Mini SpeedWaagh
Mini SpeedWaagh
Mini SpeedWaagh
MINI SPEEDWAAGH (WARHAMMER 40,000 9TH Categories: F action: <Clan>, F action: Orks, Vehicle , F ast Attack, Speed F reeks, M egatrakk Scrapjets, Speed M ob
EDITION) [62 PL, 6CP, 1,000PTS] Rules: 'Ere We Go!
Megatrakk Scrapjet [5 PL, 100pts]
Selections: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
1,000PTS] before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers
D3 mortal wound.
Rules: Adrenaline Junkies, Ork Detachment Abilities, Speed Freeks Speed Mob, Waaagh! Grot Each time a model in this unit shoots, you can select one twin big shoota it is equipped Codex:
Gunner with. Each time that model makes an attack with that twin big shoot, add 1 to that Orks
CONFIGURATION [6CP] attack's hit roll. 2021
p106
ARMY OF RENOWN - SPEED FREEKS SPEED MOB Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength Codex:
Categories: Configuration characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a Orks
minimum of 1) 2021
p113
BATTLE SIZE [6CP] Spiked Ram After this unit makes a charge move, you can select one enemy unit within 1" of it and roll Codex:
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP] one D6 for each model this unit contains; for each roll of 4+, that enemy unit suffers D3 Orks
mortal wounds. 2021
Categories: Configuration
p106
Dead This model has a 5+ invulnerable save. Codex: Squig Mine Once per turn, at the end of your Movement phase, if this unit has any squig mines Codex:
Tough Orks remaining, this unit can release one. Select one enemy VEHICLE unit that is within 6" of this Orks
unit and roll one D6; on a 3-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers 2021
2021
p87 D6 mortal wounds instead. The number of squigmines this unit is equipped with is then p105
reduced by 1.
Unit M WS BS S T W A Ld Save Ref
Unit M WS BS S T W A Ld Save Ref
Warboss on Warbike 14" 2+ 5+ 6 7 7 5 8 4+ Imperial Armour: Compendium p193
Rukkatrukk Squigbuggy 10" 4+ 5+ 5 6 9 4 7 4+ Codex: Orks 2021 p105
Weapon Range Type S AP D Abilities Ref
Weapon Range Type S AP D Abilities Ref
Da Killa Melee Melee x2 -4 3 Codex: Orks
Klaw 2021 p130 Heavy Squig 36" Assault 5 -2 2 Blast. This weapon can target units that are not Codex: Orks 2021
Launcha 2D6 visible to the bearer. p105
Dakkagun 18" Dakka 5 0 1 - Codex: Orks
5/3 2021 p104 Saw Blades Melee Melee +2 -2 2 - Codex: Orks 2021
p103,105
Power Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 Codex: Orks
Klaw from that attack's hit roll. 2021 p121 Sawn-off 12" Assault 4 0 1 - Codex: Orks 2021
Shotgun 2 p105
Swoopin' During deployment, you can set up this unit high in the skies instead of setting it up on Unit M WS BS S T W A Ld Save Ref
Down the battlefield. If you do so, then in the Reinforcements step of one of your Movement Shokkjump Dragstas 14" 4+ 5+ 5 6 8 4 7 4+ Codex: Orks 2021 p103
phases you can set up this unit anywhere on the battlefield that is more than 9" away
from any enemy models. Weapon Range Type S AP D Abilities Ref
Unit M WS BS S T W A Ld Save Ref Kustom 24" Assault 8 -3 D6 If any unmodified hit rolls of 1 are made for attacks with this Codex:
Shokk 2 weapon, the bearer suffers 1 mortal wound after shooting with Orks
Deff Kopta 14" 3+ 5+ 4 5 4 2 6 4+ Codex: Orks 2021 p104 Rifle this weapon. Each time an attack is made with this weapon, an 2021
Weapon Range Type S AP D Abilities Ref unmodified wound roll of 6 inflicts 1 mortal wound on the p103
target in addition to any normal damage.
Kopta 24" Heavy 8 -2 3 Blast
Rokkits 2D3 Rokkit 24" Heavy 8 -2 3 Blast Codex:
launcha D3 Orks
Kustom 24" Assault 8 -3 D6 Blast. If any unmodified hit rolls of 1 are made for attacks Codex: 2021
Mega- D3 with this weapon, the bearer suffers 1 mortal wound after Orks p120
Blasta shooting this weapon. 2021
p119 Saw Melee Melee +2 -2 2 - Codex:
Blades Orks
Slugga 12" Pistol 1 4 0 1 - Codex: 2021
Orks p103,105
2021
p120
WARBIKERS [12 PL, 185PTS]
Spinnin' Melee Melee +1 -1 1 Each time an attack is made with this weapon, make 3 hit
Blades rolls instead of 1. Categories: F action: <Clan>, F action: Orks, Biker, W arbikers, F ast Attack, Speed F reeks, Core , Speed M ob
Stikkbomb 8" Grenade 3 0 1 Blast Codex: Rules: 'Ere We Go!, Mob Rule
D6 Orks Boss Nob [35pts]
2021
p129 Selections: 2x Dakkagun, Power Klaw [10pts]
6x Warbiker w/ Choppa [150pts]
KUSTOM BOOSTA BLASTAS [4 PL, 80PTS] Selections: 6x Choppa, 12x Dakkagun
Selections: Pyromaniacs Abilities Description Ref
Categories: F action: <Clan>, F action: Orks, Vehicle , F ast Attack, Speed F reeks, K ustom Boosta-Blastas, Speed M ob, F action:
Pyromaniacs, Specialist M ob Big Red Each time this model Advances, do not make an Advance roll. Instead, until the end of the
Button phase, add 6" to the Move characteristic of this model.
Rules: 'Ere We Go!
Cloud Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. Codex: Orks
Kustom Boosta Blastas [4 PL, 80pts] of 2021 p104
Selections: 4x Burna Exhaust, Grot Blasta, Rivet Cannon, Stikkbombs Smoke
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and Boss Nob (Warbikers) 14" 3+ 5+ 5 5 4 3 7 4+ Codex: Orks 2021 p104
before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers Warbiker 14" 3+ 5+ 4 5 3 2 6 4+ Codex: Orks 2021 p104
D3 mortal wound.
Weapon Range Type S AP D Abilities Ref
Grot Gunner Each time a model in this unit makes an attack with a grot blasta, add 1 to that attack’s hit Codex:
(Boostas) roll. Orks Choppa Melee Melee User -1 1 Each time the bearer fights, it can make 1 additional Codex: Orks
2021 attack with this weapon. 2021 p121
p105 Dakkagun 18" Dakka 5 0 1 - Codex: Orks
Pyromaniacs Each time a PYROMANIACS model shoots with a burna, a skorcha, burna bottles, burna 5/3 2021 p104
exhaust, a killa jet, skorcha missile racks or the Skorcha profile or a kombi-skorcha, if, when Power Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract Codex: Orks
determing the number of attacks for that weapon, the dice rolled results in less than 3 Klaw 1 from that attack's hit roll. 2021 p121
attacks being made, make 3 attacks instead.
Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength
characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a
Codex:
Orks
FLYER [8 PL, 120PTS]
minimum of 1) 2021
p113 DAKKAJET [8 PL, 120PTS]
Riding Each time a model in this unit shoots, it can shoot with Grenade and Pistol weapons ina Codex: Selections: 2x Additional Supa Shoota [20pts], 4x Supa Shoota
Shotgun ddition to any other weapon types. Orks Categories: Dakkajet, F action: <Clan>, F action: Orks, F ly, F lyer, Vehicle , Aircraft, Speed M ob
2021 Rules: Airborne, Hard to Hit
p105
Spiked Ram After this unit makes a charge move, you can select one enemy unit within 1" of it and roll Codex: Abilities Description Ref
one D6 for each model this unit contains; for each roll of 4+, that enemy unit suffers D3 Orks Explodes When this model is destroyed, roll one D6 before any embarked models disembark and
mortal wounds. 2021 before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral
p106 wounds.
Unit M WS BS S T W A Ld Save Ref Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength Codex:
Kustom Boosta Blasta 12" 4+ 5+ 5 6 8 4 7 4+ Codex: Orks 2021 p104 characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a Orks
minimum of 1) 2021
Weapon Range Type S AP D Abilities Ref p113
Burna 8" Assault 4 0 1 Each time an attack is made with this weapon, that attack Codex: Orks Supersonic Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot
Exhaust D6 automatically hits the target. 2021 p104 up to 90 degress (this does not contribute to how far the model moves), then move the
model straight fowards. It cannot pivot again after the initial pivot.
Grot 12" Pistol 1 3 0 1 - Codex: Orks
Blaster 2021 p119 Unit M WS BS S T W A Ld Save Ref
Rivet 36" Dakka 7 -2 2 Codex: Orks Dakkajet [1] (7+ Wounds) 20-60" 5+ 5+ 6 6 12 3 6 4+ Codex: Orks 2021 p114
Cannon 9/6 2021 p104
Dakkajet [2] (4-6 Wounds) 20-40" 5+ 5+ 6 6 N/A D3 6 4+ Codex: Orks 2021 p114
Stikkbomb 8" Grenade 3 0 1 Blast Codex: Orks
D6 2021 p129 Dakkajet [3] (1-3 Wounds) 20-40" 5+ 6+ 6 6 N/A 1 6 4+ Codex: Orks 2021 p114
Weapon Range Type S AP D Abilities Ref
Supa Shoota 36" Dakka 6/4 6 -1 1 - Codex: Orks 2021 p120
FORCE RULES SELECTION RULES
Adrenaline Junkies:
- This unit never gains a Clain Kultur, but its inclusion in a Detachment does not prevent other 'Ere We Go!:
You can re-roll charge rolls made for units with this ability.
(Codex: Orks 2021 p82)
units from that Detachment (excluding other units with this ability) from gaining a Clan Kultur.
- Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight
is resolved, add 1 to that Attacks characteristic of models in this unit. Airborne:
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in
- Each time this unit Advances in your Movement phase, until the end of your Shooting phase, it counts as having the Fight phase by units that can FLY.
()
made a Normal Move instead.
- Models in this unit have a 6+ invulnerable save. In your Movement phase, each time this unit is selected to Advance,
until the start of your next Movement phase, models in this unit have a 5+ invulnerable save.
(War Zone Octarius, Hard to Hit:
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
()
Book 2: Critical Mass p80)
Mob Rule:
While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never
Ork Detachment Abilities:
- <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs considered to be under half strength
(Codex: Orks 2021 p82)
ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is
described in the Warhammer 40,000 Core Book).
()
Waaagh!:
If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To
do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your
WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To
do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call
a Great Waaagh!.
To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.
A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or
Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second
stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or
Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a
Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each
stage starts and finishes as described above.
WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this
turn.
- Add 1 to the Attacks characteristic or ORKS models from your army.
SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the
same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a
Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the
Armour Penetration charcateristic of that attack by 1.