Legends - Orks

Download as pdf or txt
Download as pdf or txt
You are on page 1of 62

KANNONWAGON WA R HA M M E R L E G E N D S

M T SV W LD OC

12" 10 4+ 16 7+ 4
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Big shoota [RAPID FIRE 2] 36" 3 5+ 5 0 1 CORE: Deadly Demise D6, Firing Deck 6
Supa-kannon – frag [BLAST] 36" D6+3 5+ 5 0 1
FACTION: Waaagh!
Supa-kannon – shell 36" 1 5+ 9 -2 D3+3
Big Booms: In your Shooting phase, just after selecting a
MELEE WEAPONS RANGE A WS S AP D target for this model’s supa-kannon, roll one D6 for the target
unit and every other unit within 3" of that unit: on a 5+, the
Spiked ram Melee 3 4+ 8 0 1
unit being rolled for is struck by a concussive wave. After this
model has finished making its attacks against that target unit
this phase, each unit struck by a concussive wave this phase
suffers D3 mortal wounds.

DAMAGED: 1-5 WOUNDS REMAINING


While this model has 1-5 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Transport, Kannonwagon
Orks
KANNONWAGON WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This model can be equipped with up to 3 big shootas. ■ 1 Kannonwagon
This model is equipped with: supa-kannon; spiked ram.

TRANSPORT
This model has a transport capacity of 6 Orks Infantry
models. Each Mega Armour or Jump Pack model takes
up the space of 2 models. This model cannot transport
Ghazghkull Thraka models.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Transport, Kannonwagon
Orks
DA RED GOBBO WA R HA M M E R L E G E N D S
M T SV W LD OC

6" 2 5+ 3 7+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Kustom grot blasta [DEVASTATING WOUNDS, PISTOL] 12" D3 4+ 4 0 1 CORE: Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Waaagh!


Icon of da Revolushun [DEVASTATING WOUNDS] Melee 3 4+ 3 0 1 Da Revolushun!: While this model is leading a unit, each time
a model in that unit makes an attack, add 1 to the Hit roll.
Has Yoo Been a Good Little Grot This Year?: Once per battle,
in your Shooting phase, you can target this model’s unit with
the Grenade Stratagem for 0CP, and can do so even if you
have already targeted a different unit with that Stratagem
this phase.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Grenades, Epic Hero, Grots, Da Red Gobbo
Orks
DA RED GOBBO WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Da Red Gobbo – Epic Hero
This model is equipped with: kustom grot blasta; Icon of
da Revolushun.

LEADER
This model can be attached to the following unit:
■ Gretchin

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Grenades, Epic Hero, Grots, Da Red Gobbo
Orks
PAINBOY ON WARBIKE WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 6 4+ 4 7+ 2
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Twin dakkagun [ASSAULT, RAPID FIRE 2, TWIN-LINKED] 18" 3 5+ 5 0 1 CORE: Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Waaagh!


Killsaw Melee 2 4+ 12 -3 2 Dok’s Toolz: While this model is leading a unit, models in that
Power klaw Melee 3 4+ 9 -2 2 unit have the Feel No Pain 5+ ability.
’Urty syringe [ANTI-INFANTRY 4+, EXTRA ATTACKS, PRECISION] Melee 1 3+ 2 0 1 Hold Still and Say ‘Aargh!’: Each time an attack made by
this model with its ’urty syringe scores a Critical Wound
against a unit (excluding Vehicle units), that unit suffers D6
mortal wounds.

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Character, Painboy on Warbike
Orks
PAINBOY ON WARBIKE WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s power klaw can be replaced with 1 killsaw. ■ 1 Painboy on Warbike
This model is equipped with: twin dakkagun; power klaw;
'urty syringe.

LEADER
This model can be attached to the following unit:
■ Warbikers

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Character, Painboy on Warbike
Orks
WARTRAKKS WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 6 4+ 6 7+ 2
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Rack of rokkits [BLAST] 24" D3+1 5+ 9 -2 3 FACTION: Waaagh!
Twin big shoota [RAPID FIRE 2, TWIN-LINKED] 36" 3 5+ 5 0 1
Drive-by Dakka: Each time a model in this unit makes a
ranged attack that targets a unit within 9", improve the Armour
MELEE WEAPONS RANGE A WS S AP D Penetration characteristic of that attack by 1.
Spiked wheel Melee 2 4+ 6 0 1

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Wartrakks
Orks
WARTRAKKS WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their twin big shoota replaced with 1 rack of rokkits. ■ 1-2 Wartrakks
Every model is equipped with: twin big shoota; spiked wheel.

SPEED FREEKS
If a model from your army with the Leader ability can be
attached to a Warbikers unit, it can be attached to this
unit instead.

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Wartrakks
Orks
SKORCHAS WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 6 4+ 6 7+ 2
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Skorcha [IGNORES COVER, TORRENT] 12" D6 N/A 5 -1 1 FACTION: Waaagh!

MELEE WEAPONS RANGE A WS S AP D Pyromaniaks: Each time a model in this unit makes a ranged
attack with a Torrent weapon that targets an enemy unit
Spiked wheel Melee 2 4+ 6 0 1 within 6", re-roll a Wound roll of 1. If the target of that attack
is also within range of an objective marker, you can re-roll the
Wound roll instead.

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Skorchas
Orks
SKORCHAS WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1-2 Skorchas
Every model is equipped with: skorcha; spiked wheel.

SPEED FREEKS
If a model from your army with the Leader ability can be
attached to a Warbikers unit, it can be attached to this
unit instead.

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Skorchas
Orks
WARBUGGIES WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 6 4+ 6 7+ 2
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Rack of rokkits [BLAST] 24" D3+1 5+ 9 -2 3 FACTION: Waaagh!
Twin big shoota [RAPID FIRE 2, TWIN-LINKED] 36" 3 5+ 5 0 1
Outflank: When this unit arrives from Strategic Reserves, it
can be set up within your opponent’s deployment zone (all
MELEE WEAPONS RANGE A WS S AP D other restrictions still apply).
Spiked wheels Melee 3 4+ 6 0 1

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Warbuggies
Orks
WARBUGGIES WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their twin big shoota replaced with 1 rack of rokkits. ■ 1-2 Warbuggies
Every model is equipped with: twin big shoota;
spiked wheels.

SPEED FREEKS
If a model from your army with the Leader ability can be
attached to a Warbikers unit, it can be attached to this
unit instead.

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Warbuggies
Orks
BIG GUNZ WA R HA M M E R L E G E N D S
M T SV W LD OC

3" 4 5+ 3 8+ 1
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Kannon – frag [BLAST, HEAVY] 36" D6 6+ 5 0 1 FACTION: Waaagh!
Kannon – shell [HEAVY] 36" 1 6+ 9 -2 D6
Splat!: Each time a model in this unit makes a ranged attack
Lobba [BLAST, HEAVY, INDIRECT FIRE] 48" D6 6+ 5 0 1
that targets a unit containing 10 or more models, re-roll a Hit
Zzap gun [DEVASTATING WOUNDS, HEAVY] 36" 1 6+ 2D6 -3 3 roll of 1.

MELEE WEAPONS RANGE A WS S AP D


Close combat weapons Melee 2 3+ 4 0 1

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Artillery, Grots, Big Gunz
Orks
BIG GUNZ WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their kannon replaced with one of the following: ■ 1-2 Big Gunz
◦ 1 lobba Every model is equipped with: kannon; close
◦ 1 zzap gun combat weapons.

BIG GUNZ
Designer’s Note: Place two Grot Crew tokens next to each Big
Gun model when this unit is first set up, removing one each
time its Big Gun model loses a wound (a Big Gun model itself
is considered to represent its final wound).

FACTION KEYWORDS:
KEYWORDS: Vehicle, Artillery, Grots, Big Gunz
Orks
DEFFKOPTAS WITH BIG SHOOTAS WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 6 4+ 4 7+ 2
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Kopta rokkits [BLAST, TWIN-LINKED] 24" D3 5+ 9 -2 3 CORE: Deep Strike
Kustom mega-blasta [HAZARDOUS] 24" 3 5+ 9 -2 D6
FACTION: Waaagh!
Slugga [PISTOL] 12" 1 5+ 4 0 1
Twin big shoota [RAPID FIRE 2, TWIN-LINKED] 36" 3 5+ 5 0 1 Deff from Above: Each time this unit ends a Normal move, you
can select one enemy unit it moved over during that move
MELEE WEAPONS RANGE A WS S AP D and roll one D6 for each model in this unit: for each 4+, that
enemy unit suffers 1 mortal wound.
Killsaw Melee 3 4+ 12 -3 2
Spinnin’ blades Melee 6 3+ 5 0 1

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Grenades, Deffkoptas with Big Shootas
Orks
DEFFKOPTAS WITH BIG SHOOTAS WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their twin big shoota replaced with one of the following: ■ 3 Deffkoptas with Big Shootas
◦ 1 kopta rockets Every model is equipped with: slugga; twin big shoota;
◦ 1 kustom mega-blasta spinnin' blades.
■ Any number of models can each be equipped with 1 killsaw.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Grenades, Deffkoptas with Big Shootas
Orks
KILL KRUSHA WA R HA M M E R L E G E N D S
M T SV W LD OC

10" 12 3+ 22 7+ 8
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Krusha kannon – blast burna [BLAST] 48" 3D6 5+ 6 -1 1 CORE: Deadly Demise D6+2, Firing Deck 12
Krusha kannon – tankhamma shell [HEAVY] 60" 1 5+ 16 -3 6
FACTION: Waaagh!
Rokkit launcha [BLAST] 24" D3 5+ 9 -2 3
Skorcha [IGNORES COVER, TORRENT] 12" D6 N/A 5 -1 1 Da Biggest Booms: In your Shooting phase, just after
Twin big shoota [RAPID FIRE 2, TWIN-LINKED] 36" 3 5+ 5 0 1 selecting a target for this model’s krusha kannon, the target
unit and every other enemy Infantry unit within 3" of that
unit must take a Battle-shock test.
MELEE WEAPONS RANGE A WS S AP D
Tracks and wheels Melee 6 4+ 8 -1 1
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, subtract 4 from
its Objective Control characteristic and each time this model
makes an attack, subtract 1 from the Hit roll.

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Titanic, Transport, Kill Krusha
Orks
KILL KRUSHA WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This model can be equipped with one of the following: ■ 1 Kill Krusha
◦ 1 twin big shoota This model is equipped with: krusha kannon; tracks
◦ 2 rokkit launchas and wheels.
◦ 1 skorcha
■ This model can be equipped with one of the following: TRANSPORT
◦ 1 twin big shoota
◦ 2 rokkit launchas This model has a transport capacity of 12 Orks Infantry
◦ 1 skorcha models. Each Mega Armour or Jump Pack model takes
up the space of 2 models. This model cannot transport
Ghazghkull Thraka models.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Titanic, Transport, Kill Krusha
Orks
DEFF ROLLA BATTLE FORTRESS WA R HA M M E R L E G E N D S
M T SV W LD OC

10" 12 3+ 22 7+ 8
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Big shoota [RAPID FIRE 2] 36" 3 5+ 5 0 1 CORE: Deadly Demise D6+2, Firing Deck 22
Kannon – frag [BLAST] 36" D6 5+ 5 0 1
FACTION: Waaagh!
Kannon – shell 36" 1 5+ 9 -2 D6
Lobba [BLAST, INDIRECT FIRE] 48" D6 5+ 5 0 1 Rolling Fortress: Each time a ranged attack is allocated to an
Rokkit launcha [BLAST] 24" D3 5+ 9 -2 3 Orks model from your army, if that model is not fully visible
to every model in the attacking unit because of this Deff
Skorcha [IGNORES COVER, TORRENT] 12" D6 N/A 5 -1 1 Rolla Battle Fortress model, that model has the Benefit of
Twin big shoota [RAPID FIRE 2, TWIN-LINKED] 36" 3 5+ 5 0 1 Cover against that attack.
Zzap gun [DEVASTATING WOUNDS] 36" 1 5+ 2D6 -3 3
DAMAGED: 1-7 WOUNDS REMAINING
MELEE WEAPONS RANGE A WS S AP D
While this model has 1-7 wounds remaining, subtract 4 from
Deff rolla Melee 6 3+ 9 -1 2
its Objective Control characteristic and each time this model
makes an attack, subtract 1 from the Hit roll.

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Titanic, Transport, Deff Rolla Battle Fortress
Orks
DEFF ROLLA BATTLE FORTRESS WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This model can be equipped with up to 5 big shootas. ■ 1 Deff Rolla Battle Fortress
■ Each of this model’s zzap guns can be replaced with one of the following: This model is equipped with: kannon; 2 twin big shootas; 2
◦ 1 lobba zzap guns; deff rolla.
◦ 1 kannon
■ This model’s kannon can be replaced with one of the following: TRANSPORT
◦ 1 lobba
◦ 1 zzap gun This model has a transport capacity of 22 Orks Infantry
models. Each Mega Armour or Jump Pack model takes up
■ Each of this model’s twin big shootas can be replaced with one of the following: the space of 2 models. The Ghazghkull Thraka model takes up
◦ 1 skorcha the space of 18 models.
◦ 1 rokkit launcha

FACTION KEYWORDS:
KEYWORDS: Vehicle, Titanic, Transport, Deff Rolla Battle Fortress
Orks
CHINORK WARKOPTA WA R HA M M E R L E G E N D S
M T SV W LD OC

14" 8 4+ 10 7+ 2
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Big shoota [RAPID FIRE 2] 36" 3 5+ 5 0 1 CORE: Deadly Demise D3, Deep Strike, Firing Deck 12
Deffgun [RAPID FIRE 1] 48" 2 5+ 8 -1 2
FACTION: Waaagh!
Kustom mega-blasta [HAZARDOUS] 24" 3 5+ 9 -2 D6
Rattler kannon 24" 6 5+ 6 -1 1 Aerial Deployment: If this model starts the game in Strategic
Rokkit launcha [BLAST] 24" D3 5+ 9 -2 3 Reserves, it can be set up in the Reinforcements step of your
first, second or third Movement phase, regardless of any
Skorcha [IGNORES COVER, TORRENT] 12" D6 N/A 5 -1 1 mission rules.

MELEE WEAPONS RANGE A WS S AP D


WARGEAR ABILITIES
Armoured hull Melee 3 4+ 6 0 1
Big Bomms: Once per battle, after the bearer ends a Normal
move, you can select one enemy unit it moved across during
that move and roll six D6: for each 4+, that unit suffers 1
mortal wound.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Transport, Speed Freeks, Chinork Warkopta
Orks
CHINORK WARKOPTA WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This model can be equipped with up to 2 big bomms. ■ 1 Chinork Warkopta
■ This model’s big shoota can be replaced with one of the following: This model is equipped with: big shoota; 2 deffguns;
◦ 1 kustom mega-blasta armoured hull.
◦ 1 rokkit launcha
◦ 1 skorcha TRANSPORT
■ This model’s 2 deffguns can be replaced with 2 rattler kannons.
This model has a transport capacity of 12 Orks Infantry
models. This model cannot transport Ghazghkull Thraka,
Mega Armour or Jump Pack models.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Transport, Speed Freeks, Chinork Warkopta
Orks
FIGHTA-BOMMER WA R HA M M E R L E G E N D S
M T SV W LD OC

20+" 9 3+ 12 7+ 0
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Grot-guided bomm [BLAST, ONE SHOT, INDIRECT FIRE] 72" D6 4+ 8 -2 2 CORE: Deadly Demise D3
One Shot: The bearer can only shoot with this weapon once per battle.
FACTION: Waaagh!
Twin big shoota [RAPID FIRE 2, TWIN-LINKED] 36" 3 5+ 5 0 1
Wing missiles 24" 1 5+ 9 -2 3 Strafing Run: Each time this model makes a ranged attack
that targets a unit that cannot Fly, add 1 to the Hit roll.
MELEE WEAPONS RANGE A WS S AP D
Armoured hull Melee 3 4+ 6 0 1 WARGEAR ABILITIES
Small Bomms: Each time the bearer ends a Normal move,
you can select one enemy unit it moved across during
that move and roll three D6: for each 4+, that unit suffers 1
mortal wound.

DAMAGED: 1-4 WOUNDS REMAINING


While this model has 1-4 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Aircraft, Speed Freeks, Fighta-Bommer
Orks
FIGHTA-BOMMER WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This model can be equipped with one of the following: ■ 1 Fighta-Bommer
◦ 2 Grot-guided bomms This model is equipped with: 3 twin big shootas;
◦ 2 wing missiles armoured hull.
◦ Small bomms

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Aircraft, Speed Freeks, Fighta-Bommer
Orks
ATTACK FIGHTA WA R HA M M E R L E G E N D S
M T SV W LD OC

20+" 9 3+ 10 7+ 0
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Twin big shoota [RAPID FIRE 2, TWIN-LINKED] 36" 3 5+ 5 0 1 CORE: Deadly Demise D3
Wing missiles 24" 1 5+ 9 -2 3
FACTION: Waaagh!
MELEE WEAPONS RANGE A WS S AP D Interceptor: Each time this model makes a ranged attack that
Armoured hull Melee 3 4+ 6 0 1 targets a unit that can Fly, add 1 to the Hit roll.

WARGEAR ABILITIES
Small Bomms: Each time the bearer ends a Normal move,
you can select one enemy unit it moved across during
that move and roll three D6: for each 4+, that unit suffers 1
mortal wound.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Aircraft, Speed Freeks, Attack Fighta
Orks
ATTACK FIGHTA WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This model can be equipped with 1 wing missiles. ■ 1 Attack Fighta
This model is equipped with: 2 twin big shootas; small
bomms; armoured hull.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Aircraft, Speed Freeks, Attack Fighta
Orks
LIFTA WAGON WA R HA M M E R L E G E N D S
M T SV W LD OC

10" 10 3+ 16 7+ 5
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Big shoota [RAPID FIRE 2] 36" 3 5+ 5 0 1 CORE: Deadly Demise D6
Lifta-droppa [ANTI-VEHICLE 3+] 36" 4 5+ 6 -3 D6+1
FACTION: Waaagh!
Rokkit launcha [BLAST] 24" D3 5+ 9 -2 3
Da Bigger Dey Are, da Better Dey Drop: Each time an attack
MELEE WEAPONS RANGE A WS S AP D made with this model’s lifta-droppa destroys an enemy model
that has the Deadly Demise ability, that model’s Deadly
Deff rolla Melee 6 3+ 9 -1 2
Demise ability inflicts mortal wounds on a D6 roll of 3+
Grabbin’ klaw [EXTRA ATTACKS] Melee 2 3+ 8 -2 2 instead of on a 6.
Tracks and wheels Melee 6 4+ 8 0 1
Wreckin’ ball [EXTRA ATTACKS] Melee 1 4+ 10 0 D6 DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Lifta Wagon
Orks
LIFTA WAGON WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s tracks and wheels can be replaced with 1 deff rolla. ■ 1 Lifta Wagon
■ This model can be equipped with 1 grabbin’ klaw. This model is equipped with: lifta-droppa; tracks and wheels.
■ This model can be equipped with 1 wreckin’ ball.
■ This model can be equipped with one of the following:
◦ 1 big shoota
◦ 2 big shootas
◦ 1 big shoota and 1 rokkit launcha
◦ 1 rokkit launcha
◦ 2 rokkit launchas

FACTION KEYWORDS:
KEYWORDS: Vehicle, Lifta Wagon
Orks
GROT BOMM LAUNCHA WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 6 4+ 6 7+ 2
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Grot-guided bomms [BLAST, ONE SHOT, INDIRECT FIRE] 72" D6 4+ 8 -2 2 FACTION: Waaagh!
One Shot: The bearer can only shoot with this weapon once per battle.
Furious Barrage: Each time this model makes a ranged attack
that targets an enemy unit that contains five or more models,
MELEE WEAPONS RANGE A WS S AP D you can re-roll the Hit roll.
Spiked wheel Melee 2 4+ 6 0 1

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Grots, Grot Bomm Launcha
Orks
GROT BOMM LAUNCHA WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Grot Bomm Launcha
This model is equipped with: Grot-guided bomms;
spiked wheel.

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Grots, Grot Bomm Launcha
Orks
BIG MEK ON WARBIKE WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 6 4+ 6 7+ 2
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Kombi-weapon CORE: Leader
24" 1 5+ 4 0 1
[ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]
Kustom mega-blasta [HAZARDOUS] 24" 3 5+ 9 -2 D6 FACTION: Waaagh!
Kustom mega-slugga [BLAST, HAZARDOUS] 12" D3 5+ 8 -2 D6
More Dakka: While this model is leading a unit, each time a
Rokkit launcha [BLAST] 24" D3 5+ 9 -2 3 model in that unit makes a ranged attack, re-roll a Hit roll of 1.
Shokk attack gun [BLAST, HEAVY] 60" D6+1 5+ 9 -4 D6 Mekaniak: At the end of your Movement phase, you can
Slugga [PISTOL] 12" 1 5+ 4 0 1 select one friendly Orks Vehicle model within 3" of this
Twin dakkagun [ASSAULT, RAPID FIRE 2, TWIN-LINKED] 18" 3 5+ 5 0 1 model. That Vehicle model regains up to D3 lost wounds, and,
until the start of your next Movement phase, each time that
Vehicle model makes an attack, add 1 to the Hit roll. Each
MELEE WEAPONS RANGE A WS S AP D model can only be selected for this ability once per turn.
Big choppa Melee 4 3+ 7 -1 2
Choppa Melee 4 3+ 5 -1 1 WARGEAR ABILITIES
Close combat weapon Melee 4 3+ 5 0 1
Kustom Force Field: While the bearer is leading a unit,
Killsaw Melee 3 4+ 12 -3 2 models in that unit have a 4+ invulnerable save against
Power klaw Melee 4 4+ 9 -2 2 ranged attacks.

KEYWORDS: Mounted, Speed Freeks, Character, Grenades, FACTION KEYWORDS:


Big Mek on Warbike Orks
BIG MEK ON WARBIKE WA R HA M M E R L E G E N D S

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s slugga can be replaced with one of the following: ■ 1 Big Mek on Warbike
◦ 1 shokk attack gun This model is equipped with: slugga; twin dakkagun; choppa;
◦ 1 kustom force field close combat weapon.
◦ 1 kombi-weapon
◦ 1 kustom mega-blasta
◦ 1 kustom mega-slugga LEADER
◦ 1 rokkit launcha This model can be attached to the following unit:
◦ 1 big choppa
◦ 1 power klaw ■ Warbikers
■ This model’s choppa can be replaced with one of the following:
◦ 1 kombi-weapon
◦ 1 kustom mega-blasta
◦ 1 kustom mega-slugga
◦ 1 rokkit launcha
◦ 1 big choppa
◦ 1 killsaw
◦ 1 power klaw

KEYWORDS: Mounted, Speed Freeks, Character, Grenades, FACTION KEYWORDS:


Big Mek on Warbike Orks
BOSS ZAGSTRUK WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 5 4+ 6 6+ 1
5+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Slugga [PISTOL] 12" 1 5+ 4 0 1 CORE: Deep Strike, Feel No Pain 6+, Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Waaagh!


Da Vulcha’s Klaws and choppa Melee 6 2+ 8 -2 2 Drill Boss: While this model is leading a unit, each time a
model in that unit makes a melee attack, add 1 to the Hit roll.
Plummeting Descent: You can re-roll Charge rolls made
for this model’s unit in a turn in which it was set up on the
battlefield from Reserves.

FACTION KEYWORDS:
KEYWORDS: Infantry, Jump Pack, Fly, Character, Epic Hero, Boss Zagstruk
Orks
BOSS ZAGSTRUK WA R HA M M E R L E G E N D S
Plummeting from his kustom fighta-bommer at the head of his infamous
Vulcha Boyz, Boss Zagstruk hits the enemy like a four hundred pound
rocket-propelled missile of pure, belligerent fury. Amidst the roar of his
blitz missiles and the crunch of bone beneath his cybork foot-klaws,
bloody havoc ensues.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Boss Zagstruk – Epic Hero
This model is equipped with: Da Vulcha’s Klaws and
choppa; slugga.

LEADER
This model can be attached to the following unit:
■ Stormboyz

FACTION KEYWORDS:
KEYWORDS: Infantry, Jump Pack, Fly, Character, Epic Hero, Boss Zagstruk
Orks
MAD DOK GROTSNIK WA R HA M M E R L E G E N D S
M T SV W LD OC

6" 5 5+ 4 7+ 1
5+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Slugga [PISTOL] 12" 1 5+ 4 0 1 CORE: Feel No Pain 5+, Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Waaagh!


Power klaw [SUSTAINED HITS 1] Melee 4 3+ 9 -2 2 Mad Dok: While this model is leading a unit, models in that
’Urty syringe [ANTI-INFANTRY 4+, EXTRA ATTACKS, PRECISION] Melee 1 3+ 2 0 1 unit have the Feel No Pain 5+ ability.
One Scalpel Short of a Medpack: While this model is leading a
unit, that unit is eligible to declare a charge in a turn in which
it Fell Back.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Painboy, Mad Dok Grotsnik
Orks
MAD DOK GROTSNIK WA R HA M M E R L E G E N D S
More so even than whatever passes for a ‘normal’ Painboy, Dok
Grotsnik relishes the butchery of the battlefield. He is quite, quite mad
and remarkably dangerous, treating each new war as an opportunity
for experimentation, a chance to harvest new samples to add to his
stockpile of gory anatomical spares.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Mad Dok Grotsnik – Epic Hero
This model is equipped with: slugga; power klaw;
’urty syringe.

LEADER
This model can be attached to the following units:
■ Boyz
■ Burna Boyz
■ Tankbustas
■ Lootas
■ Nobz

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Painboy, Mad Dok Grotsnik
Orks
NOB WITH WAAAGH! BANNER WA R HA M M E R L E G E N D S
M T SV W LD OC

6" 5 4+ 3 7+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Kustom shoota [RAPID FIRE 2] 18" 4 5+ 4 0 1 CORE: Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Waaagh!


Waaagh! banner Melee 3 3+ 8 -2 2 Plant the Waaagh! Banner: Once per battle, at the start of the
battle round, this model can use this ability. If it does, until
the start of the next battle round, this model’s unit gains the
benefits of the Waaagh! ability as if you had called a Waaagh!
this battle round.
Da Boss Iz Watchin’: While this model is gaining the benefits
of the Waaagh! ability, it has a 4+ invulnerable save and an
Objective Control characteristic of 5.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Nob with Waaagh! Banner
Orks
NOB WITH WAAAGH! BANNER WA R HA M M E R L E G E N D S
Entrusted to the warband’s most stubborn Nob, a Waaagh! banner
serves as a rallying point and a place for the Warboss to display his
favourite trophies, glyph plates and such. Should the ladz need some
encouragement to get stuck into a scrap, the banner also doubles as a
handy bludgeon to beat some ferocity into them.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Nob with Waaagh! Banner
This model is equipped with: kustom shoota; Waaagh! banner.

LEADER
This model can be attached to the following units:
■ Boyz
■ Nobz

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Nob with Waaagh! Banner
Orks
MEKBOY WORKSHOP WA R HA M M E R L E G E N D S
M T SV W LD OC

- 9 4+ 10 7+ 0

ABILITIES
CORE: Deadly Demise 1

FACTION: Waaagh!

Ramshackle Cover: Each time a ranged attack is allocated to


a model, if that model is not fully visible to every model in the
attacking unit because of this Fortification, that model has
the Benefit of Cover against that attack.
Workshop: When this Fortification is set up, all parts of it
must be set up within 1” of another part. At the end of your
Movement phase, each friendly Orks Vehicle model within
12” of this Fortification can regain up to D3 lost wounds
(roll separately for each model). Each model can only be
affected by this ability once per turn.
Fortification: While an enemy unit is only within Engagement
Range of one or more Fortifications from your army:
■ T hat unit can still be selected as the target of ranged
attacks, but each time such an attack is made, unless it is
made with a Pistol, subtract 1 from the Hit roll.
■ Models in that unit do not need to take Desperate Escape
tests due to Falling Back while Battle-shocked, except for
those that will move over enemy models when doing so.

FACTION KEYWORDS:
KEYWORDS: Fortification, Vehicle, Mekboy Workshop
Orks
MEKBOY WORKSHOP WA R HA M M E R L E G E N D S
Mekboyz are more than happy to raise new workshops
mid-battle, throwing the structures together from the wreck and
ruin lying all about. Enemies watch in bemused horror as these
ad hoc structures swarm with activity and start churning out
upgraded and kustomised war engines right before their eyes!

UNIT COMPOSITION
■ 1 Mekboy Workshop

WARGEAR OPTIONS
■ None

FACTION KEYWORDS:
KEYWORDS: Fortification, Vehicle, Mekboy Workshop
Orks
BIG MEK WITH KUSTOM FORCE FIELD WA R HA M M E R L E G E N D S
M T SV W LD OC

6" 5 4+ 4 7+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Slugga [PISTOL] 12" 1 5+ 4 0 1 CORE: Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Waaagh!


Choppa Melee 4 3+ 5 -1 1 More Dakka: While this model is leading a unit, each time a
model in that unit makes a ranged attack, re-roll a Hit roll of 1.
Kustom Force Field: While this model is leading a unit, models
in that unit have a 5+ invulnerable save against ranged
attacks. Once per battle, at the start of any phase, this model
can overcharge its kustom force field. If it does, until the end
of the phase, this invulnerable save is improved to 4+.

WARGEAR ABILITIES
Grot Helper: Once per battle, the bearer can overcharge its
kustom force field one additional time.
Designer’s Note: Place a Grot Helper token next to the bearer,
removing it once this ability has been used.

KEYWORDS: Infantry, Character, Grenades, Mek, FACTION KEYWORDS:


Big Mek with Kustom Force Field Orks
BIG MEK WITH KUSTOM FORCE FIELD WA R HA M M E R L E G E N D S
Projected from a mass of whirly bits and alarmingly sparking worky
gubbinz, the kustom force field is a wobbling energy dome that extends
over the Big Mek and any nearby greenskins. Incoming enemy fire
rebounds harmlessly from this unstable force field, leaving the Mek and
his oblivious mates free to storm onward into battle.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model can be equipped with 1 grot helper. ■ 1 Big Mek with Kustom Force Field
This model is equipped with: slugga; choppa.

LEADER
This model can be attached to the following units:
■ Boyz
■ Burna Boyz
■ Tankbustas
■ Lootas
■ Nobz

KEYWORDS: Infantry, Character, Grenades, Mek, FACTION KEYWORDS:


Big Mek with Kustom Force Field Orks
KAPTIN BADRUKK WA R HA M M E R L E G E N D S
M T SV W LD OC

6" 5 3+ 6 7+ 1
4+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Da Rippa – standard CORE: Leader
24" 3 5+ 7 -2 2
[HEAVY, SUSTAINED HITS 1]
Da Rippa – supercharge FACTION: Waaagh!
24" 3 5+ 8 -3 3
[HAZARDOUS, HEAVY, SUSTAINED HITS 1]
Slugga [PISTOL] 12" 1 4+ 4 0 1 Flashiest Gitz: While this model is leading a unit, each time
a model in that unit makes a ranged attack, you can re-roll
the Hit roll.
MELEE WEAPONS RANGE A WS S AP D
Ded Glowy Ammo (Aura): While an enemy Infantry unit
Choppa Melee 6 2+ 5 -1 1 is within 6" of this model, subtract 1 from the Toughness
characteristic of models in that unit.

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Kaptin Badrukk
Orks
KAPTIN BADRUKK WA R HA M M E R L E G E N D S
Kaptin Badrukk’s Goldtoof Armour is proof against anything the galaxy
can throw at him. This is fortunate considering the levels of radiation
that emanate from his pride and joy, Da Rippa. This kustom shoota fires
unstable plasma shells that reduce Badrukk’s foes to glowing ash, at
least until it malfunctions explosively.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Kaptin Badrukk – Epic Hero
This model is equipped with: slugga; choppa; Da Rippa.

LEADER
This model can be attached to the following unit:
■ Flash Gitz

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Kaptin Badrukk
Orks
GROT TANKS WA R HA M M E R L E G E N D S
M T SV W LD OC

10" 6 3+ 5 8+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Grot tank shoota [DEVASTATING WOUNDS, RAPID FIRE 2] 36" 3 4+ 5 0 1 CORE: Deadly Demise 1
Grotzooka [BLAST, IGNORES COVER] 18" D3+3 4+ 6 -1 1
FACTION: Waaagh!
Kustom mega-blasta [HAZARDOUS] 24" 2 4+ 9 -2 D6
Rokkit launcha [BLAST] 24" D3 4+ 9 -2 3 Scatter!: Once per turn, when an enemy unit ends a Normal,
Skorcha [IGNORES COVER, TORRENT] 12" D6 N/A 5 -1 1 Advance or Fall Back move within 9" of this unit, if this unit is
not within Engagement Range of one or more enemy units, it
can make a Normal move of up to 6".
MELEE WEAPONS RANGE A WS S AP D
Ramshackle hull Melee 3 5+ 6 0 1

FACTION KEYWORDS:
KEYWORDS: Vehicle, Grots, Grot Tanks
Orks
GROT TANKS WA R HA M M E R L E G E N D S
Grot tanks are the product of the deranged imaginations of grot riggers
and scavs that have spent too long basking in the mad genius of the
Big Meks. Diminutive imitations of far larger Ork war machines, these
ramshackle creations are a natural accompaniment to their pilots’
cunning ways of war.

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their Grot tank shoota replaced with one of the following: ■ 4-8 Grot Tanks
◦ 1 grotzooka Every model is equipped with: Grot tank shoota;
◦ 1 kustom mega-blasta ramshackle hull.
◦ 1 rokkit launcha
◦ 1 skorcha
■ F or every four models in this unit, one model can be equipped with one of the following in addition to
any other weapons:
◦ 1 Grot tank shoota
◦ 1 grotzooka
◦ 1 kustom mega-blasta
◦ 1 rokkit launcha
◦ 1 skorcha

FACTION KEYWORDS:
KEYWORDS: Vehicle, Grots, Grot Tanks
Orks
GROT MEGA-TANK WA R HA M M E R L E G E N D S
M T SV W LD OC

8" 9 3+ 12 8+ 4

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Mega-tank weapons [RAPID FIRE 10] 18" 10 4+ 5 0 1 CORE: Deadly Demise D3
Twin big shoota [RAPID FIRE 2, TWIN-LINKED] 18" 3 4+ 5 0 1
FACTION: Waaagh!
Twin grotzooka [BLAST, IGNORES COVER, TWIN-LINKED] 18" D3+3 4+ 6 -1 1
Twin kustom mega-blasta Bizarrely Resilient: Each time an attack targets this model,
24" 2 4+ 9 -2 D6
[HAZARDOUS, TWIN-LINKED] worsen the Armour Penetration characteristic of that attack
Twin rokkit launcha [BLAST, TWIN-LINKED] 24" D3 4+ 9 -2 3 by 1.
Twin skorcha
12" D6 N/A 5 -1 1
[IGNORES COVER, TORRENT, TWIN-LINKED] DAMAGED: 1-4 WOUNDS REMAINING
MELEE WEAPONS RANGE A WS S AP D While this model has 1-4 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.
Armoured hull Melee 6 4+ 4 0 1

FACTION KEYWORDS:
KEYWORDS: Vehicle, Grots, Grot Mega-Tank
Orks
GROT MEGA-TANK WA R HA M M E R L E G E N D S
For some grot would-be Meks, the vicarious joys of riding in ramshackle Grot Tanks are not enough.
They crave even bigger rigs, and even more gunz! To this end, the most ambitious of their kind build
their best imitations of Battle Fortresses. These Grot Mega-tanks are even more dangerously erratic
than their smaller kin, but bristle with all the best gear the grots can scavenge or pilfer, and have been
the doom of many an unsuspecting foe.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s twin big shoota can be replaced with one of the following: ■ 1 Grot Mega-Tank
◦ 1 twin grotzooka This model is equipped with: Mega-tank weapons; twin big
◦ 1 twin kustom mega-blasta shoota; twin grotzooka; armoured hull.
◦ 1 twin rokkit launcha
◦ 1 twin skorcha
■ This model’s twin grotzooka can be replaced with one of the following:
◦ 1 twin big shoota
◦ 1 twin kustom mega-blasta
◦ 1 twin rokkit launcha
◦ 1 twin skorcha

FACTION KEYWORDS:
KEYWORDS: Vehicle, Grots, Grot Mega-Tank
Orks
SQUIGGOTH WA R HA M M E R L E G E N D S
M T SV W LD OC

10" 10 3+ 18 7+ 5

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Kannon – frag [BLAST] 36" D6 5+ 5 0 1 CORE: Deadly Demise D6, Firing Deck 10
Kannon – shell 36" 1 5+ 9 -2 D6
FACTION: Waaagh!
MELEE WEAPONS RANGE A WS S AP D Trample: Each time this model is selected to fight, you can
Gorin’ horns – strike Melee 4 3+ 12 -2 D6 select one enemy unit within Engagement Range of it and roll
one D6, adding 2 to the result if this model made a Charge
Gorin’ horns – sweep Melee 8 3+ 9 -1 2 move this turn: on a 4-5, that enemy unit suffers D3 mortal
wounds; on a 6+, that enemy unit suffers 3 mortal wounds.

DAMAGED: 1-6 WOUNDS REMAINING


While this model has 1-6 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Monster, Transport, Squiggoth
Orks
SQUIGGOTH WA R HA M M E R L E G E N D S
Squiggoths are enormous scaly creatures bred as beasts of war by Ork
Pigdoks. With armour panelling bolted to their already thick hides and
crude howdahs built on their backs, they thunder into battle loaded
with heavy weapons and Boyz, trampling everything in their path and
smashing into vehicles and buildings like a battering ram.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model can be equipped with 1 kannon. ■ 1 Squiggoth
This model is equipped with: gorin’ horns.

TRANSPORT
This model has a transport capacity of 10 Orks Infantry
models. If this model is equipped with a kannon, it has a
transport capacity of 6 Orks Infantry models. It cannot
transport Mega Armour, Jump Pack or Ghazghkull
Thraka models.

FACTION KEYWORDS:
KEYWORDS: Monster, Transport, Squiggoth
Orks
KILL TANK WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 12 3+ 24 6+ 10

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Bursta kannon [BLAST] 36" 3D6 5+ 14 -2 3 CORE: Deadly Demise D6+2
Giga shoota [SUSTAINED HITS 1] 48" 30 5+ 6 -1 1
FACTION: Waaagh!
Skorcha [IGNORES COVER, TORRENT] 12" D6 N/A 5 -1 1
Twin big shoota [RAPID FIRE 2, TWIN-LINKED] 36" 3 5+ 5 0 1 Wall of Dakka: Each time this model makes a ranged attack
that targets a unit within half range, add 1 to the Hit roll.
MELEE WEAPONS RANGE A WS S AP D
Reinforced ram Melee 8 4+ 9 -1 2 DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 5 from
this model’s Objective Control characteristic and each time
this model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Titanic, Transport, Kill Tank
Orks
KILL TANK WA R HA M M E R L E G E N D S
Kill Tanks are the Ork answer to super-heavy tank design. Hulking, slab-
sided machines, they sport a shovel-bladed prow for ramming aside
obstacles and flimsier vehicles, and a wide-bore siege mortar that fires
huge rocket-boosted ordnance capable of wiping out hardened bunkers
and rival vehicles with a single hit.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s bursta kannon can be replaced with 1 giga shoota. ■ 1 Kill Tank
This model is equipped with: bursta kannon; skorcha; twin big
shoota; reinforced ram.

TRANSPORT
This model has a transport capacity of 12 Orks Infantry
models. Each Mega Armour or Jump Pack model takes
up the space of 2 models. It cannot transport Ghazghkull
Thraka models.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Titanic, Transport, Kill Tank
Orks
MEGA DREAD WA R HA M M E R L E G E N D S
M T SV W LD OC

8" 10 2+ 16 7+ 5
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Boombits [TORRENT] 12" D6 N/A 5 0 1 CORE: Deadly Demise D6
Killkannon 24" D6+3 5+ 9 -2 2
FACTION: Waaagh!
MELEE WEAPONS RANGE A WS S AP D Mega Carnage: Each time this model is selected to fight, you
Dread killsaw Melee 4 3+ 14 -3 4 can select one enemy unit within Engagement Range of it and
roll one D6, adding 2 to the result if this model made a Charge
Dread rippa klaw Melee 6 3+ 12 -2 3
move this turn: on a 4-5, that enemy unit suffers D3 mortal
Stompy feet Melee 4 3+ 7 0 1 wounds; on a 6+, that enemy unit suffers 3 mortal wounds.
Dead Rippy: If this model is equipped with 2 dread killsaws,
those weapons have the [TWIN-LINKED] ability. If this model is
equipped with 2 dread rippa klaws, those weapons have the
[TWIN-LINKED] ability.

DAMAGED: 1-5 WOUNDS REMAINING


While this model has 1-5 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Walker, Mega Dread
Orks
MEGA DREAD WA R HA M M E R L E G E N D S
A huge thundering walker twice the size and more of a Deff Dread, Mega
Dreads embody the Mekboy love of violence and machine-work taken
to the extreme. They are able to rip open the largest tank with their
claws, mount weapons usually only seen on a heavy vehicle and stomp
through hails of fire to reach their victims.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s killkannon can be replaced with one of the following: ■ 1 Mega Dread
◦ 1 dread killsaw This model is equipped with: 2 boombits; killkannon; dread
◦ 1 dread rippa klaw rippa klaw; stompy feet.
■ This model’s dread rippa klaw can be replaced with one of the following:
◦ 1 dread killsaw
◦ 1 killkannon

FACTION KEYWORDS:
KEYWORDS: Vehicle, Walker, Mega Dread
Orks
MEKA-DREAD WA R HA M M E R L E G E N D S
M T SV W LD OC

8" 10 2+ 16 7+ 5
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Killkannon 24" D6+3 5+ 9 -2 2 CORE: Deadly Demise D6

MELEE WEAPONS RANGE A WS S AP D FACTION: Waaagh!


Dread killsaw Melee 4 3+ 14 -3 4 Mekaniak: At the end of your Movement phase, you can
Dread rippa klaw Melee 6 3+ 12 -2 3 select one friendly Orks Vehicle model within 3" of this
model. That Vehicle model regains up to D3 lost wounds, and,
Stompy feet Melee 4 3+ 7 0 1
until the start of your next Movement phase, each time that
Vehicle model makes an attack, add 1 to the Hit roll. Each
model can only be selected for this ability once per turn.
Dead Rippy: If this model is equipped with 2 dread killsaws,
those weapons have the [TWIN-LINKED] ability. If this model is
equipped with 2 dread rippa klaws, those weapons have the
[TWIN-LINKED] ability.

DAMAGED: 1-5 WOUNDS REMAINING


While this model has 1-5 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Walker, Meka-Dread
Orks
MEKA-DREAD WA R HA M M E R L E G E N D S
Kustomised from the same basic chassis as Mega Dreads, Meka-Dreads
commonly house a Mekboy who has wired himself into his own creation.
They couple the spectacular firepower and close-quarters destruction of
most Ork combat walkers with their pilot's ability to work crude but effective
battlefield repairs on other damaged Orkoid war machines.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s killkannon can be replaced with one of the following: ■ 1 Meka-Dread
◦ 1 dread killsaw This model is equipped with: killkannon; dread rippa klaw;
◦ 1 dread rippa klaw stompy feet.
■ This model’s dread rippa klaw can be replaced with one of the following:
◦ 1 dread killsaw
◦ 1 killkannon

FACTION KEYWORDS:
KEYWORDS: Vehicle, Walker, Meka-Dread
Orks
BIG TRAKK WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 9 4+ 12 7+ 3
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Big shoota [RAPID FIRE 2] 36" 3 5+ 5 0 1 CORE: Deadly Demise D3, Firing Deck 12
Kannon – frag [BLAST] 36" D6 5+ 5 0 1
FACTION: Waaagh!
Kannon – shell 36" 1 5+ 9 -2 D6
Supa-kannon – frag [BLAST] 36" D6+3 5+ 5 0 1 Spiked Ram: Each time this model ends a Charge move, select
Supa-kannon – shell 36" 1 5+ 9 -2 D3+3 one enemy unit within Engagement Range of it and roll one
D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a
6, that enemy unit suffers 3 mortal wounds.
MELEE WEAPONS RANGE A WS S AP D
Armoured hull Melee 3 4+ 6 0 1
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Transport, Big Trakk
Orks
BIG TRAKK WA R HA M M E R L E G E N D S
Made for when a normal Trukk just isn't big enough, Big Trakks are heavy
rigs that can carry the Orks over the worst terrain or mount their Big
Gunz and lots of gear. They are not all that fast, nor are they as tough
as a full-blown Battlewagon, but Big Trakks make up for these shortfalls
with their hauling power.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model can be equipped with one of the following: ■ 1 Big Trakk
◦ 1 kannon This model is equipped with: 2 big shootas; armoured hull.
◦ 1 supa-kannon

TRANSPORT
This model has a transport capacity of 12 Orks Infantry
models. Each Mega Armour or Jump Pack model takes
up the space of 2 models. This model cannot transport
Ghazghkull Thraka models.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Transport, Big Trakk
Orks
WARBOSS ON WARBIKE WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 6 4+ 7 6+ 2
5+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Twin dakkagun [ASSAULT, RAPID FIRE 2, TWIN-LINKED] 18" 3 5+ 5 0 1 CORE: Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Waaagh!


Big choppa Melee 5 2+ 8 -1 2 Speedboss: While this model is leading a unit, each time a
Killsaw Melee 3 4+ 12 -3 2 model in that unit makes a melee attack, add 1 to the Hit roll.
Power klaw Melee 4 3+ 10 -2 2 High-octane Fuel: Each time this model’s unit Advances, do
not make an Advance roll for it. Instead, until the end of the
phase, add 6" to the Move characteristic of models in this
model’s unit.

FACTION KEYWORDS:
KEYWORDS: Mounted, Character, Speed Freeks, Grenades, Warboss
Orks
WARBOSS ON WARBIKE WA R HA M M E R L E G E N D S
Some Ork Warbosses choose to ride into battle astride massive
smoke-belching warbikes. Not only does such a rocket-propelled mode
of transport deliver them into the enemy battle lines with remarkable
speed and violence, but it also furnishes them with a great deal of loud,
flashy dakka to unleash on the way into the fight.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s killsaw can be replaced with one of the following: ■ 1 Warboss on Warbike
◦ 1 big choppa This model is equipped with: twin dakkagun; killsaw.
◦ 1 power klaw

LEADER
This model can be attached to the following units:
■ Warbikers
■ Nobz on Warbikes

FACTION KEYWORDS:
KEYWORDS: Mounted, Character, Speed Freeks, Grenades, Warboss
Orks
NOBZ ON WARBIKES WA R HA M M E R L E G E N D S
M T SV W LD OC

12" 6 4+ 4 7+ 2
6+ INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Slugga [PISTOL] 12" 1 5+ 4 0 1 FACTION: Waaagh!
Twin dakkagun [ASSAULT, RAPID FIRE 2, TWIN-LINKED] 18" 3 5+ 5 0 1
Drive-by Krumpin': Each time this unit Consolidates, each
model in this unit can move up to 6" instead of up to 3".
MELEE WEAPONS RANGE A WS S AP D
Big choppa Melee 3 3+ 7 -1 2
Choppa Melee 3 3+ 5 -1 1
Close combat weapon Melee 3 3+ 5 0 1
Killsaw Melee 2 4+ 12 -3 2
Power klaw Melee 3 4+ 9 -2 2
Power stabba [LANCE] Melee 3 4+ 8 -1 2

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Grenades, Nobz on Warbikes
Orks
NOBZ ON WARBIKES WA R HA M M E R L E G E N D S
When a mob of Ork Nobz takes to the battlefield riding kustomised
warbikes, the ground shakes beneath their hurtling advance and the
enemy scatter in terror. Capable of unleashing hails of devastating – if
inaccurate – fire and bringing an array of brutal close combat weapons to
bear, Nobz on Warbikes are a threat to even the mightiest foes.

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each be equipped with 1 slugga. ■ 3 Nobz on Warbikes
■ Any number of models can each have their choppa replaced with one of the following: Every model is equipped with: twin dakkagun; choppa; close
◦ 1 big choppa combat weapon.
◦ 1 killsaw
◦ 1 power klaw
◦ 1 power stabba
SPEED FREEKS MOB
◦ 1 slugga If a model from your army with the Leader ability can be
attached to a Warbikers unit, it can be attached to this
unit instead.

FACTION KEYWORDS:
KEYWORDS: Mounted, Speed Freeks, Grenades, Nobz on Warbikes
Orks

You might also like