Nobilis 3 2022
Nobilis 3 2022
Nobilis 3 2022
VOLUME 1
FIELD GUIDE TO THE POWERS
2022 R ERELEASE
Welcome!
The wind told me once that everybody gets to play a game of
Nobilis before they die. Maybe it’s in their secret dreams.
Maybe it’s in real life. But everybody gets to experience the
world of the Nobilis once—to leave behind the dead world
where things don’t talk to you and nobody knows the purpose of
the world, for at least one night, and see the truth.
Maybe you got to play the game back when it was a little pink
book printed on demand by Pharos Press. Or maybe you got to
play it when it was this huge coffee-table book, lavish and
elegant, made by Hogshead Publishing, Ltd. and later
distributed by Guardians of Order before they decided to stop
sending out money and books and stuff and just lurk like a
serpent, coiled around the dark heart of the world.
I heard that’s what happened to them! I might be wrong. If
you’ve been to the heart of the world then you would probably
know.
Anyway, maybe you got to play it that way; or in your dreams,
with a mysterious book held by a mysterious referee; or maybe
you’ve even become one of the Nobilis yourself, and you don’t
exactly have to play it any more to know.
But if not!
Oh, if not!
Then this is the book for you.
The Nobilis are all around us, they and their attendant spirits.
Everything that you think is a flat and boring object is actually
alive, manifesting the amazing cosmic force called the causa
causans or spiritus Dei.The world is full of dangers and wondrous
things that hardly anybody knows about. This book will let you
play around on the borders of reality, experiencing what’s out
there. And maybe, just maybe, if you encounter the actual
Nobilis or something else magical later, and if you’ve read this
book carefully, you’ll know what to do!
You might even get to become a Power—one of the
Nobilis—yourself!
But as every avid Nobiliser knows, it’s not about becoming
one. It’s not about leaving the mortal world behind and entering
a world of power and magic where everything is possible but
love. It’s about keeping the magical world in your heart. It’s
about keeping your faith in things and being. The Excrucians are
coming with their stars in their eyes and their night-black
swords! If you remember the purpose and meaning of things,
you can help the world stay strong.
WELCOME!
9
CHAPTER 1
INTRODUCTION
10
The Nobilis can shatter mountains. They can break or They dwell apart from us, the Nobilis do, in their great
rebuild souls. They don’t even have to work very hard to do Chancels—the secret temple-worlds of their patron spirits,
it. They just have to kind of look at you with their Noble’s the occulted Loci of the Imperators that empowered them.
eyes and BAM, you’re all broken or rebuilt. Sometimes You can find the Chancels if you know how; if you do the
you’ll just go mad. right actions, walking the right paths, at the right time. You
One look! That’s all it takes! can walk right from this world into their worlds of magic,
And there are greater things they serve. wonder, and fantasy. Later we’ll even tell you how. And you
When you become a Noble—I mean, you if you get one might find in their Chancel-world a place of Arthurian
of these things stuck in you, most likely while the whole romance, of knights and mystics and chivalry; London in
world around you is being warped and changed and taken the 1800s, augmented by dirigibles; a land of kung-fu
away from Earth into the belly of something else—you are wonders; a technological future world far beyond our own.
drafted into the service of the Imperators. They are the Or, of course, some strange, inexplicable and disconcerting
primal forms, the things that precede reality, the Ymerae, world, where balloon-people float in great clusters and
the Mashai, the Imperatores Occultes. They are angels, and make war upon the birds; where robots are ubiquitous and
devils, and they are gods; they are forces of light and dark; computers are not possible; where the wind that breaks like
they are wild things and tame things and serpents larger ocean waves upon the cliffs is full of souls; where humans
than the world. dwell in hidden homes beneath the forest glens, and
They are beasts and they are monsters but they are butterflies are unto them the messengers of God.3
monsters that we cannot judge. They are as the sunrise is, The Nobilis live in their strange Chancels and they
or the wind in summer: the inexpressible source and the venture outwards to our world. Here they will be our heroes
foundation of our world. They are not people, not like you and our villains, god-haunted folk, driven by their humanity
and I are people, not like the Nobilis are people. They are and their divinity to remake the world. Here is where you
people-like, in that you can talk to them; you can love are likely to find them—that old man sitting at the end of
them; you can hate them; you can even (should you happen the bar, that smiling businessman on the street, that woman
to have natural advantages the like of which I can scarcely
in her chariot driving in all incongruity the horses of the
imagine) fight them. They have souls, as the theurgists
sun down the busy road outside your home, and squeezing
would say. But they are not people. They are not even
with her hand the bulb of a horn in anger at the traffic on
proper gods. They are reality. They are truth. They are the
the way.
world before our world, mysteries, arcane and inexplicable
If you’re still half-asleep and not looking out the window,
breaths of the divine. They are the moving in strange ways,
you might not even realize that it’s her. You might only put
with which miracles are done. They are ineffability and the
it together later when you realize, “Hey, that horn sounded
surpassing of the self. They are the problematic nature of
like sun and fire, like heat and wine; it was a honking and a
the world, to us. They are, most of all, the true forms, the
fury like the passion of a god!”
founding principles, the things of which the things we see
It is in our world that sometimes they meet the bleak and
are shadows.
pretty gods of emptiness, the various Excrucians, who
If you meet one there is really no recourse but adoration,
admiration, the openness and looking-outwards that come in from outside the world to take away all the names
characterizes the savant occupied by the presence of the and all the things. They ride in on great black horses and
world. They are the burden given to us, in living, to learn to they wield unbearable weapons and there are stars falling in
live with; we are not Nobilis, to define and reexamine the the darkness of their eyes. They are here to excruciate us.
War, the Blood, the Hope, the Love, the Sex, the Cold, the They are here to exsanguinate the world, to take from it the
Dreams, the Cats, the Birds, the Bells, and the Days that Nobilis and Imperators and leave us barren of our primal
have been given us. With the Imperatores Occultes, we forms.They think they can do as they like in our worlds and
must simply learn to live. in our lives, but sometimes the Nobles come to stop them.
But ah! The Nobilis! Then, they fight!
ANANDA
Four Imperators run the world. They are the Council of These are the Latter Days of the Law. The world is a
Four, and their names are Ananda, Ha-Qadosch Berakha, shadow of what it was. The joy we know is not the joy we
Lord Entropy, and Surolam. once knew. The sorrow we knew is not the sorrow we once
They haunt the Noble world just like the Nobilis haunt knew. The true passions have passed from the world. All
ours. that remains are their pale echoes; and we hold up those
echoes and, not knowing history, say, “These are all the
Ananda is a living principle of beauty. That isn’t what he
truths of the heart that there have ever been.”
embodies—he isn’t the Imperator who is Beauty, or defines
Beauty.That would probably be Firstborn, or, at least, one of —from a sign outside Mud Falls, Michigan
the oldest Angels. It’s just what he is. His beauty is an
apocalypse. It’s an out-of-bounds error in the world.
because they can probably find out where I live. But it is
Listen: he visited Mud Falls, Michigan one day and
more likely that he is beautiful to us because of the last and
everyone went mad from joy. Mothers stopped feeding
most important thing he is. He is the god and the living
their babies. People driving cars stopped steering. The
principle of the next Age of the world—the time beyond
whole town collapsed, became a monstrous disaster area,
these troubled times, the glorious Fourth Age that is yet to
and the people who survived spent the rest of their lives
be. That is why his most common titles are the Lord of
overwhelmed with happiness and joy and telling anyone
Expectations and the Emperor to Come.
who would listen about the fundamental rightness of the
Ananda is generally considered the weakest voice on the
world.
Council of Four. This is because he does not ever vote
“It’s just! It’s bright! It’s all worth it, in the end!”
against Lord Entropy—at worst, he abstains. He tells us
That’s what the survivors said.
that some terrible disaster will transpire if he and Lord
Birds fell from the sky. Then they sang until their hearts
Entropy are ever directly opposed. Some people speculate
burst. And they weren’t the only things that were singing.
that Lord Entropy is threatening him, but since nobody
The buildings were rocking back and forth on their
shows up in the middle of the night to kill those people,
foundations, caroling out in their creaky voices a deep and
they are probably wrong. It’s more likely that Lord Entropy
solemn joy. The grass turned to crystal, in Mud Falls,
is just not as afraid of whatever that disaster is as is Ananda.
Michigan, and it chimed and glistened as the wind blew
across it, and as far as anybody knows, it turned to crystal
out of love. Everything was delighted in his visit, but he LORD ENTROPY
broke the town and it isn’t back to normal yet.That’s why he
doesn’t visit us in the mortal world very often. There is an evil god who rules the mortal world from his
What is he? hidden Chancel.
He is the Imperator of Murder and the Infinite. He is He is Lord Entropy.
the Lord of the Chancel Cityback. These things could be He is so evil that his hands drip blood even when he’s
part of the reason that he’s beautiful—I am not going to just hanging out watching a basketball game. He is so evil
judge people who murder or sum infinite series in his name that he can just smile at you and not do anything at all to
you and a few years later you’ll turn into a degenerate third
world dictator like Saddam Hussein.4 Some people
estimate that as many as 2/3 of all corrupt dictators, CEOs,
Field Guide! to… and other important people are people who met Lord
Ananda Entropy without knowing it and carry his stain upon their
He is usually voted as the prettiest Imperator. Several soul.
pictures of him exist on the web, but they’re hard to find He is so evil he doesn’t have to try to be evil; but
due to aggressive intervention by governmental bodies. If sometimes, he does.
you can find one please be careful in viewing it; the pictures Sometimes he stops moping around being moe and he
are known to induce seizure, soft-tissue hemorrhage, and picks random people off the street, whisks them away to the
psychologically addictive levels of euphoria. You can safely Locust Court, and puts them on trial for real or facetious
view the images through a thick cloth blindfold or eye crimes. Sometimes he sends the ogres and the nimblejacks
pillow, and they will retain a substantial amount of their that serve him—great brutish thugs and diabolical imps,
“oomph.” Nobiliser Teia Arinthiel reports that with a pair respectively—out into the world to mess up things that are
of opaque lead goggles, stopped up ears, and a vial of good, tear down what is bright and virtuous, and in general
smelling salts affixed under her nose, she was able to do nasty things for no other reason than because they can.
approach to within three blocks of Ananda himself
4 Uh oh! This reference has become outdated! Modern readers
without ill effect.
can substitute, I dunno, Donald Trump?
INTRODUCTION
12
INTRODUCTION
14
Oopsie-Daisy! on ...
The Locust Court
In the previous edition I erroneously proposed that the
Locust Court belonged to a Darklord named Medan and
described its fields as teeming with carnivorous, flesh-eating 7 Yeah, that’s all you get! ... well, you were meant to get an
locusts. I regret to confess that a suggestive title spurred me illustration of him, too, but that didn’t happen this time.
on to paroxysms of speculation and flights of sheerest For now, you can think of him as, maybe, like, Ha-
fantasy which were not caught in editing; apologies Qadosch Section Break-a? And then, just assume that the
tendered, and forgiveness earned, let us put this matter book is misassembled from there?
Like, just look at that suspicious blank space. What kind of
swiftly and entirely behind us.
layout designer would just leave that there?
NOBILIS: THE ESSENTIALS opposite: “Wood-Witch Poison,” from a piece by Josias Murer II, by Jenna Moran
15
B
eware! the poison of a wood-witch sting! Debilitating
within 72 hours; fatal, within a week; and unacknowledged
in its entirety by modern medicine, its only redeeming
feature is the crowds of cheerful woodland creatures it will attract
to you, to help you with both your chores and finding love (until
you die).*
Your
Imperator
YOUR IMPERATOR
18
YOUR IMPERATOR
21
CHAPTER 3
An
Atlas
of
Creation
Get the Scoop! on…
Sucky Things
These are the random bad things that
can happen to you in the ordinary THE ORDINARY WORLD
world. On the plus side bad things
happening to you does not mean you Let us be blunt: the world as we know it is a lie.
are a bad person. On the minus side It is a shelter. It is a hiding place from the law of karma.
bad things will happen to you even if It is a crèche in the big bad universe where nothing is
you are a good person. In the end you morally fraught in and of itself. Where things only matter
are just another victim of the because of humans observing purpose and judgment into
motivationless malice of directed them, where things just happen, rather than happening
acyclic causal graphs. because. Where the closest thing to a higher purpose is our
inability to really call one purpose higher than another. It is
a world of the objective, and it is a lie.
PROPERTIES OF THE On a fundamental level the world of our ordinary reality
ORDINARY WORLD is the world where nothing “chooses”: where there are no
gods in the clouds to make them rain, no gods in the cars to
� Its locations are relative; make them run, no telos for growing, evolving things to grow
� Its particulars are measurable; towards and not even really a god inside the brain to make
� Its particulars are explainable; the human being be. There are only laws of motion, laws of
� Its particulars exert causal force; chemistry, and laws of chaos—the decipherable rules by
� Its events have causes;
which things, encountering other things, react.
� These causes are impersonal;
This isn’t neutral.
� These causes are amoral.
To make our soulless world we balled the flat Earth up
and made it round. We made flat and lifeless the spirits of
nature. We stripped away the world tree from our skies and
made an endless dark of space instead. We took ourselves,
and made ourselves the lightning in the meat, the clicking
and clacking and sparking of the synapses inside our brain.
We didn’t really want to kill our souls.
AN ATLAS OF CREATION
22
AN ATLAS OF CREATION
24
OMBUDSMEN accessible ramp and come at you from behind. That said, in
The ombudsmen of Ananda have their headquarters in the a modern xedlipod-accessible world, it’s better to seek an
Cityback. escape route sooner than later once a stairway has gotten
They are the heroes that keep our urban world alive.They you some distance.
slip between the Cityback, the ordinary world, and the
Border Mythic (below). They use the powers they’ve TETRIMMENOS
learned from life amidst urbana to keep the human world The tetrimmenos are human-faced computer-creatures that
intact. Their job, given them by Ananda, is to ensure the prowl the Cityback on four to sixteen spindly legs. Their
healthy growth and development of human society and modes of being vary. Vistal Tetrimmenos are apex
technology—to keep the arrow of progress pointing predators, ripping the control systems from captive
forward. Thus his scientific ombudsmen expose falsified electronica and reassembling the rest into mindless scrap-
research, cut through bureaucratic limitations, and help servitors, spinning great webs in dark corners of the city to
inspire great works. His “clerks of the factories” hunt down catch electronic and human prey, and devouring even
the creatures that prey on factory workers and ensure that brontagora or tenement beasts when forced. Poccal
the industrial base of society remains functioning. The Tetrimmenos are niche vermin, scuttling along the streets
rangers of convenience, deeply in tune with the urbana of and living off ambient electronic fields. Tigris
Cityback, protect the stores and the minimalls and keep the Tetrimmenos, forty feet in height, stride with mysterious
flow of commerce moving. Ananda’s princes of crime and grandeur through the ways of Cityback, unstoppable by
punishment, ombudsmen of vice and prosecution, oversee anything short of an enraged skyscraper or Vistal Tetrimon
the delicate ecosystems of the police and criminals alike. and with a means of subsistence that is principally
These groups, in sum, are the secret societies of the mysterious. All of the tetrimmenos function to assist in the
Cityback that stand between society and the chaos that eats computation of the ordinary world, essentially supporting
at its foundation. They are heroes; and the greatest of them with the lightning of their thoughts the miraculous effort
eventually earn an audience with Ananda himself, that makes it possible for mundane reality to exist in an
witnessing his beauty and dying to it in a joyous, apotheotic underlying world dominated by spirits, miracles, and
madness. freakish eccentricities. They are, like Cityback itself, a
treasure of Ananda, Lord of Expectations, Imperator of the
BRONTAGORA Fourth Age that is to come.
The lumbering brontagora, or “thunder-markets,” consider
humans a symbiotic species; they will smash open supply THE LOCUST COURT
trucks and feast on the goods inside, but cannot digest them
until they have sat on the gastric shelves long enough to From the Long Hall of the Locust Court arises a sensation
spoil. The more often humans raid those shelves for fresh of being held safely in the arms of a higher power.
goods, the more efficient the brontagora’s digestion Everywhere along the pews are humans and animals that
becomes. Bristles on the inside of the brontagora’s doors have drifted off to sleep, forgetting their petitions and their
scrape accessible paper and coin from human symbiotes purposes to fade into dreamless sweet-scented rest. Some
when the human departs, cleansing and freshening the sleep for months or even years, ignoring the insects that
humans and protecting them from the spiritual dangers of crawl along their bodies but do not bite.
wealth. Humans compete for this symbiosis with the One may walk indefinitely through the Long Hall,
xedlipods, nasty packs of carnivorous cart-creatures, who looking for an exit, and not find it; it is in sudden revelation,
prefer to pick the bones of the ruined supply trucks but will a moment of anxiety, or waking that one finds the doors.
raid a brontagora shelf if sufficiently hungry or turn on a A sense of sacred timelessness—where every action and
passing human who seems weak. If you are under attack by word has been destined or at least known since time's
xedlipods your best option is stairs; these wheeled creatures beginning, and will linger to time's end—pervades the
are unable to traverse them, and are more likely to circle the Swamp of Precedent. What you witness here you will never
base of the stairs and whine metallically than hunt out an forget; it becomes part of you. It is a good place for honest
declarations of love, or for speaking bluntly to a partner in
negotiation. To lie in this swamp is a terrible crime against
Ombudsman Bonds and Afflictions your soul, and risks transforming you into a creature for
Bond (2): I understand the world around you. whom that lie is truth.
Bond (1): I want to help you.
Bond (1): I’ll survive anything you throw at me.
Affliction (1): Urban spirits like me.
AN ATLAS OF CREATION
28
OGRES
Lord Entropy created the ogres 850 years ago. He molded The common ogre (homo pervalidus) loves music. When the ogres
them from dead trees, rocks and corpses. He made them march, others can hear their “walking song” from miles away:
tall. He made them broad. He made them ridiculously It does no good to see us come.
strong and able to smell you from miles away. But the secret The world’s too small for you to fly.
of their making is that he started not with anything physical Keen eyes won’t save you from our kind,
but with a sensation: ogres began with the ripping and We’ll pop them out and leave you blind!
tearing of flesh. They are more than anything else creatures
of what-it-feels-like to have your body treated as meat, to Matters none how fast you run.
have its structure pulled apart by ogres, to be torn. The world’s too small for you to fly.
That is what they are and they tell you what manner of Quick feet you have but all the same
We’ll bite them off and leave you lame!
being Lord Entropy is.
They were created in Lord Entropy’s Chancel and they The last line of each verse is roared with great gusto and
have only ever known evil. Most of them are innocents in merriment. The song continues in the same vein for about thirty
that sense—they have never had call to question or think verses, and then repeats.
about their nature, they have never had a reason to —from A MEDIEVAL BESTIARY, by Paul McArthur
understand how terrible they are.
They could be redeemed, but redeeming them would be
no kindness, for an ogre is not an ogre if it does not hunger NIMBLEJACKS
to rip and break the living flesh. The nimblejacks were stolen. They used to belong to the
Their leader is Hugh Rosewood. Fallen Angel Achaia.
He’s a man who’s somehow managed to stay an ogre and She’s dead.
yet grow up. He’s an ogg gone all sophisticate. Maybe he’s They’re not.
worked out some kind of moral theory of ogreness. Maybe They’re the descendants of Hell and corruption lives in
he’s just too impressed by Lord Entropy to really care about them. They’re horrid little monsters, almost by definition,
the gaping moral issues in his work. He's an adult, he cruel and relentless by character. They used to be a kind of
understands what it means to be a person in the world, incarnation of consequence, part of the karma and morality
But he basically doesn’t care. that got cut off from the Ordinary World. They were what
Ogre adults are like that. They're terrifying. They're you got when you found you were in too deep.
usually still evil and always almost impossible to stop. But And that’s still the livid essence that twists inside them.
hardly any ogres make it that far. They're born as children Lord Entropy’s been breeding them with each other and
and they die as adolescents, by the standards of their race. with humans for millennia. He’s kept them cut off from the
Even the older ones don't really grow up, not while living in ordinary world and from the Hell that was their home.
the evil world. Maybe fifteen or sixteen in history, and five Now they’re more physical creatures than karmic ones.
or six alive right now, have ever managed to mature properly Now they’re gargoyle-imps, humanoid creatures wearing
and become like Hugh; and if any have made it past that, all skin as tough as a stone and with nails like spikes of granite.
the way to old, I hope I never know. Now they’re shriveled things that can move faster than the
lightning.
AN ATLAS OF CREATION
30
AN ATLAS OF CREATION
32
NOBILIS: THE ESSENTIALS opposite: “A Road to the Sun,” from a piece by Raffaello Schiaminossi and Jacopo Ligozzi, by Jenna Moran
33
I
n the Mythic World you can get practically anywhere by road.
There is a path to death, and back. There’s a road up to the sun.
HEAVEN
Now in his youth, on a sweltering summer day, Devin felt
Heaven Intrudes suddenly as gold; his limbs were strong, his thoughts were
It is not by our own will that grace comes into our world. clear, and his heart was treasure.
He sipped deeply of his lemonade; his spirit shouted in his
It is unasked for. It is unbidden. It is not in response to
frame; his dreams were suddenly within his reach.
anything. It’s too wild, pure, and mad for that.
Then the moment passed away to an ordinary summer.
Grace invades. Events arose. Circumstances transpired. Griefs and loves
The angels are an occupying army in our world. They are and hurts ensued. The matter was forgotten.
light that bursts upon us in our darkness, lifting up what Now, as he stared into the burning heart of the void—into
we would rather abandon to its misery.They are the flowers the squirming, howling, flat-eared dog-god emptiness that
of Heaven, blooming where the world had forsaken life— was an uncreated world—he saw a pattern that reminded
on the scrapheaps of metal, in the slick sickness of him of that gold.
spreading oil, on the graves of sinners and the just, twining Heedless of the open-throated forces that writhed and
up our skyscrapers and our tenements and our office bayed within, he reached in his hand; trailed it along the
buildings in defiance of the soullessness of our lives. They surface to make it separate and recombine like some baleful
are the enlightenment that bursts in on us when we were gelatin; grasped firmly at the tail of a strange anomaly, and
pulled it into sight.
just trying to be small little men and women, eating our
There! There, of all things, there and then, in the
bagels and drinking our Starbucks, tilling our little patches
containment chamber that he’ d made, there lay the summer
of soil, dying in our heaps and grottoes, or staring out at day; therein lay the gold; skulking, lurking, snarling, forbidden
the world from our high towers. We didn’t ask for it. We on the surface of the void.
didn’t even understand that it could happen. It was like a “It is the end of days,” Devin advised it, for it was, and
Zen master suddenly hitting us with a stick while we were then he smiled. “I’d wondered where you’ d been.”
just in line to pay the telly bill. —from DREAMS OF EMPTINESS, by Emily Chen
Heaven is the angel that catches us as we fall; not
because we needed it, not because we wanted it, not even
because we’d dreamed of angels since we were a child but and still they labor to better us. They take the time to bring
because the angels decided the world was better if we grace to where it is most efficaciously transformative, to
lived. will the betterment of the world and of our lives and our
Heaven invades, but at least it invades us as a holy places and our existence, effulgent unasked, undreamt-of
thing. and invasive grace.
The angels take beauty as a sacred trust. It’s their Craft They will make this world a Heaven. They expect no less
and their Great Working, it’s what they build. Having of us.
found themselves born into the brightest land in all the
lands there are, they decided they would make everything The wildflowers of Heaven rip through the substrate of the
else as bright. Their own kin—lovers, friends, ancient world to bloom in impossible places. They are hard on the
acquaintances and enemies—are suffering in Hell, cruelty of the world; they make it hard to be petty, hard to
twisting and corroding into monsters, and still they speak be small, hard to be human in their presence, much less
of justice and righteousness in the world.Their blood is the genuinely wicked. They make your own soul and dharma
writhe within you if you ignore the power of their
favored stain on Excrucian blades; of all the creatures of
witnessing.
the Ash, they alone may never escape the constant press of
And they will give you strength, if you let them.
the War, may never anticipate a week, month, year, when
nothing of theirs is threatened by the gods of emptiness;
PROPERTIES OF HEAVEN Oscar opened the Mystery, found at once he did not understand
it, and spent the rest of the day in deep contemplation of
whether he had accidentally participated in a koan.
� Its beauty transforms.
� Its beauty demands service. —from A NOBLE’S CATECHISM, by K.C. Danine
� It is alive, a growing thing.
� Its grace is given, not taken.
� Its grace is given, not earned. The angels forbid Heaven to even the most beautiful of human
� Its touch makes things more like itself. souls. “Go back,” they say, “and make your own world better.”
� It is absolute.
AN ATLAS OF CREATION
36
There’s one street in New York that needed no angels to make This is the Hell of Shuffling in Chains.
it beautiful. We are embedded in foul mist and we shuffle in chains
There’s graffiti on the walls, of course, and weeds on the and all around is a flat white labyrinth whose paths we do
sidewalk. There’s a dead dog off to the way. Some windows not know. One day we shall reach the end of it, perhaps—
are broken. These things do not detract from the beauty. So saith the theory of finite and infinite things—
They’re part of it. These elements, individually ugly, arrange And then we shall rise, purified, to Earth or Heaven or
in a way that captures all the beauty in the world. some other sort of Hell.
No one walks that street. No one would dare. That is what is; that is what has been.
—from BOILERMAKER’S DAUGHTER, by Emily Chen Save that unto us, here, in the Hell of Shuffling in
Chains, has been sent a savior. She wears striped stockings
and has a gamine face and when she crouches on two knees
But if you have enough soul within you to hold that and one hand her back has a beetle’s curve. She carries a
grace, and bear that justice, then you may take up the sack and she is chained, like us—like us, but she does not
burden of salvation. If you are better, on the whole, than shuffle. Instead, she perches on the walls; laughs delightedly
you might have been, then you should accept all Heaven’s at the misty hopelessness around her; and jumps, great
gifts. They will heal you, in measure to your worth, and long-legged jumps, from height to height.
hurt you, in measure to your sins; and if they wind up Often, she falls.
hurting you too much, but not to your destruction, then She laughs then, too.
you may go to Surolam, and the peace of the Locust Court Where did she come from? Where is she going? She does
and the pain of knowing Heaven eventually will pass. not tell us these things, only that she is passing through.
But she has freed us.
HELL We didn’t think we were worthy of salvation.
Any of us could have learned her strategy—could have
faced the risks and possibilities and climbed atop the walls.
Hell Awaits But she is the one who freed us. We could not have
Hell is always with you. imagined it.
You won’t realize that until you’re looking back—until We did not think that we were worthy of salvation.
you’re in a dark and empty time, a hurting time, a ruined “That way!” she shouts. “I see the exit!”
and compromised time in your life. You won’t realize it It is because she has come THROUGH that I am lingering
until you understand one day that you’ve failed, that you’ve to mark the path; and I am thinking, perhaps, I will wear
wasted yourself and your opportunities. Then you’ll look such stockings as hers, one day, in some other Hell, and do
back and you’ll see that Hell was always there. the same.
It was with you when you made excuses. —from DOORKNOBS, by Emily Chen
It was with you when you didn’t bother to care.
In your self-righteousness and your laziness and your
willful stupidity; in your casualness with the things you Hell means that there is always something with you,
cared about, in your willingness to give up your own good even if sometimes it is horrible.
fortunes in order to hurt somebody else; in your pettiness, We are never without our witnesses; never without
in your rushes to judgment, in every mistake you regret something to look upon us, and give honor to our suffering
and will always regret. and our mistakes. We may tumble to the bottom of the
God wasn’t with you, then, if He even exists. Cneph, the Ash, forsaken of and by all other things, and still we will
closest thing to God we have evidence of, the will that exist, and still we will not fall into the Not, because there
made the Ash and flame from nothingness—he wasn’t is a Hell.
with you. Not Heaven. Not the Wild, not the Light, not You may take that as a comfort or a horror.
even, probably, the Dark.
In those times when you were petty and small and The substances of Hell are things that consume and hold
twisted only Hell was there. the attention. They are things that surround you wholly.
Hell is what loves you even when you’re wrong. They’re dirty, awful things. That’s just the gateway
Hell is what loves us even when we’re bad. though. They’re not evil so much as awful. They’re ritually
And it’s fire and brimstone and poison and rotting impure. They’re not clean.
things, too. It’s a punishment ground and torment-realm They are the rotten flowerbeds that abused children
at the base and bottom of the Ash. It’s corrupting the crawl into to escape the horrors of their lives. Sick sap will
Fallen Angels, turning them into monsters, and the human cover you, the leaves will drip rot on you, there are bugs
souls that wind up there aren’t any too well off themselves. and even spiders and a smell like the world-rot around you,
But that isn’t the core of it. That isn’t the heart of it. It’s just but after a while, it’s comforting, embracing, surrounding,
the price we pay to have something like Hell in the world it covers all the senses and there’s nothing but the black
at all. and red and smell and strangeness.
AN ATLAS OF CREATION
38
It was lust that brought the angel Domiel down; it could have Field Guide! to…
been nothing else. Once, his relationship with Raphi had been— Devils
not love, never love, but a partnership. But Raphi had fallen Weep for the Devils, for they have forgotten how to live
and there could be no partnership now; no twining of souls. It with what they love. Their wounds do not heal. Cruelty has
was lust, when he met with Raphi in the Acmonion Wood. They become a reflex. Half of them do not know how to talk to
did not see the Excrucian that waited in the woods. And when people without twisting the knives in their target’s soul. If
Domiel, in his passion, abandoned his place in Heaven and you meet one you must tell it, “I do not want to be hurt. I
vowed himself to the Code of Hell, they did not see the Excrucian do not want to be hurt. I do not want to be wicked. I want
take their lust into his hands and weave a scythe from its essence. to love the good.” You can stop to say other things but you
With the creation of that scythe, named Hurtali but called must keep coming back to this. You must keep reminding
Indiscretion, the Acmonion Wood cried out in pain; and Domiel them that you would rather not be damned. Their
with release; and the angel that guards those woods moved like a compassion is not dead. Their honest love for you, it is not
storm. He slew the Excrucian with one blow, so that we shall dead. It is simply very easily forgotten.
never know its name; but he could not hold the scythe. It fell from
his hands and sank through the forest floor.
—from LEGENDS OF THE NOBILIS, by Luc Ginneis The work of Hell is holy in this life.
I will say this even though I fear the Devils and even
though I fear the flames. I will say this even though I
They’re the fires that screwed-up people like to stick idolize Heaven and its given grace; even though there are
their hands in. It burns you, it hurts, it’s awful, but it takes times when I am angry, and more than angry, at what Hell
you away from yourself. It makes your whole world about, has been and done.
are you really going to do this? Are you really doing this? But the first work of Hell is to honor and bear witness
Did you really just do that? People think that burning in a to the things that would otherwise be entirely unloved.
hellfire is about being strong, or hurting, or something like They will come and sit with you if you have to die alone.
that, they tell themselves all kinds of stories about why The Powers of Hell. The demons. The flames and rotten
they do it, but the DSM-IV tells us, and I agree, that it’s to flowers, at least, if nothing else; maybe even a Devil. They
break the world you’re living in and just be in the fire for a won’t do it to hurt you, not even the Devils. They might
little while. hurt you, they might hurt you terribly, they might even
steal your soul, because they’re just that broken. But it
Hell-things are the thing that makes people shoot up,
won’t be why they’re there.
maybe. At least that seems a lot like Hell to me, the way
They’ll be there because if they were not there, you
we’ve made drug users ritually impure like butchers in
would suffer and die, alone, and with no witnesses; and for
India. The way drug life is viscerally unclean yet draws someone to die in such a fashion is anathema to Hell.
people back and back again, the way it takes people away They will come and visit you, now and then, if you live
from themselves. It’s obvious that there’s some Hell in the in the mountains, isolated, with no one else to know.
nasty drugs people make from Hell’s rotting flowers, but I They will come to watch you, to listen to you, to know
think that there’s a bit of Hell in a lot of the ordinary you, if you are a thing so horrible and broken that no one
chemical stuff too. else would dare.
The first time somebody cuts themselves, they’ve They love the evil things, maybe, best of all, because it’s
probably been touched by some of the things from Hell. evil that needs Hell most. If you want to know how the
Maybe even the first time they drink. Devils have gone so horribly wrong, it may be that; that, as
Hell is what lets you get away from the world. much as the corruption and their own suffering; that they
spend all of their time in the company of the worst of us,
PROPERTIES OF HELL
Vincent Guntali did not believe in Hell; nor did he believe
� It fills the mind and senses. that, should such a place exist, he would be exiled there.
� It is always with you. Perhaps this amused the Prince of Lies, for he struck a bargain
� It is with you the most when you do not realize it is with Vincent’s soul. Now Vincent sits in a high place
there. overlooking the flames and suffering. So long as he remains
� It has no cleanliness to it. unwavering, remains certain that he does not belong in Hell, he
� It hurts. shall not suffer from it.
� It twists you up. He did well at first, but for the past year, he has dared think
� It sees the worst of you, and can quite possibly see the nothing else but “I am not in Hell.”
rest. —from OBSERVATIONS OF THE DAMNED, by Quan Feng-Ying
T
he Aaron’s Serpents are
And it is easy enough for those who walk the Ash to find
the children of the Ash…
their way towards Heaven or towards Hell—to, if they
reach not those ultimate immensities, move in their
direction.
right: “Child of the Ash”, from a piece by Eugène Delacroix AN ATLAS OF CREATION
40
THE LIGHT AND THE DARK
“I will give you this Creation,” said Seimelkhe, “and all the
The Light is that which stands in clouds of radiant glory power there is in it, if you but give me the cup you hold in your
and looks away from life. hand.”
The Light loves you. “This does not tempt me,” said Galeid.
The Light knows you. —from LEGENDS OF THE NOBILIS, by Luc Ginneis
But the Light will not see you. It will not hear you. You
are tainted by the gross physicality of life.
It knows you in the perfection of your soul. It knows The Dark’s obligations are to humanity, but the Dark may
take joy in any voice; thus, the Magisters of the Dark
you in the deep truth of you. It knows things about you
surround themselves with quasi-human things.
that you’ve never had the chance to live out, nor never will.
It is equations on gematria.
It is a dream of humanity made perfect through good
The Dark will hold you up as you try to fly, will help you
law.
get farther and farther from land, and then it will drop you;
It does not know the tangled mess that life of necessity
for the only thing more beautiful to the Dark than your
becomes.
freedom is your using that freedom to overextend yourself
and die. Or, to kill yourself in folly or despair, or to tumble
The Dark is the knotted twiggly horror in the gut of the
helplessly from the ruined cliff of your own ideas.
human condition.
The Dark doesn’t want anyone to hold you back.
It’s reckless.
The Dark doesn’t want anyone or anything to get in the
It’s cognitive errors and the death-fear. It’s carelessness
way of your living.
and small-minded negligence. It’s the animal that lives in
And the Dark doesn’t want anything to kill you in the
our flesh. It’s the fact of having flesh at all.
end but you.
The Dark is everything that makes us what we oughtn’t
The Dark is the wind and the laughter that follows a
be.
falling suicide, down into the dark.
It’s our folly.
It doesn’t really understand you, I guess I should
It speaks with our own voices.
observe. Not any more than the Light does. It’s a mad
The Dark will hear you. It’ll more than hear you. It’ll
celebration of who you are and your voice and your
parrot you back at yourself. Maybe just the parts you say
freedom and your suicide but it’s too blinded by the dark
aloud. Maybe the parts you didn’t mean to say at all.
to really give any meaning to it all. It’s barely even aware of
The Magisters of the Dark can have grandeur to them,
itself when it’s with you, except inasmuch as you are aware
but to tell you the truth, I think that’s our own pride.That’s
of it. It’s listening to the sound of you much more than
the part of us that wants our dark and twisted and grieving
your specific words.
side to be something awesome and magisterial, echoing
There’re few creatures in all Creation less capable of
back out. I think if we weren’t so proud they would be as
monkeys and parrots to us, chattering back in laughter grasping that something you are trying to tell them is
what they’ve heard us say. genuinely important than the Dark.
I could be wrong. But that’s okay, the Dark will say.
Maybe the side of us that walks in emo really is that You understand you, don’t you?
grand. Isn’t that enough?
The Dark loves every human voice. A little outcast girl
is as fab to it as a President—maybe more so, since she The Light and Dark began in Eden. Adam and Eve and
needs more help to let her heart’s voice free. It wants maybe Lilith if she existed were the only human things
everyone to unleash that voice, you know, to stop holding back then. They were the seed of an Imperial thing.
themselves in, to live free and crazed and wicked as the They were a change in how the Imperial things of the
beasts are wicked and an equal to everybody else. world were going to work.
The Dark will set you free. Instead Eve bit the apple.
She was the wall between death and our house. And death was Human success rests on subverting the natural order of
strong enough to take her things—on replacing an ever-more-strained conceptual space
But not to climb that wall. with the latest, flashiest ontological model. Human existence
—on the tombstone of Tang Wen-jiing derives from the natural order of things—on that same
conceptual space. To describe this process as unstable understates
Nobiliser FACT: the case.
The Light makes gardens in empty places. —from PRINCIPLES OF THE DARK, by Merriweather James
It is possible to convert a human into something else, and The first humans emerged from the Garden into a world of
thereby avert the need for that human’s suicide. For example, a savagery and grime. Beasts and birds and fish hunted, and
human can become a Power, an animal, or—with a suitable killed, and ate, and the ones most often eaten were the ones who
transfusion of essence—one of the faery kind. One can also harmed no others at all. The sky poured water and stony ice and
convert human life drop by drop into faceless units of labor; for this jagged lightning down upon them and the thunder shouted its
purpose, the Dark invented money. rage.
—from PRINCIPLES OF THE DARK, by Merriweather James The first humans built themselves a shelter from sticks and
leaves; and a fire from stones and wood; and they learned to kill
what they wished to kill and protect what they wished to
It taught her Light. It made the knowledge of self protect; and as Eve brought forth a child in suffering and pain,
explode in her. It made the will to live, to strive, to be she said:
perfect burn inside her. And she could have made herself “Truly, this is an age of miracles.”
immortal then. But she wasn’t ready. —from CARRYOUT, by Emily Chen
She knew better.
It needed time; it was too soon, as precious as life was.
She was still a child, she couldn’t be immortal yet.
So she took the apple to Adam instead.
It was the right thing to do.
You have to understand, it was the right thing to do. She
couldn’t have known. It wasn’t her fault any more than it
was his.
She didn’t know there was something missing from her
wisdom.
The Light never does.
So Adam bit the apple, and the apple taught him Dark.
He bit it and he spit out its seeds and the knowledge of
the self exploded in him. He began to want. He began to
need.
He suddenly had a craving to decide things.
He became wild with it.
He became a namer of things. He became a mad god of
power. He was something incredible, back then, and he
could have made himself immortal.
But he never did and he never would.
He was possessed by the Dark.
And while they endured and exalted in their
transcendence, each to each, and went walking out for the
first time into the vast and broader world, the First Lord
of the Dark moldered and writhed up from the seeds
Adam had left behind him. And he claimed Eden as a
Chancel. He made their once-perfect home into the Sable
Gardens. He seized and then seared the fruit of
immortality away forever from the Earth.
How unforgivable, the Dark that cost us life unending!
AN ATLAS OF CREATION
42
THE WILD
“Perception is not a passive process. It is part of the work that
The Wild is solipsist. It is inward-turning, it is a knowing creates reality. I will demonstrate. In my hand, I hold an apple.
of itself. It cannot distinguish between the Wild and the At least, with the lights turned on, it is an apple. Now, if you
world. will turn off the lights and tell me what I hold in my hand?”
Its Magisters arise from nothing. They discover they “...four-armed Shiva the Destroyer dances in a wheel of fire.
have form.They discover they are bounded, finite creatures. He stands upon the corpses of his enemies. Never-created,
And so they say: in Creation I am a prisoner. never-dying, ignorance-crushing, life-giving, death-giving,
thousand-faced, thousand-named, the wearer of serpents and
Lo!
the tiger’s skin...”
They look upon themselves. A dissonance arises. They
“Turn the light on.”
are not as they expect themselves to be. They are not
“An apple.”
entirely natural to themselves in every part. And so they “We prefer to leave the lights on at this Centre.”
say: the Wild is alien to the world.
—from RINGING, by K.C. Danine
In this, they are of course correct.
That is, to analyze the Wild in these terms and see that
they can only see themselves; that their every reaction is a
What is helpful to them, of course, is right and good
reaction to themselves; that they are ultimately
and just.
introspective creatures, is to see the obvious origin for their
But fundamentally and symmetrically, as it is necessary
thoughts. But they are still Imperators. They are still
that they be, they are fair. They are absolute and
primal creatures. If they say they are alien creatures, if they
unwavering in extending their philosophy to all.
say that they are prisoners of Creation, then perforce it
You are a prisoner in Creation.
must be so.
You are an alien to the world.
They are occupied with their own being.
You must find the hints of structure within you, insists
It transfixes them.
the Wild. You must unfold it into law. Sanity is a prison.
They find the hints of structure in their essence and
History is a prison. Humanity is a prison. You are caught
unfold them into laws. They become creatures of absolute
within its web.
dedication to the rules they find inside them; or perhaps
The Wild dreams to set you free.
they’ve always been.
What is hurtful to them is dross, waste. To allow the
Where the Wild walks things unroot themselves and
existence of their enemies in the world is a self-destructive become self-contained. Symbols bleed into reality. Things
habit that they would like to kick. stop justifying themselves to one another.
Flowers pull free of the ground. Trees shake off their
leaves. Humans discard their faces, grow extra arms, and
turn their speech to fire.
Creating worlds, Theresa found, was addictive. At night, when
Walls dissolve.
she set her work aside and stumbled into bed, she would dream
of it: new shapes of reality, new styles of existence, new Roads twist upwards into the air.
ontological and theological substructures on which she could Unreadable icons burn into being from the ether and
build a cosmos. If it were not her work, she knew, and free, she hang in place, as if to explain (without success) the
would spend everything she had, and more, so she could keep on madness that hangs around them.
creating; and that would not be so bad, or such a waste of a lifetime.
Naturally, they had not perfected the process. Even the
management had the humility to understand that—they were
mere humans, toying with divinity. Some aspects of the
universes they built were primitive, unrefined, and incomplete. “In addition,” Henry noted, “our University has a fine
These technical flaws paled before the simple truth of their theozoology department. Few faculty anywhere can rival our
efforts: that each creation caught all the subtle flaws in their professors when it comes to studying and classifying new sorts
beings and magnified them, that each weakness in Theresa’s of God!”
honor appeared a thousandfold in her work. That, in short, for “How many kinds of God are there?”
all their beauty, the defining characteristics of Theresa’s creations “One, so far,” Henry admitted, “ but the Department has
came not from her deliberate efforts but from the dark places in just recently constructed a ministerial accelerator that they
her heart. believe will give rise to as many as seventeen forms of God
All unaware of it, Theresa was building her own Hell. heretofore unknown.”
—from FRUIT OF A POISONED TREE, by Presbyter Harah Jane —from THE LIFE AND DEATH OF HENRY SERRANO, by Emily Chen
Field Guide! to… The pentagram shifted; the earth-spirit rose; and Anacaona
Tumbleoaks understood that she had made a horrible mistake. She had
This is an oak tree that has lost its roots and its leaves due intended to call Xochitlpetl, the mountain flower, but her
to an encounter with the Wild. Splitting a tumbleoak diagram was drawn in gold rather than yellow, and instead
open reveals a golden sap that cleanses, purifies, and her work had called forth the hungry mountain, Nezahualpetl.
perfects—comparable to many of the strongest Taoist Its jaws gaped wide.
elixirs. Becoming immortal is likely to involve you in —from THREE WOMAN POISON, by Michael Kay
affairs outside your pay grade, so we would recommend
auctioning off your find via eBay or Tao.Tao instead.
The gods that came before it knew no loneliness. They
were blind even to their misery, and they knew not the
THE DEEP MYTHIC AND THE edges of their lives.
SPIRIT WORLD And so; and so; and so they struggled, for nigh a
thousand years of world. The archaea-gods of Earth
In the primitive days of life and mind there were no easy warred amongst themselves, and drank down all their
distinctions. children. Then there were the gods like algae, breaking
Gods found themselves born into the world in the forth upon the sea; and finally the New Gods, who learned
primeval state of the amoeba, the virus, and the mold. They the Idea “Cooperation” for the first time in the world, and
were tangled gods, on the border between life and death, made alliance, and imprisoned the bodies of their primeval
splitting and recombining, twisting about one another, forerunners in the mazes of themselves.
unable to say exactly where one ended and another began, Suddenly the tangle of them at the lowest layers of the
not because they were blind, but because of a genuine
world was not war and death, but sex; or at least, war and
ambiguity in their forms.
death and sex, for they are still a very early sort of creature,
We see this through the lens of science, squinting back,
and things to them are not entirely distinct.
as the emergence of single-celled prokaryotes from the
These are the “True Gods” we know today, writhing,
inanimate—
intertwined and tangled alien sentience at the bottom of
The dead world, beginning to waken to a state of war.
Listen, for this has always been the truth of life: that it the mythic world. To try to pull them from the Mythic by
hungers for the death of other life. That from the moment force of attention is like catching the Ouroboros by the
of its birth it seeks to consume the life around it, to tail, or to drag out the phone company by pulling on a
subsume the life around it, to subdue the life around it and cord; your mind cannot hold them all, you drag up only
make it a portion of itself. one of their tendrils, one of their extensions, one of their
In the primeval tangle, the gods that were the greatest pseudopodia.10 Their edges blur back into the
predators that survived. undifferentiated welter of everything else.
We know this—we should know this, at least— They are the baseline for the world.
Empathy was a latecomer to the game. They are the breath that first was breathed into our
Empathy came hundreds, even thousands of rounds in. world, the Earth, to make it live.
It didn’t show up until life became restless at the murder of
its lot and sought to take the game in a new direction. It
didn’t come into play until the minds of the world were
stable enough, safe enough, fixed enough in their form that
they could imagine being lonely; until the first victors had
shown up, taking home the prize that was existence; until
life had progressed far enough for its strongest
representatives to declare successfully some boundaries to
their selves.
AN ATLAS OF CREATION
44
John kept his eyes on the street in front of him. It was safely Reality is fundamentally social; prior to the intervention of
mundane. In the reflections off store windows, he sometimes culture we exist in an undifferentiated welkin of sensation
caught a glimpse of the wild world behind him. He ignored it. from which monsters, gods, and motivational forces arise.
If he forgot the world’s boundaries, he knew, it would let Whence, then, society? Those who have sliced open its belly and
glorious and monstrous things creep in. crawled out report, “It is no different: a transient god that
—from CARNIVAL OF SHADES, by Michael Kay swum up to devour us — an aspect of the blasphemous Athop-
Helm.”
— from the foreword to HERO MYTHS, edited by Emily Chen
Where is the Deep Mythic?
It is all around us. It is with us every moment. It is the
movement that we cannot see. It is the seething sex and But their lives are lived in the deeps—in the awareness
war of Things and Life and the pattern of them that is our of this complexity, in a world where all the things are
underlying cause. wound together, where all is flesh against flesh, castles and
We blind ourselves to it because it is too big for us. cities made of the same substances as life, where the
We cannot look at a wall and see a tooth of a principle soldiers and the servitors of the gods are as much their
of building. We cannot see how it is in the act of blood cells or their spoken words as individuals in
crumbling, how the ceiling and the floor do squeeze it. We themselves.
cannot see it as a place of infestation for the insects in the Their world in the Deep Mythic is one where the Gods
walls. We cannot see how buildings themselves are cast up live in palaces that are the bodies of the Gods—their own
like the mountains from the restless earth, one great long body, perhaps, or another’s. Their armies are creatures
rolling wave of City that is born, crashes against the shores grown of their own selves, and linked, if one could trace
of people, life, and stone, and dissolves away again. We the lifelines back, to themselves (or other Gods).They walk
cannot see how the molecules of the thing strive constantly in caverns hollowed out inside themselves, and look up at
to break their form. We cannot see how the concepts the fleshy sunbeat of their heart.
around it seek constantly to dissolve that wall back into the It is a world of unsettled time, rushing and flowing
welter of other things, how it will—when we cease to give forward, sideways, and back. Their causality is as primitive
as their form, shying not from growing in loops and
attention to it—be devoured by the larger structure of our
tangles.
home, be chewed and gulped and swallowed down by the
And everywhere they are in intercourse with one
visual field, flowing into the things around it and their
another, at war with one another, strangling and killing
edges and the idea of boundaries. We cannot see how its
and devouring one another; though less now, and more
calm stability in our lives is under constant threat and will
carefully, for in these days there is a truce.
one day with certainty collapse. We cannot see the history
of it, from the moment of the wall’s arising to the day of
And beneath this?
its collapse. We do not know what happened to the
Beneath the Deep Mythic is an empty place. Beneath
brothers and sisters of the drywall at its core.
the Deep Mythic is a world un-breathed-into by the
Life is a power of perception—
divine.
Not canon, but philosophy—
To us it is not comprehensible.
And it makes things discrete. But even the things of
To us it is a timeless, placeless void. It hath not even the
human making are not discrete; and before the human
darkness, but undifferentiated light; or perhaps the light is
things there is the ecosystem, in all its tangles.
the same as the darkness, the two not separate from one
It eludes the Gods themselves as it does us. another.
It would be a mistake to believe that they are to
themselves things with discrete edges. They are as baffled
as are we, though more accepting of it, at where they begin No sooner had I consented to wearing human form than these
and end. creatures began their chorus of demands. I realized—with
dawning horror—that the shape was not enough; also, these
perverse entities expected I wear clothes on all occasions, inhale the
terrible excesses of their smoke, and eat the transubstantiated flesh of
PROPERTIES OF THE DEEP MYTHIC
their once-embodied god.
“It is impossible,” I told them. “What if I am fighting with a
� Its locations are ambiguous;
wolf of nakedness? Or need to use my unforgiven sins to
� Its boundaries are ambiguous;
purchase the amenities of Hell?”
� It is always devouring itself;
They looked blankly at the reasonableness of my
� It is always mating with itself;
explanations; they gaped as I explained the stringencies of my
� Its particulars have free will;
daily life; they were adamant and troublesome, in those days, in
� Attention partially differentiates a thing from its
the Garden of Modern Men.
environment.
—from FORGOTTEN OF OUR LOVE, by Madeline Bacall
No one has ever lived on Tokhta Hill. No one will ever live PROPERTIES OF THE
on Tokhta Hill. If you ask the train company why there’s a SPIRIT WORLD
stop there, where the tracks sulk amid the cold wet grass, they
simply look at you and say, “Some things are best left, dear
� What is, is what you see.
girl, to those who run the rails.”
� Time colludes in curlicues and spirals.
—from CAREER FABLES, by Melanie Tumbarius � Beneath the is an endless coiling madness moves and
unlives and undwelleth in the dark.
And the sky and the sea and the earth are as one thing,
there.
And all moments are the same, there.
And there is something there that much resembles life,
that has the likeness of life, that is like the body of the
world. But it is a corpse-life, a death-life, a life that hath
not the divine spark that causes things to be. And so we
look upon it and we cannot see it, no more than it could
see itself, and we only know that it is there because
sometimes it bursts upwards and intrudes upon our world
of forms.
The Imperators have chosen this as their battleground.
It is the deepest and most solemn place; that which we
name the Spirit World.
There amidst the whiteness of the world their miracles
accumulate and form the definition of the place. There
they may answer the swift and bloody nothingness of the
Excrucians with exultant choruses of power—there, an
Imperator’s movement in the Now, and in the Past, and in
the Future accumulate, build up, form symphonies of
miracle that hold the Excrucian force at bay.
There in the Spirit World they stand between the
Excrucians and our Earth, and the Excrucians cannot pass;
or, at least, they break through only rarely, and in small
numbers, and sometimes only as shards and fractions of
themselves. There the Imperators are more than the
Excrucians’ equals, but their superiors. And that is why
they have chosen to leave our ordinary world behind, to
abandon their bodies in Chancels and guarded by the
Nobilis to let their minds roam into the Spirit World.
In our world, they are too vulnerable, and yet too
precious—each in each—to ever be allowed to die.
DESCENDING
AN ATLAS OF CREATION
47
CHAPTER 4
Let’s
Play
a
Game!
You can use this book to play a game of pretend—a game
Get the Facts! on… where the players work together to tell a new and awesome
Is it OK to play Nobilis? story of the Nobilis. Each of you will invent a Power and
So we had our backs to a cliff and take on the role of that Power during play: an original,
Deuteronomy, Power of Guilt, imaginary Power that’s every bit as cool as Jameson Black,
swirled his cape around him and drew Power of Storms; Superstes Annabelle Zupay, of Trails; or
nigh. He held up an ashcan of the 2nd even Diane Spinnaker, Power of Illumination, foremost
edition and waggled his finger at us, among the Powers of Heaven on this Earth!
saying, “It lightens a mortal’s heart to Often you’ll pretend that you yourself have become a
pretend to Nobility; but the Power, that you’ve been claimed by some Angel, Devil,
punishment for this crime is death!11” Magister, or God, but you’re not limited to playing yourself.
Just when we were beginning to think As long as you have fun playing your character in the game,
that it wasn’t OK to play Nobilis, you can imagine yourself as any sort of mortal, who
James Wallis appeared and stabbed becomes any sort of Power. Do you want to play someone
Deuteronomy through the heart from heroic? Vulnerable? Roguish? Smart? The person you
behind with the broken-off tusk of dream up and make a Power is your Avatar, your Player
the Games Beast of London—and Character (or “PC”)—the face and spirit you’ll wear inside
Deuteronomy turned to dust! (Go the game.
James!) In the end it is probably OK Sometimes in play you will pretend you are your Avatar,
to play Nobilis as long as you are really getting into their head and feeling what they feel, for
moderate in the weening of your good or ill. Other times you will play more like an author
pride. writes, thinking about what’d be fun to play or where your
Avatar’s story should go and steering things in that
direction.
Usually all of the players’ Avatars serve one Imperator,
and they are all of the Powers that serve that Imperator.
This makes them, in the idiom of the Nobilis, a Celestial
Family (Familia Caelestis) or a Family of Powers. Your
Avatars will work together to defend your Imperator, your
Chancel, and your Estates. You’ll also take charge of
11 Exclamation point herein used to represent a various personal and collective projects, work to honor your
dangerously even tone. Also he didn’t waggle his finger. Estates, and in general find a way together to live well in
However he was threatening my life so I feel entitled to the world with the new abilities, responsibilities, and
dramatic expression. relationships that have fallen onto your shoulders.
HOW THE GAME WORKS For instance, if your Avatar is going to eat a cheese
sandwich, please. Go ahead. I mean, it’s not a cheese
A game of Nobilis is a conversation. Like all sandwich of fate, guarded by all the forces of Hell, right?
conversations, it’s easiest to do in person—e.g., sitting in It’s in front of your Avatar, and nobody’s fighting to pin
comfortable chairs around a table—but you can do it on you to the ground and starve you, right? It’s not a
the phone, or using mail, or on the Internet, and each of metaphor for some weird power fantasy, it’s not the
those modes of conversation has unique benefits of its keystone of some ancient prophesy, it’s not the cheese
own. sandwich that gives you absolute victory once consumed,
It’s a storytelling kind of conversation, a group it’s just some food, right?
brainstorm kind of conversation, a collaborative fiction Then do it.
kind of get-together. While you’re playing Nobilis you’ll Eat the heck out of that sandwich.
tell people what your Avatar does, and they’ll tell you what But what if you want to do something that isn’t so
their Avatars do, and the HG will tell you what’s going on reasonable? That your Avatar might not be able to do?
in the world; and the rules of the game will help you fold What if it’s only arguably reasonable, outright
all this up into an interesting, engaging, challenging unreasonable, or even unacceptable?
experience or story. To have your Avatar do something like that you must
The rule that sets the baseline for the game is this. use a Trait.
You can always have your Avatar do a reasonable, Traits are things you buy for your Avatar, spending a
acceptable action. That is—you can always decide that your limited pool of resources. Each Trait gives you the power
Avatar should do something; and say that; and if the HG to have things your way, at least to a limited extent. The
agrees that it’s reasonable and acceptable, and nobody else most important Traits are the four Attributes, which
speaks up to object, then your Avatar does that thing! allow you to perform miracles; Bonds and Afflictions,
which construct your character’s identity; and Gifts, which
give you miscellaneous natural abilities like luck,
The rain of Daucetta was everything I had heard. A thousand
immortality, or the power of flight.
snakes filled the jungle around me, scaled in patterns of red and
black, green and yellow, even canary and crimson. They reared
and hissed. They uncurled with great reluctance from the
branches on which they hung, fighting the rain every step of the A statement does not simply become true on its own. In a
way, and then, one by one, they began to fall up into the sky. higher plane of existence, a crack team of angels must
The soft rustling pitter-patter of snakes brushing against the vigorously crank the handles and push the weights to stir the
leaves filled the air as the ophidians yanked themselves great Truth Machine into motion. Then they must flap their
upwards. Far above, I could see the cloud beginning to form... wings vigorously to blow the statement through the machine
I took out my notepad and made a check mark. Four and render its truth value operational. Making statements
hundred and seventy-three wonders seen. Eighteen billion, false is almost as difficult, but that process is outside the scope of this
work.
seven hundred and thirty-two million, one thousand and eight
to go. —from APPLICATIONS OF THE BOOK OF EZEKIEL IN THE EVALUATION
OF BOOLEAN EQUATIONS, by Michael Kay
—from the Thought-Record of Jamie Todd
Your Traits are what give you the power to say, “Oh, my
Avatar can definitely do this,” even when it’s something “I shall perform miracles,” stated Alrikson Dodd, and nothing
more impressive than eating a sandwich, and have it be would deter him.
true! He studied at the feet of the angels. He bargained with the
Let’s talk about your Avatar’s Attributes. damned. In the end, he retreated to his workshop and built a
Each of the four Attributes comes with a list of effects, strange and fabulous device. “This,” he said, to the waiting
scaled from 0 to 9, that it might allow your Avatar to do. world, “is a device that can perform wonders that have no
For instance, Aspect is the Trait of the body and the mind. explanation: miracles! Feats that defy science!”
Just for starters, it lets you . . . “What shall you do with it?” asked the world, breathlessly.
� Level 0: Do ordinary human things, particularly “Two things,” said Alrikson Dodd. “First, I shall make
myself fabulously wealthy and influential.”
well!
“ You would use miracles for that?” cried the world.
� Level 2: Win an Olympic medal!
“Inexcusable!”
� Level 4: Catch a bullet!
“Second, I shall live my life without making excuses,”
� Level 6: Swim safely in molten lead!
answered Alrikson Dodd.
� Level 8: Jump between continents! Shoot down the
—from PARABLES FOR OUR MODERN AGE, by Jackie Robinson
sun!
� Level 9: Prune a mountain range, cutting away the
peaks that you don’t like!
Everything in the game uses, emulates or ties in to this
(For more on the cool things Aspect lets you do, see pg. basic system. Bonds and Afflictions make your miracles
91.) more powerful and help you recover MP; Gifts work like
Each of your Avatar’s Attributes is rated from 0 to 5, Aspect, Domain, Persona, and Treasure miracles but
and that lets you do miracles up to that level more or less they’re chosen in advance; and complicated mundane
any time you like. For instance, with Aspect 4 or 5, you can actions like being a secret agent or top chef use an
catch as many bullets as you like! Even Aspect 2 is enough Attribute-and-MP-like system, the Passions and Skills
to make you a top research scientist, bestselling writer, and system, covered on pg. 73.
Olympic-caliber athlete in every sport.
Each Attribute also has a pool of around 5 Miracle
Points (MP) associated with it. You can spend these in
THE HG AND THE GAME
clumps of 0, 1, 2, 4, or 8 to enhance the underlying The HG alone has no Traits; instead, the HG is
Attribute for a single action.12 So any time you want to do responsible for describing the world around the Avatars
something that falls under one of your Attributes, all you and the effects of the Avatars’ actions. They’re the only one
have to do is make up the difference between the Attribute who can really say what happens or what’s going on around
level and the effect level with your MP. If you have Aspect you as opposed to what somebody does, and they can do as
0, for example, and you want to win an Olympic medal in much description as the other players will listen to. For
the sport of your choice, or conduct important scientific instance, the HG doesn’t need a Trait to decide that the
research, or pen a quick bestseller, you just need to spend 2 Earth splits open and a giant reptile begins crawling out of
Aspect MP (AMP). Aspect 0 + 2 AMP = the ability to do its heart; they just need to describe it well enough that the
a level 2 Aspect feat. players realize they’re not kidding.
Almost everything you’d want to do in the game can be Often the HG will make up Traits for a random
done in this fashion. character in the world—a Non-Player Character, or
Do you want to call a friend on your cell phone? That’s NPC—and employ those Traits in a player-like fashion.
a reasonable, acceptable action. But wait, you’re wrestling That isn’t really binding, though; it’s just a useful tool for
with a giant snake, and it’s got your arms pinned! So deciding what kinds of things can happen!
maybe you’ll use a level 3 Aspect effect instead. The HG also has the power to give out MP—“bonus”
Do you want to eliminate the human capacity for lust? MP, which you can add to a pool of your choice; a “breath”
That’s not reasonable and it’s probably not acceptable! You of MP, 1 MP for each pool, which you’ll get once in every
might not be able to! But if you’re the Power of Lust, or scene where the HG adds serious trouble to your life; and
Capacities, or Emotions, or Drives, or Interaction you can even a full “MP refresh,” which resets all your MP pools to
do it declaratively with a level 8 miracle of Domain! That their initial value. There’s nothing corresponding to this
means, if you have Domain 4, you’d just need to spend 4 bounty of Miracle Points that the players can give the
Domain MP—Domain 4 + 4 DMP = 8! HG—the only thing the HG gets from the players during
the game, except possibly free snacks, is the satisfaction of
12 Though spending 8 MP at once hurts a lot, and will leave you the players having fun and believing in or at least being
wounded! appreciative of the world the HG describes.
- Inherent Superiority. Each Character Point you As the sky catches fire, Octavia will reach out and stop the
spend buys you 5 Passion/Skill Points. If you ran world. For the first time since the bombs began to fall, there
out of points buying your Avatar’s mundane will be silence.
Skills, or if they didn’t start out as human but “It’s no good,” the djinn will say. “The missiles are
rather as something that needs substantial launched. The world is dead. It just doesn’t know it yet. It
Inherent Superiority (pg. 80) such as a robot’s doesn’t matter what you do—once you start time going again,
toughness or a bear spirit’s strength, you might everybody dies.”
want to spend a Character Point here. One “I don’t plan to start time going again,” Octavia will
Character Point should get you everything you’re answer.
going to need here, unless you’re talking about And that is how the universe will end.
being the living spirit of Heaven or Hell or
—from 24 FINALES, by Rannen Yedidyah
something, in which case you might need two.
Estate
Key Shadow
57
CHAPTER 5
Avatar
Creation Right now you probably don’t know who your Avatar is or
what they’re about. Maybe you have an idea—if you’re an
experienced Nobiliser, you might think, “Oh, I want to play
the Power of Politeness” or “Oh, I want to have lots of
Aspect!”—but even then you probably won’t nail down
everything for sure until the first few sessions of play.
That’s what this section is for! To help!
The system we have for learning about what kind of
Avatar you might want to play is the brand new and
exciting Nobilis Lifepath System. It starts with you
browsing the list of Keys below and picking two that you
might be interested in—two questions or issues that catch
your notice or attention!
Once you’ve picked your Keys, you can start building
“It is widely known that the ‘channelers’ your Avatar.
and ‘psychics’ who can discover your
previous lives for you are frauds. Our
service differs; it is subtler, and has a THE AVATAR DIAGRAM
strong basis in quantum science. It
Your Avatar starts with a diagram—a representation of the
works as follows: for eight tiny
forces active in their lives.
payments of $19.95, we will re-
Take a blank piece of paper.
engineer your past, creating the past life
Draw five circles on this page—placing them like the
that you desire. Do you dream of ruling
pips on a 5 on a die, or like the endpoints and cross-point
Egypt as royalty? Do you dream of
of an X. The outer circles should be large enough for 50
striding across Sumeria as goddess and
words of text.
Queen? Would you like to be JFK,
The center circle will represent your Estate.
Marilyn Monroe, or Elvis? For just
Each Key has a Heart, its central driving force, and a
eight small payments, we can make it
Shadow, that challenges it. The left two circles will
have happened, and no one need be the
represent the Hearts of your two Keys.The right two circles
wiser.”
are their corresponding Shadows.
—from alt.reincarnation.services, As you choose each Key, you will—
USENET � Write the name of the Heart outside its circle
� Write the name of the Shadow outside its circle
� Connect the Heart and Shadow of the Key by a line
� Write the number of the Key above that line
� Write a blank bullet point near the top of the Heart
circle. You’ll fill this in as soon as you figure out what
To understand a person completely, you that Key actually means in your life—it’ll be a short
must first change them to match your phrase that summarizes your role when you’re dealing
specifications. with the Key, like “prophet,” “wanderer,” or “retired
—from REFLECTIONS III, spy.”
by Viscount d’Armand � Write the specific bullet points named by the Key in
the Shadow circle.
AVATAR CREATION
58
You descend as in a flurry of wings from Heaven. You are There’s something you can’t share—something you’re
resonant and powerful. You scatter blessings into the lives afraid to see, or to let others see! Are you stressed out by
of others—or, rather, you change their lives in a way you the secret? Do you wish you could share it? Is it hard work,
believe is for the best. Do you hope for their spiritual well- all the time, keeping it from getting out?
being? For their survival? For their individuality and The Heart of this Key is named A Dangerous Secret.
freedom? You transform others and give them what they The stronger the Heart gets, the more dangerous the secret
need to realize your will. is. The top bullet point in the Heart will summarize what
The Heart of this Key is named My Power. It is your you do with the secret, and possibly the secret itself, such
power to be a meaningful change in people’s lives. The top as:
bullet point in the Heart will summarize your role here, � keeping God’s secret
such as: � eliminating the evidence of treachery before it’s too
� prophet late
� teacher � denying my Excrucian parentage
� turns people into birds
� healer or The Shadow of this Key is named . . .That Hurts To Keep.
� demanding The stronger the Shadow gets, the more you’d like to let
the secret go. Write the following two phrases in the
The Shadow of this Key is named My Nature. It’s Shadow circle:
something that takes that power out of your hands—the � painful silence
stronger your Shadow gets, the more changing people’s � set apart
lives becomes an autonomous function, something that
just happens when you’re nearby, rather than by conscious, CLEMATIS (KEY IV)
deliberate action on your part. Your Heart makes you Key of Something, Given Gifts
transformative by the power of your will; your Shadow
makes you iconic, catalytic, and transformative by nature. You’ve been touched by grace. You’ve seen the true face of
Write the following two phrases in the Shadow circle: the universe—the giver of gifts unbounded, unearned,
� glorious unasked for. You are blessed. The world is blessed. People
� set apart are blessed. Under all its masks the world is awesomely,
unshakably good.
VERVAIN (KEY II) The Heart of this Key is named I Have Witnessed It.
Key of Something Powerful You’ve seen the goodness of things. You’re not just holding
on to hope in the face of darkness: you know that there is
You are versed in the uses of power—someone both a Heaven. The top bullet point in the Heart will
willing and able to transform the world according to your summarize who you are when you are witness to that grace,
ideas. This is a Key of cunning, a Key of genius, a Key of such as:
greatness, and a Key of the will to power. � dreamer
The Heart of this Key is named My Identity. It’s a � preacher
thing that makes you good at, and comfortable with, � visionary
changing the world. The top bullet point in the Heart will � fallen from the path
summarize who you are when you wield power, such as:
� conqueror The Shadow of this Key is named Why I Doubt. There is,
� savior or could be, something in you that doubts and rejects
� magician or Heaven—something that turns you from the truth you
� industrialist have seen. Something that rages against Heaven, or against
your own belief in it. Something that draws you to doubt
The Shadow of this Key is named Burdens. It’s the moral or even fear the movement of grace in the world.
and practical obligations that accumulate when you have Leave the Shadow circle empty for now.
and use power—the weight of everything you’ve done, and
could do, bearing down on you. It’s everything you’ve
conquered or saved and now have to protect; it’s
everything you could conquer or save that demands you do
so. Write the following two phrases in the Shadow circle:
� bound by duty
� set apart
Your life is shaped by a terrible, world-shaking hatred and At the center of your life is some great mystery—a great
fury. Is it your own or are you a pawn to someone else’s love, a great tragedy, a great spiritual or personal
rage? experience, something still almost incomprehensible to
The Heart of this Key is named Rage, Hatred, or Fury, you. It changed everything.
optionally with a name in front (e.g. Divrika’s Rage, if it The Heart of this Key is named What it Made Me. It’s
is someone named Divrika whose hatred shapes you.) The about how you reacted to that mystery—how you’re still
stronger the Heart gets, the more elemental that fury. The organizing your life, even now, around that moment of
top bullet point in the Heart will summarize who you are grace or tragedy. The top bullet point in the Heart will
in this drama, such as: summarize who you are when you’re thinking about this,
� victim such as:
� hero � inspired
� reformed monster � heartbroken
� struggling for control or � transformed
� trying to break free
The Shadow of this Key is named How It Changed the
The Shadow of this Key is named What Lets Me Oppose World. It’s about how important what happened really
It. The stronger the Shadow gets, the more resources you was—the stronger the Shadow, the more legitimately
have to oppose the rage that drowns you. dramatic and world-shattering the event in question was.
Leave the Shadow circle empty for now. Write the following two phrases in the Shadow circle:
� I can’t let go
WILD OATS (KEY VI) � I’m committed
Key of Destiny Denied
You’ll also want to name what happened to you—perhaps
Your life is a whirl of fun or pleasure—wealth, fame, sex, just The Mystery—and write that name on the line
admiration, or whatever it is you like. You have strong between Heart and Shadow so that it’s clear at a glance
appetites and the will and the opportunity to indulge what it was that changed you and the world.
them!
The Heart of this Key is named Hunger. The top bullet GORSE (KEY VIII)
point in the Heart will summarize who you are when Key of Something in Thrall
indulging in your vice, such as:
� sensualist You’re trapped! Something is binding you, exerting
� fame-seeker or influence on you, claiming power over you—and you won’t
� miser let it! Does that mean that you hate your Imperator and
long to be free of them, or does it mean that some
The Shadow of this Key is named Why It Feels Empty. Excrucian or enemy has an unwanted hold upon your soul?
The stronger the Shadow becomes, the emptier and more The Heart of this Key is named Held in Thrall. The
hollow pleasure feels. stronger the Heart, the fiercer the struggle—the greater
Leave the Shadow circle empty for now. the will and power arrayed on both sides. The top bullet
point in the Heart will summarize how you are held in
thrall, and by what, such as:
� Excrucian-bound
� Devil-bound
� soul-chained
� pawn of Lord Entropy
AVATAR CREATION
60
HONEYSUCKLE (KEY IX) The Shadow of this Key is named My Struggles. The
Key of Something, Finally, at Rest stronger the Shadow, the more you want to fit in—the
harder you work to find yourself a place in the world. Write
You were tangled up in something fierce—something the following two phrases in the Shadow circle:
terrible, something scarring. Was it war? Guilt? � self-doubt
Heartache? The struggle against some terrible enemy? Spy � trying to fit in
stuff? Politics? An abusive relationship? A curse? Anyway,
you finally tore yourself free, retired or forgave yourself or HOLLYHOCK (KEY XII)
broke free, and now you can relax. Key of Destiny in the Balance
The Heart of this Key is named My New Life. The
stronger the Heart, the greater the peace you’ve found. The You are in a constant struggle to become something else—
top bullet point in the Heart will summarize who you are to transcend your form and unfurl like a banner or a pair
and who you were, such as: of wings into something greater.
� retired spy The Heart of this Key is named My Destiny. The top
� refugee bullet point in the Heart will summarize what you are
� broken but getting better doing as you change, such as:
� conqueror victorious � becoming Imperial
� becoming a lord of the Lands Beyond Creation
The Shadow of this Key is named My Old Life. The � becoming perfect
stronger the Shadow, the more repercussions your former � becoming free
struggle has, and the harder you’ll have to work to keep
from getting dragged back in! The Shadow of this Key is named My Struggles. The
Leave the Shadow circle empty for now. stronger the Shadow, the harder your Destiny is to fulfill.
Write the following two phrases in the Shadow circle:
CHAMOMILE (KEY X) � self-doubt
Key of Something Romantic � changing hurts
You’re an ascetic, hermit, anchorite, or monk—you want to I draw the basic Avatar Diagram.
meditate, purify yourself, and withdraw from the ordinary I look over the list of Keys.
world. I pick Key I, the Lotus Flower, as my first Key. The
The Heart of this Key is named My Retreat. The Heart of that Key is that my Avatar has the power to
stronger the Heart, the more strength you gain from transform people’s lives. The Shadow of that Key is the
solitude. The top bullet point in the Heart will summarize portion of that power that is unconscious or
who you are when you separate yourself from the world, involuntarily—reflexive, something that just happens,
such as: something that happens because my character exists rather
� ascetic than by force of will.
� disgusted with the world The top left circle in the Avatar Diagram becomes the
� penitent Lotus Flower’s Heart.
� hermit
I label that circle My Power and write a blank bullet
� pure
point in it.
The top right circle becomes its Shadow—I label that
The Shadow of this Key is named Burdens. It is your
circle My Nature, and write:
attachments and duties in the world—the things that can
� glorious
force you from your solitude. Write the following phrase
� set apart
in the Shadow circle:
inside. I connect the Heart and Shadow with a line, and
� my duties as a Power
write the Roman numeral I above that line.
OAK (KEY XV)
Key of Something That Hasn’t Changed I pick Key VI, Wild Oats, as my second Key. It’s a Key of
dissipation, destiny denied, and vice.
You’re the one that stays steady when things are at their The bottom left circle in the Avatar Diagram becomes
worst—you’re the rock that other people can cling to, or the Heart of Wild Oats. I label that circle Hunger, and
the most stubborn obstacle in their way. write a blank bullet point in it. The bottom right circle
The Heart of this Key is named My Identity. It gives becomes the Shadow of Wild Oats. I label it Why It Feels
you a strong connection to your basic values and sense of Empty. I don’t have to put anything in this circle at first—
self. The top bullet point in the Heart will summarize who it’s possible that my pleasures and my hungers don’t
you are, such as: actually feel empty to me at all!
� New York socialite I connect the two circles with a line and write the
� badger Roman numeral V above that line.
� Kansas farm-boy The two Keys that I’ve chosen are in conflict—one
� aristocrat makes me a kind of hero, or, at least, a magical and
numinous and transformative thing. The other Key says
The Shadow of this Key is named Crisis. There’s that I’m a dissipated degenerate of some sort. I decide
something in the world or in your life that is trying to tentatively that I’m supposed to be something cool, and that
change you. bits of that it shine through, but that my character is afraid
Leave the Shadow circle empty for now. to live up to their potential and is kind of hiding from it in
whatever vice she has.
ALYSSYM (KEY XVI)
Key of Destiny Fulfilled
AVATAR CREATION
62
FOUNDATIONS
A creature of clay lay down to sleep, and from its flesh was
Once you’ve picked your keys, let’s talk about what’s cool humanity shaped. Eve bore Abel and Cain, and Cain begat
about your character. Are they cool because of something Enoch, and unto Enoch was born Irad, and thus through ten
they do? Something they can do? Something they are?
thousand generations unto the modern day. Billions of men
Look over the following options, starting with the option
and women swarm the earth, their flesh and bone and eyes of
or options associated with your two keys, and think about
it! But there’s a special rule: clay, and all of the substance of that first creature, who
You always start by finding the rows with your slumbers yet. It knows in some distant regard that it now
character’s Keys in them. If you pick one of those rows, it wears countless forms rather than the one, that its flesh has
strengthens the Heart of the relevant Key. If you pick a been distorted into the strange mockery of species that is
row that isn’t associated with one of your Keys, you have to humanity, and this discomfits it. But it does not shake off its
strengthen the Shadow of one of your Keys instead. Write doze and resume its rightful self. It will, when it wakes; and it
a new bullet point in that particular Heart or Shadow to promises itself, as it has for millennia, that it shall wake, in
reflect this. just a minute more.
If you happen to pick a row that has both of your Keys
—from LEGENDS OF THE NOBILIS, by Luc Ginneis
in it, draw or shift your attention to a new circle linked to
the Heart of both Keys. Write a single bullet point in that
new circle to reflect this.
…OR SOMETHING
REALLY STRANGE?
Some Powers come from lives that are just plain weird.
They weren’t humans. They weren’t animals. They weren’t
even aliens. They were things like fictional or imaginary
characters, clouds of nanomachines, clods of dirt, or
passages from a song. They were AIBOs or Roombas,
anthills or nameless principles, spirits of liberty or of a $5
bill, bacteria, dreams or bodiless hands and faces that lived
on distant comets and sang to cause the sun to rise. It’s hard
to imagine how something like that could become a Power,
HEY, WERE YOU AN ANIMAL?
but ultimately Imperators can do what they like and sense
and sensibility can’t stop them!
Some Powers weren’t born human. They were born as an
Choosing to be something like this strengthens the Heart
animal! Usually this means a mammal, like a fox, cat, or bear,
of
but even a colder animal like a shark, octopus, or lizard can
� Clematis (IV)
become a Power!
� Wild Rose (XI)
Choosing to be an animal strengthens the Heart of
� Hollyhock (XII)
� Wild Oats (VI)
� Alyssym (XVI)
� Gorse (VIII)
or the Shadow of any other Key!
� Water Lily (XIV)
� Oak (XV)
or the Shadow of any other Key!
AVATAR CREATION
64
YOUR ESTATE
Now let’s pick your Estate! This is the thing you become
the Power over—the thing that is given unto you to rule
and exemplify, to define and to be, forever and ever or until
your dying day!
To decide on your Estate, pick one option from each of
the two tables below—pair up the part of the world your
Estate comes from with the kind of things that go in it. As
always, if you pick a row that matches one or both of your
Keys, it strengthens the Heart of those Keys; otherwise, it
strengthens the Shadow of one Key; and in either case, you
write an appropriate bullet point in the appropriate circle!
In addition, for this section only, when you add a bullet
point, also draw a line to connect the relevant circle and
your Estate—that’s how the influence of your Estate flows
into your soul.
Still don’t know your Estate? You can come back to it later,
but remember that you’ll need to figure it out before the
start of the game!
BUILDING TALIA (PART III) looking for a middle point, and a bunch of pieces fall
an example of lifepath construction suddenly into place. My Estate is Hanging On—the
Estate of enduring through the night, from the Sunset to
Key I, The Lotus Flower, suggests an Estate from the the Dawn, hanging on to the last light of the day. That’s
Painful Side of the World. definitely Something You Live, which will strengthen the
Key VI, Wild Oats, pushes for the Light Side of Human Heart of Wild Oats. It’s only arguably the Beautiful Side of
Experience. the World; I could rethink my previous choice, but I decide
But as I look over the lists of possible Estates, I start not to. This is going to be meaningful later, when I write
thinking about Sunsets, and that draws me to reject both the properties of my Estate—Hanging On, as an intrinsic
the options above and go for the Beautiful Side of the World part of the beauty of the world, is fundamentally different
instead. That means strengthening the Shadow of one of than it would be if it were part of human experience or a
my Keys. I don’t know how to work that in the Shadow of kind of painful spiritual attachment.
the Lotus Flower, but it does fit well in the Shadow of the The imagery of Hanging On knocks a few other pieces
Wild Oats—I draw a line between my Estate and that into place for me. My character’s name, I realize for the
Shadow and write the first bullet point in that Shadow: first time, is Talia. She’s a reckless teenage rebel type with
� the sunset is beautiful a leather jacket and a motorcycle—the kind who gets into
trouble because it’s a way to stay alive. She can’t let go of
It’s in the natural beauty of things, in the face of the sheer that and move on to an adult form of pure awesome
awesomeness of the world, that my character wonders if because she is, well, the embodiment of Hanging On. I fill
hiding from her potential is actually OK. in the first bullet point in the Heart of Wild Oats, and add
I thought about actually being the Power of Sunsets, another:
but both my Keys argue against having an Estate you can � teenager
just point to; and I don’t want to reject both Keys twice; � rage against the dying of the light
and, more importantly, Sunsets are kind of a strange Estate
for a character who is fundamentally a source of hope. I I link that Heart to my Estate—Hanging On is both why
start thinking about how hope and sunsets interact, Talia’s wild and why being wild feels hollow.
AVATAR CREATION
66
ORIGINS TROUBLED LIVES
If your character had a “troubled life,” you must pick at
Let’s take a look at where you come from—and figure out
least one legacy of that life from the table below.
what your human life was like!
Otherwise, you can pick a legacy of the trouble in your
mortal life, but you don’t have to.
YOU LIVED A…
TROUBLED LIFE
You were born to trouble! You were headed for
some kind of rotten end, either because of the
Vervain (II)
Aconite (V)
cruelty of others or because of your own messed- WHAT’S THE LEGACY OF YOUR
Wild Oats
up heart, but you didn’t get there. Instead, an TROUBLED LIFE?
Imperator reached down and made you into a
(VI)
Wild Rose
Power. YOU’RE STILL IN TROUBLE!
Maybe that saved you! Or maybe it just raised It’s not so easy to escape a troubled destiny! It’s
(XI) Acacia (III)
the stakes . . . followed you into the realm of the Powers.
Aconite (V)
Troubled Lives (right) will explore what Is it a Noble enemy?
Gorse (VIII)
influence your troubled life has on you now. Is it something in you that’s messed up?
Mimulus
Or are you just so troubled by your old life that
(XIII)
HUMBLE LIFE you’re still focused on its issues, just maybe on a
Your destiny was an ordinary destiny. You were larger scale?
Gorse (VIII)
going to live, growing steadily older, until
Honeysuckle
(IX)
something more or less random happened to you Star of SOME SCARS REMAIN
and you died! You might have had kids before that Bethlehem You’re carrying forward the karma of your old and
Water Lily
point, but then again, you might not have. (VII) difficult existence!
(XIV)
Instead, unexpectedly, you became a Power! Wild Rose Do you constantly struggle to “make up” for
Oak (XV)
Humble Lives, on pg. 67, will explore what (XI) your old life?
influence your humble life has on you now. Hollyhock Or to recover from what happened to you in it?
(XII) Does it still define your perspective on the
BLESSED LIFE Water Lily world?
Lotus Flower You were born to a destiny of happiness. You were (XIV) Or is it just a constant, difficult companion?
(I) born to grow up without major traumas. To find
Clematis love or purpose and probably even both. To have a IT’S ALL HAPPENING AGAIN!
(IV) happy and fulfilling time of it, a life seasoned now You thought you were free of your past, but now it’s
Hollyhock and then with crisis and pain but never dominated happening again—some new force, some
Wild Oats
(XII) by it, until you finally died a normal and acceptably undesirable causality, is driving you all over again
(VI)
Alyssym timed death. towards an all-new troubled end!
Chamomile
(XVI) Blessed Lives, on pg. 67, will explore what Why do you draw trouble like this?
(X)
influence your blessed life has on you now. Is it your strength?
Oak (XV)
Your weakness?
Alyssym
EXTRAORDINARY LIFE (XVI)
Something wrong in how you look at life?
You had an extraordinary life or destiny. You were Is it some kind of freakish luck?
meant to do or be something important, or at least Or is it just this one bad break, but it’s something
to have an entertaining go at life—were you a spy? that’ll trouble you for a while?
Acacia (III)
A mercenary? A medical genius? A diplomat? A
Star of
Bethlehem
hero? Or were you a Chosen One of some sort, TROUBLE INSPIRED ME
involved in magical events even before you became Now that you’re a Power, you can do something
(VII) Lotus Flower
a Power—the catspaw of a cult, the child of an about the trouble that afflicted you. You can fix
Chamomile (I)
Imperator, the heir to a magical legacy, the true things for yourself or the world. And that’s what
(X) Vervain (II)
love of an Excrucian? And did you fulfill your matters to you!
Mimulus Clematis
destiny before becoming a Power, or was becoming The biggest question here is: are you going to
(XIII) (IV)
a Power what you were always meant to be? make things better for yourself? For your family?
Honeysuckle
When choosing Contacts, on pg. 68, you will For the people of your Chancel? For everyone in
(IX)
choose a total of three. One will probably be the world? Or do you want to set your sights on the
from your mortal life! universe?
AVATAR CREATION
68
Lotus Flower
ORGANIZATION mystical organization empowered by the
You’ve got a company or team to help you do what Gorse (VIII) Imperator Lord Entropy to mediate between
(I)
you’ve got to do. Powers and the mortal world in his name. A
classic corrupt secret society, they rule the
FOLLOWERS world from behind the scenes!
You have this tendency to acquire hangers-on—
minions, lackeys, lieutenants, and others ranging LEGACY
from cringing bootlickers and adoring priests to Your life right now—it’s the sequel.
Vervain (II)
actual trustworthy friends. Fundamentally, they’re Something happened before this. Something
drawn to you because they want to be special, and big and tragic and wonderful. It’s left shards of
you or your company makes them feel that they acquaintanceships, friends, loves, and hates
are. scattered through your life and the world.
Honeysuckle
You might have come out of this with a true
(IX)
EXCRUCIAN love or boon companion. Your relationship with
You’re on friendly terms with an Excrucian—one of the rest of the people who were involved is
the enemies of the world. (Not that I can criticize.) troubled—the kind of thing where you can’t
Acacia (III)
Are they a lover? Family? A friend? A master? A forget the wrongs they’ve done you, but can’t
servant, trapped by some oath or mystical prison shut the door on them if they need you, and vice
into loyalty to you? versa.
TRUE LOVE
You have a true love—someone who is part of your
soul and you of theirs, someone destined for you
from before the two of you were born, the kind of
love that can challenge death, time, and the gates MORTAL FRIENDS AND FAMILY
of Hell. It could be a mortal, an empowered mortal, You haven’t let go of your mortal friends and your
Oak (XV)
a Power, or even (God help you) something crazy mortal family—they’re still a key part of who you
Chamomile like an Excrucian. Your love is a thing of the divine are!
(X) spirit, immune to most of the uncertainties and
fallibilities of ordinary human love, but there’s still DISCIPLES
a catch—in the world of Nobilis, love is illegal, and You’ve acquired a little following—people whom
you’re both up for torture or worse if it’s found out. you feel responsible for, people drawn to you by
If you prefer, you can have one or two true similarities between your nature and theirs.
friends (in the same exorbitant sense of “true” as Alyssym They’re usually powerful (magical creatures,
used above for love) instead or in addition to your (XVI) relatively young or troubled Powers, and the like)
love. and loyal, but they’re messed up in ways you’re not.
When you need them to do something small, or to
ALIEN(S) do something huge, then they’re useful, but the
You have a coterie of the strangest sort—a rest of the time they’re more of a burden.
Wild Rose
hodgepodge of freaks, aliens, degenerates,
(XI)
mysteries, and possibly even creatures from
outside the universe entirely.
AVATAR CREATION
70
AVATAR CREATION
72
WHAT DOES IT ALL MEAN? BUILDING TALIA (PART VI)
an example of lifepath construction
Your final Avatar Diagram is a Project—a vehicle for
Destiny expenditures. When things happen in play that
The next choice I make for Talia is the Song of Hell—
bear on this story you started with, that Project gains
she’ll love every bloody thing in this fallen world, and that
Destiny. When it accumulates enough power, or when you
love will be beautiful even if the things she loves are not.
spend Destiny of your own to push it forward, you can take
This adds a final bullet point under Hunger, strengthening
advantage of everything you’ve written there to shape the
the Heart of Wild Oats:
moving-forward of your Avatar’s life and myth. You can, in
� teenager
short, build forward from this Diagram to empower and
� rage against the dying of the light
develop your Avatar over the course of the game. This can
� just a kid
be abstract and personal, or it can give you extra Traits and
� hurting for the world
accomplish things that need accomplishing; that’ll come
down, in the end, to what matters to you.
Finally, I pick two of the circles to represent unresolved
You can also pick up to two of those circles to represent
questions in Talia’s life. Under the Heart of the Lotus
ongoing conceptual, mental, or moral struggles in your
Flower, I write:
character’s life. Write appropriate questions next to those
“Is it me?”
circles. Wrestling with those questions in play will give
That is,Talia is wrestling with the fundamental question
your Avatar Destiny to work with, ultimately increasing
of the Lotus Flower—whether she can really change
their power and the breadth of your influence in the world.
anything, or if things just change because she’s around.
FINAL TOUCHES Above the Shadow of Wild Oats, I write:
Draw a line between any two circles that have the same “Can I settle down?”
name or a shared bullet point. Is there any way to break free from being a crazy teen
Name your character, if you haven’t, and any circles that without giving up on Hanging On?
don’t have a name yet.
Fill in any bullet points that you’ve left empty.
Think about your Estate some more—what it means,
what it is, what the best word for it might be. Make it fit
nicely together with your character as a whole. And then...
YOU’RE THERE!
You stand before the face of your Imperator. Your new
Familia gathers around. Where will you go from here?
MORTALS
74
DIFFICULTIES
PRODUCTIVITY, HAPPINESS,
The basic chart of difficulties for mortal actions goes like AND INTENTIONS
this—
� 0 or less: attempt to do things, but only make things
Every Passion and Skill comes with a characteristic set of
worse;
outcomes—not just effects, in terms of difficulty 2 impact on
� 1: make yourself happy;
� 2: accomplish a task; have a tangible impact on the the world, but a standard way of making you happy, of
world; impressing others, of being effective, productive, of looking
� 3: do something “correctly;” impress people around good, of being right.
you; For instance, you might have the Martial Arts that can
� 4: do something effective—something that moves make justice. When you work your way up to level 5 effects,
you closer to your goals; you can use kung-fu, or judo, or whatever you actually have,
� 5: do something productive—something that makes to make things better in that they are more just. If you want to
your life better. use Martial Arts to make friends or solve romantic
� 6: do something that looks damn good—impressive, problems, though, it’s not enough to just say “level 5 effect;”
dramatic, and cool; you have to tie your action in, somehow, to the kinds of
� 7: do something really effective, moving you a lot Martial Arts you’ve used before.
closer to your goals; Similarly, you might enjoy Cooking delicious treats. It
� 8: do something really productive—it will make your makes you feel wickedly self-indulgent. It makes your toes
life a lot better;
curl! That doesn’t mean that you know how to do the kind of
� 9 or more: do the right thing, for some fuzzy
Cooking that makes you feel competent and self-satisfied.
definition of right.
They’re both level 1 effects, but they’re not the same kind of
Cooking Skill. If you Cook at all, you probably can make
You can use your Passions or Skills to achieve anything up
yourself feel competent and self-satisfied through
to their level on that chart. A level 2 Passion would let you
Cooking; it’s not that it’s impossible. But you’ll have to
complete a homework assignment, fix a leak, or work your explain how you get there. It’s not the kind of happiness
way through a piano sonata. A level 3 Skill would let you you’ve earned from Cooking in the past.
practice professionally—for instance, a lawyer with Skill: The scope for Passions and Skills is generally developed
Law (3) wouldn’t necessarily win any given case, but they’d in the course of play.
be perfectly competent, with a solid professional manner
and functional legal arguments. You also get the benefits of
lower-level effects, at your option—for instance, a
productive action is usually effective and can be “correct” or WILL
satisfying if you like.
To go past your Passions and Skills—to reach the better Mortals and Powers have 8 points of Will.
levels of the chart—you need an act of Will. Over the course of the day a character can spend Will
in chunks of 1, 2, 4, or 8 to descend the difficulty chart
above. It’s easy to spend 1 Will; it’s reasonable to spend 2;
Field Guide! to… and spending 4 or 8 is really hard—if you push yourself
Dharma Worms that way too often, or for too long, you might overstrain
These transparent green inchworm-spirits assign people yourself, give yourself a heart attack, or at least let the rest
their dharma—the way they should be in life, the path that of your life fall to pieces. The HG can represent these
is harmonious with them, the “destiny” that is given them. effects by wounding one of your Normal Health levels (pg.
They crawl over you sometime in your youth to provide the 184).
initial dharmic determination and return occasionally Spending Will creates an Intention.
throughout your childhood to touch the matter up.
Inchworms don’t really care whether they’re assigning
people power, potentialities, attractions, or inevitable
outcomes, so it’s not always clear what exactly a person’s On Tuesday morning, Nascha slew an unkillable beast; and
dharma is; what is clear is that it somehow defines what performed seven acts of great chastity; and upheld the honor of
works for a person and works a kind of goingness of direction the King. She protected the lands of her liege lord against an
into the fabric of their self. When an Imperator makes you unstoppable army; and brought an incorrigible diabolist into
a Power, your old dharma becomes obsolete. You can attract the grace of God; and humbled herself for nearly twenty-seven
dharma-worms with a mixture of honey and crushed hours in prayer. And at the end of the day, only one challenge
flowers left out on a porcelain plate, but unless you’ve lost remained unchecked on her to-do list: asking her liege for a
your dharma and failed to replace it with anything else all higher rank within his knightly order. The thought intimidated
they can really do is crawl on you, polish any bits of your her; in his eyes, she was lucky to be a knight at all.
dharma that may have faded, and measure roughly how —from THE KNIGHT OF ALABASTER, by Eleanor K.
many dharma-inches you have remaining!
MORTALS
76
COOL AND SHINE In each of these cases, Cool applies reflexively and by
default,19 but a Cool person can waive their Cool if they
You have access to two special Skills named Cool and want to let something happen.
Shine.
You buy Cool and Shine like any other Skill—spending Powers and Cool
up to 5 Passion or Skill points on each—but you can’t use As a Power, your character will get free Cool equal to their
them to do things yourself, and you can’t use Will or Aspect Trait (pg. 91). This adds to any Cool you buy with
miracles to make them stronger. They’re not tools to make Passion and Skill points, up to a maximum total Cool of 5.
you more productive and effective and happy. Cool and
SHINE
Shine affect other characters’ actions, instead. Shine is leadership, glory, and influence.
You can use it to inspire others. In particular, any time a
COOL mortal wants to do things for you, to serve you, to honor
Cool is competence, focus, and unflappability. It’s the
you, or to implement your orders or agenda—and
power to be the star of your own story and not easily a set assuming you’re OK with it—they can draw upon your
piece in anyone else’s plans. For instance, I bump into a Shine. They can use it as if it were one of their own
mysterious bishounen17 and decide that we should fall in Passions or Skills, making it the basis for an Intention, and
love. My Passion can help me win him over to this plan! you don’t have to interact with them to make it work.
But he can oppose that Passion with his Cool—not so For instance, you have Shine 4. You radiate with glory.
much rejecting my pitch as standing there so coolly and so You tell a mortal: “Go jump in a lake.” If it weren’t for your
mysteriously that I mess it up myself. Shine, that would be a bad idea for them. They would get
wet, and might develop a cold. However, because you are
Skill Penalties inspirational, they might just want to do it—with just 1
Cool is a Skill Penalty. If applicable it reduces the effective Will spent on their Intention, they can guarantee that it’ll
rating of a Skill, Passion, or Intention by the Cool rating. be a productive and effective movement in their life.
Mundane actions are just plain less effective against the
19 That said, Cool doesn’t apply to merely probable or potential
Cool.
harm! Cool only applies when the immediate first-order
You only take one Skill Penalty at a time—specifically, effects of an action are harmful or invasive—and it
the highest. So if you’re going up against Cool 2 and Cool specifically doesn’t apply to something that won’t be harmful
3 at the same time, it reduces your effective Skill, Passion, until another, later action makes it so. If you’re planning to
or Intention rating by 3. (Not 5!) blow up someone Cool, for instance, you can rent out the
apartment next to them without penalty. You can even
What Cool Protects Against assemble and plant a remote-detonated bomb in the rented
Cool gets in the way of mundane actions that: apartment without penalty! It’s not until you go to press the
� trick, trip up, embarrass, or mess with someone Cool; button and make things go boom that their Cool will get in
� hurt someone Cool; your way. Similarly, even though there’s at least a few Cool 5
� co-opt, win over, or corrupt someone Cool; or mortals on every continent, there’s nothing stopping you
� do one of those things to an organization, person, or from accumulating a nuclear arsenal big enough to destroy
situation someone Cool is actively watching over. the world hundreds of times over. Cool won’t be a problem
for you until you go to launch them!
17 A “bishounen” is a beautiful, athletic male who transcends You may be wondering whether remote detonator buttons
ordinary attractiveness. Most mysterious bishounen are and missile launcher buttons are notoriously difficult to push
actually Nobilis, Excrucians, or Imperators, but a few are the in the world of the game, which would be an embarrassing
offspring of the Star-Beast Qot. These bishounen, gestated in situation for me, since that world after all is meant to be our
the mind rather than the body of human and humanoid own. The answer is, they’re not. The HG can describe the
females, spend a certain interval on Earth and then are drawn cause of failure of an action however they like. They can
to make a pilgrimage to the stars.18 A mysterious bishounen decide when a bomb fails to explode that something
may turn out to be a normal human but then they are happened to distract you from pushing the button; or to
probably not so much mysterious as secretive, distant or interrupt the signal; or that some hero heroically snipped a
misunderstood. colored wire just then; or even that there was a previously
undiscovered issue dating back to the bomb’s assembly or
18 Or so they think! They do not get very far off-earth before the installation that just now came into play. They have many
Star-Beast dissolves them back into its being, leaving any options!
clothes, equipment, or companions they have accumulated Also, even in reality, those buttons are harder to push than
behind to drift endlessly in a mysterious airless void. you might think, and people who have trouble with them are
less likely to complain. For world-wide nuclear annihilation
buttons it is even arguably a selling point.
T
his is Tiria, the Power of the Borealis! She lives in Locus
Zaanannim, the original reality from which television
characters arise. It's one of her duties to infuse some
characters and shows with a sense of outward-looking wonder,
which is why she's cool, but also, shines! If you can ride a plane or
space shuttle into the borealis and ask her to, she will make you the
star of your own series, but at the cost of being fictional
thenceforth. If her picture seems familiar to you then she probably
hung out with you when you were a child; she is fond of seizing
young children with the tendrils of the borealis and playing with
them in the sky or among the shows, usually remembering to return
them before their parents notice they have gone.
Maybe you meant it more as a brush-off. You don’t have The case against the human soul is compelling: if most people
to let them use your Shine. But maybe you’re the kind of had one, wouldn’t they do something about their world?
numinous, magical, mysterious creature who knows that
—from the prologue to PRINCIPLES OF THE DARK,
cooling their head in a lake will do them good.
by Merriweather James
Powers and Shine
As a Power you will receive free Shine equal to your than level 2 to watch a movie, even if I know he’s going to
Persona Trait (pg. 103). This adds to any Shine you buy get in my way, which means that the HG will resolve his
with Passion and Skill points, up to a maximum total Intention first. It’ll be productive—stopping me will make
Shine of 5. his life better. It’ll be effective—he will stop me. It’ll make
Powers resist other characters’ Shine, and can’t use it as him happy—he’ll be laughing, maniacally, because he’s
the basis for their actions. gotten in my way. And only then, when he’s gotten all of
that, will the HG look at my Intention to see what’s left
for me to achieve.
ACTION The answer is, probably, not much. If I had a particularly
melancholy style of movie-watching, where complaining
The HG looks at the rating of your active Intentions,
about the movie experience was most of my pleasure in it,
Passions, or Skills when deciding what your actions can
then I might be able to sneak some enjoyment right past
achieve. In the absence of opposition or a serious obstacle,
the evil doctor—declaring that level 1 is still enough to
you’re always guaranteed at least a nod towards the effects
make me happy even though I don’t get to watch anything
reachable at those levels—a level 2 Intention does
at all. For some people, being persecuted out of a movie by
something, a level 4 Intention does something effective, and
an evil doctor might be better than seeing a movie in the
a level 5 Intention does something that leaves you better
first place!
off. Sometimes you’ll do even better—the HG is always
…but I’m not one of those people, so that wouldn’t
able to offer you more than you’ve actually earned, right
actually help me.
down to declaring that your 0-1-point Intention to brush
Note that you’re allowed to spend more Will than you
your teeth in the morning was so objectively correct that
actually need on an Intention if you expect to face
the angels sang and the World Ash bowed in wonder.20
opposition of this sort—even if all I want to do is make
What if there is opposition?
myself happy, I can gird myself for an encounter with Dr.
When two actions are in conflict, the action with the
Maleficio by forcing my way to a level 6 Intention. This
higher Passion, Skill, or Intention rating “wins.” It gets the
doesn’t force me to turn superfluous backflips or strike
rewards for its Intention rating first, and the other action
dramatic poses or make the movie-watching “productive”
must pick up the scraps. This means that if you aren’t
in some fashion—I can still limit myself to claiming a level
reasonably confident that you can get the higher number,
1 “makes you happy” result. The only cost is that I’ll be
you’ll want to avoid direct head-to-head conflict with
awfully short on Will for any other conflicts I wind up
another character’s actions.
having with Dr. Maleficio later, and that I probably have
For instance, I want to watch a movie. Dr. Porlock
to risk my health, just a little, to get there.
Maleficio, on the other hand, wants to stop me from
watching a movie!21 If he sets himself a 5-point Intention
of “Stop Jenna from watching a movie,” then he’s probably
going to succeed. I can’t see making an Intention higher
TROUBLE
Sometimes your action will come up against something Crowds are far easier to coerce into foolish mistakes than
individuals are. For example, it is easy to convince a
that you just can’t change—something that keeps your “I
crowd to travel faster than light, thus violating the causal
blow up the world with my mind” action from having an
order postulate and damaging the fundamental order of
impact on the world, even if you do manage to reach
the universe. Convincing an individual to do so is almost
Intention level 2. Something like: impossible.
“ You can’t do that. You don’t have psychic powers.”
—from EMERITUS, by Michael Kay
Truths like this—things that get in the way of your
actions—are called Obstacles. They’re not limited to What they do have is a Skill without an ordinary mode
outright show-stoppers like the one above; they run the of use—a Skill where everything they might want to do is
gamut from equally a stretch, and any impossibility can be converted to
an obstacle.
“It’s hard to do athletics with a twisted ankle,” or
For instance, somebody shoots at a sorcerer.The sorcerer
“ You don’t have enough funding to do this research
properly,” decides they want to knock the bullets out of the air. That’s
to universal truths like not something ordinary Skills can ever really do—even a
“Killing people won’t make you happy,” or level 9+ Warrior action is more likely to move you
smoothly past the line of fire than actually cut down
“ You can’t make friends without actually meeting people.” bullets, because, fundamentally, a level 9+ mundane action
is still mundane.
Obstacles are like Cool—they’re Skill Penalties. Each But for a sorcerer, it’s just something like a level 3
Obstacle is rated from 1 to 5, and when you’re in direct Obstacle—
conflict with the Obstacle, it reduces your effective Skill, “People can’t knock bullets aside.”
Passion, or Intention rating by the level of the Obstacle.
Remember that you only take one Skill Penalty—the The distinguishing feature of magic is that you can reduce
highest, specifically—at a time. things like that to Obstacles—that you can stretch the
Usually you’ll only encounter an Obstacle when you’re Skill to do incredible, unnatural things. The flip side is that
pushing the limits of your Skills and Passions, confronting you generally have to—there isn’t really any kind of
a hard truth of the world, or working under some sort of standard usage where you just use the Skill and do things
active and unusual handicap—the definition of ordinary without encountering Obstacles at all.
use for most Skills and Passions is that no Obstacles Using magic effectively consumes a lot of Will—
interfere. magicians haven’t taken over the world, despite their
awesome power, because they tend to fall over after 1-2
MAGIC small spells.To mitigate this effect magicians learn to warp
Magic is a special case. and transform their dharma, change their nature, adopt
People who learn to see the real world—the mythic magical specialties and strange taboos; this manifests as
world—can take up the practice of magic. This is usually the purchase of Bonds, described on pg. 82. A mortal
bought as a Skill of some sort, such as Skill: magician can have up to 8 points of Bonds, in addition to
Elementalism or Skill: Sorcery, and it’s not inherently their Passions and Skills; these will serve as sources of Will
any more powerful or effective than any other Skill. and lighten the cost of some spells. If your Avatar was a
Magicians can’t battle Powers. They can’t defeat miracles. magician before becoming a Power, you can either keep
They can’t call down angels or drive off devils, and they’re some of their old Bonds (upgraded to Noble levels of
not notably any happier, healthier, more effective, or more power) or assume that your character discarded them all as
productive than anybody else. part of their Commencement.
MORTALS
80
The
Laws
of Your
Nature
Within the limits of our comprehension,
we each determine our own fate—
Go gladly to it, rather, whether we make Commencement gets rid of your old dharma. It’s still there,
ourselves have wings under a dharmascope, but it doesn’t apply any longer. You
Or feed ourselves to rabid dogs. are no longer a mortal. You are no longer even supposed to
be a mortal. You have a new way of being, new purposes,
It is the inexorable blessedness of the
new laws. Your destiny is overwritten. It’s like you’ve
universe
become a fan fiction of yourself, with a completely different
Operating beyond our comprehension
life story and endgame:
And clashing terribly with the smallness
What if you
of our desires
became a god?
That poses the great threat
To our chosen outcome.
Once you have your character concept you will write down
—repeated ad infinitum
the new covenant of your life—your new dharma, your new
in the Thought-Record of Hannary James purpose, your new way of being—as a list of Bonds,
Afflictions, and Properties. You are governed and defined
by your Afflictions and Bonds, while the Properties explain
the rules of your Estate.
Divide up to 13 points between Bonds and Afflictions,
spending 1-5 points on each.25
Bonds and Afflictions are written as English-language
sentences. Each describes something fundamental about
your character. Each can also be interpreted or understood
as a rule—
� something you must (or ought to) do;
� something you can’t (or shouldn’t) do; or
� something that drives you into action.
Bonds are things that you must work at. You spend energy
on them. When you turn your back on your Bonds you are “Up!” he cried. “Up! It’s inspection time!”
damaged and lost; when you are in harmony with them, Slowly, grumpily, the soldiers filed out of their holes,
you are almost unstoppable; but to reach that place of washed their paws in the stream, and donned their helmets
harmony, you need to put in an awful lot of work. Having and their greaves. They stood with bayonets high as the
Bonds is like being a perfect swordsman or a soldier who sergeant paced up and down before them.
refuses to kill—it may be your nature and purpose to be “Wilson!” the sergeant snapped. “Need I remind you?”
that way, but that doesn’t mean you can take the burden “No, sir,” Wilson replied, and his shoulders sagged.
lightly! “Badgers can’t play video games.”
Afflictions, conversely, just happen. They’re out of your His little handheld device emitted a mournful bloop.
hands. Sometimes they’re good, sometimes they are bad,
—from SOME LIVE, SOME DIE, by Jackie Robinson,
but they’re that portion of your destiny and purpose and
writing on the topic of the Badgers’ Bond
nature that binds you whether you’re in tune with yourself
or not.
Any Bond can be an Affliction, or vice versa; it’s purely Bonds are also a great way to record the things you care
a question of how you want to think of the Trait. about—to establish that you care about your family, your
friends, your horse, your sword, your job, your hobby, your
BONDS collection of exploding flowers, or whatever. You can make
it clear what’s really important to you with Bonds like—
Bonds are for you—the player. � Bond: I care about my brother!
The HG can reward you for using them appropriately. � Bond: Nobody drives my car but me!
The basic sentence for the Bond is always treated as “true” � Bond: I ❤ my magic broom!
or at least “potentially true” in the game world. But it is � Bond: Flowers are awesome enough when they don’t
you, as a player, who decides when to bring the Bond into explode—but when half of them are antimatter?
the game and with what force. O.M.G.
The Power Surkhai Beybukov suffers an affliction of lines. Get in the Know! on…
Wherever he should go, a line forms behind him. If he should St. Angela of the Flail
walk slowly, they shuffle behind him. If he should run, or drive, In the blinking 12:00 of an unset clock are the “:” that are
or fly, they fall behind; but as soon as he decelerates to a human St. Angela’s eyes. If you would do unpleasant things you
range of motion, the local citizenry assemble at his back. had best avoid those eyes; though she is bound to leave
Surkhai claims that he suffers this curse to shield his Imperator human free will intact, she has no compunction against
from its effects. His Imperator claims to have assigned it in physically scourging the unrighteous.
retribution for certain of Surkhai’s personal habits. As for the ProTip: St. Angela rarely acts on what she sees but she
crowd, they point to Surkhai’s regal demeanor. “Why, someone never objects to being shown. If you need a quantum
like this,” they say, “must be going somewhere very interesting observer or an unbiased witness to something or you think
indeed!” someone’s going to do something unrighteous to you in
—from ON SERVING THE NOBILIS, by Luc Ginneis front of your TV, try cycling the power on your VCR!
Strike
In a conflict, you may reflexively invoke a Bond to improve WHEN DO PLAYERS GET MP
a miraculous action. This allows you to shatter miraculous FOR AFFLICTIONS, BONDS,
shields, overcome the exceptional power of Imperators, AND PROPERTIES?
Excrucians, and high-Persona Nobilis, and ignore other
characters’ Afflictions. This ability is called Strike. The HG decides at basically their whim when to give out
Invoking a Bond is proposing to the HG that— MP. However, that choice has a meaning.
� you must do something, but you’re in danger of that The more MP you give out, as HG, the more “oomph” the
not happening; moment has in the context of the ongoing story. The fewer
� you can’t do something, but you’re in danger of being MP, the less! Giving or not giving MP is, in short, a descriptive
forced into it; or technique, just like calling something crimson instead of red
� you’re driven to do something, and it’s filling your or “a cop” instead of “a guy in a strange uniform, running at
thoughts, driving you, pushing you, right now. you with a gun.”
This is why players almost never get MP for things that
happen “offstage.”
The HG then decides whether to accept that proposal and
agree that the risk is real or the drive applicable.
If the HG agrees that your actions are driven by your would otherwise kill you—if you are in a fugue/trance-like
Bond or that your opponent’s actions threaten it, your state focused on a Bond when you lose your last health
miracle receives a free Strike equal to [the highest relevant level and “die,” the HG may rule that your Avatar survives
Bond rating]. This negates any hostile Auctoritas (pg. 51) in a completely focused fugue and can become a playable
up to the level of your Strike, and you subtract the higher character again at a later point. For instance, a shark PC
of your Strike or Miraculous Edge from your opponent’s might have a Bond to “keep moving;” if they are dying in
effective miracle level for the purposes of deciding the hard vacuum, they could throw themselves into mindless
conflict. You can invoke a Bond’s Strike after declaring the flailing motion and potentially survive (albeit without the
action itself, as long as the action hasn’t completed yet. ability to take other actions) until someone rescues them.
For example, you have a 2-point Bond obligating you to
be the prettiest person in the room. You’re in a beauty Breaking Bonds
contest. Your miracles to win the contest automatically If you break your Bonds it usually just means that you as a
receive 2 Strike, except during the talent portion; there, the player are shoving the matter off the table. Maybe the
HG may or may not allow it to apply. Later on you are situation isn’t really covered by the Bond, or maybe you
climbing Mt. Everest. For this, your Bond does nothing, think the Bond comes into play and then gets
no matter how fervently or vigorously invoked. circumvented but you don’t want to deal with exactly how.
For instance, you can’t enter a house when you’re not
MP Bonus invited, but it’s late and the game’s almost ending and you
You can gain MP from your Bonds. The HG may give you want to enter a house, so you just do it. Maybe there’s some
a number of MP up to and including the Bond rating technicality and it’s not really a “house.” Maybe you were
when— invited long ago. Maybe everyone should just assume that
� your Bond gets you into trouble; you got someone to come to the door and invite you.
� someone twists or breaks the Bond, e.g. by catching Maybe you’re just tired as a player and you forgot the
an uncatchable you; rule!26
� you do something cool that the Bond drove you to, Sometimes, though, it’s more sinister. Someone has
or that fulfills or exemplifies the Bond. forcibly broken your Bond, overcoming its power with
their own or putting you in a situation that forced you to
If something really major happened, and it’s late enough in break it yourself. You’re the only one who can confirm that
the story that this is a good bargain, the HG can offer you this has happened, but if it does happen your character will
a full MP refresh instead of bonus MP. suffer a spiritual wound. The details won’t mean much to
For a mortal Avatar, or if the HG wants to reward you you until you’ve read the wound system, but the wound’s
with something less than 1 MP, you may receive points of severity is capped by the Bond strength at:
Will up to and including the Bond rating instead. � 1: one Surface Wound;
� 2-3: one Serious Wound;
Healing � 4: one Deadly Wound;
You can survive off your Bonds. Doing things related to � 5: two Deadly Wounds
your Bonds puts energy in your system—it's like a sugar-
water IV or a bit of a nap. Doing cool things related to 26I once forgot that one of my characters was blind and spent
high-level Bonds is more like having a grand meal, a long a long time scoping out a murder scene. Eventually the HG-
sleep, great sex, or some other incredibly refreshing event. equivalent gently reminded me that I couldn’t actually see a
You can sometimes use a Bond to survive things that thing.
Hidden Secrets! of… Lies hung from him like strips of black ribbon. Promises kept
Trystan Porphyrogenitus at great cost twined around his brow. Dust from a hundred
This is the Power of Poseurs. He may show up anywhere in long journeys drifted from his feet, and his eyes sparkled with a
the world to take petty vengeance upon you for offenses or hundred thousand loves.
perceived offenses against poseurs. If he does harass you “How did you come to be this way?” the child asked.
you may drive him away by pretending that you are “I became aware,” the wanderer said, “that I carried with
important enough or powerful enough to drive off a Power. me everything I had ever done. So powerful was this
This is surprisingly yet inevitably effective. It is not clear understanding that I could not help but share it with everyone I
from existing reports whether this is Trystan’s weakness or met.”
simply his favored mode of worship. —from THE BOX, by Emily Chen
BENEFITS
Affliction-Based Actions “I will give you my endless garden,” the Marquis said,
The HG will use your Affliction as the basis for reflexive “and a knife so sharp it could even cut the moon. A
actions. These are miraculous or magical actions and can thousand thousand clockwork attendants will attend you,
do unnatural things. The default miracle level is around and show you every wonder that your heart could dream.
[Affliction rating + 1], but the HG can pick whatever they You shall be my heir; and I am soon to die. But I must
like—whatever level of mundane Intention or Aspect, warn you, dear, that you shall walk this world I give to
Domain, or Persona miracle it would take to get an you in solitude and cold; for I am Pain, and Pain you shall
appropriate effect is a good choice. Certain Persona and become, and pain can have no friends.”
Treasure miracles can create temporary Afflictions; for —from THE MASK, by Emily Chen
these, the HG will usually use the Persona/Treasure
miracle level as the level of the Affliction effect. HG awards you a suitable number of MP. Unlike Bonds,
Afflictions don’t really engage in tactical miraculous Afflictions never give mortal Will—if you’re in trouble, but
combat—you can think of them like water trying to flow not enough trouble to earn a whole MP, the HG should
into a scene. Balked by some barrier, water just pushes, find a way to give you more trouble instead of settling for
explores, and waits; balked by a miracle, Afflictions simply a smaller reward.
hang out in abeyance until either the force that balks them
recedes or an opportunity arises. In short, the HG can Breaking Afflictions
keep Afflictions on the back burner—it’s not necessary to Afflictions are robust—they don’t break just because
invoke Affliction actions constantly or cleverly once someone overcomes them with miraculous Strike on one
something breaks their hold. occasion. They only “break” when they are made
That said, balking an Affliction with miracles isn’t contradictory, inconsistent, and paradoxical, either within
easy— themselves or in combination with one of your other
An Affliction’s actions are defended by an Auctoritas Afflictions; when they become unable, that is, to function
equal to the Affliction rating. This Auctoritas is a divine or apply.
shield that utterly negates whatever portion of the miracle You win the heart of everyone you meet—but the
directly opposes the Affliction. For example, you’re being mechanical man you just met has no heart to win!
summoned by someone who is chanting your name. An You appear to anyone who chants your name three
opponent attempts to trap you in a cell of twisted space, times—but now your name is being chanted in a placeless
making it so you can’t teleport away and escape. Only—it void!
doesn’t work. They can’t do that! The Auctoritas gives the If something like this does happen, it’s up to the player
Affliction absolute precedence. Unless your opponent to either:
gives their miracle a quality called Strike (pg. 51, 181) by � propose a viable resolution (something that could
invoking Bonds or spending MP, no miracle or mundane happen to sustain the Affliction); or
action that they use will stop your Affliction from working � accept spiritual damage to their Avatar, as when
as defined.27 breaking a Bond.
The Auctoritas is not itself a miracle. Accordingly,
Auctorita do not cancel out; if two Afflictions come into After taking damage from breaking an Affliction, the
direct conflict, regardless of their ratings, both miraculous player has the option to immediately remove it and declare
actions fail. If a player realizes or suspects this is that the contradiction rips the law of the Affliction from
happening, they can spend MP or use a Bond to give their their Avatar’s soul. This will free up the Bond/Affliction
Affliction’s miraculous action Strike. points spent on it until the next opportunity the player has
to redesign their Afflictions and their Bonds.
MP Bonus
You can gain MP from Afflictions, as with Bonds. For
example, you’re trying to fit into a sleepy Southern
community. But you have the Affliction, “My shape
changes to reflect my deeds.” One night you go and win a
fight with an Excrucian. You come back home radiant with
glory and dripping with the ichor of the Beyond; suddenly
fitting in to the sleepy town becomes more difficult. Once
it becomes clear that this is actually a problem for you, the
Most of these are at least partially subject to her will, but � Bond: My Persona and Domain miracles use a very
she really can’t age, which would work out a lot better for narrow definition of my Estate.
her if she weren’t currently 10. � Bond: I can only use really obvious, showy miracles.
� Bond: I can only use unobvious, subtle miracles.
MORE EXAMPLE BONDS AND � Bond: I can’t cross running water.
� Bond: I am under the burden of some sort of
AFFLICTIONS imminent doom.
� Bond: the name of the Creator repulses me and can
THINGS THAT ARE USUALLY BONDS hold me at bay!
� Bond: I am unnaturally flammable and may even
Duties explode.
� Bond: I serve (insert cause, such as the Light, the
Dark, or the Wild here). THINGS THAT COULD BE BONDS OR
� Bond: I have a duty I must regularly perform in the AFFLICTIONS EQUALLY WELL
broader world.
� Bond: I care about my duties to the Chancel! Codes of Conduct
� Bond: I must participate in certain sacred � Bond/Affliction: I always lie.
ceremonies if at all physically possible. � Bond/Affliction: I never lie.
� Bond/Affliction: I can’t kill people.
Emotions � Bond/Affliction: I never turn out less than perfect
� Bond: There’s something I can’t bear to fail at! work in my particular craft.
� Bond: I have to nurture my fortune! � Bond/Affliction: I am cold and cruel and can’t
� Bond: Nobody touches my guns. Nobody. perform kind acts.
� Bond: I hate to see children hurt! � Bond/Affliction: I am kind and warm and can’t
perform acts of excessive cruelty.
Relationships � Bond/Affliction: I am reckless and headstrong.
� Bond: I have a rival. � Bond/Affliction: I have a moral code or faith that I
� Bond: I love my magical flute! can’t or won’t break with.
� Bond: I want my old mundane home and country to
stay safe and well.
Get the Scoop! on…
Weaknesses and Limitations Cassiel of the Book
� Bond: I’m dead, and can’t take mundane actions This is a Power who records the sins and good deeds of
except when possessing something. humankind. The angels consult Cassiel’s register when
� Bond: I only have one hand! setting and updating policy on how to handle potential
� Bond: I can’t remember who I am or what happened human-extinction events—specifically, the Earth is a major
before the last scenes of the last story. front in the Excrucian War; if the Excrucians overwhelm
� Bond: I can’t kick the devil rum. it, driving Heaven back, is it worth trying to save
humanity?
� Bond: I have two points less Domain when not
Cassiel is incorruptible but not omniscient, so if you see
wielding my mystical artifact. him and happen to know of any really good deeds that are
28 This is Rook’s take on the Song of Heaven. being done right around then, you might want to point him
in their direction!
� Bond/Affliction: I can’t take away someone’s free Louise was never wrong. She had learned this to her cost. For
will. most of her life, she had been certain that she was weak,
� Bond/Affliction: I can’t use modern technology stupid, unacademic, and ugly. She was, of course, correct.
(effectively). Later on, in a foolish rage from being teased, she announced
� Bond/Affliction: I maintain my anonymity at all that she was smarter than anyone in the room; and she was,
times. of course, correct. Understanding in an instant what had
� Bond/Affliction: (when fugitive hunting) I always happened, she became strong, dexterous, academic, and
get my man. beautiful in a matter of minutes; and as for those who were
� Bond/Affliction: not snow nor rain nor heat nor teasing her, she informed them that they would die in many
gloom of night shall stay me from my rounds! gruesome ways.
� Bond/Affliction: I always have a plan. That was not the cost, of course. She had been certain that
� Bond/Affliction: I never give up and I just won’t die. she would not regret their deaths, and she did not. But she let
� Bond/Affliction: I can’t kill/hurt/disrespect/do herself grow arrogant, and one day, in an argument with a
something or other to (pick one): pious man, she announced that there was no God, no purpose,
- the brave! no meaning, and no plan to the universe. And she was, of
- the honest! course, correct.
- the helpless!
—from ARMOR, by Marilith Turner
- the noble!
- the people closely bound to my Estate!
- the wicked! Unfortunate Circumstances
- the sexy! � Affliction: In times of intense emotion, the world
- the boring! finds a way to give me a soundtrack.
- the duly appointed law enforcement officers of � Affliction: I never have money. Seriously, the power
this location! of a god and I still can’t hang on to the stuff!
� Affliction: I’m not allowed to talk to strangers.
THINGS THAT ARE USUALLY AFFLICTIONS � Affliction: I have a miraculous evil twin.
� Affliction: I have a miraculous double or
Pseudo-Powers doppelganger who is not necessarily evil but also not
� Affliction: my body is made of liquid metal.
my friend.
� Affliction: I’m the best dancer in the world!
� Affliction: Someone has information that could
� Affliction: everyone knows my name.
compromise or blackmail me!
� Affliction: wind and fire love me!
� Affliction: I just don’t seem as impressive as a Power
� Affliction: I’m the luckiest bastard you’ll ever meet.
should.
� Affliction: I always look my best.
� Affliction: the things that hurt my Estate can hurt
� Affliction: my black book has the number for
me.
everyone who’s anyone in it.
� Affliction: the people of my Chancel really hate me.
� Affliction: I change shapes when wet.
� Affliction: animals really hate me.
� Affliction: what I don’t know can’t hurt me.
� Affliction: Something (e.g., the lack of a reflection)
� Affliction: my actions cause unreasonable amounts
gives my inhuman nature away!
of property damage.
� Affliction: I get physically/spiritually hurt when
� Affliction: if it’s smart enough, old enough, and
something bad happens to (pick one)
consenting enough that moral issues don’t squick the
- my beloved!
players, I can find a way to find sex with it, and most
- my car!
likely already have.
- my twin!
- my worst enemy!
- a bone mask associated with my Imperator!
Get the Deets! on…
- the spirit of American freedom!
The Piscator Thalasseus
- the worldwide reputation of Exxon!
This is a Power who loves to bargain. If you meet him he
- people who are near me!
will not stay long—“A thousand things to do in a day!”
he’ll call over his shoulder as he leaves—but he’s more
than happy to trade wonders, marvels, and miracles to
anyone who has a way to afford them.
ProTip: he has absolutely no use for your soul, and very
If you die, said Adel, I will die; while you live, I will live. I
little for your firstborn, so if he takes them it’ll be at
shall be a guardian of blood to you.
chalkoi to the drachma in a distant hope of arbitrage. Try
—from ADEL, by K.C. Danine
trading him secrets, rarities, or labor instead!
Hidden Secrets! of… “It is my plan,” said the Littlest Excrucian, “to remove all
Walking Eye knowledge of beer-can chicken from the world; then I shall
This is a Power made from dirt. He is the Power of Borders command a secret worthy of an audience with Kings.”
and changes the boundaries between things. He is not “Do it;” said Prince Carl, affecting disinterest. “I shall take
malicious but he is very scary and unpredictable and there the knowledge of beer cans themselves and render your power
is no advice I can give you that will serve to keep you safe contingent upon mine.”
if he shows up. I can, however, tell you that sometimes he There can be no negotiation between personages such as
engages in inadvertent and even entirely unconscious acts these; their dignity does not allow it; their bluster stands in their
of prophesy. If he says weird and personal things, and way. That is why we drink our beer from satchels, today, and
particularly if he doesn’t seem to realize he’s saying them, cook our chickens therein; all of us save Prince Carl, of course,
pay close attention! The life you save just might be your who molders in his palace, arrogant, chickenless, and alone.
own. —from the EXCRUCIAN WAR COLORING BOOK, by Indignity Press
MP Bonus
You can gain MP from your Estate Properties. The HG CHANGING BONDS, AFFLICTIONS,
can give you a number of MP up to and including the
Property rating when— AND PROPERTIES
� the Excrucians use that Property to attack your
You can redesign your Bonds, Afflictions, and Estate
Estate;
Properties between stories. With HG consent you may do
� you do something neat to honor that part of your so at any other time.
Estate. You may redesign Bonds, Afflictions, and Properties to:
� reflect your increased understanding of the character
If the HG is impressed enough, and it’s late enough in the and their Estate;
story that this is a good bargain, they can offer you a full � reflect the observable evolution of the character and
MP refresh instead of bonus MP. If you’ve done their Estate;
something for your Estate, but not enough to merit an MP, � declare that your character has changed between
the HG can give you 1-2 mortal Will instead. stories; or
� to make the character more fun to play.
HOW EXCRUCIANS USE PROPERTIES
Excrucians, and potentially Powers and Imperators, can You will need the consent of the HG and the other players
use the Properties of your Estate to attack it. They might, if you wish to declare any of these changes retroactive to
for example, create a magical void to suck the whole Estate previous stories.
of Cold into it, or warm hearts everywhere in the world to
weaken Cold and drive it back. They can also hurt your
Estate by twisting and perverting its Properties, causing
some part of the Estate to go against its basic rules.
Aspect
The science of Noble hotness tells us that Nobilis are like
movie stars—they’re made of different stuff than ordinary
Hidden Secrets! of… people. They are basically human in form but all through
Robert Baxt their flesh and bone and blood they have this awesome
If you eat a dead Power’s heart, you divine pith that responds more to thought and ideas than
become a Power yourself! That’s what to physics and muscle action. They start becoming an idea
happened to Robert Baxt, the modern of flesh instead of flesh.
Power of Clocks. He was a cowboy in The more completely this happens to them, the more
the Old West and so he would usually they’re like fantasies instead of people—power fantasies,
rassle cows and git along various um, other kinds of fantasies, whatever. They’re able to do
dogies instead of eating people’s the kinds of things you normally only see in your
hearts but the Power in question imagination!
asked him to do it because she was This is the quality they call their Aspect.
dying and needed someone to take Your Avatar has a minimum of Aspect 0—the tiniest
over quickly in a crisis. In practice, amount of physical and mental awesome that a Power can
this is one of the easier ways to get. You can buy up to 5 more levels of Aspect for your
become a Noble. If you think you Avatar for 3 Character Points each.
have a plan for ripping out the heart Here’s what that gives you do “for free”—without
of a Power and eating it you are spending miracle points:
probably committing the ancient � 0 (Mortal): energy and pep! With Aspect 0, you’re
Greek sin known as “hubris,” and that always at your best—Powers don’t do bad hair days.
sin or possibly some sort of ten-story � 1 (Touched Up): a bit of extra Skill with anything,
poisonous scorpion will end up biting from sports to the sciences to art!
you on the butt (which is what � 2 (Pulp Hero): a lot of extra Skill
happened to Lizabet Gantry, who � 3 (Shining Hero): …and flawless grace, execution,
used to run the Australian Nobilisers and timing
Organization, only it wasn’t actually a � 4 (Demigod): …plus superhuman mental and
scorpion but a scorpion-headed tiger physical power
and it was also on fire at the time). � 5 (Great Master): …plus incredible precision and
Robert Baxt says that he never perfect control over your body and mind!
totally integrated the power of the
heart, and that is why he is Aspect 0. You also get free mundane Cool equal to your Aspect Trait.
If you want to be like a pulp hero, try Aspect 1-3. If you
want to be like a kung fu god, try Aspect 3-5!
The child of the cosmos walked out into the Arizona heat. MIRACLES AND WILL
Where no one lived and nothing grew, he set up the ring. It
took him only a few days to get the bandstands up and the You can’t use Will to improve miracles. Any miracle
restrooms built. Then he sat at his laptop and printed out a that is based on a mundane action will replace Will and
handful of flyers, reading, “The Child of the Cosmos against the Intentions with a fixed +3 bonus to Passions or Skills of
Gods that Move Between the Stars! A once-in-a-lifetime one sort or another. Your action is premised on
wrestling event, coming March 25th!” These he distributed in miraculous energy rather than mortal drive.
nearby towns. Then, at last, he let himself sleep.
“But you are only half a god,” the reporters would ask him
later. “How can you expect to beat the real thing?”
“The gods rule an unjust cosmos,” he would answer. “But in
DIFFICULTY 2: “PULP HEROISM”
Difficulty 2 Aspect miracles work the same way, except
the ring, I will make justice with my own two hands.”
that you also treat your underlying Passions and Skills as 2
—from 24 FINALES, by Rannen Yedidyah points higher. This gives a total final effectiveness of
[(Passion or Skill) + 5]. This puts an ordinary person on the
Here is the scale of miracles that Aspect can perform: level of an amazing athlete, scientist, artist, warrior, or
professional in any other field—and if you were already
DIFFICULTY 0: “PEAK PERFORMANCE” good at something, you have a good chance of surpassing
Difficulty 0 Aspect miracles are like mundane actions, but relevant human competence entirely!
they draw on miraculous energy instead of the resources of
your body, mind and will. This works like a mundane
action, except: LIMITATIONS
� it always goes easily and smoothly;
� it doesn’t tire you out at all; There are three things that Powers with high Aspect
� you ignore Intentions, for better or worse, instead don’t seem to be able to do—
adding a +3 “miraculous Will“ bonus to your most � Psychic Powers and Magic. Aspect makes the basic
relevant Passion or Skill. human toolkit better—it doesn’t expand it. Powers
can’t use Aspect to fly, telekinetically control water,
The cool thing about these miracles is that they never get improve sorcery and mortal magic, or read minds.
More generally, Aspect doesn’t let you declare that
harder to do. For instance, if you have a fever, you probably
something happens, but rather that you make something
only have a limited amount of focus—a limited amount of
happen, explaining how you do it with your mind,
time that you can pull yourself together and act coherently body, and skills! If the HG considers something
in the world. But if you do that coherent action with an “magic,” and you’re not using an appropriate Anchor
Aspect miracle, it doesn’t count against that limited time. or Gift to make it possible, your Aspect doesn’t apply.
It’s the same with drunkenness, exhaustion, being drugged, � Social Interaction.You can have a high Aspect and
being in agony—if you’re too broken to act, you’re too still have troubles with social interaction. You can
broken to act, but if you have enough brain to pull yourself make yourself charming, you can make your
together for even a moment, you can pull yourself together elocution perfect, you can pump up your animal
magnetism until ordinary people faint and stumble
for as long as you keep using Aspect 0 miracles, instead.
over words when they look at you, but top Nobilis
research suggests that Aspect is all about this
DIFFICULTY 1: “ENHANCED PERFORMANCE” outwards-flow of doing, and just doesn’t give you that
Difficulty 1 Aspect miracles work the same way, except that interactive, cooperative give-and-take kind of flow
you also treat your underlying Passions and Skills as 1 that lets you persuade people, teach them, reach
point higher. This gives a total effectiveness of [(Passion or them, or earn their respect with anything less than a
Skill) + 4] for a normal action, putting an ordinary person sledgehammer of a smile. Aspect just doesn’t
on the level of a professional athlete, scientist, artist, or improve your Shine.
warrior in peak form—and if you’re already good at � Immunity to Error. Basically, even Powers with high
something, you get a lot better! Aspect do things that they regret. Not just
complicated moral errors, but also “I should have
known better” kinds of things! This is actually pretty
rare in the real world, even accounting for my not-
wanting-to-get-killed-by-reporting-it bias, but
My first steps after the pain of Commencement were like we’re going to exaggerate it a bit for the sake of a
good game. As smart and perceptive as your Avatar
poetry. My body felt so light—like air. Like music. Like a river.
might be, if you do something in play that you decide
Do not let the wonder of Nobility fade from your life. later that you regret, Aspect alone doesn’t give you
Never forget that first step. It is beauty. the right to call backsies—you have to persuade the
—from BECOMING NOBLE, by Fayola Osagiobare group or HG that it’s for the best, instead!
DIFFICULTY 3: “INHUMAN PERFECTION” grass or balance on a thread. You can leap thirty, forty, fifty
These are the miracles of the shining heroes. Icons! yards if you have to, and land easily from practically any
Glories! At this point you stop operating on the mortal fall. Your mind’s the same way—light, meaning that
scale so don’t try to match this precisely to some numeric thinking is always fun and easy and you never have to be
improvement to your mortal abilities. Instead, you’re like sad, and controlled, meaning that you can reorganize your
the best humans in the world, plus you’ve got this extra memories, actively practice rationality, decide how you
quality of absolute flawlessness. Perfect balance! Perfect want to feel about things, build and model independent
execution! And most supernaturally, perfect timing. perspectives in your head, and think coherently about
There’s something unnaturally dramatic about these many things at once.
miracles. When you do something with a level 3 Aspect
miracle, you finish it at the first of the following times that DIFFICULTY 6: “UNSTOPPABLE POWER”
seems even vaguely possible: At this stage you become casually invincible. You can exert
� practically instantly; as much force as you need to—you’re still normally as
� at just the right time; or strong as a bear, but if you need to pick up a million-ton
� just barely in time. weight, you can. You can move as quickly as you have to—
your casual running speed is probably just 100-200kph, but
This is the level where you stop worrying about the mortal if you realize that you have to outrace a laser before it
scale of actions, where you stop being a pawn of physics actually hits, you might just pull it off. You can sense as
and psychology and your mortal Skills and start being able much as you need to, understand as much as you need to,
to do things just because they’re cool. break any quantitative barrier limiting your physical or
mental skills. Your only problem is that you’re still locked
DIFFICULTY 4: “DIVINE FORCE” to the leverage of a human body and mind, so you can’t see
At this level you become a heroic demigod! You add things that aren’t visible at all, you can’t pick up a breakable
incredible mental and physical force to the balance and mountain because a piece will just break off, you can’t
timing that difficulty 3 gave you. You have the strength of swallow an elephant in one bite, and you can’t do things
a bear, the mental speed of a computer, and senses that don't actually make physical sense like punching out
enhanced as if by machinery. Everything is powered up; a movie character to change the movie’s ending. You’re as
ordinary people can’t even compete! Even if your mundane powerful as you need to be, but you still have to listen to
power already exceeds human limits—e.g., even if you are reason!
a bear—you’ll always at least double your strength and
force when using a miracle like this. DIFFICULTY 7: “FAIRY TALE FEAT”
At this level you don’t have to listen to reason any more.
DIFFICULTY 5: “LEGENDARY MASTERY” You become a storybook character. You can do anything
At this level you become like a great legendary master. that you can explain away as a use of a natural human
Your body becomes light, and you have total conscious ability.
control over it—every muscle, every system, every portion. The major limit at this level is that you’re stuck with
You’re more sinuous than a snake. You can run on top of relatively local miracles in space and time. You can do
crazy things—you can drink a small lake, blow down a
house, surf on sound waves, and stuff a pair of gazeboes
Get the Facts! on…
into your pocket—but you can’t affect stuff that’s more
Isabel than a mile or two away and you can’t keep the miracle
If you love travel and you love the road you may want to going for more than a few minutes. For example, if you
make a pilgrimage to honor Isabel, the Power of the Road, plan on spitting out the lake or taking the gazeboes back
in Locus Arahiel. She’s the kind of Power who remembers out of your pocket, you’d better do it quickly! But for a few
the lives of all the Powers of her Estate before her, so these minutes, in the local area, you can do almost anything.
days she thinks of herself more as Roads than Isabel—but
she’s still a cool person, who helps everyone in the world
who uses roads get to where they need to go. Nobody
knows exactly how to get to Locus Arahiel, but if your
heart is true, you will find the way. Isabel likes presents It is an image that will remain with me forever:
(particularly cool scents and flavors) but she doesn’t really The darkness split by lightning.
give out gifts or assistance in return—you go to honor her, The bolt plunging like a whip towards Giraut’s chest.
do it to honor her, because giving love and honor His hands closing around it, so terribly, terribly fast, and
outwards is excellent for the soul! holding it away from his heart as it flung him backwards off of
Isabel is like the roads themselves—mostly physical, Mugger’s Hill.
but imbued, and strongly, with the stuff of dream—and —from the Memoirs of Alice Mendel, Lady of the Thunder
that is why she is Aspect 3.
ASPECT
94
Interlude
Physical
Nature There are at least two ways to understand Estates and
Dharma
The substance of a thing is composed of properties that
you can measure objectively: heat, mass, the incidence of
repeated behaviors, the emergence of recognized and
identifiable properties. It is syntactic; something may be
discovered to be a dog, for example, by noticing that it has
the head, body, legs, coat, tail, and ears of a dog. Something
may be discovered to be cold by measuring its temperature.
Something may be discovered to be “in love” through its
display of traditionally loving behaviors. Thus everything,
even the intangible, becomes equations, formulas, and lists
We call that thing into which we may
of qualifications.
fall, and find ourselves without boundary, the sea;
The path or dharma of a thing is a subjective quality. It’s
and that numinous pre-formed substance therein
the purpose of a thing—
“water.” Without that chaos we would calcify and
� what that thing is for;
cease to live; in the fullness of its presence, we
� what it means;
drown. Hold up a paper cup of water and unfocus
� what it does;
your eyes: you will see the undine gesticulating
� how it experiences itself;
therein. It is not saying, “Do not drink me,
� how it fits into the world;
magician!” or even “I give myself to thee;” rather, it
� the path it must take to succeed, given all these things.
is caparisoned for battle, it is shaking its supreme
and terrible trident, it is saying to you: you drink
Domain is principally concerned with substance. It’s
me now, but forever you will drown, and take
concerned with Rain and Beauty and Fire, or maybe “what
dissolvéd joy within that drowning.
is Rain? What is Beauty? What is Fire?” But it’s not
—from A CATALOG OF MODERN MAGIC, by Eric Optera, concerned with “why Rain? Why Beauty? Why Fire?”
writing on the topic of Water’s dharma If you use your Domain of Lightning on a television set,
you can strike it with lightning.
The Attribute concerned with dharma is Persona.
We sat in the cave, and I waited as Vassago bled to Persona is concerned with “what does this Estate do? How
death. does it fit in to what’s going on? What is it for? Where is it
“It is not such a bad thing,” Vassago said. “Every going? What is it like?”
action I took, I took with a purpose. Every step I If you use your Persona of Lightning on a television set,
made, I made for a reason. These reasons were pure. you can pop up a documentary on lightning. Or make it
These purposes were pure. It does not matter that into a lightning TV, the kind of smoldering, shocking
they have led me to death, for I know that I have television that stuns people who look at it and makes dogs
made my choices well.” and cats afraid—or maybe the kind that with startling
I looked at Vassago. “And me?” intensity leaps up along its own antenna and bootstraps
Vassago spent ten, twenty seconds breathing, in itself into the sky. You can make things lightning-like, in
quiet agony. “I hope you do not die here. You have short—but you can only get at the raw substance of lightning
made many bad choices.” by going out and finding some in the world or by cultivating
—from THE DOG PRINCES, by Janet Cable something else through the slow ripening of its dharma into
lightning.
Domain
The Nobilis recognize and rank six distinct levels of control
over their Estate—six levels of Domain. The original
inspiration for our Miracle Point system, these ranks are
“I do not understand,” Terrence based on what kinds of effects are easy (repeatable more or
admitted. “I have done everything in less indefinitely) for the Noble in question:
the proper manner. I have preached to � 0 (Saint or Pawn): knowing when something
the multitudes, worked miracles subtle endangers your Estate
and vast, healed the sick and the blind; � 1 (Baroness / Baron): + little tricks and
yet still I am ignored by the populace.” manifestations called “ghost miracles”
“ You’re doing fine,” Emma assured � 2 (Viscount): + talking to your Estate, shaping it,
him. “ You’ve established a nice solid knowing things about it
foundation as a general messiah. Now � 3 (Marchessa / Marquis): + protecting and
the trick is to develop a miracle that strengthening your Estate
substantively distinguishes you from all � 4 (Duchess / Duke): + summoning, creating, or
the messiahs that have come before.” manipulating parts of your Estate
—from UNDOCUMENTED HISTORY, � 5 (Regal): + destroying or banishing part of your
by Walden Fargo Estate with a thought; + greater miracles of
knowledge
DOMAIN
98
NOBILIS: THE ESSENTIALS opposite: “The Mythic World,” from pieces by George Shaw and Frederick Polydore Nodder, by Jenna Moran
99
M
t. Everest rears over the Mythic World in the form of a
mantis, its claws hooked into the sky. If you want to
know why, the Power of Mountains can ask; it’s just a
difficulty 2 “conversation”-type miracle.
DOMAIN
102
THE DOMAIN DIFFICULTY CHART Looking over the chart, you can see that level 1, level 4, and
level 5 miracles will be very useful to you, while level 2
When you create a Power and decide on their Estate, you
miracles are circumstantial, level 3 miracles are ambiguous,
should also sketch out what you think you can do at the
and level 6-9 miracles are for weird, eccentric solutions to
various levels of Domain. For example, you’re creating the
large problems. This is more or less typical for experiential
Power of Forbidden Love. You decide that your Estate is
Estates, and may help you figure out what level of Domain
an Estate of experiences—not “the set of forbidden lovers”
would serve you best!
or “the set of people in forbidden love,” not “the abstract
category of things that are love, but also forbidden,” but
the beingness of it, the yearning, the self-loathing, the
what-it’s-like-ness of finding oneself in a forbidden love.
So you write down a few things you can do at each level
with yearnings, shame, and forbidden love itself:
Persona
There’s this thing that a Noble can do with their smile,
when suddenly it’s not them but the roaring of the sea and
the salt air and the calling of gulls; and the sun; and your
heart is open again like when you were a child, standing on
the shore.
There’s this thing they can do with their eyes where
suddenly it’s the darkest night and you are about to be
eaten by a wolf.
The first miracle that touched my life They can reach you, reach into you, in ways that people
was a holy thing. I was trapped in a can’t, that only the great wideness of the world can. They
burning building. A girl walked can twist you up or untwist you like your family and your
through the fire and said, “I owe the best friends and your exes, good and bad. They have
world seventy-three lives, in penance.” something that just slips by all your defenses.
Then she took me from that place, Their Persona.
unharmed, and said, “Seventy-two.” Your Avatar has some of this—some of this it, some of
Then she vanished into the crowd. I do this je ne sais quoi, some of that stuff that lets a Noble
not know what her words meant, but I actually affect you, something that makes them real in
could feel that she was sacred. other people’s lives. Some of that quality that lets them
The second miracle that touched my reach you, change you, see you. Something that makes them
life had no place in this world. I was more real than people, and sometimes even more real than
very sick, and a thing made of sunset each other; something that lets them make a difference.
colors came into my room. “I am hungry,” Your Avatar starts with Persona 0, which is already
it said, and I could feel it ripping the enough to change the world; and you can buy up to 5 levels
sickness from me and draining it into the more, for 3 points each.
flaring orange and red. I felt so much It’s what makes a Noble like the Imperators, like the sun,
better. Perhaps it even saved my life. But like the moon, like the sea, like first love, like starving, like
I knew this was a thing that should not dreaming, like music, like dancing, like fire, like sex.
have happened, performed by a thing It’s an Attribute that lets them touch on what things
that should not have been. I have sought mean.
to make myself ill again, but not even Here’s what you can do without spending MP at the six
the coldest rain can bring the pneumonia possible levels—
back into my lungs. � 0: recognize deep bonds between people/things and
your Estate;
—from a speech by Kalliroe Calmes,
� 1: bless or curse a person with the nature of your
3/25/00
Estate;
� 2: incarnate yourself in something from your Estate;
� 3: enforce the Properties of your Estate on yourself;
� 4: imbue something with the nature of your Estate;
� 5: steal part of your Estate’s nature from a thing;
incarnate yourself in your Estate throughout the
world
PERSONA
104
PERSONA
106
DIFFICULTY 7: “GREATER
ENCHANTMENT”
Difficulty 7 Persona miracles let you imbue things more
powerfully with the dharma of your Estate.
PERSONA
108
THE PERSONA DIFFICULTY CHART Looking over the chart, you notice that the miracles of
incarnating in your Estate are a little weird because
When you create a Power and decide on their Estate, you spending time as a forbidden love is less intuitive then
should also sketch out what you think you can do at the spending time as a computer, wind, or a car. You can still
various levels of Persona. We’re going to use the Power of use it to gather information, build connections, and
Forbidden Love again so you can compare and contrast manipulate people, but taking advantage of the higher
with the difficulty chart for Domain. You write down a few level depends on there being important or interesting
things you can do at each level: people bound by forbidden loves. Your workhorse miracles
are probably level 1-2 miracles if you have low Persona or
level 4-8 if your Persona is high.
make a traffic cop extremely uncomfortable about admitting that you were
speeding, as if it were his forbidden love;
make it so everyone who sees your car wants your car, even if they know
4 they can’t have it;
in a city-block-sized region, make the second law of thermodynamics more
of a social prohibition than a hard “law” (filthy perverts and their perpetual
motion machines!)
make it so everyone in the world wants your car, even if they don’t recognize
it consciously, even if they know they can’t have it. People will stop and
follow it with their eyes as you drive past, and you’ll know they’re thinking:
7 “All my life. All my life I’ve wondered, and wanted, and felt this emptiness,
and now I know, and it’s still not mine,”;
make the Second Law of Thermodynamics more of a social prohibition or a
bugaboo of the scientific mindset than a physical law in general
make something so easy to talk about that it’s a major worldwide topic of
8
discussion
Interlude
Mystic
Links
The regalia of an Imperator manifests a portion of their
substance—there is no clear distinction between person, halo,
and costuming as there is for mortal stuff. They intrude upon You want to attack a space station from the ground. You
our perception as creatures rife with symbols. This is, perhaps, want to call someone up and then send divine fire down the
a key to understanding how they may place a portion of phone line to burn them when they answer. You want to rig
themselves inside a person’s soul without losing it, how doing a lottery drawing that’s happening hundreds of miles away.
so transubstantiates the target: what we see as the Imperator
You can’t just blindly cast miracles out into the darkness
is in fact our experience of the Imperator, and that experience
of the world.
is divisible and communicable in ways that do not sever the
underlying thing. To target something far away—as opposed to just casting
a miracle outwards from where you are, and hitting
—from THE TRUTH OF THE WORLD, by Tiffany Malaise
whatever it hits—you need a link.
Sometimes it’s enough if you can see or hear the target.
You squint up at the space station and invoke your
incredible eyesight. You hear them answer and say, “Hello?”
You turn on a television program showing the lottery
drawing live. At the HG’s discretion, and particularly when
your targets are mortal, that might be enough.
Or if you’re within 10 miles—that’s probably close
enough. You probably don’t have to get any closer than that
to target a known location, even when miraculous beings
are involved.
MYSTIC LINKS
110
TREASURE
112
She stood in the garden she had summoned from outside the SIDEKICKS
world. A thing that I could not call a flower brushed against
her face; soft yellow fuzz lay beneath her feet. Behind her, You can have a sidekick, friend, or ally as an Anchor. They’ll
radiant indigo shapes of whorls and topologically impossible be coolest if you can afford to use level 4 miracles now and
curves served as bushes, and something beautiful but then!
disturbingly wormlike crawled up a lattice against the garden
fence.
Nothing in that garden came from the mind of God. It was DIFFICULTY 2: “GUIDANCE”
something called, something conjured, something found. It is a difficulty 2 miracle to invoke an Anchor as an
“What price did you pay for it?” I asked. extension of yourself.
She opened her eyes. Patterns of amber and violet endlessly You remain in your own flesh, but you share the
bloomed within them. “None worth the mentioning,” she
Anchor’s senses if it has them. You improve its function.
answered.
Your spirit soothes its heart. This specifically includes the
She stood within the garden; and nothing in that garden
came from the mind of God.
conversational channel associated with difficulty 0—you
may communicate freely with the Anchor as you work.
—from the Thought-Record of Melania Stockli
Using a Guidance miracle gives you or the Anchor a small
edge (1 Edge, all else being equal) and adds +1 to the value
Strike. Actually hearing your Anchor out and replying is a of a Tool.
mundane action, so you’ll have to have a free moment to You may take actions “through” the Anchor, as with
talk. occupation, and when you use Aspect miracles or
All of these benefits are essentially permanent; they last mundane actions through them it temporarily displaces
as long as you wish them to last and retain an appropriate their consciousness.
Bond. You can use Guidance outside the normal range for
your miracles. Doing so forges a mystic link with that
DIFFICULTY 1: “POSSESSION”
Anchor that remains for the rest of the scene.
It is a difficulty 1 miracle to use an Anchor as an alternate
body—to shift your consciousness wholly into it and
DIFFICULTY 3: “UNLEASHING WONDERS”
possess it. You are limited to its senses, if it has them, or to
It is a difficulty 3 miracle to claim a wondrous Anchor—
vague impressions of things relevant to your Estate, if it
something extraordinary and powerful. It has a single core
does not. You can use this power outside the normal range
for your miracles, but doing so forges a mystic link with power, and that power forms in reflection to some deep
that Anchor that remains for the rest of the scene. truth about you or your Estate. Put another way, you as a
Occupation lasts until: player have the option to claim any sort of wonder that you
� something happens back at your body that snaps you like and that the HG can handle, but your Avatar is stuck
out of it; with treasures that resonate with their soul.
� you choose to release your control; or You can use this miracle to find and tame a wondrous
� the scene ends for the thing you’re occupying. thing in the world as an Anchor or to enhance an ordinary
Anchor and make them wondrous. It’s up to you.
Occupation is not as subtle or gentle as incarnation. You It’s also a difficulty 3 miracle to invoke such an Anchor’s
entirely displace the identity of the Anchor and may use
wondrous power.
miracles and other actions as if its body was your own.
At this level the miracle simply turns that power on.
When you depart the Anchor will have only a vague and
You invoke the wonder. You bring it into play. To wield
confused memory of what went on.
it—to decide what it does for you, what it does to your
enemies—requires a mundane or an Aspect-based action.
Hidden Secrets! of…
Lance Romenel
This is a Power with a Newfie dog named Fezzik. Fezzik
is the smartest and toughest dog I have ever seen, but is The label on the box said, “Lucifer’s Heart – 5¢.”
definitely still a dog and not a magical superbeing, which “How do you know it is really Lucifer’s heart?” asked
is why Lance Romenel has Treasure 2. Mr. Romenel is Emma Jane.
not actually responsible for dogs but will sometimes serve “I pulled it out myself,” said the man in the black coat. He
as their psychopomp and help them reach a happy pulled up his shirt and Izod sweater to show the hole in his
afterlife simply because he can; if he shows up for your chest. “See?”
dog you should let him do his work. —from EMMA AND CÉSAR, by Martin Elliott
TREASURE
114
NOBILIS: THE ESSENTIALS opposite: “Diane Spinnaker,” from a piece by Julia Margaret Cameron, by Jenna Moran
115
D
iane Spinnaker! She can use any picture of herself as a
mystic link. Even this one! After studying the relevant
laws on the Internet I have decided to say “except for this
one, obviously.”
“Wait,” the man said, and I turned to look. His face was SUPERCHARGING
curiously red, and beads of clear liquid were scattered across WONDROUS ANCHORS
his brow. “I must rest,” he explained. “The way is long.”
“Rest?” Dragonflies hummed across the narrow road. “I If you don’t have a miraculous Anchor, you may still use
had understood you a noble.” greater miracles of Treasure—but at a cost. You may push a
“I am,” he said. “A Duke’s carbuncle is sewn into my skin.” wondrous Anchor’s abilities to the miraculous Anchor level,
—from REFLECTIONS IV, by Viscount d’Armand and command that power using suitable level 6-9 miracles,
but either the Anchor or yourself will take a wound of the HG’s
choosing. It may or may not be possible to push an ordinary
Anchor to this extent—basically, if the general consensus of
the players and HG is that it’s awesome, you can, but if the
DIFFICULTY 6: “WEAVING DESTINY”
general consensus is that it’s dumb, you can’t.
It is a difficulty 6 miracle to declare that an ordinary or
wondrous Anchor uses its powers or abilities to create a
positive or definite outcome. That your sword wins the fight
for you. That your servants set a group of troubled teens on the It is also a level 6 miracle to invoke the miraculous
right track. That you, with your rocket car, bring a new era Anchor’s core power, to unleash it in your service, to say
of peace and prosperity to Quebec. The more unreasonable what it will do.
your choice of outcome, the longer this action is liable to Miraculous Anchors receive the same benefits as
take, but it will eventually come to pass unless stronger ordinary Anchors—superior mundane quality, cost-free
miracles, Auctorita, or paradoxes interfere. operation, exemption from the Intentions system, and the
ability to communicate with you from afar. Regrettably
DIFFICULTY 6: “UNLEASHING MIRACLES” you cannot obtain these benefits yourself without being
It is also a difficulty 6 miracle to claim a miraculous
defeated in miraculous combat—Powers may in the rarest
Anchor—to take something inherently miraculous,
cases be other Powers’ Anchors, but functional Avatars
something on your level, that could quite possibly take you
cannot.
in a fight, and bind it to yourself.
Maybe you upgrade an ordinary or wondrous Anchor. DIFFICULTY 7: “GETTING MIRACULOUS
Maybe—and more commonly—you find something in HELP”
the world, something incredible and meaningful and apt, It is a difficulty 7 miracle to decide and declare that a
and tame it. You bind it to you with the chains of love or miraculous Anchor does something to strengthen or aid
hate, need or drive, power and devotion that connect you you in some way; that it comes to your aid because of the
to any other Anchor; typically, you will have to defeat it in connection between the two of you, rather than by your
miraculous combat before you can claim it as your own. command.
Like a wondrous Anchor, it must say something about At this level your Anchors may reach you from
you—it must reflect something in and through and of you.
anywhere in existence in order to aid you—miraculous
It has meaning, as an Anchor must.
Anchors, certainly, but ordinary and wondrous Anchors as
Like a wondrous Anchor, it has a core power, or at least
well. You may, if you wish, invoke this level of miracle
a core definition to its power. There is a thing that it does. It
simply to gain access to an Anchor, as with level 4.
is simple, miraculous, and deep; comparable to a greater
miracle in scope, but not complexity.
TREASURE
118
MP
Every Power starts with 5 MP associated with each
Attribute—
� 5 Aspect MP (AMP)
“To end the suffering of my people,” � 5 Domain MP (DMP)
declared Terrence, “I shall sacrifice my � 5 Persona MP (PMP)
own life.” � 5 Treasure MP (TMP)
“Or,” Emma pointed out, “you could
just use miraculous power.” You can buy additional MP for character points; each
Terrence looked embarrassed. “ Yes. character point you spend buys you 1 extra MP of all four
Or that!” types. (That is, one character point buys you 4 MP in total,
—from UNDOCUMENTED HISTORY, divided evenly among the Attributes.)
by Walden Fargo During the course of play, you will spend MP at a
sometimes frightening clip, and you aren’t guaranteed to get
them back until the next story begins. But all hope is not
lost! The HG can give you extra MP or an early MP
refresh, and for any of the following reasons.
MP
120
THE “BREATH” OF MP
The lord of the Janni had a thousand gifts to give the mortals
Every scene where you’re facing off against a serious, that pleased him, and ten thousand vengeances to carry out.
meaningful antagonist will give you one “breath” of MP— Each had its own peculiar requirements, and many needed
1 MP in each Attribute, up to a maximum of your regular attention; but he did not keep these things in memory.
starting level. You will also get this breath in any scene Each morning as he woke, his servant would draw back the
where you find out for the first time about a major curtain before his bed and present the Janni lord with chilled
difficulty or problem in your future. In short the HG gives grapes and cheese, and the lord would say, “What is on my
you this breath, up to once per scene, any time they or a schedule for today?” And his servant might say, “Vengeance
fellow PC decides to make trouble for you. against the city of Shenu Tawy, that displeased you.”
“Is that not yet complete?” asked the lord of the Janni, and
BONDS, AFFLICTIONS, AND his servant would say—as he always said at such times—“It is
growing close, my lord. It is growing close.”
—from BOWLING FOR MAGIC RINGS, by Keiko Takemori
TENDING TO YOUR ESTATE
STRUGGLE
When you overcome the larger moral and philosophical
issues in your life—when you can finally set aside the
weight of a large change or struggle and move forward—
you earn both Destiny (which can make you a stronger
character in the long term) and an immediate portion of
MP.
MP received with Destiny goes to an Attribute of
your choice. This can increase your MP pools past your
starting level.
Gifts
On the first day, they brought the smith
a horse to shoe, and it took him a day.
On the second day, they brought him
two horses, and it took him an hour.
On the third day, they brought him
Sometimes Powers can do things that don’t make sense as
twenty, and it took him two minutes.
part of their Estate.
On the fourth day, they led a herd to
Why can the Power of Storms breathe fire?
his forge, and they were shod before they
Why can the Power of Poseurs catch a sword in his bare
arrived.
hands?
“But master,” they said, “why did you
Why can the Power of Rhythm fly?
take so long on the first horse, and so
We totally know the answer to these things. The Power
little time later?”
of Storms is a dragon; that’s why he can breathe fire. The
“The first horse,” the master
Power of Poseurs has monofilament mesh under his skin.
explained, “was a new experience, and I
That doesn’t actually make sense, I personally think, but at
savored it for all that it was worth.
least it’s an explanation. The Power of Rhythm can fly
After that,” and he blushed, “I began to
because she has wings. All these things are true, but they
get bored.”
have nothing to do with Storms, or Poseurs, or Rhythm.
—from WATERWALKER’S TALE, To have abilities like this, you can buy your Avatar Gifts.
by Melanie Tumbarius Gifts are basically miracles that your Avatar can do, or
that the world performs for them, but which don’t come
directly from their Estate. They’re also the system we use
for building generic Noble, Imperator, and Excrucian
abilities that many but not most of these characters have.
There’s a list of these Gifts below, but more important than
the list is the design system. You can make your own Gifts,
customizing your Avatar’s more eccentric abilities.
Let’s read the Gift design system, and walk through the
process of creating a new Gift as we do!
GIFTS
122
ASPECT GIFTS TREASURE GIFTS
Do you want to be able to do some kind of Aspect miracle Do you want to have some kind of cool artifact or
that your Aspect level doesn’t or the Aspect rules don’t collection of artifacts, but for some reason—such as MP
allow? Pick a Passion or Skill that governs the kind of cost, or not wanting it to be a Bond, or feeling that it’s
thing you want to do, and the miracle level you want to do anti-thematic for your Estate—you don’t want to buy it
it with.
through Treasure? Pick a Focus or set of Foci—which
It doesn’t have to be one of your own Passions or Skills.
function exactly as Anchors save that they are not
For instance,
connected to you through your Bonds—and the Treasure
� Aspect 4-level Skill: Science!
� Aspect 3-level Skill: Martial Arts miracle type you’ll use to manipulate it.
� Aspect 6-level Passion: I Can Save Everybody For instance,
� Treasure 3-level Super Car
This is the basis for an Aspect Gift. � Treasure 7-level Helpful Miraculous Creature
� Treasure 5-level Amazing Sanctum
DOMAIN AND PERSONA GIFTS You may access effects up to that level, but only with
Do you want to be able to do some sort of Domain or regards to that Focus.
Persona miracle, but it doesn’t fit your Estate? Or maybe
it’s more powerful than what you can do with your Example: Active Immortality
Domain and Persona? Pick an Estate, a miracle difficulty, Here’s an example Gift to build using this system.
and a basic miracle type you can do with that level of Let’s say that you want your character to be immortal.
Domain or Persona miracle. The miracle type is everything Not the passive, “I can’t die” sort of immortality, or even
gathered under one heading in the Domain and Persona “I’m really good at not dying” sort, since those are better
miracle lists, e.g. Greater Divination or Lesser Creation, handled through Bonds and Afflictions, but the active
Summoning, or Animation. “Whatever it is, I can take it. Reflexively. Shrug it off. And
For instance, just keep on coming.” kind of immortality.
� Domain 8-level Major Destructions of Color The kind that lets you declare, “I defend.” against any
� Domain 3-level Lesser Preservations of Cats and Dogs sort of attack.
� Persona 2-level Lesser Incarnation in Dreams
The kind that can maybe get out-miracled, sure. The
� Persona 4-level Lesser Enchantments of Reason
kind where if someone explodes a small sun in front of
MANY DIFFERENT ESTATES your face, you might have to spend some MP or take a
If you can do miracles based on many different Estates, moment’s breather to recover. The kind where you’ve got
double the final cost of the Gift. For example, Gifts that this nagging fear that maybe a universe-ending incident
do Domain miracles on or Persona miracles of “any living would be too much for you to take. But also the kind that
thing” or “any emotion” or “any form of matter” are usually makes it clear that you laugh at nukes and poisons, and
double cost. that you aren’t so sure that you wouldn’t survive the death
If you can do miracles based on almost any Estate, triple of the universe, that you couldn’t handle being torn apart in
the final cost instead! a reality vortex or having all of Hell shrunk down into a
Since Estates are written using natural language, which
knife and stabbed through your heart—
can be pretty darned inclusive or weirdly limiting, you’re
That kind of immortality would be a Gift.
pretty much on the honor system here.
GIFTS
124
FLEXIBILITY PERSONA-BASED GIFTS
FLEXIBILITY COST IN CPS
Next decide how many different kinds of miracles you can
All Persona miracles of a specific type* for that Estate +1
do with this Gift.
A large, flexible subset missing some obvious utility -1
ASPECT-BASED GIFTS A handful of applications -2
FLEXIBILITY COST IN CPS One trick -3
A broad package of abilities and support abilities* +1 (*) (e.g., lesser incarnation or greater enchantment)
A focused, task-oriented package of abilities -1
A handful of specific abilities -2
For example, if you have the Gift of Persona 2 Lesser
Incarnation in Cops—
One trick -3
� +1 means you can incarnate in anyone reasonably
(*) up to a specific level, tied to and fitting
describable as a cop at any time;
a specific Passion or Skill
� -1 might let you incarnate in any formally appointed
For example, if you have a Gift of Aspect 5-level Skill: police officer on duty;
Martial Arts— � -2 might let you incarnate in a cop in any given city,
� +1 helps you meditate, say wise things, know martial but only one specific cop per city;
arts lore, do acrobatics, use inner power to keep � -3 might let you incarnate in any cop you can see.
warm, and also do martial arts;
TREASURE-BASED GIFTS
� -1 might just let you do martial arts;
FLEXIBILITY COST IN CPS
� -2 might just give you a set of powerful moves;
Your Focus (pg. 122) has a flexible, loosely-defined ability +1
� -3 might give you, say, “the Dragon Kick,” which you
Your Focus has a flexible but well-defined ability -1
can use at an effective Aspect 5.
Your Focus has a handful of uses -2
DOMAIN-BASED GIFTS Your Focus has one trick -3
FLEXIBILITY COST IN CPS
All Domain miracles of a specific type* for that Estate +1
You are still limited to Treasure miracles up to the level of
effect chosen.
A large, flexible subset missing some obvious utility -1
For example, if you have a level-6 Treasure Gift to use
A handful of applications -2
My Stolen Abhorrent Weapon—
One trick -3
� +1 means that the Weapon has a power like “bend
(*) (e.g., lesser preservation or greater destruction)
events to my will”
For example, if you have the Gift of Domain 4 Lesser � -1 means the Weapon has a power like “slow things
Creation, Summoning, or Animation of Radio Sets— down”
� +1 means you can make a radio dance, appear out of � -2 means the Weapon has a power like “cut through
nowhere, or change its tune; miracles”
� -1 might limit you to controlling what sounds the � -3 means the Weapon has powers like “cut the soul
radio emits; and not the flesh,” and you can’t guide or possess it
� -2 might limit you to having the radio play actual or use it as a mystic link.
radio shows;
Example: Active Immortality
� -3 might limit you to having the radio play your
So you want to be immortal?
choice of currently broadcasting radio shows, and just
The standard build for active immortality covers just
save you the effort of looking for them.
about any Major Preservation of the Self you’d care to name.
We’re not going to leave anything out; you even need the
“strengthen and nurture” effect to heal any wounds you do
get with exceptional speed, survive without food and water,
“Great King, I present to you a sorcerer from the east, who can and generally keep you energetic no matter what goes on.
speak to beasts, turn stone into fire, and dance on a balanced This brings the cost up to 5 Character Points.
knife.”
“Magnificent talents,” admitted the King, “ but manifestly
impractical.”
—from FAR SERENDIP, by Jen Hogan
ELUSIVE
Hidden Secrets! of… 1 point
Superstes Annabelle Zupay You’re really hard to land a miraculous effect on—you shed
This is a Power who may randomly take your stuff to help mental and transformative influence with ease. The
complete her gigantic castle/modern artwork, the Milliped inhuman beauty of Angels, Excrucians, and the Glorious
of Human Striving. If you pretend you are giving it to her won’t faze you. Attempts to curse you with hiccups or turn
voluntarily she may offer you more than adequate you into a dream don’t take! Basically you have a very
compensation in return. She is a strange Power who strong ability to be you despite attempts to enchant or
appeared out of nowhere, investigates Imperators for enthrall you.
treason, and consorts with bizarre creatures from the Lands This common Gift is a Lesser Preservation of the Self.
Beyond Creation; for these reasons, we give her the Elusive
Gift.
DURANT
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
3 (Domain) Automatic Self only Limited Yes
3 CP +1 −3 −2 1 CP
ELUSIVE
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
3 (Domain) Automatic Self only Limited Yes
3 CP +1 −3 −2 1 CP
GIFTS
126
ETERNAL GLORIOUS
3 points 2 points
You can ignore any physical and environmental condition You can inspire an incredible passion in other people. You
short of gross physical injury—and even then, you don’t turn on an aura or change your appearance and bam—
really get hurt, since you can ignore the shock and pain and suddenly you are so beautiful no one would ever hurt you,
such, your performance just degrades. If you can survive so terrifying you could rout an army, or so subtly amazing
the first few seconds, you might even manage to stabilize that even the Excrucians and the Angels will give you the
your condition after a beheading or dismemberment. honor you think your due.
You’re basically a self-sustaining system, living off of This common Gift is a Major Creation of Emotion.
miraculous energy rather than food, water, air, or anything Example: Helen of Troy had this.
like that. You do not age.
This common Gift is a Major Preservation of the Self.
Example: Daniel is a clay statue brought to life by an Once, a man was so well-loved that he set the fields ablaze and
Imperator. His body looks like flesh, but it’s not! the peasants didn’t mind.
Then he killed all the animals, and gave his folk dust to eat,
FLIGHT and they didn’t mind.
1 point
Then he dirtied the water with blood from his wars, and
You can fly!
they didn’t mind.
This is a pretty common Gift. If you want to have wings
Then they tortured him slowly to death on the Stone Wheel,
or a jetpack, you can buy that with a Treasure miracle. This
and when his heirs asked the peasants why, they said, “We
has the advantage that your wings are always there, and
thought he liked that sort of thing.”
always active, so you can use mundane and Aspect actions
to soar the skies. —from PARABLES FOR OUR MODERN AGE, by Jackie Robinson
If you just telekinetically fly yourself around, you can
buy that as a Domain-based Lesser Animation of Self.
Both of these Gifts have plenty of room for Hidden Secrets! of…
customization and improvement. For instance, if you want Harkány Ordina
self-motivated wings that can yank you out of the way of Mr. Ordina is a mad scientist who is often trying to steal
danger and sustain long periods of flight without using a money or take over cities. He seems mad. He talks as if he
sustained miraculous action, you can upgrade the Treasure were a god. He is not mad and he is not a god. Rather he is
Gift to level 4 or the Domain Gift to automatic without a human who cut the wings off of a dead Power and grafted
changing their final cost. them to his back. Later miraculous power crawled up the
muscular attachments and started transforming him into
something else, something that can operate on the
miraculous scale and also fly. If you have the chance to talk
to him there is a $50,000 reward for convincing him to
meet with the Piscator Thalasseus of Locus Parasiel.
ETERNAL
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
6 (Domain) Automatic Self only Comprehensive Yes
6 CP +1 −3 −1 3 CP
FLIGHT
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
3 (Treasure) Automatic Self only One trick Yes
3 CP +1 −3 −3 1 CP
GLORIOUS
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
7 (Domain) Simple Local One trick Yes
7 CP −1 −1 −3 2 CP
IMMUTABLE
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
3 (Domain) Automatic Self only Comprehensive Yes
3 CP +1 −3 −1 1 CP
SHAPESHIFTER
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
4 (Persona) Automatic Self only Limited Yes
4 CP +1 −3 −2 1 × 1, 2, or 3 CP
GIFTS
128
UNCOMMON GIFTS Field Guide! to…
Jenny Merrow
ACTIVE IMMORTALITY This Amphibious Power pretends to be a lovable
6 points mermaid like in Splash; however, once she has
You can survive anything. You don’t need air. You probably adequately won your confidence and lowered your
don’t even care whether you have air. You don’t need food mental defenses she will anesthetize you, extract your
brain, and replace it with a pearl. Disturbingly, this will
or water. You can handle being thrown in a giant blender.
make much less of a difference to your functionality
Maybe the blades break on your legs, maybe you reflexively than you would expect.
turn into protoplasm and reform, maybe you emerge on Note that despite her nickname and her ability to
the other side with a torn sleeve and a dramatic nick on swap her legs out for a fishtail and gills she is not an
your cheek. It’s just being thrown in a giant blender, so, you actual Merrow; when she discovered that mer-
know, whatever. There’s no point stabbing you. There’s no creatures by that name actually existed her
point nuking you. If someone throws you out of an embarrassment was acute.
airplane without a parachute you are going to be upset
about possibly missing your connecting flight. You can’t be
banished or made to disappear, and so you can’t be BARDIC MUSIC
permanently imprisoned either. Whatever the world 5 points
throws at you, you defend yourself from it and just keep You can play heart-wrenchingly beautiful music—the kind
going. of thing that can enthrall an Excrucian or get the wind to
This uncommon Gift is a Major Preservation of the Self. dance. That’s not to say that it will, but it’s definitely good
Example: Arikel is half-Angel and half-Nightmare. One enough to do so.
time Ms. Atsuko Ikada blew him up with a mix of C4 and This uncommon Gift is an Aspect 7 miracle of Skill:
Serpent venom, but it turned out it was all a dream. He cleared Musician.
his throat while standing behind her and then cut her head off Example: Melanie Tumbarius, Power of Music, once parted
when she turned around. Events continued in this vein until the Atlantic by blowing on her pipes. It didn’t want to part for
Ms. Ikada concluded she had no option but to apologize. her, but it couldn’t let her drown!
AMPHIBIOUS
1 point The music drew me from my bed; it called me to the balcony,
You’re equally competent in water and on land—or maybe where I stood in my night garments and the cold. And still the
on land and in some other kind of environment of your Devil played.
choice! Darkness closed.
This uncommon Gift is a Lesser Preservation of the Self. “We agreed some time ago,” he said, “upon a price. And I call
you forth now for fulfillment.”
The panther sprang. Arikel didn’t bother to move; it thudded “Raucously,” I said. He glanced down.
into his shoulder and rolled off to the side. Its claws had made “I had thought,” I said, “that there would be infinite dark
no dent in his flesh. Arikel, lost in meditation, was melody—strange harmonies—a profound disquieting power in
unperturbed. The panther, conversely, was clearly thrown. It the music—”
regarded him with an expression I can only describe as intense Snarling, he cast the instrument aside. “It is not my fault!”
puzzlement. he said. “It’s a recalcitrant violin!”
—from the Thought-Record of Cassius Quirinius —from THE SAINT’S BONES, by Madeline Bacall
ACTIVE IMMORTALITY
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
6 (Domain) Automatic Self only Full flexibility No
6 CP +1 −3 +1 +1 6 CP
AMPHIBIOUS
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
3 (Domain) Automatic Self only One trick No
3 CP +1 −3 −3 +1 1 CP
BARDIC MUSIC
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
7 (Aspect) Simple Local Comprehensive No
7 CP −1 −1 −1 +1 5 CP
FIRE-BREATHING
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
4 (Domain) Simple Local Limited No
4 CP −1 −1 −2 +1 1 CP
GATEMAKER
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
4 (Domain) Simple Local Limited No
+ 0-5 Strike
4–9 CP −1 −1 −2 +1 1–6 CP
HELPFUL ESTATE
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
1–5 (Domain) Automatic Global Full flexibility No
1–5 CP +1 +1 +1 +1 5–9 CP
GIFTS
130
Get the Facts! on… Melanie learned to see the world with twice the clarity. How
Frederick Bogey she marveled: so many details had eluded her attention, when
This Power is a voyeur and a bogeyman with the her sight adhered to the human norm! She found that she could
Invisibility Gift. He has a preternatural dramatic timing scarcely live without this new knowledge. She would judge her
and a keen interest in references to himself, so there’s a coffee’s heat by the patterns of steam that poured from the cup,
good chance he’s watching you right now. Say his name, and drink faster as they dwindled. She would take her cues in
and he might put his hand on your shoulder, or run a human interaction from subtle details of the expressive face
fingernail down your side—or not, of course. You can never
that she had never seen before. She said, “Truly, it is a wonder
really know whether he’s there or not, and he likes it that
that I survived my years of human vision!”
way.
Soon, she doubled her vision’s clarity again, and began to
watch people around corners by the subtle play of shadow; and
INVISIBILITY again, so that she could walk around allergens; and again, so
1 point that she had no need to turn her television on to watch her
You can turn visible or invisible at will. Having a bad hair favorite shows. And each time, she said, “How could I ever have
day? People criticizing your work in public? Bam! lived before?”
Invisible! But wait! There’s someone who would love you It was a blind girl who answered her question for her, when
forever if only they could see your face? Bam! You can be Melanie’s eyes could pierce the quantum veil and were about to
visible again. break great Heisenberg’s distinction. “ You do not have what you
This uncommon Gift is a Lesser Destruction of Visual need,” she answered Melanie. “ You need what you have.”
Images. —from VOID STORIES, compiled by Édouard Guy
Example: Frederick Bogey’s a voyeur and a bogeyman; you
never know when he’s around and he likes it that way.
This uncommon Gift is a Major Enchantment of Good
KEEN VISION Fortune.
3 points
You have shockingly keen eyes—when you’re paying MAGICAL SYMBOL
attention, you can make out a bee’s eyelash from miles 1 point
away, by starlight. A magical symbol worked into the palm of your hand
This uncommon Gift is an Aspect 6 miracle of Skill: Scout. blesses those who see it with improved health, luck, and
joie de vivre. Didrika 7 and Gordon Ostler have this exact
LUCK Gift; dozens of other Powers have some variation on this
1 point basic idea.
You can spend a single Persona MP to invoke good fortune You could buy this uncommon Gift as a Persona-based
for yourself. You may choose the general nature of this Blessing or as some sort of Treasure.
good fortune, but you cannot define the details—at that
point, it’s not luck but dictation!
INVISIBILITY
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
5 (Domain) Simple Self only One trick No
5 CP −1 −3 −3 +1 1 CP
KEEN VISION
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
6 (Aspect) Simple Local Limited No
6 CP −1 −1 −2 +1 3 CP
LUCK
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
7 (Persona) Normal (1 PMP) Self only Limited No
7 CP −2 −3 −2 +1 1 CP
MAGICAL SYMBOL
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
1 (Persona) Automatic One person One trick No
1 CP +1 −2 −3 +1 1 CP
The Babel hat of Maxwell Mann will pierce the subtle veils of Lord Ananda moved that precedents from cases not yet
the world. Its weight will settle comfortably upon Mann’s tried be allowed as evidence in the Locust Court. This was
brow. The hooked tooth at the top will bite a hand in Heaven. voted down two to one, with Lord Entropy abstaining.
Maxwell Mann’s third eye will open and he will look upwards —from the minutes of the Locust Court,
towards his God. But he will find that the God he served has
as taken by Martin Cravitt
long forsaken Heaven.
Ah! what blind and hundred-handed beast is this that he
This latter variation is local in case you need to spray
sees then?
acid over multiple targets or something of that sort.
It crawls, it skirls, it scurries through the endless land of
Example: Nephele Nikolaidhis has, I’m told, a paralytic bite.
Heaven. It hunts as it has hunted for the Earth and its life
below. And seeing it, Maxwell Mann will howl; and bitten by
his hat, the creature too! It will writhe in its pain and it will
PERFECT TIMING
8 points
smile its most secret, terrible smile. Then in one great skitter, like
Take this Gift and transcend causality! Forget about
a centipede of angels, it will descend the long arc of his hat, and
Aspect 3 and its dramatic perfection: with true Perfect
if Mann could toss the hat aside, then it would fall, and all
Timing, you can arrive on time even when it’s literally
thereafter would be well ...
impossible for you to do so. You can’t intersect your own
But he will not. Oh, he will not; and that is how the world
timeline and interfere with events and outcomes that you
will end.
know already happened, but you can break the calendars of
—from 24 FINALES, by Rannen Yedidyah
the world and get from Wednesday to the previous
Monday if you needs must.
This uncommon Gift is a Major Movement of Time.
MYSTERIOUS
5 points PETRIFY
You’re really hard to figure out—there’s a veil of mystery 1 point
over you and everything you do. Anyone trying to You can turn some set of things to stone, most likely by
investigate you finds ambiguous evidence at best and looking at them.
mocking notes at worst. Records and even memories alter This uncommon Gift is a Lesser Enchantment of Stone.
themselves to keep you safe.
This uncommon Gift is a Lesser Creation of Mystery.
Field Guide! to…
NATURAL WEAPON Stheno
1 point This is one of the three Gorgons, an intensely beautiful
You have a poisonous bite or you can spit acid or you have immortal Power. If she focuses her attention on you and
a nasty horn. This is usually purchased as a wondrous sees you clearly, you will turn to stone. Fortunately she is
Focus, but you can also purchase it as a Lesser Creation of nearsighted, so you are safe unless she puts her glasses on
Poison/Acid/Nasty Wounds. or squints.
MYSTERIOUS
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
4 (Domain) Automatic Global Limited No
4 CP +1 +1 −2 +1 5 CP
NATURAL WEAPON
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
3 (Treasure) Automatic One person One trick No
3 CP +1 −2 −3 +1 1 CP
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
4 (Domain) Simple Local One trick No
4 CP −1 −1 −3 +1 1 CP
PERFECT TIMING
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
9 (Domain) Automatic Local Limited No
9 CP +1 −1 −2 +1 8 CP
PETRIFY
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
4 (Domain) Simple One person One trick No
4 CP −1 −2 −3 +1 1 CP
GIFTS
132
WORLDWALKER
When you have scoured the greed from a man, and the
1–6 points
treachery, and the folly, and the ignorance, what you have left
This Gift is usually taken only in conjunction with
is pure.
Wayfinder. When you’re near a Chancel, you don’t need a
—Neriahan saying path to get in—you can just step through the twisted space
and into the Chancel’s world.
This uncommon Gift is a Lesser Movement of the Self.
PURIFY As with Gatemaker, we’re going to recommend that you
1 point buy permanent Strike to accompany this Gift; it will have
You can purify something, casting out all poisons. Or (for to pierce the Auctoritas of a Chancel, after all.
an extra point, changing “One Trick” to “Limited Use”)
casting out all poisons, diseases and demonic influences.
This uncommon Gift is a Lesser Destruction of
Corrupting Influences.
Example: Jason Sangrieve is like a unicorn; he can cleanse
anything with a touch. He visited a Nobiliser fanfic BBS and
all the porn dissolved away!
UNBLEMISHED GUISE
1 point
You can shroud your miraculous nature, appearing to be
human.
This uncommon Gift is a Lesser Creation of Illusion.
WAYFINDER
1 point
You can tell when you’re near a Chancel, and when you’re
getting closer to or farther from its entrances, and—with
a bit of Strike—how the Chancel is laid out inside. You get
The nightmare world had been waiting for seven years, hidden
a feel for what kind of place it is, a sense of “disturbing” or
in a flake of paint high on the office wall. No one touched it. No
“beautiful” or “strange,” as soon as you’re close enough to
one knew about it. Then Sophia fell against that flake one day,
sense it.
and the nightmare drew her in.
This uncommon Gift is a Lesser Divination of Hidden
Places. —from AZURIFOLIA, by Asper Smith
PURIFY
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
5 (Domain) Simple Local One trick No
5 CP −1 −1 −3 +1 1 CP
UNBLEMISHED GUISE
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
4 (Domain) Simple Local One trick No
4 CP −1 −1 −3 +1 1 CP
WAYFINDER
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
2 (Domain) Automatic Local One trick No
2 CP +1 −1 −3 +1 1 CP
WORLDWALKER
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
6 (Domain) Simple Self only Limited No
+0–5 Strike
6–11 CP −1 −3 −2 +1 1–6 CP
LIGHTNING QUICKNESS
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
7 (Aspect) Simple Local Comprehensive No
7 CP −1 −1 −1 +1 5 CP
PARAMOUNT SENSE
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
4 (Aspect) Simple Local Comprehensive No
4 CP −1 −1 −1 +1 2 CP
PARAMOUNT STRENGTH
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
4 (Aspect) Simple One Target Comprehensive No
4 CP −1 −2 −1 +1 1 CP
SOUL-CARVING SWORD
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
6 (Treasure) Normal One Target Limited No
6 CP −2 −2 −2 +1 1 CP
WORLD-BREAKER’S HAND
MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON? TOTAL
5 (Domain) Simple Local Full flexibility No
5 CP −1 −1 +1 +1 5 × 3 = 15 CP
GIFTS
134
I
f you are visiting Argentina do not travel to anywhere on the
map marked as either Paris or “Locus Araunah.” Stolen
imperfectly from the mortal world in 1954 by Araunah,
Magister of the Dark, this city is magical and glorious by no longer
congenial to human life. Its residents are principally dryads and
elves—it being acceptable to the Dark for these inhuman fey to
live—with a smattering of other faery folk. A small overclass/
underclass of humans preside like Victorian nobility over the high
society of the Chancel, but they’re born knowing that eventually
they’ll have to kill themselves for their master’s pleasure, so they
don’t take much joy in their social standing. Neither will you,
should you travel there and be inducted into their ranks!
Your
Chancel,
Revisited
COOL STUFF
Important places of power and cool local servitors are
generally obtained through the Treasure Attribute. That
said, if you want some neat things to be around that you
aren’t explicitly buying as Anchors, feel free—you can fill
up a Chancel with all kinds of cool toys, people, pets, and
places. In general these have a modestly understated
dharma; that is, if you ever find yourself wondering why
your covey of mad scientists isn’t out fixing the Chancel’s
problems, or why your endless hordes of mythical
monsters can’t seem to keep your enemies out, or why your
incredibly experienced heroes mostly hang out tending bar
and guarding shops, it’s because their ability to cause
effectual results is minimal without the will of a Power or
Imperator tangling up inside them.
CHANCEL BOUNDARIES
Decide how powerful the border of your Chancel is.
Most Chancels have a boundary that counts as a level 1-
5 Auctoritas (pg. 51). It stops miracles from acting across
that boundary.
The stronger this Auctoritas, the harder it is for enemies
to strike into the Chancel, but the harder it will also be for
you to act on the outside world from inside the Chancel or
on the Chancel from the outside world.
You can choose whatever level of Auctoritas you like, or
default to “2” if you can’t agree or don’t want to think about
it.
� �
�
�
� �
� �
Your
Imperator,
Revisited
IMPERATOR CREATION
During, before, or after character creation, each group of
players should design their Avatars’ Imperator.
Their numbers are countless. There are Start by coming to a consensus on the Imperator type.
trillions of them. They are roaches. They Write this down in the big circle in the center of the
are the eyes of God. From the pipes, Imperator character sheet (left). This’ll be:
from the shadows, from behind the � Angel,
refrigerator, they watch. They judge. � Devil / Fallen Angel,
They are shielded by the glory of the lord. � Magister of the Light,
It takes great force to kill them. Yet � Magister of the Dark,
humans manage, snuffing several � Magister of the Wild,
roaches every second; and with each � True God, or
roach that dies, a star goes out. � Aaron’s Serpent.
—from THE EYES OF GOD,
by Rannen Yedidyah Then each player talks a little bit about what they think that
Imperator would be like and what they want their Avatar’s
relationship with the Imperator to be like. The HG also
talks a bit about what kind of Imperator would be fun for
the HG to play through. The HG takes a phrase or
sentence from each player’s discussion, including their own,
and puts it in a neighboring bubble.
For example, a three-player game might wind up with:
� Devil
� gives some sort of power
� kind of metal
� like “the Devil went down to Georgia”
� a red-head, of course.
ANGELS
Under “Angel” in that central bubble write— I had a gun. I was going to kill him. I was.
� awesome He did not flinch when I drew on him. He just
� demanding whispered a name.
It was my name. Not the name I had given him. Not
Your Angel can always show up where you are. the name my mother gave me. Not any name I’d ever heard
In general this is most likely to happen when you’re before. It was my real name. It was the name God had for
tempted, when you are at risk of breaking your own me, in the quiet of his soul. It was the name that people live
their whole lives not knowing, and I can’t imagine how.
principles. They won’t really have much to say or do about
I don’t know whether I was crying from sorrow or
it. If you’re willing to embarrass yourself before the eyes of
from joy, but by the time I had stopped, he was gone.
Heaven, you can ignore the Angel and do the wrong thing
and they won’t stop you. But they’ll be there to see it and —from NIGHT HOURS, by Madeline Bacall,
to remind you of the right. writing on the topic of the Light
Winning their respect is really hard. You’ll probably
have to spend a fair bit of relevant Destiny (pg. 195) before They apprehend facts and dangers, but not the subtler
they’ll approve of you at all. meanings of the world; a private vision consumes them,
and keeps them from connecting with what is.
DEVILS Still, their plans are deep, subtle, and more practical
Under “Devil” in that central bubble write— than you might credit. If you have hard data for them, you
� wounded might hear them muse upon it; and from that musing,
� always with you learn more than they would tell you otherwise about the
world, their plans, and your place in them.
If you look around to see if your Devil is there, they will be. The only thing that can break through their shell and
They might be just a voice in your head, if you’re in a make them aware of the limitations of their perspective is
crowd, or they might walk right up and sit down next to Destiny (pg. 195)—spent, or accumulated, on a Project to
you, if you’re alone and need someone to talk to. reach them or transform yourself.
Just look and there they’ll be.
Your Devil will mostly just listen to you. They won’t say MAGISTERS OF THE DARK
much, and what they do say will mostly be to keep you Under “Magister of the Dark” in that central bubble
talking or acknowledge what they’ve heard. write—
It’s not that they don’t want to talk. They’re just not � choices
really very good at it. � hungers
If they let themselves do too much of the talking, see,
they’re likely to get bitter and morose about their eternal Your Magister of the Dark tempts you. It pushes you. It
torment in Hell, or figure out just the right thing to say to challenges you. It is unpredictable, a mad experience
make your heart break in two and say it before they can arising from nothingness, driving you to trouble, then
stop themselves, or start hurting people inattentively as fading randomly away.
part of demonstrating abstract points. So they don’t let It likes to make things interesting.
themselves talk much. But they’ll be there. It likes it when things are out of control, wild, chaotic,
They are broken, twisted, suffering creatures, and it’d mad. It’s a trickster, a pusher, a drunkard, and a rogue.
take a Project (pg. 195–199) to help with that at all. Your Magister of the Dark can be awesomely kind. You
have to understand that about them. If you are being
MAGISTERS OF THE LIGHT crushed by the weight of others’ choices, and not given a
Under “Magister of the Light” in that central bubble chance to share your own—if you’re being controlled,
write— manipulated, imprisoned, or abused—a Magister of the
� idealistic Dark will help you, and there won’t be any kind of catch.
� soulless They shatter prisons, free slaves, and throw open the doors
of psych wards, and they don’t care about the human justice
Your Magister of the Light will always give you an or injustice of these acts.
audience. It may schedule times to check in with you, They can be awesomely kind, when they’re not making
visiting you on midsummer’s eve, or every day at noontime, trouble for you.
or on an erratic schedule arranged when it gave you your
most recent assignment.
This is not as useful as it could have been. Everyone around you has consented to the reality you live in.
They look away from you. That is why they must die.
They speak, but their words are not on point. —from PRINCIPLES OF THE DARK, by Merriweather James
But they’re not really any better at listening to you than Thus you will need to bridge the gap between you and
the Light. the Wild with a Project (pg. 195) before there is any hope.
They’d like to be, they really would.
But in the end the world is too distracting, and it’s too TRUE GODS
hard to remember that people are making meaning with Under “True God” in that central bubble write—
the awesome noises of their lives. Just as with the Light, � primordial
the only way to get through to them about the limitations � intertwined with other things
of their perspective is Destiny (pg. 195).
Your True God is deep below you.
MAGISTERS OF THE WILD It is connected to you—there are strands of it wrapped
Under “Magister of the Wild” in that central bubble like filaments around your soul—but to speak to it you
write— must go deep below the surface of things. You must
� absolute egocentricity descend, you must estrange yourself from the appearances
� justice of things around you, and fall down, down, down into the
mandalas of the world.
Your Magister of the Wild hovers near you. It is constantly It is more likely to communicate with you through
visiting you. It is constantly watching you. It leaves, but it
impressions and sensations than words.
is constantly returning to you. It will touch you if you allow
This varies.
it. It will run its hands across your face like a blind person
There are some among the True Gods that have a nature
trying to understand you. It will push against you like it
that is talkative. They are primordial but they are
cannot understand how something so close to its soul is
primordial deities, and so we may fairly say that there is no
not a part of its body.
On this it will relent, if asked. human capacity that they cannot have and in fact exceed.
It understands that some pieces of itself need space to They are inclined to speak in the whispering movement of
breathe and live and grow. tendrils and hanging branches, but they can make a better
But it will always be visiting you, always be watching speech than a human President. They are inclined to
you, always helping you in little ways that may or may not devour great spirits for their sustenance, and not even
make sense to you, always telling you what it has learned digest them but integrate them into their own substance,
about itself from you and yourself from it. but that doesn’t mean they can’t cook better than a French
It will be pleading with you. chef in the kitchens of the world.
It will want you to agree with it. It will be like a But for the most part they are primal creatures,
numinous, transcendent, thundering infinity of puppy, creatures of bodily impressions and sensations. For the
desperately hoping that you will approve. most part you will get only a gentle tugging on your
Is this correct? its attitude will ask you, as it shyly perceptions, a sense of rightness or wrongness, and in
transforms the buildings on your street to a floating terms that are unequivocally opinion.
mandala in the air. Is this the way that I should be?
It is possible that you can reach it. This is the way that is harmonious with the flow of the
It is not deaf and blind to you in the manner of the moods of your True God.
Light, nor as distractible as the Dark. It is possible that Or
your Magister of the Wild can understand you. It is Here, I sense there is an incongruity.
possible—but your starting points are so very far away! It
is a creature of magical geometry and unfolding law. It is There is no real hope of making this better. They are not
born into the world like a flower that blooms in people in that sense to you. They are able to affect to
nothingness, unfolds in symmetry, curls back on itself to personhood, if they care to, but they are gods of the most
become its own beginning. It is mad as the fundamental ancient forms of life.
laws are always mad. It is a living creature but its life and The only thing you can do to grow in your relationship
mind are being are like toys to it, things to be tossed about with a True God is to take over more of their body with
and chewed on and considered, rather than made clear. the nodules of spirit that are your own. The only thing you
can do is learn to ride them, as you’d ride a dragon, as you’d
I have no motivations. I am a word; I am a note in a song; I ride history, as a genius demagogue rides the public, as the
am a day, a week, a month, a year. I proceed from my ancient wizards rode the storms. You may learn to master
beginning to my end because of what I am and not because of the complex systems of your God, with Destiny (pg. 195),
what I do. To speak my true name is to know how my life but you will never make it your lover or your friend.
will end, how it began, and what I will do for every moment (Though, watch, I bet a little after publication Ianthe
in between. This is not a curse; this is my freedom. will plop down in a nearby chair and say, “You’ll never
—Bhradkaya Kalluri, Power of the Wild guess what I heard about True God X …”)
AARON’S SERPENTS
Under “Aaron’s Serpent” in that central bubble write— Some say that history loves the historian. They point to the
� sensualist great Istoriads, the massive wormlike spirits of history that the
� peaceful Bookkeepers are fond of riding when recording mortal events.
“Surely,” they say, “the Istoriads would not tolerate such use if
Your Aaron’s Serpent isn’t really terribly concerned with they did not feel some connection to those scholars who observe
anything. It just wants to live in the world, to explore what them?” The occasional incident where a Bookkeeper falls from
there is to explore, to see what there is to be seen. They their mount and, before they can rise again, is crushed
don’t really think of their job as fighting the Excrucians, or underneath and lathed for hours by its terrible passage—these
helping you out, or, really, doing anything at all. They’re in they omit as a meaningless manifestation of misfortune. I note
the world to be and let be. this only to explain, perhaps indirectly, why I shall focus on the
If you have an Aaron’s Serpent for your Imperator, it’ll living society as it stands today, rather than the details of its
show you cool things—all the wonders of the world. It’ll evolution, in the remainder of this work.
help you find hope and things to love. It’ll open your mind. —from THE SOCIETY OF FLOWERS, by Heather Williams
It’ll teach you the beauty of the stars.
It’ll show you the World Ash—mother and father to
the Aaron’s Serpents, their original source—and maybe all
the worlds upon it.
NEW FAMILY
It’d be nice if it would fight. There are relatively few If you add a new player to the game, or if a player is really
fights where a 25 trillion ton snake wouldn’t come in handy. unhappy with their Estate and needs a new one, you can
But it won’t, not unless something’s threatening the World redesign the Imperator and add new Powers to the Familia
Ash directly, and even then, only if the snake gets mad. Caelestis as you do.
You don’t need to do this if someone makes a new
Avatar with the same Estate as their old one.
That’s just continuity.
You’ll only need to change things up if you’re making
A SOVEREIGN’S SURVIVAL GUIDE:
the Familia itself into something new. At that point you’ll
HOW TO HANDLE IMPERATORS
want to redo the basic Imperator design, like so.
The players of established Powers talk about the
There are nine rules for successfully managing your
Imperator and what their relationship to the Imperator
Imperator. If you abide by these, health, wealth and
has been like. The player of the newly added Power, on the
happiness are sure to follow.
other hand, talks about the relationship they want. The
� Rule 1. Remember what your Imperator says. There
HG updates the original bubbles as appropriate and then
will be a test.
places a phrase or sentence from the player of the new
� Rule 2. Surprise parties are verboten. Important
Power in a new bubble off the Imperator’s own.
guests may be vaporized.
What does this mean in the world?
� Rule 3. Never tell an Imperator about a problem you
In practice, it means “we’re bending the rules a bit for
can fix, or you’ll have to.
player convenience.” This is something that can happen, in
� Rule 4. Never tell an Imperator about a problem you
the world, but it’s absurdly rare. Maybe the Imperator has
can’t fix, or you’ll have to.
held Estates in reserve until just the right Power came
� Rule 5. Never ask your Imperator why they aren’t
along; or developed an unexpected quality; or changed,
doing more to help you. They think they are.
dramatically, and just as a person may change; or initiated
the Power of a dead Imperator into their own mysteries,
What do you talk to your Imperator about when (s)he accosts you
in the hall?
taking in the shard of their lost peer in the same way a
� Rule 6. Sex, food, and sleep are safe subjects. You’re
human might graft a dead friend’s arm onto their back; or,
supposed to be mortal.
particularly for a True God, swapped Estates with some
� Rule 7. When your Imperator’s eyes glaze over, it’s
other Imperator through sex.
safe to stop talking.
It’s really rare, like we’ve said, but it does happen, so you
don’t have to worry about breaking the game thereby.
If your Imperator is still paying attention after such a discussion,
something is gravely wrong.
� Rule 8. Never ask your Imperator what’s wrong.
You’re supposed to know.
� Rule 9. When in doubt, sneeze. They don’t understand
sneezing. It confuses them.
The
Imperators
THE IMPERATORS
144
IMPERIAL MIRACLES
Imperial miracles are a ya pumani—they are pure They bound me to the tree, far from the world, and turned
abstractions, and the world must give them being. They are to leave.
stones of restless desire anchoring the map of the world. “Wait,” I asked them. Then him. “Wait, Daniel.”
It is said in the annals of the Powers that an Imperator He stood very still for a moment, my love did, but then
may punish a Power by riving them from the world, he shook his head. “This is right,” he said. “This is the thing
causing them to be nailed to the sky, and thereupon that we must do.”
assaulting them with heat and wind and rain, but it is a —from THE WOOD NGUEMA, AND WHAT TOOK PLACE THERE,
better understanding to say, the flex of Imperial will caused by K.C. Danine
a transformation in the world and the Power knew no
other way to live with that burden than to rip themselves
from the world and pin themselves against the sky.
It takes time to speak an Imperial miracle—a scene,
In such a fashion, on one occasion, did the impossible
many scenes, often as much as a full story. If it takes
burden of Imperial displeasure express itself through the
anything less than that it means that the Imperator has
Power’s body and circumstances. It could have happened
prepared or practiced for it.
another way entirely.
Once spoken, it is a thing the target, or the world, must
The Imperial miracle is will given weight.
respond to.
It is a story, a must-ness, a mental state, which things
choose to react to to lessen the unbearability of that RESOLVING IMPERIAL MIRACLES
weight. The Imperial miracle creates a weight of sustained effect,
lain against a target—which can be anything from a single
THE CAUSE OF AN IMPERIAL MIRACLE person to the entirety of the world. It demands expression
Each Imperator has a set of causal forces within it—a set
or expiation. The target(s) may use their action to name a
of stories.
consequence of this (loosely, something they do or
Those bubbles on your Imperator’s character sheet?
something that happens to them). If the HG agrees that
That’s basically them.
the consequence moves towards expiating the weight of
From one of the Imperator’s stories a new tale breathes.
the miracle, the thing simply happens. This usually costs no
It is an emotion, a will, a retelling of the situation the
MP and overrides any miracles or mundane actions that
Imperator finds itself in and how it reacts to it. It is a
might directly oppose it, with the following provisos—
chaunt, a poem, a theory, an exhalation, a principle, a
� if you use this to attack (inflict an unwanted effect
narrative and a mood. It isn’t really any one thing or any
on) someone else, you have to use your own abilities.
other. But it’s told as a story is told.
You do, however, receive a 3-MP or 3-Will discount
It’s a burden told into the world,
on such an attack, to a minimum cost of 0 MP/Will;
a demand, a stringency, a necessity, a need.
this is not cumulative with any other MP discounts.
It is always a narrative; it is never a thing with clear
� you can only penetrate Auctorita if you provide the
purpose-in-itself, never a thing that is specific and obvious
necessary Strike.
in its demands. It is always a thing that flows-from, a
continuation or retelling or expression or branch off of one
Eventually the power of the Imperial miracle will fade.
of the stories already in the Imperator’s set.
You want to work with the Imperial miracle—as a
character, because doing anything else is an abhorrent
There is a woman who has carved a stone; and no more blasphemy even the Excrucians are uneasy with, and as a
beautiful sculpture exists on this or any other world. It captures player, because doing so earns you Destiny (pg. 198).
the quintessence of her art. It captures the soul. Yet it is However, it’s possible to just ignore the miracle, to face the
flawed—fatally, terribly flawed. It would take her only an wind of the Imperator’s will and not be moved. In such a
hour to fix it—to make a final statement that would close the case—where you decide to just wave off the miracle—you
book on sculpture, transform her own existence, and justify this will lose strength as your dharma dissolves under the
Creation. burden of the Imperial miracle. Typically it wounds both
She does not fix the flaw. She cannot. She had a dream, on of your Divine Health levels (pg. 183–185) to totally reject
the last day of work. An angel came to her in that dream and an Imperial miracle, placing you under the burden of a
said: “With the creation of perfection comes the death of this temporary Affliction that begins unraveling you and your
world.” various precious accomplishments and connections in the
Perhaps the angel was simply jealous, and did not want world. It is possible for an Elusive or Immortal character
such beauty outside of Heaven. Perhaps it told the truth. She to recover from this in a very short time frame; that may
does not know. or may not be fast enough to keep their life from falling
—from THE ARMY OF IMPERFECTION, by Alexander De Vriend
into ruin.
The city of Shenu Tawy displeased the lord of the Janni, when
he traveled there in a beggar’s guise, by turning him away. For
this reason, he made a mark of his will upon its outer wall. The
next day, a Janni merchant came to Shenu Tawy, and, when he
left, he took away a stone from one of the buildings there. One
by one they came, merchants, entertainers, wanderers, and
envoys, and each took a small piece of Shenu Tawy away with
them when they left. In a hundred years, only a lone and
mournful woman remained where Shenu Tawy stood; she alone
remembered the glory that was. Then came a dashing Janni
prince, who pressed a suit upon her, and when her heart had
melted, he carried her away to wed.
—from BOWLING FOR MAGIC RINGS, by Keiko Takemori
THE IMPERATORS
146
Orders
and
Nobilis The Powers of Earth grew a bonsai world ash and built a
proactive orrery thereupon:
Misenchronic Engine.
The orbits of its spheres are the movements of a sacred
covenant, a promise and contract—a res, as the Powers call
it—binding on more than 600 Noble signatories.
We will speak now of its mechanisms and its stories.
Why does love hold it high and holy to THE ORDER OF THE FALLING
kill?
STARS
The web of Khedeb Neret.
Those Powers who find themselves so corrupted, so
What tangles around the heart, to compromised, or so wounded that their ability to serve
mislead the bright pure dreamers so? Creation is in doubt may join the Order of the Falling
Stars.
The web of Khedeb Neret, They make a pilgrimage to one of the hidden places in
in Gasherbrum, the world that births the Sigils of the Falling Stars.
Where Khedeb Neret fishes your They take up a Sigil.
perspective from the sky. They pledge themselves to Misenchronic Engine; to the
—a traditional lay Order of the Falling Stars; to the Web of Khedeb Neret,
that binds the Falling Stars together. And through the
intervention of these forces, they may find a cleansing and
slow peace.
It is the nature of the Web to keep them whole when
they ought to fade away.
It is the nature of the Web to make right what cannot be
made right; to make good the irredeemable; to justify
through service to Creation what cannot otherwise be
forgiven. The price of this is that service.
The Falling Stars are the strike force of the Nobilis. It is natural for any tribal culture—which, in many ways,
They may be called upon by the Order of Hidden the Nobilis remain—to sort its members into interlocking
Balances or by any Power willing to buy their services from hierarchies, from families to kin-communities to tribes. It
the Orders as a whole. They are there when Creation needs should surprise no one, therefore, that many Nobilis build
disposable troops to crush an Excrucian offensive, or to “ families of families,” stable groups of peers serving as
ensure the survival of a thing that must survive. There are their primary social group outside the Familia Caelestis;
51 of them as of this writing. 38 are properly alive. 13 are nor that, at the fringes, these communities blend with
pale revenants sustained only by the Web. others of their kind, forming higher-order structures yet.
They are bound against harming one another. The surprise is not that the society of flowers is highly
They are given, by custom, access to the Loathsome structured, but rather that that structure is not stronger
Armory, where weapons that ought never have been made than it is.
are stored.
—from THE SOCIETY OF FLOWERS, by Heather Williams
It is their right, on their death, to raise a standard that
calls to the Falling Stars—calling out the Order to finish
what they started or avenge them on some foe. They have a schedule of services. They earn strange
payments. And it is likely that whatever it is that you
THE GREEN SNAKE ORDER would want them to do, there is not a one of them that
does it.
The Sigils of the Green Snake Order are found in the deep Breck Ainston, the Power of Lizards, will carve you a
places of the world. lizard mask, of course, and if it is a Tuesday. NAL 19 would
They are, like the Falling Stars, a penitentiary Order; to be happy to send you 38 seconds back in time, if you are so
take service in the Green Snake Order is to wrap oneself inclined. Stone Cold Eeyore has the phone books of the
in the Web of Khedeb Neret, to bind to Misenchronic world written in her mind; she’ll save you a trip to the
Engine, to throw one’s life away even as the Falling Stars Internet or a call to 411 if you can track her down.
must do. But the Green Snakes are bound to a further And sometimes such a favor is the very substance of
power that the Falling Stars are not: to the pure green your dreams. Sometimes a lizard mask, on Tuesday, is
essence, to that virtue of healing that is named the exactly what you need. And other times, if you are lucky,
Heartstone of the World. you’ll find a Functionary who’ll do something else that
Their duty is not to fight. suits the exigencies of the day. They’ll help defend you
Rather they are called on to heal those Powers who are before the Locust Court, for instance. That could be handy.
broken—who have fallen into madness, who have turned They’ll open gates, sometimes, between the worlds. There’s
quisling to the world, who have become self-destructive or three of them—Fayola Osagiobare, Merriweather James,
unable to bear the burden of their lives. They are called and Erkengota Harald—who are willing to help new
upon, in short, to intervene unasked-for in the business of Powers figure out the ropes of their new world.
the least stable of the Powers; required to perform the The Sigils of the Functionaries are things foretold—
impossible task of redeeming them; and bound to do no legends first, anticipatory dreams. They are born from a
harm to them while they try. story, from a promise, from a need, from a sense that
It is the assumption of society that they will succeed in something must be done, and someone must be found to do it.
two, perhaps three cases before some Power they seek to They take form in the fullness of time as things of the
save drags them down. Estate of Records, and a Power may find and claim them
and bind themselves to the contract therein.
THE GRAY ORDER OF THE
In the Chancel of Lorelle Clark, one may always choose to
FUNCTIONARIES sacrifice one’s life to save another’s. This is not magic. This is
not a miracle. It is the law of the world.
One hundred and eighty of the Powers—of the scarcely
Lorelle dueled the Warmain Hesychia Symeonius in the
2000 on this Earth—have offered some service to the
center of her court. Hesychia’s blade hungered for Lorelle’s
world and joined the Gray Order of the Functionaries.
life, but could not take it; each time it plunged into her
They are bound to Misenchronic Engine.
heart, or chopped away her side, or ripped through her spine,
one of the silently watching courtiers stood up and took that
You can never go back. You are not human. You cannot know a
death in her place. The Warmain was snarling, hateful,
human save as the fire knows the wood, as the storm knows the
angry, and realizing with horror that it was possible to
sky, as the wolf knows the deer. Even when your heart screams
lose. As for Lorelle, I have never seen a woman look so
for humanity, you will not find it.
radiant or so beautiful. She was lost in the rapture of it, for
The Nobilis are your only tribe.
Lorelle is a Power of the Dark.
—from PRINCIPLES OF THE DARK, by Merriweather James
—from ON SERVING THE NOBILIS, by Luc Ginneis
NOBILIS: THE ESSENTIALS opposite: “The Heartstone of the World,” by Jenna Moran, from works by Thomas Cole and a Mayan artist
149
W
hen the Age turned, Jan ben Jan spat out a stone; green
in color, and having a virtue of healing, it became the
Heartstone of the World.
When the Viscount of Memory meets the Marchessa of Falling She stood in a distant place and looked at the sword that was
Stars, their hands fall immediately to their blades. Their dance hidden there.
of war begins. They strive to kill one another; and that strife is “Claim it and ten thousand thousands will die,” said her
poetry, beauty, a glory of violence. Yet in all their battles, they conscience, currently incarnate as a thick white wasp that clung
have been injured only three times between them. to her shoulder.
Many of the Nobilis flout the Windflower Law, loving in “My highest duty is not to life,” she answered, and crushed
secret. Many torture their souls trying to keep it. A few—like her conscience with her thumb.
the Viscount and the Marchessa—find other ways that two
—from VOID STORIES, compiled by Édouard Guy
people may be close.
There is no more tender hatred than that those two cherish.
There is no more intimate rivalry. To see them in battle is to
Whenever any Power makes a gift to the Orders—of
weep.
treasure, knowledge, or promised service—it is the Ravens,
—from the Memoirs of Alice Mendel, Lady of the Thunder including the provisional members, who assign it a value.
Learn five secrets and your Sigil becomes a key to every
secret, every fact, every bit of information or thought ever
THE RAVENS’ ORDER submitted to the Orders, though you or someone must pay
or have paid for that information according to the
The Ravens’ Order takes its power from six great secrets, schedule of value that the Ravens have set. You become an
each taking form in the world as spheres of marble, two information broker to the Noble world.
meters on a side, and etched in an inexplicable pattern. Within the Ravens there exists the Robbers’ Order—
Five of them are known to have meaning; they are the those bound to obtain the wealth of the Powers, by hook
answers to questions, or the substance of questions, or, at
or by crook, and generalize its use. This they do by
least, something to do with questions that have become a
donating it at one of the twelve great temples of the
matter of public record—
� What sleeps beneath Hell? Robbers’ Order, where it vanishes into the æther until
� What name do the Excrucians give the metaphysical ripped forth by an overriding miracle or called out through
substance of deception? a Robbers’ Sigil. The donating Robber is deeded a portion
� What happens when you take the corpse of an of its value in the Orders’ books.
enemy to the fields of Illura’Len, that are beyond The Robbers are a strange breed—at times they are
Creation, and how does this differ from what would bankers, at other times tax-collectors and at other times
happen should you take to that place the corpse of a yet they are as thieves. The rules for their Sigils are not as
good friend? those for the Ravens’: they form naturally from the Estate
� What is Misenchronic Engine’s fate? of Thorns, roughly one for every 50 Powers in the world; to
� Where is the key to the sixth of the Ravens’ secrets, claim one, there is no need to understand strange secrets,
and what question does it hold?
but one must successfully keep the Sigil out of others’
hands for seventy-and-seven days. Once you have done so,
The answers are unknown and possibly indefinite. It is
from the tension between question and answer, knowledge you become a Robber and Raven. You may vote with the
and uncertainty, and truth and the ambiguous that the Ravens in assessing the value of donated wealth and use
secrets derive their power. your Sigil to call forth the treasures that the Robbers have
To take up a Ravens’ Sigil one must only ask a Raven. donated—for, of course, an appropriate payment.
The Sigils are costly to make, but the construction is not
difficult.
They are elusive things—they will form far from you,
when created, in a thing of the Ravens’ Estate, a bird or So the Devil is smooth, you have to give him that.
raven or bird-like thing, and they will travel through the “I’ll just be taking your soul,” he said.
world—but if you know one has been created, you can “Hey!” I said.
most likely track it down. “What?”
To claim it is to become a Raven in name. “I’m a virtuous monk!”
To become a Raven in truth, to activate the Power of “Oh,” he said. He hesitated. “Three quarters?”
the Sigil, one must follow the Sigil’s dharma on a journey And before you know it, I’d said, “One third,” and there you
that—if one is a proper Raven at heart—may eventually go.
lead one to an understanding of the secrets of the Order. It’s not the same as losing all my soul, you understand, but
Learn two of them and your membership becomes I’d been hoping to save it for micropayments.
provisional. —from DANIEL, THE DEVIL, AND ME, by Keiko Takemori
ORDERS
ORDERS AND
AND NOBILIS
NOBILIS
152
The
Excrucians
They are the children of Harumaph—whatever or
whomever Harumaph might be.
They are the reaction of the void against Creation.
They are the enemies of the world, the incarnation of our
Atlas is, of course, a myth. There is no
endings. The warriors that lead them wear the faces of our
Titan holding up the sky, but only a
dead.
nine-year-old child, who has spent time
They are the failing of the safety of the world, they are
beyond counting thinking only this: “I
the dissolution of existence. They are the thing that,
shall not break.”
because they exist, causes all existence to be tentative and
It is one theory, held by many
unsure.
scholars, that this resolution suffices. It is
They are Excrucians.
another that one day her will shall falter
They divide into four kinds: the Deceivers, the
and her bones snap, and the sky plummet
Warmains, the Mimics, and the Strategists. They ride pale
down, and all for the weakness of a
horses.They wield strange and abhorrent weapons.They are
child.
the defining and creating terror of this, the Third Age of
our Creation.
—from A CATALOG OF MODERN MAGIC,
When they came to us the Second Age shattered.
by Eric Optera Their swords rang against the gates of Heaven and the
gates of Heaven broke.
They bent their will against the Seal of Time and the
Age burst asunder. The Seal was split. The world cried out.
Time rang like a brass gong. And the silver days of the
Second Age were ones that we would never know again.
Thus far, they slew—no further.
The Angels held a bloody line in Heaven; broke their
charge. And in the Seal of Time, as they went to cut down
the last remaining Ages of our World, the Excrucians met
Attaris, the Imperatrix of the Third Age, the Age that is.
Attaris, who showed her face to them and turned them
back, who threw off her shroud and stood revealed to them
as Attaris Ebrôt Appêkā, Magister of the Wild, tutelary
spirit of the Age of Pain.
THE EXCRUCIANS
154
They dared not kill her, for she was the very War they
waged. And in the bowers of Hell, the Fallen Angel who “ You love me,” he said. His voice was very assured, and I
had worn the latter two portions of her name—who had realized at once that it must be so.
held them for her in his being, Ebrôt Appêkā—dissolved —from JACK, by Keiko Takemori
to dust and ash. And why this should happen, why it
should be that Ebrôt Appêkā died, or for that matter why In their eyes—
he lived at all, I do not know. It is like looking into night, and seeing yourself on a
In the First Age, we lived in harmony. field, in open space and cradled in the arms of the earth
In the Second Age, we were at war. and sky; and the stars look down, and one by one begin to
It was not until this, the Third Age, the Age of Pain, the fall.
Age of the Excrucian War, that anyone seriously Sometimes that’s terrifying. Sometimes it’s loving, too.
considered the possibility that the world itself could die; Sometimes it is a desecration of the sky and at other times
but now we know it likely will. a gift.
Though oh—if we should win! If only we should win, They are honest but they hate us in every particular; it is
and at the end the world survives and it is Ananda who is only the invisible essence that they love. They are the ones
the Age! that tell us we need not judge ourselves forever for what we
But listen, and I will tell you of our enemies, and how have done, but they are not approving of anything else that
some of them I would not mind so much in their victory, we may be.
while others I despise.
THE RITUAL OF TWO SKINS
THE DECEIVERS In a ritual that takes a day—dawn to dawn, dusk to dusk,
or some incomprehensible equivalent in the Lands Beyond
The Deceivers live outside the world; they think that we Creation—a Deceiver may tell themselves the story that
have built the world out of lies. They think the whole of they are someone else.
Creation is a jungle of deceit that we have put up to keep In this fashion they weave about themselves the power
from seeing ourselves the way we really are. of someone real that they have met.
They love us but they love not that lie. The result is not particularly obvious.
They come to unmake the world for us. They come to The person whose life they borrow most likely will not
help you forget the Eyes and Ears and Nose, the Work and notice—will feel an apprehension, at the most, a shudder,
Home and School, the Trees and Wind and Laughter and as if someone had walked across their grave. Those who
Hearts and Hope. look at the Deceiver are unlikely to see the lie: they change
They come because they think us marvelous, whatever it their spirit, not their body.
is they think we are—whatever thing they imagine, that we But the Deceiver gains in the course of the ritual full
cannot imagine ourselves, lives behind these purported access to everything that person is.
lies. They gain their mortal skills. Their passions. Their loves
And because they see us as such, we may see ourselves
and hates and needs. They gain their powers—for instance,
as such, in them.
and most importantly, the miraculous abilities a Power or
Their love is sneaky and dirty and beautiful and it makes
Imperator has.
us love ourselves. It is a gap of forgiveness and grace in the
Thus you may meet a Deceiver with all the power of the
iron of the world. It is awful because they will not hesitate
Power of Fire, or Guns, or Waves, or Green or Greed. Or,
to hurt us, or lie to us, to open up that crack. They do not
see the legitimacy of any of the things we believe in. They worse, a Deceiver in the “skin” of an Imperator, immortal
only see the soul. as Imperators are immortal, and capable of speaking
Imperial miracles unto the world.
GAME RULES
THE TRUTH OF THE NAME
Name the story—find whose power it is they have
stolen—and you may control the Deceiver.
Deceivers built as characters have 15-30 Character Points,
This is a limited power.
plus the powers of their “Second Skin.” Their maximum
It can’t be used against them more than once every few
Attribute rating is 7. Give them Bonds, Afflictions, Passions,
and Skills to taste. hours and only by someone loyal to Creation. You get one
Deceivers have no Domain Attribute and do not have a order, one command that you can slip under their second
proper Estate. However, they may define a pseudo-Estate for skin.
use with Persona miracles; this is normally something self- They can defy that order, too, if they have to. It shatters
referential, such as “What you Remember about Me.” The HG their power—they lose the borrowed power, which makes
may wish to define Properties for this pseudo-Estate. them vulnerable, and they often take a wound—but they
Deceivers are often Immortal, Glorious Shapeshifters. don’t have to obey.
CORIANDER HASP
This Deceiver wields Ritho, the unmatched rifle—the only
rifle ever numbered among the Abhorrent Weapons of the
Excrucians. Its bullets are incendiary charges that set the
target afire, and anything those bullets hit will keep
burning until it dies. Coriander will kill you with that fire,
if you get in his way, and then he will tell your corpse, “It
was not so.”
It was not so! You did not die!
It will be tempting, but you must not believe.
No good can come of getting up again once you’ve died
at Coriander’s hands, particularly if you are still on fire.
THE EXCRUCIANS
156
THE WARMAINS
GAME RULES
The Warmains wish to wrestle us.
They wish to test us, to make us fight them, to make us Warmains built as characters have 25-75 Character
hate them.They cast electrons from their orbit to make the Points. Their maximum Attribute rating is 7. They are
protons rage. They break the symmetry of planets. They always under the effect of a level 2 Divine Mantle at no
spit Flynn Gannary on their blades to make his mother cost in MP. Give them Bonds, Afflictions, Passions, and
fight. Skills to taste.
Warmains have no Persona Attribute and do not have
His mother!
a proper Estate. However, they may define a pseudo-
She wasn’t even in the fandom! She was just some old Estate for use with Domain miracles; this is normally the
lady who seemed more interesting to them than her son! mechanism of their test. The HG may wish to define
They tell us that the world is unworthy of unbeing; that Properties for this pseudo-Estate.
only the best of us deserve to end at their hands. They tell Common Gifts include Active Immortality, Fire-
us that the world is only truly real in its opposition to breathing, Flight, Glorious, Natural Weapon,
them—in what it is to the Warmains—and that it has no Unblemished Guise, and Worldwalker.
purpose save as their testing us creates. The world is not a
lie but a hypothesis to them: here is something that may
show the Warmains worth.
you. They’ll talk about it as if they are lifting you up from
They are brutal and focused.
existence, freeing you from it, making you a part of
They are profoundly uninterested in your unwillingness
something infinitely more worthy—them. If you make a
to play their games of war. They do not accept the refusing
strong enough impression the Warmain will even take
of their challenges. You will lose, and then they will either
your face and personality and body type after you die. They
leave you alone or break you; or you will win, and they will
will adapt themselves to the incidentals of your dharma,
make it their mission that you should die.
they will keep your fundamental nature alive by emulating
And they will love that—you understand.
you as they find new people to challenge, hurt, and kill, in
They will give you a smile that can break your heart
honor of you. Because they decided that you were just that
before they put aside the game and go to kill you. They will
cool.
not be lashing out in bitterness. They will be delighted and
amazed that they have found another person worthy of
this death. And they love nothing so much as that delight KNOWN WARMAINS
and that amazement. They love nothing so much as being
ORDERIC NEUSTRY
impressed by you. They will not think that they are ending
This is the Warmain who takes that thing you cling to,
whatever it might be—that central, most important thing
Our stories of romance are also stories of conflict; in true love’s that allows you to live and hang on and fight for yourself
bliss, or the mundane wedding of two families, nothing and the world—away from you. And often he’ll cut you
interesting is learned. It may be the reward or punishment of a from your gifts and your graces, too, all the best parts of
soul—to discover the burning blessed unity with a beloved, or you, and leave you floundering in the dark, fighting a
to find oneself trapped in a loveless environment in a family Warmain when you have nothing to fight him for or with.
not one’s own. But it is not the lesson. It is not the story, and it He is the exhalation of the void, the center of a whorl of
is not romance. anti-nature, anti-existence, anti-being; and it is those who
The stories we learn from, the loves worth the speaking of, can remake themselves in the middle of that emptiness
are the loves where to love is to make war upon the world, or on and find strength in their own weaknesses whom he
the self. The love that divides, the love that shatters, the love
embraces, kills, takes into himself, and removes from the
that throws order into turmoil and brings tumult to the Estates
world.
of this Creation. In struggle we grow, in struggle we witness
the echoes of our growing. Key Game Traits
The first intimations that we had, of the wedding of fire and � Domain 4 (Loss)
water, were tidal waves and storms; blazes raging across the
� Soul-Carving Sword
city’s heart; earthquakes as the world began its groaning.
That is how you may know
That this is a story, not of love, though love is there, but of
romance.
—from THE WEDDING OF FIRE AND WATER, by Jackie Robinson
THE EXCRUCIANS
158
THE MIMICS
GAME RULES
The Mimics dwell among the Imperators.
They’re like Imperators. Mimics built as characters have 10-15 Character
They have Estates. They can speak Imperial miracles. Points, plus Active Immortality. They have up to 2 points
They can even have Chancels and Powers. of natural Miraculous Edge. They have 3-4 Divine Health
But at the heart of each Mimic is a horrible twisting levels, 1 Tough Health level, and 2 Normal Health levels
secret blasphemy of the void. Genseric tells me that the (see pg. 183–184). Give them Bonds, Afflictions,
Excrucians put it there—that the Mimics are the shoved- Passions, and Skills to taste. They can speak Imperial
together pieces of dead Imperators, or sacrificed Estates. miracles into the world; one such miracle, their
That the Excrucians couldn’t fix everything the moment blasphemy, speaks itself automatically into the world
the Imperator died, so instead of “freeing [us] from that when their last Divine Health level is lost.
portion of the lie,” they made a Mimic. For Mimics who will use Persona or Domain miracles,
There’s nothing the Mimics fear more than letting pick one of their Estates as their primary Estate and
someone see that secret blasphemy inside them. designate their other Estates as secondary. Like the
Which is good, by the way, because knowing one of Imperators, they may have Secondary Domain or
those secrets will probably cause your brain to spiral in on Secondary Persona at level 0; this costs (of course) 0
itself like a neural net at the edge of a singularity, and then points, and allows them to use their DMP and PMP on
when there’s nothing but blank void in your head, your Domain and Persona miracles of any of their Estates.
skull will crumple inwards like a crushed soda can and
you’ll wail out this endless susurration of the secrets of the
void and everyone will scream and try to cut your tongue
out before you finally pop your heart and go away. That’s
not what happens to everybody, you understand, but it’s THE STRATEGISTS
how Györg Krusko and Javairia Al Sabah went and a
couple others at the edge of the community, and nobody The Strategists say the world is wrong.
knows of any cases where it’s actually ended well. They armor themselves in the power of emptiness. They
The Mimics are just like the Imperators, in short, only weave it into themselves. Then they come to our world to
instead of being natural, they’re unnatural; instead of being break it as a crime against the void.
premised on something right and appropriate in Creation, Mostly.
every Mimic is Estates premised on something awful and They are sick—you understand—as those who wrestle
unnaturally wrong. That is why they work against with wrongness are always sick. They have splashed
Creation, even though they seem to be like the things of themselves, suffused themselves, or infused themselves
Creation. It’s like the Mimics and the rest of us are words with what they claim is our perversity.
in the same language, but used to a different intention. They have gone wrong as people go wrong.
They have gone wrong as the world has gone wrong.
They aren’t awesome like the Deceivers are and the
Warmains can be. They are fucking twisted, and they
pretend that that’s our fault.
They’re dying.
Every one of them is dying of something, every one of
them is too far wrong to live, but when they do finally give
up and die, they don’t stay dead. They fade into unbeing
instead. They flail outwards into the Not. They armor
themselves there in the power of emptiness. They weave it
into them and it restores their life. Then they come back
into our world to break it, for our crime against the void.
Field Guide! to… They’re lethal too. Killing and destroying isn’t hard for
Dahlia Thorn them. It’s easier for them than for basically anybody else in
This was the Mimic who seemed to rule Light, Health, the world because they don’t have to do anything to make
Robots, Safety, and Stuffed Animals. It wasn’t until she died it happen. They can just wave their hands and wish and
that people finally understood that it wasn’t those things she things will go away. They can just deny things right out of
ruled, but a false conception we had about how those things existence, cause things to fall apart like reality’s unweaving,
were. And, to be honest, since nobody ever found a corpse, make anything—and not just physical things, but love, and
there’s a small but real chance we don’t understand them greed, and waves, and words, and fate, and light, and
yet. understanding too—go away just by choosing that it
If you should see her, tell the world. ought.
We hold ourselves to be sacred. But from the other side of the GAME RULES
skin we are nothing more than profane.
This is reality. Strategists built as characters have 25-75 Character
No matter how cool it is, what we’re working on; no Points. Their maximum Attribute rating is 7. Give them
matter how important our lives; no matter how much it Bonds, Afflictions, Passions, and Skills to taste.
matters, that is, that some process not stop, that some thing They do not have a proper Estate. They have neither
not die: everything is distorted by the imprint of patterns Domain nor Persona save in the form of Gifts.
bigger than ourselves. Strategists lose 1 MP for each health level lost, even a
If you stopped time and stepped outside the world you’ d Normal level; when they run out of MP, even if they have
see a knife, cutting this way, cutting that, all through the health remaining, they “die” and leave Creation. Any MP they
fabric of our lives. gain from Bonds and Afflictions fade at the end of the scene,
The knife will take your hopes, if it cuts just right. and they cannot earn an MP refresh.
The knife will take your life. A Strategist receives the Gift World-Breaker’s Hand for 0
The knife will cause your fortunes to corrode or bring an Points.
enemy tumbling down.
It’s great to want things to sustain. It’s great to want this
or that to live forever. But there’s only so much merit in the LEXIARCHOS CADUCINE
world and the knife’s just plain more important than your This is an Excrucian Strategist who is dying of old age; she
dreams. spins youth into herself in the Lands Beyond Creation, but
—from THE SUBWAY, by Rannen Yedidyah ages and eventually turns to dust as her miraculous power
depletes. Unfortunately this does not end the matter.
Lexiarchos is one of those who justifies the name of
Textrix the Deacon fought a Power for seven days, using “Strategist;” she is always five steps ahead, like she’s already
that ability—what the Nobilis call the World-Breaker’s seen what you’re going to do and planned to make it come
Hand—as his principal weapon. The Dead Zone of Libya out wrong. She likes to infest the souls of your children,
was the result. No plant grows there. No love lives there. make them vipers in your nest, but leave enough of the
The sun is never bright there, no nation claims it, no map original self that killing them’s no kindness.
shows it. The ground is arid. Sometimes it crumbles
underfoot, opening onto the vastness of nothing ADHÉMAR HETAIRH
underneath. No one of interest was ever born there. No This is an Excrucian Strategist who swallowed fire and
wind ever blows there. Nobody goes there save by force; poison and is dying of it now. When he is slain, or when
and even though you can break a person by chaining them one of his shard-self copies is slain, the body detonates.
there for a day or two, even though it’d be the kind of Acid rains outwards, poison fountains from the neckhole,
sheaves of fire tumble like wrestling cats across the ground.
punishment any despot or cruel authority would love to
His vice is masochism, which wins him some not-so-
inflict, it doesn’t even get used for that very often, because
terribly-evil points from me but unfortunately he’s also a
the thing that places have that make them easy to
good soldier for the Excrucians who does many nasty
remember is a thing the Dead Zone no longer has.
things that are not his-vice-related.
It was a place. It had qualities. It had stuff. It had things.
They went away. MALAKAI MESMER
This is an Excrucian Strategist dying of lost empathy;
KNOWN STRATEGISTS when the emptiness of his miraculous power leaves him, he
becomes a danger even to his allies, unable to value or even
TEXTRIX THE DEACON really recognize anything in the world that is not Mesmer.
This is an Excrucian Strategist who is dying of lost faith; He is a sadist, with a particular interest in collecting
he cannot cling to the idea that there is any meaning in victims—not so much hurting them, although he’ll pin
anything at all. When the miraculous power that sustains them to walls with long silver pins or leave them chained
him fades, he stumbles from Creation in a kind of until they starve, as having them, and having them be
apathetic fugue. Textrix’s vice is obscenity and blasphemy; unable to fight his will.
he is an enemy to all sacred things, and the more real and
true the love that powers them, the more it draws his
wrath. Fortunately he is rarely sighted in the world. It poured from his hand like a fire, sharp-edged, dancing,
limned in white: the Not. What it touched, ceased to be.
—from VOID STORIES, edited by Édouard Guy
THE EXCRUCIANS
160
THE EXCRUCIAN WAR SHARDS
All these forces, together, are “the Excrucians.” Excrucians may make a handful of shards to
They rode into the world at the beginning of the Age of accompany and defend them. They may also send a few
Pain. They rode pale horses and carried these horrible shards into our world when they can’t get in themselves.
weapons—these soul-cutting atrocities that can destroy Excrucian-shards act a lot like Powers, right down to
even nominally immortal things. They broke down the the independent streak and the individuality. They were
gates of Heaven and slaughtered amongst the Angels never mortal, never anything other than a piece of their
before the Angels gathered and threw them back, and Excrucian, but they still manage to define themselves as
since that time, their assault has not relented, but rather selves somehow. If you kill them their Excrucian may or
only dispersed, with the Imperator-Excrucian War being may not be able to reconstitute them later.
waged at any given time on dozens of the endless worlds Strategist and Warmain “shards” are built on 20-35
upon the Ash and occasionally slipping upwards to Character Points, 0-13 Bond/Affliction Points, and as
Heaven, downwards into Hell or sideways onto the trunk many Passion/Skill points as seem right. Mimic shards,
of the World Ash itself. too, I suppose, although Mimics usually just make
The War has shifted from the mortal world to ethereal Powers. Strategist, Mimic, and Warmain-shards have
realms of spirit. It is not on our mundane planet that the the same set of Attributes as their Excrucian-type.
attention of Imperators and Excrucians is focused, but Strategist shards may buy the World Breaker’s Hand
rather on a numinous spiritual battleground. There the Gift at a 10-point discount.
Deceiver-shards are very weak; they can have low
souls of Imperators and the raging madness of the void
levels of Aspect or Treasure but they’re usually just
contend; for this reason, the Imperators are distracted
mortals. However they have access to the Ritual of Two
from their bodies, and need Powers and Chancels to
Skins, so they can borrow a Power or Imperator’s abilities
defend them. We could live out our lives and never notice
to make up for it.
there was a war at all—
Save that war is a fluid, it respects no boundaries, and
thus there are a handful of Excrucians deeply rooted in our
mundane Earth, and others who strive constantly to break
became Atrocity, it passed through more than a
through. They sneak past the barricades and
hundred wielders’ hands, each, Genseric tells me,
entrenchments that the Imperators use and enter the
more evil than the last.
world in whole or in part—bringing their whole self
� Hatred, which is named Malambruno: It was the
through to assault Imperators and Estates in the mortal
first of the Abhorrent Weapons to fall into Imperial
vulnerable physical Earth, or sending a tiny part of
hands; it corrupted the Angel that claimed it and
themselves, a “shard,” through to work some similar
turned him traitor to the world.
mischief.
� Horror, which is Eurytos: It used to inspire joy in
The Excrucians are deadlier even than the Powers; their
the eyes that saw it. Now it is a thing of shifting
shards comparable, at least.
spines and mucilaginous poisons, difficult to look
upon. Ianthe tells me that Eurytos hates itself
THE WEAPONS OF THEIR HOST because the Excrucians used it to kill its own creator.
� Loathing, also named Gyges: It is impossible for
The symbols and savage treasures of the Excrucians are any Power to approach this Weapon, and Imperators
named the Abhorrent Weapons—five hundred and who can do better are few and far between. It has a
seventy-two terrifying and unsettling standards scattered radiance that drives away any thing that serves
through their host. Each Abhorrent Weapon wears two Creation.
names, one for itself and one to mock Creation. Seven of � Monstrous, which was Colbrand: This was the
these Weapons are known from Heaven down to Hell, and brightest thing in Creation, I am told. It was the
in all the worlds between. These are: essential thing, the key to it all, the thing that made
� Abomination, which is named Blunderbore: it clear that existence was worthwhile. In the First
Somewhere there is a world that chose to kill itself Age we—I suppose that I am being extremely liberal
rather than fight the Excrucians any longer. It chose with my inclusive plurals here—we who were
to die; its people, its plants, its very things gave up Creation gave it away, sacrificed it, so that the
rather than continue to endure the presence of the Excrucians would for a while stay their hand.
Void. The dead world became, or gave rise to, � Outrage, which is named Typhon: This is an
Blunderbore. Abhorrent Whip made of burnished gold.
� Atrocity, which is named Briareos: With this sword Supposedly it was used to strangle unsuccessful
the Excrucians slew Heaven’s gatekeeper at the contenders to the throne in a world that time has
beginning of the Age of Pain. It is the substance of since forgotten. Its edge is fiendishly sharp; those
their declaration of War with all that Is. Before it contenders must have had very tough throats.
NOBILIS: THE ESSENTIALS opposite: “Portrait of an Excrucian”, from a piece by George Romney
161
Interlude
The
Zu
The mysterious warriors of the Zu Mountains wrap their
territories in a barrier even the Imperators cannot break.
Somewhere on the winding paths that lead into their
temples, caverns, and sanctums, the puissance of Estates
Cneph came to Lo Mei-zhu in her dreams and decays. A Power becomes severed from themselves, and an
gifted her with an understanding of Creation. She Imperator from the world.
woke the next morning and made herself ready, and Sheltered by this barrier from the Excrucians and the
went to work, and worked, and came home, and Imperators alike—
began to read a book. From the divine creatures and the unholy ones—
“Lo Mei-zhu,” the Maker said, “why do you not They seek some quixotic personal enlightenment; they
act on the knowledge you possess?” train in the martial arts and in the secret disciplines of the
Mei-zhu stood, set her book down, and pulled a Zu until they are no longer anything recognizable as mortal,
flower from a table’s vase. “With nothing more than but only coils of great slow magic in a person's shape. They
my understanding of this flower,” she said, “I could are masters of the elements and spiritual visionaries. They
reshape the world. But why should I? wield unique weapons made apparently from their souls.
Contemplating the truth of a single petal gives me Some cosmic force powers them, Ianthe tells me—
all the happiness I could ever want.” something transcendent, something pre-Imperial,
—from LEGENDS OF THE NOBILIS, by Luc Ginneis something supreme and mindless and alien. She calls them
ravens, says they cluster around the extrusions of that
creature’s force, gathering as birds will gather to feed upon
a corpse.
Is this the truth?
She speaks with confidence but with no certainty; she
claims the matter is uninteresting to her. She does not deign
to be irresistibly persuasive to me on this point, and so we
do not know.
THE ZU
164
The
Actuals
Under the skin of the world squirm the Actuals.
They are the bones and organs of the Spirit World. They
are the biomechanical architecture of existence. They are
the substrate of being that precedes form.
They are the soulless forerunners of the True Gods—the
movement that is like life, before it learned to live; the
The finch’s star is a thing not of the thinking that is like personhood, before it learned to be
Lord, nor yet opposed by Him. It stands people. They are the dead things that invented life.
outside the laws of the world. They are born hollow; they are empty.
—from EARTH STORIES,
They have no capacity to bear witness to themselves. If
they were to find themselves alive, and meaningful, and in
compiled by Édouard Guy
possession of a soul, they would not know that they had
done so. They may long for life and self, but these are things
they may not have.
They make such identity as they possess by binding
things around them.
They organize things into matrices. They cause things to
relate to them. They give rise to the space in which things
exist, the time in which they dwell, the capacity to have
spirit within the flesh.
Alone they were lifeless. They were as meaningless
words spoken from nothing to nothing to no purpose. They
were as models without the concept of referents. They were
the dead that moved. Then fire kindled in Heaven and
made Firstborn, Imperator of Meaning and Existence; and
the Actuals became something more. They were still dead,
empty and alone but also a medium competent to sustain a
world.
THE ACTUALS
166
Hidden Secrets! of… The Actuals are infections, they are infestations, they are
The Family plagues. At best they have a terrifying power to eat things
The Family have irises the color of pale quartz. They have they oughtn't be able to eat, driven by an equally horrific
long hair. They are pretty people. They are innocent and appetite. At worst they have merely to touch you, or look
alien like birds. They are wounded in spirit. They have dim at you, to bring you into the collective of themselves. They
memories of having known love, true love! and Heaven, are primordial. They precede us. They are shrouded in
and having lost it all. They do not know how. They wander Auctorita, and may not be interfered with save with Strike.
the world looking for someone who needs a hero or a If the world is lucky the Actual will have a guiding
destiny—someone who could be their lost true love (in mind that resists this growth. If it is unlucky it will have a
spirit), or another member of their clan. They find and help guiding mind that colludes. More go that way than you
people. They take them in. They find love with them, either
would think. They give in, they go along. They agree to
romantic or familial. The humans become stronger, more
devour the world, and who could blame them?
graceful, prettier, and their irises fade towards the color of
white quartz. One day the human looks at the Family and Their need is real and vital.
understands—and in that instant, their humanity is lost. Even such monsters as the Actuals do not deserve the
They become a new member of the Family, unable to give deprivation they endure. They deserve our help. They
the others what the others need; and in fury and agony and deserve a rescue. But there is nothing to be done.
despair, the others kick them out. The new Family member They cannot have what they need.
forgets the details of this trauma and roams the world as a They will never have what they need. It is not possible.
wounded, pretty, alien, innocent hero without a home. It is There is nothing to be done for them save to burn their
the consensus of the Nobiliser community that this is the hosts, to cut them back into the Spirit World, and to exile
possession of an Actual. them piece by painful piece from world and sound.
THE ACTUALS
168
Miraculous
Action
What do you do?
When you act, you may take one miraculous action, one
mundane action, or one miraculous and one mundane
action at a time.
Sometimes this limit will be more bitter than five-day-
old tea to you.
Sometimes it literally won’t matter to you at all. If
The thing that came across the world nobody objects to your acting again a fraction of a second
had many mouths and thick brown fur, later, for instance, you might as well have used a pair of
and many legs and thick black nails, and actions.
it stood miles at the shoulder, and what it Still, even in that case, the limit is definitional.
did not crush it ate. It moved across the You wield the power of your Estate. It flows into the
land like an army or a storm, until it world, it takes form as one specific action. You take that
came to Yi-xuan’s yard, where Yi-xuan’s action. It can flow together with a new mundane course of
mother stood; and her hands held a rake action. It can be followed by other miracles after a longer
as if it were a wall, and her eyes were or shorter span of time. But it is explicitly and formally
cold, and she said, “Come no further.” disjoint from both the miracle that preceded it and the
—from GENETIC VISIONS, miracle that follows.
edited by Emily Chen Sometimes your actions are atomic. They are single
movements in the world.
Other times they are processes, and you can keep such
process-actions going for a while.
Specifically you can maintain (“sustain”) one action at a
time with no ill effect. You can sustain two actions as long
as you don’t do anything else.
When you finish an action, or stop sustaining an action,
its effects may or may not remain in the world. That’s based
on whether you were doing the kind of miracle where they
would. They generally stop being miracles, though, the
moment that you’re done, and become part of the
mundane, natural condition of the world instead. If there’s
some reason why that’s bad—you’re creating an inherently
miraculous creature, for example, and having it become
mundane is strange—then the HG can waive this rule; but
even then, that’s entirely at the HG’s discretion. Your
miracle dissipates, it’s over. The HG alone determines what
remains.
MIRACUOUS ACTION
170
“It does get easier,” Raphael said, “to do God's work.” He was mad, but also he was a scientist; and therefore, when
“To forgive yourself afterwards?” sufficient evidence accumulated that his methodology and
“No,” Raphael admitted. “Not forgiving yourself. Just the, results were impossible, he faced that evidence head-on.
you know, the God's work part.” “Something fills me with transcendent inspiration and gives
—from GENESIS, by Keiko Takemori me the power to scient by analogy,” he said. “I will shrink
down and inject myself into my brain, there to seek the source.”
REFLEXIVE ACTIONS Sweet Hari! It was scarcely sooner said than done, and
among the tangles of his neurons he found it—the speaking tube
Action limitations or no action limitations, you can throw of the primal void, from which his inspirations came. Tracing it
in reflexive actions whenever. back, he found it disappeared into the ether; no sooner discovered
They’re cheaty hacks! than surmounted. “I will make an ethermobile,” he said, “and
More precisely, a reflexive action is always treated either take my trusty hawk and shotgun with me into the other realms.”
as an HG action or as a bonus feature on the action that Step by step he chased it down. Step by step he followed it;
you’re already taking. So you can include in your action as and in the end, he found a strange device, tucked into the corner
many reflexive actions as the HG lets you get away with. of his lab. His own invention, sure enough, though he'd never
You can even squeeze them into a flurry (pg. 174) along understood quite what it could do.
with your normal action. “And now I know,” he said, and laughed; the burden of his
For instance, it doesn’t take an extra action to invoke a science done, he did not worry over pettiness like “rational” and
Bond and turn it into Strike. You just throw that in with “possible” again.
whatever else you’re doing. And if you’re a shapeshifter, —from THE GRIGORI OF MARS, by Emily and Benjamin Chen
you can turn into a wolf or snake or whatever while using
Aspect to attack!
You can chew gum, walk and even talk all at the same
GIFTS time. You can roll through an army of your enemies in a
single continuous wave of action. You can even ride a
Some Gifts are automatic. Either the HG activates them unicycle through a mine field, blasting away at targets with
for you or you will activate them as reflexive actions. Other a shotgun held one-handed while reading Thus Spake
Gifts are miraculous actions that cost from 0-2 MP—you Zarathustra with your free hand and your eyes—if you
can’t combine them with Aspect, Domain, Persona, or absolutely must.
Treasure actions, and you can’t combine them with And you can sustain an Aspect action in general,
similarly non-reflexive Gifts. flowing, process terms—“I fight my way through them
until they surrender or they leave,” or “I’m going up to my
ASPECT ACTIONS room and doing Science for a time.”
You should think of Aspect, particularly at the high
You can do many things at once with an Aspect action. levels, as making you like the wind, like the waves of the
Aspect makes you a martial artist and a dancer on top sea, like fire, like the greatest martial arts masters. You’re a
of everything else. Your whole body moves at once. There’s blur of natural motion. You’re not just super-precise, you’re
a pattern to an Aspect action, a flow, more than a specific not just super-tough, you’re not just super-strong; you get
and easily distinguishable act. the agility, speed, and flexibility of a superhero.
You become a river of movement.
And for your mind it is the same.
Difficult concepts are a playground for you. You can
Rafael moved like a flock of ravens. You could not see where his wander the fields of higher math like a gift from God or
sword was one moment to the next, or his knife. There was only an apocalypse. You can whisper four words to confound
an explosion of motion, a confusing swirl of black and vigor, the greatest of philosophers. As a practical consideration,
far too much for the eyes to follow. you only have your own tongue and the HG’s to convey
With Shao-yan, conversely, I could scarcely see her move at these elemental insights to the group. So you and the other
all. I assume her sword met Rafael’s dozens if not hundreds of players may never know what those four words are. But
times in every second; the ringing of metal proved it. But all I
your Avatar can say them.
could see was its cold grey length extended in front of her,
surrounded by the faintest blur to every side. It moved inexorably
forward, and the flock of ravens back.
I had turned to run when the fight broke out, but Zéphyrin Yip Xiao-mei, regrettably, lost half of her mind to an
caught my arm. “Do not fear,” he murmured. “Rafael is a man of alchemical experiment gone awry. She still thinks perfectly
many desires; they come and go like the storm. Shao-yan is a well, of course, and this has proved no practical impediment to
woman who burns with eternal passion. They are striving, not to her success, but she admits quite explicitly that she cannot think
kill, but rather to debate the relative supremacy of these half of the thoughts she might otherwise have been capable of.
philosophies.”
—from IN THE RIGHT CIRCLES, by Jasprite Sherrard
—from the Thought-Record of Oriane Feroulet
ASPECT AND THE OTHER ATTRIBUTES Weaving at the Loom named Yin-Feng has many
If you’re sustaining a miraculous effect with some sort of desirable effects. Powers have tested Yin-Feng’s potency
physical focus or form, you can wield it with Aspect. For against the Excrucians, pitting the shuttling of the loom
instance, you can use an animation miracle to turn a against the edge of the Abhorrent Weapon Rivalry (that is
portion of your Estate into an extension of your body—to also Caligorant); Yin-Feng came away the victor. Yet
arm and armor yourself with it. While you’re doing this Powers rarely sit to weave from this loom. Yin-Feng
you can use Aspect miracles to do complicated things with produces no fabric save destiny, and those who use its
that extension of yourself! Similarly you can sustain powers for too long turn to molten silver and trickle away.
Treasure miracles to activate powerful features of your —from A TOURIST’S GUIDE TO CREATION, by Jasprite Sherrard
wondrous Anchors, and then use Aspect miracles to wield
them in a complex fashion.
If you possess something using Treasure, you can wield
your Aspect through its body. This draws on the natural TREASURE ACTIONS
limits of that body, however, rather than your own—if
Treasure miracles split the difference between the
you’re possessing one of your hopes, for instance, you’re not
simplicity of Domain and Persona miracles and the
going to be able to lift a great weight very easily because
potential complexity of Aspect-based actions. The
hope has no arms and legs. All you’ll be able to do is coil
Treasure miracle itself is a single push—a single moment,
more tightly about your own heart, or shine in yourself
a single pulse of will. You bend your Anchor’s powers
with greater strength.
towards one specific goal. You wield power to accomplish
this, for some appropriate value of “this.”
DOMAIN AND PERSONA ACTIONS But your Anchors can have complicated, weird, and
elaborate abilities. The way in which you, or your Anchor,
Domain and Persona actions are generally straightforward. brings those abilities to bear—that matters. It can be
They’re one movement of the will—one command, “do complicated and crucial. What begins, what must begin, as
this” or “be thus,” directed at the world. a single thought can become a tangled, insidious agenda
It is an artistic command. when it is expressed within the world.
It’s visual. It’s conceptual. It’s flavored and nuanced. And that’s okay.
You’re not using the natural, human language that you’re
probably using at the gaming table—not to give orders to
your Estate. So it’s possible that it’ll take you a bit of MOVEMENTS OF THE SOUL
detailed description to translate the miracle into terms that
In all of these miracles the most important limitation is
the other players can understand. But the basic effect
this:
should be a single movement of thusness in your head.
The blueprint for a miracle is not in the Power’s mind
Lesser miracles are very simple and straightforward in
but in their heart and soul. It is not possible for them to
what they do. Even greater miracles, which have more
plan out miracles of absurd elaboration; rather, they make
scope for detailed design, are single, atomic expressions of
what is elemental in them, what is aesthetic to them, what
your will.
is right to them. Their miracles are complete. They are
You can generally add features of lower-level miracles to
things of incredible complexity and detail, for all things
the higher-level ones.
existing in the world are things of incredible complexity
For instance, when you’re creating something with
and detail. They are marvels, for to exist is to be a marvel.
Domain, you can also toss a preservation effect on it. “Be!
But they are works of art and not design.
And be strong!” isn’t two miracles so much as one miracle,
It is difficult to bring the structural and grammatical
fortissimo. In destroying a thing, you can transfer its
intellect into a miracle, to invoke the mechanical and
strength to something else (preservation) or create a
architectural mind in it, to design layers of contingency
replacement (creation).
and dozens of disconnected functions into these
But with Domain and Persona you can’t do two
movements of the soul. The Powers of highly technical
unrelated things at once.
Estates, of course, may do so, but with arguably limited
agency and effectively by feel. Everyone else, to wield a
The bodhisattva carved a bow from the Rose Apple tree, and It is a problematic feature of magic, as with life, that its
said, “This weapon shall end suffering.” mastery is self-extinguishing. No sooner does one really grasp a
“Then it shall end all life,” Maya told him. truth then one begins the process of learning the magic beyond
The bodhisattva thought a moment. “So it shall,” he admitted, that truth—the first rule of which is, oh, by the way, that thing
and carved “Life’s Ending” on its stave. which you just learned is not just incomplete but false.
—from LEGENDS OF THE NOBILIS, by Luc Ginneis —from A CATALOG OF MODERN MAGIC, by Eric Optera
MIRACUOUS ACTION
172
I had always wanted beauty; and milord knew this, and when It lies within the capacity of the Noble soul to rearrange
he chose to grant me a gift, that was the one he chose. “It is its own essence. Reach within yourself and know the
artificial,” he told me, “and has no meaning to Heaven; but tainted inferno of your passions; feel it rise and flicker and
your desire is a righteous one.” dance as you think of lust objects, anger objects, hate objects,
In this fashion, I have learned what it means to be touched and the objects of your adoration. Teach it to rise. Teach it
by a miracle; and I record it, that others may understand. I look to fall. You must learn to draw the pollution around you
in the mirror, and I do not see myself: only the miracle. Others into that fire, until it roars larger than the world. You must
look at me, and they do not see me: only the wonder milord learn to extinguish it in a moment, until even its embers
crafted. For a very long time, my friends did not recognize me, are black, leaving only the clear blaze of eternal passion in
so greatly hung the miracle about my brow. your immortal soul. Without this power, you cannot master
I tell them: I am still myself! But some of them do not hear the pure arts.
it, to this day. —from THE BOOK OF PURITY, by Samsi Mandaru
—from LIFE IN LADISLAU’S HOUSE, by Irina Pangratiu
miracle that takes substantial technical detail to describe, � Paradox and acts of hubris—herein defined as
must sustain that miracle while they polish it, edit it, and miracles that create, destroy, or reshape miraculous
hold it up to their aesthetic and intellectual senses for power equal or superior to your own—can form a
review. This is a process taking them a good fraction of the void within the world that attracts Actual (pg. 165) or
time it would take an ordinary self. Excrucian possession. Not every paradox and not
every act of hubris will do so, but it’s up to the HG
HUBRIS, AND ACTS OF WONDER to decide whether it’s common, uncommon, or rare.
Miraculous
Conflict
Sometimes characters will get into fights. Sometimes
they’ll get into non-combat free-for-alls to decide the fate
of someone or something in the world.
Cneph did not come to Creation empty- For cases like this, you need these conflict rules.
handed. In the void where its world
would be there struggled three forces. ACTING IN THE MOMENT
N’mosnikttiel, the fire that swallows
worlds, raged in the emptiness. Its faces When you act you usually go with the flow of what’s going
chanted words of destruction. The on.
creatures of the void trembled in its heat. That means that stuff is happening—the other players
Yet the Creator caught N'mosnikttiel in are doing stuff, and the HG’s described some of what’s
his net and shaped the angels from its going on. That’s your context for action. You are pitting your
flesh. actions against that background and against whatever
Azbogah, the radiance that destroys anyone else does later to try to stop or affect you.
the unrighteous, shone with fell beauty. In a direct head-to-head conflict the higher miracle level
Its raiment was the jewel named wins.
Structure. Its scepter was the staff called But that doesn’t mean that your lower-level miracles are
Strength. Yet the Creator caught Azbogah useless in the presence of higher-level effects. Lower-level
in his hand and planted the World Ash in miracles are still miracles.They act upon the world.They just
its heart. can’t take more powerful miracles on head-on and defeat
Narsinha, the lightning that dances them or wipe them from existence. If there’s anything else
on the surface of the abyss, fled the left for them to do, they still do that.
Creator; yet Cneph stood at the end of its It’s like fighting an undertow. A weak swimmer will lose,
every path. Narsinha's face was a mask of but they still get to swim.
hatred. Its hands were twisted claws. It So sometimes you don’t even have to worry about the
spat naked fury. Yet Cneph tamed its number-vs.-number part of a conflict. An Aspect 2 miracle
heart and wrapped it about Creation to gives you Aspect 2 effectiveness. A Domain 4 miracle
form the Weirding Wall. creates, summons, or animates some of your Estate. A
That is how the universe came to be. Treasure 3 miracle activates some cool function of a
—from LEGENDS OF THE NOBILIS, wondrous Anchor. Unless you’re about to be swept away by
by Luc Ginneis the kind of tidal wave of miraculous power that makes
actions like that irrelevant, all that stuff still happens, and it
still matters, even if even bigger stuff is happening around
you.
MIRACULOUS CONFLICT
174
NOBILIS: THE ESSENTIALS opposite: “The Cardiff Actual”, from pieces by Giovanni Battista Tiepolo and others, by Jenna Moran
175
Or you can change your action, and then someone else A hundred demons clutched at me, shouting, as I passed
changes theirs. So you change your action back. So they towards the great iron gates. One shoved its misshapen face in
change theirs. You preempt them. They preempt your mine, crying, “Torment! I can issue more agonizing torments
preemption. You change tactics. So do they. You let them in less time than any demon here!”
get caught up in the tactical interplay, then lunge for their The gondola paused in its progress. “Why should I wish an
eyes. They block and sweep your leg. You catch yourself exceptionally agonizing torment?” I asked, being new to Hell.
and follow up with an attack. The tactical contest resumes. It tapped its nose knowingly. “ You can’t avoid the pain,”
If neither of you is spending MP you can keep this up, well, it said, “but at least you can have quality.”
not forever, really, but for longer than your players’ voices
—from PROGRESSION AND REGRESSION, by Michael Kay
can hold out, at least.
But that’s okay.
If you hit a deadlock, you have two easy ways to fix it. NOT WANTING TO FLURRY
The first is to say, “We’re in a deadlock. We do this back If you’re not in a flurry but multiple players want to do
and forth hundreds of times, OK?” stuff at more or less the same time, you should figure out a
And everyone agrees, and then the HG resolves based way to take turns. If you can’t figure this out—presumably
on that. because your Avatars are fighting one another, or at least
Or you do the same thing and then add, “Let’s all decide have very different ideas about what should be done—then
on our final actions before we take them, and give them surprise! You’re in a flurry after all!
secretly to the HG, so we stop skulking or circling around.”
The HG decides what any NPCs in the fight do. They read OH NO YOU DON’T
or listen to your secret actions.
And bam. Sometimes you need to stop something from happening.
Flurries can burn through huge amounts of MP and It was about to happen; a player did it, or the HG
time to no practical effect, so make sure that you’re doing described it, it was happening. And you realized that this
fun and thematic stuff during them. There’s nothing more thing that was happening was a very bad thing. Like, they
wasteful than playing out dozens of exchanges in a single are cutting your nose off and you need your nose for
second, and then realizing that they bored you. That’s like sneezing with, or they’re going to blow up the world, and
writing the Great American Novel and then discovering that’s also bad for a variety of reasons.
that you don’t even like literature! If you want to wait until they’re in the middle of their
action and then take your own action to stop it, that works
PACE pretty well. But sometimes their action is atomic—one
You can ask the HG to set a “pace” for combat, or to revise thing, that happens, and in the instant that it happens it is
that pace based on events. done. And other times their action is practically instant,
When events start happening much faster than that even if it does take a measurable amount of time in the
pace, you know that you should go into a flurry instead of world, so that dissecting that action to act inside it would
using ordinary actions. Conversely, when they’re much drop you well below the pace.
slower than that pace, you know that you should attempt So we’re going to say that if you’re fast enough, you can
not to flurry. stop something that was already happening. You are just
that cool.
You say “Oh no you don’t!” or “I’d like to interrupt that,”
or something of that kind.
And the HG unwinds that action or event, giving back
The Scarab among the Stars, most praised and most reviled! any MP that were already spent on it, and instead starts a
called forth a messiah from His flesh to speak the glories of His flurry of actions. The setting for that flurry is the moment
name. The five-armed sengeri, exhaling paeans, pulled the just before that action or event. An interrupted Avatar gets
messiah before Him that He might regard His creation. The to go in the flurry (if they want to), but usually shouldn’t
Scarab, most blessed and most cursed! set His burning gaze
upon the huddled beast, and spoke: “It satisfies Me not.” And
The demagogue locked in the cell required constant watch. She
the messiah was taken therewith away. They brought before
raved and ranted, nonsense mostly. Our lady had broken her
Him shapes and saviors in the form of girl and man and vine,
mind. Occasionally, she would recover some focus. Then the
spinefish and firebird, unicorn and mud; but with each He found
words that poured from her mouth could cut manacles and
flaw, and cast away the substance of His progeny. It is for this
hammer through the walls. We drugged her from afar, when
reason that we have never heard the scripture of the Scarab,
she broke loose, using all manner of subtle poisons. We could not
most beauteous and most vile!—though His children are infinite
approach her. Mere earplugs could not protect a body from
in virtue, He knows ever that better can be made.
falling under her spell.
—from VARIATIONS ON A RUSSIAN FABLE, by Michael Kay
—from ON THE BEAT, by Keiko Takemori
MIRACULOUS CONFLICT
178
MIRACLES AND THE ENVIRONMENT
You’re trying to map an ordinary building that someone
has rendered non-Euclidian. You’re trying to kill some of
Lord Entropy’s tame nimblejacks, and you’ve lured them
into the Cityback. You stand in the light of Heaven and try
to bind a demon to its service. And you demand something
like:
� “The particulars of the ordinary world are measurable.”
� “Tame things in the Cityback should die.” or
� “The beauty of Heaven demands service.”
Such words are in harmony with the world you’re in; the
world flows with you.
The Properties of the world you’re in can be used as level
2 Bonds. You can gain 2 free Strike when you invoke them.
You can gain 1-2 MP when they actively get you in trouble
(“and I would have gotten away with it, too, if the
particulars of the world weren’t so measurable!”). You
might take a small spiritual wound if you decide you’ve
broken such a rule. You can even survive off them, as you
can with your other Bonds, if you are diligent in your focus
on them. However, doing so will taint you slowly with the
nature of that world. This manifests in game terms as a
wound (see pg. 183); if you live too long off of the
substances of Heaven or Hell, for instance, you will
become a creature entirely enslaved to them.
Tools
for
Miraculous
Conflict
THE DIVINE MANTLE
You’re under siege. Your every miracle glances off your
enemy’s defenses and they’re tearing through your own.
But you won’t give in, you won’t lose.
You invoke the Divine Mantle—the glory, the roaring
Once, the world ended, and the Ash fire, the flaming aura of raw power available to Powers with
caught fire; but there is no fire that high Domain. Suddenly your every action burns with the
surpasses the blaze of the Ash's spirit. truth and divine breath of your Estate. For the rest of the
The Ash subsumed the flames and grew scene, and at least the next four hours, your every action has
strong; and the world was forced to Miraculous Edge.
recreate itself.
—from LEGENDS OF THE NOBILIS, MIRACULOUS EDGE
Miraculous Edge is the Noble equivalent of mundane
by Luc Ginneis
Edge. Each point of Miraculous Edge comes with one
point of mundane Edge unless otherwise stated, to a
maximum total mundane Edge of 5.
But that’s not the cool thing about it.
The cool thing is that Miraculous Edge helps your
miracle win conflicts with other miracles. It gives you an
edge when the HG is deciding which miracle is stronger.
Specifically, when deciding which miracle wins a direct
conflict or acts with greater force in an indirect conflict, you
reduce your opponent’s effective miracle level by [the
higher of your Miraculous Edge or your miracle’s Strike,]
down to a minimum of 0.
PROTECTING OTHERS
You can raise an Auctoritas Magister to protect something
else instead of yourself—a person, group, or place that is
the active focus of your attention. You must sustain this
effect or it goes away.
STRIKE
You’re facing someone with an Affliction of invincibility.
Or an Auctoritas Magister. Or a massive Divine Mantle
that’s crushing your miracles. Or just someone throwing
around a higher-level miracle than you want to use to
prevent it.
So you put all your heart and drive behind a single
miracle. You infuse it; you make it a spear of thought, a
pure and blazing breath, an incomparable expression of
your heart and soul.
You can buy Strike for your miracles by spending one
or more MP of any sort.This is a reflexive action. Each MP
spent buys one point of Strike. This adds to the Strike you
get from Bonds and other sources.
Miracles with Strike ignore the Auctoritas up to the
level of the Strike.
For the purpose of deciding who wins a miraculous
conflict with you, you also reduce your opponent’s effective
miracle level by [the higher of your Miraculous Edge or
your miracle’s Strike] down to a minimum of 0.
Wounds
Something bad happens to you. Someone uses a
miraculous effect on you. You take a wound.
Let’s pause here and look at your health when you’re not
wounded.
He had nine heads and he breathed a You have—
terrible radioactive fire and the tendrils � 2 Divine Health levels; and
of him sank into the street and the cars � 1 Tough Health level; and
and then ripped out of them as he � 2 Normal Health levels.
rippled his way along; but still, he took
the time to salute us as he passed, and Your Divine Health levels are your ability to keep going
brush away the rocks that pinned us and stay in control over yourself even when people are
down. hitting you with nuclear weaponry, major miracles, and
Once a Marine, always a Marine, other extremely dangerous effects. Your Tough level is for
they said; the man may mutate, but the handling gunfire, low-end miracles, and suchlike things.
Corps in him lives on. Finally you have Normal Health levels to absorb trivial
—from THE ENDS OF THE EARTH, effects like smoke inhalation, influenza, and being stabbed
with two giant needles.
by K.C. Danine
These estimates assume that you are doing absolutely
nothing to protect yourself.
Most of the time, in practice, lesser miracles won’t even
touch you—or they’ll take one of your Normal Health
levels, at worst. This is because if someone tries to turn you
into a newt or ignite a fire in your lungs your natural reflex
is to defend yourself. Most of the time, in practice, you’ll be
pretty hard to kill, even when someone unleashes massive
firepower, because it’s hard to do even one deadly wound to
a Noble who is defending themselves.
WOUNDS
184
But if you’re too busy holding up the sky or something You should think of most humans as having a single
to properly defend yourself, then even weaker miracles are Normal Health level. Tough soldiers might have two
dangerous, and level 4 becomes the natural boundary for Normal Health levels, or even a Tough and a Normal
deadly.35 Health level, instead.
The HG decides when something wounds you. The HG
also decides whether you take minor, serious, or deadly Surface Wounds inflict a temporary Bond.
damage from it. Something happened to you.
It did!
There are four basic tiers of damage in Nobilis: But you decide, as a player, how much of an effect it
� Surface Wounds—cosmetic damage, such as can
actually has. You get MP if you play along to your
cost you a Normal Health level;
� Serious Wounds—meaningful damage or setbacks, detriment, but the degree of participation, and implicitly
such as can cost you a Tough Health level; the actual seriousness of the wound, is up to you.
� Deadly Wounds—terrible damage, such as can cost Further the nastier effects—say, turning you into a
you a Divine Health level; and squash—don’t take very well. You don’t actually treat it as
� Defeat, when you wind up with no Health Levels “my Avatar is now a squash.” It’s more like “now my Avatar
left. is under an enchantment that is trying to turn them into a
squash.”
Effects like Durant (and Active Immortality, and
For raw physical wounds at this level, it’s really up to
preservations in general) change how hard something has
you how bad they are. You can have strategically torn
to hit you to cause deadly damage, serious damage or any
clothing and a bit of red blood-like coloring on your arm.
damage at all.
Damage in Nobilis does scale down—if something Or you can be staggering through a gray-white haze void
would take a Divine Health level, and you don’t have any, of pain. You should either define the actual wound yourself
it wounds a Tough Health level instead. If something or act on a basic description that the HG gives you; the
would take a Tough Health level, and you’re out of those, more trouble it causes you, either way, the better your
you take a Normal Health level instead. chance to gain MP from the wound, but it’s totally OK to
assume that it’s a trivial and meaningless effect instead of
When you run out of Normal Health levels, you become trying for that MP.
temporarily immune to minor damage and minor effects; The Bond level is generally 2 for a wound from a lesser
there’s nothing left for them to do to you. miracle and 4 for a wound from a greater miracle. The HG
When you lose your Tough Health level, your Normal
Health levels heal—minor effects and cosmetic damage has the option to assign Bond levels of 1, 3, and 5 to
fade away to make room for new effects. But when they’re particularly strong or weak miracles and to assign Bond
gone again, and you’re out of both Tough and Normal levels for damage from Aspect miracles and mundane
Health levels, you’re temporarily immune to even serious, effects and weaponry to taste.
meaningful effects. When you heal the Surface Wound—naturally, or using
When you lose your Divine Health levels, your Tough a miracle, or by losing your Tough Health level—the Bond
Health level heals.36 fades away. If you were really enjoying playing out the
You might think that losing all your health levels would
Bond you can, with HG permission, add it to your list of
make you immune to damage completely, and to a certain
extent that’s true. However, when you lose all your health Bonds. You’ll then have to shuffle your Bond and
levels, your character stops being an Avatar. If they’re still Affliction points around at the end of the story to get back
alive, it’s possible that the HG will describe them as taking down to [13 + your Treasure] in total.
further damage, or describe them as perversely invincible
in the moment of their defeat—but that’s just HG Example Surface Wound Bonds:
description of the world. It’s not part of the game rules! � I’ve been shot!
� scary paper cut
35 You can technically lose even your Divine Health level to a
� green hair
level 3 action, a level 2 action, a level 0-1 action, or, heck, to an
� troubled by these circumstances
unarmed mundane action. But your attacker has to sell the
HG on something like that and that oughtn’t be easy!
Conversely, if you don’t defend against it, and you aren’t
Durant or anything, a level 4 miracle will take your Divine
Health level by default. If you want it to do less damage than “ You’re alive,” said Smithson Jack. “Didn’t they order your
that to you, you’ll have to sell your HG on that! execution?”
“They did,” admitted Benedict Aguerie. “Eight times. ‘Spect
36 You actually get all your Tough Health levels back, but unless
I’ll be dead any minute now.”
you’re playing something really weird, that happens to always
be exactly one. —from GUARANTEES OF PRIVACY, by Emily Chen
Serious Wounds inflict a temporary 1-point Affliction. What Deadly Wounds are, however, is much more
Serious wounds can be pretty nasty. Someone can difficult to overcome with the casual use of MP and Bonds.
sabotage your luck, or set your nose permanently on fire, or A Power can fight past the pain of a Serious Wound to
turn you into a lizard, or stop the function of your will. Or protect even the weakest of their Bonds; to overcome and
they can fire a shotgun point-blank into your face. They negate a Deadly Wound is much more likely to require a
can ruin your whole day, or for that matter, your whole life. meaningful outlay of MP.
However, even if the effect would normally do so, even When you heal a Deadly Wound, the Affliction fades
if it winds up worded to do so, a serious wound never takes away. Again, with HG permission, you can keep it if you’d
away your control over your character and your character’s rather, and as per the rules above.
miraculous actions. The Hubris Rule runs both ways!
That means that even if someone, say, stops the function Example Deadly Wound Afflictions:
of your will, you can overcome this effect with any miracle � body dissolving post-nuke
that has at least 1 point of Strike. You don’t have to explain � banished into the spirit realm
how you muster the will to accomplish this: the effect � inducted into the ant colony
demonstrates and supports itself. Even if someone takes � incredibly lucky
your senses from you and casts you into a timeless void, � headless
you can continue to participate in play, using a miracle � falling into darkness
with (again) at least 1 Strike; the divine fire of that Strike
lights a path out from the void. You can even ignore a Defeat is when you lose your last Health level and you
typical Serious Wound entirely if you sustain some sort of don’t have any left.
contrary or mitigating effect (with, of course, at least 1 This is always a Normal Health level. When you lose
Strike.) Doing so is totally normal and okay; even Deadly your last Divine level, your Tough level heals instantly.
Wounds can be overcome and you’re actively expected to When you lose your Tough level, your Normal levels heal
fight off Serious Wounds. instantly. It’s not until that last Normal Health level fades
When you heal the Serious Wound, the Affliction fades that you are finally defeated.
away. Again, with HG permission, you can keep it if you’d When you’re defeated, your character stops being an
rather, and as per the rules above. Avatar.
It doesn’t matter in this regard what the actual effect is.
Example Serious Wound Afflictions: Someone can use a miracle to give you cute cat ears. If it
� severed arm takes your last Normal Health level, you are defeated.
� broken will You’re done. Kaput.
� compelled to speak the truth That fundamental thing in your character that lets them
� wings define themselves is lost. They exist, but they are no longer
� poisoned with Greed themselves.
They’re dead, or unconscious, or under someone else’s
Deadly Wounds also inflict a temporary Affliction. Its control, or just broken, made plastic, lost in a suddenly
strength ranges from 1-5, though a level 1 Deadly Wound unconquerable world.
is an unusual case; level 2 is typical when a lesser miracle You don’t have to keep playing them in this state.
inflicted the wound, and level 4 when a greater miracle was In fact you’re not allowed to keep playing them. It’s not
its origin. It’s also common for a Deadly Wound to make your job any longer! It’s the HG’s.
You lose the ability to take actions.
a pre-existing Affliction more severe, either numerically or
Once the immediate conflict ends, or at any suitable lull
in effect, as when multiple such wounds derive from the
in play, talk to the HG about how to bring your character
same source. back into the game, or how to replace them with a new
Deadly Wounds are only marginally nastier than character if you can’t. Some characters may return from the
Serious Wounds. dead or reassert control despite being monstrously
Bear in mind that an Avatar has two to four of them enchanted; other times, you may have to make a new
running by the time they’re finally defeated, so if you play Power.
up the drama of a Deadly Wound too much, four of them If you do get to bring your character back into play, you
will verge on slapstick. control their actions again. That means that the malign
influences that destroyed you only linger to the degree you
decide they shall. It’s reasonably common for the HG to
A wind blew from the southwest, and on that wind came the
propose some consequence that should or ought to remain,
Magister Naoutha, and in his hand he held a sword, and the hilt
but that’s the kind of thing you both have to agree on;
of the sword was red. His face was calm and his eyes were closed
playing out that consequence, after all, will be up to you.
as he descended upon the gevir. As it reared back its seven heads
and hissed, he took off every head with a single stroke, then
turned and left as quietly as he came. Why he came and why he It sounded like a pretty good deal. The terms tasted sweet. The
killed, we do not know; save that the gevir came from beyond pay felt magnetic. So I asked what the job was. He looked me
Creation, and could return there, and perhaps this offended that in the eye. I want you to die, he explained very solemnly, so I
most honorable lord. don't have to.
—from the Thought-Record of Sa’adi Nirumand —from PARABLES FOR OUR MODERN AGE, by Jackie Robinson
WOUNDS
186
“ Your touch is poison to me,” he said, but he did not remove his It hurts to become a god—hurts like stretching limbs too
hand from my cheek. long asleep, like taking responsibility for shameful
mistakes, like realizing you knew an answer your friends
—from the Thought-Record of Oriane Feroulet
had been groping for in darkness all along. It’s the pain of
good things, the pain of liberation, the pain of opening the
old wounds in yourself and letting the fresh air in.
It’s like when you rip off a scab for the first time, and
NON -PHYSICAL DAMAGE suddenly you’re consumed by it, desperate to find more scabs
you can rip open, and at the same time terrified by the blood.
Against effects that try to transform or enthrall you, Elusive —from BECOMING NOBLE, by Fayola Osagiobare
is the equivalent of Durant.
Against effects that try to overwhelm you, drain you, or Using an appropriate sort of active miracle to heal moves
run you out of resources, Immutable is the equivalent of you one step down the chart. Using a very powerful
Durant and Eternal is just as good as Immortal. (Immortal miracle, at the HG’s discretion, moves you two steps down
is still awesome.) the chart.
Otherwise, just use the resolution system normally! Always recover weaker health levels first—Normal
before Tough, and Tough before Divine.
HEALING DAMAGE Always remove the quickest-healing wounds first, even
if that means healing the “wrong” wound for the health
It’s up to the HG how fast your wounds heal, but the level you recover. Among wounds equally quick to heal,
typical rate is given below: you should usually heal the oldest wound, but the choice
of wound to heal is up to you.
Characters recover from defeat—normally regaining
SURFACE SERIOUS DEADLY
LEVEL OF some selection of their wound levels as they do so—at the
WOUND WOUND WOUND
RESISTANCE HG’s discretion.
RECOVERY RECOVERY RECOVERY
One day, I stubbed my toe. When I told Marilyn about it, she
said she understood completely how that felt. I said, I'm so glad,
and she smiled, and she cut the toe off. It was amazing; the
pain was gone! So I was sure to tell her about it when I had a
cold the very next week and my nose was running. What do
you want me to do? she asked, and I said, I'm afraid that if I
cut it off it will bleed. She said she completely understood, and
she chopped my nose right off. It stopped running at once! But
now I don't know what to do, because I have a headache, but I
keep thinking, What if I need it for something later?
—from PARABLES FOR OUR MODERN AGE, by Jackie Robinson
WOUNDS
188
NOBILIS: THE ESSENTIALS opposite: “The Byzantine Society,” from pieces by Jules Breton, George Bellows, and another, by Jenna Moran
189
T
he swords of the Byzantine Society (commonly understood
to be a gathering-ground for Nobilis of social Estates,
Excrucian spies, and all manner of elliptical, uncertain,
indirect, and convoluted characters) are riddles, innuendoes, secrets,
lies, and even entire social contexts… forged to steel.
The
Simple
Rites
There’s a bunch of weird abilities that the Nobilis have.
They don’t really know exactly how they work themselves.
Some of them are probably just rumors.
So I’m going to say that if the HG hears about
something that the Nobilis can do, and wants to let your
For all my childhood, it haunted me. I
Avatars do it, that’s fine. Or, heck, just something that they
hated it, but I had no way to fight it. It
think Powers ought to be able to do, and in the meantime
stalked me on spider’s legs, its face a pale
they should let you do some variant on the various well-
mask of skin stretched tight over bone.
documented tricks below.
For twelve years, I slept only when my
SERVANT’S RITE
body could take alertness no longer, and
even then the brush of fur against my THE
arm would wake me shivering when a
few hours passed. This one’s totally weird but it shows up over and over again
Now, I am a Power, and I face it, and on the boards.
these are its words: “ You should forgive If a Noble really loves or hates you, they can put blood,
me, master. It is I who made you strong.” sweat, or tears, or, well, you know, other stuff like that into
Its words are just, and my actions a mortal’s body in order to make them an Anchor (pg. 111).
must so be. “Open your mouth,” I say, and And then the mortal gets all enthusiastic about the Estate,
break my skin, and let my fingers drip like they’re loyal to it even if they hate their Power’s guts,
with blood. and acquires something like the Elusive Gift against other
Powers’ actions.
—from the Thought-Record of
Jagmohan Ji
Tuning: the HG can let you guide or possess an ordinary
mortal Anchor without sustaining the action, if you love or
hate them.
TRACING A MIRACLE Flowers are vital. They sing with the energies of Creation.
Powers do something to narrow in on people using miracles Each cries to reality, “I am thus! I am this! I am what I am!”
to hurt them from a long way away. They find the The cherry blossom shouts, Spiritual Beauty. The trumpet-
Excrucian or Power or Imperator that was hurting them, flower bugles, Fame. They stun me. I never saw this in
and either fight back from afar or hunt their attacker them…I was so blind.
down. But now I am dead.
We’re going to say that this is just something you can do Now I can see.
with the Sight—that if you have the Sight on, it’s always They come and lay them on my grave. The song of each
possible to find someone affecting your location from far flower seeps down, like roots, and digs into my soul. Each
away. They can hide, forcing you to use miracles to find flower my beloved husband sets upon my grave steals a little bit
them and their link, but they can’t ever come up with a more of my self. Each bloom my daughter leaves behind tears
trick that makes locating them genuinely impossible. me apart a little further at the seams. Soon, I will be gone.
There will be no soul left within my embalmed flesh. Just the
Tuning: You can make this automatic, immediately telling songs of rotted flowers.
any Power who performed any miracle they witnessed, —from 36, by Rannen Yedidyah
and, if it was performed through a mystic link, what that
link might be.
De◊iny
Over the course of each story the characters may earn
Destiny.
It comes from opposition—from uncomfortable,
unwanted truths and opinions. It comes always from the
direction of greatest fear, greatest struggle, greatest strife.
Destiny lies in the impossible and the unwanted things.
“I have a story,” he said. “I will trade it
Destiny is what changes you. It lives in the things that
for my life.”
change you. To live without challenge is to no longer grow.
“Don't like stories.”
“It's got lots of crunching bones and
tasty flesh in it.” PROJECTS
“So do you.”
“Please,” he said. “Kill me, then. But A “Project” is a story. It is told again each time the Power
hear it first. So it doesn't die.” earns or spends Destiny for it.
Sometimes the story is written into the Project.
—from the Thought-Record of
Sometimes it is told the same way each time. Sometimes
Hugh Rosewood
it is wildly different. But it is always a story.
It is something like:
� how I labored to save the souls that burn in Hell;
� how I moved the heart of Lexiarchos Caducine to love;
� how I grew from Pawn to Baroness of my Estate; or
� how I built a zoo of the rarest creatures from all Creation,
and the Lands Beyond.
DESTINY
196
MOVING PROJECTS FORWARD The Keep of Lady Mugain floats serenely above the ocean
When one of the circles in a Project holds 15 Destiny, the on a stone as sharp as a razor's edge. For many years, she
Power responsible for that Project can move it forward. thought herself safe from intrusion; then a Power swam
They invoke the weight of Destiny in that Project as if out through the eel-infested waters and yoked himself to
it were an Imperial miracle. an even hundred flying fish. When the Lady grew hungry,
The Power cites their heart and the story of the Project. she whispered to the waters; and impelled by her will, the
They speak of the meanings and happenings of the thing. fish leapt into the sky; and the Power landed neatly at her
They tell of their labors and the revelations. They say what Chancel's edge, nary the worse for wear. This he did not for
has happened, power nor for gain, but because it is said that Mugain is
more beautiful than the sun.
and then they say one more thing.
—from LEGENDS OF THE NOBILIS, by Luc Ginneis
It is, by rule, ambiguous. You have to leave wiggle room
for the HG. You can’t say that you win, or that things go
down a certain way. Like Imperial miracles, Destiny leaves Place a mark in that Project circle—we’ll call this a
the world more than a little space for interpretation. “stone,” like a pebble falling into a lake.
But the thing that happens is something that matters. It The stone means movement,
says something real. Like: or change,
� and as the elixir runs across the flames of Hell, the or I will accomplish.
blood-soaked fire begins to burn clear, and blue, and Connect that mark to a new circle.
brilliant with hope. Write a phrase in that new circle—enough to remember
� that night, Lexiarchos Caducine dreams of me; what was going on in the game, or through your mind,
fervent, transformative dreams. when you spoke Destiny into the world. If there was more
� for the first time, as I stand there before the Errant than 15 Destiny in the old circle, move the leftover Destiny
Gates, my movement and the movements of my to the new phrase.
Estate become as one; and we are, for just a moment, And change will begin.
a thing unstoppable, immeasurable, and It may not be clear what you have done. It oughtn’t be,
unimaginably vast. perhaps. But nothing in the world—not Hell, not Heaven,
� I come back from my hunt, laughing in glee, and not even the Excrucians or the Ash, can face that force of
behind me is a Thing—capitalized Thing—the likes Destiny and choose to be unmoved. Faced by the force of
of which you can barely imagine, even staring it in Destiny, they must wrestle with it, bend to it either as a
the eye. It is laden with meaning. It is impossible. It willow or a serf, allow it to shape them, allow there to be a
is, my dears, and for my zoo, a prize. movement towards appropriate ends.
It may take more than one effort to win the final prize.
As ambiguous as you have to leave it, still, it moves the It is the power of earned Destiny to compel movement,
world. not victory; it ends one chapter of a Project and begins
another, it causes the world to bend but not to break, it
Jacotte Berthomieu woke up on Friday morning without a face. guarantees a tangible step closer but does not seek to end
She did not frown, for she had no mouth. She did not speak, the story all at once. For a thing that is worth spending
for she had no voice. Nor did she look around, for she had no Destiny to achieve is often worth spending a whole game
eyes.
working at.
She could, however, see—for the fire of life burned brightly
Still, let movement be movement: not even the greatest
in her. It cast a clear unwavering light over the room, stark and
hot, that her mind could see with; and she saw the gremlin in its
challenges ought to be more than 8 steps away. That is 7
corner. Her face hung in its claws like a rubber mask. circles, and many sessions, to learn the weight of a thing
It looked up. Twice. “ You can’t have me back,” the face said. and strive to define its meaning before it becomes truth.
“ You don’t have the power to fight for me. And you don’t have Using Destiny in this fashion “finishes” the old circle;
anything valuable enough to buy me with.” remove the numbers for any Destiny in it. You should
Jacotte reached inside her and scooped out the fire of her life, probably avoid dealing with that circle again. Its place in
and proffered it to the gremlin like a waiter unveiling a meal. the story of the Project is complete.
“That might be enough,” Jacotte’s face concurred, “But what The Avatar responsible for a Project may let another
good is a face without a life?” involved Avatar speak Destiny, and move the Project
Jacotte did not answer, for she could not speak. She only held forward, if the players like.
the life burning in her hands.
—from BERTHOMIEU MANORAL, by Keiko Takemori
DESTINY
198
PERSONAL DESTINY
It is best to make lemonade of what lemons life gives you.
Characters may earn Destiny for themselves—not bound Pain teaches, poverty enlightens, and once the zombies
to any Project, but rather usable at any point to push a have been spun, scoured, and carded, weaving them into
delightful cardigans is not difficult at all.
Project forward. You can spend personal Destiny to add to
—from THE SAYINGS OF MARCHESSA MYRIAM BRÉBEUF,
whatever Destiny is already in a Project circle to reach a
compiled by Godelieve Bonnefroy
total of 15.
You can use your Avatar’s Destiny to move any Project
forward, or to advance personal Projects that are too bland But something you can’t just let go of either. It’s
or solitary to be a major focus in the game. something you accept at least to the point of overtly
You earn it by facing difficult things, and change. wrestling with it over the course of multiple scenes, until
you can finally express a way of living with it.
CHANGE When you find such a problem, tell the HG.
The world speaks to you, and you must change. The old Then spend time testing it—pushing against the
way of being is gone away. You are made new by the thing limits on both sides, using Noble resources to prove or
you hear, or see, or become. disprove the rightness or wrongness of a thing, debating
the matter with others, talking about it, or at minimum
� you have a child.
carrying the problem with you in an obvious and overt
� you fall in love.
way—until you find a way to change or cope.
� you become an Excrucian agent. For instance, uncertain whether something is
� you release an ancient grief. reasonable for your Estate or your morality, test it against
� you change your loyalty to Heaven. the Properties of the same. Try to force a contradiction; try
� you give up your humanity. to force a consanguity. Face and challenge the burden of
life as few save the Powers can.
Often this is the work of an Imperial miracle. The weight When you’ve found a solution, or at least a way to cope,
of it falls on you and you realize that you must change you earn 5 Destiny and 0-3 MP.
everything.
Other times it’s as simple as listening to someone, or Futile Struggle
making a choice. If you never find an answer, but you spend a reasonable
When you face such a change, tell the HG. They will amount of time wrestling with it, you’ll earn 3 Destiny at
the end of the story.
frame for you a couple of the key questions this raises—
You can pick the issue up again next story.
“How does [some element of who you are] fit into your
new life?” Denial
Answering those questions brings you 10 Destiny and If you acknowledge the question as meaningful and
0-5 MP. troublesome, but decide not to deal with it, you get an
immediate 2 Destiny and the problem goes away. It may
STRUGGLE come back, but if it does so, it does so as a new problem, a
The world speaks to you. It presents you with a difficulty. different problem, with a subtly different face. We can
It tasks you. never step twice into the same river, after all.
It is a problem.
It is a problem, a problem the HG either proposes as or
agrees is something you must struggle with. “I shall tell you the mystery of Chenevix Wood,” said Andrea's
It’s not a practical difficulty, it’s not an obstacle. It’s a father. “In the end, pursuing that mystery will kill you, as it will
moral or philosophical problem unto you. kill me; as it killed all of our family before us.”
It’s something that’s wrong. That you know is wrong. “Wait,” Andrea interrupted. “Why pursue it, then? Why not
That you know can’t be so, that you can’t or won’t or leave it lie?”
shouldn’t just accept. Something that you’d have to change, “Because we are Mathesons,” said Andrea's father. “This is
somehow, to accept. what Mathesons do.”
“And yet we never solve the mystery?”
It took no more than an instant. A single event: a single “I believe that many of our ancestors came close—but they
moment: when eyes met for the first time across a crowded court. shied away. They chose to die, instead, and pass on their burden.
In that glance, Jamelle Goodwin understood the most important Andrea,” he said, his voice deepening with truth, “I do not
thing in her life: that the Angel Hukkok was her enemy. That condone this cowardice, but I understand it. Better to quest and
understanding changed everything. die than to lose your purpose and live.”
—from LEGENDS OF THE NOBILIS, by Luc Ginneis —from UNSEEMLY TALES, by Eleanor K.
We do not know Cneph the Maker's motives. He might mean us Two ruled the city of Adelais. Two fought for its destiny. A
the most terrible of harm. We do not serve him because we know. Queen sat on its throne and sought to guide it with wisdom
We do not serve him because we believe. We serve him because and virtue. A Nihilist held court in its alleys and sought to
we can. bring the city down. The two, in their opposition, held taut the
—attributed to Hazael, strands of the city's fate.
Angel of Disorder, Insanity, and Time —from THE FALL OF ADELAIS, author unknown
Rejected Struggle
If you try to wrestle with something, but after a bit you
CHANGING THE HEART
decide that it isn’t actually a problem for you, you gain no A Power may draw a Project for themselves, or their
Destiny at all. That’s not a punishment, and you shouldn’t Estate, or borrow the character sheet for their Imperator.
hesitate to dismiss possible struggles out of hand if they’re This is something that may be changed through the work
not actual problems for your character. Sometimes what of Destiny.
the HG thinks will challenge you just doesn’t, and you’re They speak new stories there.
better off letting them know that than trying to squeeze They act into the heart of their Imperator, or the nature
Destiny out of the chance. Sometimes even things you of their Estate, or the weaknesses within themselves. And
thought would challenge you, things you brought into the change becomes.
game to wrestle with, fall flat.
That’s okay.
Not everything that looks like an opportunity to change
and grow is such an opportunity, after all. If this one isn’t,
then it’s not!
TRAINING
A Power may use a Project to gain an additional Trait—
wings, additional Trait levels, immortality, or awesome
unique Gifts. This usually takes between 15 and 75 Destiny,
and the Power won’t know immediately that they’ve
succeeded—it takes exploration, experimentation, and
labor to determine that you have in fact changed yourself
enough to add something new to your character sheet.
There’s no strict conversion between Character Points and
Destiny, save that the HG should be as generous as
possible and make sure that characters have a chance to see
the fruits of their labor; we’re proposing the 75-Destiny
upper limit, even for high-Character-Point-cost Traits like
Immortality, because one revelation, one major life change,
four serious moral dilemmas, four failures, and five
victories is a long time to work on self-improvement
before seeing the result.
DESTINY
|is text is only the
beginning.
Its words do not define the game of Nobilis.
They are the threads of the tapestry of fate, not
the pattern. They are the binding, the pages, the
fonts, and the ink of the book of the world.
At
the
Shore Under the cliffs, near the rotted logs, at the edge between
sand and water, something impossible happens. A man appears,
standing, on top of the sea. His face is impossibly pure. His eyes
are closed. Nevertheless he looks at me.
“I wish to make you afraid,” he says. His hand closes.
Trenches and pits gape open in the sand. The beach beneath me
shakes and settles.
The scent of the sea vanishes. The waves crash against the
shore, but their sound dies out.
I want to run. I don’t dare. I want to tell him that I’m just an
ordinary person.
“I wish you to understand that we can bring pain to you any
time we please.”
My tongue dissolves. Blood flows into my throat.
“If I have time, I will kill you.”
Then something changes.
A miracle sweeps across me like rushing water and I fall to
my knees. For a moment, I can sense nothing else; apprehend
nothing else; think of nothing else. I can only feel the tides of
change wash through my soul.
I could not have understood the wonder of it before this
moment. It makes the joys and sorrows of my life seem
transparent and hollow. It rings louder than any bell and burns
brighter than the sun. It is as beautiful as the sea, and far more
greedy.
My hands come down on sand, tar, and seashells. My mind
flashes back and forth, one moment contemplating the prodigy
that moves within me, one moment struggling away. I fear that
it could swallow me, pull me in like the undertow, turn me
inside out and leave me caught within the miracle for the rest of
my life.
Then it rises and touches the last remnants of my unchanged
self.
My body is sick, vomiting out seawater. There are pieces of
kelp in it. The man walks towards it, and now he holds a gun in
his hand. I have no idea why he needs it. I think that I would
like to live, but I find it hard to focus.
All across the world, people talk. Cars honk. Things make
noise, cast their vibrations in the air. I cannot hear them, but I
know them. I know each and every one of them as it rises and
falls. I know the roar of the sea and the lapping waters of every
lake.
My arms are too weak to hold me up. My toes are cold. I have
a headache.
AT THE SHORE
204
I do not need my arms or my toes or my head. I need twists, uncomfortably, writhing against the limits of his
only look within my soul and I have endless bodies. I can reach.
ride on the thunder and dance on the strains of a fugue. “I wish you to know this in the marrow of your bones. I
Every wave that washes across this world is mine; and the wish you to understand that you cannot oppose us. For this
miracle does not end there. They are me. reason, I come, and bring you pain.”
I cherish that for a moment. I have become—I have no For a long moment I believe him.
name for it. I have become the essence and pith and spirit “I have a tongue again,” I say, “and your bullet did not
of the wave. I can imagine no greater domain; I should not kill.”
prefer to rule Time, or Love, or the cosmos itself. Every His eyes open, black like night. A star falls through
wave that washes across this world is mine. them. “It is strange,” he says, “how humans need but a taste
The gun fires. of power to grow arrogant. You walk in a world of things
I live for a moment on the notes of a young man’s flute, greater than you can imagine, and you speak defiance.”
each a unique vibration of its own. Behind those notes, I I nod.
begin to hear a deeper music. He puts away his gun. “You have many things that you
I marvel. All these years, the universe has sung out its love,” he says. “Remember, when it comes time to face us,
secrets and its truths to me, and I simply failed to listen. I that they are not immortal.”
do not try to claim this music; it transcends what I have I think of all the things I love. They call to me, though
become. I only open up my spirit and hear. softer than the waves. I submerge that love, drown it in my
Five strains, in harmony and dissonance. From the sky heart, and still it bobs to the surface: friends, family, my
rains down the truth of Heaven. I hear the angels sing of homeland, and my art.
justice and of beauty. Their song has no answer to a bullet, “I will do what I must,” I assure him. I do not know,
nor does it desire one. “You must have the strength to find quite, what that is, only that threats cannot deter me.
your own answer to this,” it says, “for if you cannot create His expression sours, and he departs.
justice in the world, what worth have you?” I look out again at the ocean. A film lifts from my eyes,
And quietly in my heart, from the smallest pieces of or falls over it; I cannot say which. I see the great and
myself, I hear the song of Hell arise; and it promises me mighty spirits of the waters, and the bright truths within
the flames, and the embrace of suffering, and an the seagulls’ hearts. I hear the senseless mumblings of the
endlessness of torment, and I think: endless grains of sand, and I see each wave’s exalted face as
“Is this to tempt me?” it breaks against the shore.
But then there is entwining with the screaming and the I reach out and capture one, a young and brilliant wave
flames a single pure exquisiteness of voice. It is the first of formed seconds ago by the patterns of the sea. I hold it in
the Fallen, his words tangled in my heart, and yes, yes, my hand, and the little wave stills, waiting for my wish.
damn it, yes, suddenly it tempts me. I tell it, realizing as I speak that this is the most
“We alone will not forsake you,” sing the devils in their wonderful thing imaginable, “I know your name.”
Hell.
And weaving through, around, about the songs of
Heaven and of Hell I hear the Wild’s call. Inexorable and
vast, its song rings out through the world and calls to
freedom and to madness. “You need nothing but yourself,”
it says. The endless crashing of the surf within my heart
agrees.
Two strains rise from the humans around me: one light
and one dark, one preaching the salvation of humanity and
another calling it to suicide. I ignore them. I have found
And past, and past, and beyond the wardrobe’s back, a gallery
my truth.
of things and endless halls, and the clinking of glass and the
The bullet hits my head.
swirling of dancers, and faceless creatures wearing masks, and
For a moment, I feel a blinding pain. Then the surf rises
walking bears, and elves, and the merrows from the sea; and
up and swallows it. I pull myself to my feet.
all through the great long echoing halls there blew the wind,
“What are you?” I ask him. He fires again; this time, I
and above everything there arched the mountains, the forests,
move, rolling gently out of the way. “What am I?”
and the sun.
“I stand outside the things of the world,” he says. “I am
“Why,” said Susan, “what is this? What is this, I have
Omega: the termination of your existence. Of everything’s
stumbled on?”
existence. I need only reach out my hand, and it is so.”
And they turned to her, on her débutante day, and they
A wave crests, rising to pound against the beach. It
dragged her off, to live among the fashionable strangers.
dissolves in an instant into still water. I feel its death
—from THE WARDROBE, by Emily Chen
viscerally, horribly, with a flutter in my stomach. The wave
after that dies, and the next, like falling dominoes. The sea
AT THE SHORE
Index
206
INDEX
208
Great Boundary, the. ......................see Weirding Wall, the Sennacherib, True God of Perception, Vapor, and
Guising ...................................................................... 192 Falling Stars ......................................................... 22
Serpent of Radar, the, Serpent of Self-Creation,
Hard Miracles ............................................................ 50 Hypothetical Entities, Difficulty, Excitement, and
Healing ..........................................................83, 88, 187 Radar ...............................................................17–18
Health Levels ................................................55, 183–188 Surolam, Imperator of Willpower, Law, and the
Heartstone of the World .................................... 148–149 Broken-Hearted .................... 11, 13–14, 22, 37, 150
Heaven .......................... 30, 35–36, 39, 71, 86, 153, 192 Thegri .................................................................. 34
Properties of .........................................................35 Za’afiel, Angel of Destruction ........................ 12, 22
Hell ........................................................... 30, 37–38, 71 Zaanannim .................................................... 34, 77
Properties of ........................................................ 38 Imperial Miracles .................. 50, 117, 143–144, 158, 199
Hollyhock God (HG) ........................................... 48–50 Individuals, Miscellaneous
Hubris ................................................................. 91, 172 “King” Lot ........................................................... 34
Adam ...................................................................40
I Have Achieved (gesture) ......................................... 177 Alsvidur ................................................................75
IC (In Character) ....................................................... 50 Azbogah ............................................................. 173
Imperators .......10, 17–19, 22, 32, 45, 139, 143–145, 199 Donald Trump ...................................................... 11
Achaia, Devil ....................................................... 28 Eve ......................................................................40
Achaz, Wild Magister ......................................... 19 Fezzik ..................................................................113
Ananda, Imperator of Murder, the Infinite, and the Fierabras ..............................................................90
Fourth Age .................................11, 23–24, 131, 154 Flynn Gannary ................................................... 156
Angel of the Sun ........................................... 32, 75 Games Beast of London, the ............................... 47
Arahiel, Imperator of Roads .......................... 32, 93 Györg Krusko ..................................................... 158
Araunah, Magister of the Dark .................... 18, 134 Harkány Ordina .................................................126
Attaris Ebrôt Appêkā, Wild Magister of the Third Hugh Rosewood ..............................28, 30, 88, 195
Age ............................................................. 153, 166 Jack of Roads, the ................................................ 32
Casluhim ............................................................. 34 James Wallis ........................................................ 47
Cedron, Devil of Growth .....................................18 Javairia Al Sabah ................................................ 158
Domiel, Devil of the Experience of Burning . 18, 38 John Henry ..........................................................80
Ebrôt Appêkā, Devil ........................................... 154 Kalliroe Calmes ..................................................103
Epikleros Chimeric, WIld Magister .................... 19 Lilith ...................................................................40
Erevan Insanguine, Magister of the Dark .............18 Lizabet Gantry .................................................... 91
Euphoriel the Angel .............................................18 Martin Cravitt .....................................................131
Firstborn, Angel of Meaning and Existence ............ N’mosnikttiel ...................................................... 173
......................................................... 11, 39, 165–166 Narsinha ............................................................. 173
Ha-Qadosch Berakha ..................................... 11, 14 Oriane Feroulet ............................111, 170, 174, 187
Hazael, Angel of Disorder, Insanity, and Time ........ Sa’a Lingurth ..................................................26–27
................................................................... 166, 199 Saddam Hussein ................................................... 11
Hukkok, Angel ............................................155, 198 Selena Monteith .................................................104
Imperator of the Moon ....................................... 32 Sherlock Holmes .................................................80
Imsety ................................................................. 152 Sinhika of the Vale ...............................................75
Jan ben Jan, True God of the Second Age of Earth... Star-Beast Qot, the .............................................. 76
....................................................................104, 149 Strength .............................................................. 173
Kaithrya of the Wild ........................................... 19 Structure ............................................................. 173
Lady Mugain ...................................................... 197 Teia Arinthiel ....................................................... 11
Lariníen, Devil ................................................17–18 Inherent Superiority ..... see Superior Qualities and Skills
Lord Entropy, Imperator of Desecration, Intentions ........................................................ 74–75, 78
Destruction, and Scorn ................. 11–13, 26–30, 131 Interrupts ............................................................. 53, 176
Lucifer, Devil of Pride and Persuasion 113, 150, 166
Naoutha, Wild Magister ..................................... 185 Karma ..................................................21–22, 28, 31, 66
Nayantara, Wild Magister .................................. 116 Keys ........................................................................57–61
Nightmare ............................................................75
Parasiel, Angel ............................................. 39, 126 Lands Beyond Creation ....................................... 32, 125
Qamamir ............................................................. 34 Illura’Len .............................................................151
Raphi, Devil of Judgement ............................ 18, 38 Properties of ........................................................ 32
Ridya, Devil ......................................................... 88 Sisera Sanguinary ................................................ 32
Stringent Heights ................................................ 32
Light, the ...........................................18, 40–41, 71, 140 Diane Spinnaker, Power of Illumination .......47, 115
Loathsome Armory, the ............................................. 148 Didrika 7 .............................................................130
Locations, Miscelaneous Dimi .................................................................... 62
43rd Street ........................................................... 34 Dorian Griffith ................................................... 135
Dead Zone of Libya, the .................................... 159 Dumonia, Power of Alternative Music .............. 100
Eden .................................................................... 22 Ellen McIntosh ................................................... 61
Gasherbrum ....................................................... 147 Emily Martenson, Power of Sunday ...................129
Mud Falls, Michigan ............................................ 11 Erkengota Harald ...............................................148
Mugger’s Hill ...................................................... 93 Fayola Osiagobare ......................... 50, 92, 148, 187
Samael St. Augustine ........................................... 26 Foramin Blake ..................................................... 34
Tiger Mountain ................................................... 32 Frederick Bogey ..................................................130
Galeid ..................................................................40
Machinery of the Accords ..................................147, 150 Giraut .................................................................. 93
Magic ....................................................................31, 79 Gordon Ostler ....................................................130
Mashai. ..................................................... see Imperators Hannary James .....................................................81
Mask of Surolam, the ................................................ 150 Haru .................................................................... 62
Milk of Forgotten Faith, the ........................................ 31 Helen of Troy .....................................................126
Mimics .............................................................. 158, 160 Heth .....................................................................18
Game Rules for .................................................. 158 Ianthe Falls-Short, Power of Debate ....... 50, 62–63
Miracle Level ........................................... 50–51, 54, 173 Idony Saint-Germain, Power of Bureaucracy ...... 62
Miracle Points (MP) ..... 49–50, 54, 83, 85, 89, 119–120 Idri-mi ................................................................. 61
Discounts .................................................... 137, 144 Ienari Namika-in ................................................ 114
Miracles ..................................10, 13, 22, 48–51, 53, 193 Isabel, Power of the Road ..............................62, 93
Miraculous Edge ........................... see Edge, Miraculous Jamelle Goodwin ................................................198
Misenchronic Engine ............................147–148, 150–151 Jameson Black, Power of Storms .......... 47, 100, 121
Mortals ...............................................51, 54, 73–74, 105 Jamie Todd .......................................................... 48
mos maiorum ..............................................................152 Jason Sangrieve ................................................... 132
Mundane Actions .................. 50–51, 53, 75, 79, 82, 192 Jasprite Sherrard ......................................................
Mystery Cults ............................................................. 69 ............. 34, 62, 89, 122, 135, 137, 150, 152, 170–171
Mystic Links ............................................... 109–110, 115 Jenny Merrow ..................................................... 128
Mythic World, the ....................... see Border Mythic, the Joan of Arc ...................................................62, 125
Joktan, Power of Scorn .......................12, 26–27, 30
Nettle Rite, the .......................................................... 193 Julianna Avram, Power of Strength ..................... 62
Nobilis, the .......7, 10, 12–13, 17–19, 22, 31, 34, 39, 45, Julianne Ling, Power of Weft ..........................17–18
..........47, 63, 75, 78, 91, 97, 148, 150, 152, 191–193 Ladislau Keldimian ............................................ 172
Abd-al-Rashid .................................................... 116 Lance Romenel, Power of Records ......................113
Adrian Elsey, Power of Toys ...............................107 Laurence Kimaiyo ................................................55
Alice Mendel, Lady of the Thunder .......93, 151, 174 Lirrane Adrimorphous ........................................ 54
Arikel ......................................................63, 75, 128 Lord of WMD, the ........................................... 106
Atsuko Ikada ................................................127–128 Lorelle Clark ......................................................148
Augusta Valentina .........................................12, 157 Maia Sullivan ...................................................... 10
Baalhermon, Power of Destruction .....12, 26–27, 30 Marek .................................................................. 62
Bao Way-ming ................................................... 152 Mariana, Duchess of Pop .................................. 100
Belle Carter, Power of Context ........................... 114 Marsiglio Tendi, Power of Treachery .............62, 86
Bhradkaya Kalluri ............................................... 141 Mary Shenk ......................................................... 34
Bradley Portsmouth, Power of Fear ....................129 Maxwell Murdoch ...........................................17–18
Breck Ainston, Power of Lizards ........................148 Melanie Tumbarius, Power of Music .......................
Brendan Cormail ............................................... 190 ....................................................... 45, 107, 121, 128
Casmir ................................................................. 62 Meon, Power of Desecration ................... 26–27, 30
Cassiel of the Book .............................................. 86 Merriweather James ........... 40–41, 62, 78, 140, 148
Cassius Quirinius ............................................... 128 Michael, Power of Lions .....................................104
Clarissa Kilthdigai ............................................... 10 Myriam Brébeuf .................................................198
Daemarnia, Power of Caves ................................. 62 NAL 19 ...............................................................148
Damon, Viscount of the Sands ............................ 88 Nephele Nikolaidhis, Power of Festivals ..............131
Danglehart Li .................................................... 106 Oresha, Power of the Second Age of Earth ........104
Daniel .................................................................126 Oscar Toclanny .................................................... 10
Deuteronomy, Power of Guilt .............................. 47 Patrick Precipice-Lord, Power of Chaos ............. 62
INDEX
210
Pharnaces the First ............................................. 110 PCs (Player Characters) ................................. 47, 50, 53
Piscator Thalasseus, the, Power of Trade .................. Persona ..................................88, 103–104, 106–107, 124
............................................................... 62, 87, 126 Difficulty Chart for ............................................108
Power of Digitization .........................................180 Difficulty Summary for ......................................107
Power of Fair Play ............................................... 48 Personal Destiny ........................................................ 198
Power of Mt. St. Helens ..................................... 127 Powers, the. ............................................. see Nobilis, the
Power of Rhythm ............................................... 121 Projects ................................................... 47, 52, 195–198
Power of Silver .................................................... 63 Properties, Chancel ....................... see Chancel Properties
Prince of Knots, the ............................................ 177 Properties, Estate ............................ see Estate Properties
Rainfall ............................................................... 152 Properties, Region .........................see Region Properties
Red Straits of Battle, Power of UNIX ........ 101, 110 Prosaic Reality ........................... see Ordinary World, the
Rick O’Summer, Power of Gates ........................129 Psychic Powers ...............................................see Magic
Robert Baxt, Power of Clocks .............................. 91
Rocio DeMitri ..................................................... 86 Reflexive Actions ................................................. 53, 170
Rook Catchfly, Power of Eternity ...........62, 86, 94 Region Properties .............................................. 136, 178
Samsi Mandaru ...........................................152, 172 Res .............................................................................152
Sandra Erskine .....................................................55 Traits for ............................................................. 152
Sara Nei, Power of Networked Gaming ............ 100 Rite of the Last Trump, the ....................................... 192
Scybale ............................................................... 172 Ritual of Two Skins, the ............................................ 154
Shao-yan ............................................................170 Rivulets of Lancaire, the ............................................ 150
St. Angela of the Flail .......................................... 82
Stheno .................................................................131 Scenes ................................................................. 50, 120
Stone Cold Eeyore ..................................... 148, 150 Seal of Time, the ................................................153, 166
Superstes Annabelle Zupay, Power of Trails ............ Second Age, the ........................................... 104, 153–154
................................................................47, 62, 125 Secondary Domain ............................................... 54, 98
Surkhai Beybukov ............................................... 82 Secondary Persona ...............................................54, 104
Takari Risu .......................................................... 62 Serious Wounds ...................................................184–185
Tegus Tsedenbal ................................................. 177 Servant’s Rite, the ...................................................... 191
Texcoyo ................................................................ 34 Sessions ................................................................ 50, 52
Tiria, Power of the Borealis ........................... 34, 77 Shine .................................................................... 76, 78
Trystan Porphyrogenitus, Power of Poseurs .. 84, 121 Sight, the ........................................................... 104, 193
V. I. Ialda, Power of Consumption ......................105 Simple Miracles ................................................... 50, 123
Walking Eye, Power of Borders .....................62, 89 Skills ............................................... 54–55, 73–76, 78–80
Yip Xiao-mei ......................................................170 Social Clubs
Zéphyrin .............................................. 111, 170, 174 Byzantine Society, the ................................. 152, 189
Normal Miracles .................................................. 50, 123 Martial College, the ............................................ 152
NPCs (Non-Player Characters) ...... 49–50, 53, 174, 176 Spirit World, the ........................................... 45, 165–167
Properties of ........................................................ 45
Obstacles ....................................................... 79, 82, 111 Spiritus Dei .......................................see Causa Causans
Ogdoad, the Stories ......................................................................... 50
Lady Jill Erosion .................................................. 32 Strategists .....................................................133, 158–159
Lady Midsummer Night ..................................... 32 Game Rules for .................................................. 159
Ombudsmen ............................................................... 24 Strike ...................................................... 51, 83, 123, 181
OOC (Out of Character) ....................................50, 188 Superior Qualities and Skills ...................54–55, 80, 106
Orders .................................................. 147–148, 150–152 Surface Wounds ........................................................ 184
Curators, the ....................................................... 150 Sustained Actions .................... 53, 75, 169, 177, 180–181
Falling Stars, the .......................................... 147–148
Gray Order of the Functionaries, the ......... 148, 150 Third Age, the .............................................. 114, 153, 157
Green Snake Order, the ......................................148 Thought-Record Technology .......................................28
Order of Hidden Balances ..................................148 Tools ........................................................................... 80
Ravens’ Order, the ................................................151 Traits .....................................................................48–49
Robbers’ Order, the ..............................................151 Treasure .................................................111–114, 117, 124
Ordinary World, the .................... 21–24, 28, 31, 36, 192 Difficulty Summary for ...................................... 117
Properties of .........................................................21 True Gods ................................................ 18–19, 43, 141
True Tongue of Heaven, the ...................................... 192
Pace ....................................................................176, 181 Truth of the Name, the ........................................ 154–155
Passions ............................................................54, 73–75 Tumbleoaks .................................................................43
Urbana 23–24
INDEX