper functions, variables
(created or with Smart Variable Selection).
• Auto complete features add parentheses when writing functions in the Script Editor. For-loops can be
created automatically.
• You can also search for existing APIs from the Script Editor and select it to automatically add the code to
import it into the script.
º The example shows the import of the CustomProperty API. Start by typing in the Script Editor and click
the All tab to see all suggestions.
º Select CustomProperty from the list. The API is then imported into the script as shown.
º Cast enables you add a type to an expression. For example, you can declare a variable and set its type
in the Scripting Tool.
Note that when you cast a variable inside of a method, it is only cast to that type inside the method.
º CastCheck enables you to check the type of expression by surrounding it with an if-statement. Once a
variable is cast, you can choose to add a CastCheck, which adds an if-statement to the code. This
if-statement allows you to confirm the variable's type before performing additional calculations or
modifications.
For example, you can record the power-selection of holes with a certain diameter, and then the filling of those
holes with the Fill tool. That script can then be used to fill holes of the same size in other models, even if the
number of holes is different.
The example below shows six holes power-selected, filled and recorded.
The script is then run on a different model and 12 holes with the same diameter are filled.
Re-importing models
Release 2020 R1 - © SAS IP, Inc. All rights reserved. - 1289
Contains proprietary and confidential information of
ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2019-12-12T04:22:44.702-05:00
Geometry
Scripting supports recording and playback for imported models with persistent ID maps. This allows the
following:
1. Start recording
2. Import a model from another CAD system
3. Make changes to the imported model
4. Save the script
5. Import a new version of the model (that is. it was changed and saved in the source system)
6. Playback the script on the new version
Notes:
• The import of the model must be recorded so that the ID Map is inserted in the script
• The ID Map makes the script binary so that it can only be edited in Discovery Live
• To import a new version, you need to make sure that the correct version number is called for in the script
Limitations:
• Assembly hierarchy in the source system cannot change between imports
• Part names in sub-assemblies cannot change between imports
• The following file types are currently supported
º Spatial IOP Translators
NX
Creo Parametric
CATIA V5
Inventor
º Part Manager Plugin Translators
NX
Creo Parametric
CATIA V5
Inventor
DesignModeler
Snippets
Snippets are chunks of code that can be inserted into your script. They are presented in a dropdown folder
browser with tooltip help describing the function of each Snippet.
You can write your own Snippets and add them to a custom snippet directory. Use the Support Files Paths
set in SpaceClaim Options > Support Files to create a directory for storing your Snippets.
• The directory will appear in the Snippets fly-out menu in the Script Editor
• Snippets need to be saved as XML files containing the snippet code and other information (Title, Description,
etc.)
To create a snippet, use the following template XML and change the Title, Description, and Code.
Snippet example
This example shows how to use a Code Snippet to create a simple gear.
The model already contains a cylindrical shaft, which could also be constructed using a script.
Open the Examples folder and select the gear Snippet.
Script Groups
Scripts can be saved to Groups to store them in the model. In the Script Editor, open the dropdown menu
on the Save button and check Save Script to Group. Click the Save button to create the group and add it to
the Scripts folder in the Groups Panel.
Script Parameters
Variables used in scripts can be saved to Parameter Groups. This allows you to easily modify the values
without editing the script.
Note: Discovery Live rebuilds the model from scratch when replaying scripts and assigns new IDs to all the
entities. If you are generating the geometry via script, you should not declare design parameters to individual
parts in downstream applications like Mechanical, for example. To properly scope loads and boundary
conditions for geometries generated via script, you should generate Named Selections for them in the script
itself, and then scope the loads or boundary conditions to the Named Selections downstream.
5. Click the 'Teeth' Parameter in the Groups Panel and change it to the original value of 20.
6. Right-click the Script Group and choose Run Script from the menu to create a 20-tooth gear.
7. Expand the Script Group node in the Groups Panel and see that it displays the current value of the Teeth
parameter.
8. By default, scripts run after you change a parameter value. Right-click the Script Group and choose Pause
from the menu keep the script from running until you explicitly run it. The script icon in the Groups Panel
now has a 'paused' icon.
9. Change the Teeth parameter to 40 and see that the script group now has a yellow triangle in the Groups
Panel to indicate that the Teeth parameter has changed.
10. The snippet does not delete the current gear before it creates a new one. So, delete the current gear and
rerun the script to create a 40-tooth gear.
11. Right-click in the Groups Panel and create a new Parameter named "oRadius".
12. Find the 'oRadius' variable in the script and edit as you did for the Teeth parameter.
13. Change the parameter value to 0.02 to match the initial value in the script.
14. Right-click the parameter and change the units to Length.
15. Notice that the Parameter value changes to "20mm", indicating that the script assumes length units of
Meters.
16. Change the value to 30mm and change the number of teeth back to 20
17. Delete the current gear
18. Run the script to create a gear with 20 teeth and an outside radius of 30mm.
You can Publish a script to create a "Beta" labeled Tool Button in the ribbon.
To publish a script
1. Write a script
2. In the Publish Script dropdown, check Publish as Tool (Beta)
3. Click Publish Script
4. The Publish Script Tool dialog opens
5. Enter a Name
6. Enter a Description
7. Enter an Icon Path or browse to select an icon
8. Click OK
The tool is added to a Scripts group in the Tools ribbon.