Hitbox Gui
Hitbox Gui
Hitbox Gui
-- Version: 3.2
-- Instances:
--Properties:
FightingGui.Name = "FightingGui"
FightingGui.Parent = game.CoreGui
FightingGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Open2.Name = "Tools"
Open2.Parent = game.CoreGui
Open2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Open.Name = "Open"
Open.Parent = Open2
Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Open.Position = UDim2.new(0, 0, 0.451871663, 0)
Open.Size = UDim2.new(0, 78, 0, 50)
Open.Font = Enum.Font.SourceSans
Open.Text = "Open"
Open.TextColor3 = Color3.fromRGB(250, 0, 0)
Open.TextScaled = true
Open.TextSize = 14.000
Open.TextWrapped = true
Open.MouseButton1Down:Connect(function()
FightingGui.Enabled = true
end)
Close.Name = "Close"
Close.Parent = main
Close.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Close.Position = UDim2.new(1, 0, -0.226244345, 0)
Close.Size = UDim2.new(0, 60, 0, 50)
Close.Font = Enum.Font.SourceSans
Close.Text = "X"
Close.TextColor3 = Color3.fromRGB(0, 0, 0)
Close.TextScaled = true
Close.TextSize = 14.000
Close.TextWrapped = true
Close.MouseButton1Down:Connect(function()
FightingGui.Enabled = false
end)
main.Parent = FightingGui
main.Active = true
main.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
main.Position = UDim2.new(0.073011741, 0, 0.237333342, 0)
main.Size = UDim2.new(0, 273, 0, 221)
main.Draggable = true
Cre.Name = "Cre"
Cre.Parent = main
Cre.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Cre.Position = UDim2.new(0, 0, -0.226244345, 0)
Cre.Size = UDim2.new(0, 273, 0, 50)
Cre.Font = Enum.Font.SourceSans
Cre.Text = "Script made by WarriorRoberr"
Cre.TextColor3 = Color3.fromRGB(0, 0, 0)
Cre.TextScaled = true
Cre.TextSize = 14.000
Cre.TextWrapped = true
HitBox.Name = "HitBox"
HitBox.Parent = main
HitBox.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
HitBox.Position = UDim2.new(0.0586080588, 0, 0.0995475128, 0)
HitBox.Size = UDim2.new(0, 65, 0, 50)
HitBox.Font = Enum.Font.SourceSans
HitBox.PlaceholderColor3 = Color3.fromRGB(0, 0, 0)
HitBox.PlaceholderText = "Hitbox"
HitBox.Text = ""
HitBox.TextColor3 = Color3.fromRGB(0, 0, 0)
HitBox.TextScaled = true
HitBox.TextSize = 14.000
HitBox.TextWrapped = true
Red.Name = "Red"
Red.Parent = main
Red.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Red.Position = UDim2.new(0.485832304, 0, 0.0995475128, 0)
Red.Size = UDim2.new(0, 37, 0, 31)
Red.Font = Enum.Font.SourceSans
Red.PlaceholderColor3 = Color3.fromRGB(0, 0, 0)
Red.PlaceholderText = "Red"
Red.Text = ""
Red.TextColor3 = Color3.fromRGB(0, 0, 0)
Red.TextSize = 14.000
Green.Name = "Green"
Green.Parent = main
Green.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
Green.Position = UDim2.new(0.665319502, 0, 0.0995475128, 0)
Green.Size = UDim2.new(0, 37, 0, 31)
Green.Font = Enum.Font.SourceSans
Green.PlaceholderColor3 = Color3.fromRGB(0, 0, 0)
Green.PlaceholderText = "Green"
Green.Text = ""
Green.TextColor3 = Color3.fromRGB(0, 0, 0)
Green.TextSize = 14.000
TextLabel.Parent = main
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
TextLabel.Position = UDim2.new(0.47118023, 0, 0.325791866, 0)
TextLabel.Size = UDim2.new(0, 140, 0, 37)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Colors"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
Blue.Name = "Blue"
Blue.Parent = main
Blue.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
Blue.Position = UDim2.new(0.837480664, 0, 0.0995475128, 0)
Blue.Size = UDim2.new(0, 37, 0, 31)
Blue.Font = Enum.Font.SourceSans
Blue.PlaceholderColor3 = Color3.fromRGB(0, 0, 0)
Blue.PlaceholderText = "Blue"
Blue.Text = ""
Blue.TextColor3 = Color3.fromRGB(0, 0, 0)
Blue.TextSize = 14.000
game:GetService('RunService').RenderStepped:connect(function()
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
v.Character.HumanoidRootPart.Size =
Vector3.new(HitBox.Text,HitBox.Text,HitBox.Text)
v.Character.HumanoidRootPart.Transparency = 0.8
v.Character.HumanoidRootPart.Color =
Color3.new(Red.Text,Green.Text,Blue.Text)
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end
end
end)