Apple Report
Apple Report
Apple Report
GROUP -8
SUBMITTED BY: COURSEMENTOR:
RADHU ABROl 33 DR SHELLEKA GUPTA
REEYA DEVI 34 MRS RAJANI SARANGAL
PIYUSH GUPTA 31
Table of contents
1. Introduction to apple
1] iPod –2001
Apple launched its first ipod ,launching a new era for the
company as it entered the consumer electronic industry.The
company capitalized on the trend of MP3 music.by 2003 apple
sold more than one million ipods and in 2007 it sold 100
million,one of the fastest selling device in music player history.
3] iPhone-2007
Iphone was the ground breaking innovation of apple
and after a year appstore , the only authorised service for
4] iPad –2010
The apple ecosystem reinforced in 2010 with the introduction
of ipad, a tablet computer which had been a failure ridden
product catergory , had been galvanised.
5] iCloud-2011
A cloud service for storing files that can be wirelessly
transferred to multiple ios device, by integrating the use of
multiple apple devices, ios was asignificant move towards a
mobile apple ecosystem.
Apple has developed strategic alliances with EMI,sony
BMG, universal to become the centre of digutal hub.
In addition, apple acquired a number of small yet innovative
firms in the field of video creation , microprocessor production
to strengthen its technological competencies.
Playing with different rules
Deep collaboration
Long before Apple was first recognised as
the world’s
most innovative company in 2005 by the
Boston
Consulting Group, Apple had placed its
trademark on a
long list of technological breakthroughs
including the
mouse, the graphical user interface, colour
graphics,
built-in sound, networking and wireless
LAN, FireWire
and many more. Some of these, such as
the graphical
user interface, were seen by Jobs on visits
to research
facilities such as Xerox’s Palo Alto
Research Center, and
adapted for broader use in Apple’s
offerings. Apple’s
approach over the years had been to make
the use of a
personal computer as easy and intuitive as
possible
through developing a highly responsive
Apple practises what employees call ‘deep collaboration’, ‘cross-pollina-tion’ or ‘concurrent
engineering’. This refers to products not developed in discrete stages but by ‘all departments at
once – design, hardware, software – in endless rounds of interdisciplinary design reviews’. Other
companies have outsourced most, or all, of their product design function, relying on outsourced
design manufacturers (ODMs) to develop the products that with minor adaptations will fit into
their product lines. Apple, however, believes that having all the experts in one place – the
mechanical, electrical, software and industrial engineers, as well as the product designers – leads
to a more holistic perspective on product development; and that a critical mass of talent makes
existing products better and opens the door to entirely new products. Over the years had been to
make the use of a personal computer as easy and intuitive as possible through developing a
highly responsive operating system, establishing standard specifications.
According to Jobs: You can’t do what you can do at Apple anywhere else.
With the return of Steve Jobs, Apple found its lost success and much-needed leadership.he
known for his knowledge of technology (he was not an engineer or a programmer, neither did
he have an MBA or college degree) but on his innate instinct for design, the ability to choose the
most talented team and ‘the willingness to be a pain in for what matters for him most’, such as
great design and user-friendliness. As Jobs understood that to be different as a company, you
have to make tough choices, in Apple’s case, this was clearly reflected in the product-markets it
decided to pursue, as compared for example to large competitors. Referring to Apple’s focus, he
noted, ‘I’m as proud of what we don’t do as I am of what we do. He mainly focus on stimulated
thinking out of the box and encouraged employees to experiment and share with others ‘the
coolest new thing’ they had thought of. Specialisation and clear specification of responsibilities
at Apple was a way of employing the best people for particular roles, reflecting Jobs’ aversion
towards a general management approach. under Jobs’ leadership, invented a whole new line of
businesses by anticipating
where the market was heading. It was all made possible by Jobs’ exceptional leadership that
enacted clear expectations and fostering work culture around living the apple values. He
combined his technical vision with the expectation of the customers.
He known as good decision maker & stood by his decision. In August 2011, Jobs resigned from
his position as CEO and Tim Cook, former chief operating officer, was appointed as CEO.
We love our smartphones. Not only have they become our most used computer, but
more importantly, smartphones provide an unimaginable amount of power at our
fingertips. However, the smartphone form factor leaves opportunities for other devices
to provide this same kind of incredible power only in even more personal ways,” Neil
Cybart writes for Above Avalon. Apple is laying the groundwork for new platforms based
on wearables, the connected home, and eventually the car that will combine to form
one large encompassing ecosystem that ushers in a new level of personal technology.
We are entering a new Apple era.”
“Apple’s product line used to be thought of as a stool with each leg representing a
different product, Cybart writes. “Consensus was set on the iPhone, iPad, and Mac
forming an ecosystem that will play a crucial role in our lives. In reality, these three
product categories are much more similar than people have been thinking. New
platforms are needed to help make technology more approachable and personal.”
“The iPhone, iPad, and Mac are converging into one central ‘brain’ while new platforms
will be formed focused on key aspects of our lives including transportation, home, and
body wearables,” Cybart writes. “In this new era, the iPhone is positioned as the center
point of our digital lives with I Cloud and Apple services representing the glue
connecting everything together. Earlier this year at WWDC, Apple unveiled watch OS,
its first wearables platform. Last week, Apple added a new platform to the mix withTV
OS. The two platforms serve as examples for how Apple will eventually embrace bigger
themes like wearables and the connected home and eventually the car.
Apple didn't explicitly call it a 10-year plan. And the company was very subtle
about how it showed this road map.
Instead of introducing flashy new products that will change your life today,
this year's WWDC conference was all about putting the pieces in place for
what comes next.
It's a Trojan-horse strategy — sneak the seeds for the next breed of technology
products into the stuff that we're already using.
AUGMENTED REALITY
Ask most tech companies which product will replace the smartphone and the
answer will probably revolve around a wearable device for "augmented
reality," the tech that overlays digital images on the real world.
Microsoft has the Holo Lens headset. Google has Project Tango for Android
devices and, one day, headgear like Google Glass. Facebook announced its AR
ambitions a few months ago, and Mark Zuckerberg even said AR glasses
would replace the need for most screens in your life one day.
Apple's approach is different.
That won't be a game changer right away of course, and it certainly won't
deliver the kind of jaw-dropping experience being developed by companies
like Magic Leap. AR-enabled iPhones will mostly mean some cool games and
entertainment apps at first. Pikachu will look more realistic in "Pokémon Go."
You'll be able to build virtual Lego models on your coffee table. The rainbow
puke in your Snapchat selfies will look even better.
But AR on the iPhone sets Apple up for the long run by building a base of
developers already dedicated to the platform who want to make stuff for the
largest number of users they can. If and when Apple decides to take AR to the
next level with a pair of smart glasses or something else, it'll be in a better
position than companies trying to win over developers.
VIRTUAL REALITY
Apple has been hesitant to get involved with virtual reality, even as the rest of
the tech industry seemed to be hyperventilating over its prospects. But now
the time feels right for Apple, and it's offering a new set of tools in the coming
macOS Sierra software that it says will let developers connect VR headsets and
create 3D and VR content.
This isn't about attracting gamers and VR enthusiasts to the Mac. This is
about making sure Apple's most dedicated class of users has the tools it needs
to create the content of the future. Apple has historically been the platform of
choice for digital artists, filmmakers, and other professionals, and adding VR
development tools will make sure those users have what they need and don't
abandon Apple.
Even though Apple focused on Home Pod's music capabilities and pitched it
as a new kind of home stereo, it undersold the rest of the real potential.
HomePod is also Apple putting Siri in your home in a new way and making a
long-term play for the concept of ambient computing, in which everything you
own is connected and powered by an underlying artificial intelligence.
Home Pod is a way to put Siri everywhere else when you're not looking at your
iPhone, typing on your Mac, listening to your Air Pods, or tracking your
workout on your Apple Watch. Home Pod is Apple creeping into the rest of
your life under the guise of a really nice Wi-Fi stereo. Apple may be focusing
on music now with HomePod, but it's also sneaking in a lot of Amazon Echo-
like features like controlling your connected appliances and getting updates
from Siri.
That said, it's pretty clear why Apple would want to bury the AI features of
HomePod. Pitching it as a digital assistant instead of a music player will only
open up Apple to more criticism about how it is falling behind in AI compared
with Google and Amazon. Apple's Siri is still much less capable as a virtual
assistant than the offerings from Amazon and Google, and Apple has a lot
more work to do to catch up. But there's no question that AI is a big area of
investment for Apple, and HomePod will play an important role in this
strategy as Apple makes progress.
IOS 11 ON IPAD
The biggest news with iOS 11 wasn't on the iPhone. It was on the iPad.
Apple has finally started making improvements to the software that help turn
the iPad into the laptop replacement the company has been promising for
years. There's a new file-storage system, an app dock similar to the one on
Mac, the ability to drag and drop content in between apps, and apps that float
in separate windows. The iPad is starting to feel less like a giant iPhone and
more like a touch-screen Mac.
There's still a lot of work to do. The iPad Pro's keyboard isn't as good as the
one on a normal laptop, and it's now up to developers to build compelling
apps that take advantage of all the new iOS 11 features and give people a better
reason to ditch their laptop for an iPad. The new 10.5-inch iPad is a small
move in the right direction because its larger size allows for a full-size
keyboard, but it's still not enough.
But Apple is inching closer toward its ultimate goal of creating a super thin
and portable laptop replacement, and iOS 11 feels like a huge milestone.
Future Challenges
Apple Inc. products had been one of the most popular among consumers and
investors. Further to this, most investors have been saving a lot of their
investment in the company’s stock, thus propelling them to the higher heights.
However, this momentum by Apple has been fading recently as most
investors and customers have shown little enthusiasm on the company’s
latest products.
Apple is facing a variety of challenges despite its recent success, the main
one being the ever changing competitive market. This paper is analyzing the
challenges that Apple Inc. is facing with a lot of emphasis on competition with
regard to Porters five forces model of competition. Analysis of the Challenges
Facing Apple Inc Competition and the level at which technological change is
taking place are some of the major challenges that the company is facing.
The strategic move by the company to move into the sphere of mobile
communication devices and portable entertainment devices exposed the
company to stiff competition from all sides.
These products exposed the company to the new competitors, low priced
products, and possible substitutes, thus threatening to reduce the perceived
value of its products and the success of its strategy. Either, the core
competencies of the company, which include marketing, innovativeness, and
relationship building and brand management, are also challenged.
Furthermore, the varying customer base and increasing new set of
competitors are also a challenge. Both, the entertainment industry and its
technology are undergoing through rapid and constant changes. The ability of
Apple to sustain its brand reputation by means of innovative designs and
technological breakthroughs face challenges.
The zeal in competition has increased over the years and especially
concerning price of Apple’s product. Most competitors in the market can
afford to cut prices so as gain markets or even maintain market share.
Besides price, other competitive factors such as product features, quality and
reliability of the product, after sale services or products, relative prices,
capacity to market and distribute and reputation of the corporation.
Competition Currently Apple dominates in the market having a competitive
advantage based on advanced solution and innovation combination of
hardware, software, and content distribution. However, in this aspects
competition is set to intensify as the most competitors imitate the company’s
approach to appeal to customers.
Lack of barriers in the industry has led to wide entry of new payers in the
industry. Capital, which is a primary barrier, cannot deter companies with wide
resource base from entering the industry. Apple must come up with new
strategies to ensure its continued growth and success.